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		<title><![CDATA[Conquest of the Horde - World of Warcraft]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Fri, 17 Apr 2026 02:39:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[You're Invited To: The Naga Inn!]]></title>
			<link>https://www.conquestofthehorde.com/thread-39256.html</link>
			<pubDate>Wed, 08 Jun 2016 10:44:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=166">TwilightDisciple</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39256.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">(HUGE thank-you to Kretol for letting me post this. Kretol; if this is in the wrong forum, please move it where you see fit.)</span><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/KXiYDNQ.png" loading="lazy"  alt="[Image: KXiYDNQ.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x4f7jku" allowfullscreen="true"></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We invite you to the launch of <span style="font-weight: bold;" class="mycode_b">The Naga Inn</span>, a World of Warcraft private roleplaying server that combines WotLK's core features with some upcoming additions to enhance your roleplay experience.  We'll mainly focus upon catering to the aging WoW crowd, blending a relaxed roleplay environment that still sanctions grittier themes that Azeroth can present. <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">If you're the type that loves roleplay but doesn't take things too seriously and are looking for less "edgy" themes, you might have a home here. <span style="font-weight: bold;" class="mycode_b"> Still, everyone is welcome no matter what style they favor!</span></span></span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">With little to no bugs remaining in this version of WoW</span>, we want to utilize what already works and combine it with a moderated and rewarded roleplay scene. As time goes on, expect new features to be added as we learn and grow together.  Aside from introducing some proper gold sinks in the future and tiny tidbits suitable for enhancing roleplay, will be no over-the-top promises of gamebreaking "systems" that deliberately overlook the core game.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><img src="http://i.imgur.com/4ZZht6G.png" loading="lazy"  alt="[Image: 4ZZht6G.png]" class="mycode_img" /></span><br />
In order to build our community of players and keep to the spirit of the original game, The Naga Inn is a PVP enabled server that invites players for OOC/IC leveling, raiding with friends and exploring a working, fully functional emulated environment. Our staff quickly moves to resolve any broken quests or instances as they come up! However, to make things fun we have increased the standard rates, letting players get to level 80 in a fraction of the time it would normally take on retail. The breakdown can be found below - <br />
<br />
<span style="font-size: medium;" class="mycode_size">Leveling, rep, skill gains, etc:<span style="font-size: large;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">10x</span></span><br />
Drop rate: <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">10x</span></span><br />
Gold rate: <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5x</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><blockquote class="mycode_quote"><cite>Quote:</cite><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Enforced Roleplay World</span> - No OOC in /say, /yell, or /emote beyond briefly correcting yourself in brackets, private channels (including guild), and zone channels. There are no malls or ooc areas, either.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rewards for hosting events</span> - We want players to be proactive and be rewarded for it!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Working Blizz quests, classes, and systems</span> - We're working with a polished WoW core with little-to-no bugs. Whether you're taking a break from RP to enjoy the game, or utilizing the game's features as part of your character, you shouldn't hit any snags. (And if you do, let us know!)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">An Economy</span> - We will be introducing lots of gold sinks and incentives to utilize WoW's default currency into our server. Even with the higher drop rate, we will work to make sure there's incentive for characters to work, craft, hunt, and trade their way towards their financial goals.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Transmogrification </span>- You wanna have some priest raid tier that looks like the Twill Set? Go make some raid tier that looks like the Twill Set.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">In-Character Guilds</span> - We don't take applications for guilds, but we will make sure they're IC.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cross-Faction </span>- Everyone is familiar with this in the WoW private server community. Where would we be without it? Retail, that's where.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">World PVP</span> - Engage in the thrill of barfights, streetfights, or just accidentally hitting someone with an ice missile without that pesky faction in the way.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">We have lots more planned, so watch for announcements!</span><br />
</li>
</ul>
</blockquote>
</div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/lsWBL2V.png" loading="lazy"  alt="[Image: lsWBL2V.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><a href="http://thenagainn.com" target="_blank" rel="noopener" class="mycode_url">Website</a> - <a href="http://thenagainn.com/index.php" target="_blank" rel="noopener" class="mycode_url">Forums</a> - <a href="http://thenagainn.com/showthread.php?tid=6" target="_blank" rel="noopener" class="mycode_url">Connection Information</a> - <a href="http://thenagainn.com/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">Server Rules/Guidelines</a></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Be sure to visit the links above to learn more about our server, how to create a game account and get online and join us! We look forward to seeing you in-game and creating an amazing RP experience in our community!</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/dee3XWS.png" loading="lazy"  alt="[Image: dee3XWS.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">(HUGE thank-you to Kretol for letting me post this. Kretol; if this is in the wrong forum, please move it where you see fit.)</span><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/KXiYDNQ.png" loading="lazy"  alt="[Image: KXiYDNQ.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x4f7jku" allowfullscreen="true"></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">We invite you to the launch of <span style="font-weight: bold;" class="mycode_b">The Naga Inn</span>, a World of Warcraft private roleplaying server that combines WotLK's core features with some upcoming additions to enhance your roleplay experience.  We'll mainly focus upon catering to the aging WoW crowd, blending a relaxed roleplay environment that still sanctions grittier themes that Azeroth can present. <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">If you're the type that loves roleplay but doesn't take things too seriously and are looking for less "edgy" themes, you might have a home here. <span style="font-weight: bold;" class="mycode_b"> Still, everyone is welcome no matter what style they favor!</span></span></span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">With little to no bugs remaining in this version of WoW</span>, we want to utilize what already works and combine it with a moderated and rewarded roleplay scene. As time goes on, expect new features to be added as we learn and grow together.  Aside from introducing some proper gold sinks in the future and tiny tidbits suitable for enhancing roleplay, will be no over-the-top promises of gamebreaking "systems" that deliberately overlook the core game.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><img src="http://i.imgur.com/4ZZht6G.png" loading="lazy"  alt="[Image: 4ZZht6G.png]" class="mycode_img" /></span><br />
In order to build our community of players and keep to the spirit of the original game, The Naga Inn is a PVP enabled server that invites players for OOC/IC leveling, raiding with friends and exploring a working, fully functional emulated environment. Our staff quickly moves to resolve any broken quests or instances as they come up! However, to make things fun we have increased the standard rates, letting players get to level 80 in a fraction of the time it would normally take on retail. The breakdown can be found below - <br />
<br />
<span style="font-size: medium;" class="mycode_size">Leveling, rep, skill gains, etc:<span style="font-size: large;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">10x</span></span><br />
Drop rate: <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">10x</span></span><br />
