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Anski's Guide to the Copper, Silver and Gold
#1
$ Introduction $

"Money, its a crime.
Share it fairly but dont take a slice of my pie."
- Pink Floyd, Money

"Run for your life from any man who tells you that money is evil. That sentence is the leper's bell of an approaching looter. So long as men live together on earth and need means to deal with one another--their only substitute, if they abandon money, is the muzzle of a gun." - Ayn Rand, Atlas Shrugged

Ah money, the center value of the base of every economy, fantasy or no. Unless you're uncivilized and trade for everything, a thief who believes money is unnecessary in taking things or a hippie who thinks everything should be free, maaaan, then you're using money for what you need. I've been around here and there, and noticed an extreme in ones value in money in Azeroth. Some people pay copper for a drink, i've seen others set down gold. I doubt the Goblin Stock Market is that messed up right now, although the last time I checked it wasn't looking too good. What i'm writing here is a simple guide to help put money into proportion, so you're not tossing away a thousand gold for a pint of stout, assuming you aren't drunk enough to think that's worth it. Although I hear the Brew of the Month Club is getting pretty pricey...
The Values
It's not particularly easy to try and stack up monetary value from a real life system to Warcraft's way, American, British or otherwise. Doing so will end up in alot of arguments, whether copper is just change or gold is worth it's metal. Doing so isn't exactly a good way to write a guide, my intention is really to try and give a perspective on what particular common things are worth, and having how much of what type determines how your personal worth and how much you make in this dirt-kicking world. Getting down to business, let's take a look at copper. Easy to mine, probably easier to forge, it's the chump change of chumps. Most people tend to have a fair amount of copper on them, used for paying for generally smaller things, such as a drink or some food. Nothing of particular worth comes from copper, anything above would have to be paid in silver. Silver, of course, is the step up from copper, at a 100:1 ratio. Here is where silver can be a little mistaken, from putting down a stack of copper for a drink or a stack of silver.
Generally, I tend to think a silver will pay for about 3-4 drinks, roughly 15-30 copper each. People just stopping in for a quick drink before taking off to battle the forces of the Scourge should tend to lay down some copper rather than some silver. Food comes down to the same way, although I like to think it's a little cheaper. Alcohol is still a luxury, and unnecessary to everyone, unlike food. It takes longer to produce, more work rather than just getting wheat, water and yeast and making bread. With Inns, a single night should be 2-3 silver roughly, but i've seen people say they've given off gold for a room. If that's so, all of my characters are quitting their jobs to be innkeepers.
Metalwork comes up to a higher amount of silver, possibly 30-50 silver coins depending on the craft. Leatherworked and tailored armor would be less, but still pricey because it takes as much, if not more work, than metal plating and chain. Weapons, however, are alot of work for a good craft, something that won't break on impact at the hilt. Regardless; weapons should cost about the same for a plate armor piece, the same with shields. Asking a gold for every bit of chain armor you sell is almost insane, and you shouldn't be surprised if you get turned down on your offer.
Status, Carrying Amount and Thievery

As mentioned earlier, just about everyone but the streetside beggars have a fair amount of copper on them. At least a belt bag full, equaling out for about a silver, not much more and possibly less. It's tossable change to some, life necessity to others. Losing a bag of copper is nothing to fall to your knees and cry to the High Heavens about, it's easily obtainable, and selling anything of moderate worth is enough. Just spent on a drink or a loaf of bread, everyone needs to have some copper.
Silver, however, can be rumbling around still, from a few coins to a bag full, depending on if you make shoes or guard the city for a living. It comes down to the person, most tend to have atleast two if they consider themselves pretty fair off. Those carrying silver should atleast have some copper to back it, unless they had just changed all the copper they had for the silver itself. Those fairer off tend to have a bag full, enough to impulse purchase a chain shirt or something else of worth, like gambling.
Gold remains the big bucks, and having more than a few coins means you're most definitely well off. Larger businesses as a whole, goblins and bankers tend to be the only people who trade in large amounts of gold, talking about crates full of bars and coin. People carrying bags of gold, anywhere from 15 coins to 100 could be considered so well off that they could just hire someone to carry them around on their back all day while they sleep and read the Azerothian Times.
Theives tend to try and make off with a few silver coins, going for gold will probably get your hand lopped off and a good kick in the ass back to Elwynn or whatever outside area you belong in. When rolling a thief, silver is your ideal target. I mean, of course thieves would go for Gold, but those who tend to think before taking should try not and push it more than silver. But by all means, if you want to rob a bank for all the gold they have, be my guest, but reaching too far past Silver might get more repercussion than you're expecting.
Outroduction

Now, you must remember that this is a guide, not a law of life. Want to pay 30 gold for a drink? Feel free. In the end, this should help people regulate their spending thoughts in character, so things seem a little more real.
[Image: wMRLoCF.gif]
[-] The following 1 user Likes Anski's post:
  • Dilly
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#2
Bronze..? Copper maybe?

To add to that, a really good guide. I'll be thinking heavily on my character's wealths once more. :) Good jon.
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#3
Too much of The Witcher, that's been fixed.
[Image: wMRLoCF.gif]
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#4
Platnium pieces exsist in WoW but only are used by the governments and crap or races that have large amounts of wealth.
[Image: lich_king_signature_by_wyrx-d3jo9rm.png]
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#5
Moved for usefulness.
All makt åt Tengil, vår befriare!

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#6
WoW RPG Lore Books are useful. It prices certain things like houses which cost about 1000 Gold, etc.
[Image: 2r3hym9.png]
Main Characters:
Riggs Ravenhook - Swarmy Old Goblin Thief and Corporate Nuisance
Gorudo Goldforge - Goldforge Clan Remnant and Ranger
Turic Carsten - Stormwind Regular

http://diethe.deviantart.com/
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#7
Bumped for increased relevance with the new IC Economy system.
Spoiler:
[Image: Boys.jpg]
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#8
I think this requires a bump~
[Image: Ml7sNnX.gif]
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#9
Another useful bump. I thought there was another guide somewhere also involving currency...

Edit: Ah, here it is! There's a bit of inconsistencies between this guide and that currency analysis (which bases 1 silver to equal a dollar).
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
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#10
(09-25-2011, 02:39 PM)Kretol Wrote: Edit: Ah, here it is! There's a bit of inconsistencies between this guide and that currency analysis (which bases 1 silver to equal a dollar).

Idunno. Looking over the other guide I feel that the prices might be inflated a bit much.

Perhaps it would be worth it to try to draft up a new list of sample prices?
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#11
I would gladly accept this challenge.
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#12
All of the info on that old guide is noted as being directly taken from a RPG book.
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