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		<title><![CDATA[Conquest of the Horde - Community News]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Wed, 15 Apr 2026 05:28:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Forum Reorganization]]></title>
			<link>https://www.conquestofthehorde.com/thread-39186.html</link>
			<pubDate>Sun, 01 Feb 2015 23:34:04 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39186.html</guid>
			<description><![CDATA[Lok'Tar!<br />
<br />
With the focus of CotH shifting to encompass a presence in various game mediums, we will need to reorganize the forums to accommodate!  Currently the forum structure (of fairly active forums/subforums) is something like the following:<br />
<br />
- Main<br />
--- GenDisc<br />
----- Absences<br />
----- Feedback Requests<br />
----- Lore<br />
--- Intros (and it's related subforums)<br />
--- GM Req/Sug<br />
----- Mentor Apps<br />
----- FH Apps<br />
--- Bug Reports<br />
--- Tech Support<br />
- RP<br />
--- Profiles (and allllll it's subforums)<br />
--- Workshop<br />
--- IC Forum<br />
--- Event Planning<br />
--- Storylines<br />
--- Guilds<br />
- Other<br />
--- O/T<br />
----- Art Gallery<br />
----- Literary Library<br />
----- Other Games<br />
--- Downloads<br />
<br />
Whew, there's actually a lot of forums.  Obviously, going into several games, we'll probably need to provide each game or server with its own copy of the RP forum (and most of its subforums, if appropriate).  We'll probably also be able to move the Lore subforum into whatever the Warcraft forum will be.<br />
<br />
So!  This is actually going to be a somewhat large endeavor.  Obviously, not everyone is going to be interested in every category/game that pops up.  However, once we can get a bit organized, it may be ideal to consider how we want to welcome new members of the community (whether they find us via CotH members in a particular game or simply still via web searches).  Do we wish to retain the current Intro process?  Do we still want to require an intro but not require approval (like we used to be long ago), somewhat like a soft introduction?  I do intend on retaining our general ruleset for the community, as I believe it has helped restrict caustic behavior.  Naturally, we'll need to put forth extra effort in being welcoming, but we shouldn't have to worry so much about the whole clique thing (aside from folks focused on a single particular game, but even in that case I would hope they would welcome any new folks that may wish to join them in playing said particular game).  Note that this will potentially help interest folks with similar mindsets (e.g., an interest in RP), even from other WoW RP communities (was going to put other WoW RP servers, but that's... not quite applicable anymore -_-).<br />
<br />
Thoughts and comments?]]></description>
			<content:encoded><![CDATA[Lok'Tar!<br />
<br />
With the focus of CotH shifting to encompass a presence in various game mediums, we will need to reorganize the forums to accommodate!  Currently the forum structure (of fairly active forums/subforums) is something like the following:<br />
<br />
- Main<br />
--- GenDisc<br />
----- Absences<br />
----- Feedback Requests<br />
----- Lore<br />
--- Intros (and it's related subforums)<br />
--- GM Req/Sug<br />
----- Mentor Apps<br />
----- FH Apps<br />
--- Bug Reports<br />
--- Tech Support<br />
- RP<br />
--- Profiles (and allllll it's subforums)<br />
--- Workshop<br />
--- IC Forum<br />
--- Event Planning<br />
--- Storylines<br />
--- Guilds<br />
- Other<br />
--- O/T<br />
----- Art Gallery<br />
----- Literary Library<br />
----- Other Games<br />
--- Downloads<br />
<br />
Whew, there's actually a lot of forums.  Obviously, going into several games, we'll probably need to provide each game or server with its own copy of the RP forum (and most of its subforums, if appropriate).  We'll probably also be able to move the Lore subforum into whatever the Warcraft forum will be.<br />
<br />
So!  This is actually going to be a somewhat large endeavor.  Obviously, not everyone is going to be interested in every category/game that pops up.  However, once we can get a bit organized, it may be ideal to consider how we want to welcome new members of the community (whether they find us via CotH members in a particular game or simply still via web searches).  Do we wish to retain the current Intro process?  Do we still want to require an intro but not require approval (like we used to be long ago), somewhat like a soft introduction?  I do intend on retaining our general ruleset for the community, as I believe it has helped restrict caustic behavior.  Naturally, we'll need to put forth extra effort in being welcoming, but we shouldn't have to worry so much about the whole clique thing (aside from folks focused on a single particular game, but even in that case I would hope they would welcome any new folks that may wish to join them in playing said particular game).  Note that this will potentially help interest folks with similar mindsets (e.g., an interest in RP), even from other WoW RP communities (was going to put other WoW RP servers, but that's... not quite applicable anymore -_-).<br />
<br />
Thoughts and comments?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CotH - The Next Chapter]]></title>
			<link>https://www.conquestofthehorde.com/thread-39176.html</link>
			<pubDate>Tue, 27 Jan 2015 14:51:35 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39176.html</guid>
			<description><![CDATA[Alright, I am home now.  Time to discuss options.<br />
<br />
Something that has already been talked about has been to expand CotH's scope to be a general RP/gaming community.  I would presume that a decent amount of folks enjoy the community, including the friendships they may have nurtured over the years.  I would also hope that folks appreciate the rules for the community as well.  Therefore, I will continue with my previous intention that I had for the server - so long as people remain interested, I will do what I can to keep the venue available.  Obviously, I can't really apply that towards a WoW server, but I can apply that towards other venues, such as forum RP or other game servers.<br />
<br />
I realize that the WoW server was the main draw for many folks and now that it is gone they will likely move on to another server.  I cannot blame them and I hope they find a sufficient replacement.  However, for those that may wish to stick around, we will need to decide on what we may want to do next.<br />
<ul class="mycode_list"><li>Do we wish to move on to forum RP?<br />
</li>
<li>Do we want to have some sort of live chat RP?<br />
</li>
<li>Do we want to continue RP in other mediums, such as NWN/NWN2, GW2, etc?<br />
</li>
<li>Do we just want to have some game servers running so when the inclination hits, we have something to play with friends (regardless of RP)?</li>
</ul>
<br />
What ideas do you all have?]]></description>
			<content:encoded><![CDATA[Alright, I am home now.  Time to discuss options.<br />
<br />
Something that has already been talked about has been to expand CotH's scope to be a general RP/gaming community.  I would presume that a decent amount of folks enjoy the community, including the friendships they may have nurtured over the years.  I would also hope that folks appreciate the rules for the community as well.  Therefore, I will continue with my previous intention that I had for the server - so long as people remain interested, I will do what I can to keep the venue available.  Obviously, I can't really apply that towards a WoW server, but I can apply that towards other venues, such as forum RP or other game servers.<br />
<br />
I realize that the WoW server was the main draw for many folks and now that it is gone they will likely move on to another server.  I cannot blame them and I hope they find a sufficient replacement.  However, for those that may wish to stick around, we will need to decide on what we may want to do next.<br />
<ul class="mycode_list"><li>Do we wish to move on to forum RP?<br />
</li>
<li>Do we want to have some sort of live chat RP?<br />
</li>
<li>Do we want to continue RP in other mediums, such as NWN/NWN2, GW2, etc?<br />
</li>
<li>Do we just want to have some game servers running so when the inclination hits, we have something to play with friends (regardless of RP)?</li>
</ul>
<br />
What ideas do you all have?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DMCA Notice]]></title>
			<link>https://www.conquestofthehorde.com/thread-39161.html</link>
			<pubDate>Thu, 22 Jan 2015 12:03:19 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39161.html</guid>
			<description><![CDATA[So!  A couple hours ago, I received an email from Cloudflare informing me that they received a DMCA infringement notice.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>Quote:</cite>CloudFlare received a DMCA copyright infringement complaint regarding:<br />
<br />
conquestofthehorde.com<br />
<br />
Below is the complaint we received:<br />
<br />
Reporter's Name: Laura Realpe<br />
Copyright Holder's Name: Blizzard Entertainment Inc<br />
Reporter's Email Address: dms@easysol.net<br />
Reporter's Title: DMCA Takedown Notice/ Copyright Claim - Emulated server to illegally play the game World of Warcraft through the website conquestofthehorde.com (IP:104.28.4.37 - 104.28.5.37)<br />
Reporter's Company Name: Easy Solutions<br />
Reporter's Telephone Number: 8665244782<br />
Reporter's Address: Cra. 13A No. 98-21 Of. 401 Bogota, Cundinamarca CO<br />
Reported URLs:<br />
        <a href="http://www.conquestofthehorde.com/" target="_blank" rel="noopener" class="mycode_url">http://www.conquestofthehorde.com/</a><br />
Original Work: We need your cooperation in removing an emulated server site which is using unauthorized use of art assets for the game "World of Warcraft", where you are providing hosting services. Below you will find the information needed for this copyright claim:<br />
<br />
1.  An electronic signature of the copyright owner, or a person authorized to act on behalf of the owner, of an exclusive copyright that has allegedly been infringed.<br />
Laura Relape| DMS Agent<br />
Main: +57 1- 7425570 Ext. 118<br />
lrealpe@easysol.net | <a href="http://www.easysol.net" target="_blank" rel="noopener" class="mycode_url">www.easysol.net</a><br />
2. The copyrighted material infringed is the word mark of the game "World of Warcraft" also their design marks as logos and trademark signs, developed by Blizzard Entertainment Inc.<br />
Legitimate site: <a href="http://us.blizzard.com/en-us/games/" target="_blank" rel="noopener" class="mycode_url">http://us.blizzard.com/en-us/games/</a><br />
3. The infringing material is located in the following URL:<br />
<br />
<a href="http://www.conquestofthehorde.com/" target="_blank" rel="noopener" class="mycode_url">http://www.conquestofthehorde.com/</a><br />
IP ADDRESS 104.28.4.37 - 104.28.5.37<br />
which is giving access to an unauthorized server and use of art assets for the game " World of Warcraft.”<br />
<br />
4.  You can contact us through:<br />
<br />
Email Address: dms@easysol.net<br />
<br />
Physical Address:<br />
Headquarters - 1401 Sawgrass Corporate Parkway, Sunrise, FL 33323, United States<br />
Latin America - K 13 A 98 21 OF 401, Bogotá, Colombia<br />
<br />
Phone numbers:<br />
USA: Tel/Fax. +1-866-524-4782<br />
Colombia: Tel. +57-1-7425570 Ext. 191 / Fax +57-1-6018950<br />
<br />
5.    We state that we have a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.<br />
<br />
6. We state that the information in the notification is accurate, and under penalty of perjury, that Blizzard Entertainment is the owner of an exclusive right that is allegedly infringed.<br />
<br />
We look forward to hearing from you soon.<br />
<br />
Thank you for your cooperation.<br />
--<br />
<br />
<br />
Laura Realpe | DMS Agent<br />
USA: +1-866-524-4782<br />
Latin America: +57-1-7425570 Ext. 118<br />
lrealpe@easysol.net | <a href="http://www.easysol.net" target="_blank" rel="noopener" class="mycode_url">www.easysol.net</a><br />
<br />
<br />
We have provided the name of your hosting provider to the reporter. Additionally, we have forwarded this complaint to your hosting provider as well.<br />
<br />
Regards,<br />
<br />
CloudFlare Abuse</blockquote>
</div></div></div>
<br />
I've since emailed the agent in question just to confirm, in addition to shutting off the server and removing access to links that could be viewed as infringing (such as links to download WoW folders, patches, etc).<br />
<br />
If you are not already, I would suggest to join the Skype channel, accessible from the sticky in the Off-Topic forum.<br />
<br />
This may very well end up being the end of the CotH private WoW server.  If anything, I think we've had a pretty good run.  Going for over seven years now, I remember when it all started during BC, and most of the activity occurred in Eversong (As Fairbreeze Turns).  Before I turn this into some sort of farewell post (I mostly intended to just advise re: the DMCA notice), I'll just say that I will reply with further updates whenever I may happen to get a response or call regarding the email reply I sent.]]></description>
			<content:encoded><![CDATA[So!  A couple hours ago, I received an email from Cloudflare informing me that they received a DMCA infringement notice.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>Quote:</cite>CloudFlare received a DMCA copyright infringement complaint regarding:<br />
<br />
conquestofthehorde.com<br />
<br />
Below is the complaint we received:<br />
<br />
Reporter's Name: Laura Realpe<br />
Copyright Holder's Name: Blizzard Entertainment Inc<br />
Reporter's Email Address: dms@easysol.net<br />
Reporter's Title: DMCA Takedown Notice/ Copyright Claim - Emulated server to illegally play the game World of Warcraft through the website conquestofthehorde.com (IP:104.28.4.37 - 104.28.5.37)<br />
Reporter's Company Name: Easy Solutions<br />
Reporter's Telephone Number: 8665244782<br />
Reporter's Address: Cra. 13A No. 98-21 Of. 401 Bogota, Cundinamarca CO<br />
Reported URLs:<br />
        <a href="http://www.conquestofthehorde.com/" target="_blank" rel="noopener" class="mycode_url">http://www.conquestofthehorde.com/</a><br />
Original Work: We need your cooperation in removing an emulated server site which is using unauthorized use of art assets for the game "World of Warcraft", where you are providing hosting services. Below you will find the information needed for this copyright claim:<br />
<br />
1.  An electronic signature of the copyright owner, or a person authorized to act on behalf of the owner, of an exclusive copyright that has allegedly been infringed.<br />
Laura Relape| DMS Agent<br />
Main: +57 1- 7425570 Ext. 118<br />
lrealpe@easysol.net | <a href="http://www.easysol.net" target="_blank" rel="noopener" class="mycode_url">www.easysol.net</a><br />
