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Aminar's Guide to Warlocks and Warlockery
#1
This is my first guide for anything in my life. Bear with me. It is very basic and it sucks.
This is a work of mine that is also written in the Freedom WoW Forum by Me aswell. Thank you.


Warlocks and Warlockery

A Basic Guide to the Shadow, fel and Fire.


So, Why make a guide? Well overall I have not seen any true guides on warlocks in all of CotH, and a lack of even the players who play warlocks and when I do see warlocks, personally I very much feel that some have not grappled the concept of warlocks and I think that is because there is no guide to set it in place. Well probably not. But still. I have seen discussions on warlocks, their magic skimmed over and the like yet not fully a guide. This is a basic guide to Warlocks and their works. This is my first guide and so I will be referencing and using peices of other discussions, small guides such as demon descriptions and other sources to make this guide as well as my own input knowledge. I will be listing everything I take information from at the end, so please, if anyone I have used information from wishes me to take it down or gain permission to use it, please tell me! I will be using a combination of Dilkinas' and Moose's set outs to convey my guide.


Tiny Table of Contents
[1.0] Definition
[1.1] What Makes a Warlock?
[1.2] What DOESN'T Make a Warlock?
[2.0] Basic Motivations
[2.1] Greed
[2.2] Revenge
[2.3] Curiosity
[2.4] Misanthropy
[2.5] Mental Disorders

[3.0] Types of Magic & Practical Applications
[3.1] Fire
[3.2] Shadow
[3.3] Demonology
[3.4] Curses
[3.5] Drain Soul & Soul Shards
[3.6] Summoning, Conjuring and Soul-storing


[4.0] Summoned Demons
[4.1] Imp
[4.2] Voidwalker
[4.3] Succubus
[4.4] Felhunter
[4.5] Felguard
[4.6] Doomguard
[4.7] Infernal
[4.8] Other Demons

[5.0] Effects of Magic
[5.1] Physical Mutations
[5.2] Mental Changes
[5.3] Tolerance, Addiction and Powerlust

[6.0] The Rule of Thumb: When in Doubt, Don't.

[1.0]
Definition


Warlock n : the official dictionary definition of a warlock is as follows:

"a male version of a witch, wizard, magician or conjurer."

According to the Arcade Dictionary of Word Origins, by John Ayto, Arcade Publishing, 1991: "Etymologically, a *warlock* is a 'liar on oath', and hence a 'traitor' or 'deceiver'."

Although in modern times, the Warlock has evolved away from the concept of using the elements, and it being 'dark arts' because it was seen as against god to manipulate his creations and has become more of literally using dark magic and evil arts. The concept of Fel magic came with warcraft yet some believe the influence of fel comes from the idea that those with green eyes were possessed by a demon for it was so uncommon to have them, especially as a European where many 'magical' myths and concepts were created. Although this may not be true to how the idea of fel was born, The link between the color green and dark magic have always been connected.


[1.1]
What Makes a Warlock?



What makes a Warlock.. Usually? Suffering. Addiction. Pain. Insanity. Abuse. These are usually the main reason one would believe in becoming a Warlock. The warlock would have gone through years of suffering. Whether it be physical or mental, He or She would have had some kind of suffering or trauma which also goes with pain and abuse which is usually constant throughout an arcane users life who has turned mentally unstable. Another common reason is the addiction for mana which Is explained later in the guide. The addiction, basically, becomes so much that an arcane user craved more power and goes over to 'the dark side' of sorts.. The hard assed men and women of society become warlocks. Those who already began as emotional wrecks and complete sociopaths are most likely to what a warlock usually is (and in some points has to be)

[1.2]
What DOESN'T make a Warlock?



What doesn't make a warlock are people who have become warlocks just to use the darkness. Because they have had a love for the arts of shadow and fel magic 'as a child'. As this rarely is a case, it is a hard one to follow, since the descent into warlock magic is an unstable, and usually an unpleasant one which accompanies atleast, like above, some kind of mental instability or mana addiction which on the user is that of the most unpleasant experiences. Although as a fully fledged warlock it has its highs and lows, which are wonderful and horrible. What doesn't make a warlock is people who are compassionate, loving and only use this magic to help others or as a desperate way to 'protect their family'. That is rarely a good enough reason to become a warlock. Becoming a warlock requires hardships for a character and atleast some kind of mana or mental mess up unless a character is special where they were magically born as a dark person, usually through magic or in some kind of demonic cult. Your character most likely isn't this.