Gold rate: <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5x</span></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align"><blockquote class="mycode_quote"><cite>Quote:</cite><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Enforced Roleplay World</span> - No OOC in /say, /yell, or /emote beyond briefly correcting yourself in brackets, private channels (including guild), and zone channels. There are no malls or ooc areas, either.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rewards for hosting events</span> - We want players to be proactive and be rewarded for it!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Working Blizz quests, classes, and systems</span> - We're working with a polished WoW core with little-to-no bugs. Whether you're taking a break from RP to enjoy the game, or utilizing the game's features as part of your character, you shouldn't hit any snags. (And if you do, let us know!)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">An Economy</span> - We will be introducing lots of gold sinks and incentives to utilize WoW's default currency into our server. Even with the higher drop rate, we will work to make sure there's incentive for characters to work, craft, hunt, and trade their way towards their financial goals.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Transmogrification </span>- You wanna have some priest raid tier that looks like the Twill Set? Go make some raid tier that looks like the Twill Set.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">In-Character Guilds</span> - We don't take applications for guilds, but we will make sure they're IC.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cross-Faction </span>- Everyone is familiar with this in the WoW private server community. Where would we be without it? Retail, that's where.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">World PVP</span> - Engage in the thrill of barfights, streetfights, or just accidentally hitting someone with an ice missile without that pesky faction in the way.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">We have lots more planned, so watch for announcements!</span><br />
</li>
</ul>
</blockquote>
</div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/lsWBL2V.png" loading="lazy"  alt="[Image: lsWBL2V.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><a href="http://thenagainn.com" target="_blank" rel="noopener" class="mycode_url">Website</a> - <a href="http://thenagainn.com/index.php" target="_blank" rel="noopener" class="mycode_url">Forums</a> - <a href="http://thenagainn.com/showthread.php?tid=6" target="_blank" rel="noopener" class="mycode_url">Connection Information</a> - <a href="http://thenagainn.com/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">Server Rules/Guidelines</a></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Be sure to visit the links above to learn more about our server, how to create a game account and get online and join us! We look forward to seeing you in-game and creating an amazing RP experience in our community!</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/dee3XWS.png" loading="lazy"  alt="[Image: dee3XWS.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Special Profile List]]></title>
			<link>https://www.conquestofthehorde.com/thread-38674.html</link>
			<pubDate>Tue, 07 Oct 2014 14:03:19 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4291">Geoni</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38674.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size">If you are new to the server, this list might come in handy. As you might already know, you are allowed to roll a special character once you attain gruntship, so long as you have his or her special profile approved. So what counts as a special profile? The following should be submitted <a href="http://www.conquestofthehorde.com/Forum-Special-Profiles" target="_blank" rel="noopener" class="mycode_url">here</a> as a special profile:<br />
<ul class="mycode_list"><li><a href="http://www.conquestofthehorde.com/Thread-Dragonsworn-Revision" target="_blank" rel="noopener" class="mycode_url">Dragonsworn</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-New-Custom-Model-Character-Options" target="_blank" rel="noopener" class="mycode_url">Mini-CMCs (limited one per player)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Spirit-Companions" target="_blank" rel="noopener" class="mycode_url">Spirit Companions</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Nobility-Revamp--37033" target="_blank" rel="noopener" class="mycode_url">Nobles/somebody who has considerable wealth</a>. It should be noted that in the case of nobility, <a href="http://www.conquestofthehorde.com/Thread-Of-Peons-and-Nobility" target="_blank" rel="noopener" class="mycode_url">peons may profile nobles</a> so long as they aren't the heads of their house.<br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Evil-Faction-Character-Options-And-Kor-kron" target="_blank" rel="noopener" class="mycode_url">Evil Faction Characters</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Evil-Faction-Character-Options-And-Kor-kron" target="_blank" rel="noopener" class="mycode_url">Korkron (and their lesser known counterparts, the 7th Legion)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Druids-of-the-Pack" target="_blank" rel="noopener" class="mycode_url">Druids of the Pack (Night Elf Worgen)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Priestess-of-the-Moon-Clarification-and-Revision" target="_blank" rel="noopener" class="mycode_url">Priestesses of the Moon</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Runemaster-Rework" target="_blank" rel="noopener" class="mycode_url">Characters that are both runemasters and leywalkers</a><br />
</li>
<li><a href="https://wiki.conquestofthehorde.com/Demon_Hunter" target="_blank" rel="noopener" class="mycode_url">Demon Hunters</a><br />
</li>
<li><a href="https://wiki.conquestofthehorde.com/Fel-Sworn" target="_blank" rel="noopener" class="mycode_url">Fel-sworn</a><br />
</li>
<li>Mountain Kings - these guys tie in with nobles, so make sure to give that thread a read.<br />
</li>
<li>Ghouls - these are minions of Death Knights that also use the Death Knight model.<br />
</li>
<li>Wardens<br />
</li>
<li>Blood Mages<br />
</li>
<li>Spellbreakers<br />
</li>
<li>Guards - characters that have the power to arrest other characters.<br />
</li>
<li>Characters who have considerable standing in their unit, and/or have a large number of soldiers at their disposal. Usually reviewed on a case by case basis. <br />
</li>
</ul>
<br />
Some of these titles do not have threads/pages that go over them, but click on the links that have been provided if you want more information on that title/kind of character. If I missed anything, do tell me what to add.</span><br />
<br />
To the team: feel free to edit in new special profiles to the list, add new information, and/or move this thread somewhere if you want to.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size">If you are new to the server, this list might come in handy. As you might already know, you are allowed to roll a special character once you attain gruntship, so long as you have his or her special profile approved. So what counts as a special profile? The following should be submitted <a href="http://www.conquestofthehorde.com/Forum-Special-Profiles" target="_blank" rel="noopener" class="mycode_url">here</a> as a special profile:<br />
<ul class="mycode_list"><li><a href="http://www.conquestofthehorde.com/Thread-Dragonsworn-Revision" target="_blank" rel="noopener" class="mycode_url">Dragonsworn</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-New-Custom-Model-Character-Options" target="_blank" rel="noopener" class="mycode_url">Mini-CMCs (limited one per player)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Spirit-Companions" target="_blank" rel="noopener" class="mycode_url">Spirit Companions</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Nobility-Revamp--37033" target="_blank" rel="noopener" class="mycode_url">Nobles/somebody who has considerable wealth</a>. It should be noted that in the case of nobility, <a href="http://www.conquestofthehorde.com/Thread-Of-Peons-and-Nobility" target="_blank" rel="noopener" class="mycode_url">peons may profile nobles</a> so long as they aren't the heads of their house.<br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Evil-Faction-Character-Options-And-Kor-kron" target="_blank" rel="noopener" class="mycode_url">Evil Faction Characters</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Evil-Faction-Character-Options-And-Kor-kron" target="_blank" rel="noopener" class="mycode_url">Korkron (and their lesser known counterparts, the 7th Legion)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Druids-of-the-Pack" target="_blank" rel="noopener" class="mycode_url">Druids of the Pack (Night Elf Worgen)</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Priestess-of-the-Moon-Clarification-and-Revision" target="_blank" rel="noopener" class="mycode_url">Priestesses of the Moon</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Runemaster-Rework" target="_blank" rel="noopener" class="mycode_url">Characters that are both runemasters and leywalkers</a><br />
</li>
<li><a href="https://wiki.conquestofthehorde.com/Demon_Hunter" target="_blank" rel="noopener" class="mycode_url">Demon Hunters</a><br />
</li>
<li><a href="https://wiki.conquestofthehorde.com/Fel-Sworn" target="_blank" rel="noopener" class="mycode_url">Fel-sworn</a><br />
</li>
<li>Mountain Kings - these guys tie in with nobles, so make sure to give that thread a read.<br />
</li>
<li>Ghouls - these are minions of Death Knights that also use the Death Knight model.<br />
</li>
<li>Wardens<br />
</li>
<li>Blood Mages<br />
</li>
<li>Spellbreakers<br />
</li>
<li>Guards - characters that have the power to arrest other characters.<br />
</li>
<li>Characters who have considerable standing in their unit, and/or have a large number of soldiers at their disposal. Usually reviewed on a case by case basis. <br />
</li>
</ul>
<br />
Some of these titles do not have threads/pages that go over them, but click on the links that have been provided if you want more information on that title/kind of character. If I missed anything, do tell me what to add.</span><br />
<br />
To the team: feel free to edit in new special profiles to the list, add new information, and/or move this thread somewhere if you want to.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CotH's Storylines]]></title>
			<link>https://www.conquestofthehorde.com/thread-36353.html</link>
			<pubDate>Mon, 16 Sep 2013 23:26:09 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1494">Maulbane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-36353.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #800000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, CotH. It's, uh, it's me.</span></span></span></span><br />
