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		<title><![CDATA[Conquest of the Horde - Character-related]]></title>
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		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Tue, 28 Apr 2026 08:26:18 +0000</pubDate>
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			<title><![CDATA[The Old Ways: An Analysis and Summary]]></title>
			<link>https://www.conquestofthehorde.com/thread-36875.html</link>
			<pubDate>Wed, 27 Nov 2013 23:59:42 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=3433">c0rzilla</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Title_zps3cf88837.png" loading="lazy"  alt="[Image: Title_zps3cf88837.png]" class="mycode_img" /></div>
<br />
As the title above says, this is my attempt to write a guide pertaining to the Old Ways; humanity's proto-druidism. There is a lot of speculation here, as Blizzard didn't provide much other than HAY WORGANS NEED DRUIDS WHEE MCGUFFIN TIME.<br />
<br />
Be that is it may, I hope I organized, and elaborated this clearly and concisely. <br />
<br />
And I hope it provides material for other RPers!<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/History_zps0e57bd3b.png" loading="lazy"  alt="[Image: History_zps0e57bd3b.png]" class="mycode_img" /></div>
<br />
For the history section, I quoted material from WoWPedia and a very extensive guide to Gilneas and its culture. The citations therein are all links to source material.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>WoWPedia Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions. Gilneas, due to its relative isolation, has retained a degree of their ancient culture in the contemporary era. The religious leaders of what was in Gilneas referred to as the "old ways" eventually became "harvest-witches"; those who used their nature powers to augment Gilneas' agricultural output during and following its period of industrialization.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Due to the presence of harvest-witches in their culture, when Gilneans learned about night elf druids (albeit through second, third and even fourth-hand sources) they became fascinated by them and their exotic connotations, to the point where many started referring to harvest witches as "druids", though this was quite far from the truth, as few Gilneans had any idea what a druid actually was. Harvest-witches have a limited control over nature, especially plant life, and the powers of harvest witches bear a coincidental resemblance to the low-level abilities of actual druids. Harvest witches who contracted the worgen curse (which was druidic in origin) found that their powers were somewhat amplified, and after making first contact with the night elves cursed harvest witches were offered induction into the Cenarion Circle for both study and training.</blockquote></div></div></div>
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>Gilneas Compendium Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Gilnean culture has preserved a traditional form of naturalistic beliefs and magic referred to as “the Old Ways”<a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">¹</a>. While the magical effects of the Old Ways are superficially similar to the druidism of the night elves, the Old Ways does not involve any actual druidism <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">²</a>. The Old Ways date to at least far back as early tribal human civilization, predating even the ancient human empire of Arathor <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">³</a>. The holiday of Noblegarden, which has been historically celebrated among the human kingdoms, has its origins “steeped in druidic festivals from times long past,” which may corroborate this idea <a href="http://us.battle.net/wow/en/blog/4779562" target="_blank" rel="noopener" class="mycode_url">⁴</a>. The full nature and furthest origins of the Old Ways, however, still remains unclear and hotly debated among scholarly circles. Both the spread of the teachings of the Church of the Holy Light and arcane magic contributed to the rapid decline of followers of the Old Ways <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁵</a>.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; In the face of external cultural pressures, Gilneas managed to retain religious followers of the Old Ways. Gilneas’s relative cultural isolation contributed to the perserverence of the Old Ways among its people. Gilneas remains the only known human nation with followers of the Old Ways. Gilnean followers of the Old Ways form the religious membership of the Order of the Harvest (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order of the Harvest consider themselves as “keepers of the old ways” (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest:Moonfire</a>). Religious leaders within the Order of the Harvest are referred to as ‘harvest-witches’ <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁶</a>; (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). At some time around the Third War, off-hand reports of night elf druidism reached the fascinated ears of Gilnean citizens, who associated the name of ‘druids’ with their native ‘harvest-witches’ <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁷</a>. Followers of the Old Ways were nevertheless not widespread in Gilneas, but apparently existed on the fringes of “civilized” society. Celestine of the Harvest claims that her order of harvest-witches “were driven to the edge of extinction once before”(<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The extinction of the Order of the Harvest was ironically prevented, however, by a Gilnean famine that struck the nation after the construction of the Greymane Wall when their crops failed. Celestine claims it was their order “who called upon the earth’s blessing and restored the harvest,” (<a href="http://www.wowhead.com/quest=14283" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order was also rare enough that King Genn Greymane “had heard that druidism was practiced among some of Gilneas’s agrarian folk, but he hadn’t been exposed to it until recently” (<a href="http://wowpedia.org/Lord_of_His_Pack" target="_blank" rel="noopener" class="mycode_url">LoHP</a>). It’s not clear how recently Greymane learned the Order of the Harvest, though it may have been during the crop failures of the Gilnean Famine (<a href="http://www.wowhead.com/quest=14283" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). Gwen Armstead’s skepticism of Celestine’s beliefs and powers hints at urban or Light-following skepticism towards the Order of the Harvest (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). <br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The religious followers of the Order of the Harvest revere nature. Celestine told Gwen Armstead “the winds spoke your name,” which gives Gwen the impression that the Order spends their time “conversing with nature” (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). Celestine speaks of their practices in entirely spiritual terms, having not only “called upon the earth’s blessing,” but also placing their “fate in the hands of a higher power” in which they “learn what the wild has to teach [them]” (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order of the Harvest, and Gilneas by extension, also preserved the older traditions surrounding the festival of Hallow’s End and the Wickerman. The Order may have been capable of shapeshifting even prior to contact with the night elves. It’s when King Greymane sees a night elf shapeshift out of flight form that it reminds him of Gilnean ‘druids’ (<a href="http://wowpedia.org/Lord_of_His_Pack" target="_blank" rel="noopener" class="mycode_url">LoHP</a>), and Gilnean druids disguised in bear form are part of the Gilneas Liberation Front (Quest: A Wolf in Bear’s Clothing). It’s also possible that shapeshifting for the Order only became possible when the worgen curse amplified their druidic powers <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁸</a>.</blockquote></div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Untitled_zpsdf2bf202.png" loading="lazy"  alt="[Image: Untitled_zpsdf2bf202.png]" class="mycode_img" /></div>
<br />
Here, I just copy-pasted a discovery I elaborated upon in the Lore subforum. There is some repetition from the History section.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Vrykul, Humans, and the Old Ways</span></span></div>
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This section will tie the Old Ways in with humanity's ancestors, the Vrykul, as it is my belief that Old Ways practices are a remant of the Vrykul culture. I will also incorporate facets of real-world paganism, using Ogam and Futhark runes.<br />
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First, I'll go on and elaborate a little on the history of Vrykul and Humanity. I'm going to just copy-and-paste from WoWPedia for the blurbs on Vrykul and Humanity for convenience's sake.<br />
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<blockquote class="mycode_quote"><cite>Other People Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="text-decoration: underline;" class="mycode_u">Vrykul</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; It is said that in ancient times the vrykul race inhabited the land, founding a vast and prosperous civilization. Suddenly, without warning or explanation, the vrykul race vanished, leaving behind only deserted villages and abandoned temples. Due to the encroachment of the Alliance settlement of Valgarde on their lands, vrykul have recently returned.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Led by <a href="http://wowpedia.org/King_Ymiron" target="_blank" rel="noopener" class="mycode_url">King Ymiron</a>, these formidable warriors have begun attacking Horde and Alliance settlements from the fortress of Utgarde Keep, not far from Valgarde. Vrykul motives and their whereabouts for the past several thousand years remain a mystery, though they have recently become allied with the Lich King, accepting him as their "Death God".<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vrykul are brutal in nature, and are served by worgs and a similarly mysterious race of proto-dragons. They practice a runic magic that even the most experienced wizards find unfamiliar. For some reason, they frown on manual labor, thinking it lowly.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The quest Anguish of Nifflevar states that vrykul children born in a certain time after their gods "abandoned" them, approximately 15,000 years ago, were "weak and ugly". King Ymiron ordered all those children to be killed, but events observed in the preceding quest The Echo of Ymiron imply that not all of the parents obeyed this command, instead hiding their children in order for them to grow up far away from Northrend. This evinces that vrykul are the progenitors of humans, which is also stated by <a href="http://wowpedia.org/Thoralius_the_Wise" target="_blank" rel="noopener" class="mycode_url">Thoralius the Wise</a> - <span style="font-style: italic;" class="mycode_i">"There is no extinct "missing link" to humans as the Explorers' League proposed. The vrykul are the missing link. They are the progenitors of humanity"</span>.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; A dialogue uncovered by <a href="http://wowpedia.org/Brann_Bronzebeard" target="_blank" rel="noopener" class="mycode_url">Brann Bronzebeard</a> in Ulduar lists the vrykul (along with the earthen and the giants) as "seed races", implying that they are direct creations of the titans as opposed to having evolved from some other race over time.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="text-decoration: underline;" class="mycode_u">Humanity</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Humans (aka mankind or humanity) in Warcraft are a resilient species native to the world of Azeroth. Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; After several centuries of peace, however, the increasingly prosperous and independent city-states of Arathor split into separate kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. Strom itself was renamed Stromgarde and remained a significantly powerful kingdom.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Since the fall of Lordaeron (and other kingdoms), the kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Led by King Varian Wrynn, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their families.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Though humans are among the younger races on Azeroth, they have faced many challenges with fortitude and resilience. Their continued ability to adapt and rebuild has made them a vital force in an ever-changing world.</blockquote><br />
...Now then! To tie all this together with a bow made from shiny real-world lore.<br />
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In my role playing and in a few In Character posts I have made reference to runes (not the rune master kind) and symbols bearing the weight of the Old Ways faith. These symbols come from real-world paganism. I pieced it all together into what I think is a respectful and fun tapestry for RP. A common rune I've used is thurs:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://www.angelfire.com/empire/serpentis666/ThorRune.gif" loading="lazy"  alt="[Image: ThorRune.gif]" class="mycode_img" /></div>
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This is taken from Nordic paganism, and has lots of meaning I won't regale you with here. I thought it and other symbols would add some nice flavor and some historical weight. Sort of like taking various symbols from Christianity for RPing a priest or paladin of the Church of the Holy Light. I hadn't the slightest thought that these would be in-game.<br />
<br />
Boy would I be wrong.<br />
<br />
I would discover a certain item on another server, a PvE one, while running around leveling my archeology in Northrend. I came upon a Vrykul area dig and found a keystone named a Vrykul Rune Stick—it's also worth nothing that Vrykul casters rely heavily on rune working, and the use of elemental magics (though such may be twisted if they belong to the Scourge). The stick looks like this:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://wow.zamimg.com/images/wow/icons/large/trade_archaeology_vrykul_runestick.jpg" loading="lazy"  alt="[Image: trade_archaeology_vrykul_runestick.jpg]" class="mycode_img" /></div>
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Uncannily familiar! As I stated in the introduction, these symbols are very very close to Ogam and Futhark. The thurs rune, as I said, is Nordic or Futhark. Ogam, the Celtic "tree" alphabet, is below:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Ogham_Con.jpg/100px-Ogham_Con.jpg" loading="lazy"  alt="[Image: 100px-Ogham_Con.jpg]" class="mycode_img" /><br />
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Ogham_Vow.jpg/100px-Ogham_Vow.jpg" loading="lazy"  alt="[Image: 100px-Ogham_Vow.jpg]" class="mycode_img" /></div>
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So, what to take away from all this? <br />
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Essentially, the Old Ways seem to be a remnant of Vrykul practices, and faith, if they had any (they were kind of mad at the Titans for “abandoning” them). While the runes shown aren't mentioned in any in-game reference to the Old Ways themselves, the Old Ways are inspired by real-world Celtic and Norse paganism, centered around agriculture. The Vrykul, as WoWPedia states, are likely inspired by the Norse Einherjar (spirits of those who died glorious deaths in battle). Old Ways followers tend to retain their tribal social structure, even amidst the industrialized city of Gilneas, keeping to the edges. It is also interesting that women seem to lead Old Ways groups, and that Vrykul women were given the highest gifts by the Lich King, and had a whole tribe to themselves for battle.<br />
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Neat stuff!</div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Church_zps40f36b8c.png" loading="lazy"  alt="[Image: Church_zps40f36b8c.png]" class="mycode_img" /></div>
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NOTE: This section contains almost entirely my own speculation, though it is based on the history presented in Warcraft lore, and the comparison of that history of humanity to real-world events.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">The Church of the Holy Light is one of the key facets of humanity's modern culture. The Light is what brought civilization in humanity's early days, and all that went with it. Order, control, cities, structured hierarchy, all that. It is unknown when it was discovered, though an estimate is thousands of years ago. Whenever it was, the day it truly blessed the tribes of Arathi, humanity would change forever.<br />
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The new religion of the Holy Light was one of the forces (the other being the introduction of arcane theory) that wiped out the Old Ways. But why? Isn't the Holy Light a merciful religion, with its three tenets of Respect, Tenacity, and Compassion?<br />
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Today, it is, yes. However, when it was discovered, humanity was still deep in its old nomadic ways. Though not as cruel as the trolls, they were definitely not what we see today in Stormwind. Arathi is also known as the most brutal of the human nations--they have a rank in their military called Troll Hunter. They specialize in hunting down one of the most savage races...you kind of have to be savage yourself to do something like that.<br />
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For a time, the Light's blessings were good, I imagine. Its healing potential unmatched, it could likely cure wounds and sicknesses the Old Ways practitioners could only battle with poultices and herbal lore. This likely swayed many people to the Light's "side". Even so, the Light would never have the power over agriculture the Old Ways had. It seemed one was a compliment to the other--Heaven and Earth.<br />
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Over time, humanity would become more and more organized. Huts would become stone buildings, which would become a small hamlet, which would become a town, and so on. The Light flourished amongst its new followers, and humanity's research into the Light would give birth to its first libraries. But what of the ones that still held onto humanity's old traditions? This is where things turn sour, for either side.<br />
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One of the interesting facets in comparing the Church to the Old Ways is its leadership structure. The Church of the Holy Light seems to be run mostly by men--yes, there are female priests, but its bishop(s) and archbishop are men. Highly, rigidly structured. In the Old Ways, women seem to rule, if Celestine's role is any indication. It is also very loosely structured. Celestine "leads", but she does not seem to order.<br />
<br />
What if the men who could not rise in rank in the Old Ways, as unstructured as it was, would be the ones to flock to the new religion of the Light? What if they then built a new, rigid structure to counter the organic nature of the Old Ways, a structure in which they had authority and power where they didn't before?<br />
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In the real-world attacks on paganism and supposed "witch craft" in Europe, women were the majority of victims, and usually a certain type of woman. That type usually lived alone, could easily be taken advantage of, and had something the church or government wanted--usually land. The witch hunt craze flourished around when Europe was moving into a more centralized form of government and economy. Those that worked outside the norms, by themselves, were distrusted. Then hated. Then taken and hung for their land and resources under the pretense of "witch".<br />
<br />
I imagine something similar occurred in the early days of the Church. The Church had no power over agriculture like the Old Ways did. If a farm went bad, the Light could do nothing to save it, whereas the Old Ways would have it flourishing. The early church, I imagine, would be concerned with scrabbling for new power and footholds in society, even if it did honestly preach its tenets.<br />
<br />
So, what to do? Blame the Old Ways practitioners for the farms of their followers going bad, compare them to the savagery of the trolls as they slowly forgot their roots. Convert their dark souls from their paganism, or kill them if that didn't work--remember, this is the early days. Mercy wasn't necessarily as strong as it is in the church today.<br />
<br />
Over time, the Old Ways would dwindle. The facet of its structure that defined it--it's <span style="font-style: italic;" class="mycode_i">lack</span> of structure--would be its downfall. It could not stand up to the order of the new Church. So, slowly, the Harvest Witches would move further and further to the edges of humanity.<br />
<br />
Time would march on, the Church would forget more and more, eventually writing its transgressions against Witches as the other way around--it was the Witches who were cruel to them, and it defended humanity bravely against their paganism. It is the victors that write history, after all.<br />
<br />
...And then we come to today where the last of the Old Ways were on the edges of Gilneas. And then the world was cracked open.</div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Culture_zpsf8fd51ee.png" loading="lazy"  alt="[Image: Culture_zpsf8fd51ee.png]" class="mycode_img" /></div>
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Based on the descriptions above, and comparison with real-world paganism, I have come up with the following:<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The Old Ways seem to be run by women. Not that men are barred from rising in its unstructured ranks. It just seems to be they think women match the powers of the natural world better. As they are run by women, meekness, shyness, and most anything we deem as "lady-like" would be met with confusion and mockery. This, coupled with Gilnean independence and pride would render an Old Ways woman as quite outspoken.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; While they are not savage, perse, they are not quite on the same level of "civilized" as the normal city-dweller. These people likely grew up on the edges of society. In the woods and fields.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; They likely revere their ancestors, and are more concerned with the natural cycle of things than their souls going to a pretty place in the clouds. It is unknown, or unclear what they think the afterlife is.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Holidays! They have those. Today, they likely celebrate any holiday any other human does, but with their own historical twist. Do some research on the old meanings of European holidays, and you'll find neat notes to use in RP. Also the use of holidays like Beltane and Samhain (respectfully).<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; They likely view aging differently than most city-folk. Whereas most people would view aging with trepidation, I imagine the Old Ways welcome it as a new stage in life, a new level of wisdom to share with the new generation. They aren't very concerned with physical beauty, at least not as much as a city-dweller.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Ancestral reverence is present, though likely not to the degree of the orcs' faith. Gilnean grave markers possess candles, and often empty bottles of some alcoholic drink or another. In a number of quests, spirits and a worry about upsetting the restful dead are mentioned.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reverence for Elune and Goldrinn has likely started to catch on with Gilneans being introduced to Darnassus.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; These are just some basic notes! You will likely find and develop your own, as you should.</div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Powers_zpsa6600feb.png" loading="lazy"  alt="[Image: Powers_zpsa6600feb.png]" class="mycode_img" /></div>