[2.0]
Basic Motivations



A Warlock is basically motivated, well, 99% of the time to get more power. To be the best. To be the strongest and have more of that wonderful magic to keep them better! The beliefs between all races about warlocks are very much different, and even to the individuals, it is different (yet somewhat intertwined, atleast in one way or another). The Basic motive though for every individual that has succumb to the art of shadow and fel are all closely the same. More power. Although in some rare cases it is not, I emphasise the fact that this is rare. All Warlocks are not born warlock. In the beginning, whatever god created whatever heaven and earth, and In the beginning of any warlocks life they were never fel. In again, very very rare cases No warlock is ever starting with using shadow and fel magic. The Warlock was always originally a magic user. The most common man or woman to ever change would be the users of arcane magic. Due to its very corruptive properties, many people turn to the power of shadow and fel in search of even more power and a thirst for more knowledge. The arcane user, whether it be a mage or any else that uses this the arcane user loses his/her powers of elemental ability and most of his/her arcane magic, yet still retains the ability to manipulate and use the arcane to create fire and in 'exchange' for the elemental power, they learn and gain the ability that arcane has over the elements to use shadow magic and some fel instead. Some Warlocks, in even more pursuit of power go into the specialty of fel magic, and are extremely corrupt while doing so. There is no way to block Fel from corrupting one person - it is impossible to stop it after it is done and it is improbable to stop it while doing so as it is probably the strongest addiction in all of Azeroth and even maybe the universe. All Warlocks believe in more power, and the majority of warlocks feel the world needs to be controlled by something stricter or stronger than what already is and usually, some take up the quest of doing so themselves. Those usually die. Yet, more indepth motivations of some warlocks are as follows:

[2.1]
Greed



Greed is one of the centerpieces of the reason that most warlocks become what they are. As mention several times before Warlocks are warlocks because they were arcane users who got too greedy for just that arcane high. For people who have become in need and who just want more of that amazing arcane in bigger hits. Stronger hits. And who want it all! These people are usually the first to fall and is the most popular of all the reasons and these either become the fel fallen or the wretched. Or dead because of a demonic ritual gone wrong.


[2.2]
Revenge


Although Revenge is a smaller section of reasons that Arcane users become warlocks but it is still just as valid. Having your whole family slaughtered makes anyone of any race want revenge on whoever did it (Well, not too much Draenei. But a Draenei Warlock? Hah! Well.. We'll worry about that when Cataclysm comes out.) and it has been the case for a lot of people, But not a lot turn so far as to learn the ways of the warlock. A revenge fueled warlock is also easily brought to death, as they become some what reckless, or the most of them do and are blinded by anger and would not pay so much attention and work in on what they are doing. They also end the rat race through the need for mana and build up and up into a large rage machine, who usually become out of control and even lose their initial motivation for revenge for whatever reason, and become obsessed with something else to do with power.

[2.3]
Curiosity


This is an even rarer possibility for people to become a warlock yet it happens sometimes. An arcane user would be very much interested into the works of the twisting nether, fel crystals and the works, and would begin studying it. Soon they would get far into it, and slowly becoming addicted and slowly corrupt as all other warlocks eventually do. Those with curiosity do not always intend to become a warlock, but in the end never doubt themselves or thought becoming one was ever a bad thing to begin with.

[2.4]
Misanthropy


Through Misanthropy from some kind of traumatic event involving extended abuse, or even a mental issue, This can cause an outright horrible warlock. But horrible in a powerfully evil way. A Warlock with a complete hatred for others is that of the most soulless. Those who don't care who or what does so they get their way! They are usually and purely self gain imposed and motivated constantly for themselves, and have no emotion toward others or very few. And those people are lucky when that warlock rules the world!! Or so he or she dreams..