<br />
So, <span style="font-weight: bold;" class="mycode_b">'storylines'</span>. I put it in quotes to differentiate it from <span style="font-weight: bold;" class="mycode_b">our</span> player/guild/GM-run storylines. Rather, I'm talking about the phenomenon that was pretty dang rare until the onset of Cataclysm. <a href="http://wowpedia.org/Category:Zone_storylines" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Quest storylines!</span></a><span style="font-size: xx-small;" class="mycode_size"> <span style="font-style: italic;" class="mycode_i">(this is a link)</span></span><br />
<br />
I haven't actually played proper WoW for years, having never got past The Burning Crusade's content <span style="font-size: xx-small;" class="mycode_size">(and it took me like three years to level that far anyway)</span>, so I'm in the same boat as a lot of people (I'm assuming) in that they haven't seen the changes that are revolutionising the questing scene. There's no better time to quest!<br />
<br />
Technical improvements aside (except phasing - that ties into this), I'm actually focusing on the way they're structured now - they tell a story that, for most of them, connects between zones pretty succinctly. Vanilla had quests chains, and quests that connected zones too, but it missed a sense of continuity and consequence that's only recently <span style="font-size: xx-small;" class="mycode_size">(more like 2010, god I'm so behind in the times)</span> been added.<br />
<br />
For example, Westfall's now a pretty expansive murder mystery saga, and Redridge has been utterly redesigned into a weird homage to Rambo that has some of the most <a href="http://www.wowpedia.org/Quest:AHHHHHHHHHHHH!_AHHHHHHHHH!!!" target="_blank" rel="noopener" class="mycode_url">insane</a> and <a href="http://wow.zamimg.com/uploads/screenshots/normal/176044.jpg" target="_blank" rel="noopener" class="mycode_url">great</a> quests ever. Dumb? Maybe. The point still stands that there's sense that things happen, ICly, in a chain now.<br />
<br />
There's been occasional talk about following Cataclysm's story slowly, but I think that's been more in the sense of player-run things, a-la the Twilight Answer and Twilight Highlands and other things of the purple shade. <br />
<br />
What I'm thinking about, instead, is some way to tackle this. CotH's got a stance of sticking by gameplay, and I think now the gameplay reflects the story - things are no longer happening simultaneously, they get solved in a long chain. We could thin it down into smaller veins, but something as simple as a "Horde" and "Alliance" timeline, ticking down where we're at in each, would be the kind of thing that gives players a sense that things are happening in the world. <br />
<br />
I'm not sure how hard it is to do these things with our kinda-borked core. It could be as simple as a lot of news posts, player-run events meant to emulate or work alongside the story in the OOC ones, but I feel that we should definitely make an effort to work our way along all this. <br />
<br />
Something like Elwynn - Westfall - Redridge to start off small. There's no reason that the Blackrock Orcs should be parading around, fangy-grins adorned, months after the Cataclysm, for example - and I know CappnRob's event chain <a href="http://www.conquestofthehorde.com/Thread-Restoring-Stormwind-Northshire-Abbey" target="_blank" rel="noopener" class="mycode_url">Restoring Northshire</a> tackles this, which is blooba-looby! <br />
<br />
If we took stuff like that, made it cohesive and applied it to the Horde as well, then chugged it along to start unraveling the issues and mysteries of the Cataclysm, that'd be beyond great. With things like this, there are tons <span style="font-size: xx-small;" class="mycode_size">(four)</span> of benefits in my mind.<br />
<br />
<ol type="1" class="mycode_list"><li>In the larger event chains <span style="font-style: italic;" class="mycode_i">(see: Northshire Abbey)</span> it frees up space to RP, where people normally would feel uncomfortable playing because they're four meters from a GRR BLACKROCK RAIDER<br />
</li>
<li>It gives players the sense of a continuously changing world, and a range of reactions therein. Perhaps Orlamthiel the Night Elf is super grumpy that the Forest Heart was poisoned, or something as small as Frank celebrating the threat of Ettins in Redridge finally subsiding.<br />
</li>
<li>It allows events - lots of events, not all of them needing to be GM run. From as trivial as a supply run to a town, to attacks on baddy fortresses, it caters to all player types.<br />
</li>
<li>When Mists of Pandaria comes around, we won't have to explain ICly why Northshire's been infested with Blackrock Orcs for an entire year, and why the Valley of Trials has been the camping ground for Theramore Marines for equally as long. <span style="font-style: italic;" class="mycode_i">At that point you'd start inviting the guys over for a cookout, not fight them.</span><br />
</li>
</ol>
<br />
There is, however, a <span style="font-family: Verdana;" class="mycode_font"><span style="color: #800000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">downside</span></span></span></span> <span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">(this is not a link)</span></span> that's been making people mighty recalcitrant - tampering with the server OOCly. I've got my own stance, but I agree that it's going to get super messy if we go through all these zones and do things to them. <br />
<br />
However, I think this is where we don't have to stick completely to gameplay. For minor event chains, like ousting Kobolds or Gnolls, there's no real impetus to scour them of mobs or phase locations <span style="font-style: italic;" class="mycode_i">(not even sure if that's possible with our core)</span> unless it's a place people truly desire to RP in <span style="font-style: italic;" class="mycode_i">(and honestly, let's face it - mines rarely see RP. You can just get phased in situations like this)</span>. The way of tackling this is simple - in the quest chains, these threats are seen as <span style="font-weight: bold;" class="mycode_b">THREATS</span>. Potentially nation-and-civilisation-ending. Those Ettins aren't just going to sit that scratching their butts, and the Blackrock Orcs are amassing to smack Stormwind. <br />
<br />
When they're defeated, they're not deleted - just cowed into the hidey-holes. They'd still be there, and the OOC map can be representative of the ones that are <span style="font-weight: bold;" class="mycode_b">still</span> there, like the fact that not every mine in Elwynn is infested with Kobolds. <br />
<br />
I'm not intending this to be a something-for-nothing outcome in my favor, should the discussion about this not turn into people branding pitchforks at me - I'd be willing to draw up two comprehensive CotH-ified Cataclysm storylines for the Alliance and Horde to make it less of a confusing deal.<br />
<br />
<span style="color: #800000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">But this is, for now, just a discussion thread. So... Uh, discuss. And don't hurt me!</span></span><br />
<span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">^this is not a link</span></span></span><br />
   <span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">^neither is this or this &lt;</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="color: #800000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Gallery Of Things What Are Happening In The World</span></span></span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-War-in-the-Highlands-Highbank-and-the-Horde" target="_blank" rel="noopener" class="mycode_url">'War in the Highlands'</a> - Twilight Highlands, @Zenethen<br />
<a href="http://www.conquestofthehorde.com/Thread-Scarlet-Sanguine-and-Silver" target="_blank" rel="noopener" class="mycode_url">'Scarlet, Sanguine and Silver</a> Eastern Plaguelands, @Krilari<br />
<a href="http://www.conquestofthehorde.com/Thread-Rain-on-the-Mountains-The-Defense-of-Thelsamar-02-02-2014" target="_blank" rel="noopener" class="mycode_url">'Rain on the mountains'</a> Khaz Modan, @Franksta96<br />
<a href="http://www.conquestofthehorde.com/Thread-Sands-of-Peril-Uldum-01-27-2014" target="_blank" rel="noopener" class="mycode_url">'Sands of Peril'</a> Uldum, @Reigen<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Call-to-Hyjal" target="_blank" rel="noopener" class="mycode_url">'The Call to Hyjal'</a> Hyjal, @ImagenAshyun<br />
<a href="http://www.conquestofthehorde.com/Thread-Hope-in-the-Dust" target="_blank" rel="noopener" class="mycode_url">'Hope in the Dust'</a> Blasted Lands, @C0rzilla<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #800000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Inactive/Completed Storylines</span></span></span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Restoring-Stormwind-Northshire-Abbey" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Restoring Stormwind'</span></a> - Elwynn Forest @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-Coldridge-Valley" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Coldridge Valley'</span></a> - Dun Morogh, @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-Fear-and-Loathing-in-Westfall" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Fearing and Loathing in Westfall'</span></a> - Westfall, Westfall @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Dreadmarch-Scarlet-Tears" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Scarlet Tears'</span></a> - Tirisfal, @Lendri @Sol<br />
<a href="http://www.conquestofthehorde.com/Thread-Vermilion-Redoubt" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Vermilion Redoubt'</span></a> - Twilight Highlands, @Kage<br />
<a href="http://www.conquestofthehorde.com/Thread-A-Warden-s-Defensive-Securing-Darkshore-Phase-Three-01-25-2014" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'A Warden's Defensive'</span></a> Darkshore, @Dug<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Old-Elf-and-the-Sea" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Old Elf and the Sea'</span></a>† - Vash'jr, @Krilari<br />
