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Guilds
#1
Hey everyone.

I am thinking of starting up a guild. I am not going to go into the details, that isn't the point of this thread. What I would like to know, from people who have had their guilds fall apart, is WHY did their guilds fall apart? So maybe I can plan ahead to prevent such from happening.

-Michael
-Michael

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WTF is up with this? ^
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#2
Some is like I said.

People got bored with it due to lack of events.
And some people were just leaving CotH all together.
"Everybody sees what you appear to be, few feel what you are..."
-Niccolò Machiavelli
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#3
Since joining I've seen the players of Conquest of the Horde go through different phases in which one interest or another is pursued. When I first joined it was thieves and gangs, then it was pirates, then it was Shadow-affiliated guilds, and after that elves (kal'dorei in particular). I've heard them called "flavor of the week" by other players. In other words, people join the guilds, they interact, they enjoy the roleplay, and then -- when something new and interesting comes out -- they join the bandwagon.

HownDoog is probably dead on in his explanation. The way to prevent a guild from becoming the current flavor is to ensure that there is always something going on that encourages people to be active within the guild. It places a heavy, heavy burden on the guild leader, unfortunately.
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