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		<title><![CDATA[Conquest of the Horde - [GW2] Profiles]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Fri, 17 Apr 2026 03:59:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Melina Dustwallow (Human Necro)]]></title>
			<link>https://www.conquestofthehorde.com/thread-39208.html</link>
			<pubDate>Fri, 13 Feb 2015 11:35:04 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5997">Holynexus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39208.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Using the GW2RP profile template! It's actually kind of a WIP (not very pleased with the personality part), but for now it's what I roll with. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orchmmm.gif" alt=":s" title=":s" class="smilie smilie_49" /></span><br />
<br />
<img src="http://s13.postimg.org/qxz4rn1hj/melina.png" loading="lazy"  alt="[Image: melina.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General Information</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character Name:</span> Melina Dustwallow<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Melina is a Human of Krytan descent. Likely, she has some Ascalonian lineage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gender:</span> Female<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Profession:</span> Necromancer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apparent age:</span> 30-ish. In fact, she's born in 1303.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hair/mane/leaves:</span> Melina has long, black hair, that often undergoes various hair-dos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance details: </span>Melina is a noble lady with a knack for adventuring gear and pretty dresses. She's pretty short, though it can be expected of many Krytan women. She carries herself with a certain grace and polite, withdrawn manners. Average-endowed, however, she enjoys dressing in manners that do highlight her features.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">General Personality : </span>Melina is a usually supportive woman. It's not that she gives without counting, but she doesn't really do the whole "looking down" thing. She is driven with a need to discover, to understand, to research. She is a curious woman, that likes to analyse every single thing and understand its origins, its purpose, how it works and how it can possibly be used. Like every person, she has her ups and downs, but she is generally optimistic, confident, and hopeful, sometimes even upbeat. She is very meticulous, and quite honest though she likes to keep evasive on more intimate details and enjoys some privacy. She is somewhat reserved, though not inhibited or utterly withdrawn, might it be about her behaving like a traditional noble or simply her not enjoying being at the centre of attention.<br />
<br />
In contrast to this, and it might not seem obvious at first, but she is a very intrepid and daring woman. She is by no means a fighter, but she likes to go forward, quietly, without bothering anybody. And while she can seem cold sometimes, soon enough it is obvious she can be excited and sometimes a little hyperactive, especially on topics she especially enjoys (herblore, magics, and so on). She is freethinking, unorthodox, and creative - sometimes too much, though never to the point of being outright outspoken, but there are things her noble family frowns about. Melina is often twisted between her condition as a noble and her more creative self, and tries to balance the two with mixed results.<br />
<br />
Melina has quite a few habits and quirks. She can often be heard humming or daydreaming when she's idle enough, and if you get her in the mood she might even attempt some humour - again, with mixed results, and her jokes typically end in silence. She might be warm but she also has a few more creepy habits - she goes around and collects random things (plants, ores, broken weapons, skulls, etc) and her excited curiosity can be a little annoying (or downright unnerving) by times. She enjoys Krytan music and the fine arts, but loves reading and researching, and there are few things she would not give for someone to travel and philosophize with.<br />
<br />
She does not see necromancy with a bad eye (as she practices it herself), instead rationalizing it as a form of magic - maybe the greatest form of magic for, after all, what is more powerful and magical than life and death? And haven't the latest events in the world proven just how potent Necromancy is? However, she has sworn never to use her magic for ill purposes and to instead use her knowledge not just of Necromancy, but of all related disciplines, to benefit Kryta and people around her.<br />
<br />