The Old Ways practitioners and Harvest Witches rely on natural magics. Simple sounding stuff, right? <br />
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Since I've been RPing an Old Ways follower, I've seen people take many paths in RPing their powers. I'll try to break it down here with some examples.<br />
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Do note that you don't even have to have fancy nature powers to follow the Old Ways! Just like Light priests and the congregation. You also don't have to be a worgen.<br />
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<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="text-decoration: underline;" class="mycode_u">The Farmer</span><br />
This type sticks to his or her roots, just using their gifts enough to aid the harvest. He or she is likely not a worgen, as the gift of Goldrinn increases a Harvest Witches powers.<br />
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<span style="text-decoration: underline;" class="mycode_u">The Druid</span><br />
This type has dived head-first into true druidism. They adopt a form and learn all they can about it. That aside, it's good to remember that Gilnean druids have only been learning for a few months, if they started when they got to Darnassus and haven't stopped.<br />
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<span style="text-decoration: underline;" class="mycode_u">Wither-Witch</span><br />
I've taken this route myself, and I love it. This type relies on decay and death to bring life. Fungus, molds, insects, the burning sun. Good forms for this are bird form and moonkin.<br />
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<span style="text-decoration: underline;" class="mycode_u">Sun Priest</span><br />
Yes, Old Ways followers can have priests! With how important the sun is in nourishing crops, revering the sun makes sense. An Old Ways follower could have adopted sun-reverence and attained Light-like powers when the Light blessed humanity.<br />
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<span style="text-decoration: underline;" class="mycode_u">Moon Priest</span><br />
On the opposite side is the moon, and dark forest shadows; your shadow priest. These bring balance to the sun, and the sun brings balance to them. They make the rest of the clan strong by making them resilient against fear and darkness.<br />
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<span style="text-decoration: underline;" class="mycode_u">Knight of the Thorn</span><br />
With the rise of dangers to the Old Faith, Harvest Witches need protection. These are warriors whose martial skills are enhanced by natural magics.<br />
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<span style="text-decoration: underline;" class="mycode_u">...Fancy Name Hunter or Rogue</span><br />
Ok, couldn't think of a name. But you get the idea! An Old Ways following hunter or rogue that uses natural magic to explain his or her abilities.</div></div></div>
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Sources:<br />
<a href="http://www.scrollsoflore.com/forums/showthread.php?t=87015" target="_blank" rel="noopener" class="mycode_url">Gilneas Compendium</a><br />
<a href="http://wowpedia.org/Portal:Main" target="_blank" rel="noopener" class="mycode_url">Wowpedia</a><br />
<a href="http://www.barnesandnoble.com/w/witchcraze-anne-l-barstow/1111567613?ean=9780062510365" target="_blank" rel="noopener" class="mycode_url">Witchcraze: A New History of the European Witch Hunts</a><br />
<a href="http://en.wikipedia.org/wiki/Ogham" target="_blank" rel="noopener" class="mycode_url">Ogham Alphabet</a><br />
<a href="http://en.wikipedia.org/wiki/Futhark" target="_blank" rel="noopener" class="mycode_url">Futhark Runes</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Title_zps3cf88837.png" loading="lazy"  alt="[Image: Title_zps3cf88837.png]" class="mycode_img" /></div>
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As the title above says, this is my attempt to write a guide pertaining to the Old Ways; humanity's proto-druidism. There is a lot of speculation here, as Blizzard didn't provide much other than HAY WORGANS NEED DRUIDS WHEE MCGUFFIN TIME.<br />
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Be that is it may, I hope I organized, and elaborated this clearly and concisely. <br />
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And I hope it provides material for other RPers!<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/History_zps0e57bd3b.png" loading="lazy"  alt="[Image: History_zps0e57bd3b.png]" class="mycode_img" /></div>
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For the history section, I quoted material from WoWPedia and a very extensive guide to Gilneas and its culture. The citations therein are all links to source material.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>WoWPedia Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions. Gilneas, due to its relative isolation, has retained a degree of their ancient culture in the contemporary era. The religious leaders of what was in Gilneas referred to as the "old ways" eventually became "harvest-witches"; those who used their nature powers to augment Gilneas' agricultural output during and following its period of industrialization.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Due to the presence of harvest-witches in their culture, when Gilneans learned about night elf druids (albeit through second, third and even fourth-hand sources) they became fascinated by them and their exotic connotations, to the point where many started referring to harvest witches as "druids", though this was quite far from the truth, as few Gilneans had any idea what a druid actually was. Harvest-witches have a limited control over nature, especially plant life, and the powers of harvest witches bear a coincidental resemblance to the low-level abilities of actual druids. Harvest witches who contracted the worgen curse (which was druidic in origin) found that their powers were somewhat amplified, and after making first contact with the night elves cursed harvest witches were offered induction into the Cenarion Circle for both study and training.</blockquote></div></div></div>
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<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><blockquote class="mycode_quote"><cite>Gilneas Compendium Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Gilnean culture has preserved a traditional form of naturalistic beliefs and magic referred to as “the Old Ways”<a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">¹</a>. While the magical effects of the Old Ways are superficially similar to the druidism of the night elves, the Old Ways does not involve any actual druidism <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">²</a>. The Old Ways date to at least far back as early tribal human civilization, predating even the ancient human empire of Arathor <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">³</a>. The holiday of Noblegarden, which has been historically celebrated among the human kingdoms, has its origins “steeped in druidic festivals from times long past,” which may corroborate this idea <a href="http://us.battle.net/wow/en/blog/4779562" target="_blank" rel="noopener" class="mycode_url">⁴</a>. The full nature and furthest origins of the Old Ways, however, still remains unclear and hotly debated among scholarly circles. Both the spread of the teachings of the Church of the Holy Light and arcane magic contributed to the rapid decline of followers of the Old Ways <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁵</a>.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; In the face of external cultural pressures, Gilneas managed to retain religious followers of the Old Ways. Gilneas’s relative cultural isolation contributed to the perserverence of the Old Ways among its people. Gilneas remains the only known human nation with followers of the Old Ways. Gilnean followers of the Old Ways form the religious membership of the Order of the Harvest (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order of the Harvest consider themselves as “keepers of the old ways” (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest:Moonfire</a>). Religious leaders within the Order of the Harvest are referred to as ‘harvest-witches’ <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁶</a>; (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). At some time around the Third War, off-hand reports of night elf druidism reached the fascinated ears of Gilnean citizens, who associated the name of ‘druids’ with their native ‘harvest-witches’ <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁷</a>. Followers of the Old Ways were nevertheless not widespread in Gilneas, but apparently existed on the fringes of “civilized” society. Celestine of the Harvest claims that her order of harvest-witches “were driven to the edge of extinction once before”(<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The extinction of the Order of the Harvest was ironically prevented, however, by a Gilnean famine that struck the nation after the construction of the Greymane Wall when their crops failed. Celestine claims it was their order “who called upon the earth’s blessing and restored the harvest,” (<a href="http://www.wowhead.com/quest=14283" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order was also rare enough that King Genn Greymane “had heard that druidism was practiced among some of Gilneas’s agrarian folk, but he hadn’t been exposed to it until recently” (<a href="http://wowpedia.org/Lord_of_His_Pack" target="_blank" rel="noopener" class="mycode_url">LoHP</a>). It’s not clear how recently Greymane learned the Order of the Harvest, though it may have been during the crop failures of the Gilnean Famine (<a href="http://www.wowhead.com/quest=14283" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). Gwen Armstead’s skepticism of Celestine’s beliefs and powers hints at urban or Light-following skepticism towards the Order of the Harvest (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). <br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The religious followers of the Order of the Harvest revere nature. Celestine told Gwen Armstead “the winds spoke your name,” which gives Gwen the impression that the Order spends their time “conversing with nature” (<a href="http://www.wowhead.com/quest=14280" target="_blank" rel="noopener" class="mycode_url">Quest: The Winds Know Your Name...Apparently</a>). Celestine speaks of their practices in entirely spiritual terms, having not only “called upon the earth’s blessing,” but also placing their “fate in the hands of a higher power” in which they “learn what the wild has to teach [them]” (<a href="http://www.wowhead.com/quest=14283/" target="_blank" rel="noopener" class="mycode_url">Quest: Moonfire</a>). The Order of the Harvest, and Gilneas by extension, also preserved the older traditions surrounding the festival of Hallow’s End and the Wickerman. The Order may have been capable of shapeshifting even prior to contact with the night elves. It’s when King Greymane sees a night elf shapeshift out of flight form that it reminds him of Gilnean ‘druids’ (<a href="http://wowpedia.org/Lord_of_His_Pack" target="_blank" rel="noopener" class="mycode_url">LoHP</a>), and Gilnean druids disguised in bear form are part of the Gilneas Liberation Front (Quest: A Wolf in Bear’s Clothing). It’s also possible that shapeshifting for the Order only became possible when the worgen curse amplified their druidic powers <a href="http://us.battle.net/wow/en/forum/topic/6489940501" target="_blank" rel="noopener" class="mycode_url">⁸</a>.</blockquote></div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Untitled_zpsdf2bf202.png" loading="lazy"  alt="[Image: Untitled_zpsdf2bf202.png]" class="mycode_img" /></div>
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Here, I just copy-pasted a discovery I elaborated upon in the Lore subforum. There is some repetition from the History section.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Vrykul, Humans, and the Old Ways</span></span></div>
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This section will tie the Old Ways in with humanity's ancestors, the Vrykul, as it is my belief that Old Ways practices are a remant of the Vrykul culture. I will also incorporate facets of real-world paganism, using Ogam and Futhark runes.<br />
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First, I'll go on and elaborate a little on the history of Vrykul and Humanity. I'm going to just copy-and-paste from WoWPedia for the blurbs on Vrykul and Humanity for convenience's sake.<br />
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<blockquote class="mycode_quote"><cite>Other People Wrote:</cite>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="text-decoration: underline;" class="mycode_u">Vrykul</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; It is said that in ancient times the vrykul race inhabited the land, founding a vast and prosperous civilization. Suddenly, without warning or explanation, the vrykul race vanished, leaving behind only deserted villages and abandoned temples. Due to the encroachment of the Alliance settlement of Valgarde on their lands, vrykul have recently returned.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Led by <a href="http://wowpedia.org/King_Ymiron" target="_blank" rel="noopener" class="mycode_url">King Ymiron</a>, these formidable warriors have begun attacking Horde and Alliance settlements from the fortress of Utgarde Keep, not far from Valgarde. Vrykul motives and their whereabouts for the past several thousand years remain a mystery, though they have recently become allied with the Lich King, accepting him as their "Death God".<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vrykul are brutal in nature, and are served by worgs and a similarly mysterious race of proto-dragons. They practice a runic magic that even the most experienced wizards find unfamiliar. For some reason, they frown on manual labor, thinking it lowly.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The quest Anguish of Nifflevar states that vrykul children born in a certain time after their gods "abandoned" them, approximately 15,000 years ago, were "weak and ugly". King Ymiron ordered all those children to be killed, but events observed in the preceding quest The Echo of Ymiron imply that not all of the parents obeyed this command, instead hiding their children in order for them to grow up far away from Northrend. This evinces that vrykul are the progenitors of humans, which is also stated by <a href="http://wowpedia.org/Thoralius_the_Wise" target="_blank" rel="noopener" class="mycode_url">Thoralius the Wise</a> - <span style="font-style: italic;" class="mycode_i">"There is no extinct "missing link" to humans as the Explorers' League proposed. The vrykul are the missing link. They are the progenitors of humanity"</span>.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; A dialogue uncovered by <a href="http://wowpedia.org/Brann_Bronzebeard" target="_blank" rel="noopener" class="mycode_url">Brann Bronzebeard</a> in Ulduar lists the vrykul (along with the earthen and the giants) as "seed races", implying that they are direct creations of the titans as opposed to having evolved from some other race over time.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="text-decoration: underline;" class="mycode_u">Humanity</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Humans (aka mankind or humanity) in Warcraft are a resilient species native to the world of Azeroth. Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; After several centuries of peace, however, the increasingly prosperous and independent city-states of Arathor split into separate kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. Strom itself was renamed Stromgarde and remained a significantly powerful kingdom.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Since the fall of Lordaeron (and other kingdoms), the kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Led by King Varian Wrynn, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their families.<br />
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&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Though humans are among the younger races on Azeroth, they have faced many challenges with fortitude and resilience. Their continued ability to adapt and rebuild has made them a vital force in an ever-changing world.</blockquote><br />
...Now then! To tie all this together with a bow made from shiny real-world lore.<br />
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In my role playing and in a few In Character posts I have made reference to runes (not the rune master kind) and symbols bearing the weight of the Old Ways faith. These symbols come from real-world paganism. I pieced it all together into what I think is a respectful and fun tapestry for RP. A common rune I've used is thurs:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://www.angelfire.com/empire/serpentis666/ThorRune.gif" loading="lazy"  alt="[Image: ThorRune.gif]" class="mycode_img" /></div>
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This is taken from Nordic paganism, and has lots of meaning I won't regale you with here. I thought it and other symbols would add some nice flavor and some historical weight. Sort of like taking various symbols from Christianity for RPing a priest or paladin of the Church of the Holy Light. I hadn't the slightest thought that these would be in-game.<br />
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Boy would I be wrong.<br />
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I would discover a certain item on another server, a PvE one, while running around leveling my archeology in Northrend. I came upon a Vrykul area dig and found a keystone named a Vrykul Rune Stick—it's also worth nothing that Vrykul casters rely heavily on rune working, and the use of elemental magics (though such may be twisted if they belong to the Scourge). The stick looks like this:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://wow.zamimg.com/images/wow/icons/large/trade_archaeology_vrykul_runestick.jpg" loading="lazy"  alt="[Image: trade_archaeology_vrykul_runestick.jpg]" class="mycode_img" /></div>
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Uncannily familiar! As I stated in the introduction, these symbols are very very close to Ogam and Futhark. The thurs rune, as I said, is Nordic or Futhark. Ogam, the Celtic "tree" alphabet, is below:<br />
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<div style="text-align: center;" class="mycode_align"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Ogham_Con.jpg/100px-Ogham_Con.jpg" loading="lazy"  alt="[Image: 100px-Ogham_Con.jpg]" class="mycode_img" /><br />
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Ogham_Vow.jpg/100px-Ogham_Vow.jpg" loading="lazy"  alt="[Image: 100px-Ogham_Vow.jpg]" class="mycode_img" /></div>
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So, what to take away from all this? <br />
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Essentially, the Old Ways seem to be a remnant of Vrykul practices, and faith, if they had any (they were kind of mad at the Titans for “abandoning” them). While the runes shown aren't mentioned in any in-game reference to the Old Ways themselves, the Old Ways are inspired by real-world Celtic and Norse paganism, centered around agriculture. The Vrykul, as WoWPedia states, are likely inspired by the Norse Einherjar (spirits of those who died glorious deaths in battle). Old Ways followers tend to retain their tribal social structure, even amidst the industrialized city of Gilneas, keeping to the edges. It is also interesting that women seem to lead Old Ways groups, and that Vrykul women were given the highest gifts by the Lich King, and had a whole tribe to themselves for battle.<br />
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Neat stuff!</div></div></div>
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<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Church_zps40f36b8c.png" loading="lazy"  alt="[Image: Church_zps40f36b8c.png]" class="mycode_img" /></div>
<br />
NOTE: This section contains almost entirely my own speculation, though it is based on the history presented in Warcraft lore, and the comparison of that history of humanity to real-world events.<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">The Church of the Holy Light is one of the key facets of humanity's modern culture. The Light is what brought civilization in humanity's early days, and all that went with it. Order, control, cities, structured hierarchy, all that. It is unknown when it was discovered, though an estimate is thousands of years ago. Whenever it was, the day it truly blessed the tribes of Arathi, humanity would change forever.<br />
<br />
The new religion of the Holy Light was one of the forces (the other being the introduction of arcane theory) that wiped out the Old Ways. But why? Isn't the Holy Light a merciful religion, with its three tenets of Respect, Tenacity, and Compassion?<br />
<br />
Today, it is, yes. However, when it was discovered, humanity was still deep in its old nomadic ways. Though not as cruel as the trolls, they were definitely not what we see today in Stormwind. Arathi is also known as the most brutal of the human nations--they have a rank in their military called Troll Hunter. They specialize in hunting down one of the most savage races...you kind of have to be savage yourself to do something like that.<br />
<br />
For a time, the Light's blessings were good, I imagine. Its healing potential unmatched, it could likely cure wounds and sicknesses the Old Ways practitioners could only battle with poultices and herbal lore. This likely swayed many people to the Light's "side". Even so, the Light would never have the power over agriculture the Old Ways had. It seemed one was a compliment to the other--Heaven and Earth.<br />
<br />
Over time, humanity would become more and more organized. Huts would become stone buildings, which would become a small hamlet, which would become a town, and so on. The Light flourished amongst its new followers, and humanity's research into the Light would give birth to its first libraries. But what of the ones that still held onto humanity's old traditions? This is where things turn sour, for either side.<br />
<br />
One of the interesting facets in comparing the Church to the Old Ways is its leadership structure. The Church of the Holy Light seems to be run mostly by men--yes, there are female priests, but its bishop(s) and archbishop are men. Highly, rigidly structured. In the Old Ways, women seem to rule, if Celestine's role is any indication. It is also very loosely structured. Celestine "leads", but she does not seem to order.<br />
<br />