2. The copyrighted material infringed is the word mark of the game "World of Warcraft" also their design marks as logos and trademark signs, developed by Blizzard Entertainment Inc.<br />
Legitimate site: <a href="http://us.blizzard.com/en-us/games/" target="_blank" rel="noopener" class="mycode_url">http://us.blizzard.com/en-us/games/</a><br />
3. The infringing material is located in the following URL:<br />
<br />
<a href="http://www.conquestofthehorde.com/" target="_blank" rel="noopener" class="mycode_url">http://www.conquestofthehorde.com/</a><br />
IP ADDRESS 104.28.4.37 - 104.28.5.37<br />
which is giving access to an unauthorized server and use of art assets for the game " World of Warcraft.”<br />
<br />
4.  You can contact us through:<br />
<br />
Email Address: dms@easysol.net<br />
<br />
Physical Address:<br />
Headquarters - 1401 Sawgrass Corporate Parkway, Sunrise, FL 33323, United States<br />
Latin America - K 13 A 98 21 OF 401, Bogotá, Colombia<br />
<br />
Phone numbers:<br />
USA: Tel/Fax. +1-866-524-4782<br />
Colombia: Tel. +57-1-7425570 Ext. 191 / Fax +57-1-6018950<br />
<br />
5.    We state that we have a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.<br />
<br />
6. We state that the information in the notification is accurate, and under penalty of perjury, that Blizzard Entertainment is the owner of an exclusive right that is allegedly infringed.<br />
<br />
We look forward to hearing from you soon.<br />
<br />
Thank you for your cooperation.<br />
--<br />
<br />
<br />
Laura Realpe | DMS Agent<br />
USA: +1-866-524-4782<br />
Latin America: +57-1-7425570 Ext. 118<br />
lrealpe@easysol.net | <a href="http://www.easysol.net" target="_blank" rel="noopener" class="mycode_url">www.easysol.net</a><br />
<br />
<br />
We have provided the name of your hosting provider to the reporter. Additionally, we have forwarded this complaint to your hosting provider as well.<br />
<br />
Regards,<br />
<br />
CloudFlare Abuse</blockquote>
</div></div></div>
<br />
I've since emailed the agent in question just to confirm, in addition to shutting off the server and removing access to links that could be viewed as infringing (such as links to download WoW folders, patches, etc).<br />
<br />
If you are not already, I would suggest to join the Skype channel, accessible from the sticky in the Off-Topic forum.<br />
<br />
This may very well end up being the end of the CotH private WoW server.  If anything, I think we've had a pretty good run.  Going for over seven years now, I remember when it all started during BC, and most of the activity occurred in Eversong (As Fairbreeze Turns).  Before I turn this into some sort of farewell post (I mostly intended to just advise re: the DMCA notice), I'll just say that I will reply with further updates whenever I may happen to get a response or call regarding the email reply I sent.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character Workshops]]></title>
			<link>https://www.conquestofthehorde.com/thread-39107.html</link>
			<pubDate>Fri, 16 Jan 2015 07:28:19 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4291">Geoni</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39107.html</guid>
			<description><![CDATA[Have a character that you don't know what to do with? One that you have some ideas for but hasn't been fully realized? Or perhaps an old character that needs something fresh or new? Then look no further than <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">...In-Game Character Workshops!</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.gyazo.com/18dbd0fa4bc55de3536d8c13effc7819.png" loading="lazy"  alt="[Image: 18dbd0fa4bc55de3536d8c13effc7819.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size">itt: a terrible screenshot of the workshop. Umbrellas not provided.</span></div>
<br />
<span style="font-size: large;" class="mycode_size">What are they?</span><br />
<br />
In-game character workshops will be held occasionally depending on interest, and as of right now will be sporadic due to them being test runs. A member of the staff team (<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFA500;" class="mycode_color">Overseer</span>/<span style="color: #32CD32;" class="mycode_color">GM</span>/<span style="color: #6B8E23;" class="mycode_color">Trial-GM</span>/<span style="color: #4B0082;" class="mycode_color">FH</span></span>) can host the workshop when they're available to do so, and it will take place somewhere on that new island extending off GMI (a lovely job by Reigen). Each player that wants to attend will bring the character they want feedback on along with a general idea of what it is they want to do with the character or where they want to go with him/her, and the host and other attendees will provide ideas/suggestions on how they can make that character work the way the player wants him/her to work. And so, the in-game character workshops function as a more active and immediate version of the different <a href="http://www.conquestofthehorde.com/Forum-Workshop" target="_blank" rel="noopener" class="mycode_url">forum workshops.</a> Another unintended...or maybe intended purpose of the workshop is to facilitate in bringing players together and making RP connections with other players.<br />
<br />
<span style="font-size: large;" class="mycode_size">How will the workshop be run? Any general rules? Suggestions?</span><br />
<br />
The host will stand in the middle of the circle of attendees. Each attendee will have a turn to present their character and what they want to improve or do about them, and then other attendees will take turns making suggestions. The order of the workshop should be worked out between attendees before it begins. When a person presents their character they'll stand in the spotlight. <br />
<br />
There's only two general rules, really. When the host and players make suggestions, they are not allowed to tell the player how they themselves would improve the character or where they would go with it, but instead <span style="text-decoration: underline;" class="mycode_u">only give them feedback based on what the player wants to do with the character or is trying to do</span>. Much like in a creative writing workshop, you wouldn't tell another person what their story/poem should be about because it's their vision, not yours. <br />
<br />
The second rule is <span style="text-decoration: underline;" class="mycode_u">don't dualbox</span>. Bring one character to these, please. <br />
<br />
As for suggestions, there are just a few for hosts and attendees:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Host suggestions</span><br />
<br />
<ol type="1" class="mycode_list"><li>Announce the workshop on the forum at least a day before hosting it.<br />
</li>
<li>Impose player limits for these. Quality over quantity needs to be emphasized, giving every attendee plenty of time without making the workshop last too long. If there's not enough room for attendees, host another workshop. From what I've seen so far, each character takes about 15-30 minutes, depending. <br />
</li>
<li>Hosts of the workshop are also participants, so they need to follow the same rules the attendees do.<br />
</li>
<li>A host can participate with their own character as well, but go last since you're hosting!<br />
</li>
<li>Implement a code of silence. What is a code of silence? It has to do with the person presenting their character. After they present the character and the problems they're having with it they have to remain silent until everyone is done making suggestions. After everyone is done they can give some responses, and more discussion can take place from there. Similar to a creative writing or dramaturgy workshop. <br />
</li>
<li>Co-hosting! If you can work it out, having a co-host is always helpful, especially if you have to go all of a sudden, or want somebody else who can lead certain parts of the workshop alongside you. Co-hosts still need to be staff members.<br />
</li>
</ol>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Attendee suggestions</span><br />
<br />
<ol type="1" class="mycode_list"><li>Try your best to follow the two rules - it won't look good if you break one, and a host might deny you from their next workshop if you do.<br />
</li>
<li>If you're familiar with meet and greets, the 'raise your hand' system will be used here. That is, when you want to make a suggestion or comment you will raise your hand and the host will allow everyone to speak in the order they raised their hands. <br />
</li>
<li>Be respectful and non-judgmental. Don't speak over others, and don't criticize people for what they're doing with their characters or what they want to do. If you don't get to attend the workshop because its limit is reached, please be patient and remind the host of the next one that you were in a sense 'wait-listed', so they can give you priority.*<br />
</li>
<li>If you want to get a better result out of the workshop, don't just come with 'I don't know what to do with him', but instead more specific ideas. Also, use the elephant addon! This will allow you to retrieve logs and record suggestions people made so you don't forget.<br />
</li>
<li>Try to refrain from praising what a person is doing with a character and nothing else. If they're doing something well, explain why. If not, give them constructive criticism. <br />
</li>
</ol>
<br />
*If this becomes a problem for a host they can make sign-ups mandatory for their workshop.<br />
<br />
<span style="font-size: large;" class="mycode_size">When will these workshops take place?</span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Character-Workshop-Schedule" target="_blank" rel="noopener" class="mycode_url">A schedule can be found here. </a><br />
<br />
<span style="font-size: large;" class="mycode_size">Special Topics!</span> <br />
<br />
For all intents and purposes, when a host schedules a workshop it is by default considered one you can bring any character to. However, if a host chooses to and there seems to be enough interest, they can host a special topic workshop. This means that they can make it something such as an Orc only workshop, or a Warlock only workshop. Or more inclusive, something such as a 'character goals/motivations' workshop or a 'personality' workshop. Special topics are meant to narrow down discussion and focus on certain elements of characters.]]></description>
			<content:encoded><![CDATA[Have a character that you don't know what to do with? One that you have some ideas for but hasn't been fully realized? Or perhaps an old character that needs something fresh or new? Then look no further than <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">...In-Game Character Workshops!</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.gyazo.com/18dbd0fa4bc55de3536d8c13effc7819.png" loading="lazy"  alt="[Image: 18dbd0fa4bc55de3536d8c13effc7819.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size">itt: a terrible screenshot of the workshop. Umbrellas not provided.</span></div>
<br />
<span style="font-size: large;" class="mycode_size">What are they?</span><br />
<br />
In-game character workshops will be held occasionally depending on interest, and as of right now will be sporadic due to them being test runs. A member of the staff team (<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFA500;" class="mycode_color">Overseer</span>/<span style="color: #32CD32;" class="mycode_color">GM</span>/<span style="color: #6B8E23;" class="mycode_color">Trial-GM</span>/<span style="color: #4B0082;" class="mycode_color">FH</span></span>) can host the workshop when they're available to do so, and it will take place somewhere on that new island extending off GMI (a lovely job by Reigen). Each player that wants to attend will bring the character they want feedback on along with a general idea of what it is they want to do with the character or where they want to go with him/her, and the host and other attendees will provide ideas/suggestions on how they can make that character work the way the player wants him/her to work. And so, the in-game character workshops function as a more active and immediate version of the different <a href="http://www.conquestofthehorde.com/Forum-Workshop" target="_blank" rel="noopener" class="mycode_url">forum workshops.</a> Another unintended...or maybe intended purpose of the workshop is to facilitate in bringing players together and making RP connections with other players.<br />
<br />
<span style="font-size: large;" class="mycode_size">How will the workshop be run? Any general rules? Suggestions?</span><br />
<br />
The host will stand in the middle of the circle of attendees. Each attendee will have a turn to present their character and what they want to improve or do about them, and then other attendees will take turns making suggestions. The order of the workshop should be worked out between attendees before it begins. When a person presents their character they'll stand in the spotlight. <br />
<br />
There's only two general rules, really. When the host and players make suggestions, they are not allowed to tell the player how they themselves would improve the character or where they would go with it, but instead <span style="text-decoration: underline;" class="mycode_u">only give them feedback based on what the player wants to do with the character or is trying to do</span>. Much like in a creative writing workshop, you wouldn't tell another person what their story/poem should be about because it's their vision, not yours. <br />
<br />
The second rule is <span style="text-decoration: underline;" class="mycode_u">don't dualbox</span>. Bring one character to these, please. <br />
<br />
As for suggestions, there are just a few for hosts and attendees:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Host suggestions</span><br />
<br />
<ol type="1" class="mycode_list"><li>Announce the workshop on the forum at least a day before hosting it.<br />
</li>
<li>Impose player limits for these. Quality over quantity needs to be emphasized, giving every attendee plenty of time without making the workshop last too long. If there's not enough room for attendees, host another workshop. From what I've seen so far, each character takes about 15-30 minutes, depending. <br />
</li>
<li>Hosts of the workshop are also participants, so they need to follow the same rules the attendees do.<br />
</li>
<li>A host can participate with their own character as well, but go last since you're hosting!<br />
</li>
<li>Implement a code of silence. What is a code of silence? It has to do with the person presenting their character. After they present the character and the problems they're having with it they have to remain silent until everyone is done making suggestions. After everyone is done they can give some responses, and more discussion can take place from there. Similar to a creative writing or dramaturgy workshop. <br />
</li>