You see, Melina is still quite lonely, after all, and as she grows older the need for more company than family and the occasional adventuring companion begins to show - but that does not prevent her from wandering the world, and helping where she can, just hoping, maybe things go better..<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Religious beliefs/philosophy: </span>Melina believes in the Six, with no definite preference. She pays her respect to all six indiscriminately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored alcoholic beverage:</span> <span style="text-decoration: line-through;" class="mycode_s">Beer</span>? OMG MEAD.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored food: </span>ALL the foods! Melina loves fine cuisine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored weather or season:</span> Autumn.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backstory and Whereabouts :</span> Melina is born 31 years ago in a lower but landed noble family in Beetletun. Her mother, who -did- work despite the social expectations, was a chemist and apothecarist; Melina's father, on the other hand, died before she even could know him, and was a relatively successful bailiff. At such, her early life was spent in relative wealth and comfort, though her family was not terribly wealthy either. Her family had good connections and reputation oweing to their social rank, and her mother owned (and still owns) a few farms and townhouses, usually with a low enough rent - that is to say, not an excessive one. An explanation for her family not being stereotypical comes from the fact her grandmother was granted, on unknown grounds, some land in the vicinity of Beetletun. The bourgeois family ascended to the rank of the aristocracy, but never quite forsook their more humble origins. This confused Melina a fair bit, as her extended family (through her mother's marriage with another noble family) was genuinely aristocratic, and kept whining on Melina's less than proper upbringing.<br />
<br />
Melina had no siblings, and spent her early teenhood helping her mother out. Likely, this is how she developed a keen interest for chemistry and even alchemy. At age 15 she entered service as a page to Caudecus (because, yes, there certainly are female pages in Kryta - down with 'justified' patriarchy in fantasy settings), and left at age 19 with the rudiments of combat and certain honours. In addition, she met one of Caudecus' own wizards (albeit a lesser one). Lady Felica taught her the basics of magic and more specifically necromancy, after having spotted Melina's already quite developed curiosity and skill in herblore and chemistry. However, she made Melina swear never to use her magics for malign purposes - an oath Melina keeps to this day. Lady Felica asked for no monetary payment, but requested that Melina forward her any odd or bemusing magic item she could possibly find, something that she has kept doing ever since.<br />
<br />
As Melina grew more confident in both her skills, she began to research on her own. She spent years in the basement of the apothecary building, practicing or studying. At age 22 she became romantically involved, but the relationship did not last - Melina felt more at ease in her books and spells. Shortly thereafter, she went for her first expedition (along with Lady Felica and others) in Godslost Swamp. The artefacts they retrieved and intricate findings she brought back astonished her; her life never was the same afterwards. She began staging expeditions of her own, and sometimes even ventured on her own. She journeyed all over Kryta and even beyond, bringing back various random artefacts - skulls, Risen parts, herbs, jewelry, and even once a stash of old Krytan coins, minted in Lion's Arch before its destruction, which she put on display in the apothecary. During these expeditions she found herself helping various locals more often than not, and more than once did she find herself in danger - though the more she went adventuring, the more she brought back. Nowadays, she turned her concerns to the Centaur threat and to the Elder Dragons, but prefers to wander the world, helping where she can, as promised in her oath, putting her Necromantic magic to the service of the local people, perhaps also showing that not all things undead are necessary evil - not to mention it is easier to defeat a threat you intimately know, in the end...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Random Facts</span></span><br />
<br />
How does this character react when...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You find a powerful weapon: </span>If it's enchanted, try to learn anything about its magics. Otherwise, discard it.<br />
<span style="font-weight: bold;" class="mycode_b">You find a coin purse: </span>She's rich enough. Discard it. Give it to somebody that might need it.<br />
<span style="font-weight: bold;" class="mycode_b">You find food:</span> Depends what food. <br />
<span style="font-weight: bold;" class="mycode_b">You find a trap: </span>If it's not anything of the above, might fall in it. If it's an arcane trap, try to study it. If discovering an dormant trap, discard it carefully..<br />
<span style="font-weight: bold;" class="mycode_b">You find a corpse:</span> If it's fresh enough, arrange to have it brought back into her basement. If it looks noble, too old, or suspiciously placed, discard it.<br />
<span style="font-weight: bold;" class="mycode_b">You find a suspicious scroll:</span> If it's not sealed, read it until you've learn everything. Otherwise, discard it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Any roleplay preferences or limitations for this character?</span><br />
<br />
No permadeath and, oh please, no ERP. Really. <br />
A bit allergic to taverns. Prefers adventure RP. It's a lot more fun that drinking beers all day long, trust me.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Using the GW2RP profile template! It's actually kind of a WIP (not very pleased with the personality part), but for now it's what I roll with. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orchmmm.gif" alt=":s" title=":s" class="smilie smilie_49" /></span><br />
