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Gok'tar Wolfson [Remake]
#1
Player: Kira13

Character Full Name: Gok'tar Wolfson.

Character In-Game Name: Goktar.

Nickname(s): Gok', Wolfson, veteran.

Association(s): The Horde (somewhat), Warsong Clan (somewhat), The Mag'har, himself and other revolutioners.

Race: Orc.

Class: Hunter. [Raider/Wolfmaster]

Skills and Abilities: Gok'tar has an ability to understand animals, but especially the ones trained by him, even moreso Blackfang and the pup that follows her, Mog'kaz; in honor of Gok'tar's father. As such, he is also very good at fighting while on top of his mount and charging into the fray, as well as fighting by his companion's side. His eyes have only trained further, making him be able to only see further than before, as well as spot footprints faster.

Having had to re-profile himself to also take care of wyverns, he created a fragile bond with a mother, Goron, and her cub, Grehta; in honor of Gok'tar's mother. While he is able to ride them, he is unable to use them into battle.

Up until now, he has been using two axes, fighting more in a defensive stance. Now, however, he wields a large, slightly modified warsong howling axe, and his stance is set on aggresive.

Age: 57

Sex: Male.

Hair: Graying black and long, but braided at various ends. His facial hair consists of a cropped beard, also braided here and there. His sideburns make the connection between his head and chin.

Eyes: Gray.

Weight: 215 kilograms.

Height: 2.20 metres.

Usual Garments/Armor: As he has changed fighting style to strength, he also needs more protection. He is wearing a lot more mail than before. However, the wolf skin that was on his back, togheter with the head-hood, has not disappeared and most likely never will.

While his belt is still adorned with both of his fighting axes, as well as a custom-made 'quiver' for both a few throwing axes and a lot of arrows, he now always wears his warsong howling axe on his back along with a warsong shortbow.

His face shows signs of age, wrinkles ever present on his forehead and around his mouth and eyes, but these not only make him look older than he is, but also give him an intimidating look. His skin, if he was ever to remove his armor, is adorned with old scars, burns and bruises, making his body resemble a barren, tattered land. There is a large scar coming from his left eyebrow, above his nose, going on his right cheek.

Other: His build is tall and slightly slim, his back straight and his muscles giving him an athletic-to-powerful look.

Personality: Gok'tar is a strange one. While he, being a Warsong, likes being in the fray and letting his mind be taken over by the adrenaline of war, he believes there is a time for diplomacy as well. Experience has taught him that violence is only necessary when there is no other option; but when that time comes, the battle should be fought with determination and fervour!

Towards the other Horde races, Gok'tar still believes that elves and undead humans should not intervene in affairs that are not theirs; to him, they are more neutral than allies and he wouldn't mind if they left the Horde. However, recent changes in the Horde have made Gok'tar also wary of his own race, for he sees their numbers increasing only in honorless brashness and respectless stupidity. Even so, he is optimistic, seeing opportunity to change in everyone; to change, to be respectful and to be honorable.

History:
Birth and beginnings:

Mog'kaz Brokenfang was, himself, the son of a great warrior of the Warsong Clan, one who was called veteran. He, however, chose the life of a raider and, thus, of a wolf-breeder; though his battle abilities have not been forgotten. He too gained quite a reputation, for his wolves were healthy and strong, and his skill on top of them impressive. Grehta, on the other hand, was more of a docile one. She was the daughter of an elder, but instead of becoming a shaman, she chose the life of a hunter and a herbalist; thus, she gained the name of Bloodheal. She had a reputation, as well, for her smell was keen and her eyesight quite good. They courted each other and, in the end, they became partners. After some years, their son was born: Gok'tar. As the years went further, the orcish baby grew to be able to walk and speak. At this time, Grehta decided it was time for him to learn; but they did so in secret. Gok'tar learned of herb properties and usage, how to track footprints, how to skin animals, how to survive and how to shoot with bows. In the end, however, Mog'kaz found out and stopped it, for he wanted his son to follow in his father's footsteps and become a warrior, worthy of the Warsong. So, Mog'kaz gave the young Gok'tar a tight training schedule, which he would closely monitor: he learned how to fight unarmed, how to swing axes, how to create armor, but also how to take care of wolves. In the end, Gok'tar has become quite the orc; however, his om'riggor was not done yet.

Gok'tar wore nothing but a loincloth, on that day, and had nothing else with him, but a single short-handed axe and his lessons and training. He ran into the forest nearby their village and began prowling, crouched. He moved slowly, as he has been taught, through the tall grass, careful at every step. Exiting a bush, he spotted tracks; a raptor's. Raising his sights, he spotted not one, but a party of five. They, too, apparently were hunting. With a grin, Gok'tar decided to follow and take one down. The raptors approached a herd of many talbuk, moving with great agility through the grass, careful not to be spotted. They were giving their full attention to their prey ahead, so they did not spot, hear or smell the approaching orc. As the lizards leaped in their attack, Gok'tar waited and watched, only when they put a talbuk down did he move. The raptors dragged the carcass near a patch of large vegetation, thinking they had not been watched; this gave Gok'tar the best opportunity to get closer. Soon, he saw them feast on the poor beast's corpse and decided it was time; he jumped into the middle of them all, on top of the very dead animal, roaring at them with his axe ready. They attacked with their claws and fangs, but Gok'tar stood defiant and, instead of giving up, turned the tide: he jumped at one's neck, bringing the axe down on it and severing its head. With a final yelp, it turned, headless as it was, and fell on a side. Seeing their friend die with such ease, the other raptors ran for another prey, leaving the wounded Gok'tar with great pride in his soul and a mighty roar escaping his maws. He did exactly as he was instructed, and smeared the raptor's blood over his face and chest, then took its head as a trophy back to the village. Their chieftain and some elders came, Gok'tar's grandfather excluded, to taste the blood; genuine. From that day forth, Gok'tar would be an adult.

