05-10-2009, 10:37 PM
Fel Magic and You
WoWwiki Wrote:The ultimate manifestation of the demonic arcane on Azeroth is fel (aka fel energy or fel magic). This energy, which most commonly manifests itself as ghastly, green-yellow flame, is arcane magic at its most corrupt, for it employs the blood of demons. Spells with the fel discriptor are very difficult to resist. Casting a fel spell is described by many spellcasters as a euphoric experience. If arcane magic is an addiction, fel magic is the embodiment of the drug in its purest form.
Yep, this is a guide for all you folks involved in Felin's plot, since I figure you'd need a description of its effects. Fel Magic is the purest form of the corrupting Arcane. It holds the most allure to spellcasters, but can effect anyone. Fel Blood is the purest source of Fel Magic, and also the most physically corrupting. It's what I'm going to deal with here in the first installment.
Fel Blood
Fel Blood taints the body as well as the mind, being a physical manifestation of a Demon's magical being and evil. There are a number of ways it can have its effect on you, but there are a few immediate benefits to consuming Fel Blood.
How to Score Some Co- Fel Blood:
Fel Blood is gained right through the source. Demons. You need to do a ritual of summoning and give some of your own blood to get the blood of a Demon without it offering first. Usually when a Demon offers you their blood it's going to do something awful to you, so a deal is better than getting used. Alternatively, you can pay a Warlock to get it for you. Likely, however, it will command a steep price (Magical items, reagents, or personal services are more accepted by Warlocks than gold.).
Fel Blood is consumed via drinking and injecting, with drinking being the most common way. Injecting Fel Blood is highly dangerous, and leads to near-instant mutation to the area it's injected in. The skin may grow scaley or cracked, and other bad things can happen.
Short-Term Benefits:
-Fel Blood is rather like Crystal Meth. It makes you aggressive and ignore the awful things you do to yourself.
-Fel Blood gives spellcasters a boost in their ability for a short time, allowing them to make any spell a Fel spell for a period of time (8-10 hours, used up with spellcasts.)
-Melee characters will find their strength increased slightly (8-10 hours, will wear the body if in combat).
Short-Term Disadvantages:
-Coming down off of a lot of Fel Blood results in a very, very bad low. The kind that keeps you indoors for days (Well, 24-36 hours. That is, of course, unless you take more.).
-Fel Blood makes you reckless. You'll do stupid things that can hurt you without care.
-Fel Blood is extremely addictive. If you become addicted, you'll need to consume more of it or face bitter and terrifying withdrawal.
-Fel Blood can make sensitive characters pass out or die. If you have heart trouble, don't take Fel Blood with alchohol (Insert warning-label here). In all seriousness, it's hard on your system.
In the long term, Fel Blood has some advantages and some drawbacks as well.
Long-Term Advantages:
-Sorry! It's actually really bad for you. Only Fel Sworn see an advantage. They'll be covered later, and they're a Prestige Class.
Long-Term Disadvantages:
-Increased use leads to dulled effect. More needs to be consumed to sate the addiction.
-Noticeable mutations will begin to occur to the user's body. Their skin might redden, or become cracked and scaly. Their fingernails may grow to resemble claws, though they would still have the strength of a regular fingernail. Eyes will redden and, in some rare cases, begin to grow where they aren't meant to be. Some users grow small horns.
-The mind will become corrupted, though the user will not know it themselves. They will continue to say they are perfectly well while growing more and more twisted and evil.
-Light-users will lose the ability to wield the Light.
This is basically what happens to regular folks who use it. The characteristics of mutation are purely visual, and don't confer bonuses to the character (Unless you're a Fel Sworn). Fel Sworn get beneficial mutations but have more drastic changes.
Mutation Guide:
How to use:
Minor is up to five small vials a week, moderate is 7-14, and severe is 14+. Halve the time it takes once for moderate Fel Blood use to happen, and halve it again for severe. Every time you advance stages choose one or more mutations from that group. You also keep the ones you previously had, unless the new one is just a more severe version of that.
Only one Severe-level mutation can be taken.
Minor (1 week or less for minor Fel Blood use.):
-Red eyes: Eyes redden considerably.