<br />
<img src="http://s13.postimg.org/qxz4rn1hj/melina.png" loading="lazy"  alt="[Image: melina.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General Information</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character Name:</span> Melina Dustwallow<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Melina is a Human of Krytan descent. Likely, she has some Ascalonian lineage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gender:</span> Female<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Profession:</span> Necromancer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apparent age:</span> 30-ish. In fact, she's born in 1303.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hair/mane/leaves:</span> Melina has long, black hair, that often undergoes various hair-dos.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance details: </span>Melina is a noble lady with a knack for adventuring gear and pretty dresses. She's pretty short, though it can be expected of many Krytan women. She carries herself with a certain grace and polite, withdrawn manners. Average-endowed, however, she enjoys dressing in manners that do highlight her features.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Personality</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">General Personality : </span>Melina is a usually supportive woman. It's not that she gives without counting, but she doesn't really do the whole "looking down" thing. She is driven with a need to discover, to understand, to research. She is a curious woman, that likes to analyse every single thing and understand its origins, its purpose, how it works and how it can possibly be used. Like every person, she has her ups and downs, but she is generally optimistic, confident, and hopeful, sometimes even upbeat. She is very meticulous, and quite honest though she likes to keep evasive on more intimate details and enjoys some privacy. She is somewhat reserved, though not inhibited or utterly withdrawn, might it be about her behaving like a traditional noble or simply her not enjoying being at the centre of attention.<br />
<br />
In contrast to this, and it might not seem obvious at first, but she is a very intrepid and daring woman. She is by no means a fighter, but she likes to go forward, quietly, without bothering anybody. And while she can seem cold sometimes, soon enough it is obvious she can be excited and sometimes a little hyperactive, especially on topics she especially enjoys (herblore, magics, and so on). She is freethinking, unorthodox, and creative - sometimes too much, though never to the point of being outright outspoken, but there are things her noble family frowns about. Melina is often twisted between her condition as a noble and her more creative self, and tries to balance the two with mixed results.<br />
<br />
Melina has quite a few habits and quirks. She can often be heard humming or daydreaming when she's idle enough, and if you get her in the mood she might even attempt some humour - again, with mixed results, and her jokes typically end in silence. She might be warm but she also has a few more creepy habits - she goes around and collects random things (plants, ores, broken weapons, skulls, etc) and her excited curiosity can be a little annoying (or downright unnerving) by times. She enjoys Krytan music and the fine arts, but loves reading and researching, and there are few things she would not give for someone to travel and philosophize with.<br />
<br />
She does not see necromancy with a bad eye (as she practices it herself), instead rationalizing it as a form of magic - maybe the greatest form of magic for, after all, what is more powerful and magical than life and death? And haven't the latest events in the world proven just how potent Necromancy is? However, she has sworn never to use her magic for ill purposes and to instead use her knowledge not just of Necromancy, but of all related disciplines, to benefit Kryta and people around her.<br />
<br />
You see, Melina is still quite lonely, after all, and as she grows older the need for more company than family and the occasional adventuring companion begins to show - but that does not prevent her from wandering the world, and helping where she can, just hoping, maybe things go better..<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Religious beliefs/philosophy: </span>Melina believes in the Six, with no definite preference. She pays her respect to all six indiscriminately.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored alcoholic beverage:</span> <span style="text-decoration: line-through;" class="mycode_s">Beer</span>? OMG MEAD.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored food: </span>ALL the foods! Melina loves fine cuisine.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favored weather or season:</span> Autumn.