<li>Co-hosting! If you can work it out, having a co-host is always helpful, especially if you have to go all of a sudden, or want somebody else who can lead certain parts of the workshop alongside you. Co-hosts still need to be staff members.<br />
</li>
</ol>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Attendee suggestions</span><br />
<br />
<ol type="1" class="mycode_list"><li>Try your best to follow the two rules - it won't look good if you break one, and a host might deny you from their next workshop if you do.<br />
</li>
<li>If you're familiar with meet and greets, the 'raise your hand' system will be used here. That is, when you want to make a suggestion or comment you will raise your hand and the host will allow everyone to speak in the order they raised their hands. <br />
</li>
<li>Be respectful and non-judgmental. Don't speak over others, and don't criticize people for what they're doing with their characters or what they want to do. If you don't get to attend the workshop because its limit is reached, please be patient and remind the host of the next one that you were in a sense 'wait-listed', so they can give you priority.*<br />
</li>
<li>If you want to get a better result out of the workshop, don't just come with 'I don't know what to do with him', but instead more specific ideas. Also, use the elephant addon! This will allow you to retrieve logs and record suggestions people made so you don't forget.<br />
</li>
<li>Try to refrain from praising what a person is doing with a character and nothing else. If they're doing something well, explain why. If not, give them constructive criticism. <br />
</li>
</ol>
<br />
*If this becomes a problem for a host they can make sign-ups mandatory for their workshop.<br />
<br />
<span style="font-size: large;" class="mycode_size">When will these workshops take place?</span><br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Character-Workshop-Schedule" target="_blank" rel="noopener" class="mycode_url">A schedule can be found here. </a><br />
<br />
<span style="font-size: large;" class="mycode_size">Special Topics!</span> <br />
<br />
For all intents and purposes, when a host schedules a workshop it is by default considered one you can bring any character to. However, if a host chooses to and there seems to be enough interest, they can host a special topic workshop. This means that they can make it something such as an Orc only workshop, or a Warlock only workshop. Or more inclusive, something such as a 'character goals/motivations' workshop or a 'personality' workshop. Special topics are meant to narrow down discussion and focus on certain elements of characters.]]></content:encoded>
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		<item>
			<title><![CDATA[Reigen Did A Thing]]></title>
			<link>https://www.conquestofthehorde.com/thread-39086.html</link>
			<pubDate>Tue, 13 Jan 2015 14:24:19 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39086.html</guid>
			<description><![CDATA[So. We decided to promote a new Trial GM, right? And we thought... How do we go about doing that in a spectacular way?<br />
<br />
We went with forcing them to abide by the traffic laws, even in a troublesome setting like GTA:V. It worked out well enough, but it turns out even the NPCs of the world have a penchant for crossing illegal lines.<br />
<br />
But @"SachikoMaeda" came through! She followed the traffic laws to our joint satisfaction and for that, Reigen made her a thing!<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tj4My2X.png" loading="lazy"  alt="[Image: tj4My2X.png]" class="mycode_img" /></div>
<br />
And now she's a Trial GM. So congratulate her, or I'll ram you with my car. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> (I don't have a car. I wish I had a car.)]]></description>
			<content:encoded><![CDATA[So. We decided to promote a new Trial GM, right? And we thought... How do we go about doing that in a spectacular way?<br />
<br />
We went with forcing them to abide by the traffic laws, even in a troublesome setting like GTA:V. It worked out well enough, but it turns out even the NPCs of the world have a penchant for crossing illegal lines.<br />
<br />
But @"SachikoMaeda" came through! She followed the traffic laws to our joint satisfaction and for that, Reigen made her a thing!<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tj4My2X.png" loading="lazy"  alt="[Image: tj4My2X.png]" class="mycode_img" /></div>
<br />
And now she's a Trial GM. So congratulate her, or I'll ram you with my car. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> (I don't have a car. I wish I had a car.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New: Special Profile Test Runs]]></title>
			<link>https://www.conquestofthehorde.com/thread-39084.html</link>
			<pubDate>Tue, 13 Jan 2015 14:09:48 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39084.html</guid>
			<description><![CDATA[Hello everyone.<br />
<br />
What with the increased interest in evil factions and other character types that require special profiles, the GM team has decided to allow a certain <span style="font-weight: bold;" class="mycode_b">testing period</span> for most with a few set conditions. What this means is that you would be allowed to roleplay your Special Profile character before the profile's approval provided you:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Have started the profiling process; i.e. you've created and posted the profile.</span></span> If you post it in the Workshop first, this also applies <span style="font-weight: bold;" class="mycode_b">for two weeks</span> since the profile is first posted until it's moved into the Special Profile queue, at which point there is no time limit beyond the waiting time before profile approval.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Ask a GM <span style="text-decoration: underline;" class="mycode_u">and get a direct, instant and affirmative reply</span></span></span> (this means you should ideally ask in-game or through any IM service; Skype, AIM, etc.) before you set out to start roleplaying. <span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">This needs to be done for every RP occasion</span></span>; permission does not last over an extended period.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Are able to provide the name of the specific GM and they can back you up.</span></span> We will be keeping track.</li>
</ol>
Keep in mind that the following also applies for Special Profiles roleplayed this way prior to the actual profile approval:<br />
<ol type="1" class="mycode_list"><li>You may not use your "Special" abilities, status or authority against other players or NPCs prior to profile approval.<br />
</li>
<li>We extend these permissions primarily so you have time to get to know your character and take them for a "test run"; personality and history, not much else.<br />
</li>
<li>This grace period is meant to permit storylines, especially involving "evil factions", to get off the ground without being held up by the Special Profile process.<br />
</li>
<li>This movement does <span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">NOT</span></span> include application-only Special Profiles, such as: Dragonsworn, Nobility, mini-CMCs.</li>
</ol>
This movement is ultimately a test of trust, and so there will be repercussions for those who fail to follow the above guidelines.<ul class="mycode_list"><li>If you are found roleplaying a Special Profile character prior to profile approval and it turns out you simply forgot or neglected to ask permission, you'll get one <span style="font-weight: bold;" class="mycode_b">warning</span>. Second offense and you lose the right to take advantage of this testing period in the future.<br />
</li>
<li>If you are found roleplaying a Special Profile character prior to profile approval and claim to have gotten GM permission that can not be backed up, you lose the right to take advantage of this testing period in the future and also <span style="font-weight: bold;" class="mycode_b">get suspended</span>. This is essentially <span style="font-style: italic;" class="mycode_i">Scamming</span>, as far as we're concerned.</li>
</ul>
All the ominous details aside, we hope you'll take full advantage of this and that this makes Special Profile characters easier and more fun to pursue, alongside the storylines that heavily involve them.<br />
<br />
Love,<br />
GM Team]]></description>
			<content:encoded><![CDATA[Hello everyone.<br />
<br />
What with the increased interest in evil factions and other character types that require special profiles, the GM team has decided to allow a certain <span style="font-weight: bold;" class="mycode_b">testing period</span> for most with a few set conditions. What this means is that you would be allowed to roleplay your Special Profile character before the profile's approval provided you:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Have started the profiling process; i.e. you've created and posted the profile.</span></span> If you post it in the Workshop first, this also applies <span style="font-weight: bold;" class="mycode_b">for two weeks</span> since the profile is first posted until it's moved into the Special Profile queue, at which point there is no time limit beyond the waiting time before profile approval.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Ask a GM <span style="text-decoration: underline;" class="mycode_u">and get a direct, instant and affirmative reply</span></span></span> (this means you should ideally ask in-game or through any IM service; Skype, AIM, etc.) before you set out to start roleplaying. <span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">This needs to be done for every RP occasion</span></span>; permission does not last over an extended period.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="color: green;" class="mycode_color">Are able to provide the name of the specific GM and they can back you up.</span></span> We will be keeping track.</li>
</ol>
Keep in mind that the following also applies for Special Profiles roleplayed this way prior to the actual profile approval:<br />
<ol type="1" class="mycode_list"><li>You may not use your "Special" abilities, status or authority against other players or NPCs prior to profile approval.<br />
</li>
<li>We extend these permissions primarily so you have time to get to know your character and take them for a "test run"; personality and history, not much else.<br />
</li>
<li>This grace period is meant to permit storylines, especially involving "evil factions", to get off the ground without being held up by the Special Profile process.<br />
</li>
<li>This movement does <span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">NOT</span></span> include application-only Special Profiles, such as: Dragonsworn, Nobility, mini-CMCs.</li>
</ol>
This movement is ultimately a test of trust, and so there will be repercussions for those who fail to follow the above guidelines.<ul class="mycode_list"><li>If you are found roleplaying a Special Profile character prior to profile approval and it turns out you simply forgot or neglected to ask permission, you'll get one <span style="font-weight: bold;" class="mycode_b">warning</span>. Second offense and you lose the right to take advantage of this testing period in the future.<br />
</li>
<li>If you are found roleplaying a Special Profile character prior to profile approval and claim to have gotten GM permission that can not be backed up, you lose the right to take advantage of this testing period in the future and also <span style="font-weight: bold;" class="mycode_b">get suspended</span>. This is essentially <span style="font-style: italic;" class="mycode_i">Scamming</span>, as far as we're concerned.</li>
</ul>
All the ominous details aside, we hope you'll take full advantage of this and that this makes Special Profile characters easier and more fun to pursue, alongside the storylines that heavily involve them.<br />
<br />
Love,<br />
GM Team]]></content:encoded>
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		<item>
			<title><![CDATA[Winter Veil Gifts (2014)]]></title>
			<link>https://www.conquestofthehorde.com/thread-38990.html</link>
			<pubDate>Tue, 23 Dec 2014 14:09:59 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38990.html</guid>
			<description><![CDATA[Happy Winter's Veil, everyone!  I hope the holidays have been treating everyone well.<br />
<br />
As with the past several years, gifts will be handed out Thursday, December 25th, starting at about 12pm or so server time (Pacific).  Greatfather Grakor will be returning to take requests for goodies, but keep in mind there are some guidelines!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Now, bear in mind that there will be some restriction to items, and depending on what you request you may not be allowed to use it ICly. We will probably state as much when any certain item is requested. Also, no heroic gear (or equivalent-level PvP gear) will be gifted, sorry! Think of something fun to request! Preferably, write up a list of your top three choices in case your first or second choice is declined.<br />
<br />
For anyone not able to attend, a separate thread will be started after the event to put requests in. Keep an eye out for it!<br />
<br />
For gift ideas or to see what was given last year (or see what folks get this year as it's happening), feel free to visit the <a href="https://docs.google.com/spreadsheet/ccc?key=0As0CO0waeof0dG9qTmwzdHZpaE1rNzhWSEcyUmI4eXc&amp;authkey=COXcjRM#gid=5" target="_blank" rel="noopener" class="mycode_url">spreadsheet</a>!</blockquote>
<br />
As mentioned above, while Greatfather Grakor can be quite generous and have a variety of gifts, not everything can be accommodated.  So, please be certain to have several choices in case the first one or two cannot be given.<br />
<br />
Again, a separate thread will be created later for those that are unable to attend and receive their gifts during the event.  Also as a note, historically title requests in the subsequent thread have been a challenge to accommodate because it required me giving it.  However, with Lox and Reigen able to fulfill such requests it should not be as much of an issue.]]></description>
			<content:encoded><![CDATA[Happy Winter's Veil, everyone!  I hope the holidays have been treating everyone well.<br />
<br />
As with the past several years, gifts will be handed out Thursday, December 25th, starting at about 12pm or so server time (Pacific).  Greatfather Grakor will be returning to take requests for goodies, but keep in mind there are some guidelines!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Now, bear in mind that there will be some restriction to items, and depending on what you request you may not be allowed to use it ICly. We will probably state as much when any certain item is requested. Also, no heroic gear (or equivalent-level PvP gear) will be gifted, sorry! Think of something fun to request! Preferably, write up a list of your top three choices in case your first or second choice is declined.<br />