What if the men who could not rise in rank in the Old Ways, as unstructured as it was, would be the ones to flock to the new religion of the Light? What if they then built a new, rigid structure to counter the organic nature of the Old Ways, a structure in which they had authority and power where they didn't before?<br />
<br />
In the real-world attacks on paganism and supposed "witch craft" in Europe, women were the majority of victims, and usually a certain type of woman. That type usually lived alone, could easily be taken advantage of, and had something the church or government wanted--usually land. The witch hunt craze flourished around when Europe was moving into a more centralized form of government and economy. Those that worked outside the norms, by themselves, were distrusted. Then hated. Then taken and hung for their land and resources under the pretense of "witch".<br />
<br />
I imagine something similar occurred in the early days of the Church. The Church had no power over agriculture like the Old Ways did. If a farm went bad, the Light could do nothing to save it, whereas the Old Ways would have it flourishing. The early church, I imagine, would be concerned with scrabbling for new power and footholds in society, even if it did honestly preach its tenets.<br />
<br />
So, what to do? Blame the Old Ways practitioners for the farms of their followers going bad, compare them to the savagery of the trolls as they slowly forgot their roots. Convert their dark souls from their paganism, or kill them if that didn't work--remember, this is the early days. Mercy wasn't necessarily as strong as it is in the church today.<br />
<br />
Over time, the Old Ways would dwindle. The facet of its structure that defined it--it's <span style="font-style: italic;" class="mycode_i">lack</span> of structure--would be its downfall. It could not stand up to the order of the new Church. So, slowly, the Harvest Witches would move further and further to the edges of humanity.<br />
<br />
Time would march on, the Church would forget more and more, eventually writing its transgressions against Witches as the other way around--it was the Witches who were cruel to them, and it defended humanity bravely against their paganism. It is the victors that write history, after all.<br />
<br />
...And then we come to today where the last of the Old Ways were on the edges of Gilneas. And then the world was cracked open.</div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Culture_zpsf8fd51ee.png" loading="lazy"  alt="[Image: Culture_zpsf8fd51ee.png]" class="mycode_img" /></div>
<br />
Based on the descriptions above, and comparison with real-world paganism, I have come up with the following:<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The Old Ways seem to be run by women. Not that men are barred from rising in its unstructured ranks. It just seems to be they think women match the powers of the natural world better. As they are run by women, meekness, shyness, and most anything we deem as "lady-like" would be met with confusion and mockery. This, coupled with Gilnean independence and pride would render an Old Ways woman as quite outspoken.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; While they are not savage, perse, they are not quite on the same level of "civilized" as the normal city-dweller. These people likely grew up on the edges of society. In the woods and fields.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; They likely revere their ancestors, and are more concerned with the natural cycle of things than their souls going to a pretty place in the clouds. It is unknown, or unclear what they think the afterlife is.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Holidays! They have those. Today, they likely celebrate any holiday any other human does, but with their own historical twist. Do some research on the old meanings of European holidays, and you'll find neat notes to use in RP. Also the use of holidays like Beltane and Samhain (respectfully).<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; They likely view aging differently than most city-folk. Whereas most people would view aging with trepidation, I imagine the Old Ways welcome it as a new stage in life, a new level of wisdom to share with the new generation. They aren't very concerned with physical beauty, at least not as much as a city-dweller.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Ancestral reverence is present, though likely not to the degree of the orcs' faith. Gilnean grave markers possess candles, and often empty bottles of some alcoholic drink or another. In a number of quests, spirits and a worry about upsetting the restful dead are mentioned.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reverence for Elune and Goldrinn has likely started to catch on with Gilneans being introduced to Darnassus.<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; These are just some basic notes! You will likely find and develop your own, as you should.</div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1221.photobucket.com/albums/dd465/c0rzilla/Powers_zpsa6600feb.png" loading="lazy"  alt="[Image: Powers_zpsa6600feb.png]" class="mycode_img" /></div>
The Old Ways practitioners and Harvest Witches rely on natural magics. Simple sounding stuff, right? <br />
<br />
Since I've been RPing an Old Ways follower, I've seen people take many paths in RPing their powers. I'll try to break it down here with some examples.<br />
<br />
Do note that you don't even have to have fancy nature powers to follow the Old Ways! Just like Light priests and the congregation. You also don't have to be a worgen.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="text-decoration: underline;" class="mycode_u">The Farmer</span><br />
This type sticks to his or her roots, just using their gifts enough to aid the harvest. He or she is likely not a worgen, as the gift of Goldrinn increases a Harvest Witches powers.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Druid</span><br />
This type has dived head-first into true druidism. They adopt a form and learn all they can about it. That aside, it's good to remember that Gilnean druids have only been learning for a few months, if they started when they got to Darnassus and haven't stopped.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Wither-Witch</span><br />
I've taken this route myself, and I love it. This type relies on decay and death to bring life. Fungus, molds, insects, the burning sun. Good forms for this are bird form and moonkin.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Sun Priest</span><br />
Yes, Old Ways followers can have priests! With how important the sun is in nourishing crops, revering the sun makes sense. An Old Ways follower could have adopted sun-reverence and attained Light-like powers when the Light blessed humanity.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Moon Priest</span><br />
On the opposite side is the moon, and dark forest shadows; your shadow priest. These bring balance to the sun, and the sun brings balance to them. They make the rest of the clan strong by making them resilient against fear and darkness.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Knight of the Thorn</span><br />
With the rise of dangers to the Old Faith, Harvest Witches need protection. These are warriors whose martial skills are enhanced by natural magics.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">...Fancy Name Hunter or Rogue</span><br />
Ok, couldn't think of a name. But you get the idea! An Old Ways following hunter or rogue that uses natural magic to explain his or her abilities.</div></div></div>
<br />
Sources:<br />
<a href="http://www.scrollsoflore.com/forums/showthread.php?t=87015" target="_blank" rel="noopener" class="mycode_url">Gilneas Compendium</a><br />
<a href="http://wowpedia.org/Portal:Main" target="_blank" rel="noopener" class="mycode_url">Wowpedia</a><br />
<a href="http://www.barnesandnoble.com/w/witchcraze-anne-l-barstow/1111567613?ean=9780062510365" target="_blank" rel="noopener" class="mycode_url">Witchcraze: A New History of the European Witch Hunts</a><br />
<a href="http://en.wikipedia.org/wiki/Ogham" target="_blank" rel="noopener" class="mycode_url">Ogham Alphabet</a><br />
<a href="http://en.wikipedia.org/wiki/Futhark" target="_blank" rel="noopener" class="mycode_url">Futhark Runes</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Belief, Instinct, Goals, Traits]]></title>
			<link>https://www.conquestofthehorde.com/thread-30005.html</link>
			<pubDate>Wed, 25 Apr 2012 07:09:14 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=3559">Xigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-30005.html</guid>
			<description><![CDATA[So I was reading a wonderful Tabletop RPG book recently, perhaps you've heard of it. Well, it's a little gem called Mouse Guard, and I have to say it's one of the most roleplay-centric RPGs I've ever read. It's character driven rather than level driven. And due to the characters your players make, the same scenario can end up happening wildly differently than another group's adventure.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://t2.gstatic.com/images?q=tbn:ANd9GcScM847uHX4OC1lyoCuLDNYHMIx6cEUgrtmBcrIDC4oDFd1dYS115SfJQlXbg" loading="lazy"  alt="[Image: images?q=tbn:ANd9GcScM847uHX4OC1lyoCuLDN...15SfJQlXbg]" class="mycode_img" /><br />
<br />
Regardless. Enough gushing.</div>
<br />
Four things were brought up in this book that really called out to me as a roleplayer. The things in the title of this thread. Thus, I'll simply attempt to convert them to work in CotH's setting, and maybe they'll help you guys out with making characters. All credit to Mouse Guard for this.<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Belief</span><br />
<br />
Quite simply, your belief is what your characters believes in. It should be simple, something that can be applied to various situations. And when your character is in a situation where he or she must take action, have the person fall back on a belief! Here's some examples.<br />
<br />
<span style="color: #800000;" class="mycode_color">The solution can often be found at the tip of a blade!</span><br />
This simple belief adds so much character to situations. It commands the character in a lot of them too. The character is prone to relying on brute force, threats, duels, or simply killing people, rather than straight negotiation. He feels confident with his blade. This would also make some awkward situations, as the character would likely draw his sword in an improper situation, like when a bar brawl is about to happen! A flaw!<br />
<br />
<span style="color: #00BFFF;" class="mycode_color">Only a fool doesn't consider his actions.</span><br />
This gives me reason to believe that the character is a ponderer, someone who contemplates almost every major decision he or she makes. It gives me the impression that the character is educated, though it could just as easily apply to anyone else. It also gives me the impression that the character would be slow to react in a situation where instinct is necessary. He needs to fall back, think, before properly reacting to anything. Or at least he would prefer to do such. Once more, a potential flaw.<br />
<br />
<span style="color: #FFA500;" class="mycode_color">Think with your head and act with your heart!</span><br />
A more neutral belief than the others. Quite simply it means to keep your wits about you, but follow your emotions as well. Not much flaw to this one, is there? But wait, consider this. A situation where a character's mind and heart conflict in what they want to do. Perhaps a friend is about to sacrifice himself so that this individual can complete a mission. The mind would say 'complete the task', the heart would say 'help him'. Which one would the individual follow? Would this change his or her belief? Beliefs can help bring about tough decisions.<br />
<br />
Beliefs are not set in stone. Granted, they're hard to change, but they can change. Perhaps the <span style="color: #FFA500;" class="mycode_color">yellow</span> individual chose to complete the mission instead of aid the friend. Maybe something like this would cause her belief to change. Maybe she regrets what she did, and now follows her heart more? Or maybe the <span style="color: #800000;" class="mycode_color">red</span> one did something he considers repulsive such as kill an innocent, and is now more careful about using his blade! This would call for a change of belief!<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Instinct</span><br />
<br />
Instinct is what a character does in a stressful situation. A snap-second thing that the character does whenever he or she does not have time to consider possible actions. What the individual is most comfortable doing. It's easy to figure out the consequences of all of these listed instincts, so I'll put down a few.<br />
<br />
Imagine your character being ambushed on the road. How would he -immediately- react?<br />
<br />
Fight or die! Only one walks away!<br />
Draw my blade at the first sign of danger.<br />
Protect my fellows, no matter the risk to myself.<br />
Talk my way out of things.<br />
Run! And don't stop running!<br />
Flee until I find a place to hide.<br />
Fall back, assess the situation, act accordingly.<br />
<br />
Try and come up with an instinct for your character, and adhere to it.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Goals</span></span><br />
<br />
Goals are the most flexible of these things. They'll often change from situation to situation. However, whenever you do something with a character, you should have this character's goal in mind.<br />
<br />
I want to get the jar of cookies.<br />
I need to get help to save my grandmother's rocking chair from the fire.<br />
I want him to marry me.<br />
<br />
And as stated, they often change from situation to situation. Sometimes in rapid succession.<br />
<br />
I want to do a random good deed today.<br />
I want to talk to this man to see if I can help with anything.<br />
I want to speak with his wife to discover if she's really been cheating on him.<br />
I must decide whether I should tell the man the truth, or just walk away.<br />
I... bla bla bla.<br />
<br />
Things like that. While not always so cut and dry, a character should just generally have a goal in mind.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Traits</span></span><br />
<br />
Traits are simply things that define your character's personality, yet are lenient enough to allow for some creative interpretation every now and then. They can change, though to alter one is generally difficult and the moment of change would likely be for important reasons. People don't just change on a whim.<br />
<br />
So what I would suggest is figure out three traits about a character when you make him or her. Is he brave? Cowardly? Is she truthful or a liar?<br />
<br />
Only tell me the things that are most important. Maybe your character is brave, thoughtful, flirty, and a liar. Figure out which of these is the least important and get rid of it. Just three will suffice.<br />
<br />
You could also think of a physical trait or two, but try to only put down one. When your character begins to rely too much on how his or her body is, or the powers at one's control, it dulls the character. Would you be more interested in a character that is  defined by being big brave and generous, or one with the defining traits of being small quick and a fast talker?<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Template</span></span><br />
<br />
So when you make a character, I challenge you to consider what the belief, instinct, and traits of this individual would be. To aid with such, here's an easy template to follow. Maybe it'll help you get a better grip on an existing character after considering these things, even. Goals will come later during roleplay, though they're often influenced by the BITs.<br />
<br />
... I like that acronym.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Character Name:<br />
<br />
Belief:<br />
Instinct:<br />
Three Traits:</blockquote>
<br />
Pretty simple, takes less than five minutes. Might help you define your character better. Give it a whirl! Heck, post it here if you want to.]]></description>
			<content:encoded><![CDATA[So I was reading a wonderful Tabletop RPG book recently, perhaps you've heard of it. Well, it's a little gem called Mouse Guard, and I have to say it's one of the most roleplay-centric RPGs I've ever read. It's character driven rather than level driven. And due to the characters your players make, the same scenario can end up happening wildly differently than another group's adventure.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://t2.gstatic.com/images?q=tbn:ANd9GcScM847uHX4OC1lyoCuLDNYHMIx6cEUgrtmBcrIDC4oDFd1dYS115SfJQlXbg" loading="lazy"  alt="[Image: images?q=tbn:ANd9GcScM847uHX4OC1lyoCuLDN...15SfJQlXbg]" class="mycode_img" /><br />
<br />
Regardless. Enough gushing.</div>
<br />
Four things were brought up in this book that really called out to me as a roleplayer. The things in the title of this thread. Thus, I'll simply attempt to convert them to work in CotH's setting, and maybe they'll help you guys out with making characters. All credit to Mouse Guard for this.<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Belief</span><br />
<br />
Quite simply, your belief is what your characters believes in. It should be simple, something that can be applied to various situations. And when your character is in a situation where he or she must take action, have the person fall back on a belief! Here's some examples.<br />
<br />
<span style="color: #800000;" class="mycode_color">The solution can often be found at the tip of a blade!</span><br />
This simple belief adds so much character to situations. It commands the character in a lot of them too. The character is prone to relying on brute force, threats, duels, or simply killing people, rather than straight negotiation. He feels confident with his blade. This would also make some awkward situations, as the character would likely draw his sword in an improper situation, like when a bar brawl is about to happen! A flaw!<br />
<br />
<span style="color: #00BFFF;" class="mycode_color">Only a fool doesn't consider his actions.</span><br />
This gives me reason to believe that the character is a ponderer, someone who contemplates almost every major decision he or she makes. It gives me the impression that the character is educated, though it could just as easily apply to anyone else. It also gives me the impression that the character would be slow to react in a situation where instinct is necessary. He needs to fall back, think, before properly reacting to anything. Or at least he would prefer to do such. Once more, a potential flaw.<br />
<br />
<span style="color: #FFA500;" class="mycode_color">Think with your head and act with your heart!</span><br />
A more neutral belief than the others. Quite simply it means to keep your wits about you, but follow your emotions as well. Not much flaw to this one, is there? But wait, consider this. A situation where a character's mind and heart conflict in what they want to do. Perhaps a friend is about to sacrifice himself so that this individual can complete a mission. The mind would say 'complete the task', the heart would say 'help him'. Which one would the individual follow? Would this change his or her belief? Beliefs can help bring about tough decisions.<br />
<br />
Beliefs are not set in stone. Granted, they're hard to change, but they can change. Perhaps the <span style="color: #FFA500;" class="mycode_color">yellow</span> individual chose to complete the mission instead of aid the friend. Maybe something like this would cause her belief to change. Maybe she regrets what she did, and now follows her heart more? Or maybe the <span style="color: #800000;" class="mycode_color">red</span> one did something he considers repulsive such as kill an innocent, and is now more careful about using his blade! This would call for a change of belief!<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Instinct</span><br />
<br />
Instinct is what a character does in a stressful situation. A snap-second thing that the character does whenever he or she does not have time to consider possible actions. What the individual is most comfortable doing. It's easy to figure out the consequences of all of these listed instincts, so I'll put down a few.<br />
<br />
Imagine your character being ambushed on the road. How would he -immediately- react?<br />
<br />
Fight or die! Only one walks away!<br />
Draw my blade at the first sign of danger.<br />
Protect my fellows, no matter the risk to myself.<br />
Talk my way out of things.<br />
Run! And don't stop running!<br />
Flee until I find a place to hide.<br />
Fall back, assess the situation, act accordingly.<br />
<br />
Try and come up with an instinct for your character, and adhere to it.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Goals</span></span><br />
<br />
Goals are the most flexible of these things. They'll often change from situation to situation. However, whenever you do something with a character, you should have this character's goal in mind.<br />
<br />
I want to get the jar of cookies.<br />
I need to get help to save my grandmother's rocking chair from the fire.<br />
I want him to marry me.<br />
<br />
And as stated, they often change from situation to situation. Sometimes in rapid succession.<br />
<br />
I want to do a random good deed today.<br />
I want to talk to this man to see if I can help with anything.<br />
I want to speak with his wife to discover if she's really been cheating on him.<br />
I must decide whether I should tell the man the truth, or just walk away.<br />
I... bla bla bla.<br />
<br />
Things like that. While not always so cut and dry, a character should just generally have a goal in mind.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Traits</span></span><br />
<br />
Traits are simply things that define your character's personality, yet are lenient enough to allow for some creative interpretation every now and then. They can change, though to alter one is generally difficult and the moment of change would likely be for important reasons. People don't just change on a whim.<br />
<br />
So what I would suggest is figure out three traits about a character when you make him or her. Is he brave? Cowardly? Is she truthful or a liar?<br />
<br />
Only tell me the things that are most important. Maybe your character is brave, thoughtful, flirty, and a liar. Figure out which of these is the least important and get rid of it. Just three will suffice.<br />
<br />
You could also think of a physical trait or two, but try to only put down one. When your character begins to rely too much on how his or her body is, or the powers at one's control, it dulls the character. Would you be more interested in a character that is  defined by being big brave and generous, or one with the defining traits of being small quick and a fast talker?<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Template</span></span><br />
<br />
So when you make a character, I challenge you to consider what the belief, instinct, and traits of this individual would be. To aid with such, here's an easy template to follow. Maybe it'll help you get a better grip on an existing character after considering these things, even. Goals will come later during roleplay, though they're often influenced by the BITs.<br />
<br />
... I like that acronym.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Character Name:<br />
<br />
Belief:<br />
Instinct:<br />
Three Traits:</blockquote>
<br />