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backstory and Whereabouts :</span> Melina is born 31 years ago in a lower but landed noble family in Beetletun. Her mother, who -did- work despite the social expectations, was a chemist and apothecarist; Melina's father, on the other hand, died before she even could know him, and was a relatively successful bailiff. At such, her early life was spent in relative wealth and comfort, though her family was not terribly wealthy either. Her family had good connections and reputation oweing to their social rank, and her mother owned (and still owns) a few farms and townhouses, usually with a low enough rent - that is to say, not an excessive one. An explanation for her family not being stereotypical comes from the fact her grandmother was granted, on unknown grounds, some land in the vicinity of Beetletun. The bourgeois family ascended to the rank of the aristocracy, but never quite forsook their more humble origins. This confused Melina a fair bit, as her extended family (through her mother's marriage with another noble family) was genuinely aristocratic, and kept whining on Melina's less than proper upbringing.<br />
<br />
Melina had no siblings, and spent her early teenhood helping her mother out. Likely, this is how she developed a keen interest for chemistry and even alchemy. At age 15 she entered service as a page to Caudecus (because, yes, there certainly are female pages in Kryta - down with 'justified' patriarchy in fantasy settings), and left at age 19 with the rudiments of combat and certain honours. In addition, she met one of Caudecus' own wizards (albeit a lesser one). Lady Felica taught her the basics of magic and more specifically necromancy, after having spotted Melina's already quite developed curiosity and skill in herblore and chemistry. However, she made Melina swear never to use her magics for malign purposes - an oath Melina keeps to this day. Lady Felica asked for no monetary payment, but requested that Melina forward her any odd or bemusing magic item she could possibly find, something that she has kept doing ever since.<br />
<br />
As Melina grew more confident in both her skills, she began to research on her own. She spent years in the basement of the apothecary building, practicing or studying. At age 22 she became romantically involved, but the relationship did not last - Melina felt more at ease in her books and spells. Shortly thereafter, she went for her first expedition (along with Lady Felica and others) in Godslost Swamp. The artefacts they retrieved and intricate findings she brought back astonished her; her life never was the same afterwards. She began staging expeditions of her own, and sometimes even ventured on her own. She journeyed all over Kryta and even beyond, bringing back various random artefacts - skulls, Risen parts, herbs, jewelry, and even once a stash of old Krytan coins, minted in Lion's Arch before its destruction, which she put on display in the apothecary. During these expeditions she found herself helping various locals more often than not, and more than once did she find herself in danger - though the more she went adventuring, the more she brought back. Nowadays, she turned her concerns to the Centaur threat and to the Elder Dragons, but prefers to wander the world, helping where she can, as promised in her oath, putting her Necromantic magic to the service of the local people, perhaps also showing that not all things undead are necessary evil - not to mention it is easier to defeat a threat you intimately know, in the end...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Random Facts</span></span><br />
<br />
How does this character react when...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You find a powerful weapon: </span>If it's enchanted, try to learn anything about its magics. Otherwise, discard it.<br />
<span style="font-weight: bold;" class="mycode_b">You find a coin purse: </span>She's rich enough. Discard it. Give it to somebody that might need it.<br />
<span style="font-weight: bold;" class="mycode_b">You find food:</span> Depends what food. <br />
<span style="font-weight: bold;" class="mycode_b">You find a trap: </span>If it's not anything of the above, might fall in it. If it's an arcane trap, try to study it. If discovering an dormant trap, discard it carefully..<br />
<span style="font-weight: bold;" class="mycode_b">You find a corpse:</span> If it's fresh enough, arrange to have it brought back into her basement. If it looks noble, too old, or suspiciously placed, discard it.<br />
<span style="font-weight: bold;" class="mycode_b">You find a suspicious scroll:</span> If it's not sealed, read it until you've learn everything. Otherwise, discard it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Any roleplay preferences or limitations for this character?</span><br />
<br />
No permadeath and, oh please, no ERP. Really. <br />
A bit allergic to taverns. Prefers adventure RP. It's a lot more fun that drinking beers all day long, trust me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Karla the Warmaiden [Norn]]]></title>
			<link>https://www.conquestofthehorde.com/thread-39194.html</link>
			<pubDate>Thu, 05 Feb 2015 11:07:04 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4057">FlyingSquirrel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39194.html</guid>
			<description><![CDATA[Player: AHandfulofVikings.3674<br />
<br />
<br />
Character Full Name: Karla Karldottir<br />
<br />
Character In-Game Name: Karla The Warmaiden<br />
<br />
Nickname(s): Karla<br />
<br />
Association(s): Hoelbrak/Knut Whitebear and his Wolfborn in times of dire need, but she mainly sticks to wandering. She's closest to Wolf.<br />