[2.5]
Mental Disorders

Many people become warlocks through a mental disorder developed young or as the arcane user is developing their addiction and it may have become to much. Or just because they have gotten a mental disorder which gives them the motivation to begin using shadow and fel magic. This may be because the person believes they have some kind of power that will make them better if they get into warlock magic, or maybe they are aware of their disorder and believe becoming a warlock will help them berid of it, Or even, in rare cases, voices convincing and motivating the mentally diseased person into doing it. Or even a demon inside their head. Through any of these ways, Mental disorders dramatically increase in strength and power over a warlock with a mental disorder instead of ever possibly beridding it.

[3.0]
Types of Magic & Practical Applications


Warlock Magic consists three intricate, strong and very dangerous schools. These are:

[3.1]
Fire

Fire is much like frost in that it is a school of magic made for combat. The Fire school of magic is aggressive in nature, focusing more on offense than it does defense. Employing this form of magic involves drawing upon magical energies from the surroundings, using the casters body as a medium, and focus on the concept of fire. Thus, when the magic materialises, it constantly seeks to release thermal energy. The concept of fire here centers around the intent to cause destruction, to convert magical energy into thermal energy. In order to do so, the arcane energy, when coursing through the body during a spell, needs to feel the heat from that medium. Thus, casting a strong fire spell requires the spellcaster to usually be in an emotional extreme, for the need to release those emotions is felt by the arcane energy, which will then try to meet that need through fire. Spells like molten armor, which are long term fire spells, requires that the magi always be in a mental state which calls for heat, requiring a lot of multitasking. Characters who specialise in the fire school of magic are usually bold and courageous. They feel very passionately, and wouldn't usually allow others to tell them what to do. They make great leaders, and would seek to solve conflicts with duels.

[3.2]
Shadow

Shadow magic, although considered as a form of Arcane magic, is actually in a whole section of its own. This is because magic pertaining to the Arcane require the arcane energy to go through the body and come out guided by a spell. Shadow magic however, is obtained from the shadow plane, which is an integral part of the universe, especially the Warcraft Universe. To get access to this shadow plane, the Magus manipulates the arcane energy surrounding him, and reaches out to the shadow plane through that rift, calling forth shadow energy, which then goes through the same process of spellcasting. In this sense, one does not allow arcane magic to enter the body, and since shadow energy does not give the caster the same pleasure as arcane energy, this form of spellcasting is not addictive. The shadow plane is just that, a plane with a source of shadow energy, and cannot be said to be good or evil. However, shadow energy corrupts the soul, blocking it from the attributes such as compassion, kindness, etc.

Constant use of shadow energy removes any 'feeling' within the practitioner. Inability to feel is the effect of shadow energy, unlike the frost school of magic, which merely requires one to dampen emotional needs. This is why those who employ shadow energy are seen as 'evil', for they disregard common feelings, and are extremely rational beings. Practitioners of shadow magic do not get angry or sad or anything for that matter. Warlocks who specialise in shadow magic maintain their emotions because their demonic affiliations counter the effects of shadow energy. Priests who specialise in shadow magic maintain their emotions because of their faith to their devoted god which counters the effects of shadow magic. In this sense, a person who only uses shadow magic would not exist, for they would be totally unfeeling, and lose all purpose. Only the undead can use shadow magic without fear, for there is no living essence for the shadow energy to cling to.


[3.3]
Demonology


Demonology is the work of using and manipulating demonic magic, whether it be summoning items, making demonic shields and augmentations to oneself or summoning demons themselves, and mostly using things called soul shards. It is divine magic. Even though the name divine sounds heavenly, it is defined as summoning. Whether it be anything summoned from one place to another, it is diving. Using this powerful form of magic requires a warlock to have a strong demonic bond with corruptive arcane magic, Therefore, practitioners of demonology are usually evil , for to align oneself with demons is a path only those with truly evil souls would undertake.