<a href="http://www.conquestofthehorde.com/Thread-TC-Wolf-Hunt" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Wolf Hunt'</span></a>† - Duskwood, @C0rzilla<br />
<a href="http://www.conquestofthehorde.com/Thread-Defias-Brotherhood-Letters-from-Hunter" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Defias Brotherhood'</span></a>† - Elwynn Forest/Westfall, @Mathias<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Far-Wolf-Path" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Far Wolf Path'</span></a>† - Northern Barrens, @DuskWolf<br />
<a href="http://www.conquestofthehorde.com/Thread-Battle-for-Tol-Barad" target="_blank" rel="noopener" class="mycode_url">'Battle for Tol Barad'</a> - Tol Barad, @Thoradin<br />
<br />
<br />
† <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">May only have coincidental connections to 'zone' storylines, might need to research up on them.</span></div></span><br />
<span style="color: #800000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align">PM me or post in the thread if you have a storyline, too!</div></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #800000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, CotH. It's, uh, it's me.</span></span></span></span><br />
<br />
So, <span style="font-weight: bold;" class="mycode_b">'storylines'</span>. I put it in quotes to differentiate it from <span style="font-weight: bold;" class="mycode_b">our</span> player/guild/GM-run storylines. Rather, I'm talking about the phenomenon that was pretty dang rare until the onset of Cataclysm. <a href="http://wowpedia.org/Category:Zone_storylines" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Quest storylines!</span></a><span style="font-size: xx-small;" class="mycode_size"> <span style="font-style: italic;" class="mycode_i">(this is a link)</span></span><br />
<br />
I haven't actually played proper WoW for years, having never got past The Burning Crusade's content <span style="font-size: xx-small;" class="mycode_size">(and it took me like three years to level that far anyway)</span>, so I'm in the same boat as a lot of people (I'm assuming) in that they haven't seen the changes that are revolutionising the questing scene. There's no better time to quest!<br />
<br />
Technical improvements aside (except phasing - that ties into this), I'm actually focusing on the way they're structured now - they tell a story that, for most of them, connects between zones pretty succinctly. Vanilla had quests chains, and quests that connected zones too, but it missed a sense of continuity and consequence that's only recently <span style="font-size: xx-small;" class="mycode_size">(more like 2010, god I'm so behind in the times)</span> been added.<br />
<br />
For example, Westfall's now a pretty expansive murder mystery saga, and Redridge has been utterly redesigned into a weird homage to Rambo that has some of the most <a href="http://www.wowpedia.org/Quest:AHHHHHHHHHHHH!_AHHHHHHHHH!!!" target="_blank" rel="noopener" class="mycode_url">insane</a> and <a href="http://wow.zamimg.com/uploads/screenshots/normal/176044.jpg" target="_blank" rel="noopener" class="mycode_url">great</a> quests ever. Dumb? Maybe. The point still stands that there's sense that things happen, ICly, in a chain now.<br />
<br />
There's been occasional talk about following Cataclysm's story slowly, but I think that's been more in the sense of player-run things, a-la the Twilight Answer and Twilight Highlands and other things of the purple shade. <br />
<br />
What I'm thinking about, instead, is some way to tackle this. CotH's got a stance of sticking by gameplay, and I think now the gameplay reflects the story - things are no longer happening simultaneously, they get solved in a long chain. We could thin it down into smaller veins, but something as simple as a "Horde" and "Alliance" timeline, ticking down where we're at in each, would be the kind of thing that gives players a sense that things are happening in the world. <br />
<br />
I'm not sure how hard it is to do these things with our kinda-borked core. It could be as simple as a lot of news posts, player-run events meant to emulate or work alongside the story in the OOC ones, but I feel that we should definitely make an effort to work our way along all this. <br />
<br />
Something like Elwynn - Westfall - Redridge to start off small. There's no reason that the Blackrock Orcs should be parading around, fangy-grins adorned, months after the Cataclysm, for example - and I know CappnRob's event chain <a href="http://www.conquestofthehorde.com/Thread-Restoring-Stormwind-Northshire-Abbey" target="_blank" rel="noopener" class="mycode_url">Restoring Northshire</a> tackles this, which is blooba-looby! <br />
<br />
If we took stuff like that, made it cohesive and applied it to the Horde as well, then chugged it along to start unraveling the issues and mysteries of the Cataclysm, that'd be beyond great. With things like this, there are tons <span style="font-size: xx-small;" class="mycode_size">(four)</span> of benefits in my mind.<br />
<br />
<ol type="1" class="mycode_list"><li>In the larger event chains <span style="font-style: italic;" class="mycode_i">(see: Northshire Abbey)</span> it frees up space to RP, where people normally would feel uncomfortable playing because they're four meters from a GRR BLACKROCK RAIDER<br />
</li>
<li>It gives players the sense of a continuously changing world, and a range of reactions therein. Perhaps Orlamthiel the Night Elf is super grumpy that the Forest Heart was poisoned, or something as small as Frank celebrating the threat of Ettins in Redridge finally subsiding.<br />
</li>
<li>It allows events - lots of events, not all of them needing to be GM run. From as trivial as a supply run to a town, to attacks on baddy fortresses, it caters to all player types.<br />
</li>
<li>When Mists of Pandaria comes around, we won't have to explain ICly why Northshire's been infested with Blackrock Orcs for an entire year, and why the Valley of Trials has been the camping ground for Theramore Marines for equally as long. <span style="font-style: italic;" class="mycode_i">At that point you'd start inviting the guys over for a cookout, not fight them.</span><br />
</li>
</ol>
<br />
There is, however, a <span style="font-family: Verdana;" class="mycode_font"><span style="color: #800000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">downside</span></span></span></span> <span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">(this is not a link)</span></span> that's been making people mighty recalcitrant - tampering with the server OOCly. I've got my own stance, but I agree that it's going to get super messy if we go through all these zones and do things to them. <br />
<br />
However, I think this is where we don't have to stick completely to gameplay. For minor event chains, like ousting Kobolds or Gnolls, there's no real impetus to scour them of mobs or phase locations <span style="font-style: italic;" class="mycode_i">(not even sure if that's possible with our core)</span> unless it's a place people truly desire to RP in <span style="font-style: italic;" class="mycode_i">(and honestly, let's face it - mines rarely see RP. You can just get phased in situations like this)</span>. The way of tackling this is simple - in the quest chains, these threats are seen as <span style="font-weight: bold;" class="mycode_b">THREATS</span>. Potentially nation-and-civilisation-ending. Those Ettins aren't just going to sit that scratching their butts, and the Blackrock Orcs are amassing to smack Stormwind. <br />
<br />
When they're defeated, they're not deleted - just cowed into the hidey-holes. They'd still be there, and the OOC map can be representative of the ones that are <span style="font-weight: bold;" class="mycode_b">still</span> there, like the fact that not every mine in Elwynn is infested with Kobolds. <br />
<br />
I'm not intending this to be a something-for-nothing outcome in my favor, should the discussion about this not turn into people branding pitchforks at me - I'd be willing to draw up two comprehensive CotH-ified Cataclysm storylines for the Alliance and Horde to make it less of a confusing deal.<br />
<br />
<span style="color: #800000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">But this is, for now, just a discussion thread. So... Uh, discuss. And don't hurt me!</span></span><br />
<span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">^this is not a link</span></span></span><br />
   <span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">^neither is this or this &lt;</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="color: #800000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">The Gallery Of Things What Are Happening In The World</span></span></span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-War-in-the-Highlands-Highbank-and-the-Horde" target="_blank" rel="noopener" class="mycode_url">'War in the Highlands'</a> - Twilight Highlands, @Zenethen<br />
<a href="http://www.conquestofthehorde.com/Thread-Scarlet-Sanguine-and-Silver" target="_blank" rel="noopener" class="mycode_url">'Scarlet, Sanguine and Silver</a> Eastern Plaguelands, @Krilari<br />
<a href="http://www.conquestofthehorde.com/Thread-Rain-on-the-Mountains-The-Defense-of-Thelsamar-02-02-2014" target="_blank" rel="noopener" class="mycode_url">'Rain on the mountains'</a> Khaz Modan, @Franksta96<br />
<a href="http://www.conquestofthehorde.com/Thread-Sands-of-Peril-Uldum-01-27-2014" target="_blank" rel="noopener" class="mycode_url">'Sands of Peril'</a> Uldum, @Reigen<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Call-to-Hyjal" target="_blank" rel="noopener" class="mycode_url">'The Call to Hyjal'</a> Hyjal, @ImagenAshyun<br />