<br />
For anyone not able to attend, a separate thread will be started after the event to put requests in. Keep an eye out for it!<br />
<br />
For gift ideas or to see what was given last year (or see what folks get this year as it's happening), feel free to visit the <a href="https://docs.google.com/spreadsheet/ccc?key=0As0CO0waeof0dG9qTmwzdHZpaE1rNzhWSEcyUmI4eXc&amp;authkey=COXcjRM#gid=5" target="_blank" rel="noopener" class="mycode_url">spreadsheet</a>!</blockquote>
<br />
As mentioned above, while Greatfather Grakor can be quite generous and have a variety of gifts, not everything can be accommodated.  So, please be certain to have several choices in case the first one or two cannot be given.<br />
<br />
Again, a separate thread will be created later for those that are unable to attend and receive their gifts during the event.  Also as a note, historically title requests in the subsequent thread have been a challenge to accommodate because it required me giving it.  However, with Lox and Reigen able to fulfill such requests it should not be as much of an issue.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Worth a thousand words...]]></title>
			<link>https://www.conquestofthehorde.com/thread-38855.html</link>
			<pubDate>Fri, 21 Nov 2014 20:02:25 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4242">Reigen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38855.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/cpf6A0j.png" loading="lazy"  alt="[Image: cpf6A0j.png]" class="mycode_img" /><br />
<span style="font-size: xx-small;" class="mycode_size">Everyone thank @"ImagenAshyun" for the drawing and sparing you for my aweful photoshop.</span></div>
<br />
What does this picture of an evilly laughing squirrel have to do with anything?<br />
<br />
Not much, beyond introducing your two new trials. Congrats @"muhaha8" and @"FlyingSquirrel" for willingly signing yourself over to <span style="text-decoration: line-through;" class="mycode_s">enslavement</span>, <span style="text-decoration: line-through;" class="mycode_s">eternal torment</span>, <span style="text-decoration: line-through;" class="mycode_s">more comfortable footrests</span> serve the community of CoTH.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/cpf6A0j.png" loading="lazy"  alt="[Image: cpf6A0j.png]" class="mycode_img" /><br />
<span style="font-size: xx-small;" class="mycode_size">Everyone thank @"ImagenAshyun" for the drawing and sparing you for my aweful photoshop.</span></div>
<br />
What does this picture of an evilly laughing squirrel have to do with anything?<br />
<br />
Not much, beyond introducing your two new trials. Congrats @"muhaha8" and @"FlyingSquirrel" for willingly signing yourself over to <span style="text-decoration: line-through;" class="mycode_s">enslavement</span>, <span style="text-decoration: line-through;" class="mycode_s">eternal torment</span>, <span style="text-decoration: line-through;" class="mycode_s">more comfortable footrests</span> serve the community of CoTH.]]></content:encoded>
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		<item>
			<title><![CDATA[New Blood? New Blood.]]></title>
			<link>https://www.conquestofthehorde.com/thread-38782.html</link>
			<pubDate>Mon, 03 Nov 2014 14:30:06 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38782.html</guid>
			<description><![CDATA[Hey there, CotH!<br />
<br />
Join me in welcoming @"Dae" to the staff team as our newest Trial GM! Be nice to her. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> She'll be focusing mostly on the forum-side things for now, so expect to see her poking at your profiles and PD threads!<br />
<br />
Ahem...<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There was once this girl named Dae<br />
She plays Undead and is pretty okay<br />
I'm sure she plays other things too<br />
But that does not a rhyme do<br />
This is just filler for the post<br />
Just so I can make the most<br />
of the space in... this announcement!</span></div>]]></description>
			<content:encoded><![CDATA[Hey there, CotH!<br />
<br />
Join me in welcoming @"Dae" to the staff team as our newest Trial GM! Be nice to her. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> She'll be focusing mostly on the forum-side things for now, so expect to see her poking at your profiles and PD threads!<br />
<br />
Ahem...<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There was once this girl named Dae<br />
She plays Undead and is pretty okay<br />
I'm sure she plays other things too<br />
But that does not a rhyme do<br />
This is just filler for the post<br />
Just so I can make the most<br />
of the space in... this announcement!</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dragonsworn Revision]]></title>
			<link>https://www.conquestofthehorde.com/thread-38522.html</link>
			<pubDate>Tue, 09 Sep 2014 18:55:19 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4242">Reigen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38522.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Dragonsworn Revisions</span></div>
<br />
Hey there! Your friendly neighborhood staff is here to bring about some changes to the Dragonsworn system. We notice that those who apply and become sworn don't really have all that much to work with past their acceptance point, and also feel there are some misconceptions on what is supposed to happen once a character becomes a sworn. We hope the changes will encourage activity and help the character concept gain a new spark. Now, as with all changes, they might not be perfect nor will everyone like them. However it's better to try something than nothing at all and more changes can always come as per player demand or if we feel this is not enough. That being said, let's move on.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">What is a Dragonsworn?</span></div>
Dragonsworn are mortals who have somehow gained the notice of one of the flights though their deeds. These mortals are given perhaps the greatest privilege any can have; To serve, know and be the eyes and ears of one of the great dragons that roam the world. Those chosen have the duty to dedicate their lives to their masters and are expected to die for their flight if the need comes for them to do so. They must be prepared to seemingly betray their very friends and family for the betterment of the world - even if the results will not be seen in their lifetime or even their generations lifetime. In exchange, they are given a first hand look into the vast knowledge the dragons have, access to information scholars of old only dare dream about. <br />
<br />
This knowledge is often locked inside the sworn, for their job is one of whispers and secret. To publicly announce what they are is a death sentence. Not only are there those who hunt the dragons for sport, there are many who mistrust them. The dragons do have enemies, and those enemies are powerful enough to deal with one man easy enough. If a sworn becomes too known for what they are, their flight will offer two choices: Sever all ties with humanity to serve them fully, or sever all ties with the flight and return to a normal life. Those who use their status to brag are not even given a choice to remain with the flight. That's not to say they are fully alone. The flights encourage their sworn to interact with each other and with sworn of the other flights, save for the fallen Black flight.<br />
<br />
Not all flights treat their sworn the same. Some have been known to teach magic or give their servants gifts that come from days long past. Some are just useless trinkets and others may aid with their tasks. However it is rare to receive one. Due to the long years a dragon may see, a mortal life may pass by too fast for their deeds of service to be recognized with a gift. This is far more true for races with life-spans barely reaching into their hundreds. The quickest way to anger their master would be to expect praise. You are only a mortal and there are many others who could fill the gap you would leave behind. That's not to say that gifts are impossible, but they should never be expected for completing a task.<br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Durgenswarn" target="_blank" rel="noopener" class="mycode_url">Original post by Xigo.</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">How do I become a Dragonsworn?</span></div>
<br />
In the old system, you would apply to become a Dragonsworn, old or new, with one catch-all questionnaire. Under the new system, however, only characters who currently serve a flight as part of their history may apply for it with a special profile and application. This means if you want the character to have been part of a flight in their past history, then you may post an application and profile in the special profile sections of the forums. Remember, you can only have one character be an old sworn, so choose carefully on which character it will be. You may have more than one new dragonsworn however those are chosen through RP and not applied for.<br />
<br />
New dragonsworn will have to be recommended to the dragon NPC of the flight. How they gain this recommendation varies in several ways. First and foremost is doing something to impress the dragon all on their own, likely though events in which the Dragon NPC is present. Characters can also gain notice by making events that are deemed to be up to standards with the flights current goals, or attending events in which the flight is already watching. Interactions with the drake NPCs also increase the chances of being chosen, even current Dragonsworn may pass along a name or two to get someone on a watch list.<br />
<br />
Why the change? Sometimes coming up with the why's and how's are the hardest part of anything, and this can help make the interactions more personal instead of making up reasons that the character has never actually been tested for. It can also offer a greater chance for the spot to feel <span style="font-style: italic;" class="mycode_i">earned</span> instead of just given away freely. <br />
<br />
Character's who are part of a fight as per their history can use this application with their profile. <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>-Which dragon is this character joining?<br />
<br />
-Why would this Dragon take notice of this character?<br />
[What about the character stands out above others who might do something similar. It is not enough to fight for nature to be noticed by a green dragon. Pleanty of druids do that. What makes your character's way so special? How did they go above and beyond?]<br />
<br />
-What would make your character a good Dragonsworn?<br />
[Positive traits! Things that would keep your character as a sworn. They should not outnumber negative traits]<br />
<br />
-What would make your character a bad Dragonsworn?<br />
[You must have negative traits, there is no such thing as a perfect dragonsworn. These are the types of things that could cause a disruption in service, or hestiation in carrying out a mission.]</blockquote>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Expectations of Dragonsworn</span></div>
<br />
Dragonsworn are encouraged to use prompts from their Dragon/Drake masters to run events, however it is not necessary. They can also help with the events of others or using events as an opportunity to have something to report back to their masters. Players are encouraged to send PMs to their dragon NPCs detailing what they have been ICly doing/seeing as a way for us to know there is still something going on, even if it's going on behind actual RP.<br />
<br />
We also do not wish for Dragonsworn to rely solely on interactions with the flight NPCs. There should be something driving them on their own that does not require orders every day of the week. This could be taking initiative to investigate something they think their flight would want or handling an issue before it gets too big for the flight to notice.<br />
<br />
It is within the best interest of every sane flight to monitor and act to eradicate any black dragonsworn that may still be around. Upon the discovery or suspicion of one, they are encouraged to not only inform their masters, but inform the sworn of the other flight so that the accused can be rooted out for what they are. Caution is, of course, advised so that they don't reveal themselves on accident and so they don't harm someone who is innocently misguided. <br />
<br />
Dragonsworn are 'gifted' a necklace containing a gem the color of their flight at the start of their service that they must wear so their dragons can find them and summon them when needed. The gem is the most important part, with the sworn being able to alter it however they please. The necklace can easily become a bracelet, choker, crown or any other such decorative piece. Just remember they must wear it at all times. <br />
<br />
Dragonsworn may interact with each other, however that is their choice alone if they wish for their sworn to be known by others. This is an option so that they can band together for their flights goals for events if they wish, or just have others to RP with about what's going on without risking their status. There will be an area built just for Dragonsworn to hang out in if they wish to interact. If you do not wish for your sworn to be known, do not go to the location as it will be open for any of the four 'good' flights to hop in when they wish.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">The Dragonflights</span></div>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Destroy the remaining Scourge<br />
</li>
<li>Preserve <span style="font-style: italic;" class="mycode_i">all</span> natural life.<br />
</li>
<li>Renew the land<br />
</li>
<li>Destroy the Twilight Cult</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Upholding the balance of time<br />
</li>
<li>Preserving historical artifacts<br />
</li>
<li>Fighting the Infinite threat</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Protecting the wilds of Azeroth<br />
</li>
<li>Keeping the Nightmare at bay<br />
</li>
<li>Renewing the land<br />
</li>
<li>Destroy the Twilight Cult</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Prevent the abuse of arcane<br />
</li>
<li>Neutralizing dangerous artifacts<br />
</li>
<li>Monitoring and repairing Ley Lines<br />
</li>
<li>Supervise mortal institutions of magic practice</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Infiltrate groups to feed information to the main flight<br />
</li>
<li>Influence organizations away from fighting<br />
</li>
<li>Bring about the Hour of Twilight</li>
</ul>
</td>
</tr>
<br />