<br />
Race: Norn<br />
<br />
Class: Berserker (Warrior)<br />
<br />
Skills and Abilities: Karla fights with two axes, primarily. She carries a bow for hunting and a warhorn that's rarely used, but mainly sticks to her axes.<br />
<br />
Age: 54<br />
<br />
Sex: Female<br />
<br />
Hair: Blonde. She keeps it in a tight bun, but if she were to unfasten it, it would fall to her shoulders in ringlets.<br />
<br />
Eyes: Seafoam Green.<br />
<br />
Usual Garments/Armor: Karla, in traditional Norn fashion, wears little armor. Her chest is sparsely covered, so as to allow her whirling tattoos plenty of breathing room. Her skirt is made of a series of leather plates that overflow and interlap seemingly at random. Her boots have metal braces around her shin, while, above, she wears a shoulderguard.<br />
<br />
Other: She has a stern face, with thin lips, high cheeks and a near-always judgemental glare. A series of scars decorate her face and chest, although they have all healed relatively well. Her shoulder tattoos are fairly simplistic knots, covering only her shoulders in a flawlessly white ink. Her face is covered in three dashes of white, the bottom and top coming from the left, while the middle dash comes from her right. <br />
<br />
Her belt carries many items; her knife, for use with eating, skinning and anything else she needs a knife for. It also holds her two axes, her warhorn, and a variety of other items that she uses when necessary.<br />
<br />
Personality: Karla is harsh and judgmental to those she doesn't know all too well -- she holds them up to a standard that few, including herself, could reach. But, as many other Norn are, she's quick to warm up to people, as well as quick to anger and quick to forgive. She finds herself most comfortable when she's in a group. She throws her shoulders back, she lets her voice boom, she tells more jokes, and she laughs louder. When she's alone, it's the opposite; she hunches her shoulder as if invisible winds constantly howl and gnaw at her, and often loses herself in thoughts for minutes at a time.<br />
<br />
She enjoys battle, as every good Norn should, and relishes the opportunity to prove herself and add to her legend. She passionately takes every opportunity she can to prove herself, but, if things go sour, will quickly backpedal and warily watch her foe or challenge with caution. While she does not often make use of it, she has a tactician's mind, and when things turn against her, she is more than happy to use it. She just prefers not to.<br />
<br />
History: Karla was born as the second of four children to a pair of Norns that went by the name of Karl and Morvena. Her elder brother, who was walking confidently by the time of her birth, was named Jarl. Her two younger siblings, twins that would come just as Karla reached puberty, were named Yorven and Thorven. She, along with many other norn children, had a hard childhood. It was not for lack of food or warmth, but more due to the fact that her parents were unyielding and unforgiving. They only wanted their child to be able to live well as a norn, and that could not happen if their children were craven or weak.<br />
<br />
When Thorven and Yorven began to walk, their parents began to leave the homestead more and more, entrusting it and the two younger children in the care of Jarl and Karla. One day, when the parents were gone, a wolf pack strayed fairly close to the house. This was the first time this had happened without the parents, and a breakdown in communication occured. Yorven was lost and never found. The parents, when they returned, had plenty of emotions but ultimately came to accept it as a part of life. However, Jarl and Karla continuously blamed eachother, so much so that the incident forever drove a wedge between the two.<br />
<br />
It was not long after that Jarl struck off from his family to go craft his legend. Karla stuck around and aided her parents in raising Thorven. She watched him jealously, giving him protection that would've made a Human prince jealous. He grew up without too many incidents, and when he began to swing an axe for himself, Karla departed to begin making her legend. She travelled north to Hoelbrak, quickly finding love and companionship in the arms of the Wolfborn. It did not take much convincing for her to swear herself to them.<br />
<br />
With them, she found happiness. The brawls, the mead, the freedom; she found it all exhilarating. But, eventually, it began to wear on her. And when she heard travellers from the inn speaking her brother's name and praising his bravery, she remembered why she had left home. She had not left home to waste away behind the natural walls of Hoelbrak; no, she was out here to craft a legend, and she had been failing miserably in that regard. So, she made the Wolfborn well aware of her intents to leave Hoelbrak, and when no one rose to stop her, that's exactly what she did. She embraced the open road and wandered.]]></description>
			<content:encoded><![CDATA[Player: AHandfulofVikings.3674<br />
<br />
<br />
Character Full Name: Karla Karldottir<br />
<br />
Character In-Game Name: Karla The Warmaiden<br />
<br />
Nickname(s): Karla<br />
<br />
Association(s): Hoelbrak/Knut Whitebear and his Wolfborn in times of dire need, but she mainly sticks to wandering. She's closest to Wolf.<br />
<br />