[3.4]
Curses

Curses are the usually verbal yet sometimes movement oriented spells yet the use of curses can differ hugely, from writing inscriptions on parchment to yelling out and to even swallowing various potions and vomitting on the enemy! (Unlikely). Curses are spells which alter usually the mentality and physical form of the targetted victim to become weaker, stronger or lose some kind of ability through mental weakening. This type of magic comes under necromancy as it needs a strong bond with the magic of death.

[3.5]
Drain Soul & Soul Shards

The use, power and how soul shards truly are made is a little bit of a mystery. According totally OOCly, During a small 'ritual' the warlock will channel a long purple stream of shadow magic into the victims chest, and slowly pulling out the soul to magically and slowly build up a purple crystal which is the solid form of a soul. We all know that the soul is a powerful object when used right, and when it is a solid form it is even more so. Although the spell is so simple yet reaps something so powerful, ICly it is assumed to take a lot more preparation and power than to just suck a soul out of somebodies chest. Drain soul does not necessarily kill somebody but it does very much hurt them, leaving them with a lack of energy and somewhat withered (like stealing blood).

[3.6]
Summoning, Conjuring and Soul-storing

Summoning is another very loosely bound thing in the work of warlock to do with detail, although referring to Kaghuros' guide on demons (Found here: Kagh's Demon Guide ), Demons become harder and harder to summon as they go on, and require further concentration, more numbers of people in a ritual, more regeants and a stronger will for each demon higher on the list. Summoning can be done in several different ways. Some people use the profession of inscription to help, where others may use a huge regeant (Such as a fel crystal as a power source) to make it easier. Summoning is another thing that may be done in many different ways, but the result is usually and clearly the same. Conjuring for warlocks is again, another unexplained thing. Yet it seems that Warlocks can use the souls of other people and combinations of shadow, fel and demon magic from the nether and turn them into useful items which warlocks can absorb or use as offensive materials in a lot of cases. Soul storing is one of the most powerful conjuring items. It is done by using another soul and combining a 'copy' or maybe a channelling point from which a soul may go to if it is released from the body, like a portal or a safekeep before a soul goes to the nether (Or where ever it goes). Wearing the soulstone on the body and having it contacted with the persons skin or just through some kind of contact will connect souls with a dead body, and give life to the dead.

[4.0]
Summoned Demons

Summoned demons are monsters pulled from the twisting nether by warlocks, Like mentioned above, rituals change between each demon and they become harder and harder to control, also causing the warlock to become incredibly corrupt. For information on demons please read Kaghuros' Demon guide (Found here: Kagh's Demon Guide )

[5.0]
Effects of Magic


The effects of using the schools of fire, Shadow and Demonology are devastating to any body who is to use the magic. No matter the case, (Or no matter MOST cases), the person using this magic will become physically, mentally and even spiritually affected in some way. The final production of using this magic can range from many mental problems, physical illness and change all the way to physical augmentation. One who pursue's more work in fel magic would transform into a fel fallen. Something intertwined between what they once were and a demon that their magic is turning them into. Those that get too stuck into the shadow become insane or very mentally twisted, So much so that their reality is altered so much that they don't even know what environment they are in. And then there are the Wretched. These are the physical augmentations of people who crave mana so much that their body changes. Shrinks, the skin dying a darker color and even mana crystals painfully forming some of the mana addicts body. Usually their back. Although they barely care for they become virtually mindless. The path of the warlocks dark arts will never ever end out well. (like Alzheimer's).


[5.1]
Physical Mutations

Physical mutations in a warlock can be very subtle to very devastating, and can, for the user, be sometimes very much a 'good' thing to the user of magic. Physical mutation of the body can include anything from a darkening, paling or changing color of the skin, eye color changing and odd miscellaneous glows to even the fel fallen or the wretched, where the Warlock and demon have combined into something evil. Growing horns, claws, and becoming that which they have summoned and being addicted to their entire life. It can be incredibly painful or absolutely wonderful for the warlock, but usually it can consist of the latter at the same time. The wretched on the other hand are a bent over, dark and a painful change to the person that are mentioned in Section 5.0.