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Red</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #FF6347;" class="mycode_color">The red dragons see themselves as the protector of all life on Azeroth. They seek to maintain harmony in the world and make sure that all life may prosper, as well as keeping mortals away from things that may end up doing more harm than good. That is not to say that they will not seek to destroy those who are a threat to others. They are known for taking just as much as they give, though their path often leaves new growth behind. They're one of the greater known flights, having been enslaved and used by the Orcs. As such, many still harbor bitter feelings.<br />
<br />
Between the Scourge of Northrend and the Twilight Cult, they have little patience for those who seek to harm the world and are not on any good terms with the undead. They seek to destroy what remains of the Lich King's army and stop Deathwing and his cult from bringing about the Hour of Twilight. They out of all the flights hold the greatest hatred for the fallen black flight, though through one egg they seek to find a way to save future generations of this taint.<br />
<br />
The aspect of the Red Dragonflight is Alexstrasza, the queen of all dragons. All those in service to the Red Flight hold a certain reverence to her.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Bronze</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #DAA520;" class="mycode_color">The Bronze Dragonflight is best known for their involvement in nearly every major event that happened, even if not wholly obvious. They are the masters of time and seek to keep the flow moving in perfection. Even if you encounter one, it's very likely you'll never remember it, what with them having the ability to alter memories so you only know what you're supposed to know. The work of a Bronze Dragon is never over and often they become lost in time, which is understandable when they've had the same conversation with you for the sixth time that day. Or is it the tenth?<br />
<br />
As guardians of time, they are borderline perfectionist. Even the smallest mistake can cause chaos down the line and so they repeat the same task over and over until it goes the right way. Because of this, they have many mortal and formally mortal agents to pick up the minor things while they watch the more important dealings. Their biggest enemy is the twisted Infinite Flight, who seek to make the timeline into a perfect world. The two flights are forever at war with each other, one to make sure history is how the books told and another to bring about a utopia.<br />
<br />
The Bronze flight claims that changing the timeline will unravel the threads of time as we know it and bring all to nothing...but what if it doesn't?</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Green</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #32CD32;" class="mycode_color">Where the Red Dragonflight is famous for being the vanguard which defends all that is life, the Green Dragonflight stands as the perpetuator of all that is life. Their task by the great Titan Eonar was to oversee the growth of life in both Azeroth and within the Emerald Dream and for that Ysera, the Aspect of the Green Dragonflight, was granted title 'The Dreamer'. The great green wyrm exists in perpetual duality, existing conscious both in the physical realm while also reigning over the great domain of the Emerald Dream. Most green dragon kin share her burden in much the same matter. Listing amongst the rarest occurrences on all of Azeroth is to witness a green dragon open their eyes, as this means that the dragon ceases to exist in the dream and instead focuses their entire person on the physical realm.<br />
<br />
Dragonsworn of the Green flight, much like the Green Dragons, should strive not to be confused with their red kin. While the titles are similar their tasks remain entirely different. Those who are Green-aligned must understand nature and it's delicate balance. Not everything is destined to live, nor should you strive to change that fact. Instead you should strive to uphold an eternal balance between destruction and growth.<br />
<br />
Ysera stands as the revered sister of Alexstrasza and the Aspect of the Green Flight. Those of all flights are wise to respect the Dreamer for she bears arguably the heaviest burden of all Dragonflights.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Blue</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #87CEFA;" class="mycode_color">The Blue Dragonflight is one obsessed with righting the natural order. Birthed as masters of arcane and it's rightful guardians the Blue Dragons have watched closely over the affairs of mortals, working as the dutiful kin of Alexstrasza, the prime guardian of life. Wars are cruel, however, and many Blue Kin have met their end to the blades of demons and the twisted Blackdragonflight. Following a similar fate many Blue Dragons embraced the madness of their Aspect, Malygos, and waged a full-frontal war upon the mortal races who so bravely thought they could conquer the mysteries of the Arcane. Mournfully, Alexstrasza's hand was forced and the Blue Dragonflight was thought to be forgotten in the deathly aftermath.<br />
<br />
In the wake of the Cataclysm the Blue Dragonflight has begun to gather it's numbers and assess it's prime directive. Where the most of the mentally corrupted have fallen to the hands of brave adventurers, the few sane have remained as a council, constantly enthralled with a battle to be assigned as the new Aspect of Magic. Those looking to play a Blue Dragonsworn will find themselves no doubt helping in some way their master's grab for the highest seat in their draconic society. Between artifact hunts the Dragonsworn may be busied to hunt down those who so woefully misuse magic that it threatens the life of entire populations.<br />
<br />
At the moment the Blue Dragonflight has no Aspect, instead being ruled by a council of the Flight's most ancient and prospective minds.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Black*</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #A9A9A9;" class="mycode_color">Of all the blessed flights the Black Dragonflight bears the most tragic of stories. When the titans parted with their blessings it was Neltharion who received the dominion over the very earth by which they stood upon. Mountains would quake beneath his fury, the land itself would grant passage into the darkest depths on his mere whim. Since the beginning of their appointment the Black Dragons were the largest supporters of Alexstrasza in her duty to defend the young, fledgling races. When they were called to deliver, however, life took a turn for the worst. The world was torn asunder and with it so was nearly every of Neltharion's children. Akin to his brother Malygos he went into hiding not long after, along with what few scraps remained of his wounded dragonflight.<br />
<br />
Sadly silence did not do well to battle against the nagging whispers in his mind. When granted dominion over the earth he was also granted dominion over every influence within it- the malevolent Old Gods included. Piece by piece they whittled away at Neltharion's mind until he was known only by the guise of Deathwing, the Destroyer. Now those who dare tread ground as black dragonsworn are distinguished not only by their inclination to chaos, but how easily they're manipulated. In the end of all things the dragonsworn are tools to the black flight, and tools they remain. Those most loyal and least annoying may even know the respect of being referred to by name from their dark patrons. <br />
<br />
Neltharion, or as he's known in the modern times, Deathwing is the self-proclaimed aspect of Death and former warden of the earth. Only the incredibly foolish refuse to quake at the mention of his name.</span><br />
<br />
</td></tr>
</table>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Drake/Dragonkin NPCs</span></div>
<br />
One complaint we received is limited interaction with the Dragon NPCs. Not every GM was on board with logging onto these characters and it's understandable why. With more than one person playing a character, it would be easy to forget someone, or not know something that was told to the NPC a day before due to being a different GM behind the mask. To help solve this, we are permitting each GM to have <span style="font-style: italic;" class="mycode_i">one drake NPC per flight</span> that the sworn may interact with. This way any interaction with that NPC is remembered to that NPC and the dragons can still be rare as we wish them to be.<br />
<br />
These drake NPCs will also have more 'freedom' as to where they can go. That's not to say they can come over for tea every day at ten o' clock sharp, but they can interact with the world and players at large. Not only is this so they may be more involved in sworn doings, but also so they can scout out recruits to the cause or help their sworn gather aid for a coming task.<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Agronastrasz (Spiky)<br />
</li>
<li>Kaselstrasz (Loxmardin)<br />
</li>
<li>Norostraz (Krilari)<br />
</li>
<li>Oekastraza (ImagenAshyun)<br />
</li>
<li>Rugostrasz (Ural)<br />
</li>
<li>Zelakstraza (Reigen)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Inanormi (Loxmardin)<br />
</li>
<li>Kazdormu (Reigen)<br />
</li>
<li>Kuradormu (ImagenAshyun)<br />
</li>
<li>Qurozdormi(Ural)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Etathas (Loxmardin)<br />
</li>
<li>Pagasra (ImagenAshyun)<br />
</li>
<li>Shiasra (Reigen)<br />
</li>
<li>Wink (Ural)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Balathagos (Rigley)<br />
</li>
<li>Genimagosa (ImagenAshyun)<br />
</li>
<li>Heligos (Ural)<br />
</li>
<li>Meridagosa (Reigen)<br />
</li>
<li>Sithragos (Loxmardin)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Amethyst (Reigen)<br />
</li>
<li>Ignasian (Loxmardin)<br />
</li>
<li>Zarithia (Ural)</li>
</ul>
</td>
</tr>
</table>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Dragon NPCs</span></div>
<br />
This time around, Dragons will be played by one GM as to keep their personalities around the same for each encounter they are in. The Drake NPCs will be the bulk of interaction between the flight and their sworn with the Dragons still making rare appearances. This will also keep the dragons consistent though each RP instead of one GM playing a dragon as competently different to how another played it.<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Terastraza (Krilari)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Qunzormu (Mathias)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Shalara (Reigen)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Korothon (Loxmardin)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Gabilthion (ImagenAshyun)</li>
</ul>
</td>
</tr>
</table>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">*Black Dragonsworn</span></div>
<br />
With evil factions being opened up, we are also allowing for Black Dragonsworn to be open once more! Keep in mind this flight has all gone crazy and more likely than not, the character will be twilight associated. Former Black Dragonsworns that had their character leave the flight due to them no longer being available in cata may have their characters re-sworned with no new application. Just give us a poke in the PD asking if it's alright. Black Dragonsworn are also encouraged to team up, however they will not know who the sworn of the other flights are as they will not have access to the sworn 'haven', however they will have their own little corner of the world.<br />
<br />
The need for secrecy goes double for those serving the twisted flight, as even their kin in service may stab them in the back to further their own gain. The sworn of the other flights will hunt down any who is connected to the Black Flight. They in turn are encouraged to seek out and expose those serving the 'good' flights so that they can be taken care of. The less servants a flight has, the less eyes they have to intervene with.<br />
<br />
Those serving the Black Flight also risk their lives for every task they take. Their Patron does not tolerate failure and a sworn's future or life could be in severe danger if they don't live up to expectations. <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">(Repeated failure could result in a character warning to the sworn from the dragon or drakes. If there is anything preventing you from fulfilling the task, communicate with the team telling us why!)</span></span><br />
<br />
Black Dragonsworn are in this for life. There is no leaving. There is no hiding. Defectors will watch their families, friends and lovers die before their former flight turns their eyes on them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">If there is any suspected Meta gaming on being found out, log and report it to the GM team ASAP. This goes for all flights.</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Dragonsworn Revisions</span></div>
<br />
Hey there! Your friendly neighborhood staff is here to bring about some changes to the Dragonsworn system. We notice that those who apply and become sworn don't really have all that much to work with past their acceptance point, and also feel there are some misconceptions on what is supposed to happen once a character becomes a sworn. We hope the changes will encourage activity and help the character concept gain a new spark. Now, as with all changes, they might not be perfect nor will everyone like them. However it's better to try something than nothing at all and more changes can always come as per player demand or if we feel this is not enough. That being said, let's move on.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">What is a Dragonsworn?</span></div>
Dragonsworn are mortals who have somehow gained the notice of one of the flights though their deeds. These mortals are given perhaps the greatest privilege any can have; To serve, know and be the eyes and ears of one of the great dragons that roam the world. Those chosen have the duty to dedicate their lives to their masters and are expected to die for their flight if the need comes for them to do so. They must be prepared to seemingly betray their very friends and family for the betterment of the world - even if the results will not be seen in their lifetime or even their generations lifetime. In exchange, they are given a first hand look into the vast knowledge the dragons have, access to information scholars of old only dare dream about. <br />
<br />
This knowledge is often locked inside the sworn, for their job is one of whispers and secret. To publicly announce what they are is a death sentence. Not only are there those who hunt the dragons for sport, there are many who mistrust them. The dragons do have enemies, and those enemies are powerful enough to deal with one man easy enough. If a sworn becomes too known for what they are, their flight will offer two choices: Sever all ties with humanity to serve them fully, or sever all ties with the flight and return to a normal life. Those who use their status to brag are not even given a choice to remain with the flight. That's not to say they are fully alone. The flights encourage their sworn to interact with each other and with sworn of the other flights, save for the fallen Black flight.<br />
