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		<title><![CDATA[Conquest of the Horde - Mathias's Blog]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Sun, 05 Apr 2026 19:10:21 +0000</pubDate>
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			<title><![CDATA[Mathias Mumbles: Lok'tar Ogar(Horde Custom Locations)]]></title>
			<link>https://www.conquestofthehorde.com/thread-38652.html</link>
			<pubDate>Thu, 02 Oct 2014 11:23:37 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5271">Mathias</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38652.html</guid>
			<description><![CDATA[I swore a year ago I wouldn't get a blog, yet here I am. I'm sorry, past self.<br />
<br />
Last night, I released Liam's Rest, a build project that I wasted a few months on because I would sometimes get lazy and abandon it for awhile. Anyone that has been there, I hope you enjoy it so far. However, there is a problem. We have an Alliance Noble Estate and we have Liam's Rest. Two Alliance locations that use the patch, but no Horde locations. Well, I made a promise to Kretol that I would build a Horde location in the future and, just to note, I am not saying I'm going to get started on building immediately. I do have my own life and my own work that prevents me from RPing, and I'm not about to risk bad grades for the WORST FACTION EVER.<br />
<br />
With that in mind, I thought I would get opinions from the community. Do not suggest anything for the blood elves or the Forsaken. This location should lean more towards Old Horde/Orcs, which the goblins totally count as because Warcraft 2. Anywhere, here are some sort and simple ideas that I gathered, but do want to hear what the community would want.<br />
<br />
1) A location fitting for shamans, perhaps a place where they all gathered at to communicate with the elements/ancestors, and that has seen a sort of population boom of refugees since some people don't want to live in Garrosh's Orgrimmar. It would use old Horde designs, so no towers of black metal and spikes. I'd say the place would be like a school, but not sure if a singular location for shamans works well for a school, unless they're kids learning from wise old shamans.<br />
<br />
2) Garrosh's Reach. A camp for training new recruits how to survive against Night Elves in their own forest. Some metal and spikes, but not built on it. It's safe behind Horde lines and is there to help orcs understand how to survive Ashenvale (so long as we ignore some of the books that make it sound like orcs know Ashenvale better than the Kaldorei do).<br />
<br />
3) Goblin Operations. "Resources exist to be consumed, and consumed they shall be!" exclaimed the mogul of a prominent Bilgewater corporation, who unveiled plans for fueling the Horde warmachine and turning the land into "very nice vacation spots". This would also be a research center and general resource gathering operation center for goblins. Cut down trees, test out experimental equipment, try to study and (fail to) utilize technologies that will DEFINITELY work this time, I swear, don't cut funding.<br />
<br />
That's all I got. Opinions welcome.]]></description>
			<content:encoded><![CDATA[I swore a year ago I wouldn't get a blog, yet here I am. I'm sorry, past self.<br />
<br />
Last night, I released Liam's Rest, a build project that I wasted a few months on because I would sometimes get lazy and abandon it for awhile. Anyone that has been there, I hope you enjoy it so far. However, there is a problem. We have an Alliance Noble Estate and we have Liam's Rest. Two Alliance locations that use the patch, but no Horde locations. Well, I made a promise to Kretol that I would build a Horde location in the future and, just to note, I am not saying I'm going to get started on building immediately. I do have my own life and my own work that prevents me from RPing, and I'm not about to risk bad grades for the WORST FACTION EVER.<br />
<br />
With that in mind, I thought I would get opinions from the community. Do not suggest anything for the blood elves or the Forsaken. This location should lean more towards Old Horde/Orcs, which the goblins totally count as because Warcraft 2. Anywhere, here are some sort and simple ideas that I gathered, but do want to hear what the community would want.<br />
<br />
1) A location fitting for shamans, perhaps a place where they all gathered at to communicate with the elements/ancestors, and that has seen a sort of population boom of refugees since some people don't want to live in Garrosh's Orgrimmar. It would use old Horde designs, so no towers of black metal and spikes. I'd say the place would be like a school, but not sure if a singular location for shamans works well for a school, unless they're kids learning from wise old shamans.<br />
<br />
2) Garrosh's Reach. A camp for training new recruits how to survive against Night Elves in their own forest. Some metal and spikes, but not built on it. It's safe behind Horde lines and is there to help orcs understand how to survive Ashenvale (so long as we ignore some of the books that make it sound like orcs know Ashenvale better than the Kaldorei do).<br />