Pretty simple, takes less than five minutes. Might help you define your character better. Give it a whirl! Heck, post it here if you want to.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hero Guide!]]></title>
			<link>https://www.conquestofthehorde.com/thread-28474.html</link>
			<pubDate>Mon, 30 Jan 2012 16:48:54 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=3433">c0rzilla</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-28474.html</guid>
			<description><![CDATA[<span style="font-family: Impact;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">The Hero</span></div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">What is it?</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">her·o·ism<br />
[her-oh-iz-uhm] <br />
noun <br />
1. the qualities or attributes of a hero or heroine: He showed great heroism in battle. <br />
2. heroic conduct; courageous action: Pat's returning into the burning building was true heroism.</span></div>
<br />
The protagonist, the hero, the savior, the messiah. What is the hero, and his or her heroism? Here I hope to break down a few tropes of the Hero, and suggest ways for you, the player, to better participate in the grand fight of Good versus Evil in our little RP corner of the internet.<br />
<br />
At its most basic, heroism is doing good. Whether through the most grand of battles, or the most humble of offerings, the hero can span many types. They usually serve as examples of a culture's higher morals, someone a person wishes to be. Hey, at one point in history they were demigods! Talk about achievement.<br />
<br />
Note: Do NOT make your character to be a hero from the start. I know it sounds weird, but making your character whose sole purpose is to be the savior will most likely end you in a rut. Let your character develop and blossom, and keep these notes below in mind while that happens.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">What is Good?</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Heroism and Goodness: one Act of Random Kindness at a Time</span></div>
<br />
Good, and goodness. So subjective, yes? Here, I won't get too into meandering philosophical arguments about “good” just being what is most useful for a person's well-being.<br />
<br />
That's for the villain articles!<br />
<br />
Good is what drives a hero to action, though their methods may be less than golden. It is always at the center of what they do, who they are. Indeed, as mentioned at the start of this section, what is good may likely differ from hero to hero. Just look at the Scarlet Crusade! Or Batman compared to Superman! Whether they're torturing hapless wanderers, beating the Joker's face in, or rescuing Lois Lane for the millionth time, their belief in good is at the center of it all.<br />
<br />
Remember, heroes. You do your thing, whatever it is, for the world, not just you. Remember the ramifications of the actions that drive you, so your divine self isn't just stomping mindlessly through the world.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">Types of Heroes</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There's More than the Golden Boy...?</span></div>
<br />
There are as many heroes as there are stars in the sky. The wondrous TVTropes will help me out here, as I list a few well known ones, and a couple of my favorites off.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero" target="_blank" rel="noopener" class="mycode_url">Anti-Hero</a>: This guy is popular in our cynical, grimy, industrial modern day. He fights the good fight, but boy does he get dirty doing it. However, despite his dark appearance and outlook, there is usually at least one important moral or memory that keeps up from falling over the edge into the abyss he stares into daily. Or nightly.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassBookworm" target="_blank" rel="noopener" class="mycode_url">Badass Bookworm</a>: This one is your quiet little nerd. But hidden underneath those glasses, is a vast array of skill and smarts. Very fun to play to catch people off guard.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BarbarianHero" target="_blank" rel="noopener" class="mycode_url">Barbarian Hero</a>: Conan the Barbarian, and Guts from Berserk fit this type. Not the nicest guy, but he'll save the day in battle, and usually become king in the process.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCape" target="_blank" rel="noopener" class="mycode_url">The Cape</a>: Aptly named, this summarizes the Superman type. An ideally good person, the classic (super)hero. Very hard to corrupt, these are the guys Little Timmy wants to be when he's running around the backyard with a towel on his shoulders. Can come across as very corny if overplayed.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCowl" target="_blank" rel="noopener" class="mycode_url">The Cowl</a>: The darker version of the cape, usually an anti-hero. Wit and mind play are this one's ally, whereas brute strength might be The Cape's tools.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGunslinger" target="_blank" rel="noopener" class="mycode_url">The Gunslinger</a>: The name speaks it all. This hero is all about the style with which they use their firearms. You'll see these in Westerns, Film Noir. They can get away with silly hand positions that won't work at all In Real Life.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroWithAnFInGood" target="_blank" rel="noopener" class="mycode_url">Hero with an F in Good</a>: These guys want to be heroes, so badly. They have redeeming qualities, but they just don't get how to act good in the day to day life. Or, their end goal is good, but their methods are way too extreme. Redeemed villains usually fall under this type.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IntrepidReporter" target="_blank" rel="noopener" class="mycode_url">Intrepid Reporter</a>: Lois Lane, Vicki Vale, or Jade of Beyond Good and Evil. These ones (usually female) will go out of their way to investigate the bigger story, only armed with their camera and wit. <br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor" target="_blank" rel="noopener" class="mycode_url">Knight in Shining Armor</a>: An ideal hero. The hero lots of people love to hate. The golden boy, on his white steed. This is a very classic, outdated type, though it can fit in WoW's world. Just be wary of turning it into a dreaded Golden Boy. You know the type. Always trying to save everyone, but he just ends up irritatingly in everyone's business.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LadyOfAdventure" target="_blank" rel="noopener" class="mycode_url">Lady of Adventure</a>: A higher class lady that seeks out adventure for the sake of it. You'll see her in Film Noir, or stories out of the Jazz Age, or stories involving British colonialism. Mina Murray of League of Extraordinary Gentlemen fits this type.<br />
<br />
There are so many more, and so many subtypes, fitting either sex or gender despite what is listed. These here are just a few of my favorites. Peruse at your leisure, find your niche! And, please remember. Flaws are your friend.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">Goals</span></span></div></span><br />
As stated earlier, good is at the center of the hero. But, that's quite vague, yes? Let's see if I can break it down a bit into specifics:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Saving the World</span>: This is well...the hero goal. The big bad is on the rise, and only you and your lance are the last hope. But is it worth it? Is this broken world worth saving? It is up to you and your hero to decide during your character's development.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Saving a Loved One</span>: This might usually be connected with the rise of a  Big Bad. The hero's love has been captured, and he must do all he can to save her! Good friends can be in this predicament as well.<br />
<br />
<span style="font-style: italic;" class="mycode_i">A Calling</span>: No matter what your hero tries, something always draws them back to heroism, no matter the suffering, no matter their own personal goals. This can provide good development as your hero wonders the great question of “Why?”. Will they drop it all? Will they keep trudging on?<br />
<br />
<span style="font-style: italic;" class="mycode_i">Day to Day Good</span>: This is often over looked in favor of shiny armor, lances, and fancy holy fire. Have a sit-down with the villain! Offer them tea! You never know what development might occur. And even better than the villain, the random passer by in Booty Bay. The common man often feels stepped on by the hero's big golden sabatons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">How to Deal With Your Villain</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Heroes - You -can- RP Without Killing Every Villain in Sight</span></div>
<br />
Indeed. <br />
<br />
Heroes, your villains are people too. While the Monster of the Day might be fun to swat at with your hammer, there is no long term fun in trying to end your baddie in the quickest way possible. As stated before, a whole world of development can arise if you just talk to them. Find out their idiosyncrasies, their likes, dislikes, their past. Perhaps the goal of redemption will provide a good story, even if it fails utterly in the end.<br />
<br />
As well, remember consent. You can do nothing to the villain character without its player's consent. This also ties in with the server's rule of Respect. While they may fall in the end, they are not your ego punching bag. They serve the <span style="font-style: italic;" class="mycode_i">story</span>, not you, grand hero. In that same vein, know that you, shiny hero, <span style="font-style: italic;" class="mycode_i">will</span> lose on the way to your grand goals. Just remember: this is character development!<br />
<br />
OOCly work out a larger storyline with the Villain! This is a good way to avoid drama, and work out kinks.<br />
<br />
-----<br />
<br />
...And that's that! I believe this is my first guide, at least in a long while. I hope it provided a new view, and a bit of opportunity for polish on all that golden armor out there.]]></description>
			<content:encoded><![CDATA[<span style="font-family: Impact;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">The Hero</span></div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">What is it?</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">her·o·ism<br />
[her-oh-iz-uhm] <br />
noun <br />
1. the qualities or attributes of a hero or heroine: He showed great heroism in battle. <br />
2. heroic conduct; courageous action: Pat's returning into the burning building was true heroism.</span></div>
<br />
The protagonist, the hero, the savior, the messiah. What is the hero, and his or her heroism? Here I hope to break down a few tropes of the Hero, and suggest ways for you, the player, to better participate in the grand fight of Good versus Evil in our little RP corner of the internet.<br />
<br />
At its most basic, heroism is doing good. Whether through the most grand of battles, or the most humble of offerings, the hero can span many types. They usually serve as examples of a culture's higher morals, someone a person wishes to be. Hey, at one point in history they were demigods! Talk about achievement.<br />
<br />
Note: Do NOT make your character to be a hero from the start. I know it sounds weird, but making your character whose sole purpose is to be the savior will most likely end you in a rut. Let your character develop and blossom, and keep these notes below in mind while that happens.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">What is Good?</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Heroism and Goodness: one Act of Random Kindness at a Time</span></div>
<br />
Good, and goodness. So subjective, yes? Here, I won't get too into meandering philosophical arguments about “good” just being what is most useful for a person's well-being.<br />
<br />
That's for the villain articles!<br />
<br />
Good is what drives a hero to action, though their methods may be less than golden. It is always at the center of what they do, who they are. Indeed, as mentioned at the start of this section, what is good may likely differ from hero to hero. Just look at the Scarlet Crusade! Or Batman compared to Superman! Whether they're torturing hapless wanderers, beating the Joker's face in, or rescuing Lois Lane for the millionth time, their belief in good is at the center of it all.<br />
<br />
Remember, heroes. You do your thing, whatever it is, for the world, not just you. Remember the ramifications of the actions that drive you, so your divine self isn't just stomping mindlessly through the world.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">Types of Heroes</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There's More than the Golden Boy...?</span></div>
<br />
There are as many heroes as there are stars in the sky. The wondrous TVTropes will help me out here, as I list a few well known ones, and a couple of my favorites off.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero" target="_blank" rel="noopener" class="mycode_url">Anti-Hero</a>: This guy is popular in our cynical, grimy, industrial modern day. He fights the good fight, but boy does he get dirty doing it. However, despite his dark appearance and outlook, there is usually at least one important moral or memory that keeps up from falling over the edge into the abyss he stares into daily. Or nightly.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassBookworm" target="_blank" rel="noopener" class="mycode_url">Badass Bookworm</a>: This one is your quiet little nerd. But hidden underneath those glasses, is a vast array of skill and smarts. Very fun to play to catch people off guard.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BarbarianHero" target="_blank" rel="noopener" class="mycode_url">Barbarian Hero</a>: Conan the Barbarian, and Guts from Berserk fit this type. Not the nicest guy, but he'll save the day in battle, and usually become king in the process.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCape" target="_blank" rel="noopener" class="mycode_url">The Cape</a>: Aptly named, this summarizes the Superman type. An ideally good person, the classic (super)hero. Very hard to corrupt, these are the guys Little Timmy wants to be when he's running around the backyard with a towel on his shoulders. Can come across as very corny if overplayed.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCowl" target="_blank" rel="noopener" class="mycode_url">The Cowl</a>: The darker version of the cape, usually an anti-hero. Wit and mind play are this one's ally, whereas brute strength might be The Cape's tools.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGunslinger" target="_blank" rel="noopener" class="mycode_url">The Gunslinger</a>: The name speaks it all. This hero is all about the style with which they use their firearms. You'll see these in Westerns, Film Noir. They can get away with silly hand positions that won't work at all In Real Life.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroWithAnFInGood" target="_blank" rel="noopener" class="mycode_url">Hero with an F in Good</a>: These guys want to be heroes, so badly. They have redeeming qualities, but they just don't get how to act good in the day to day life. Or, their end goal is good, but their methods are way too extreme. Redeemed villains usually fall under this type.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/IntrepidReporter" target="_blank" rel="noopener" class="mycode_url">Intrepid Reporter</a>: Lois Lane, Vicki Vale, or Jade of Beyond Good and Evil. These ones (usually female) will go out of their way to investigate the bigger story, only armed with their camera and wit. <br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor" target="_blank" rel="noopener" class="mycode_url">Knight in Shining Armor</a>: An ideal hero. The hero lots of people love to hate. The golden boy, on his white steed. This is a very classic, outdated type, though it can fit in WoW's world. Just be wary of turning it into a dreaded Golden Boy. You know the type. Always trying to save everyone, but he just ends up irritatingly in everyone's business.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/LadyOfAdventure" target="_blank" rel="noopener" class="mycode_url">Lady of Adventure</a>: A higher class lady that seeks out adventure for the sake of it. You'll see her in Film Noir, or stories out of the Jazz Age, or stories involving British colonialism. Mina Murray of League of Extraordinary Gentlemen fits this type.<br />
<br />
There are so many more, and so many subtypes, fitting either sex or gender despite what is listed. These here are just a few of my favorites. Peruse at your leisure, find your niche! And, please remember. Flaws are your friend.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">Goals</span></span></div></span><br />
As stated earlier, good is at the center of the hero. But, that's quite vague, yes? Let's see if I can break it down a bit into specifics:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Saving the World</span>: This is well...the hero goal. The big bad is on the rise, and only you and your lance are the last hope. But is it worth it? Is this broken world worth saving? It is up to you and your hero to decide during your character's development.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Saving a Loved One</span>: This might usually be connected with the rise of a  Big Bad. The hero's love has been captured, and he must do all he can to save her! Good friends can be in this predicament as well.<br />
<br />
<span style="font-style: italic;" class="mycode_i">A Calling</span>: No matter what your hero tries, something always draws them back to heroism, no matter the suffering, no matter their own personal goals. This can provide good development as your hero wonders the great question of “Why?”. Will they drop it all? Will they keep trudging on?<br />
<br />
<span style="font-style: italic;" class="mycode_i">Day to Day Good</span>: This is often over looked in favor of shiny armor, lances, and fancy holy fire. Have a sit-down with the villain! Offer them tea! You never know what development might occur. And even better than the villain, the random passer by in Booty Bay. The common man often feels stepped on by the hero's big golden sabatons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #CFB53B;" class="mycode_color">How to Deal With Your Villain</span></span></div></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Heroes - You -can- RP Without Killing Every Villain in Sight</span></div>
<br />
Indeed. <br />
<br />
Heroes, your villains are people too. While the Monster of the Day might be fun to swat at with your hammer, there is no long term fun in trying to end your baddie in the quickest way possible. As stated before, a whole world of development can arise if you just talk to them. Find out their idiosyncrasies, their likes, dislikes, their past. Perhaps the goal of redemption will provide a good story, even if it fails utterly in the end.<br />
<br />
As well, remember consent. You can do nothing to the villain character without its player's consent. This also ties in with the server's rule of Respect. While they may fall in the end, they are not your ego punching bag. They serve the <span style="font-style: italic;" class="mycode_i">story</span>, not you, grand hero. In that same vein, know that you, shiny hero, <span style="font-style: italic;" class="mycode_i">will</span> lose on the way to your grand goals. Just remember: this is character development!<br />
<br />
OOCly work out a larger storyline with the Villain! This is a good way to avoid drama, and work out kinks.<br />
<br />
-----<br />
<br />
...And that's that! I believe this is my first guide, at least in a long while. I hope it provided a new view, and a bit of opportunity for polish on all that golden armor out there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[General Help for Making your Characters]]></title>
			<link>https://www.conquestofthehorde.com/thread-27969.html</link>
			<pubDate>Sun, 01 Jan 2012 20:17:21 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1348">Dotsy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-27969.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Guide to Guides on Making Characters</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Preface</span></span></span></span></div>
<span style="color: #87CEFA;" class="mycode_color">We have so many wonderful guides on the forums that could help with many questions when making a new character profile. I've made this small guide in order to try and better organize these all into one document for easy finding and surfing when you make a character. I do not claim to have written any of these guides, but I really do hope that this compilation of guides helps answer concerns when making your characters.</span><br />
<br />
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Contents</span></span></span></span><div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><ul class="mycode_list"><li>[1.0] - Races<ul class="mycode_list"><li>[1.1] - Alliance Races<ul class="mycode_list"><li>[1.1.1] - Humans<br />
</li>
<li>[1.1.2] - Dwarves<br />
</li>
<li>[1.1.3] - Gnomes<br />
</li>
<li>[1.1.4] - Night Elves<br />
</li>
<li>[1.1.5] - Draenei<br />
</li>
<li>[1.1.6] - Worgen</li>
</ul>
</li>
<li>[1.2] - Horde Races<ul class="mycode_list"><li>[1.2.1] - Orcs<br />
</li>
<li>[1.2.2] - Trolls<br />
</li>
<li>[1.2.3] - Tauren<br />
</li>
<li>[1.2.4] - Forsaken<br />
</li>
<li>[1.2.5] - Blood Elves<br />
</li>
<li>[1.2.6] - Goblins</li>
</ul>
</li>
</ul>
</li>
<li>[2.0] - Classes<ul class="mycode_list"><li>[2.1] - Warrior<br />
</li>
<li>[2.2] - Paladin<br />
</li>
<li>[2.3] - Hunter<br />
</li>
<li>[2.4] - Rogue<br />
</li>
<li>[2.5] - Priest<br />
</li>
<li>[2.6] - Druid<br />
</li>
<li>[2.7] - Warlock<br />
</li>
<li>[2.8] - Mage<br />
</li>
<li>[2.9] - Shaman<br />
</li>
<li>[2.10] - Death Knight</li>
</ul>
</li>
<li>[3.0] - Miscellaneous Guides</li>
</ul>
</div></div></div><hr class="mycode_hr" />
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[1.0] - Races</span></span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[1.1] - Alliance Races</span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.1] - Humans</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 72-110</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 160 - 280 (73-127kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 125 - 245 (57-111kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6' (1,83m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female:5'5" (1,65m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Human" target="_blank" rel="noopener" class="mycode_url">Humans</a><br />
</li>