<br />
Not all flights treat their sworn the same. Some have been known to teach magic or give their servants gifts that come from days long past. Some are just useless trinkets and others may aid with their tasks. However it is rare to receive one. Due to the long years a dragon may see, a mortal life may pass by too fast for their deeds of service to be recognized with a gift. This is far more true for races with life-spans barely reaching into their hundreds. The quickest way to anger their master would be to expect praise. You are only a mortal and there are many others who could fill the gap you would leave behind. That's not to say that gifts are impossible, but they should never be expected for completing a task.<br />
<br />
<a href="http://www.conquestofthehorde.com/Thread-Durgenswarn" target="_blank" rel="noopener" class="mycode_url">Original post by Xigo.</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">How do I become a Dragonsworn?</span></div>
<br />
In the old system, you would apply to become a Dragonsworn, old or new, with one catch-all questionnaire. Under the new system, however, only characters who currently serve a flight as part of their history may apply for it with a special profile and application. This means if you want the character to have been part of a flight in their past history, then you may post an application and profile in the special profile sections of the forums. Remember, you can only have one character be an old sworn, so choose carefully on which character it will be. You may have more than one new dragonsworn however those are chosen through RP and not applied for.<br />
<br />
New dragonsworn will have to be recommended to the dragon NPC of the flight. How they gain this recommendation varies in several ways. First and foremost is doing something to impress the dragon all on their own, likely though events in which the Dragon NPC is present. Characters can also gain notice by making events that are deemed to be up to standards with the flights current goals, or attending events in which the flight is already watching. Interactions with the drake NPCs also increase the chances of being chosen, even current Dragonsworn may pass along a name or two to get someone on a watch list.<br />
<br />
Why the change? Sometimes coming up with the why's and how's are the hardest part of anything, and this can help make the interactions more personal instead of making up reasons that the character has never actually been tested for. It can also offer a greater chance for the spot to feel <span style="font-style: italic;" class="mycode_i">earned</span> instead of just given away freely. <br />
<br />
Character's who are part of a fight as per their history can use this application with their profile. <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>-Which dragon is this character joining?<br />
<br />
-Why would this Dragon take notice of this character?<br />
[What about the character stands out above others who might do something similar. It is not enough to fight for nature to be noticed by a green dragon. Pleanty of druids do that. What makes your character's way so special? How did they go above and beyond?]<br />
<br />
-What would make your character a good Dragonsworn?<br />
[Positive traits! Things that would keep your character as a sworn. They should not outnumber negative traits]<br />
<br />
-What would make your character a bad Dragonsworn?<br />
[You must have negative traits, there is no such thing as a perfect dragonsworn. These are the types of things that could cause a disruption in service, or hestiation in carrying out a mission.]</blockquote>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Expectations of Dragonsworn</span></div>
<br />
Dragonsworn are encouraged to use prompts from their Dragon/Drake masters to run events, however it is not necessary. They can also help with the events of others or using events as an opportunity to have something to report back to their masters. Players are encouraged to send PMs to their dragon NPCs detailing what they have been ICly doing/seeing as a way for us to know there is still something going on, even if it's going on behind actual RP.<br />
<br />
We also do not wish for Dragonsworn to rely solely on interactions with the flight NPCs. There should be something driving them on their own that does not require orders every day of the week. This could be taking initiative to investigate something they think their flight would want or handling an issue before it gets too big for the flight to notice.<br />
<br />
It is within the best interest of every sane flight to monitor and act to eradicate any black dragonsworn that may still be around. Upon the discovery or suspicion of one, they are encouraged to not only inform their masters, but inform the sworn of the other flight so that the accused can be rooted out for what they are. Caution is, of course, advised so that they don't reveal themselves on accident and so they don't harm someone who is innocently misguided. <br />
<br />
Dragonsworn are 'gifted' a necklace containing a gem the color of their flight at the start of their service that they must wear so their dragons can find them and summon them when needed. The gem is the most important part, with the sworn being able to alter it however they please. The necklace can easily become a bracelet, choker, crown or any other such decorative piece. Just remember they must wear it at all times. <br />
<br />
Dragonsworn may interact with each other, however that is their choice alone if they wish for their sworn to be known by others. This is an option so that they can band together for their flights goals for events if they wish, or just have others to RP with about what's going on without risking their status. There will be an area built just for Dragonsworn to hang out in if they wish to interact. If you do not wish for your sworn to be known, do not go to the location as it will be open for any of the four 'good' flights to hop in when they wish.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">The Dragonflights</span></div>
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Destroy the remaining Scourge<br />
</li>
<li>Preserve <span style="font-style: italic;" class="mycode_i">all</span> natural life.<br />
</li>
<li>Renew the land<br />
</li>
<li>Destroy the Twilight Cult</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Upholding the balance of time<br />
</li>
<li>Preserving historical artifacts<br />
</li>
<li>Fighting the Infinite threat</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Protecting the wilds of Azeroth<br />
</li>
<li>Keeping the Nightmare at bay<br />
</li>
<li>Renewing the land<br />
</li>
<li>Destroy the Twilight Cult</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Prevent the abuse of arcane<br />
</li>
<li>Neutralizing dangerous artifacts<br />
</li>
<li>Monitoring and repairing Ley Lines<br />
</li>
<li>Supervise mortal institutions of magic practice</li>
</ul>
</td>
<td class="trow1" valign="top">Goals:<ul class="mycode_list"><li>Infiltrate groups to feed information to the main flight<br />
</li>
<li>Influence organizations away from fighting<br />
</li>
<li>Bring about the Hour of Twilight</li>
</ul>
</td>
</tr>
<br />
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Red</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #FF6347;" class="mycode_color">The red dragons see themselves as the protector of all life on Azeroth. They seek to maintain harmony in the world and make sure that all life may prosper, as well as keeping mortals away from things that may end up doing more harm than good. That is not to say that they will not seek to destroy those who are a threat to others. They are known for taking just as much as they give, though their path often leaves new growth behind. They're one of the greater known flights, having been enslaved and used by the Orcs. As such, many still harbor bitter feelings.<br />
<br />
Between the Scourge of Northrend and the Twilight Cult, they have little patience for those who seek to harm the world and are not on any good terms with the undead. They seek to destroy what remains of the Lich King's army and stop Deathwing and his cult from bringing about the Hour of Twilight. They out of all the flights hold the greatest hatred for the fallen black flight, though through one egg they seek to find a way to save future generations of this taint.<br />
<br />
The aspect of the Red Dragonflight is Alexstrasza, the queen of all dragons. All those in service to the Red Flight hold a certain reverence to her.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Bronze</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #DAA520;" class="mycode_color">The Bronze Dragonflight is best known for their involvement in nearly every major event that happened, even if not wholly obvious. They are the masters of time and seek to keep the flow moving in perfection. Even if you encounter one, it's very likely you'll never remember it, what with them having the ability to alter memories so you only know what you're supposed to know. The work of a Bronze Dragon is never over and often they become lost in time, which is understandable when they've had the same conversation with you for the sixth time that day. Or is it the tenth?<br />
<br />
As guardians of time, they are borderline perfectionist. Even the smallest mistake can cause chaos down the line and so they repeat the same task over and over until it goes the right way. Because of this, they have many mortal and formally mortal agents to pick up the minor things while they watch the more important dealings. Their biggest enemy is the twisted Infinite Flight, who seek to make the timeline into a perfect world. The two flights are forever at war with each other, one to make sure history is how the books told and another to bring about a utopia.<br />
<br />
The Bronze flight claims that changing the timeline will unravel the threads of time as we know it and bring all to nothing...but what if it doesn't?</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Green</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #32CD32;" class="mycode_color">Where the Red Dragonflight is famous for being the vanguard which defends all that is life, the Green Dragonflight stands as the perpetuator of all that is life. Their task by the great Titan Eonar was to oversee the growth of life in both Azeroth and within the Emerald Dream and for that Ysera, the Aspect of the Green Dragonflight, was granted title 'The Dreamer'. The great green wyrm exists in perpetual duality, existing conscious both in the physical realm while also reigning over the great domain of the Emerald Dream. Most green dragon kin share her burden in much the same matter. Listing amongst the rarest occurrences on all of Azeroth is to witness a green dragon open their eyes, as this means that the dragon ceases to exist in the dream and instead focuses their entire person on the physical realm.<br />
<br />
Dragonsworn of the Green flight, much like the Green Dragons, should strive not to be confused with their red kin. While the titles are similar their tasks remain entirely different. Those who are Green-aligned must understand nature and it's delicate balance. Not everything is destined to live, nor should you strive to change that fact. Instead you should strive to uphold an eternal balance between destruction and growth.<br />
<br />
Ysera stands as the revered sister of Alexstrasza and the Aspect of the Green Flight. Those of all flights are wise to respect the Dreamer for she bears arguably the heaviest burden of all Dragonflights.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Blue</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #87CEFA;" class="mycode_color">The Blue Dragonflight is one obsessed with righting the natural order. Birthed as masters of arcane and it's rightful guardians the Blue Dragons have watched closely over the affairs of mortals, working as the dutiful kin of Alexstrasza, the prime guardian of life. Wars are cruel, however, and many Blue Kin have met their end to the blades of demons and the twisted Blackdragonflight. Following a similar fate many Blue Dragons embraced the madness of their Aspect, Malygos, and waged a full-frontal war upon the mortal races who so bravely thought they could conquer the mysteries of the Arcane. Mournfully, Alexstrasza's hand was forced and the Blue Dragonflight was thought to be forgotten in the deathly aftermath.<br />
<br />
In the wake of the Cataclysm the Blue Dragonflight has begun to gather it's numbers and assess it's prime directive. Where the most of the mentally corrupted have fallen to the hands of brave adventurers, the few sane have remained as a council, constantly enthralled with a battle to be assigned as the new Aspect of Magic. Those looking to play a Blue Dragonsworn will find themselves no doubt helping in some way their master's grab for the highest seat in their draconic society. Between artifact hunts the Dragonsworn may be busied to hunt down those who so woefully misuse magic that it threatens the life of entire populations.<br />
<br />
At the moment the Blue Dragonflight has no Aspect, instead being ruled by a council of the Flight's most ancient and prospective minds.</span><br />
<br />
</td></tr>
</table>
<br />
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Black*</strong></td></tr>
<tr><td class="trow1">
<br />
<span style="color: #A9A9A9;" class="mycode_color">Of all the blessed flights the Black Dragonflight bears the most tragic of stories. When the titans parted with their blessings it was Neltharion who received the dominion over the very earth by which they stood upon. Mountains would quake beneath his fury, the land itself would grant passage into the darkest depths on his mere whim. Since the beginning of their appointment the Black Dragons were the largest supporters of Alexstrasza in her duty to defend the young, fledgling races. When they were called to deliver, however, life took a turn for the worst. The world was torn asunder and with it so was nearly every of Neltharion's children. Akin to his brother Malygos he went into hiding not long after, along with what few scraps remained of his wounded dragonflight.<br />
<br />
Sadly silence did not do well to battle against the nagging whispers in his mind. When granted dominion over the earth he was also granted dominion over every influence within it- the malevolent Old Gods included. Piece by piece they whittled away at Neltharion's mind until he was known only by the guise of Deathwing, the Destroyer. Now those who dare tread ground as black dragonsworn are distinguished not only by their inclination to chaos, but how easily they're manipulated. In the end of all things the dragonsworn are tools to the black flight, and tools they remain. Those most loyal and least annoying may even know the respect of being referred to by name from their dark patrons. <br />