<a href="http://www.conquestofthehorde.com/Thread-Hope-in-the-Dust" target="_blank" rel="noopener" class="mycode_url">'Hope in the Dust'</a> Blasted Lands, @C0rzilla<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #800000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Inactive/Completed Storylines</span></span></span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Restoring-Stormwind-Northshire-Abbey" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Restoring Stormwind'</span></a> - Elwynn Forest @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-Coldridge-Valley" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Coldridge Valley'</span></a> - Dun Morogh, @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-Fear-and-Loathing-in-Westfall" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Fearing and Loathing in Westfall'</span></a> - Westfall, Westfall @CappnRob<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Dreadmarch-Scarlet-Tears" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Scarlet Tears'</span></a> - Tirisfal, @Lendri @Sol<br />
<a href="http://www.conquestofthehorde.com/Thread-Vermilion-Redoubt" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Vermilion Redoubt'</span></a> - Twilight Highlands, @Kage<br />
<a href="http://www.conquestofthehorde.com/Thread-A-Warden-s-Defensive-Securing-Darkshore-Phase-Three-01-25-2014" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'A Warden's Defensive'</span></a> Darkshore, @Dug<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Old-Elf-and-the-Sea" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Old Elf and the Sea'</span></a>† - Vash'jr, @Krilari<br />
<a href="http://www.conquestofthehorde.com/Thread-TC-Wolf-Hunt" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'Wolf Hunt'</span></a>† - Duskwood, @C0rzilla<br />
<a href="http://www.conquestofthehorde.com/Thread-Defias-Brotherhood-Letters-from-Hunter" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Defias Brotherhood'</span></a>† - Elwynn Forest/Westfall, @Mathias<br />
<a href="http://www.conquestofthehorde.com/Thread-The-Far-Wolf-Path" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: line-through;" class="mycode_s">'The Far Wolf Path'</span></a>† - Northern Barrens, @DuskWolf<br />
<a href="http://www.conquestofthehorde.com/Thread-Battle-for-Tol-Barad" target="_blank" rel="noopener" class="mycode_url">'Battle for Tol Barad'</a> - Tol Barad, @Thoradin<br />
<br />
<br />
† <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">May only have coincidental connections to 'zone' storylines, might need to research up on them.</span></div></span><br />
<span style="color: #800000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align">PM me or post in the thread if you have a storyline, too!</div></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Decision Archive]]></title>
			<link>https://www.conquestofthehorde.com/thread-34877.html</link>
			<pubDate>Fri, 17 May 2013 19:10:53 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4242">Reigen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-34877.html</guid>
			<description><![CDATA[Below is a list of rulings that have been decided though GM discussions, PD discussions and profile rulings. This list will constantly be added to and changed as more things are brought up and policy changes. I made this archive because I know I myself grew very frustrated with trying to keep up with changing policies that were decided in a profile and left there, never to be brought up again until another profile attempted the same thing, or someone asked about it.<br />
<br />
So, here is the list in it's current form. Expect changes as things come up or change. If you oppose with something on here, I ask that you take it to the private discussion as to not clutter up this thread.<br />
<br />
I will also note, that while this is posted by me and was my idea to make, all the decisions were a team effort and should not be pinned on one person.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color">---------------------------------------------------------------------</span><br />
<span style="font-size: xx-large;" class="mycode_size">Archive</span></div>
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Entering an enemy Zone:</span></span><br />
<br />
Enemy zones are allowed to be accessed ICly and OOCly. IC entrance is allowed so long as there is a good explanation as to why the character is in that zone. OOC entrance is allowed so long as it is not disrupting RP in any way, shape or form. If a GM whispers a player about this, they should have a reason ready and not just made up spur of the moment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Fel Mutations:</span></span><br />
<br />
What is allowed with 'Fel Mutations' aren't really mutations at all, so much as they are signs of being exposed to toxic material. As a melee felsworn, one might get increased muscles, but this is due to training, not fel mutations. For everyone, signs of un-health would be allowed such as paler skin, dry lips, rings around the eyes and raw/red gums. Things like scales, claws and fangs are a no-go UNLESS a CMC is requested.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Can a Priest use both Holy and Shadow:</span></span><br />
<br />
In short, yes. A priest can use both shadow and holy magic and are not bound to one one the other, unless a shadow priest is in shadow form.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Speaking in alternative forms[Druid/Shaman]:</span></span><br />
<br />
Both druids and shamans can speak in their alternative forms.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Triggers in Profiles:</span></span><br />
<br />
If a profile requires a trigger warning, it should not be put up, even in a spoiler. Profiles should avoid at all cost mention of uncomfortable topics such as, but not limited too: Sexual abuse, incest, child abuse and other such things. If anything, just make extremely vague references that don't set off any warning bells. If a GM/FH feels if something is too much, please respect all requests to remove it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Dragonslayers:</span></span><br />
<br />
Dragon/Drake slaying is something rather serious. When it comes to making an event around slaying a drake or whelp, the GM team would like a heads up that this is going to go on so any ramifications to the slaying can be acted out. Slaying full-blown dragons require GM approval, not just a notification. Slaying any dragon/drake is highly dangerous, but killing anything beyond the black flight is very risky and can likely result in character death via angry dragons and their sworn.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Death Gates:</span></span><br />
<br />
Death gates cannot go anywhere but Acherus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Tormentors:</span></span><br />
<br />
Tormentors were a purely made up Prestige class and has no basis in lore, not even the RPG. As such, it is not a playable class and should not be used as one. The GM team is more than willing to work out a new variant with the current tormentors, just pop us a line in the PD so we can clear an idea or help you come up with one.<br />
<br />
Remember, as with all classes, a variant class cannot be 'X but harder/better/faster/stronger'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Blood Mages:</span></span><br />
<br />
There are three kinds of Blood Mages, only one of which is playable. The Blood Magi that would be allowed would be warlocks who specialize in using fire and banishing demons. They are on par with magisters with their political rank and would require a special profile unless a player wished to be an Ex-blood mage with no political ties. They are allowed to summon a Phoenix, however they may only use it during battle and it works much like a warlocks infernal. It comes in, fights and leaves after a period of time. They cannot be summoned as a companion or mount. Verdant spheres are also allowed.<br />
<br />
The types of blood magi that are not currently allowed are the ones like Kael'thas [Archmage Level with gravity bending powers] and the Bloodmages who actually use blood for their skills.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Cult of the Damned Potion:</span></span><br />
<br />
The potion that binds a persons forever to the cult was an RPG source of lore. It was decided that this ritual of drinking the potion and being perma-bound to the cult would not be enforced here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Spirit Walkers:</span></span><br />
<br />
Spirit walkers may only walk/channel with members of their own race. They can speak with and see spirits of other races, however.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mage conjuring/summoning:</span></span><br />
<br />
Mages do not posses the ability to conjure/summon up living animals. Conjuration is for portals, the two 'food/drink' summoning skills and the water elemental. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mind Control:</span></span><br />
<br />
Mind control requires the full consent of the other player because it can be used. Mind Control cannot be used to force a character to kill themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Knowing other Languages:</span></span><br />
<br />
A character may know more than one language so long as they are profiled with the ability and it makes sense. However this knowledge cannot be enforced on other players. If other players do not want to include a character in on a conversation that they cannot understand due to game language barriers, they do not have to.<br />
<br />
For example: A human knows thalassian and walks up to a group of blood elves speaking Thalassian. The player can request they start typing the [Thalassian] tag out so s/he can understand, however they do not have to do it if they do not want too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Unusual Heights and weights:</span></span><br />