<br />
3) Goblin Operations. "Resources exist to be consumed, and consumed they shall be!" exclaimed the mogul of a prominent Bilgewater corporation, who unveiled plans for fueling the Horde warmachine and turning the land into "very nice vacation spots". This would also be a research center and general resource gathering operation center for goblins. Cut down trees, test out experimental equipment, try to study and (fail to) utilize technologies that will DEFINITELY work this time, I swear, don't cut funding.<br />
<br />
That's all I got. Opinions welcome.]]></content:encoded>
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			<title><![CDATA[Liam's Rest]]></title>
			<link>https://www.conquestofthehorde.com/thread-38646.html</link>
			<pubDate>Wed, 01 Oct 2014 21:24:00 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5271">Mathias</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38646.html</guid>
			<description><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">Also called "Mathias Mutters: Taking forever to release things"</div></div></div>
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/aGELZ20.jpg" loading="lazy"  alt="[Image: aGELZ20.jpg]" class="mycode_img" /></div></div></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Liam's Rest</span></span></div>
<br />
A small island located close to the city of Stormwind, the island was once owned by House Kesel, a small noble family that unfortunately never grew more powerful despite the many years as part of the House of Nobles due to bad luck. The island, formerly known as Kesel's Reach (or Kesel's Folly, as the head of the House paid too much for it without checking if it would be worth more), was a drain to the coffers of House Kesel, and so they wished to remove themselves from the burden as quick as possible. Hearing of the Gilneans rejoining the Alliance and having lost their home on Gilneas, House Kesel saw what seemed like a way to help themselves gain allies and get rid of the awful island. It was given to the Gilneans as a gift, with House Kesel offering a few of their dedicated builders to make the place seem more like home. Of course, House Kesel seems to be cursed to never find fortune, and the Gilneans (and Stormwind builders) on the island soon found profit on the island through mining, and the Harvest Witches made the once useless rock green with life (and crops). Fortunately for House Kesel, the Gilneans quickly made a trade alliance when them so that the house and the refugees could profit, as the Gilneans wanted to thank their new friends in House Kesel. Many months of construction and work later, the island now looks like a little Gilneas, and serves as a home for those homesick for their land and not wanting to living in Darnassus.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Where is this place?</span></span></span></div>
<br />
Liam's Rest is a village located on an island formerly known as Kesel's Reach close to Stormwind City, where it can be reached via a short boat ride from Stormwind Harbor. Ships frequently move to and from Stormwind and Liam's Rest thanks to a healthy trade relationship. Do not worry about paying for passage if you're a citizen of Gilneas, as the island will cover the cost for you so that you can "come home". For the smart (and OOC) traveler, there is always the OOC Portal. Just click on the portal and go to RP Locations and you'll want the first option that says RP locations requiting GOB patch.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Will I need the custom patch?</span></span></span></div>
<br />
Many Gilneas objects cannot be spawned without the custom patch. As the island has unique Gilneas spawns like houses, flags, and fountains, the custom patch is required to visit the island, meaning those with a Mac are, unfortunately, out of luck. I apologize, but you Mac-using Gilneans cannot return home just yet.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">What does this place offer me?</span></span></span></div>
<br />
The village of Liam's Rest is small, but there are plenty of homes for one to use, all of them in the Gilneas style. For Gilneas/Worgen players, it's a little slice of home, without having to visit the Ruins of Gilneas to get a taste of it. There is also an inn and tents for use if you're visiting or just a refugee not lucky enough to own a home just yet. There's a small training ground on the western/north-western end of the island if you wish to train your sword-arm or fire a (provided) rifle at a target. There are human-ish dummies there that have been enchanted to withstand magical attacks, for mages that need to practice their spells. Please use those, as the Gilnean who built the training ground is quite pleased by his work. There is also a memorial by the stables with the names of those who did not receive a cure for their savage mind and those lost in the war against the Forsaken. If you don't see the name of a relative or friend that was lost in the war, please inform the mayor and they will make sure the name is added quickly. There's plenty of space, after all.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">The "OOC Portal"<img src="http://i.imgur.com/2igb3gr.jpg" loading="lazy"  alt="[Image: 2igb3gr.jpg]" class="mycode_img" /></div></div></div>