<br />
Neltharion, or as he's known in the modern times, Deathwing is the self-proclaimed aspect of Death and former warden of the earth. Only the incredibly foolish refuse to quake at the mention of his name.</span><br />
<br />
</td></tr>
</table>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Drake/Dragonkin NPCs</span></div>
<br />
One complaint we received is limited interaction with the Dragon NPCs. Not every GM was on board with logging onto these characters and it's understandable why. With more than one person playing a character, it would be easy to forget someone, or not know something that was told to the NPC a day before due to being a different GM behind the mask. To help solve this, we are permitting each GM to have <span style="font-style: italic;" class="mycode_i">one drake NPC per flight</span> that the sworn may interact with. This way any interaction with that NPC is remembered to that NPC and the dragons can still be rare as we wish them to be.<br />
<br />
These drake NPCs will also have more 'freedom' as to where they can go. That's not to say they can come over for tea every day at ten o' clock sharp, but they can interact with the world and players at large. Not only is this so they may be more involved in sworn doings, but also so they can scout out recruits to the cause or help their sworn gather aid for a coming task.<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Agronastrasz (Spiky)<br />
</li>
<li>Kaselstrasz (Loxmardin)<br />
</li>
<li>Norostraz (Krilari)<br />
</li>
<li>Oekastraza (ImagenAshyun)<br />
</li>
<li>Rugostrasz (Ural)<br />
</li>
<li>Zelakstraza (Reigen)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Inanormi (Loxmardin)<br />
</li>
<li>Kazdormu (Reigen)<br />
</li>
<li>Kuradormu (ImagenAshyun)<br />
</li>
<li>Qurozdormi(Ural)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Etathas (Loxmardin)<br />
</li>
<li>Pagasra (ImagenAshyun)<br />
</li>
<li>Shiasra (Reigen)<br />
</li>
<li>Wink (Ural)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Balathagos (Rigley)<br />
</li>
<li>Genimagosa (ImagenAshyun)<br />
</li>
<li>Heligos (Ural)<br />
</li>
<li>Meridagosa (Reigen)<br />
</li>
<li>Sithragos (Loxmardin)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Amethyst (Reigen)<br />
</li>
<li>Ignasian (Loxmardin)<br />
</li>
<li>Zarithia (Ural)</li>
</ul>
</td>
</tr>
</table>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Dragon NPCs</span></div>
<br />
This time around, Dragons will be played by one GM as to keep their personalities around the same for each encounter they are in. The Drake NPCs will be the bulk of interaction between the flight and their sworn with the Dragons still making rare appearances. This will also keep the dragons consistent though each RP instead of one GM playing a dragon as competently different to how another played it.<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:90%;">
<th class="tcat" valign="middle"><strong><span style="color: #FF0000;" class="mycode_color">Red</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #DAA520;" class="mycode_color">Bronze</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #32CD32;" class="mycode_color">Green</span></strong></th>
<th class="tcat" valign="middle"><strong><span style="color: #1E90FF;" class="mycode_color">Blue</span></strong></th>
<th class="tcat" valign="middle"><strong>Black*</strong></th>
<tr>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Terastraza (Krilari)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Qunzormu (Mathias)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Shalara (Reigen)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Korothon (Loxmardin)</li>
</ul>
</td>
<td class="trow1" valign="top"><ul class="mycode_list"><li>Gabilthion (ImagenAshyun)</li>
</ul>
</td>
</tr>
</table>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">*Black Dragonsworn</span></div>
<br />
With evil factions being opened up, we are also allowing for Black Dragonsworn to be open once more! Keep in mind this flight has all gone crazy and more likely than not, the character will be twilight associated. Former Black Dragonsworns that had their character leave the flight due to them no longer being available in cata may have their characters re-sworned with no new application. Just give us a poke in the PD asking if it's alright. Black Dragonsworn are also encouraged to team up, however they will not know who the sworn of the other flights are as they will not have access to the sworn 'haven', however they will have their own little corner of the world.<br />
<br />
The need for secrecy goes double for those serving the twisted flight, as even their kin in service may stab them in the back to further their own gain. The sworn of the other flights will hunt down any who is connected to the Black Flight. They in turn are encouraged to seek out and expose those serving the 'good' flights so that they can be taken care of. The less servants a flight has, the less eyes they have to intervene with.<br />
<br />
Those serving the Black Flight also risk their lives for every task they take. Their Patron does not tolerate failure and a sworn's future or life could be in severe danger if they don't live up to expectations. <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">(Repeated failure could result in a character warning to the sworn from the dragon or drakes. If there is anything preventing you from fulfilling the task, communicate with the team telling us why!)</span></span><br />
<br />
Black Dragonsworn are in this for life. There is no leaving. There is no hiding. Defectors will watch their families, friends and lovers die before their former flight turns their eyes on them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">If there is any suspected Meta gaming on being found out, log and report it to the GM team ASAP. This goes for all flights.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New server function: .refresh]]></title>
			<link>https://www.conquestofthehorde.com/thread-38499.html</link>
			<pubDate>Fri, 05 Sep 2014 16:59:25 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5199">ImagenAshyun</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38499.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Can't find the goggles?</span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/r9OlZKP.gif" loading="lazy"  alt="[Image: r9OlZKP.gif]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Have no fear! We have a solution!</span><br />
<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/U5BAOlq.gif" loading="lazy"  alt="[Image: U5BAOlq.gif]" class="mycode_img" /></div>
<br />
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<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">.refresh</span></span></span> is a new function that is intended to refresh player character visuals whenever the naked bug occurs upon logging on or entering a new area. If you attempt to find the naked goggles via .lo rp, .lo item, or a vendor, you won't find it anywhere. Except on Kretol, who apparently is the only one who can wear them now.<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/zws0LTH.gif" loading="lazy"  alt="[Image: zws0LTH.gif]" class="mycode_img" /></div>
<br />
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<br />
We highly recommend you set .refresh as a macro so that all you can do is tap onto the icon in your action bar rather than just typing it over and over again. It's especially useful as at times the first tapping of .refresh doesn't always work the first time typed. Typing it twice or three times does the trick.<br />
<br />
Unless the person is naked on purpose, of course.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/qsBLTFf.gif" loading="lazy"  alt="[Image: qsBLTFf.gif]" class="mycode_img" /></div>
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">I'm not sorry.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Can't find the goggles?</span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/r9OlZKP.gif" loading="lazy"  alt="[Image: r9OlZKP.gif]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Have no fear! We have a solution!</span><br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/U5BAOlq.gif" loading="lazy"  alt="[Image: U5BAOlq.gif]" class="mycode_img" /></div>
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<span style="font-size: medium;" class="mycode_size"><span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">.refresh</span></span></span> is a new function that is intended to refresh player character visuals whenever the naked bug occurs upon logging on or entering a new area. If you attempt to find the naked goggles via .lo rp, .lo item, or a vendor, you won't find it anywhere. Except on Kretol, who apparently is the only one who can wear them now.<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/zws0LTH.gif" loading="lazy"  alt="[Image: zws0LTH.gif]" class="mycode_img" /></div>
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We highly recommend you set .refresh as a macro so that all you can do is tap onto the icon in your action bar rather than just typing it over and over again. It's especially useful as at times the first tapping of .refresh doesn't always work the first time typed. Typing it twice or three times does the trick.<br />
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Unless the person is naked on purpose, of course.<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/qsBLTFf.gif" loading="lazy"  alt="[Image: qsBLTFf.gif]" class="mycode_img" /></div>
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<span style="text-decoration: line-through;" class="mycode_s">I'm not sorry.</span>]]></content:encoded>
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			<title><![CDATA[Custom Lore & Facelift]]></title>
			<link>https://www.conquestofthehorde.com/thread-38487.html</link>
			<pubDate>Thu, 04 Sep 2014 12:38:29 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1692">Loxmardin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38487.html</guid>
			<description><![CDATA[As some may have observed, I've rearranged a bit in the forums and a few new subforums have popped up. If the "facelift" annoys enough players (please let me know, in that case) it's quick and easy to change it all back, but give it a chance! I hope the slight modification to the layout (order of the forums) won't throw you off too much. Basically, what happened was that Character Profiles, Workshop, In-Character Forum, Event Planning, Storylines and Guilds were moved into a separate category called "Roleplay". The name is subject to change, though it won't affect the forums under it.<br />
<br />
The other change, the additional subforums...<br />
<br />
Here's the <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Ideas" target="_blank" rel="noopener" class="mycode_url">Custom Lore Ideas</a> subforum, under Workshop. This is where all the community discussions on custom lore proposals will take place. It's really meant to be the biggest contributor to the custom lore introduction on the server, so use it well. This is where you post your ideas and discuss with fellow players and staff, until you reach a point where you can present a complete and solid proposal to the other new subforum, if you do.<br />
<br />
The second forum is <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Submissions" target="_blank" rel="noopener" class="mycode_url">Custom Lore Submissions</a>, where you post your complete custom lore proposals. Only staff are allowed to respond to threads in this forum, but everyone can view the threads while being reviewed and when they are archived (no matter if they were approved or denied). There is no way to restrict posting the way we want to, so we politely ask that people just refrain from posting there unless it is to post up and respond to their own proposals.<br />
<br />
... That's about it. This is all experimental. It can be reverted, taken down or changed at a moment's notice. I hope you all have ideas brewing, though!]]></description>
			<content:encoded><![CDATA[As some may have observed, I've rearranged a bit in the forums and a few new subforums have popped up. If the "facelift" annoys enough players (please let me know, in that case) it's quick and easy to change it all back, but give it a chance! I hope the slight modification to the layout (order of the forums) won't throw you off too much. Basically, what happened was that Character Profiles, Workshop, In-Character Forum, Event Planning, Storylines and Guilds were moved into a separate category called "Roleplay". The name is subject to change, though it won't affect the forums under it.<br />
<br />
The other change, the additional subforums...<br />
<br />
Here's the <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Ideas" target="_blank" rel="noopener" class="mycode_url">Custom Lore Ideas</a> subforum, under Workshop. This is where all the community discussions on custom lore proposals will take place. It's really meant to be the biggest contributor to the custom lore introduction on the server, so use it well. This is where you post your ideas and discuss with fellow players and staff, until you reach a point where you can present a complete and solid proposal to the other new subforum, if you do.<br />
<br />
The second forum is <a href="http://www.conquestofthehorde.com/Forum-Custom-Lore-Submissions" target="_blank" rel="noopener" class="mycode_url">Custom Lore Submissions</a>, where you post your complete custom lore proposals. Only staff are allowed to respond to threads in this forum, but everyone can view the threads while being reviewed and when they are archived (no matter if they were approved or denied). There is no way to restrict posting the way we want to, so we politely ask that people just refrain from posting there unless it is to post up and respond to their own proposals.<br />
<br />
... That's about it. This is all experimental. It can be reverted, taken down or changed at a moment's notice. I hope you all have ideas brewing, though!]]></content:encoded>
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			<title><![CDATA[Custom Lore Poll, Part 2!]]></title>
			<link>https://www.conquestofthehorde.com/thread-38369.html</link>
			<pubDate>Tue, 12 Aug 2014 22:10:04 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=16">Grakor456</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38369.html</guid>
			<description><![CDATA[So with strong support for custom lore in general, the conversation in the thread led to this next question being posed. In particular: how much do we tamper with canon lore? There are three main options here:<br />