<br />
Characters are only able to go above and below the 0.9 to 1.1 scale limit if they have an approved profile in which the height is explained. There must be a good reason as to why the character is so much larger/shorter than the average beyond 'because I want them to be'. Think about what the size would do to someone. How would being that large effect their ever day lives? How would being abnormally small hinder someone in combat? There's much more to it beyond 'lol I'm tiny/large'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Worgen Curse:</span></span><br />
<br />
The worgen curse can be given by either biting someone or allowing them to drink the worgen's blood. However, before someone is changed there is a couple things to note. First off is that it requires a character warning and a players full OOC consent. Second would be that it requires approval by two GMs in the private discussion. We do not want characters running around biting others just to change them for the sake of changing them, nor will we pass a change that's there for 'rule of cool'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Magical Stealth:</span></span><br />
<br />
Characters may use stealth/Camouflage as rogues/hunters, however it does not grant full invisibility. It does not grant the ability to hide in plain sight, but it greatly increases the chances of remaining undetected with extra effort is made to hide. In short, using magical stealth while in the middle of a path in front of your target is not going to help. Using stealth while stalking around the side, using trees and other clutter to hide will make you very hard to detect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Night Elf Worgen:</span></span><br />
<br />
Worgen who were once Night Elves are allowed, though there are a few restrictions. <a href="http://www.conquestofthehorde.com/Thread-Druids-of-the-Pack?pid=293666#pid293666" target="_blank" rel="noopener" class="mycode_url">See here for more details.</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Worgen Scent:</span></span><br />
<br />
Worgen may follow their nose to find someone, but only with that person's consent.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Espionage/Spying:</span></span><br />
<br />
No permission is required to watch an RP if the RP is taking place in a public location, but you must ask permission if the RP is isolated/private. If they so wish, the people who are being spied on may issue a Character Warning to the spy upon the spy's IC discovery. Any RPs that you simply do not wish to be overheard should be conducted in party chat or whispers.<br />
<br />
Note: this, as should be clear, applies to IC spying <span style="font-style: italic;" class="mycode_i">only.</span> Spying OOCly and then using that information ICly is metagaming, and definitely does not fall under this ruling.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half-Breeds:</span></span><br />
<br />
As of right now, Half-breeds be they NPC or PCs are not allowed.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Templars:</span></span><br />
<br />
Templars are not special profiles, nor do the have the glowing yellow eyes.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Power Level Equality in RP</span></span><br />
<br />
On CotH, it's been a policy since the abolishment of the Prestige System that "everyone's equal" in RP. It's an unwritten rule that's existed for a while, but it was about time we put it in writing to make it more clear: This rule means that the GM team will never enforce levels of power in RP between two individuals, but we will intervene if it becomes a problem between two players where one is claiming advantage over the other, unlawfully. We know and recognize that certain classes and characters have natural advantages against eachother in select situations and circumstances and we trust the players to use their own common sense and logic when determining the most likely and best possible outcome of a, for example, arena fight. <br />
<br />
Every class &amp; race have their own strengths and weaknesses but, in the end, they all have equal chances of besting one another as long as they can manipulate their circumstances in their own favor. Know your race and class and their limitations and be realistic, but don't wave your class title around as if it somehow gives you an automatic advantage; it doesn't. As long as you duke it out on a level playing field, everyone has equal chance of winning. Additionally, this rule is also enforced in Character Profiles in order to stamp out skills and abilities where people claim to be "more powerful" than the rest of their chosen class in any way because we don't want people to be able to point back to their profiles and use it to gain unfair advantage over someone else because "they got it approved".<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shadow Priests Expanded:</span></span><br />
<br />
1) Telepathy is permissable as an active spellcasting endeavour. The sending of a message is not a casual gesture and needs to be focused on, much like casting any other spell. You can't engage in casual conversation and at the same time speak with someone else over the mental channel. That won't fly. It is encouraged that you emote clearly prior to sending a missive of any kind. Recipients are encouraged to react appropriately, and can ignore these messages. Only Shadow Priests can send messages, but cannot receive a response unless conversing with another Shadow Priest who sends messages back in the same fashion.<br />
<br />
2) Mind Vision and Mind Control require permission prior to execution, and the recipients are very likely to be acutely aware of the invasion taking place. They can be resisted.<br />
<br />
3) Mind Reading is only possible if you maintain physical or eye contact (at armslength) with the person whose mind you are trying to read, and you can only access the surface levels of their minds. To access any deeper than that, you need the recipient to cooperate with you and bring things to the surface for you to access. This, too, is an active spellcasting effort.<br />
<br />
4) Any and all of these spells require the recipient's OOC consent. Lack of consent will result in the spells simply failing, or the character's mental resistance overpowering your spellcasting efforts.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dragonslaying in profiles:</span></span><br />
<br />
Dragon slaying in a profile requires a GMs approval of the slaying section. Once a GM has posted the okay in the profile, quoting the section, the profile can be addressed by the forum helpers.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spellbreakers:</span></span><br />
<br />
Spellbreakers are special profiles if they still maintain their rank and status officially. Spellbreakers that no longer have their rank or influence [retired for example] are normal profiles.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Worgen Children:</span></span><br />
<br />
Recently we have been asked by a number of people to discuss and make a decision on if worgen can or can not have children and how those children would even work. This discussion has been in progress for a while, however Blizzard beat us to the punch. After more discussion with the team, our stance was decided to go with what Blizzard has stated as lore.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>The Chadster @killermonkey78: Can worgen reproduce naturally or only through a bite or blood? Would their child be a worgen or normal?<br />
<br />
CDev Response: The worgen curse is exactly that: a curse. Its origins are rooted in the druidic "pack form" that was later altered by the Scythe of Elune. The end result is the worgen we see today, beings that can transmit their affliction to others via a single bite.<br />
<br />
In theory, if two worgen were to mate and produce an offspring, that offspring would not be a worgen. The child would merely possess the genetic material of his or her parents, like any other child sans the curse.</blockquote>
<br />
This means that yes, worgen can have children. However the children will not be worgen and will be human.<br />
<br />
<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Priestesses of the Moon:</span></span><br />
<br />
After a recent revision PotM are now Special Profiles. Their base class has been solidified to be hunter and because of such they are allowed to profiled with a healing spell under the Skills and Abilities section.<br />
<br />
<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CMCs and Immunity:</span></span><br />
<br />
We have had CMCs in the past and present that are immune to certain means of combat, however this is not fair to current combat rules of everyone having an equal chance against everyone else unless they willingly make themselves weaker. As a result, CMCs cannot be immune to anything and instead may have resistances against things. They can still get hit by what they are resistant too, and should emote in a way that makes sense for it, and dodges can be explained as the resistance preventing the hit form landing. <br />
<br />
An example could be an elemental getting hit on their armor section or bracers [depending on what they are] on a successful hit and the sword passing though their body harmlessly on a fail roll.<br />
<br />
<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Magical Artifacts:</span></span><br />
<br />
Magical artifacts require PD approval. Be sure to list out clearly what these items do, vague is not good!<br />
<br />
<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Accidental Magic and Self Teaching:</span></span><br />
<br />
