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		<title><![CDATA[Conquest of the Horde - Custom Lore Submissions]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Thu, 30 Apr 2026 09:05:25 +0000</pubDate>
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			<title><![CDATA[Lore Additions: Wretched]]></title>
			<link>https://www.conquestofthehorde.com/thread-38861.html</link>
			<pubDate>Sun, 23 Nov 2014 18:35:35 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5774">SachikoMaeda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38861.html</guid>
			<description><![CDATA[I shall try my hand at composing some custom lore for us here. I'll expand on Wretched as a whole, lay out things that are not covered in Blizzard lore, and dig around with some research to find out what little there is in lore.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Actual Lore Behind Wretched</span><ul class="mycode_list"><li>There are a few named Wretched. Aldaron the Reckless, Felendren the Banished, and Thaelis the Hungerer. Before his defeat, Kael'thas Sunstrider had turned Wretched.<br />
</li>
<li>They are the result of either a High Elf or a Blood Elf caving in to their magic addiction. Overindulgence can cause an Elf to turn Wretched.<br />
</li>
<li>"<span style="font-style: italic;" class="mycode_i">Felblood Initiates use the wretched model when emaciated, indicating a connection between the two.</span>"- Wowpedia page on Wretched.<br />
</li>
<li>"<span style="font-style: italic;" class="mycode_i">The Wretched are considered to be little more than lowly parasites to blood elven society, and serve as a reminder of the dangers of allowing their magical addiciton to control them.</span>"- Wowpedia page on Wretched.<br />
</li>
</ul>
<br />
There's a nice section for <a href="http://wowpedia.org/Wretched#Wretched_speculation" target="_blank" rel="noopener" class="mycode_url">speculation on Wretched on Wowpedia</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom Lore Proposals</span><ul class="mycode_list"><li>Wretched clearly work in gangs. This seems to give them an advantage when ambushing travelers or raiding a location for artifacts or magic sources to fuel their addiction.<br />
</li>
<li>They are shells of who they once were. Who they were before does not matter. Only more magic. Because of this, the longer they are in a Wretched state, the easier it is for them to forget who they were.<br />
</li>
<li>A cure for the Wretched would more than likely have to be handled like once would treat an addict. Extensive therapy would be required. Other methods may be developed in character by players. An event chain for Blood Elves and Forsaken, for example, could be a joint effort to find a more effective cure.<br />
</li>
<li>They will never gain back their original appearance just like a Blood Elf cannot go back to having blue eyes.<br />
</li>
<li>Those who were once Wretched will never be fully welcomed back into Silvermoon. They would be subject to extreme prejudice.<br />
</li>
<li>If pulled into the Blood Elven army or any army of the Horde, they would more than likely be front-line "meat shields".<br />
</li>
<li>Wretched are neither Blood Elf or High Elf. They are their own race that is viewed as lesser.<br />
</li>
<li>A "town" for the Wretched that are cured could be placed in the Ghostlands. Here they can attempt to gain redemption in their society by reclaiming the Ghostlands and clearing the remaining Scourge or Trolls.<br />
</li>
<li>Cured Wretched will more than likely try to cure other Wretched to increase their numbers.<br />
</li>
<li>Alone, a Wretched is likely to fall back into their addiction. To avoid this, they usually stay around those who know how to control it or with other Wretched for some form of support.<br />
</li>
<li>Wretched can hold no position of power within Blood Elf society. They can, however, hold power within their own established towns. These positions are not acknowledged in Silvermoon.<br />
</li>
<li>Wretched may have more support from the Forsaken than they do the Blood Elves out of sympathy. If this is to be true, then a small colony of Wretched may locate themselves in the Undercity to research a more effective cure.<br />
</li>
<li>Wretched in Alliance territories are exceedingly rare.<br />
</li>
<li>If a Wretched is murdered, Silvermoon officials will not care. Only other Wretched and Wretched sympathizers will.<br />
</li>
<li>Wretched "society" is rather disorganized with no official leader. Leaders of towns or colonies may be player characters. A town may consist of around 20 Wretched, a colony being only about five Wretched.<br />
</li>
<li>They are not patient and are prone to violent outbursts.<br />
</li>
<li>A cured Wretched is not cured of the same addiction a Blood Elf or High Elf has to magic. They have regained access to the Sunwell.<br />
</li>
<li>Views on mages and warlocks vary on town to town. They'll more than likely be more lenient with it if they have a non-Wretched with them that uses magic.<br />
</li>