<li><a href="http://www.wowpedia.org/Human_nation" target="_blank" rel="noopener" class="mycode_url">The Human Nations</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.2] - Dwarves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 252-450</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 154 - 226 (70-103kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 124 - 193 (56-88kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 4'11" (1,50m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 4'7" (1,40m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Dwarves" target="_blank" rel="noopener" class="mycode_url">Dwarves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Ale-Hammers-Beards-A-Guide-on-Dwarves" target="_blank" rel="noopener" class="mycode_url">Ale, Hammer, Beards!</a> by <a href="http://www.conquestofthehorde.com/User-Djura" target="_blank" rel="noopener" class="mycode_url">Djura</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Wildhammer-relationships" target="_blank" rel="noopener" class="mycode_url">Wildhammer Relationships</a> by <a href="http://www.conquestofthehorde.com/User-Dafusimba" target="_blank" rel="noopener" class="mycode_url">Dafusimba</a> (Note: This guide is about Wildhammer Dwarves and not Bronzebeard Dwarves)<br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Earthborn-A-Guide-to-Dwarves?pid=222403#pid222403" target="_blank" rel="noopener" class="mycode_url">Earthborn</a> by <a href="http://www.conquestofthehorde.com/User-CappnRob" target="_blank" rel="noopener" class="mycode_url">CappnRob</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.3] - Gnomes</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 203-500</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 42 - 45 (19-20kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 37 - 39 (17-18kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 3' (91cm)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 2'10" (86cm)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Gnome" target="_blank" rel="noopener" class="mycode_url">Gnomes</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Off-and-Away-A-Guide-on-Gnomes" target="_blank" rel="noopener" class="mycode_url">Off and Away!</a> by <a href="http://www.conquestofthehorde.com/User-Secrettom" target="_blank" rel="noopener" class="mycode_url">Secrettom</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Hey-Nice-Apparatus-and-Other-Ramblings-A-Gnome-Guide" target="_blank" rel="noopener" class="mycode_url">"Hey, Nice Apparatus!" and Other Ramblings</a> by <a href="http://www.conquestofthehorde.com/User-Kiffles" target="_blank" rel="noopener" class="mycode_url">Kiffles</a></li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.4] - Night Elves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 2,000</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 216 - 324 (98-147kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 206 - 314 (93-142kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7' (2,13m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 6'8" (2,03m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Night_Elf" target="_blank" rel="noopener" class="mycode_url">Night Elves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-PENDING-REWRITE-Of-Night-and-Stars-A-Kal-dorei-Guide-by-Dilly" target="_blank" rel="noopener" class="mycode_url">Of Night and Stars</a> by <a href="http://www.conquestofthehorde.com/User-Dilly" target="_blank" rel="noopener" class="mycode_url">Dilly</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Kaldorei-A-Race-Guide" target="_blank" rel="noopener" class="mycode_url">Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-Maeven" target="_blank" rel="noopener" class="mycode_url">Maeven</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Cosmic-Duality-Sin-dorei-and-Kaldorei" target="_blank" rel="noopener" class="mycode_url">A Cosmic Duality; Sin'dorei and Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-flammos200" target="_blank" rel="noopener" class="mycode_url">Flammos200</a> (Note: This guide compares Night Elves and Blood Elves)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.5] - Draenei</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of "Unknown"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 118 - 175 (54-80kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 100 - 165 (46-75kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7'5" (2,26m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7' (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Draenei" target="_blank" rel="noopener" class="mycode_url">Draenei</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-play-a-Draenei" target="_blank" rel="noopener" class="mycode_url">So you want to play a Draenei?</a> by <a href="http://www.conquestofthehorde.com/User-Hawk" target="_blank" rel="noopener" class="mycode_url">Hawk</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.6] - Worgen</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 175 - 350 (79-158kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 200 - 275 (90-124kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'8" (2,07m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7" (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Worgen_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Worgen</a><br />
</li>
<li><a href="http://www.wowpedia.org/Gilneas" target="_blank" rel="noopener" class="mycode_url">The Kingdom of Gilneas</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Guide-Gilneas-and-You-Observations-on-the-peninsula-nation" target="_blank" rel="noopener" class="mycode_url">Gilneas and You! Observations On The Peninsula Nation</a> by <a href="http://www.conquestofthehorde.com/User-Xigo" target="_blank" rel="noopener" class="mycode_url">Xigo</a></li>
</ul>
</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[1.2] - Horde Races</span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.1] - Orcs</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 82-100</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 292 - 508 (132-230kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 	252 - 468 (114-212kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'6" (1,98m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 6' (1,83m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Orcs" target="_blank" rel="noopener" class="mycode_url">Orcs</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Zug-zug-and-more-A-dummy-guide-to-orcs" target="_blank" rel="noopener" class="mycode_url">Zug Zug and More!</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Strength-and-Honor-The-Path-of-a-Grunt" target="_blank" rel="noopener" class="mycode_url">Strength and Honor</a> by <a href="http://www.conquestofthehorde.com/User-Kaghuros" target="_blank" rel="noopener" class="mycode_url">Kaghuros</a> (Note: This guide is not explicitly about Orcs in general, but it explains on values Orc culture holds close.)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.2] - Trolls</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 70-79</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 216 - 324 (98-147kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 201 - 309 (91-140kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7'5" (2,26m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7' (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Troll" target="_blank" rel="noopener" class="mycode_url">Trolls</a> (Note: This link tells about Trolls in general. For the tribe that is allied with Horde, see the next link.)<br />
</li>
<li><a href="http://www.wowpedia.org/Troll_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Darkspear Trolls</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Feed-the-Troll-a-Guide" target="_blank" rel="noopener" class="mycode_url">Feed the Troll</a> by <a href="http://www.conquestofthehorde.com/User-Walrus" target="_blank" rel="noopener" class="mycode_url">Walrus</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-You-come-get-da-voodoo-A-dummy-guide-to-Trolls" target="_blank" rel="noopener" class="mycode_url">You Come Get da Voodoo</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Loa" target="_blank" rel="noopener" class="mycode_url">The Loa</a> by <a href="http://www.conquestofthehorde.com/User-Walrus" target="_blank" rel="noopener" class="mycode_url">Walrus</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.3] - Tauren</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 114-150</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 375 - 664 (170-391kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 346 - 634 (157-288kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 8' (2,44m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7'8" (2,34m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Tauren" target="_blank" rel="noopener" class="mycode_url">Tauren</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Tauren-You-want-one-WIP-since-I-hate-my-laptop" target="_blank" rel="noopener" class="mycode_url">Tuaren. You Know You Want One...</a> by <a href="http://www.conquestofthehorde.com/User-Harmonic" target="_blank" rel="noopener" class="mycode_url">Harmonic</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Since-the-Mists-of-Dawn-A-Tauren-Guide" target="_blank" rel="noopener" class="mycode_url">Since the Mists of Dawn</a> by <a href="http://www.conquestofthehorde.com/User-Beltharean" target="_blank" rel="noopener" class="mycode_url">Beltharean</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.4] - Forsaken</span></span><ul class="mycode_list"><li>
Forsaken are actually Humans that were killed in the fall of Lordaeron in the Third War and came back as the "Living Dead" under service of the Lich King. Since then, they've declared independence and have joined the Horde. For information on the Forsaken before the fall of Lordaeron, please see the Human section.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <a href="http://wiki.conquestofthehorde.com/Age_Guidelines#Forsaken" target="_blank" rel="noopener" class="mycode_url">Forsaken Ages Explained</a><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 150 - 270 (68-122kg) </span> - <span style="text-decoration: underline;" class="mycode_u">Female: 95 - 235 (43-107kg) </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 5'11" (1,80m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 5'4" (1,63m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Forsaken" target="_blank" rel="noopener" class="mycode_url">Forsaken</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Undead-a-guide" target="_blank" rel="noopener" class="mycode_url">The Undead</a> by <a href="http://www.conquestofthehorde.com/User-Nostra" target="_blank" rel="noopener" class="mycode_url">Nostra</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.5] - Blood Elves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 2,000</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 118 - 175 (54-80kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 100 - 165 (46-75kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'1" (1,85m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 5'9" (1,75m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Blood_Elf" target="_blank" rel="noopener" class="mycode_url">Blood Elves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-be-a-Blood-Elf" target="_blank" rel="noopener" class="mycode_url">So you want to be a Blood Elf?</a> by <a href="http://www.conquestofthehorde.com/User-HelveteSong" target="_blank" rel="noopener" class="mycode_url">HelveteSong</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Cosmic-Duality-Sin-dorei-and-Kaldorei" target="_blank" rel="noopener" class="mycode_url">A Cosmic Duality; Sin'dorei and Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-flammos200" target="_blank" rel="noopener" class="mycode_url">Flammos200</a> (Note: This guide compares Night Elves and Blood Elves)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.6] - Goblins</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 75-93</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 55 - 110 (24-49kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 75 - 85 (34-38kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 3'7" (1,13m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 4'2" (1,28m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Goblin" target="_blank" rel="noopener" class="mycode_url">General Goblins</a><br />
</li>
<li><a href="http://www.wowpedia.org/Goblin_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Bilgewater Cartel (Horde) Goblins</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Golden-Boys-A-Guide-to-Goblin" target="_blank" rel="noopener" class="mycode_url">The Golden Boys: A Guide to Goblin</a> by <a href="http://www.conquestofthehorde.com/User-Geoni" target="_blank" rel="noopener" class="mycode_url">Geoni</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[2.0] - Classes</span></span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.1] - Warrior</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Warrior" target="_blank" rel="noopener" class="mycode_url">Warriors</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Warriors--13187" target="_blank" rel="noopener" class="mycode_url">Warriors</a> by <a href="http://www.conquestofthehorde.com/User-Touchseed" target="_blank" rel="noopener" class="mycode_url">Touchseed</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.2] - Paladin</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Paladin" target="_blank" rel="noopener" class="mycode_url">Paladins</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-be-a-Paladin" target="_blank" rel="noopener" class="mycode_url">So you want to be a Paladin?</a> by <a href="http://www.conquestofthehorde.com/User-Tales23" target="_blank" rel="noopener" class="mycode_url">Tales23</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.3] - Hunter</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Hunters" target="_blank" rel="noopener" class="mycode_url">Hunters</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.4] - Rogue</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Rogue" target="_blank" rel="noopener" class="mycode_url">Rogues</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Honor-Among-Thieves-A-Guide-to-Rogues-and-Trickery" target="_blank" rel="noopener" class="mycode_url">Honor Among Thieves</a> by <a href="http://www.conquestofthehorde.com/User-Kiffles" target="_blank" rel="noopener" class="mycode_url">Kiffles</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.5] - Priest</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Priest" target="_blank" rel="noopener" class="mycode_url">Priests</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Shadow-and-Light-A-Guide" target="_blank" rel="noopener" class="mycode_url">Shadow and Light</a> by <a href="http://www.conquestofthehorde.com/User-Scout" target="_blank" rel="noopener" class="mycode_url">Scout</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.6] - Druid</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Druid" target="_blank" rel="noopener" class="mycode_url">Druids</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Humble-Guide-to-Druids" target="_blank" rel="noopener" class="mycode_url">A Humble Guide to Druids</a> by <a href="http://www.conquestofthehorde.com/User-Delta" target="_blank" rel="noopener" class="mycode_url">Delta</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.7] - Warlock</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Warlocks" target="_blank" rel="noopener" class="mycode_url">Warlocks</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Fel-Magic-A-Junkie-s-Guide-Answering-Questions" target="_blank" rel="noopener" class="mycode_url">A Junkie's Guide to Fel Magic</a> by <a href="http://www.conquestofthehorde.com/User-Kaghuros" target="_blank" rel="noopener" class="mycode_url">Kaghuros</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Aminar-s-Guide-to-Warlocks-and-Warlockery" target="_blank" rel="noopener" class="mycode_url">Warlocks and Warlockery</a> by <a href="http://www.conquestofthehorde.com/User-Aminar" target="_blank" rel="noopener" class="mycode_url">Aminar</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.8] - Mage</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Mage" target="_blank" rel="noopener" class="mycode_url">Mages</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Arcane-Magic-and-You-A-Dummy-s-Guide-to-the-Arcane" target="_blank" rel="noopener" class="mycode_url">Dummy's Guide to the Arcane</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Magic-and-You-Understanding-the-Mystical" target="_blank" rel="noopener" class="mycode_url">Magic and You</a> by <a href="http://www.conquestofthehorde.com/User-Vorce" target="_blank" rel="noopener" class="mycode_url">Vorce</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.9] - Shaman</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Shaman" target="_blank" rel="noopener" class="mycode_url">Shamans</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-All-About-Shamanism" target="_blank" rel="noopener" class="mycode_url">All About Shamanism</a> by <a href="http://www.conquestofthehorde.com/User-Khashgrokk" target="_blank" rel="noopener" class="mycode_url">Khashgrokk</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Understanding-Shamanism" target="_blank" rel="noopener" class="mycode_url">Understanding Shamanism</a> by <a href="http://www.conquestofthehorde.com/User-Grakor456" target="_blank" rel="noopener" class="mycode_url">Grakor456</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.10] - Death Knight</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Death_knight" target="_blank" rel="noopener" class="mycode_url">Death Knights</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Grakor-s-Guide-to-Death-Knights" target="_blank" rel="noopener" class="mycode_url">Death Knights</a> by <a href="http://www.conquestofthehorde.com/User-Grakor456" target="_blank" rel="noopener" class="mycode_url">Grakor456</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Victory-Over-The-Scarlet-Crusade-DK-Questline-Guide" target="_blank" rel="noopener" class="mycode_url">Victory over the Scarlet Crusade</a> by <a href="http://www.conquestofthehorde.com/User-Delta" target="_blank" rel="noopener" class="mycode_url">Delta</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Death-Knight-Guide-and-Myths-busted" target="_blank" rel="noopener" class="mycode_url">Death Knights and Myths Busted</a> by <a href="http://www.conquestofthehorde.com/User-PiesOfNub" target="_blank" rel="noopener" class="mycode_url">PiesOfNub</a></li>
</ul>
</li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[3.0] - Miscellaneous Guides</span></span></span></span><ul class="mycode_list"><li><a href="http://www.conquestofthehorde.com/Thread-Height-to-Scale-Convertor" target="_blank" rel="noopener" class="mycode_url">Height to Scale Convertor</a> by <a href="http://www.conquestofthehorde.com/User-Errata" target="_blank" rel="noopener" class="mycode_url">Errata</a><ul class="mycode_list"><li>This guide helps with scaling your characters to give off a precise height display in-game.</li>
</ul>
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-SRET-Significant-Racial-Event-Timeline" target="_blank" rel="noopener" class="mycode_url">Significant Racial Event Timeline</a> by <a href="http://www.conquestofthehorde.com/User-BountyHunter" target="_blank" rel="noopener" class="mycode_url">BountyHunter</a><ul class="mycode_list"><li>This guide can help with understanding the general idea of time flow and chronology when making your character!</li>
</ul>
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Guide-to-Racial-Prejudice-in-WoW" target="_blank" rel="noopener" class="mycode_url">Racial Predjudice in WoW</a> by <a href="http://www.conquestofthehorde.com/User-Thoradin" target="_blank" rel="noopener" class="mycode_url">Thoradin</a><ul class="mycode_list"><li>This guide can help when trying to understand your character's possible relations with other races and sub-groups!</li>
</ul>
</li>
</ul>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Closing</span></span></span></span><br />
<span style="color: #87CEFA;" class="mycode_color">All guides without a stated author are written by other contributors on <a href="http://www.wowpedia.org/Portal:Main" target="_blank" rel="noopener" class="mycode_url">wowpedia.org</a>.<br />
<br />
As I'd like to keep this up for the players who need help creating profiles, please do help and make suggestions in this thread as to what should be added. I really do hope this helps.~</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Guide to Guides on Making Characters</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Preface</span></span></span></span></div>
<span style="color: #87CEFA;" class="mycode_color">We have so many wonderful guides on the forums that could help with many questions when making a new character profile. I've made this small guide in order to try and better organize these all into one document for easy finding and surfing when you make a character. I do not claim to have written any of these guides, but I really do hope that this compilation of guides helps answer concerns when making your characters.</span><br />
<br />
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Contents</span></span></span></span><div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><ul class="mycode_list"><li>[1.0] - Races<ul class="mycode_list"><li>[1.1] - Alliance Races<ul class="mycode_list"><li>[1.1.1] - Humans<br />
</li>
<li>[1.1.2] - Dwarves<br />
</li>
<li>[1.1.3] - Gnomes<br />
</li>
<li>[1.1.4] - Night Elves<br />
</li>
<li>[1.1.5] - Draenei<br />
</li>
<li>[1.1.6] - Worgen</li>
</ul>
</li>
<li>[1.2] - Horde Races<ul class="mycode_list"><li>[1.2.1] - Orcs<br />
</li>
<li>[1.2.2] - Trolls<br />
</li>
<li>[1.2.3] - Tauren<br />
</li>
<li>[1.2.4] - Forsaken<br />
</li>
<li>[1.2.5] - Blood Elves<br />
</li>
<li>[1.2.6] - Goblins</li>
</ul>
</li>
</ul>
</li>
<li>[2.0] - Classes<ul class="mycode_list"><li>[2.1] - Warrior<br />
</li>
<li>[2.2] - Paladin<br />
</li>
<li>[2.3] - Hunter<br />
</li>
<li>[2.4] - Rogue<br />
</li>
<li>[2.5] - Priest<br />
</li>
<li>[2.6] - Druid<br />
</li>
<li>[2.7] - Warlock<br />
</li>
<li>[2.8] - Mage<br />
</li>
<li>[2.9] - Shaman<br />
</li>
<li>[2.10] - Death Knight</li>
</ul>
</li>
<li>[3.0] - Miscellaneous Guides</li>
</ul>
</div></div></div><hr class="mycode_hr" />
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[1.0] - Races</span></span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[1.1] - Alliance Races</span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.1] - Humans</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 72-110</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 160 - 280 (73-127kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 125 - 245 (57-111kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6' (1,83m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female:5'5" (1,65m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Human" target="_blank" rel="noopener" class="mycode_url">Humans</a><br />
</li>