[5.2]
Mental Changes

The personality and mentality of a warlock will always change to the worst in the end unless someone was to quit using the ways of warlock magic which is highly unlikely because of its INCREDIBLY addictive qualities. A person will find it harder to express loving or happy emotions and will become sour, mean and unpleasant to be around. A Warlock in most cases will be at least not very nice at all and most warlocks would end up with some kind of mental or physical illness by the end of his or her life because of the constant mental strain of the corruptive powers of fel, demonology and shadow.

[5.3]
Tolerance, Addiction & Powerlust

All things that a Warlock has to deal with. Urges that a warlock needs to resist can be combated many different ways. Through meditation, Sapping arcane hits and mana from other sources, using your powers less often and eating mana endowed consumables are all possible ways of combating addiction. Many people are less or more tolerant to the magic and the corruptive effects of the magic that warlocks practise, which in some ways makes them weaker and stronger in several different ways. A person who is less tolerant may either become incredibly addicted to the darker magic, and very fast, or could even die because of such an intolerance that their body revolts against it and shuts down. But in the end, when a person does get past the initial abilities of controlling their magic well enough, a lot of people fail and slip into a strong powerlust. Like mentioned many times before, People will become hungrier for a stringer 'hit' and keep going until they have the best, get the best and ARE the best in what they do. Many of these people die or suffer strong and painful consequences usually from their own mistakes .


[6.0]
The Rule of Thumb: When in Doubt, Don't.


All through life, a Warlock MUST be careful when dealing with any magic that he or she does. Warlock magic is that of the most dangerous to work with, and if a warlock is to doubt anything they do or doesn't believe they will do something right, they probably won't and the result will be a mush of flesh and a robe on the ground. Be sure to have your warlock 'trained' in what he or she is going to do and don't rp that you are ever lucky.
[corners=forumbg forumbg-table][table=tablebg table1][thead][tr=][th=4]Characters[/th][/tr][/thead][tbody][tr=bg1][td=1,]Name[/td][td=1,]Title[/td][td=1,]Status[/td][td=1,][/td][/tr][tr=bg2][td=1,]Amonar Striderleaf[/td][td=1,]Fel Lover[/td][td=1,]Healthy[/td][td=1,][/td][/tr][tr=bg3][td=1,]Kiereth Spireshift[/td][td=1,]Shadowcult Priest[/td][td=1,]Healthy[/td][td=1,][/td][/tr][/tbody][/table][/corners]
[-] The following 1 user Likes Aminar's post:
  • Spiralin
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#2
Patience, young one. Pestering players via PM does not make for a pleasant Moose.

I made you a menu. Start writing, and don't quote other guides. If you feel it's covered sufficiently elsewhere, redirect the players to the source.

[1.0] Definition
[1.1] What Makes a Warlock?
[1.2] What DOESN'T Make a Warlock?

[2.0] Basic Motivations
[2.1] Greed
[2.2] Revenge
[2.3] Curiosity
[2.4] Misanthropy
[2.5] Hopelessness
[2.6] Mental Disorders

[3.0] Types of Magic & Practical Applications
[3.1] Fire
[3.2] Fel
[3.3] Shadow
[3.4] Curses
[3.5] Drain Soul & Soul Shards
[3.6] Summoning, Conjuring and Soul-storing
[3.7] Flashy Rituals

[4.0] Summoned Demons
[4.1] Imp
[4.2] Voidwalker
[4.3] Succubus
[4.4] Felhunter
[4.5] Felguard
[4.6] Doomguard
[4.7] Infernal
[4.8] Other Demons

[5.0] Effects of Magic
[5.1] Physical Mutations
[5.2] Mental Changes
[5.3] Tolerance, Addiction and Powerlust
[5.4] Binding Contracts With Demons
[5.5] Victims

[6.0] The Rule of Thumb: When in Doubt, Don't.

