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Hadros [Water Elemental][Persistent]
Race of character/NPC:
Water Elemental

Class of character/NPC:

Name of character/NPC:

Exact modelID requested:

Duration that character will be used:

Purpose for the character/NPC:
Water Elementals are one of the more interesting and individualistic of the various Elementals, being described as generally more intelligent and willing to communicate with other mortals to strike deals or negotiate. It is with this in mind that I seek to explore the possibilities of a reluctant, but bound, Water Elemental, and it's place in the World of Warcraft. The ability to connive intelligently, but not with an insane mania or evil as that of a demon, yet with a healthy respect for nature; there are many possibilities that a Water Elemental open up, including that of interactions with Shamans. Hence, there are various aspects of a Water Elemental, its link with the spirits and elements, its link with its master, and its own individualism, thoughts and feelings that I seek to demonstrate in the course of Roleplay.

Bound to service by a certain Alexandriun Naharev, Hadros is bound to serve him unerringly, yet this bond of service do not strip a Water Elemental of its personal thoughts and emotions. As demonstrated by various Water Elemental NPCs throughout the World of Warcraft, such as Duke Hydraxis, they do have their own desires, goals and even their own social hierarchy. Hadros would mostly follow Alexandruin, supporting him, but on the other hand also learning more about the world, hailing from the Elemental Plane of Water, more about Azeroth and its denizens.

Location the character/NPC will reside:
Castle Blackstone, Alexandriun

Level requested:

Any special equipment needed:

He's just a hero
In a long line of heroes
Looking for something
Attractive to save
- Soup Star Joe

Ongoing Personal Projects:
Archiving for now (player inactive).
I Am the Sea

Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)

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