02-29-2008, 08:09 AM
Alright, here's a medium of RP combat I've found that allows you to be creative, but also makes clear the winner and loser.
The basics: Before the fight, determine how much HP each member will have. If you want a short brawl, then everyone uses 5 HP. Epic, 20. If one person is fighting multiple assailants they do NOT get more HP. If you're out numbered, it's supposed to be rough.
Now, the attacker makes their post.
/e cocks his peashooter back to his shoulder, and takes aim for Elmira's head.
/roll 100
Little Timmy rolls 50!
Now, the defender rolls. If the defender loses, they take damage. If they win, they dodge. If the amount between a defenders roll, and an attackers roll is equal, or greater then 50, it's a critical strike. In which case they take 2 damage rather then the regular 1.
/roll 100
Elmira rolls a 20!
Now that Elmira has failed her roll, she gets shot. She doesn't have 0 HP though, so it can't be a killing blow. She makes her next post and includes how she takes the damage. Then makes a counter attack.
/e throws herself to the side, and the bullet punches into her shoulder. Elmira gets quickly back to her feet, and draws her axe, charging at Timmy and swinging at him in an upwards arc.
/roll 100
Elmira rolls a 90!
/roll 100
Timmy rolls a 10!
HP: Timmy 3/5 Elmira 4/5
Now the round ends. The moderator, or initiating player posts HP at the end of each round. The fight continues until HP reaches 0, here, the loser gets the final say in whether their character just passes out from severe wounds or dies. If it's determined before the fight that it's a death match, their can be only one outcome.
Be respectful of the laws of physics. If you're a gnome. Ya ain't gonna chuck a tauren.
The basics: Before the fight, determine how much HP each member will have. If you want a short brawl, then everyone uses 5 HP. Epic, 20. If one person is fighting multiple assailants they do NOT get more HP. If you're out numbered, it's supposed to be rough.
Now, the attacker makes their post.
/e cocks his peashooter back to his shoulder, and takes aim for Elmira's head.
/roll 100
Little Timmy rolls 50!
Now, the defender rolls. If the defender loses, they take damage. If they win, they dodge. If the amount between a defenders roll, and an attackers roll is equal, or greater then 50, it's a critical strike. In which case they take 2 damage rather then the regular 1.
/roll 100
Elmira rolls a 20!
Now that Elmira has failed her roll, she gets shot. She doesn't have 0 HP though, so it can't be a killing blow. She makes her next post and includes how she takes the damage. Then makes a counter attack.
/e throws herself to the side, and the bullet punches into her shoulder. Elmira gets quickly back to her feet, and draws her axe, charging at Timmy and swinging at him in an upwards arc.
/roll 100
Elmira rolls a 90!
/roll 100
Timmy rolls a 10!
HP: Timmy 3/5 Elmira 4/5
Now the round ends. The moderator, or initiating player posts HP at the end of each round. The fight continues until HP reaches 0, here, the loser gets the final say in whether their character just passes out from severe wounds or dies. If it's determined before the fight that it's a death match, their can be only one outcome.
Be respectful of the laws of physics. If you're a gnome. Ya ain't gonna chuck a tauren.
You can't wax that.