Time passed on and things had begun to change. The orcish clans began to unite, for the call for war was sounded. The Elder Shaman, Ner'zhul, called for the orcs to fight the draenei, laying claims that the spirits had shown him that they wished harm to the orcish race. It seemed strange for Gok'tar to believe the draenei are war-like, especially since he known some, and he originally wished no part of what would be next. He risked, however, to be considered heretic, against the spirits. So, in the end, he drank the strange concoction that was given to most of the orcs, along with the rest of the Warsongs Clan orcs. A burning sensation flew down his throat, one that soon turned invigorating. A fury coursed through his veins, along with obvious strength, but along with it, an unexplained rage. Foolishly, they charged draenei settlements in rows, as if with no emotions. The slaughter has begun. The orcs, seeing as the spirits no longer help them, turned on Ner'zhul, pointing fingers. Removed from the rank of Elder Shaman, he was replaced by his very pupil, Gul'dan. But as the draenei neared extinction, the orcish clans started battling each other, from even the pettiest rivalries. This, however, was stopped by Gul'dan's promise of new lands to conquer; thus, he created the Horde, led by Blackhand as the first Warchief.

The First and the Second War; Their outcome:

The dimensional gateway, the Dark Portal, has been opened and the orcish Horde started their invasion. At first, it was all problematic, and the humans were able to fend the orcs off. Turmoil was created and the Horde was separated. Not for long, though, as Blackhand reformed the Horde as one. The invasion went on slowly and dangerous, but it suddenly stopped, and it waited for changes. They came quite fast, Blackhand being killed by the new Warchief, Orgrim Doomhammer, who later sent Gok'tar and some other wolfriders to decimate the Shadow Council. It was confusing, but it was all made clear soon enough; that the Horde was played by warlocks and their demonic masters. Next, however, the Horde's target was the Alliance again. All of the orcish forces charged forward, led by Doomhammer, and decimated many villages in their way to the capital of Stormwind. The Keep fell and the Horde was victorious, the First War entirely theirs.

The Warchief Doomhammer then turned his forces' eyes on Khaz Modan and, thus, started the Second War. He formed alliances with both goblins and forest trolls, then even managed to put dragons at the Horde's disposal. The orcs seemed impossible to be stopped. With these impressive forces, he managed to conquer most of Khaz Modan and produce great losses in the lands of the humans and the elves. In the end, it came to the assault on Lordaeron City. Unfortunately, however, Gul'dan has took some of the Horde's forces and fled, making Orgrim separate his forces into two: one to conduct the siege and the other to decimate the fugitive warlocks. The siege was a fail and the Horde retreated to their base, the Blackrock Spire, where another battle would take place: this time, it would be the Alliance that led the attack and, once again, win. A streak of wins was next, and the Horde was pushed as far as the Dark Portal, which was destroyed after the orcs lost once again. In the very aftermath of the this bloodiest battle of the Second War, the orcs that survived were chained and shackled, so that they could be transported to Lordaeron. Many, more defiant orcs, were killed.. unfortunately, Mog'kaz as well.

Gok'tar was thrown into the interment camp of Hammerfall, along other orcs, and more were brought in every day. At first, the orcs tried to fight against their human jailors, but their numbers were too low to be able to defeat them. Then, they tried escaping, one at a time, but these tries too were stopped. Slowly, but surely, they began to lose hope, along with what morale was able to be mustered at each attempt to flee. There was nothing left for Gok'tar and the other orcs, imprisoned in Hammerfall, but lethargy and the never-changing cycle of day and night. In the end, the orcs were nothing but husks of what they once hade been, empty on the inside. But it was then, when they needed it most, that fate intervened: Thrall and Orgrim Doomhammer came charging, with the help of the Frostwolf and the Warsong clans, as well as orcs from different clans that were saved from other camps, and broke Hammerfall's iron, maddening grip on Gok'tar and the others. In this battle, however, Orgrim has been killed, and the mantle of Warchief was given to Thrall. All the orcs joined the liberation of the Horde and, with each interment camp they rallied, the orcish numbers grew more and more. The newly revitalized Horde was not to wage war again, but Thrall had some plans first. His target would be Durnholde Keep, so that the interment camp system would be eradicated.. and so that his whole life captor would be killed. The keep, though impressive, was easily raided by most of the Horde's forces, which were having their morale back.

The Third War:

The Horde was relatively calm after and, at its Warchief's command, they started trade with the humans. But they would not simply have orcs stay on their soil, in order to prosper. They constantly teased and threatened them, and the orcs did so back. Thrall could not leave this be, for at one point, the fighting would begin again. Furthermore, the Warchief had a vision of what would happen in the future; this would only fuel his wish to leave. Mustering the Horde again, Thrall turned them over to an Alliance harbor, for he seemed to know of a land the orcs could call their own: Kalimdor. They stole human ships and began sailing west. Reaching this new, promised land along with the Warsong clan, Gok'tar followed Grom's command and constructed a settlement nearby the Stonetalon Mountains. Soon, old enemies appeared: Alliance. The orcs began raiding the human settlements, even after Thrall, who appeared out of nowhere with the new trolls at his back, commanded them not to. The Warsong clan was awesome, in comparison to the humans' forces, and razed their settlements to the ground. After these battles were won, Thrall underlined his command to Grom and gave him the important mission of gathering lumber in the lands of Ashenvale for the Horde's new capital. Gok'tar, however --having been molded after all these experiences-- recognized Thrall's wisdom over Grom's, and decided to join his part of the Horde.