<li><a href="http://www.wowpedia.org/Human_nation" target="_blank" rel="noopener" class="mycode_url">The Human Nations</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.2] - Dwarves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 252-450</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 154 - 226 (70-103kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 124 - 193 (56-88kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 4'11" (1,50m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 4'7" (1,40m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Dwarves" target="_blank" rel="noopener" class="mycode_url">Dwarves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Ale-Hammers-Beards-A-Guide-on-Dwarves" target="_blank" rel="noopener" class="mycode_url">Ale, Hammer, Beards!</a> by <a href="http://www.conquestofthehorde.com/User-Djura" target="_blank" rel="noopener" class="mycode_url">Djura</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Wildhammer-relationships" target="_blank" rel="noopener" class="mycode_url">Wildhammer Relationships</a> by <a href="http://www.conquestofthehorde.com/User-Dafusimba" target="_blank" rel="noopener" class="mycode_url">Dafusimba</a> (Note: This guide is about Wildhammer Dwarves and not Bronzebeard Dwarves)<br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Earthborn-A-Guide-to-Dwarves?pid=222403#pid222403" target="_blank" rel="noopener" class="mycode_url">Earthborn</a> by <a href="http://www.conquestofthehorde.com/User-CappnRob" target="_blank" rel="noopener" class="mycode_url">CappnRob</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.3] - Gnomes</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 203-500</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 42 - 45 (19-20kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 37 - 39 (17-18kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 3' (91cm)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 2'10" (86cm)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Gnome" target="_blank" rel="noopener" class="mycode_url">Gnomes</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Off-and-Away-A-Guide-on-Gnomes" target="_blank" rel="noopener" class="mycode_url">Off and Away!</a> by <a href="http://www.conquestofthehorde.com/User-Secrettom" target="_blank" rel="noopener" class="mycode_url">Secrettom</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Hey-Nice-Apparatus-and-Other-Ramblings-A-Gnome-Guide" target="_blank" rel="noopener" class="mycode_url">"Hey, Nice Apparatus!" and Other Ramblings</a> by <a href="http://www.conquestofthehorde.com/User-Kiffles" target="_blank" rel="noopener" class="mycode_url">Kiffles</a></li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.4] - Night Elves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 2,000</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 216 - 324 (98-147kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 206 - 314 (93-142kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7' (2,13m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 6'8" (2,03m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Night_Elf" target="_blank" rel="noopener" class="mycode_url">Night Elves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-PENDING-REWRITE-Of-Night-and-Stars-A-Kal-dorei-Guide-by-Dilly" target="_blank" rel="noopener" class="mycode_url">Of Night and Stars</a> by <a href="http://www.conquestofthehorde.com/User-Dilly" target="_blank" rel="noopener" class="mycode_url">Dilly</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Kaldorei-A-Race-Guide" target="_blank" rel="noopener" class="mycode_url">Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-Maeven" target="_blank" rel="noopener" class="mycode_url">Maeven</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Cosmic-Duality-Sin-dorei-and-Kaldorei" target="_blank" rel="noopener" class="mycode_url">A Cosmic Duality; Sin'dorei and Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-flammos200" target="_blank" rel="noopener" class="mycode_url">Flammos200</a> (Note: This guide compares Night Elves and Blood Elves)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.5] - Draenei</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of "Unknown"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 118 - 175 (54-80kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 100 - 165 (46-75kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7'5" (2,26m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7' (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Draenei" target="_blank" rel="noopener" class="mycode_url">Draenei</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-play-a-Draenei" target="_blank" rel="noopener" class="mycode_url">So you want to play a Draenei?</a> by <a href="http://www.conquestofthehorde.com/User-Hawk" target="_blank" rel="noopener" class="mycode_url">Hawk</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.1.6] - Worgen</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 175 - 350 (79-158kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 200 - 275 (90-124kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'8" (2,07m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7" (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Worgen_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Worgen</a><br />
</li>
<li><a href="http://www.wowpedia.org/Gilneas" target="_blank" rel="noopener" class="mycode_url">The Kingdom of Gilneas</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Guide-Gilneas-and-You-Observations-on-the-peninsula-nation" target="_blank" rel="noopener" class="mycode_url">Gilneas and You! Observations On The Peninsula Nation</a> by <a href="http://www.conquestofthehorde.com/User-Xigo" target="_blank" rel="noopener" class="mycode_url">Xigo</a></li>
</ul>
</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[1.2] - Horde Races</span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.1] - Orcs</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 82-100</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 292 - 508 (132-230kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 	252 - 468 (114-212kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'6" (1,98m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 6' (1,83m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Orcs" target="_blank" rel="noopener" class="mycode_url">Orcs</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Zug-zug-and-more-A-dummy-guide-to-orcs" target="_blank" rel="noopener" class="mycode_url">Zug Zug and More!</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Strength-and-Honor-The-Path-of-a-Grunt" target="_blank" rel="noopener" class="mycode_url">Strength and Honor</a> by <a href="http://www.conquestofthehorde.com/User-Kaghuros" target="_blank" rel="noopener" class="mycode_url">Kaghuros</a> (Note: This guide is not explicitly about Orcs in general, but it explains on values Orc culture holds close.)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.2] - Trolls</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 70-79</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 216 - 324 (98-147kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 201 - 309 (91-140kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 7'5" (2,26m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7' (2,13m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Troll" target="_blank" rel="noopener" class="mycode_url">Trolls</a> (Note: This link tells about Trolls in general. For the tribe that is allied with Horde, see the next link.)<br />
</li>
<li><a href="http://www.wowpedia.org/Troll_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Darkspear Trolls</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Feed-the-Troll-a-Guide" target="_blank" rel="noopener" class="mycode_url">Feed the Troll</a> by <a href="http://www.conquestofthehorde.com/User-Walrus" target="_blank" rel="noopener" class="mycode_url">Walrus</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-You-come-get-da-voodoo-A-dummy-guide-to-Trolls" target="_blank" rel="noopener" class="mycode_url">You Come Get da Voodoo</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Loa" target="_blank" rel="noopener" class="mycode_url">The Loa</a> by <a href="http://www.conquestofthehorde.com/User-Walrus" target="_blank" rel="noopener" class="mycode_url">Walrus</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.3] - Tauren</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 114-150</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 375 - 664 (170-391kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 346 - 634 (157-288kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 8' (2,44m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 7'8" (2,34m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Tauren" target="_blank" rel="noopener" class="mycode_url">Tauren</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Tauren-You-want-one-WIP-since-I-hate-my-laptop" target="_blank" rel="noopener" class="mycode_url">Tuaren. You Know You Want One...</a> by <a href="http://www.conquestofthehorde.com/User-Harmonic" target="_blank" rel="noopener" class="mycode_url">Harmonic</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Since-the-Mists-of-Dawn-A-Tauren-Guide" target="_blank" rel="noopener" class="mycode_url">Since the Mists of Dawn</a> by <a href="http://www.conquestofthehorde.com/User-Beltharean" target="_blank" rel="noopener" class="mycode_url">Beltharean</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.4] - Forsaken</span></span><ul class="mycode_list"><li>
Forsaken are actually Humans that were killed in the fall of Lordaeron in the Third War and came back as the "Living Dead" under service of the Lich King. Since then, they've declared independence and have joined the Horde. For information on the Forsaken before the fall of Lordaeron, please see the Human section.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <a href="http://wiki.conquestofthehorde.com/Age_Guidelines#Forsaken" target="_blank" rel="noopener" class="mycode_url">Forsaken Ages Explained</a><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 150 - 270 (68-122kg) </span> - <span style="text-decoration: underline;" class="mycode_u">Female: 95 - 235 (43-107kg) </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 5'11" (1,80m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 5'4" (1,63m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Forsaken" target="_blank" rel="noopener" class="mycode_url">Forsaken</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Undead-a-guide" target="_blank" rel="noopener" class="mycode_url">The Undead</a> by <a href="http://www.conquestofthehorde.com/User-Nostra" target="_blank" rel="noopener" class="mycode_url">Nostra</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.5] - Blood Elves</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 2,000</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 118 - 175 (54-80kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 100 - 165 (46-75kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 6'1" (1,85m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 5'9" (1,75m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Blood_Elf" target="_blank" rel="noopener" class="mycode_url">Blood Elves</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-be-a-Blood-Elf" target="_blank" rel="noopener" class="mycode_url">So you want to be a Blood Elf?</a> by <a href="http://www.conquestofthehorde.com/User-HelveteSong" target="_blank" rel="noopener" class="mycode_url">HelveteSong</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Cosmic-Duality-Sin-dorei-and-Kaldorei" target="_blank" rel="noopener" class="mycode_url">A Cosmic Duality; Sin'dorei and Kaldorei</a> by <a href="http://www.conquestofthehorde.com/User-flammos200" target="_blank" rel="noopener" class="mycode_url">Flammos200</a> (Note: This guide compares Night Elves and Blood Elves)</li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[1.2.6] - Goblins</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Age</span></span> - <span style="text-decoration: underline;" class="mycode_u">Adulthood at 18</span> - <span style="text-decoration: underline;" class="mycode_u">Lifespan of 75-93</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Weight</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 55 - 110 (24-49kg)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 75 - 85 (34-38kg)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Average Height</span></span> - <span style="text-decoration: underline;" class="mycode_u">Male: 3'7" (1,13m)</span> - <span style="text-decoration: underline;" class="mycode_u">Female: 4'2" (1,28m)</span><br />
</li>
<li><a href="http://www.wowpedia.org/Goblin" target="_blank" rel="noopener" class="mycode_url">General Goblins</a><br />
</li>
<li><a href="http://www.wowpedia.org/Goblin_%28playable%29" target="_blank" rel="noopener" class="mycode_url">Bilgewater Cartel (Horde) Goblins</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-The-Golden-Boys-A-Guide-to-Goblin" target="_blank" rel="noopener" class="mycode_url">The Golden Boys: A Guide to Goblin</a> by <a href="http://www.conquestofthehorde.com/User-Geoni" target="_blank" rel="noopener" class="mycode_url">Geoni</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[2.0] - Classes</span></span></span></span><ul class="mycode_list"><li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.1] - Warrior</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Warrior" target="_blank" rel="noopener" class="mycode_url">Warriors</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Warriors--13187" target="_blank" rel="noopener" class="mycode_url">Warriors</a> by <a href="http://www.conquestofthehorde.com/User-Touchseed" target="_blank" rel="noopener" class="mycode_url">Touchseed</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.2] - Paladin</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Paladin" target="_blank" rel="noopener" class="mycode_url">Paladins</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-So-you-want-to-be-a-Paladin" target="_blank" rel="noopener" class="mycode_url">So you want to be a Paladin?</a> by <a href="http://www.conquestofthehorde.com/User-Tales23" target="_blank" rel="noopener" class="mycode_url">Tales23</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.3] - Hunter</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Hunters" target="_blank" rel="noopener" class="mycode_url">Hunters</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.4] - Rogue</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Rogue" target="_blank" rel="noopener" class="mycode_url">Rogues</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Honor-Among-Thieves-A-Guide-to-Rogues-and-Trickery" target="_blank" rel="noopener" class="mycode_url">Honor Among Thieves</a> by <a href="http://www.conquestofthehorde.com/User-Kiffles" target="_blank" rel="noopener" class="mycode_url">Kiffles</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.5] - Priest</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Priest" target="_blank" rel="noopener" class="mycode_url">Priests</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Shadow-and-Light-A-Guide" target="_blank" rel="noopener" class="mycode_url">Shadow and Light</a> by <a href="http://www.conquestofthehorde.com/User-Scout" target="_blank" rel="noopener" class="mycode_url">Scout</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.6] - Druid</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Druid" target="_blank" rel="noopener" class="mycode_url">Druids</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Humble-Guide-to-Druids" target="_blank" rel="noopener" class="mycode_url">A Humble Guide to Druids</a> by <a href="http://www.conquestofthehorde.com/User-Delta" target="_blank" rel="noopener" class="mycode_url">Delta</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.7] - Warlock</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Warlocks" target="_blank" rel="noopener" class="mycode_url">Warlocks</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Fel-Magic-A-Junkie-s-Guide-Answering-Questions" target="_blank" rel="noopener" class="mycode_url">A Junkie's Guide to Fel Magic</a> by <a href="http://www.conquestofthehorde.com/User-Kaghuros" target="_blank" rel="noopener" class="mycode_url">Kaghuros</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Aminar-s-Guide-to-Warlocks-and-Warlockery" target="_blank" rel="noopener" class="mycode_url">Warlocks and Warlockery</a> by <a href="http://www.conquestofthehorde.com/User-Aminar" target="_blank" rel="noopener" class="mycode_url">Aminar</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.8] - Mage</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Mage" target="_blank" rel="noopener" class="mycode_url">Mages</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Arcane-Magic-and-You-A-Dummy-s-Guide-to-the-Arcane" target="_blank" rel="noopener" class="mycode_url">Dummy's Guide to the Arcane</a> by <a href="http://www.conquestofthehorde.com/User-Theik" target="_blank" rel="noopener" class="mycode_url">Theik</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Magic-and-You-Understanding-the-Mystical" target="_blank" rel="noopener" class="mycode_url">Magic and You</a> by <a href="http://www.conquestofthehorde.com/User-Vorce" target="_blank" rel="noopener" class="mycode_url">Vorce</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.9] - Shaman</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Shaman" target="_blank" rel="noopener" class="mycode_url">Shamans</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-All-About-Shamanism" target="_blank" rel="noopener" class="mycode_url">All About Shamanism</a> by <a href="http://www.conquestofthehorde.com/User-Khashgrokk" target="_blank" rel="noopener" class="mycode_url">Khashgrokk</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Understanding-Shamanism" target="_blank" rel="noopener" class="mycode_url">Understanding Shamanism</a> by <a href="http://www.conquestofthehorde.com/User-Grakor456" target="_blank" rel="noopener" class="mycode_url">Grakor456</a></li>
</ul>
</li>
<li><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[2.10] - Death Knight</span></span><ul class="mycode_list"><li><a href="http://www.wowpedia.org/Death_knight" target="_blank" rel="noopener" class="mycode_url">Death Knights</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Grakor-s-Guide-to-Death-Knights" target="_blank" rel="noopener" class="mycode_url">Death Knights</a> by <a href="http://www.conquestofthehorde.com/User-Grakor456" target="_blank" rel="noopener" class="mycode_url">Grakor456</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Victory-Over-The-Scarlet-Crusade-DK-Questline-Guide" target="_blank" rel="noopener" class="mycode_url">Victory over the Scarlet Crusade</a> by <a href="http://www.conquestofthehorde.com/User-Delta" target="_blank" rel="noopener" class="mycode_url">Delta</a><br />
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-Death-Knight-Guide-and-Myths-busted" target="_blank" rel="noopener" class="mycode_url">Death Knights and Myths Busted</a> by <a href="http://www.conquestofthehorde.com/User-PiesOfNub" target="_blank" rel="noopener" class="mycode_url">PiesOfNub</a></li>
</ul>
</li>
</ul>
<span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">[3.0] - Miscellaneous Guides</span></span></span></span><ul class="mycode_list"><li><a href="http://www.conquestofthehorde.com/Thread-Height-to-Scale-Convertor" target="_blank" rel="noopener" class="mycode_url">Height to Scale Convertor</a> by <a href="http://www.conquestofthehorde.com/User-Errata" target="_blank" rel="noopener" class="mycode_url">Errata</a><ul class="mycode_list"><li>This guide helps with scaling your characters to give off a precise height display in-game.</li>
</ul>
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-SRET-Significant-Racial-Event-Timeline" target="_blank" rel="noopener" class="mycode_url">Significant Racial Event Timeline</a> by <a href="http://www.conquestofthehorde.com/User-BountyHunter" target="_blank" rel="noopener" class="mycode_url">BountyHunter</a><ul class="mycode_list"><li>This guide can help with understanding the general idea of time flow and chronology when making your character!</li>
</ul>
</li>
<li><a href="http://www.conquestofthehorde.com/Thread-A-Guide-to-Racial-Prejudice-in-WoW" target="_blank" rel="noopener" class="mycode_url">Racial Predjudice in WoW</a> by <a href="http://www.conquestofthehorde.com/User-Thoradin" target="_blank" rel="noopener" class="mycode_url">Thoradin</a><ul class="mycode_list"><li>This guide can help when trying to understand your character's possible relations with other races and sub-groups!</li>
</ul>
</li>
</ul>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Closing</span></span></span></span><br />
<span style="color: #87CEFA;" class="mycode_color">All guides without a stated author are written by other contributors on <a href="http://www.wowpedia.org/Portal:Main" target="_blank" rel="noopener" class="mycode_url">wowpedia.org</a>.<br />
<br />
As I'd like to keep this up for the players who need help creating profiles, please do help and make suggestions in this thread as to what should be added. I really do hope this helps.~</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Stages of Grief: A Guide on Being Able to Let Go]]></title>
			<link>https://www.conquestofthehorde.com/thread-25719.html</link>
			<pubDate>Wed, 07 Sep 2011 19:33:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1435">Anski</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-25719.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Palatino Linotype;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Stages of Grief</span></span><br />
<span style="font-size: x-large;" class="mycode_size">A Guide on Being Able to Let Go</span><br />
<span style="font-size: x-small;" class="mycode_size">Brought to you in Palatino Linotype</span><br />
<br />
<span style="font-size: large;" class="mycode_size">So you've made an adventurer.<br />
<br />
<img src="http://bb.xieke.com/files/Guide01.png" loading="lazy"  alt="[Image: Guide01.png]" class="mycode_img" /><br />
<br />
Man, that's a sweet adventurer. <br />
You already like your adventurer. Like, immediately. You can tell she's gonna be a good one.<br />
Adventurers come in all different shapes and size, some tall, some short, some built, some skinny, some dumb, some brilliant, some endowed, some flat. This list goes on. Either way, it's an adventurer alright and she's now <span style="font-weight: bold;" class="mycode_b">yours</span>!<br />
But here's the catch, nobody roleplays alone, or often at least. At least not for long. You're obviously going to run into people who want to hurt you (but we'll get to that later) and people who want to be your friend. This is where your adventurer comes from being a silly little drawing Anski made to being an actual character. People inherently develop their characters without often thinking about it through social interaction, just as people define themselves and shape who they are by who they are often around. So, your little adventurer girl is going to need some friends.<br />
<img src="http://bb.xieke.com/files/Guide02.png" loading="lazy"  alt="[Image: Guide02.png]" class="mycode_img" /><br />
<br />
Here's a cool orc who's tough on the outside and nice on the inside, like a klondike bar or stale melted cheese.<br />
<br />
<img src="http://bb.xieke.com/files/Guide03.png" loading="lazy"  alt="[Image: Guide03.png]" class="mycode_img" /><br />
<br />
And here's a badass looking dwarf (who kind of looks like a wizard in a baseball jersey but that's not the point) who'll be there with your adventurer and orc-friend through thick and thin.<br />
Either way, we have our two friends (People usually don't have more than two.. right?) and the adventuring begins! Whether it's sitting in a bar together and getting hammered to saving each other's life on the edge of the maelstrom holding on for dear life on the railing of a falling airship, each person's favorite adventurer goes through some pretty awesome adventures, and they stick around for a while.<br />
Well, after a while, orc-friend stops logging in. That's ok, there's always dwarf-wizard-friend, and maybe you've made some new friends along the way! That's always neat. Especially when you make an enemy alongside dwarf-wizard-friend and new-elf-friend. Maybe your enemy looks like this:<br />
<br />
<img src="http://bb.xieke.com/files/Guide04.png" loading="lazy"  alt="[Image: Guide04.png]" class="mycode_img" /><br />
</span><span style="font-size: xx-small;" class="mycode_size">This is really just a picture of Marianna.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Enemies aren't usually nice to your character and want to slay them. Fortunately, as a bastion of good/evil, you wish to destroy your nemesis as much as they want to destroy you. This makes for some great RP, and can stand as great turning points in your adventurers life. Some cause you to cut out your eyes and swear your life to killing them, some cause you to train to become a better adventurer to defend yourself from good/evil. As you do, you either engage in a locked battle of alignment versus alignment for eons or one of you succeeds in killing the other. Especially if you're the defeated, the rest of this guide centers on you.<br />