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://i.imgur.com/n5BI26c.jpg" loading="lazy"  alt="[Image: n5BI26c.jpg]" class="mycode_img" /></div></div></div>]]></description>
			<content:encoded><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">Also called "Mathias Mutters: Taking forever to release things"</div></div></div>
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/aGELZ20.jpg" loading="lazy"  alt="[Image: aGELZ20.jpg]" class="mycode_img" /></div></div></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Liam's Rest</span></span></div>
<br />
A small island located close to the city of Stormwind, the island was once owned by House Kesel, a small noble family that unfortunately never grew more powerful despite the many years as part of the House of Nobles due to bad luck. The island, formerly known as Kesel's Reach (or Kesel's Folly, as the head of the House paid too much for it without checking if it would be worth more), was a drain to the coffers of House Kesel, and so they wished to remove themselves from the burden as quick as possible. Hearing of the Gilneans rejoining the Alliance and having lost their home on Gilneas, House Kesel saw what seemed like a way to help themselves gain allies and get rid of the awful island. It was given to the Gilneans as a gift, with House Kesel offering a few of their dedicated builders to make the place seem more like home. Of course, House Kesel seems to be cursed to never find fortune, and the Gilneans (and Stormwind builders) on the island soon found profit on the island through mining, and the Harvest Witches made the once useless rock green with life (and crops). Fortunately for House Kesel, the Gilneans quickly made a trade alliance when them so that the house and the refugees could profit, as the Gilneans wanted to thank their new friends in House Kesel. Many months of construction and work later, the island now looks like a little Gilneas, and serves as a home for those homesick for their land and not wanting to living in Darnassus.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Where is this place?</span></span></span></div>
<br />
Liam's Rest is a village located on an island formerly known as Kesel's Reach close to Stormwind City, where it can be reached via a short boat ride from Stormwind Harbor. Ships frequently move to and from Stormwind and Liam's Rest thanks to a healthy trade relationship. Do not worry about paying for passage if you're a citizen of Gilneas, as the island will cover the cost for you so that you can "come home". For the smart (and OOC) traveler, there is always the OOC Portal. Just click on the portal and go to RP Locations and you'll want the first option that says RP locations requiting GOB patch.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Will I need the custom patch?</span></span></span></div>
<br />
Many Gilneas objects cannot be spawned without the custom patch. As the island has unique Gilneas spawns like houses, flags, and fountains, the custom patch is required to visit the island, meaning those with a Mac are, unfortunately, out of luck. I apologize, but you Mac-using Gilneans cannot return home just yet.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">What does this place offer me?</span></span></span></div>
<br />
The village of Liam's Rest is small, but there are plenty of homes for one to use, all of them in the Gilneas style. For Gilneas/Worgen players, it's a little slice of home, without having to visit the Ruins of Gilneas to get a taste of it. There is also an inn and tents for use if you're visiting or just a refugee not lucky enough to own a home just yet. There's a small training ground on the western/north-western end of the island if you wish to train your sword-arm or fire a (provided) rifle at a target. There are human-ish dummies there that have been enchanted to withstand magical attacks, for mages that need to practice their spells. Please use those, as the Gilnean who built the training ground is quite pleased by his work. There is also a memorial by the stables with the names of those who did not receive a cure for their savage mind and those lost in the war against the Forsaken. If you don't see the name of a relative or friend that was lost in the war, please inform the mayor and they will make sure the name is added quickly. There's plenty of space, after all.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">The "OOC Portal"<img src="http://i.imgur.com/2igb3gr.jpg" loading="lazy"  alt="[Image: 2igb3gr.jpg]" class="mycode_img" /></div></div></div>
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://i.imgur.com/n5BI26c.jpg" loading="lazy"  alt="[Image: n5BI26c.jpg]" class="mycode_img" /></div></div></div>]]></content:encoded>
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