Magic is something that cannot happen on accident. A character cannot just one day wake up, hiccup and accidentally burn a village down due to a sudden magic affinity. They have to be taught in some form, or have the means to teach themselves. In order for a spell to happen, a person must want it to happen. Magic is not an easy art to learn and most will not grasp the concept at a younger age, nor will most train a child to be a mage due to the risks that can come from it. Teaching yourself magic is akin to teaching yourself a new language with no translations, or learning calculus without knowing basic addition.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Special Profile Test-Run</span></span><br />
<br />
Players are permitted to roleplay their Special Profile character prior to profile approval provided they follow a few select steps and ask GM permission before they begin roleplaying. Details can be found <a href="http://www.conquestofthehorde.com/Thread-New-Special-Profile-Test-Runs" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></description>
			<content:encoded><![CDATA[Below is a list of rulings that have been decided though GM discussions, PD discussions and profile rulings. This list will constantly be added to and changed as more things are brought up and policy changes. I made this archive because I know I myself grew very frustrated with trying to keep up with changing policies that were decided in a profile and left there, never to be brought up again until another profile attempted the same thing, or someone asked about it.<br />
<br />
So, here is the list in it's current form. Expect changes as things come up or change. If you oppose with something on here, I ask that you take it to the private discussion as to not clutter up this thread.<br />
<br />
I will also note, that while this is posted by me and was my idea to make, all the decisions were a team effort and should not be pinned on one person.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color">---------------------------------------------------------------------</span><br />
<span style="font-size: xx-large;" class="mycode_size">Archive</span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color">---------------------------------------------------------------------</span></div>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Entering an enemy Zone:</span></span><br />
<br />
Enemy zones are allowed to be accessed ICly and OOCly. IC entrance is allowed so long as there is a good explanation as to why the character is in that zone. OOC entrance is allowed so long as it is not disrupting RP in any way, shape or form. If a GM whispers a player about this, they should have a reason ready and not just made up spur of the moment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Fel Mutations:</span></span><br />
<br />
What is allowed with 'Fel Mutations' aren't really mutations at all, so much as they are signs of being exposed to toxic material. As a melee felsworn, one might get increased muscles, but this is due to training, not fel mutations. For everyone, signs of un-health would be allowed such as paler skin, dry lips, rings around the eyes and raw/red gums. Things like scales, claws and fangs are a no-go UNLESS a CMC is requested.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Can a Priest use both Holy and Shadow:</span></span><br />
<br />
In short, yes. A priest can use both shadow and holy magic and are not bound to one one the other, unless a shadow priest is in shadow form.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Speaking in alternative forms[Druid/Shaman]:</span></span><br />
<br />
Both druids and shamans can speak in their alternative forms.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Triggers in Profiles:</span></span><br />
<br />
If a profile requires a trigger warning, it should not be put up, even in a spoiler. Profiles should avoid at all cost mention of uncomfortable topics such as, but not limited too: Sexual abuse, incest, child abuse and other such things. If anything, just make extremely vague references that don't set off any warning bells. If a GM/FH feels if something is too much, please respect all requests to remove it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Dragonslayers:</span></span><br />
<br />
Dragon/Drake slaying is something rather serious. When it comes to making an event around slaying a drake or whelp, the GM team would like a heads up that this is going to go on so any ramifications to the slaying can be acted out. Slaying full-blown dragons require GM approval, not just a notification. Slaying any dragon/drake is highly dangerous, but killing anything beyond the black flight is very risky and can likely result in character death via angry dragons and their sworn.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Death Gates:</span></span><br />
<br />
Death gates cannot go anywhere but Acherus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Tormentors:</span></span><br />
<br />
Tormentors were a purely made up Prestige class and has no basis in lore, not even the RPG. As such, it is not a playable class and should not be used as one. The GM team is more than willing to work out a new variant with the current tormentors, just pop us a line in the PD so we can clear an idea or help you come up with one.<br />
<br />
Remember, as with all classes, a variant class cannot be 'X but harder/better/faster/stronger'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Blood Mages:</span></span><br />
<br />
There are three kinds of Blood Mages, only one of which is playable. The Blood Magi that would be allowed would be warlocks who specialize in using fire and banishing demons. They are on par with magisters with their political rank and would require a special profile unless a player wished to be an Ex-blood mage with no political ties. They are allowed to summon a Phoenix, however they may only use it during battle and it works much like a warlocks infernal. It comes in, fights and leaves after a period of time. They cannot be summoned as a companion or mount. Verdant spheres are also allowed.<br />
<br />
The types of blood magi that are not currently allowed are the ones like Kael'thas [Archmage Level with gravity bending powers] and the Bloodmages who actually use blood for their skills.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Cult of the Damned Potion:</span></span><br />
<br />
The potion that binds a persons forever to the cult was an RPG source of lore. It was decided that this ritual of drinking the potion and being perma-bound to the cult would not be enforced here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Spirit Walkers:</span></span><br />
<br />
Spirit walkers may only walk/channel with members of their own race. They can speak with and see spirits of other races, however.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mage conjuring/summoning:</span></span><br />
<br />
Mages do not posses the ability to conjure/summon up living animals. Conjuration is for portals, the two 'food/drink' summoning skills and the water elemental. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mind Control:</span></span><br />
<br />
Mind control requires the full consent of the other player because it can be used. Mind Control cannot be used to force a character to kill themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Knowing other Languages:</span></span><br />
<br />
A character may know more than one language so long as they are profiled with the ability and it makes sense. However this knowledge cannot be enforced on other players. If other players do not want to include a character in on a conversation that they cannot understand due to game language barriers, they do not have to.<br />
<br />
For example: A human knows thalassian and walks up to a group of blood elves speaking Thalassian. The player can request they start typing the [Thalassian] tag out so s/he can understand, however they do not have to do it if they do not want too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Unusual Heights and weights:</span></span><br />
<br />
Characters are only able to go above and below the 0.9 to 1.1 scale limit if they have an approved profile in which the height is explained. There must be a good reason as to why the character is so much larger/shorter than the average beyond 'because I want them to be'. Think about what the size would do to someone. How would being that large effect their ever day lives? How would being abnormally small hinder someone in combat? There's much more to it beyond 'lol I'm tiny/large'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Worgen Curse:</span></span><br />
<br />
The worgen curse can be given by either biting someone or allowing them to drink the worgen's blood. However, before someone is changed there is a couple things to note. First off is that it requires a character warning and a players full OOC consent. Second would be that it requires approval by two GMs in the private discussion. We do not want characters running around biting others just to change them for the sake of changing them, nor will we pass a change that's there for 'rule of cool'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Magical Stealth:</span></span><br />
<br />
Characters may use stealth/Camouflage as rogues/hunters, however it does not grant full invisibility. It does not grant the ability to hide in plain sight, but it greatly increases the chances of remaining undetected with extra effort is made to hide. In short, using magical stealth while in the middle of a path in front of your target is not going to help. Using stealth while stalking around the side, using trees and other clutter to hide will make you very hard to detect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Night Elf Worgen:</span></span><br />
<br />
Worgen who were once Night Elves are allowed, though there are a few restrictions. <a href="http://www.conquestofthehorde.com/Thread-Druids-of-the-Pack?pid=293666#pid293666" target="_blank" rel="noopener" class="mycode_url">See here for more details.</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Worgen Scent:</span></span><br />
<br />