<br />
You may be asking yourself a question so important to you that your answer could make or break a good character's longevity within the current status of the social hierarchy and continuance on the server world.<br />
<br />
Now what?<br />
<br />
This question has been asked by many men and women, such as Lincoln on winning the Civil War, the US eradicating smallpox and many people after completing college. For some people, this question is irrelevant, their adventurer's longevity will never be struck down by seven letters and a question mark. These people are typically forward thinkers and may have some involvement with applying their characters to this guide. We have reached the core beginning of this guide: Now what?<br />
<br />
Your tiny adventurer has become a big adventurer and an old adventurer. They have made, and specifically lost, many friends along the way. You continue to use them forwardly as they grow in understanding and capability. Normally, this is where people usually forward their characters into Prestige titles so that they can gain even more development, but this system has become moot so your characters must come to a conclusion somewhere. But this is not the case with many people. Characters continue as far as their creator is willing to run with them, but this is for people who have stopped in the dust, looking at their old and beaten kite with a bunch of holes in it and glancing over at the cool kids with their new kites that don't have holes in them, and asking themselves the same question that has baffled mankind since the dawn of reason: Now what?<br />
<br />
Some people leap at the opportune to remake them. Brand new adventurers at heart, they know nobody and haven't seen the trials of war and friendship. But, here lies an underlying concept, what halts the creator from simply guiding them in the same direction they were before because they're used to their character being the same way? They'll make a new dwarf-wizard-friend and fall in love with nice-human-friend and have a villain and they'll act the same in some aspects and different in others. Nobody travels down the same path twice, right? This is true, but when you're looking at the paths from a seat amongst the gods and pushing your little tiny-minions on where to go, you simply pick them back up and put them at the start when they hit the end of the world. They walk down the same path and in a way you're used to Navren still being Navren but with different experiences and Krilari still being Krilari with different hair. Why change that?<br />
<br />
The purpose of this guild is to solve the "Now What?" question many people ask themselves at a point of the end of their character. Were it up to me, everyone would make brand new characters of everything and it'd be like the first day of a new school and you get to flourish out and meet people, instead of lingering around people who already know each other and you're still pretty minor on the food chain. No worries, though, people work their way up even when faced with such problems, but I digress. People who feel their characters have ran their life should be encouraged to spindle out threads of new ideas, new concepts and creations to keep the two day old clothing of the server fresh and not smelling like Anski-workout-sweat. Although this is more of an article than a guide, the stress remains the same.<br />
<br />
If you're tired of a character, consider all the options you have at your disposal before simply changing their skin color and facial hair before tossing them back out into the world. You may be asking yourself, 'But Anski, why else is this relevant other than the congregation of your own personal idealism on the server?'<br />
Fear not, question asking minions, because there are more points to make! Particularly, there is one red flagging high upon yourself rather than the server well-being at large. What is a good writer that has fallen ill on old ideas? Well, probably a continual best seller writer like that James Patterson fellow or old Tom Clancy. But, they write to themselves and the (ignorant) masses keep buying their novels! But here, on a cornerstone of human-to-human interaction, the informed masses must simply be creative enough to stand out amongst their peers to create everyone standing out and a blanket of glory will overtake the outward appearance of the player base. If you limit yourself down, one takes on the grief of having a character that they have made simply a thousand times before and this often enough leads people to becoming simply disenchanted with the idea of RPing anymore. It's harrowingly sad, but from my concourse across the server, i've seen it done simply a million times before from a lot of people I consider my friends.<br />
<br />
Now, this isn't a forward demand for everyone to trash their characters and start a new, but rather for people to cope with the often foreign concept of beginning again with no traces of their past around them.  The forging of a new mold into a solid brick of iron is not an easy task, and one must begin into it with a forceful confidence, or fail where others have succeeded. Everyone started brand new on the server once, and some feel like they must rise to the challenge again. Fear not, new adventurer, for it is easier than once perceived. The upward bonuses of being able to begin from nothing is the allowance of your characters to be something you have no knowledge of doing before. You may ask 'But Anski, what simply stops us from rolling alts and experiencing what we've yet to experience before?' The answer is simply nothing. Nothing stops a player from experiencing all there is to experience with new characters, but the valley remains a valley no matter how high you climb up the walls. If you tire of your new alt adventurer, you simply slide down the canyon walls back into your safe zone.<br />
<br />
This is not necessarily a bad thing. However, if you've slid down so much, you may feel as if you can never climb up the canyon wall again, and that walking in a canyon isn't really all it's cracked up to be and you're bent on going fishing or doing something that looks clearly more interesting than what was before it. This is the point that the whole article is focused on: a clean slate may be the only solution to a person feeling down in a rut from RPing and wish to absolve themselves from it because they have simply exhausted their character and they can grow no more. Their pretty adventurer has become worn with time and has simply seen so many people that meeting someone else is not new, they'd rather wish dwarf-wizard-friend and orc-friend were still around so their adventurer could be their adventurer in full. Unfortunately, people do leave for this reason or that reason, and those who hunker through the years simply just have old characters. I have experienced this three times now, as a whole account rather than a single adventurer.<br />
<br />
There's always a bright side to starting with nothing at all and reconfiguring that into something brand new, but there is also a downside. You're starting into a place where many people have reached a plateau of character relationships, and becoming a part of that makes you feel like a foreign adventurer in a sea of fish that all know each other by first name and ask how their wives are doing. This is tough but possible to be overcome, especially when everyone is almost severing all of their relationships at once. Sure, some won't, (but who needs them anyway?) and that's alright. However, many more will be. <br />
<br />
If you're feeling your characters have all grown into great things and their prime has come and gone, it may be right well to look into another option than just simply remaking them over again. It's clearly not for everybody, some characters are still in their prime, and if you feel they are, then continue to run with them as far as you're willing to go, it shows a capital perseverance of self and writing, but not all feel this way. If you're willing to let go, it's not as hard as it looks. <br />
<br />
Everyone needs a new main adventurer every now and then. </span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Palatino Linotype;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Stages of Grief</span></span><br />
<span style="font-size: x-large;" class="mycode_size">A Guide on Being Able to Let Go</span><br />
<span style="font-size: x-small;" class="mycode_size">Brought to you in Palatino Linotype</span><br />
<br />
<span style="font-size: large;" class="mycode_size">So you've made an adventurer.<br />
<br />
<img src="http://bb.xieke.com/files/Guide01.png" loading="lazy"  alt="[Image: Guide01.png]" class="mycode_img" /><br />
<br />
Man, that's a sweet adventurer. <br />
You already like your adventurer. Like, immediately. You can tell she's gonna be a good one.<br />
Adventurers come in all different shapes and size, some tall, some short, some built, some skinny, some dumb, some brilliant, some endowed, some flat. This list goes on. Either way, it's an adventurer alright and she's now <span style="font-weight: bold;" class="mycode_b">yours</span>!<br />
But here's the catch, nobody roleplays alone, or often at least. At least not for long. You're obviously going to run into people who want to hurt you (but we'll get to that later) and people who want to be your friend. This is where your adventurer comes from being a silly little drawing Anski made to being an actual character. People inherently develop their characters without often thinking about it through social interaction, just as people define themselves and shape who they are by who they are often around. So, your little adventurer girl is going to need some friends.<br />
<img src="http://bb.xieke.com/files/Guide02.png" loading="lazy"  alt="[Image: Guide02.png]" class="mycode_img" /><br />
<br />
Here's a cool orc who's tough on the outside and nice on the inside, like a klondike bar or stale melted cheese.<br />
<br />
<img src="http://bb.xieke.com/files/Guide03.png" loading="lazy"  alt="[Image: Guide03.png]" class="mycode_img" /><br />
<br />
And here's a badass looking dwarf (who kind of looks like a wizard in a baseball jersey but that's not the point) who'll be there with your adventurer and orc-friend through thick and thin.<br />
Either way, we have our two friends (People usually don't have more than two.. right?) and the adventuring begins! Whether it's sitting in a bar together and getting hammered to saving each other's life on the edge of the maelstrom holding on for dear life on the railing of a falling airship, each person's favorite adventurer goes through some pretty awesome adventures, and they stick around for a while.<br />
Well, after a while, orc-friend stops logging in. That's ok, there's always dwarf-wizard-friend, and maybe you've made some new friends along the way! That's always neat. Especially when you make an enemy alongside dwarf-wizard-friend and new-elf-friend. Maybe your enemy looks like this:<br />
<br />
<img src="http://bb.xieke.com/files/Guide04.png" loading="lazy"  alt="[Image: Guide04.png]" class="mycode_img" /><br />
</span><span style="font-size: xx-small;" class="mycode_size">This is really just a picture of Marianna.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">Enemies aren't usually nice to your character and want to slay them. Fortunately, as a bastion of good/evil, you wish to destroy your nemesis as much as they want to destroy you. This makes for some great RP, and can stand as great turning points in your adventurers life. Some cause you to cut out your eyes and swear your life to killing them, some cause you to train to become a better adventurer to defend yourself from good/evil. As you do, you either engage in a locked battle of alignment versus alignment for eons or one of you succeeds in killing the other. Especially if you're the defeated, the rest of this guide centers on you.<br />
<br />
You may be asking yourself a question so important to you that your answer could make or break a good character's longevity within the current status of the social hierarchy and continuance on the server world.<br />
<br />
Now what?<br />
<br />
This question has been asked by many men and women, such as Lincoln on winning the Civil War, the US eradicating smallpox and many people after completing college. For some people, this question is irrelevant, their adventurer's longevity will never be struck down by seven letters and a question mark. These people are typically forward thinkers and may have some involvement with applying their characters to this guide. We have reached the core beginning of this guide: Now what?<br />
<br />
Your tiny adventurer has become a big adventurer and an old adventurer. They have made, and specifically lost, many friends along the way. You continue to use them forwardly as they grow in understanding and capability. Normally, this is where people usually forward their characters into Prestige titles so that they can gain even more development, but this system has become moot so your characters must come to a conclusion somewhere. But this is not the case with many people. Characters continue as far as their creator is willing to run with them, but this is for people who have stopped in the dust, looking at their old and beaten kite with a bunch of holes in it and glancing over at the cool kids with their new kites that don't have holes in them, and asking themselves the same question that has baffled mankind since the dawn of reason: Now what?<br />
<br />
Some people leap at the opportune to remake them. Brand new adventurers at heart, they know nobody and haven't seen the trials of war and friendship. But, here lies an underlying concept, what halts the creator from simply guiding them in the same direction they were before because they're used to their character being the same way? They'll make a new dwarf-wizard-friend and fall in love with nice-human-friend and have a villain and they'll act the same in some aspects and different in others. Nobody travels down the same path twice, right? This is true, but when you're looking at the paths from a seat amongst the gods and pushing your little tiny-minions on where to go, you simply pick them back up and put them at the start when they hit the end of the world. They walk down the same path and in a way you're used to Navren still being Navren but with different experiences and Krilari still being Krilari with different hair. Why change that?<br />
<br />
The purpose of this guild is to solve the "Now What?" question many people ask themselves at a point of the end of their character. Were it up to me, everyone would make brand new characters of everything and it'd be like the first day of a new school and you get to flourish out and meet people, instead of lingering around people who already know each other and you're still pretty minor on the food chain. No worries, though, people work their way up even when faced with such problems, but I digress. People who feel their characters have ran their life should be encouraged to spindle out threads of new ideas, new concepts and creations to keep the two day old clothing of the server fresh and not smelling like Anski-workout-sweat. Although this is more of an article than a guide, the stress remains the same.<br />
<br />
If you're tired of a character, consider all the options you have at your disposal before simply changing their skin color and facial hair before tossing them back out into the world. You may be asking yourself, 'But Anski, why else is this relevant other than the congregation of your own personal idealism on the server?'<br />
Fear not, question asking minions, because there are more points to make! Particularly, there is one red flagging high upon yourself rather than the server well-being at large. What is a good writer that has fallen ill on old ideas? Well, probably a continual best seller writer like that James Patterson fellow or old Tom Clancy. But, they write to themselves and the (ignorant) masses keep buying their novels! But here, on a cornerstone of human-to-human interaction, the informed masses must simply be creative enough to stand out amongst their peers to create everyone standing out and a blanket of glory will overtake the outward appearance of the player base. If you limit yourself down, one takes on the grief of having a character that they have made simply a thousand times before and this often enough leads people to becoming simply disenchanted with the idea of RPing anymore. It's harrowingly sad, but from my concourse across the server, i've seen it done simply a million times before from a lot of people I consider my friends.<br />
<br />
Now, this isn't a forward demand for everyone to trash their characters and start a new, but rather for people to cope with the often foreign concept of beginning again with no traces of their past around them.  The forging of a new mold into a solid brick of iron is not an easy task, and one must begin into it with a forceful confidence, or fail where others have succeeded. Everyone started brand new on the server once, and some feel like they must rise to the challenge again. Fear not, new adventurer, for it is easier than once perceived. The upward bonuses of being able to begin from nothing is the allowance of your characters to be something you have no knowledge of doing before. You may ask 'But Anski, what simply stops us from rolling alts and experiencing what we've yet to experience before?' The answer is simply nothing. Nothing stops a player from experiencing all there is to experience with new characters, but the valley remains a valley no matter how high you climb up the walls. If you tire of your new alt adventurer, you simply slide down the canyon walls back into your safe zone.<br />
<br />
This is not necessarily a bad thing. However, if you've slid down so much, you may feel as if you can never climb up the canyon wall again, and that walking in a canyon isn't really all it's cracked up to be and you're bent on going fishing or doing something that looks clearly more interesting than what was before it. This is the point that the whole article is focused on: a clean slate may be the only solution to a person feeling down in a rut from RPing and wish to absolve themselves from it because they have simply exhausted their character and they can grow no more. Their pretty adventurer has become worn with time and has simply seen so many people that meeting someone else is not new, they'd rather wish dwarf-wizard-friend and orc-friend were still around so their adventurer could be their adventurer in full. Unfortunately, people do leave for this reason or that reason, and those who hunker through the years simply just have old characters. I have experienced this three times now, as a whole account rather than a single adventurer.<br />
<br />
There's always a bright side to starting with nothing at all and reconfiguring that into something brand new, but there is also a downside. You're starting into a place where many people have reached a plateau of character relationships, and becoming a part of that makes you feel like a foreign adventurer in a sea of fish that all know each other by first name and ask how their wives are doing. This is tough but possible to be overcome, especially when everyone is almost severing all of their relationships at once. Sure, some won't, (but who needs them anyway?) and that's alright. However, many more will be. <br />
<br />
If you're feeling your characters have all grown into great things and their prime has come and gone, it may be right well to look into another option than just simply remaking them over again. It's clearly not for everybody, some characters are still in their prime, and if you feel they are, then continue to run with them as far as you're willing to go, it shows a capital perseverance of self and writing, but not all feel this way. If you're willing to let go, it's not as hard as it looks. <br />
<br />
Everyone needs a new main adventurer every now and then. </span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The 'Because.' Phenomenon]]></title>
			<link>https://www.conquestofthehorde.com/thread-24331.html</link>
			<pubDate>Mon, 27 Jun 2011 02:40:42 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=3272">flammos200</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-24331.html</guid>
			<description><![CDATA[A wee bit of a situation has cropped up in these last months, and I thought I'd give it a piece of my mind. As painful as that sort of aggressive lobotomy might seem, the dilemma is a deceptively simple one: <span style="font-weight: bold;" class="mycode_b">Why do our characters do/are stuff?</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align">Starting with the ending: A world of thanks</div></span></span><br />
<br />
It's been... a year and a half or so since someone questioned my actions and those of my characters. The thing is, I want to say thanks. I'm not naming names - even in a positive light - but I will say that sometimes, a kick in the rear is a step taken forward, no matter how bad or mean or unfair it might seem at first. <br />
<br />
I promise you, having your motives, your actions, and your characters put into question makes you a better role-player. Try not to be angry when people ask 'Why does/is your character X?'. It will help you and your character immensely to grow.<br />
<br />
Another set of thanks go to whatever Gee-Emm read RSP profiles on GMI one mornin' and happened upon one of my own, and proceeded to question - quite politely - why the character had the station that they did. After the issue was resolved(Civilly. The character in question was a Special Profile), I was incredibly glad that somewhere out there, GMs pay attention to the characters that people play still, and that particular bit that made 'Old CoTH' so great and fun was still alive somewhere...<br />
<br />
So, yeah. Whoever that was, thanks. And to everyone else listening: <span style="font-weight: bold;" class="mycode_b">Question everything that seems suspicious!</span><br />
<br />
Now that that's over with...<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align">Middling in beginnings: A world of questions</div></span></span><br />
<br />
Have any of your characters been racist? If so, why? Racism, in Warcraft, same as hatred, magic, combat and anything, really, has reasons behind it. What are your characters'?<br />
<br />
Racism cannot exist without reasons. Hatred cannot exist without reasons: <br />
<br />
~Why does your Draenei hate Orcs? <br />
-Because the Orcs slaughtered the Draenei on Draenor. - from here you can build that, maybe, your Draenei lost a loved one/family member there? Or anything, really.<br />
~Why -doesn't- your Draenei hate Orcs?<br />
-Because Orcs have attempted to redeem themselves from a fel-wrought path by slaying Mannoroth and freeing themselves in the process. - from here you might build their view on Blood Elves who've done the same to fix their Sunwell.<br />
<br />
~Why does your Blood Elf hate Night Elves?<br />
-Because the Night Elves exiled the Highborne(which the Blood Elves revere) and are still nearly hostile to arcane users. - from here you might build their view on Trolls as feral, or perhaps a dislike of nature in favor of arcane? Or arrogance?<br />