. . . dangit, I want to write this up, now. >: LOOK WHAT YOU'VE MADE ME DO.
[Image: lichkingfell.png]
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#3
It's pretty well done now. Enjoys.
[corners=forumbg forumbg-table][table=tablebg table1][thead][tr=][th=4]Characters[/th][/tr][/thead][tbody][tr=bg1][td=1,]Name[/td][td=1,]Title[/td][td=1,]Status[/td][td=1,][/td][/tr][tr=bg2][td=1,]Amonar Striderleaf[/td][td=1,]Fel Lover[/td][td=1,]Healthy[/td][td=1,][/td][/tr][tr=bg3][td=1,]Kiereth Spireshift[/td][td=1,]Shadowcult Priest[/td][td=1,]Healthy[/td][td=1,][/td][/tr][/tbody][/table][/corners]
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#4
It's pretty well done now. Enjoys.
[corners=forumbg forumbg-table][table=tablebg table1][thead][tr=][th=4]Characters[/th][/tr][/thead][tbody][tr=bg1][td=1,]Name[/td][td=1,]Title[/td][td=1,]Status[/td][td=1,][/td][/tr][tr=bg2][td=1,]Amonar Striderleaf[/td][td=1,]Fel Lover[/td][td=1,]Healthy[/td][td=1,][/td][/tr][tr=bg3][td=1,]Kiereth Spireshift[/td][td=1,]Shadowcult Priest[/td][td=1,]Healthy[/td][td=1,][/td][/tr][/tbody][/table][/corners]
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#5

This is an amazing and well put-together guide!
Well done and thanks for putting the time into this!
Those people on Freedom should get on their knees and apologize to you.
*Hugs*

âÂÂ¥
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#6

This is an amazing and well put-together guide!
Well done and thanks for putting the time into this!
Those people on Freedom should get on their knees and apologize to you.
*Hugs*

âÂÂ¥
Reply
#7
Thanks Jesse. xD
[corners=forumbg forumbg-table][table=tablebg table1][thead][tr=][th=4]Characters[/th][/tr][/thead][tbody][tr=bg1][td=1,]Name[/td][td=1,]Title[/td][td=1,]Status[/td][td=1,][/td][/tr][tr=bg2][td=1,]Amonar Striderleaf[/td][td=1,]Fel Lover[/td][td=1,]Healthy[/td][td=1,][/td][/tr][tr=bg3][td=1,]Kiereth Spireshift[/td][td=1,]Shadowcult Priest[/td][td=1,]Healthy[/td][td=1,][/td][/tr][/tbody][/table][/corners]
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#8
Thanks Jesse. xD
[corners=forumbg forumbg-table][table=tablebg table1][thead][tr=][th=4]Characters[/th][/tr][/thead][tbody][tr=bg1][td=1,]Name[/td][td=1,]Title[/td][td=1,]Status[/td][td=1,][/td][/tr][tr=bg2][td=1,]Amonar Striderleaf[/td][td=1,]Fel Lover[/td][td=1,]Healthy[/td][td=1,][/td][/tr][tr=bg3][td=1,]Kiereth Spireshift[/td][td=1,]Shadowcult Priest[/td][td=1,]Healthy[/td][td=1,][/td][/tr][/tbody][/table][/corners]
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#9
You're welcome. ^^
It just made me mad that you got grief over this after you worked so hard on it.
I hope they do apologize to you.
*Smiles and hugs you*
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#10
You're welcome. ^^
It just made me mad that you got grief over this after you worked so hard on it.
I hope they do apologize to you.
*Smiles and hugs you*
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#11
Another small section that would be good to add are miscellaneous facts.

For instance, my warlock, Kimee, has a Night Elf problem. The Elf in question is constantly sticking his nose ( literally ) in her business. Apparently, they can smell Fel magic on a person. I didn't know this and thought it was just an excuse to metagame, but I guess it wasn't. Thankfully this occurs almost exclusively in Duskwood, and she can simply blame whatever it is he's detecting on the land itself. So then that makes me wonder: How would one go about removing the trace of Fel on your person? Does it fade with time? Is there an alternative way in case you need to be able to blend in immediately?

Some tips to being a successful Warlock:

- Never, under any circumstance, tell ANYONE that you're a Warlock. You can't trust anyone IC, warlock or not. This is mostly for Alliance and Orcish Warlocks.

- Please don't go around in the Warlock Dungeon / Raid sets IC.