They returned to the Stonetalon Mountains, in order to look for an Oracle that Thrall mysteriously knew about. After having scouted the area with the help of a zeppelin, the Horde found that the way to the summit was guarded by Alliance settlements. At this time, the Horde's forces were bolstered by powerful tauren, led by the chieftain Cairne Bloodhoof, whom Thrall seemed to already know. On their way up, the orcs found wyverns, at the advice of Cairne, and were able to befriend and mount them and thus fly. With the help of the trolls, the tauren and these new wyverns, the orcish forces managed to push through the human defenses and reach the entrance to the cave where this Oracle was supposed to live. Exploring the caverns, the Horde finally reached this mysterious figure, who was already conversing with an Alliance leader, Jaine Proudmoore. The Horde and the Alliance prepared for battle, but the Oracle spoke out against such petty actions, for a far greater enemy was approaching. He told the two parties of the incoming demon invasion, and how Grom has already been taken by them.. and that the fate of Azeroth stood in the hands of the forces of the Horde and the Alliance combined. But first, the Horde had to save Grom's life, for he was instrumental for orc survival.

Returning to the Barrens, Thrall found the Prophet's words true, as crazed orcish forces attempted to attack the Horde multiple times. With the help of the Alliance, the Horde managed not only to defend their settlement, but also penetrate their maddened brethren's and capture Grom. Bringing him back to their base, the Horde's shamanistic magics, coupled with elven holy spells, managed to cure the Warsong chieftain of his craze. After, however, Gok'tar and the rest of the Horde was left to fend for themselves, helped by the Alliance forces, while Thrall and Grom went into a canyon. As the maddened orcs prepared to attack en masse, something happened that stopped their final attack and they fell on their knees, finally free of demon general's mind control; Mannoroth has been killed, but not without a grave outcome: the death of Grom Hellscream.

There was no time for the Horde to mourn the loss much, for the Horde had to be mustered again. They allied themselves with the Alliance and the night elves' forces and went through Ashenvale, unharmed, in order to reach the base of Mount Hyjal. There, they built a settlement, in order to protect the World Tree from the demon forces. Soon, they came, and began trampling over their forces combined. At first, they tried to protect the Alliance settlement; slowly, but surely, it began waning and not long after, it was taken. Most of their forces, however, managed to escape further, and this time, it would be in the orcish settlement that they would stand their ground. Similar to the case from before, it was only a matter of time, before the demons would trample over this settlement too. And so they did, and the forces were forced to fall back to the night elven last attempt to protect their prized World Tree. It was all a trap for the demon leader, however, and the allied forces had nothing to do but leave the night elven archdruid time to prepare it. While most escaped, Archimonde did not. The Third War was now over.

Back to origins:

Then, the Horde returned to the Barrens and the newly-named territory of Durotar, where they began constructing their new capital, Orgrimmar. This year was relatively peaceful for the Horde, in the sense of having no major battles with the Alliance or the night elves. But after, the Dark Portal has been reopened and the way to the orcish homeland was made clear. The Horde, once again a force to be reckoned with, sent numerous expeditions into Draenor, now named Outland. What they discovered past the portal, however, demoralized them completely. The landscape was destroyed, the demonic influence seen by the now-clear-sighted orcs. In the Hellfire Peninsula, Gok'tar helped the Horde in gaining a foothold and, through guerilla battles, guarantee that many demons die at orcish hands. The Hellfire Citadel also lay there, but it was taken over by the allied forces of the Alliance and the Horde. Nagrand, however, was relatively untouched and the ancient orcish sacred mountain, Oshu'gun, still stood. Here, however, the Horde was greeted by ogre raids, coming from the Blade's Edge Mountains: Gok'tar's home. Gok'tar returned, only to find most of his settlements razed and ogre dominance everywhere. Through tactical battles, however, the Horde was able to greatly reduce their numbers and even take their leader, Gruul, down. In this time, the conflict between the Horde and the Alliance, with the forces of Illidan, rose to open war, so the orcs were called to the Shadowmoon Valley. This land was the most destroyed and defiled Gok'tar has seen, and it was in this region's capital, the Black Temple, where the last assault would be fought. In the entire Outland campaign, Gok'tar has fought and killed many creatures and humanoids, as well as a lot of demons. He has also gone through some of his harshest experiences, considering that things he has seen to have changed in the years he was stuck on Azeroth.

To the icy plains; Gok'tar's brother:

The Horde returned home them, thinking these fights would come to an end. It was not meant to be so, for news of the Lich King threat, in the northern continent of Northrend, arrived. Thrall did not know what choice to make, but Garrosh was reckless and challenged his warchief to mak'gora. As the two were fighting before Gok'tar and many other spectators' eyes, the Lich King struck Orgrimmar with hordes of the Scourge. After the attack was repelled, Thrall made up his mind: he would send the Horde to Northrend, in order to deal with the Scourge threat under the command of Garrosh Hellscream. Gok'tar then joined the Red Vanguard, led by Kotorr Fleshtearer, instrumented by a warlord directly under Garrosh. In this group, he met some that would become his brothers in arms; especially Garm'ath Wrathblade, an orc also from the Warsong Clan. As the months passed, Gok'tar and Garm'ath's relationship only deepened, along with their increase in rank. Soon enough, the two of them would become the orcs directly under Kotorr, and on one ocassion, Gok'tar was left to lead the Vanguard's forces in an attack against the nerubians. The days were glorious and their names began to carry more and more weight. The fights, thus far, were only defending the newly created settlements, or small raids.. but it soon came the time for a counter-offensive. They, among other Horde and Alliance, managed to take on Utgarde Keep and kill most of its vrykul denizens. Garm, however, disappeared in the latest heart beats of the Red Vanguard, just as they were about to move to Agmar's Hammer in Dragonblight, to continue the fight against the Scourge. By the time of reaching Angrathar, the Wrathgate, the Vanguard has already been disbanded. At the battle, Gok'tar has been fighting with less fervor than before, so he was able to see the incoming, forsaken threat. He yelled at the others to flee, before he did so himself, managing to escape with his life.