-Cracking skin: The skin begins to flake or crack, becoming unsightly and rather nasty. Better get moisturizer!
-Light red skin: Skin begins to redden, starting from around the chest or abdominal area (Or the place of injection) and spreading to the rest of the body. This starts as a light shade of red, but darker than normal flesh tones.
-Fingernail growth: Fingernails may begin to grow longer or curled, often becoming brittle.
-Body temp.: Body temperature may rise to that of a moderate fever.
Moderate (2-3 weeks for minor Fel Blood use):
-Scaley skin: Cracked skin may start becoming scaly, covering small patches of the body.
-Deep red skin: Skin will become a dark red, the color of blood.
-Short claws: Small claws begin to grow instead of nails. They're relatively more fragile than fingernails.
-Body temp.: The body will gain the temperature of a high fever, often causing people to be uncomfortable touching them or being mistaken as gravely ill if no one notices any other mutations.
-Small horns: Small nubs of horns may begin to appear on the forehead.
-Small fangs: The character's teeth become pointed, though the fangs are delicate. They can break skin somewhat, but so can normal teeth.
-Hooves: Feet may become hooves.
-Spikes: Small spikes may grow around the body, eventually growing brittle.
-Extra X: Body parts may begin to grow on the character, including small, useless wings, short or long tails, eyes, mouths, tentacles, or other forms of strangeness.
Severe (3-5 weeks for minor Fel Blood use.):
Choose one.
-Large horns: Large curved horns form on the forehead. They can be broken off, and that causes crippling pain to the character.
-Black skin: Skin becomes dark black, irreparably stained by Fel. The character now bleeds black blood, is severely hurt by Holy magic, and can't handle direct sunlight.
-Extreme Temp.: The body becomes extremely hot, enough to cause others to be uncomfortable even standing close to the character.
-Increased size: The character grows larger in size.
-Fel decay: The unprepared body begins to break down from Fel mutation. Black blood hemorrhages in the character's lungs and they may become reckless with regards to their failing form.
((This section needs a few more. Suggestions are helpful.))
Classes
Fel Sworn:
Fel Sworn! Oooooeeeeeeooooo! These are the bogeymen of children's stories, the people who have given themselves completely to the magic of the Legion. Here's WoWwiki on the class:
WoWwiki Wrote:Fel-Sworn (aka felsworn) is a prestige class taken by some members of the Burning Legion. The servants of the Burning Legion are a myriad of darkly motivated men and women, servants of some demonic will. Most of those who have become slaves to the Burning Legion have done so by following mystical paths that are not only perilous for one's body, but also for one's soul, as warlocks may bind them to their will and they become more and more evil as time passes.
The fel-sworn are those who have begun to transform due to their exposure to the energies of the Burning Legion. Their bodies have warped and twisted to take on a new shape as their souls become more and more evil. While they might start out resembling normal members of their race, their demonic features develop until they are terrifying beings, half humanoid and half demon.
Some mutations include the ability to see in the dark or breathe fire. Other fel-sworn have been known to grow wings, talons, fangs, horns, or scaly hides. Some have even grown in size.
Their ranks are often formed of former warlocks or those who have been exposed to fel poison or spells using fel energy.
(Credit to Theik for digging this bit up)
How do I Fel Sworn?
To Become a Fel Sworn, one must have been a Warlock, or be exposed to Fel Blood or Fel Poison.
Fel Corruption:
For every level of fel-sworn the character has, his alignment takes one step toward an evil alignment in line with his current alignment (lawful, neutral or chaotic). A character who is a Fel-Sworn becomes increasingly more evil as their addiction progresses.
Fel-Sworn count as Demons for Warlock spells. They can be Banished and Enslaved.
Fel Boon: At each level (Theik's note: You can take up to five levels in it), a fel-sworn gains the opportunity to select a special trait from among those described below.
Quote:Fel Breath (Ex): The fel-sworn can actually breathe a burst of fel fire from his lungs. The caster breathes fire just like a lot of Demonic mobs do. This would be rather like the Warlock spell [spell]Shadowflame[/spell], and looks like the item-effect of [item]33218[/item].
Fel Fangs (Ex): The fel-sworn grows a pair of fangs. These are basically what they are. Fangs. They're bite-ey.