Worgen may follow their nose to find someone, but only with that person's consent.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Espionage/Spying:</span></span><br />
<br />
No permission is required to watch an RP if the RP is taking place in a public location, but you must ask permission if the RP is isolated/private. If they so wish, the people who are being spied on may issue a Character Warning to the spy upon the spy's IC discovery. Any RPs that you simply do not wish to be overheard should be conducted in party chat or whispers.<br />
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Note: this, as should be clear, applies to IC spying <span style="font-style: italic;" class="mycode_i">only.</span> Spying OOCly and then using that information ICly is metagaming, and definitely does not fall under this ruling.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half-Breeds:</span></span><br />
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As of right now, Half-breeds be they NPC or PCs are not allowed.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Templars:</span></span><br />
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Templars are not special profiles, nor do the have the glowing yellow eyes.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Power Level Equality in RP</span></span><br />
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On CotH, it's been a policy since the abolishment of the Prestige System that "everyone's equal" in RP. It's an unwritten rule that's existed for a while, but it was about time we put it in writing to make it more clear: This rule means that the GM team will never enforce levels of power in RP between two individuals, but we will intervene if it becomes a problem between two players where one is claiming advantage over the other, unlawfully. We know and recognize that certain classes and characters have natural advantages against eachother in select situations and circumstances and we trust the players to use their own common sense and logic when determining the most likely and best possible outcome of a, for example, arena fight. <br />
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Every class &amp; race have their own strengths and weaknesses but, in the end, they all have equal chances of besting one another as long as they can manipulate their circumstances in their own favor. Know your race and class and their limitations and be realistic, but don't wave your class title around as if it somehow gives you an automatic advantage; it doesn't. As long as you duke it out on a level playing field, everyone has equal chance of winning. Additionally, this rule is also enforced in Character Profiles in order to stamp out skills and abilities where people claim to be "more powerful" than the rest of their chosen class in any way because we don't want people to be able to point back to their profiles and use it to gain unfair advantage over someone else because "they got it approved".<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shadow Priests Expanded:</span></span><br />
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1) Telepathy is permissable as an active spellcasting endeavour. The sending of a message is not a casual gesture and needs to be focused on, much like casting any other spell. You can't engage in casual conversation and at the same time speak with someone else over the mental channel. That won't fly. It is encouraged that you emote clearly prior to sending a missive of any kind. Recipients are encouraged to react appropriately, and can ignore these messages. Only Shadow Priests can send messages, but cannot receive a response unless conversing with another Shadow Priest who sends messages back in the same fashion.<br />
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2) Mind Vision and Mind Control require permission prior to execution, and the recipients are very likely to be acutely aware of the invasion taking place. They can be resisted.<br />
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3) Mind Reading is only possible if you maintain physical or eye contact (at armslength) with the person whose mind you are trying to read, and you can only access the surface levels of their minds. To access any deeper than that, you need the recipient to cooperate with you and bring things to the surface for you to access. This, too, is an active spellcasting effort.<br />
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4) Any and all of these spells require the recipient's OOC consent. Lack of consent will result in the spells simply failing, or the character's mental resistance overpowering your spellcasting efforts.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dragonslaying in profiles:</span></span><br />
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Dragon slaying in a profile requires a GMs approval of the slaying section. Once a GM has posted the okay in the profile, quoting the section, the profile can be addressed by the forum helpers.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spellbreakers:</span></span><br />
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Spellbreakers are special profiles if they still maintain their rank and status officially. Spellbreakers that no longer have their rank or influence [retired for example] are normal profiles.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Worgen Children:</span></span><br />
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Recently we have been asked by a number of people to discuss and make a decision on if worgen can or can not have children and how those children would even work. This discussion has been in progress for a while, however Blizzard beat us to the punch. After more discussion with the team, our stance was decided to go with what Blizzard has stated as lore.<br />
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<blockquote class="mycode_quote"><cite>Quote:</cite>The Chadster @killermonkey78: Can worgen reproduce naturally or only through a bite or blood? Would their child be a worgen or normal?<br />
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CDev Response: The worgen curse is exactly that: a curse. Its origins are rooted in the druidic "pack form" that was later altered by the Scythe of Elune. The end result is the worgen we see today, beings that can transmit their affliction to others via a single bite.<br />
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In theory, if two worgen were to mate and produce an offspring, that offspring would not be a worgen. The child would merely possess the genetic material of his or her parents, like any other child sans the curse.</blockquote>
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This means that yes, worgen can have children. However the children will not be worgen and will be human.<br />
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<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Priestesses of the Moon:</span></span><br />
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After a recent revision PotM are now Special Profiles. Their base class has been solidified to be hunter and because of such they are allowed to profiled with a healing spell under the Skills and Abilities section.<br />
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<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CMCs and Immunity:</span></span><br />
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We have had CMCs in the past and present that are immune to certain means of combat, however this is not fair to current combat rules of everyone having an equal chance against everyone else unless they willingly make themselves weaker. As a result, CMCs cannot be immune to anything and instead may have resistances against things. They can still get hit by what they are resistant too, and should emote in a way that makes sense for it, and dodges can be explained as the resistance preventing the hit form landing. <br />
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An example could be an elemental getting hit on their armor section or bracers [depending on what they are] on a successful hit and the sword passing though their body harmlessly on a fail roll.<br />
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<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Magical Artifacts:</span></span><br />
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Magical artifacts require PD approval. Be sure to list out clearly what these items do, vague is not good!<br />
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<span style="font-size: Large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Accidental Magic and Self Teaching:</span></span><br />
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Magic is something that cannot happen on accident. A character cannot just one day wake up, hiccup and accidentally burn a village down due to a sudden magic affinity. They have to be taught in some form, or have the means to teach themselves. In order for a spell to happen, a person must want it to happen. Magic is not an easy art to learn and most will not grasp the concept at a younger age, nor will most train a child to be a mage due to the risks that can come from it. Teaching yourself magic is akin to teaching yourself a new language with no translations, or learning calculus without knowing basic addition.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Special Profile Test-Run</span></span><br />
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Players are permitted to roleplay their Special Profile character prior to profile approval provided they follow a few select steps and ask GM permission before they begin roleplaying. Details can be found <a href="http://www.conquestofthehorde.com/Thread-New-Special-Profile-Test-Runs" target="_blank" rel="noopener" class="mycode_url">here</a>.]]></content:encoded>
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