After these events, however, Gok'tar has been left with nothing but sadness for his fallen comrades and the unknown fates of others, such as Garm. He wished to confront the greatmother of mag'har, to seek her advice. So he returned to Outland and to Nagrand.. and, on the way there, he encountered his most treasured brother, Garm'ath himself. He was changed, however, cracks running on his skin, which was of a red hue, his eyes glinting with a crazed rage. He admitted the fact that he has been corrupted by a demon, through her blood, and that he could not control himself for long. Gok'tar pleaded his brother to come with him to the mag'har village, in order to be cured, but the fel orc clearly refused, claiming he was done for. A fight ensued, as Gok'tar said that he would heal Garm even if he had to bring him with his arms and legs broken. The two brother fought, one against another, but Garm'ath's powers were far greater than Gok'tar's. However, the two spared each other and let themselves be. Gok'tar then found himself in a mag'har hut, his wounds cleaned and the greatmother by his side. He spent a lot of time by her side, explaining everything he has been through, and seeking her advice, in which time he helped the mag'har with their common activities, gaining a reputation. The greatmother promised Gok'tar better times, but after this Northrend conflict was over.. and she also told him not to return, for it would mean his death; instead, to wait for the future. Gok'tar partly disobeyed, however, as he has returned to the Barrens only to join another group --the Deadeye Watchers-- that were doing their activities in Ashenvale, battling demonic renmants. There, he met other orcs that he would slightly befriend, as well as reconnect with others. Even now, however, his sadness has not lifted; he became harsh and found it somewhat difficult to connect with others. In the end, he preffered to disappear from the group and had some good months of wondering on his own.

Into the fire:

Gok'tar then returned home, only to find Orgrimmar in the course of being rebuilt, at the command of the Horde's new Warchief, Garrosh Hellscream. At first, Gok'tar tried to help his brethren, with what little morale he had left, but after seeing how the Horde has become, he succumbed to the life of a drunkard. It all seemed hopeless now, and the Horde as nothing but an army of honorless, stupid berserkers.. once again. This was not what Gok'tar wanted, but he was but a single orc. After a few months of staying in this maudlin state, a dream-like vision was sent unto him, one night, in his drunken sleep. It did nothing else but remember him the words of the greatmother of mag'har, but then he woke up refreshed and clear-minded. He heard old claims that Garm's jailor, Sangreala, was defeated and all her subordinates killed, so he began trying to find information. He found about Dalikan, who led the assault, and sent him a letter with the bare truth: wanting to meet him, in person, in order to talk of what has happened and, if possible, tell him the details necessary to find something of Garm's. The two met near Booty Bay and the discussion went smoothly. The human also brought Garm'ath's axe and honorably gave it to Gok'tar. With impressing words, from one to another, they each departed on their way. Gok'tar felt that the axe was still corrupted, so he found about Mahen'tosh, who was one of Gok'tar's friends' uncle. He followed his trail to Ratchet and, after having met him, he asked for the axe to be purified. After this deed was done, Gok'tar named the axe "Garm'ath, the Vanguard's Roar", in honor to both his brother and the group in which they both took part in, and at one time even led.

As for the future, Gok'tar is still waiting for those better days the greatmother promised to him, in order to do a move, perhaps in the rehabilitation of the true Horde.


Spoiler:
{{charbox
| name = Gok'tar Wolfson
| image = [[File:Gok'tar22.JPG|200px]]
| nicknames = Gok', Wolfson, veteran.
| player = [[User:Kira13|Kira13]]
| faction = Horde
| race = [[Orc|Orc]]
| gender = Male
| class = [[Hunter|Wolfmaster and Raider]]
| age = 57
| height = 220 cms
| weight = 215 kgs
| eyes = Gray
| hair = Graying black and long, but braided at various ends. His facial hair consists of a cropped beard, also braided here and there. His sideburns make the connection between his head and chin.
| affiliation = The Horde (somewhat), Warsong Clan (somewhat), The Mag'har, himself and other revolutioners.
| occupation = Wolf-breeder, Raider
| mentors = Dead father NPC, unknown-fate mother NPC
| status = Alive
}}

[[File:Gok'tar11.jpg|200px|thumb|left|Gok'tar with his worg, Blackfang]]
==Appearance==
As he has changed fighting style to strength, he also needs more protection. He is wearing a lot more mail than before. However, the wolf skin that was on his back, togheter with the head-hood, has not disappeared and most likely never will.

While his belt is still adorned with both of his fighting axes, as well as a custom-made 'quiver' for both a few throwing axes and a lot of arrows, he now always wears his warsong howling axe on his back along with a warsong shortbow.

His face shows signs of age, wrinkles ever present on his forehead and around his mouth and eyes, but these not only make him look older than he is, but also give him an intimidating look. His skin, if he was ever to remove his armor, is adorned with old scars, burns and bruises, making his body resemble a barren, tattered land. There is a large scar coming from his left eyebrow, above his nose, going on his right cheek.

