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Lurie - Ghost Wolf
#1
Quote:--
-- Table structure for table `spells112`
--

CREATE TABLE `spells112` (
`Id` int(100) default '0',
`School` int(100) default '0',
`Category` int(100) default '0',
`field4` int(100) default '0',
`DispelType` int(100) default '0',
`MechanicsType` int(100) default '0',
`Attributes` int(100) default '0',
`AttributesEx` int(100) default '0',
`Flags3` int(100) default '0',
`field10` int(100) default '0',
`field11` int(100) default '0',
`UNK12` int(100) default '0',
`UNK13` int(100) default '0',
`Targets` int(100) default '0',
`TargetCreatureType` int(100) default '0',
`RequiresSpellFocus` int(100) default '0',
`CasterAuraState` int(100) default '0',
`TargetAuraState` int(100) default '0',
`CastingTimeIndex` int(100) default '0',
`RecoveryTime` int(100) default '0',
`CategoryRecoveryTime` int(100) default '0',
`InterruptFlags` int(100) default '0',
`AuraInterruptFlags` int(100) default '0',
`ChannelInterruptFlags` int(100) default '0',
`procFlags` int(100) default '0',
`procChance` int(100) default '0',
`procCharges` int(100) default '0',
`maxLevel` int(100) default '0',
`baseLevel` int(100) default '0',
`spellLevel` int(100) default '0',
`DurationIndex` int(100) default '0',
`powerType` int(100) default '0',
`manaCost` int(100) default '0',
`manaCostPerlevel` int(100) default '0',
`manaPerSecond` int(100) default '0',
`manaPerSecondPerLevel` int(100) default '0',
`rangeIndex` int(100) default '0',
`speed` float default '0',
`modalNextSpell` int(100) default '0',
`maxstack` int(100) default '0',
`Totem1` int(100) default '0',
`Totem2` int(100) default '0',
`Reagent1` int(100) default '0',
`Reagent2` int(100) default '0',
`Reagent3` int(100) default '0',
`Reagent4` int(100) default '0',
`Reagent5` int(100) default '0',
`Reagent6` int(100) default '0',
`Reagent7` int(100) default '0',
`Reagent8` int(100) default '0',
`ReagentCount1` int(100) default '0',
`ReagentCount2` int(100) default '0',
`ReagentCount3` int(100) default '0',
`ReagentCount4` int(100) default '0',
`ReagentCount5` int(100) default '0',
`ReagentCount6` int(100) default '0',
`ReagentCount7` int(100) default '0',
`ReagentCount8` int(100) default '0',
`EquippedItemClass` int(100) default '0',
`EquippedItemSubClass` int(100) default '0',
`RequiredItemFlags` int(100) default '0',
`Effect1` int(100) default '0',
`Effect2` int(100) default '0',
`Effect3` int(100) default '0',
`EffectDieSides1` int(100) default '0',
`EffectDieSides2` int(100) default '0',
`EffectDieSides3` int(100) default '0',
`EffectBaseDice1` int(100) default '0',
`EffectBaseDice2` int(100) default '0',
`EffectBaseDice3` int(100) default '0',
`EffectDicePerLevel1` float default '0',
`EffectDicePerLevel2` float default '0',
`EffectDicePerLevel3` float default '0',
`EffectRealPointsPerLevel1` float default '0',
`EffectRealPointsPerLevel2` float default '0',
`EffectRealPointsPerLevel3` float default '0',
`EffectBasePoints1` int(100) default '0',
`EffectBasePoints2` int(100) default '0',
`EffectBasePoints3` int(100) default '0',
`Effectunk1901` int(100) default '0',
`Effectunk1902` int(100) default '0',
`Effectunk1903` int(100) default '0',
`EffectImplicitTargetA1` int(100) default '0',
`EffectImplicitTargetA2` int(100) default '0',
`EffectImplicitTargetA3` int(100) default '0',
`EffectImplicitTargetB1` int(100) default '0',
`EffectImplicitTargetB2` int(100) default '0',
`EffectImplicitTargetB3` int(100) default '0',
`EffectRadiusIndex1` int(100) default '0',
`EffectRadiusIndex2` int(100) default '0',
`EffectRadiusIndex3` int(100) default '0',
`EffectApplyAuraName1` int(100) default '0',
`EffectApplyAuraName2` int(100) default '0',
`EffectApplyAuraName3` int(100) default '0',
`EffectAmplitude1` int(100) default '0',
`EffectAmplitude2` int(100) default '0',
`EffectAmplitude3` int(100) default '0',
`Effectunknown1` float default '0',
`Effectunknown2` float default '0',
`Effectunknown3` float default '0',
`EffectChainTarget1` int(100) default '0',
`EffectChainTarget2` int(100) default '0',
`EffectChainTarget3` int(100) default '0',
`EffectSpellGroupRelation1` int(100) default '0',
`EffectSpellGroupRelation2` int(100) default '0',
`EffectSpellGroupRelation3` int(100) default '0',
`EffectMiscValue1` int(100) default '0',
`EffectMiscValue2` int(100) default '0',
`EffectMiscValue3` int(100) default '0',
`EffectTriggerSpell1` int(100) default '0',
`EffectTriggerSpell2` int(100) default '0',
`EffectTriggerSpell3` int(100) default '0',
`EffectPointsPerComboPoint1` float default '0',
`EffectPointsPerComboPoint2` float default '0',
`EffectPointsPerComboPoint3` float default '0',
`SpellVisual` int(100) default '0',
`field114` int(100) default '0',
`dummy` int(100) default '0',
`CoSpell` int(100) default '0',
`spellPriority` int(100) default '0',
`Name` longtext collate utf8_unicode_ci,
`NameAlt1` longtext collate utf8_unicode_ci,
`NameAlt2` longtext collate utf8_unicode_ci,
`NameAlt3` longtext collate utf8_unicode_ci,
`NameAlt4` longtext collate utf8_unicode_ci,
`NameAlt5` longtext collate utf8_unicode_ci,
`NameAlt6` longtext collate utf8_unicode_ci,
`NameAlt7` longtext collate utf8_unicode_ci,
`NameFlags` longtext collate utf8_unicode_ci,
`Rank` longtext collate utf8_unicode_ci,
`RankAlt1` longtext collate utf8_unicode_ci,
`RankAlt2` longtext collate utf8_unicode_ci,
`RankAlt3` longtext collate utf8_unicode_ci,
`RankAlt4` longtext collate utf8_unicode_ci,
`RankAlt5` longtext collate utf8_unicode_ci,
`RankAlt6` longtext collate utf8_unicode_ci,
`RankAlt7` longtext collate utf8_unicode_ci,
`RankFlags` longtext collate utf8_unicode_ci,
`Description` longtext collate utf8_unicode_ci,
`DescriptionAlt1` longtext collate utf8_unicode_ci,
`DescriptionAlt2` longtext collate utf8_unicode_ci,
`DescriptionAlt3` longtext collate utf8_unicode_ci,
`DescriptionAlt4` longtext collate utf8_unicode_ci,
`DescriptionAlt5` longtext collate utf8_unicode_ci,
`DescriptionAlt6` longtext collate utf8_unicode_ci,
`DescriptionAlt7` longtext collate utf8_unicode_ci,
`DescriptionFlags` longtext collate utf8_unicode_ci,
`BuffDescription` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt1` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt2` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt3` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt4` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt5` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt6` longtext collate utf8_unicode_ci,
`BuffDescriptionAlt7` longtext collate utf8_unicode_ci,
`buffdescflags` int(100) default '0',
`ManaCostPercentage` int(100) default '0',
`unkflags` int(100) default '0',
`StartRecoveryTime` int(100) default '0',
`StartRecoveryCategory` int(100) default '0',
`SpellFamilyName` int(100) default '0',
`SpellGroupType` int(100) default '0',
`unkne` int(100) default '0',
`MaxTargets` int(100) default '0',
`Spell_Dmg_Type` int(100) default '0',
`FG` int(100) default '0',
`FH` int(100) default '0',
`dmg_multiplier_1` float default '0',
`dmg_multiplier_2` float default '0',
`dmg_multiplier_3` float default '0',
`FL` int(100) default '0',
`FM` int(100) default '0',
`FN` int(100) default '0'
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='not touching this :P';