Race: Norn<br />
<br />
Class: Berserker (Warrior)<br />
<br />
Skills and Abilities: Karla fights with two axes, primarily. She carries a bow for hunting and a warhorn that's rarely used, but mainly sticks to her axes.<br />
<br />
Age: 54<br />
<br />
Sex: Female<br />
<br />
Hair: Blonde. She keeps it in a tight bun, but if she were to unfasten it, it would fall to her shoulders in ringlets.<br />
<br />
Eyes: Seafoam Green.<br />
<br />
Usual Garments/Armor: Karla, in traditional Norn fashion, wears little armor. Her chest is sparsely covered, so as to allow her whirling tattoos plenty of breathing room. Her skirt is made of a series of leather plates that overflow and interlap seemingly at random. Her boots have metal braces around her shin, while, above, she wears a shoulderguard.<br />
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Other: She has a stern face, with thin lips, high cheeks and a near-always judgemental glare. A series of scars decorate her face and chest, although they have all healed relatively well. Her shoulder tattoos are fairly simplistic knots, covering only her shoulders in a flawlessly white ink. Her face is covered in three dashes of white, the bottom and top coming from the left, while the middle dash comes from her right. <br />
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Her belt carries many items; her knife, for use with eating, skinning and anything else she needs a knife for. It also holds her two axes, her warhorn, and a variety of other items that she uses when necessary.<br />
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Personality: Karla is harsh and judgmental to those she doesn't know all too well -- she holds them up to a standard that few, including herself, could reach. But, as many other Norn are, she's quick to warm up to people, as well as quick to anger and quick to forgive. She finds herself most comfortable when she's in a group. She throws her shoulders back, she lets her voice boom, she tells more jokes, and she laughs louder. When she's alone, it's the opposite; she hunches her shoulder as if invisible winds constantly howl and gnaw at her, and often loses herself in thoughts for minutes at a time.<br />
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She enjoys battle, as every good Norn should, and relishes the opportunity to prove herself and add to her legend. She passionately takes every opportunity she can to prove herself, but, if things go sour, will quickly backpedal and warily watch her foe or challenge with caution. While she does not often make use of it, she has a tactician's mind, and when things turn against her, she is more than happy to use it. She just prefers not to.<br />
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History: Karla was born as the second of four children to a pair of Norns that went by the name of Karl and Morvena. Her elder brother, who was walking confidently by the time of her birth, was named Jarl. Her two younger siblings, twins that would come just as Karla reached puberty, were named Yorven and Thorven. She, along with many other norn children, had a hard childhood. It was not for lack of food or warmth, but more due to the fact that her parents were unyielding and unforgiving. They only wanted their child to be able to live well as a norn, and that could not happen if their children were craven or weak.<br />
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When Thorven and Yorven began to walk, their parents began to leave the homestead more and more, entrusting it and the two younger children in the care of Jarl and Karla. One day, when the parents were gone, a wolf pack strayed fairly close to the house. This was the first time this had happened without the parents, and a breakdown in communication occured. Yorven was lost and never found. The parents, when they returned, had plenty of emotions but ultimately came to accept it as a part of life. However, Jarl and Karla continuously blamed eachother, so much so that the incident forever drove a wedge between the two.<br />
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It was not long after that Jarl struck off from his family to go craft his legend. Karla stuck around and aided her parents in raising Thorven. She watched him jealously, giving him protection that would've made a Human prince jealous. He grew up without too many incidents, and when he began to swing an axe for himself, Karla departed to begin making her legend. She travelled north to Hoelbrak, quickly finding love and companionship in the arms of the Wolfborn. It did not take much convincing for her to swear herself to them.<br />
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With them, she found happiness. The brawls, the mead, the freedom; she found it all exhilarating. But, eventually, it began to wear on her. And when she heard travellers from the inn speaking her brother's name and praising his bravery, she remembered why she had left home. She had not left home to waste away behind the natural walls of Hoelbrak; no, she was out here to craft a legend, and she had been failing miserably in that regard. So, she made the Wolfborn well aware of her intents to leave Hoelbrak, and when no one rose to stop her, that's exactly what she did. She embraced the open road and wandered.]]></content:encoded>
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