<li>Cured Wretched do not call themselves Wretched, rather they refer to themselves as Redeemed.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[I shall try my hand at composing some custom lore for us here. I'll expand on Wretched as a whole, lay out things that are not covered in Blizzard lore, and dig around with some research to find out what little there is in lore.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Actual Lore Behind Wretched</span><ul class="mycode_list"><li>There are a few named Wretched. Aldaron the Reckless, Felendren the Banished, and Thaelis the Hungerer. Before his defeat, Kael'thas Sunstrider had turned Wretched.<br />
</li>
<li>They are the result of either a High Elf or a Blood Elf caving in to their magic addiction. Overindulgence can cause an Elf to turn Wretched.<br />
</li>
<li>"<span style="font-style: italic;" class="mycode_i">Felblood Initiates use the wretched model when emaciated, indicating a connection between the two.</span>"- Wowpedia page on Wretched.<br />
</li>
<li>"<span style="font-style: italic;" class="mycode_i">The Wretched are considered to be little more than lowly parasites to blood elven society, and serve as a reminder of the dangers of allowing their magical addiciton to control them.</span>"- Wowpedia page on Wretched.<br />
</li>
</ul>
<br />
There's a nice section for <a href="http://wowpedia.org/Wretched#Wretched_speculation" target="_blank" rel="noopener" class="mycode_url">speculation on Wretched on Wowpedia</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom Lore Proposals</span><ul class="mycode_list"><li>Wretched clearly work in gangs. This seems to give them an advantage when ambushing travelers or raiding a location for artifacts or magic sources to fuel their addiction.<br />
</li>
<li>They are shells of who they once were. Who they were before does not matter. Only more magic. Because of this, the longer they are in a Wretched state, the easier it is for them to forget who they were.<br />
</li>
<li>A cure for the Wretched would more than likely have to be handled like once would treat an addict. Extensive therapy would be required. Other methods may be developed in character by players. An event chain for Blood Elves and Forsaken, for example, could be a joint effort to find a more effective cure.<br />
</li>
<li>They will never gain back their original appearance just like a Blood Elf cannot go back to having blue eyes.<br />
</li>
<li>Those who were once Wretched will never be fully welcomed back into Silvermoon. They would be subject to extreme prejudice.<br />
</li>
<li>If pulled into the Blood Elven army or any army of the Horde, they would more than likely be front-line "meat shields".<br />
</li>
<li>Wretched are neither Blood Elf or High Elf. They are their own race that is viewed as lesser.<br />
</li>
<li>A "town" for the Wretched that are cured could be placed in the Ghostlands. Here they can attempt to gain redemption in their society by reclaiming the Ghostlands and clearing the remaining Scourge or Trolls.<br />
</li>
<li>Cured Wretched will more than likely try to cure other Wretched to increase their numbers.<br />
</li>
<li>Alone, a Wretched is likely to fall back into their addiction. To avoid this, they usually stay around those who know how to control it or with other Wretched for some form of support.<br />
</li>
<li>Wretched can hold no position of power within Blood Elf society. They can, however, hold power within their own established towns. These positions are not acknowledged in Silvermoon.<br />
</li>
<li>Wretched may have more support from the Forsaken than they do the Blood Elves out of sympathy. If this is to be true, then a small colony of Wretched may locate themselves in the Undercity to research a more effective cure.<br />
</li>
<li>Wretched in Alliance territories are exceedingly rare.<br />
</li>
<li>If a Wretched is murdered, Silvermoon officials will not care. Only other Wretched and Wretched sympathizers will.<br />
</li>
<li>Wretched "society" is rather disorganized with no official leader. Leaders of towns or colonies may be player characters. A town may consist of around 20 Wretched, a colony being only about five Wretched.<br />
</li>
<li>They are not patient and are prone to violent outbursts.<br />
</li>
<li>A cured Wretched is not cured of the same addiction a Blood Elf or High Elf has to magic. They have regained access to the Sunwell.<br />
</li>
<li>Views on mages and warlocks vary on town to town. They'll more than likely be more lenient with it if they have a non-Wretched with them that uses magic.<br />
</li>
<li>Cured Wretched do not call themselves Wretched, rather they refer to themselves as Redeemed.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Posting Rules [READ]]]></title>
			<link>https://www.conquestofthehorde.com/thread-38486.html</link>
			<pubDate>Thu, 04 Sep 2014 12:27:35 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38486.html</guid>
			<description><![CDATA[There really aren't many posting rules for this one. But, here goes:<br />
<br />