- Adopt a false persona, preferably something you can use to manipulate others. Kim, for instance, goes around acting like a sweet old grandmother-esque figure. Many she comes into contact with trust and adore her for this reason.

- Never be afraid to call someone out if you think they're metagaming. I don't think I have gone a single day without having someone look at Kim funny just because it says "Level 80 Warlock" on her FlagRSP2, and <Circle of Discord> above her head. When I notice this sort of thing, I think to myself: Give me a reason to report you... :twisted: Of course, I just end up telling them that what they're doing isn't cool and agree to retcon the emotes. Being that nice is a choice I leave to you.

A neat little list of ways to avoid being the victim of metagaming:
Spoiler:
First and foremost, remember this one rule: Do not give them the opportunity!

This means:

- If you are speaking and only one or two people are supposed to be able to hear it IC, literally whisper them. None of this [Low] stuff. Join a party or raid with them and speak ICly in it. However, if they would be able to see you lean in to whisper, you must emote that action.

- If no one is around to be able to see what you are doing IC, don't emote it. If only one or two people are able to see what you are doing, again, join a party or raid and make your emotes in party or raid chat. This includes instances where you and a few others are in a room speaking to one another, a good distance away, etc.

- Never, under any circumstance, give IC information OOCly. This includes broadcasting over Chat/Barrens/LFG/etc. Let them find out IC!

That's all I have at the moment. Hope it helps some!
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#12
Another small section that would be good to add are miscellaneous facts.

For instance, my warlock, Kimee, has a Night Elf problem. The Elf in question is constantly sticking his nose ( literally ) in her business. Apparently, they can smell Fel magic on a person. I didn't know this and thought it was just an excuse to metagame, but I guess it wasn't. Thankfully this occurs almost exclusively in Duskwood, and she can simply blame whatever it is he's detecting on the land itself. So then that makes me wonder: How would one go about removing the trace of Fel on your person? Does it fade with time? Is there an alternative way in case you need to be able to blend in immediately?

Some tips to being a successful Warlock:

- Never, under any circumstance, tell ANYONE that you're a Warlock. You can't trust anyone IC, warlock or not. This is mostly for Alliance and Orcish Warlocks.

- Please don't go around in the Warlock Dungeon / Raid sets IC.

- Adopt a false persona, preferably something you can use to manipulate others. Kim, for instance, goes around acting like a sweet old grandmother-esque figure. Many she comes into contact with trust and adore her for this reason.

- Never be afraid to call someone out if you think they're metagaming. I don't think I have gone a single day without having someone look at Kim funny just because it says "Level 80 Warlock" on her FlagRSP2, and <Circle of Discord> above her head. When I notice this sort of thing, I think to myself: Give me a reason to report you... :twisted: Of course, I just end up telling them that what they're doing isn't cool and agree to retcon the emotes. Being that nice is a choice I leave to you.

A neat little list of ways to avoid being the victim of metagaming:
Spoiler:
First and foremost, remember this one rule: Do not give them the opportunity!

This means:

- If you are speaking and only one or two people are supposed to be able to hear it IC, literally whisper them. None of this [Low] stuff. Join a party or raid with them and speak ICly in it. However, if they would be able to see you lean in to whisper, you must emote that action.

- If no one is around to be able to see what you are doing IC, don't emote it. If only one or two people are able to see what you are doing, again, join a party or raid and make your emotes in party or raid chat. This includes instances where you and a few others are in a room speaking to one another, a good distance away, etc.

- Never, under any circumstance, give IC information OOCly. This includes broadcasting over Chat/Barrens/LFG/etc. Let them find out IC!

That's all I have at the moment. Hope it helps some!
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#13
Apparently Tauren can smell the taint of Fel magic, but I didn't know Night Elves could. That's got some precedent though, so I wouldn't be surprised, but someone would need to look it up I'd think.
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#14
Apparently Tauren can smell the taint of Fel magic, but I didn't know Night Elves could. That's got some precedent though, so I wouldn't be surprised, but someone would need to look it up I'd think.
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#15
/Agree with everything Nexusphere said, it's all good advice.

Also, never heard about the smelling taint thing, would be good to look into.
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