'''Other:''' His build is tall and slightly slim, his back straight and his muscles giving him an athletic-to-powerful look.

==Personality==
Gok'tar is a strange one. While he, being a Warsong, likes being in the fray and letting his mind be taken over by the adrenaline of war, he believes there is a time for diplomacy as well. Experience has taught him that violence is only necessary when there is no other option; but when that time comes, the battle should be fought with determination and fervour!

Towards the other Horde races, Gok'tar still believes that elves and undead humans should not intervene in affairs that are not theirs; to him, they are more neutral than allies and he wouldn't mind if they left the Horde. However, recent changes in the Horde have made Gok'tar also wary of his own race, for he sees their numbers increasing only in honorless brashness and respectless stupidity. Even so, he is optimistic, seeing opportunity to change in everyone; to change, to be respectful and to be honorable.

==History==
'''Birth and beginnings:'''

Mog'kaz Brokenfang was, himself, the son of a great warrior of the Warsong Clan, one who was called veteran. He, however, chose the life of a raider and, thus, of a wolf-breeder; though his battle abilities have not been forgotten. He too gained quite a reputation, for his wolves were healthy and strong, and his skill on top of them impressive. Grehta, on the other hand, was more of a docile one. She was the daughter of an elder, but instead of becoming a shaman, she chose the life of a hunter and a herbalist; thus, she gained the name of Bloodheal. She had a reputation, as well, for her smell was keen and her eyesight quite good. They courted each other and, in the end, they became partners. After some years, their son was born: Gok'tar. As the years went further, the orcish baby grew to be able to walk and speak. At this time, Grehta decided it was time for him to learn; but they did so in secret. Gok'tar learned of herb properties and usage, how to track footprints, how to skin animals, how to survive and how to shoot with bows. In the end, however, Mog'kaz found out and stopped it, for he wanted his son to follow in his father's footsteps and become a warrior, worthy of the Warsong. So, Mog'kaz gave the young Gok'tar a tight training schedule, which he would closely monitor: he learned how to fight unarmed, how to swing axes, how to create armor, but also how to take care of wolves. In the end, Gok'tar has become quite the orc; however, his om'riggor was not done yet.

Gok'tar wore nothing but a loincloth, on that day, and had nothing else with him, but a single short-handed axe and his lessons and training. He ran into the forest nearby their village and began prowling, crouched. He moved slowly, as he has been taught, through the tall grass, careful at every step. Exiting a bush, he spotted tracks; a raptor's. Raising his sights, he spotted not one, but a party of five. They, too, apparently were hunting. With a grin, Gok'tar decided to follow and take one down. The raptors approached a herd of many talbuk, moving with great agility through the grass, careful not to be spotted. They were giving their full attention to their prey ahead, so they did not spot, hear or smell the approaching orc. As the lizards leaped in their attack, Gok'tar waited and watched, only when they put a talbuk down did he move. The raptors dragged the carcass near a patch of large vegetation, thinking they had not been watched; this gave Gok'tar the best opportunity to get closer. Soon, he saw them feast on the poor beast's corpse and decided it was time; he jumped into the middle of them all, on top of the very dead animal, roaring at them with his axe ready. They attacked with their claws and fangs, but Gok'tar stood defiant and, instead of giving up, turned the tide: he jumped at one's neck, bringing the axe down on it and severing its head. With a final yelp, it turned, headless as it was, and fell on a side. Seeing their friend die with such ease, the other raptors ran for another prey, leaving the wounded Gok'tar with great pride in his soul and a mighty roar escaping his maws. He did exactly as he was instructed, and smeared the raptor's blood over his face and chest, then took its head as a trophy back to the village. Their chieftain and some elders came, Gok'tar's grandfather excluded, to taste the blood; genuine. From that day forth, Gok'tar would be an adult.

Time passed on and things had begun to change. The orcish clans began to unite, for the call for war was sounded. The Elder Shaman, Ner'zhul, called for the orcs to fight the draenei, laying claims that the spirits had shown him that they wished harm to the orcish race. It seemed strange for Gok'tar to believe the draenei are war-like, especially since he known some, and he originally wished no part of what would be next. He risked, however, to be considered heretic, against the spirits. So, in the end, he drank the strange concoction that was given to most of the orcs, along with the rest of the Warsongs Clan orcs. A burning sensation flew down his throat, one that soon turned invigorating. A fury coursed through his veins, along with obvious strength, but along with it, an unexplained rage. Foolishly, they charged draenei settlements in rows, as if with no emotions. The slaughter has begun. The orcs, seeing as the spirits no longer help them, turned on Ner'zhul, pointing fingers. Removed from the rank of Elder Shaman, he was replaced by his very pupil, Gul'dan. But as the draenei neared extinction, the orcish clans started battling each other, from even the pettiest rivalries. This, however, was stopped by Gul'dan's promise of new lands to conquer; thus, he created the Horde, led by Blackhand as the first Warchief.

'''The First and the Second War; Their outcome:'''

The dimensional gateway, the Dark Portal, has been opened and the orcish Horde started their invasion. At first, it was all problematic, and the humans were able to fend the orcs off. Turmoil was created and the Horde was separated. Not for long, though, as Blackhand reformed the Horde as one. The invasion went on slowly and dangerous, but it suddenly stopped, and it waited for changes. They came quite fast, Blackhand being killed by the new Warchief, Orgrim Doomhammer, who later sent Gok'tar and some other wolfriders to decimate the Shadow Council. It was confusing, but it was all made clear soon enough; that the Horde was played by warlocks and their demonic masters. Next, however, the Horde's target was the Alliance again. All of the orcish forces charged forward, led by Doomhammer, and decimated many villages in their way to the capital of Stormwind. The Keep fell and the Horde was victorious, the First War entirely theirs.