<ol type="1" class="mycode_list"><li>Only staff may comment on threads in this forum. Any and all community feedback should be kept to <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Ideas" target="_blank" rel="noopener" class="mycode_url">this subforum</a>.<br />
</li>
<li>Like mentioned in "Information and Disclaimer", the staff reserves the right to veto/deny any concept or idea for any reason. Reason will always be provided.<br />
</li>
<li>Threads that are posted directly into the Submission forum and don't go through discussion and review in the Workshop subforum are subject to relocation. Custom Lore is a big deal on the server, and the community deserves to be able to give feedback before the idea goes up for staff review.<br />
</li>
<li>Proposals that obviously aim to spotlight the author's own characters will not be positively considered.<br />
</li>
<li>These rules are subject to change. The custom lore submissions are in an experimental stage at this point, so we'll see how this works out!</li>
</ol>
]]></description>
			<content:encoded><![CDATA[There really aren't many posting rules for this one. But, here goes:<br />
<br />
<ol type="1" class="mycode_list"><li>Only staff may comment on threads in this forum. Any and all community feedback should be kept to <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Ideas" target="_blank" rel="noopener" class="mycode_url">this subforum</a>.<br />
</li>
<li>Like mentioned in "Information and Disclaimer", the staff reserves the right to veto/deny any concept or idea for any reason. Reason will always be provided.<br />
</li>
<li>Threads that are posted directly into the Submission forum and don't go through discussion and review in the Workshop subforum are subject to relocation. Custom Lore is a big deal on the server, and the community deserves to be able to give feedback before the idea goes up for staff review.<br />
</li>
<li>Proposals that obviously aim to spotlight the author's own characters will not be positively considered.<br />
</li>
<li>These rules are subject to change. The custom lore submissions are in an experimental stage at this point, so we'll see how this works out!</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Information and Disclaimer]]></title>
			<link>https://www.conquestofthehorde.com/thread-38485.html</link>
			<pubDate>Thu, 04 Sep 2014 12:18:22 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38485.html</guid>
			<description><![CDATA[In this forum you are free to post your completed custom lore proposals. They'll then be reviewed by the server staff, who will determine if the addition or change is possible at this time.<br />
<br />
Proposals that are embraced by the server staff are going to be moved into "<span style="font-weight: bold;" class="mycode_b">Completed</span>" and await implementation or processing, depending on the nature of the proposal.<br />
<br />
Proposals that are not embraced by the server staff for whatever reason are going to be moved into "<span style="font-weight: bold;" class="mycode_b">Denied/Abandoned</span>", along with any proposals that the author decide to drop or the author simply goes inactive.<br />
<br />
If something is moved into Denied/Abandoned, you can always pick up the discussion again or another player can offer a similar proposal for the same thing. It being denied once doesn't mean the concept or idea is unavailable, so feel free to screen the Denied/Abandoned threads for topics to revisit but pay attention to the reasons it got denied in the first place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">The server staff reserves the right to veto and deny any concept or proposal</span></span>, but the reason for denial will always be clearly and openly stated and presented.]]></description>
			<content:encoded><![CDATA[In this forum you are free to post your completed custom lore proposals. They'll then be reviewed by the server staff, who will determine if the addition or change is possible at this time.<br />
<br />
Proposals that are embraced by the server staff are going to be moved into "<span style="font-weight: bold;" class="mycode_b">Completed</span>" and await implementation or processing, depending on the nature of the proposal.<br />
<br />
Proposals that are not embraced by the server staff for whatever reason are going to be moved into "<span style="font-weight: bold;" class="mycode_b">Denied/Abandoned</span>", along with any proposals that the author decide to drop or the author simply goes inactive.<br />
<br />
If something is moved into Denied/Abandoned, you can always pick up the discussion again or another player can offer a similar proposal for the same thing. It being denied once doesn't mean the concept or idea is unavailable, so feel free to screen the Denied/Abandoned threads for topics to revisit but pay attention to the reasons it got denied in the first place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">The server staff reserves the right to veto and deny any concept or proposal</span></span>, but the reason for denial will always be clearly and openly stated and presented.]]></content:encoded>
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