Fel Talons (Ex): The fel-sworn grows a pair of long black talons. They're big and nasty. Don't get in the way.
Fel Wings (Ex): Wings sprout from the back of the felsworn. While at first these wings are relatively useless, for every level that the fel-sworn chooses to take this power. This is kind of a bad idea, as Theik originally pointed out. You can't exactly fly or anything anyway.
Hellish Growth (Ex): The fel-sworn grows in size to the next size category. The fel-sworn's space and reach change as appropriate for his new size. The character would gain one and a half to two times his/her height, and get unusually muscular. This is the Juggernaut power.
Horns (Ex): Twisted horns grow from the fel-sworn's brow. These horns are natural weapons that inflict 1d6 + Strength modifier points of fel bludgeoning damage.
Theik's Note: Grow horns, obviously. Works well with [item]28169[/item].
Scabrous Hide (Ex): The fel-sworn's hide grows scaly and thick. Your character will have strong hide, just like a kind of armor, but you'll look awful. Don't think you'll get the ladies with this (Well, maybe Dragon ladies).
Spiny Tail (Ex): The spiny tail of the fel-sworn aids in balance and grants him a +2 bonus on Balance checks. The tail also sports sharp spines. This natural weapon deals 1d6 points of piercing damage (+ Strength modifier) in addition to looking pretty cool.
I'm leaving in the D20 book's stuff for awesomeness here. It does look cool.
Darkvision (Ex): The fel-sworn can see in the dark.
Q&A:
Quote:Visitor question here!Is there any way to reverse the effects of drinking fel blood?
Up to a certain point, Fel corruption can be halted. Once the character begins to have physical changes, the changes become irreversible. Fel Orcs in Outland (The spiny kind) are an example of Fel changes that can no longer be reversed. They will never be normal Orcs again.
Quote:Also, how long does the high last and approximately how much blood needs to be consumed to have the first signs of a Fel-sworn show?
Well! The high lasts approximately 8-10 hours, though the effect on the character is used as the Fel Blood is absorbed into the character's system (Casting spells uses up the power it gives just as if it were mana, I would assume. Since it basically acts like that). The low your character gets after lasts from 24-36 hours unless your character takes more within that time.
To mutate physically you must consume Fel Blood regularly for a week or more, with the symptoms becoming harsher the more and the longer you consume (Gorging on Fel Blood makes you skip the first steps and instantly start having terrible mutation to the mind and body). A Fel Sworn is dedicated to not only using Fel Magic, but also gorging on Fel Blood whenever possible. They usually also make pacts with Demons for their blood and some power. You need to be approved by a GM to have that kind of character here.
Quote:I have a question too.
What about the undead, when it comes to Fel? Are there any effects at all? Do they still get mutated? Addicted? All that other Fel-stuff?
Thankies in advance.
The Undead can get addicted to Fel magic, but I don't believe they're physically effected by Fel Blood (Being non-living as they are, their bodies can't change like that). They would likely twist in other ways, mostly mentally.
Sourpuddle Wrote:I know that the Blood Elves have a lot of fel crystals, but I've always wondered if Warlocks, by themselves, could make smaller sized fel crystals. Is this possible, or do they only come in large sizes, if so, do you still need multiple Warlocks to make them?
Warlocks can make Fel Crystals, yes. They're smaller if only one person makes them, and there's always a chance for failure. Impurities in the crystal can make one become a Wretched almost instantly. More Warlocks can increase the size of a crystal.
Quote:Is there a cure once you're addicted?
If so, it'd be over a span of a few months, right?
The only cures I know are to:
A) Kill the demon whose blood you drank (Worked only on Mannoroth, and only stopped the corruption from continuing.).
B) If you haven't had enough to physically change, go cold turkey and be in terrible withdrawal for a few weeks. This is hard because you'll crave Fel Blood and want to get it. People you know would need to watch you.
As soon as physical mutations start, they are permanent. The effects can never be reversed from that point on. They can be as simple as the first-level mutations. Once they hit after a week or two of use, they will never leave.
Extra Bonus Points: Help me out with the new Fel Blood Mutations.
Bonus points: Theik has them. He got me D20 stuff.