The Warchief Doomhammer then turned his forces' eyes on Khaz Modan and, thus, started the Second War. He formed alliances with both goblins and forest trolls, then even managed to put dragons at the Horde's disposal. The orcs seemed impossible to be stopped. With these impressive forces, he managed to conquer most of Khaz Modan and produce great losses in the lands of the humans and the elves. In the end, it came to the assault on Lordaeron City. Unfortunately, however, Gul'dan has took some of the Horde's forces and fled, making Orgrim separate his forces into two: one to conduct the siege and the other to decimate the fugitive warlocks. The siege was a fail and the Horde retreated to their base, the Blackrock Spire, where another battle would take place: this time, it would be the Alliance that led the attack and, once again, win. A streak of wins was next, and the Horde was pushed as far as the Dark Portal, which was destroyed after the orcs lost once again. In the very aftermath of the this bloodiest battle of the Second War, the orcs that survived were chained and shackled, so that they could be transported to Lordaeron. Many, more defiant orcs, were killed.. unfortunately, Mog'kaz as well.

Gok'tar was thrown into the interment camp of Hammerfall, along other orcs, and more were brought in every day. At first, the orcs tried to fight against their human jailors, but their numbers were too low to be able to defeat them. Then, they tried escaping, one at a time, but these tries too were stopped. Slowly, but surely, they began to lose hope, along with what morale was able to be mustered at each attempt to flee. There was nothing left for Gok'tar and the other orcs, imprisoned in Hammerfall, but lethargy and the never-changing cycle of day and night. In the end, the orcs were nothing but husks of what they once hade been, empty on the inside. But it was then, when they needed it most, that fate intervened: Thrall and Orgrim Doomhammer came charging, with the help of the Frostwolf and the Warsong clans, as well as orcs from different clans that were saved from other camps, and broke Hammerfall's iron, maddening grip on Gok'tar and the others. In this battle, however, Orgrim has been killed, and the mantle of Warchief was given to Thrall. All the orcs joined the liberation of the Horde and, with each interment camp they rallied, the orcish numbers grew more and more. The newly revitalized Horde was not to wage war again, but Thrall had some plans first. His target would be Durnholde Keep, so that the interment camp system would be eradicated.. and so that his whole life captor would be killed. The keep, though impressive, was easily raided by most of the Horde's forces, which were having their morale back.

'''The Third War:'''

The Horde was relatively calm after and, at its Warchief's command, they started trade with the humans. But they would not simply have orcs stay on their soil, in order to prosper. They constantly teased and threatened them, and the orcs did so back. Thrall could not leave this be, for at one point, the fighting would begin again. Furthermore, the Warchief had a vision of what would happen in the future; this would only fuel his wish to leave. Mustering the Horde again, Thrall turned them over to an Alliance harbor, for he seemed to know of a land the orcs could call their own: Kalimdor. They stole human ships and began sailing west. Reaching this new, promised land along with the Warsong clan, Gok'tar followed Grom's command and constructed a settlement nearby the Stonetalon Mountains. Soon, old enemies appeared: Alliance. The orcs began raiding the human settlements, even after Thrall, who appeared out of nowhere with the new trolls at his back, commanded them not to. The Warsong clan was awesome, in comparison to the humans' forces, and razed their settlements to the ground. After these battles were won, Thrall underlined his command to Grom and gave him the important mission of gathering lumber in the lands of Ashenvale for the Horde's new capital. Gok'tar, however --having been molded after all these experiences-- recognized Thrall's wisdom over Grom's, and decided to join his part of the Horde.

They returned to the Stonetalon Mountains, in order to look for an Oracle that Thrall mysteriously knew about. After having scouted the area with the help of a zeppelin, the Horde found that the way to the summit was guarded by Alliance settlements. At this time, the Horde's forces were bolstered by powerful tauren, led by the chieftain Cairne Bloodhoof, whom Thrall seemed to already know. On their way up, the orcs found wyverns, at the advice of Cairne, and were able to befriend and mount them and thus fly. With the help of the trolls, the tauren and these new wyverns, the orcish forces managed to push through the human defenses and reach the entrance to the cave where this Oracle was supposed to live. Exploring the caverns, the Horde finally reached this mysterious figure, who was already conversing with an Alliance leader, Jaine Proudmoore. The Horde and the Alliance prepared for battle, but the Oracle spoke out against such petty actions, for a far greater enemy was approaching. He told the two parties of the incoming demon invasion, and how Grom has already been taken by them.. and that the fate of Azeroth stood in the hands of the forces of the Horde and the Alliance combined. But first, the Horde had to save Grom's life, for he was instrumental for orc survival.

Returning to the Barrens, Thrall found the Prophet's words true, as crazed orcish forces attempted to attack the Horde multiple times. With the help of the Alliance, the Horde managed not only to defend their settlement, but also penetrate their maddened brethren's and capture Grom. Bringing him back to their base, the Horde's shamanistic magics, coupled with elven holy spells, managed to cure the Warsong chieftain of his craze. After, however, Gok'tar and the rest of the Horde was left to fend for themselves, helped by the Alliance forces, while Thrall and Grom went into a canyon. As the maddened orcs prepared to attack en masse, something happened that stopped their final attack and they fell on their knees, finally free of demon general's mind control; Mannoroth has been killed, but not without a grave outcome: the death of Grom Hellscream.