<br />
1. Full-blown, change canon events to have different outcomes. Change up who are heroes and who are villains, have stories go in completely unexpected directions, and so on. This option allows for the greatest freedom, but is also the greatest deviation from the setting's story.<br />
<br />
2. Touching up canon lore, without altering the ultimate outcomes. This would be about polishing WoW's story to attempt to improve the writing (the actual result of which would depend on point of view, admittedly.) This means that while the results may be the same, the manner in which they are produced can be different.<br />
<br />
3. Not touching canon lore at all. Note that due to the fact that CotH effectively already allows for additions of non-canon events and storylines, this means that the addition of "custom lore" would mean very little would ultimately change. This restricts custom lore possibilities heavily, but allows the canon story to remain unchanged.<br />
<br />
What is your opinion? Let us know.]]></description>
			<content:encoded><![CDATA[So with strong support for custom lore in general, the conversation in the thread led to this next question being posed. In particular: how much do we tamper with canon lore? There are three main options here:<br />
<br />
1. Full-blown, change canon events to have different outcomes. Change up who are heroes and who are villains, have stories go in completely unexpected directions, and so on. This option allows for the greatest freedom, but is also the greatest deviation from the setting's story.<br />
<br />
2. Touching up canon lore, without altering the ultimate outcomes. This would be about polishing WoW's story to attempt to improve the writing (the actual result of which would depend on point of view, admittedly.) This means that while the results may be the same, the manner in which they are produced can be different.<br />
<br />
3. Not touching canon lore at all. Note that due to the fact that CotH effectively already allows for additions of non-canon events and storylines, this means that the addition of "custom lore" would mean very little would ultimately change. This restricts custom lore possibilities heavily, but allows the canon story to remain unchanged.<br />
<br />
What is your opinion? Let us know.]]></content:encoded>
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		<item>
			<title><![CDATA[CoTH Presents: Custom Lore (Maybe)]]></title>
			<link>https://www.conquestofthehorde.com/thread-38342.html</link>
			<pubDate>Tue, 05 Aug 2014 18:10:41 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=4242">Reigen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38342.html</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align">Custom Lore</div></span><br />
<br />
This was spoken about at the Meet and Greet, headed by our lovely GrakorGETTHENUMBERSOUTOFYOURNAME456.<br />
<br />
A recent discussion has us all thinking about custom lore again and, rather than simply discussing it, we've decided to take a step in the direction of making it a possible reality. Now, as clarify, this isn't going to be an excuse to go crazy and pull in alternative universes [WoD pending] and everyone makes up whatever they sneeze out at the time.  It will be a group effort to swing the future of the meta-plot in a way that makes sense and enables players to make an active change and leave an impact on the world. The setting is going to remain the same, however the plot and elements of it are what is subject to potentially change. Example being Garrosh actually gets redeemed instead of going all out crazy by the end of MoP and saving that role for someone else. We will not, however, be doing things like a repeat of the Sin'sholai. That is a bit too massive.<br />
<br />
The question, as reflected in the poll, is if this is something the members of the server would like to do? There was a positive reception at the Meet and Greet, but not everyone is able to attend to put in their voice and questions. So the option to do so is going to be in this thread. There are a few questions that were asked and I'll repost here so that they don't get repeated.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Will Non-GMs have a hand in making lore?</span></span><br />
<br />
Yes and no. Players will be free to posts suggestions [not in this thread, please] on what direction they would like the plot to take and discuss it with the GM team. However the choice is ultimately up to the GM team. Now in order to keep a slight element of surprise, we will not be saying every little thing we'll be doing story-wise, however you will be free to make a thread asking about what we currently have going on and give suggestions if you so choose. <br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">What about the Horde/Alliance conflict?</span></span><br />
<br />
This depends on just how much we're willing/encouraged to change, so it's still largely up in the air with no definitive answer.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How will changes be conveyed?</span></span><br />
<br />
We hope to run events to show the changes, but we can't do that for every little happening. A mixture of events, forum posts and announcements will be utilized.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Can our characters become lore figures?</span></span><br />
<br />
No. Characters will not be allowed to rise to the level of a Lore Figure, become King or any such things. However, they may be able to gain recognition by their factions and have that reflected though NPC puppeting, rank and other such things. There is also the possibility of allowing reputation to be earned by opposing faction members, but that depends on question two with the Horde and Alliance conflict.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Will former areas (Outlands, Northrend, BC staring areas) be touched again?</span></span><br />
<br />
Possibly! Blizzard has no intention of updating them and to break them free of being stagnant would be wonderful. Maybe even reclaiming a few lost spots.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Retroactive Lore?</span></span><br />
<br />
A few people brought up the question of custom lore of the past. This <span style="font-style: italic;" class="mycode_i">may</span> be a possibility. However we would have to tread very careful as to make sure we don't accidentally cause a situation where everyone in that time period has to rewrite their profiles to be correct again.<br />
<br />
More questions and answers can be seen <a href="http://www.conquestofthehorde.com/Thread-8-15-14-Meet-and-Greet-Logs" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you have any further questions, opinions, statements or whatever, post here or drop us a line in the PD!]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align">Custom Lore</div></span><br />
<br />
This was spoken about at the Meet and Greet, headed by our lovely GrakorGETTHENUMBERSOUTOFYOURNAME456.<br />
<br />
A recent discussion has us all thinking about custom lore again and, rather than simply discussing it, we've decided to take a step in the direction of making it a possible reality. Now, as clarify, this isn't going to be an excuse to go crazy and pull in alternative universes [WoD pending] and everyone makes up whatever they sneeze out at the time.  It will be a group effort to swing the future of the meta-plot in a way that makes sense and enables players to make an active change and leave an impact on the world. The setting is going to remain the same, however the plot and elements of it are what is subject to potentially change. Example being Garrosh actually gets redeemed instead of going all out crazy by the end of MoP and saving that role for someone else. We will not, however, be doing things like a repeat of the Sin'sholai. That is a bit too massive.<br />
<br />
The question, as reflected in the poll, is if this is something the members of the server would like to do? There was a positive reception at the Meet and Greet, but not everyone is able to attend to put in their voice and questions. So the option to do so is going to be in this thread. There are a few questions that were asked and I'll repost here so that they don't get repeated.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Will Non-GMs have a hand in making lore?</span></span><br />
<br />
Yes and no. Players will be free to posts suggestions [not in this thread, please] on what direction they would like the plot to take and discuss it with the GM team. However the choice is ultimately up to the GM team. Now in order to keep a slight element of surprise, we will not be saying every little thing we'll be doing story-wise, however you will be free to make a thread asking about what we currently have going on and give suggestions if you so choose. <br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">What about the Horde/Alliance conflict?</span></span><br />
<br />
This depends on just how much we're willing/encouraged to change, so it's still largely up in the air with no definitive answer.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How will changes be conveyed?</span></span><br />
<br />
We hope to run events to show the changes, but we can't do that for every little happening. A mixture of events, forum posts and announcements will be utilized.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Can our characters become lore figures?</span></span><br />
<br />
No. Characters will not be allowed to rise to the level of a Lore Figure, become King or any such things. However, they may be able to gain recognition by their factions and have that reflected though NPC puppeting, rank and other such things. There is also the possibility of allowing reputation to be earned by opposing faction members, but that depends on question two with the Horde and Alliance conflict.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Will former areas (Outlands, Northrend, BC staring areas) be touched again?</span></span><br />
<br />
Possibly! Blizzard has no intention of updating them and to break them free of being stagnant would be wonderful. Maybe even reclaiming a few lost spots.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Retroactive Lore?</span></span><br />
<br />
A few people brought up the question of custom lore of the past. This <span style="font-style: italic;" class="mycode_i">may</span> be a possibility. However we would have to tread very careful as to make sure we don't accidentally cause a situation where everyone in that time period has to rewrite their profiles to be correct again.<br />
<br />
More questions and answers can be seen <a href="http://www.conquestofthehorde.com/Thread-8-15-14-Meet-and-Greet-Logs" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
<br />
If you have any further questions, opinions, statements or whatever, post here or drop us a line in the PD!]]></content:encoded>
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		<item>
			<title><![CDATA[Glyphs Purchaseable Using Forum Gold]]></title>
			<link>https://www.conquestofthehorde.com/thread-38314.html</link>
			<pubDate>Wed, 30 Jul 2014 23:05:00 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38314.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size">Good news, everyone!<br />
<br />
You can now purchase class glyphs using forum gold via the <span style="text-decoration: line-through;" class="mycode_s">MyGold shop</span> <a href="http://www.conquestofthehorde.com/newpoints.php?action=shop" target="_blank" rel="noopener" class="mycode_url">Grogporter Trade</a>!  When I was first thinking of adding glyphs for purchase, I was torn between using the forum shop and simply adding them all to a vendor in-game.  I went through the work of adding them all to a vendor, and then I discovered that a vendor can apparently only have 15 pages of items!<br />
Undaunted (well, maybe just a bit), I proceeded to wonder how I would mass-add all these glyphs to the shop.  When adding to vendors, all I needed was the itemID and then I could generate the rest of the SQL query.  Adding them all to the shop was a much more tedious endeavor, and I utilized my love of spreadsheets to excellent effect.<br />
<br />
Anyway, enough of all that!  Feel free to purchase glyphs!  Be warned that I have no idea which glyphs are broken.  I would suggest to post a reply here if the glyph is broken so others are advised not to purchase it.  Keep in mind that the functionality of a broken glyph effect may be fixed in the future by TrinityCore devs, however.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">NOTE:</span> In order to redeem an item, after you purchase it you will want to click the <a href="http://www.conquestofthehorde.com/newpoints.php?action=shop&amp;shop_action=myitems" target="_blank" rel="noopener" class="mycode_url">My Items</a> link in the upper-right corner of the Shop page!  Then click the redeem button under the appropriate item and enter one of your character names!</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size">Good news, everyone!<br />
<br />
You can now purchase class glyphs using forum gold via the <span style="text-decoration: line-through;" class="mycode_s">MyGold shop</span> <a href="http://www.conquestofthehorde.com/newpoints.php?action=shop" target="_blank" rel="noopener" class="mycode_url">Grogporter Trade</a>!  When I was first thinking of adding glyphs for purchase, I was torn between using the forum shop and simply adding them all to a vendor in-game.  I went through the work of adding them all to a vendor, and then I discovered that a vendor can apparently only have 15 pages of items!<br />
Undaunted (well, maybe just a bit), I proceeded to wonder how I would mass-add all these glyphs to the shop.  When adding to vendors, all I needed was the itemID and then I could generate the rest of the SQL query.  Adding them all to the shop was a much more tedious endeavor, and I utilized my love of spreadsheets to excellent effect.<br />
<br />
Anyway, enough of all that!  Feel free to purchase glyphs!  Be warned that I have no idea which glyphs are broken.  I would suggest to post a reply here if the glyph is broken so others are advised not to purchase it.  Keep in mind that the functionality of a broken glyph effect may be fixed in the future by TrinityCore devs, however.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">NOTE:</span> In order to redeem an item, after you purchase it you will want to click the <a href="http://www.conquestofthehorde.com/newpoints.php?action=shop&amp;shop_action=myitems" target="_blank" rel="noopener" class="mycode_url">My Items</a> link in the upper-right corner of the Shop page!  Then click the redeem button under the appropriate item and enter one of your character names!</span></span>]]></content:encoded>
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