--
-- Dumping data for table `spells112`
--

INSERT INTO `spells112` VALUES(2645, 3, 0, 0, 1, 0, 98304, 131072, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 101, 0, 0, 20, 20, 21, 0, 100, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 6, 6, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, 39, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 36, 31, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 311, 0, 67, 122, 50, 'Ghost Wolf', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '4128830', '', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '4128828', 'Turns the Shaman into a Ghost Wolf, increasing speed by $s2%. Only useable outdoors.', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '4128830', 'Increases movement speed by $s2%.', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', '0.000000', 4128830, 0, 133, 1500, 0, 11, 2048, 0, 0, 1, 1, -1, 1, 1, 1, 0, 0, 0);
Now you see the confusion. ;)
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
Reply
#2
I had a brain cell explode looking at this. *Twitch*
"Do not judge, and you will not be judged. Do not condemn, and you will not be condemned. Forgive, and you will be forgiven."
-Take nothing for granted. -
[Image: tumblr_m3fonvvR601qktztio3_250.gif]
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Reply
#3
I quote, from Lurie having me check this out last night:

"Wow."
"Are you reading it?"
"I'm looking at it. I'm not reading it, I'm looking at it."
PM
Reply
#4
Quote:Qaza wrote:
I quote, from Lurie having me check this out last night:

"Wow."
"Are you reading it?"
"I'm looking at it. I'm not reading it, I'm looking at it."
*chuckles*
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
Reply


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