There was no time for the Horde to mourn the loss much, for the Horde had to be mustered again. They allied themselves with the Alliance and the night elves' forces and went through Ashenvale, unharmed, in order to reach the base of Mount Hyjal. There, they built a settlement, in order to protect the World Tree from the demon forces. Soon, they came, and began trampling over their forces combined. At first, they tried to protect the Alliance settlement; slowly, but surely, it began waning and not long after, it was taken. Most of their forces, however, managed to escape further, and this time, it would be in the orcish settlement that they would stand their ground. Similar to the case from before, it was only a matter of time, before the demons would trample over this settlement too. And so they did, and the forces were forced to fall back to the night elven last attempt to protect their prized World Tree. It was all a trap for the demon leader, however, and the allied forces had nothing to do but leave the night elven archdruid time to prepare it. While most escaped, Archimonde did not. The Third War was now over.

'''Back to origins:'''

Then, the Horde returned to the Barrens and the newly-named territory of Durotar, where they began constructing their new capital, Orgrimmar. This year was relatively peaceful for the Horde, in the sense of having no major battles with the Alliance or the night elves. But after, the Dark Portal has been reopened and the way to the orcish homeland was made clear. The Horde, once again a force to be reckoned with, sent numerous expeditions into Draenor, now named Outland. What they discovered past the portal, however, demoralized them completely. The landscape was destroyed, the demonic influence seen by the now-clear-sighted orcs. In the Hellfire Peninsula, Gok'tar helped the Horde in gaining a foothold and, through guerilla battles, guarantee that many demons die at orcish hands. The Hellfire Citadel also lay there, but it was taken over by the allied forces of the Alliance and the Horde. Nagrand, however, was relatively untouched and the ancient orcish sacred mountain, Oshu'gun, still stood. Here, however, the Horde was greeted by ogre raids, coming from the Blade's Edge Mountains: Gok'tar's home. Gok'tar returned, only to find most of his settlements razed and ogre dominance everywhere. Through tactical battles, however, the Horde was able to greatly reduce their numbers and even take their leader, Gruul, down. In this time, the conflict between the Horde and the Alliance, with the forces of Illidan, rose to open war, so the orcs were called to the Shadowmoon Valley. This land was the most destroyed and defiled Gok'tar has seen, and it was in this region's capital, the Black Temple, where the last assault would be fought. In the entire Outland campaign, Gok'tar has fought and killed many creatures and humanoids, as well as a lot of demons. He has also gone through some of his harshest experiences, considering that things he has seen to have changed in the years he was stuck on Azeroth.

'''To the icy plains; Gok'tar's brother:'''

The Horde returned home them, thinking these fights would come to an end. It was not meant to be so, for news of the Lich King threat, in the northern continent of Northrend, arrived. Thrall did not know what choice to make, but Garrosh was reckless and challenged his warchief to mak'gora. As the two were fighting before Gok'tar and many other spectators' eyes, the Lich King struck Orgrimmar with hordes of the Scourge. After the attack was repelled, Thrall made up his mind: he would send the Horde to Northrend, in order to deal with the Scourge threat under the command of Garrosh Hellscream. Gok'tar then joined the Red Vanguard, led by Kotorr Fleshtearer, instrumented by a warlord directly under Garrosh. In this group, he met some that would become his brothers in arms; especially Garm'ath Wrathblade, an orc also from the Warsong Clan. As the months passed, Gok'tar and Garm'ath's relationship only deepened, along with their increase in rank. Soon enough, the two of them would become the orcs directly under Kotorr, and on one ocassion, Gok'tar was left to lead the Vanguard's forces in an attack against the nerubians. The days were glorious and their names began to carry more and more weight. The fights, thus far, were only defending the newly created settlements, or small raids.. but it soon came the time for a counter-offensive. They, among other Horde and Alliance, managed to take on Utgarde Keep and kill most of its vrykul denizens. Garm, however, disappeared in the latest heart beats of the Red Vanguard, just as they were about to move to Agmar's Hammer in Dragonblight, to continue the fight against the Scourge. By the time of reaching Angrathar, the Wrathgate, the Vanguard has already been disbanded. At the battle, Gok'tar has been fighting with less fervor than before, so he was able to see the incoming, forsaken threat. He yelled at the others to flee, before he did so himself, managing to escape with his life.

After these events, however, Gok'tar has been left with nothing but sadness for his fallen comrades and the unknown fates of others, such as Garm. He wished to confront the greatmother of mag'har, to seek her advice. So he returned to Outland and to Nagrand.. and, on the way there, he encountered his most treasured brother, Garm'ath himself. He was changed, however, cracks running on his skin, which was of a red hue, his eyes glinting with a crazed rage. He admitted the fact that he has been corrupted by a demon, through her blood, and that he could not control himself for long. Gok'tar pleaded his brother to come with him to the mag'har village, in order to be cured, but the fel orc clearly refused, claiming he was done for. A fight ensued, as Gok'tar said that he would heal Garm even if he had to bring him with his arms and legs broken. The two brother fought, one against another, but Garm'ath's powers were far greater than Gok'tar's. However, the two spared each other and let themselves be. Gok'tar then found himself in a mag'har hut, his wounds cleaned and the greatmother by his side. He spent a lot of time by her side, explaining everything he has been through, and seeking her advice, in which time he helped the mag'har with their common activities, gaining a reputation. The greatmother promised Gok'tar better times, but after this Northrend conflict was over.. and she also told him not to return, for it would mean his death; instead, to wait for the future. Gok'tar partly disobeyed, however, as he has returned to the Barrens only to join another group --the Deadeye Watchers-- that were doing their activities in Ashenvale, battling demonic renmants. There, he met other orcs that he would slightly befriend, as well as reconnect with others. Even now, however, his sadness has not lifted; he became harsh and found it somewhat difficult to connect with others. In the end, he preffered to disappear from the group and had some good months of wondering on his own.

'''Into the fire:'''

Gok'tar then returned home, only to find Orgrimmar in the course of being rebuilt, at the command of the Horde's new Warchief, Garrosh Hellscream. At first, Gok'tar tried to help his brethren, with what little morale he had left, but after seeing how the Horde has become, he succumbed to the life of a drunkard. It all seemed hopeless now, and the Horde as nothing but an army of honorless, stupid berserkers.. once again. This was not what Gok'tar wanted, but he was but a single orc. After a few months of staying in this maudlin state, a dream-like vision was sent unto him, one night, in his drunken sleep. It did nothing else but remember him the words of the greatmother of mag'har, but then he woke up refreshed and clear-minded. He heard old claims that Garm's jailor, Sangreala, was defeated and all her subordinates killed, so he began trying to find information. He found about Dalikan, who led the assault, and sent him a letter with the bare truth: wanting to meet him, in person, in order to talk of what has happened and, if possible, tell him the details necessary to find something of Garm's. The two met near Booty Bay and the discussion went smoothly. The human also brought Garm'ath's axe and honorably gave it to Gok'tar. With impressing words, from one to another, they each departed on their way. Gok'tar felt that the axe was still corrupted, so he found about Mahen'tosh, who was one of Gok'tar's friends' uncle. He followed his trail to Ratchet and, after having met him, he asked for the axe to be purified. After this deed was done, Gok'tar named the axe "Garm'ath, the Vanguard's Roar", in honor to both his brother and the group in which they both took part in, and at one time even led.

As for the future, Gok'tar is still waiting for those better days the greatmother promised to him, in order to do a move, perhaps in the rehabilitation of the true Horde.

==Skills and Abilities==
[[File:Beastmaster-RPGnotion.jpg|400px|thumb|left|]]
Gok'tar has an ability to understand animals, but especially the ones trained by him, even moreso Blackfang and the pup that follows her, Mog'kaz; in honor of Gok'tar's father. As such, he is also very good at fighting while on top of his mount and charging into the fray, as well as fighting by his companion's side. His eyes have only trained further, making him be able to only see further than before, as well as spot footprints faster.

Having had to re-profile himself to also take care of wyverns, he created a fragile bond with a mother, Goron, and her cub, Grehta; in honor of Gok'tar's mother. While he is able to ride them, he is unable to use them into battle.

Up until now, he has been using two axes, fighting more in a defensive stance. Now, however, he wields a large, slightly modified warsong howling axe, and his stance is set on aggresive.
"Life is offensive, people; it's brutal, stupid, annoying, dirty, and at the end, ******* pointless. Seriously, folks, you need to get a grip, alright? Relax yourself!" - Foamy

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  • Kage
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#2
Added a version just ready to be wikified, in the spoiler after Gok'tar's history. The images are the same as the ones on Gok'tar's current profile. Beer
"Life is offensive, people; it's brutal, stupid, annoying, dirty, and at the end, ******* pointless. Seriously, folks, you need to get a grip, alright? Relax yourself!" - Foamy

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#3
It's good. However, there are a few cases where you slip into the wrong tense, most with 'have' instead of 'had'. You also have a few little errors like missing the 's in possessive nouns... "Blade's Edge: Gok'tar home." for example. Give the history a skim through for things like this and you'll be all good.
[Image: RtK7PiZ.png]
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#4
Fixed all of those errors I could spot!
"Life is offensive, people; it's brutal, stupid, annoying, dirty, and at the end, ******* pointless. Seriously, folks, you need to get a grip, alright? Relax yourself!" - Foamy

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#5
Profile itself checks out, but I'm no good with grammar so I'll initial it so someone else (coughZhaeicough) can double that over!

Initial approval!
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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  • Kira13
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#6
I'm going to ask that you scale him down just a tad, because he's over 7'2" and close to 474 pounds (over the scale as well, but weight isn't as much of a concern as the height).

The rest of the profile seems good to go, both lore-wise and grammar-wise.
[Image: anim_500.gif]
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#7
I am intending to apply for a custom scale; that's why the height is that much. The weight is just to compensate.
"Life is offensive, people; it's brutal, stupid, annoying, dirty, and at the end, ******* pointless. Seriously, folks, you need to get a grip, alright? Relax yourself!" - Foamy

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#8
Oo, one more thing!

Quote:His face shows signs of age, wrinkles ever present on his forehead and around his mouth and eyes, but these not only make him look older than he is, but also give him an intimidating look. His skin, if he was ever to remove his armor, is adorned with old scars, burns and bruises, making his body resemble a barren, tattered land. There is a large scar coming from his left eyebrow, above his nose, going on his right cheek.

Instead of going in the "Armour/Garments" section, this should go in the "Other" below it where you had begun to describe his body! *Nods*
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#9
Wouldn't that go to "Appearance" on the wiki, as I wrote on the spoilered version, in the end anyway?
"Life is offensive, people; it's brutal, stupid, annoying, dirty, and at the end, ******* pointless. Seriously, folks, you need to get a grip, alright? Relax yourself!" - Foamy

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#10
I was looking at the profile, not what you had already plopped into wiki code for us! And if such is how you want it, the "Other" part doesn't have to be in the "Appearance" section, since the body was already being described there. *Nods*

Approved!

Wikified!
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