~Why doesn't your Blood Elf hate Night Elves?<br />
-Because the Blood Elves are slowly moving forward from their Arcane/Fel paradigm into a Light-based one. Forgiveness is one lesson of the Light. - from here, you might build the character into a Paladin or Priest, and shape their views of Draenei, in thanks for them restoring the Sunwell with Light.<br />
<br />
And so on. You have to remember that you tailor your character, but you must <span style="font-weight: bold;" class="mycode_b">-always-</span> have reasons behind the decisions they make and the views they adopt. Yes, it is possible for people to do uncanny stuff or hold uncanny views, but it is only thanks to reasoning behind such actions and views that they can do it.<br />
<br />
'Because.' is not an answer that works in this case. In fact, it's a fairly flippant and rather disrespectful one, whereas discussing one's reasons with the people that ask you to politely explain yourself shows not only respect for your fellow player, but consideration of the Lore-setting in which Warcraft role-play takes place.<br />
<br />
And I mean anything out of the ordinary - and even the ordinary things themselves - should have reasons behind them.<br />
<br />
The reason for all the reasons - as it were - is because it allows you to flesh out the background of your character, and turn them into a working, thinking person rather than a mere robotic slave that adopts their views to your own, or to a predefined set without actually thinking any.<br />
<br />
We've been faced often with the conundrum of the Chaotic character. Chaotic, however, does not mean random. It also does not mean 'crazy' or 'insane' - these terms do not even exist. If you wish to play out a mental illness do so only after researching it, and remember that less than ten percent of mentally ill people are actually violent, and that 'crazy' does not mean random.<br />
<br />
A Chaotic character is able to shift their moral code lots 'n lots, sure, but there's always a reason behind it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Ending with the middle: A world of warcraft</span></span></div>
<br />
What is Warcraft? A universe at war with an immense demonic force that keeps sending all sorts of minions and enemies into the fray. But Warcraft is also a world of <span style="font-weight: bold;" class="mycode_b">heroes</span>.<br />
<br />
Warcraft is based on epic deeds, on holy warriors, and spirit-blessed shamans, on mighty Orcs and Tauren, on spell-slinging Elves and subtle assassins. Warcraft is a world where renegade Warlocks battle fire with fire, and bring about Fel magic against the Legion. Warcraft is a universe of many worlds and many planes, all on which a single thing is constant.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">War</span></span></div></span><br />
<br />
The question is, why do you fight? Why do you do the things you do? What makes you who you are? What dark past made your shadow scar Azeroth and beyond? What bright future do you wish to forge in the everburning Light?<br />
<br />
Who are you? Have you taken the time to ask yourself? If not, you'd better start soon, because there's a world of cause and effect out there. A world that will change you as much as you change it.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">TL;DR: Never say 'IT'S MY PERSONAL CHOICE GAWD' because you don't fit into this picture. Your character does.</span>]]></description>
			<content:encoded><![CDATA[A wee bit of a situation has cropped up in these last months, and I thought I'd give it a piece of my mind. As painful as that sort of aggressive lobotomy might seem, the dilemma is a deceptively simple one: <span style="font-weight: bold;" class="mycode_b">Why do our characters do/are stuff?</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align">Starting with the ending: A world of thanks</div></span></span><br />
<br />
It's been... a year and a half or so since someone questioned my actions and those of my characters. The thing is, I want to say thanks. I'm not naming names - even in a positive light - but I will say that sometimes, a kick in the rear is a step taken forward, no matter how bad or mean or unfair it might seem at first. <br />
<br />
I promise you, having your motives, your actions, and your characters put into question makes you a better role-player. Try not to be angry when people ask 'Why does/is your character X?'. It will help you and your character immensely to grow.<br />
<br />
Another set of thanks go to whatever Gee-Emm read RSP profiles on GMI one mornin' and happened upon one of my own, and proceeded to question - quite politely - why the character had the station that they did. After the issue was resolved(Civilly. The character in question was a Special Profile), I was incredibly glad that somewhere out there, GMs pay attention to the characters that people play still, and that particular bit that made 'Old CoTH' so great and fun was still alive somewhere...<br />
<br />
So, yeah. Whoever that was, thanks. And to everyone else listening: <span style="font-weight: bold;" class="mycode_b">Question everything that seems suspicious!</span><br />
<br />
Now that that's over with...<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align">Middling in beginnings: A world of questions</div></span></span><br />
<br />
Have any of your characters been racist? If so, why? Racism, in Warcraft, same as hatred, magic, combat and anything, really, has reasons behind it. What are your characters'?<br />
<br />
Racism cannot exist without reasons. Hatred cannot exist without reasons: <br />
<br />
~Why does your Draenei hate Orcs? <br />
-Because the Orcs slaughtered the Draenei on Draenor. - from here you can build that, maybe, your Draenei lost a loved one/family member there? Or anything, really.<br />
~Why -doesn't- your Draenei hate Orcs?<br />
-Because Orcs have attempted to redeem themselves from a fel-wrought path by slaying Mannoroth and freeing themselves in the process. - from here you might build their view on Blood Elves who've done the same to fix their Sunwell.<br />
<br />
~Why does your Blood Elf hate Night Elves?<br />
-Because the Night Elves exiled the Highborne(which the Blood Elves revere) and are still nearly hostile to arcane users. - from here you might build their view on Trolls as feral, or perhaps a dislike of nature in favor of arcane? Or arrogance?<br />
~Why doesn't your Blood Elf hate Night Elves?<br />
-Because the Blood Elves are slowly moving forward from their Arcane/Fel paradigm into a Light-based one. Forgiveness is one lesson of the Light. - from here, you might build the character into a Paladin or Priest, and shape their views of Draenei, in thanks for them restoring the Sunwell with Light.<br />
<br />
And so on. You have to remember that you tailor your character, but you must <span style="font-weight: bold;" class="mycode_b">-always-</span> have reasons behind the decisions they make and the views they adopt. Yes, it is possible for people to do uncanny stuff or hold uncanny views, but it is only thanks to reasoning behind such actions and views that they can do it.<br />
<br />
'Because.' is not an answer that works in this case. In fact, it's a fairly flippant and rather disrespectful one, whereas discussing one's reasons with the people that ask you to politely explain yourself shows not only respect for your fellow player, but consideration of the Lore-setting in which Warcraft role-play takes place.<br />
<br />
And I mean anything out of the ordinary - and even the ordinary things themselves - should have reasons behind them.<br />
<br />
The reason for all the reasons - as it were - is because it allows you to flesh out the background of your character, and turn them into a working, thinking person rather than a mere robotic slave that adopts their views to your own, or to a predefined set without actually thinking any.<br />
<br />
We've been faced often with the conundrum of the Chaotic character. Chaotic, however, does not mean random. It also does not mean 'crazy' or 'insane' - these terms do not even exist. If you wish to play out a mental illness do so only after researching it, and remember that less than ten percent of mentally ill people are actually violent, and that 'crazy' does not mean random.<br />
<br />
A Chaotic character is able to shift their moral code lots 'n lots, sure, but there's always a reason behind it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Ending with the middle: A world of warcraft</span></span></div>
<br />
What is Warcraft? A universe at war with an immense demonic force that keeps sending all sorts of minions and enemies into the fray. But Warcraft is also a world of <span style="font-weight: bold;" class="mycode_b">heroes</span>.<br />
<br />
Warcraft is based on epic deeds, on holy warriors, and spirit-blessed shamans, on mighty Orcs and Tauren, on spell-slinging Elves and subtle assassins. Warcraft is a world where renegade Warlocks battle fire with fire, and bring about Fel magic against the Legion. Warcraft is a universe of many worlds and many planes, all on which a single thing is constant.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">War</span></span></div></span><br />
<br />
The question is, why do you fight? Why do you do the things you do? What makes you who you are? What dark past made your shadow scar Azeroth and beyond? What bright future do you wish to forge in the everburning Light?<br />
<br />
Who are you? Have you taken the time to ask yourself? If not, you'd better start soon, because there's a world of cause and effect out there. A world that will change you as much as you change it.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">TL;DR: Never say 'IT'S MY PERSONAL CHOICE GAWD' because you don't fit into this picture. Your character does.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sewer Swimming: A Guide to Sueism, Godmodding and ClichÃ©s]]></title>
			<link>https://www.conquestofthehorde.com/thread-15157.html</link>
			<pubDate>Mon, 12 Apr 2010 08:26:47 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=202">HelveteSong</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-15157.html</guid>
			<description><![CDATA[Hello, everyone. Most of you know who I am, but for those of you that don't, I am HelveteSong, a simple nublet according to one lumberjack GM. 8D Anyways, I've been thinking of publishing another guide...And the more I thought about it, the more I realized: I haven't really seen a guide that covers Sue-ism and how to take care of it when making your character. Rensin's guide about the commonly portrayed stereotypes was a good start, but we need to move deeper into the cesspool that is...the Mary Sue, Godmodding, and ClichÃƒÂ©s.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">[1.0] What is a Mary Sue?<br />
         [1.1] Symptoms of Sueism</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">[2.0] Why should I care about Sueism?</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[3.0] Types of Mary Sues<br />
         [3.1] Black Hole Sue<br />
         [3.2] Purity Sue<br />
         [3.3] God Mode Sue<br />
         [3.4] Copycat Sue<br />
         [3.5] Sympathetic Sue<br />
         [3.6] Anti Sue<br />
         [3.7] Thirty Sue Pile-up</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[4.0] How to avoid Sueism<br />
         [4.1] Be Believable<br />
         [4.2] Flaws<br />
         [4.3] Read the Damn Lore</span><br />
<br />
<span style="color: #0000FF;" class="mycode_color">[5.0] What is God-modding?</span><br />
<br />
<span style="color: #8000BF;" class="mycode_color">[6.0] Why should I care about God-modding?</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[7.0] Types of God-modding<br />
         [7.1] Aimbotters<br />
         [7.2] God-Moders<br />
         [7.3] Min-Maxers<br />
         [7.4] Miss Cleos<br />
         [7.5] McFlys<br />
         [7.6] Speedhackers<br />
         [7.7] Zoicites<br />
         [7.8] Oneshotters<br />
         [7.9] Trinities</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">[8.0] How to stop GMing</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[9.0] Cliches<br />
         [9.1] I wield Frostmourne/Ashbringer/Gorehowl!<br />
         [9.2] I was trained by [Insert lore character of your choice here]!<br />
         [9.3] I'm the Son/Daughter of [Insert lore character here]!<br />
         [9.4] I'm a Mage/Warrior/Paladin/Shaman/Druid!<br />
         [9.5] Amnesia<br />
         [9.6] I'm from an alternate dimension!</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[10.0] Conclusion</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[1.0] What is a Mary Sue?<br />
	Why, that's a very good question, kind reader looking at my guide! A Mary Sue, most simply put, is a created character, whether it be in a fanfiction, or in our case, a roleplay, who's too damn perfect to be realistic or believable. For example, a half-angel, half demon warrior who's sword will save the world. Also, he's incredibly handsome, super smart, is invincible, and can make anyone who makes eye contact with him fall in love with him. Believable, right? If you said yes, either you're still new to roleplaying...or need to be taken out of the gene pool. I digress, I'm here to educate, not insult.<br />
<br />
[1.1] Symptoms of Sueism<br />
-Being immune too any, all or most status effects/curses/hoaxes. <br />
-Ignoring a fellow roleplayer's attack because your character is just too awesome to be attacked. <br />
-Instantly being strong without any recorded progress of strength/endurance training. <br />
-Usually likes the spotlight on their own character so they use attention seeking methods in order to take the spotlight. <br />
Ã‚Â­-Have powers that equal or surpass Thrall/Lich King or any other significantly strong character in World of Warcraft. <br />
-Beauty that is always described in sparkly detail. (Can be overdone)<br />
-You're character comes out of a battle unscathed, scar-less and generally A-OK. <br />
-He/she has spiritual powers that heal the sick, make brownies, make woman fertile without using any mana. <br />
-Other characters tend to get jealous of your ass kickery, good looks, sharp wit, intelligence, and charm. <br />
-He/she suffers from amnesia.<br />
-He/she habitually shares profound wisdom and knowledge <br />
-He/she has Barbie Doll syndrome. <br />
-He/she succeeds in everything. <br />
-Inversely, he/she fails at everything. <br />
-He/she has unusual tatoos that magically appeared. <br />
-He/she has a super model figure. <br />
-He/she has an unnatural hair/eye color when no one else in his/her race can have it. <br />
-His/her parents died horribly (or they just died) and your character is out for revenge. <br />
-He/she the last of his/her race or clan. <br />
-He/she has a demon or something trapped inside himself/herself.</span><br />
<span style="font-weight: bold;" class="mycode_b">(List copypasta'd from Gaiaonline guild 'Kingdom Hearts: Beyond the Door')</span><br />
<span style="color: #FF4000;" class="mycode_color"><br />
[2.0] Why should I care about Sueism?<br />
	Sueism is a very bad thing in roleplaying. It can utterly and unequivically ruin a RP session. A Mary Sue, or its male counterpart, Gary Stu, simply try to make the story all about them, which in a roleplay, frankly sucks. You're playing a character and living out their story! Why the hell should you now worship some dude because he carries a golden sword made of pure Light and knows all of the Dragon Aspect leaders personally and meets up with them to play poker every Thursday?! Pardon my French, but...no. It's never about any one character, but of all of the characters in the world who's actions and influence create one giant story.  Even the Canons, despite having Sueish qualities, do not create lore on their own. There is always, always, more than one player in the game of roleplaying. Because if you're roleplaying by yourself, that's not roleplaying, that's just...lonely.</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[3.0] Types of Mary Sues<br />
	There are many types of Mary Sues, so many to list that it would take up a majority of this guide! But I'll list key ones that we would most likely see on CotH.<br />
<br />
[3.1] Black Hole Sue<br />
	The Black Hole Sue alters the fabric of reality to accommodate the person's world. All villains stand down after a single quip, all of their allies fall in love with the Sue, and all is right in their messed up little world. To counter this Sue, be humble. Share the limelight. Let the story form without constant tampering.<br />
<br />
[3.2] Purity Sue<br />
	The Purity Sue is like a saint on overdrive. They're pure, gentle, have a soothing voice, and can do no wrong. To counter this Sue, have some faults, ya know? Maybe she's secretly a sadist, or he has multiple wives. Whatever.<br />
<br />
[3.3] God Mode Sue<br />
	No one can harm this Sue, he/she's too powerful! All attacks are dodged, all magic immune'd, and nothing will stop this Sue from saving the day! To counter this Sue, take hits in battle. No one is indestructable.<br />
<br />
[3.4] Copycat Sue<br />
	Exactly as the name implies. This Sue just copies from other people, movies, games, books, TV shows, etc. There is no creativity when it comes to this Sue, and that's what makes them so memorable. To counter this Sue, well, isn't it obvious? Think up your own ideas about your characters!<br />
<br />
[3.5] Sympathetic Sue<br />
	This Sue cries out for sympathy, everyone has to feel bad for them. I mean, after all, their parents were murdered by bandits, they've been robbed, and no one loves them. Boo hoo. To counter this Sue, don't ask for sympathy. Have something a little positive about your character. If you're playing a down-on-your-luck bum, then I have no comment.<br />
<br />
[3.6] Anti Sue<br />
	Ah, yes, the Anti Sue. This Sue was created by people attempting to hide their Sueist nature. No longer is she beautiful; she's now a hag. No longer is she intelligent, she's now smart as a sack of bricks. Yet, for being completely useless, ugly, and unintelligent, she's still the center of attention! To counter this Sue, balance out your character with good and bad things about them. She's smart, but a little homely. Rich, yet is crippled by an old war wound. Work with it, people!<br />
<br />
[3.7] Thirty Sue Pile-up<br />
	The nightmare of all Sues. This is when people cram so many Sues together, it forms a giant Suemonster capable of halting all RP around the server in shock. To counter this Sue...Don't make such a damn Sue in the first place. Dismantle all the Sue pieces from it and restart the character if you need to. [Which you probably do.]</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[4.0] How to Avoid Sueism<br />
	Now the real question comes up: "Helvete, how do I avoid being a Sue?" Why, that's another good question from you, my faithful  reader! Keep this up, and I'll give you a gold star. Avoiding Sueism isn't as scary or difficult as it looks, but there are a few important rules to keep in mind:<br />
<br />
[4.1] Be Believable <br />
	BY KRETOL HIMSELF, this is the most important out of all the steps. Your character does not need to be Jaina and Arthas' love child who wields Ashbringer to be a good character. Even the most common farmer's child can be a good character as long as they're  fleshed out properly. If you're having trouble of whether something is believable or not, remember this? "Would it make sense if my character [insert whatever question you have here]?" If the answer is no, don't toss it in there. No one is perfect, everyone has flaws of some kind. Which leads into my next point.<br />
<br />
[4.2] Flaws<br />
	Flaws are an important part of your character not being a Sue. No person is ever, truly perfect. And if they say they are, they need my size 12 shoe in their arse. But I doubt it would fit seeing as their head is wedged pretty deep to begin with. Again, I digress. Your orc has scars all over his face and body? He's not a handsome chap, then. Your Dwarf's taken one too many hammers to the noggin? Guess he's no rocket scientist. But not all flaws are physical. I cannot stress this enough. Your Blood Elf is constantly trying to find fel magicks, a xenophobic Night Elf. All of these can help you avoid Sueism and create a character that you normally wouldn't have thought of. IMPORTANT: Clumsiness and naivity are REALLY CRAPPY FLAWS on their own. Have a reason for them. Maybe your character has a permanent limp, so he can't walk right. Maybe your other character is a shut in, so she knows nothing about proper etiquette. Don't be a Bella.<br />
<br />
[4.3] Follow the Damn Lore<br />
	Simple, yes? Well, for some, not really. I mean, if you don't know the lore, go read up or ask for help! It's reasonable, it's safe, you learn something. Night elves don't go to Ratchet/Booty Bay/ANY Goblin city without a pretty damn good reason to do so. Also, no Belf and Nelf would ever be civilized towards one another. EVER. They'd be at each other's throats. That would also be the same when it came to any Alliance race and any Horde race. There are always exceptions, but again, that's in the lore. If you're too lazy to find it...Tough crap. Go find it, learn it, so you don't look like a fool if someone asks why your troll is walking around with a human and not eating his face.</span><br />
<br />
<span style="color: #0000FF;" class="mycode_color">[5.0] What is God-modding? (GMing)<br />
	Ah, GMing. The way to keep a character safe from death, maiming, or any harm period. Also works in reverse, allowing a character to do the impossible and kill any foe, no matter how big or tough or evil. How does a human who's farmed his whole life beat a Night Elf who's been trained for hundreds of years in combat? It doesn't happen without one of two things: Really lucky rolls or God-modding. If you have to God-Mod, you're a cheater. No one likes a cheater. If you think people like cheaters, you're clearly lost in your own land of la la happiness, where vampires sparkle and protagonists have no personality. Do not confuse this with Game Master GMing, they do it for good. Generally. &gt;_&gt;</span><br />
<br />
<span style="color: #8000BF;" class="mycode_color">[6.0] Why should I care about God-modding?<br />
	GMing, like Sueism, kills roleplay. Two characters are in a fight, one stabs the other eighteen times in ribs, cuts the other guy's arm off, and stomps on the guy's foot before guy number two can respond. Fair, right? Again, if you answer yes, out of the gene pool with you. you don't get to reproduce. Like I said earlier, GMing is cheating. It's rude, disgusting, and if you do it intentionally...you're an a-hole and deserve a boot to the head.</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[7.0] Types of GMing<br />
	Like the Mary Sue section, I'll only list the most important ones.<br />
<br />
[7.1] Aimbotter<br />
	An Aimbotter is one who can fire off an arrow from Booty Bay to Darnassus and hit Tyrande in the face every time.<br />
<br />
[7.2] God-Moders<br />
	God Moders are the ones who shrug off every attack, even after being impaled by a giant sword, they fight as if nothing was wrong.<br />
<br />
[7.3] Min-maxers<br />
	Min-maxers are characters that are overly powered and have crappy weaknesses. A perfect example would be Achilles from Greek mythology. Weak point, his heel. His power? DESTROY EVERYONE.<br />
<br />
[7.4] Miss Cleos<br />
	Miss Cleos use out of character knowledge as in game knowledge, giving them the unfair edge in any roleplaying situation.<br />
<br />
[7.5] McFlys<br />
	McFlys do everything in hindsight. For example, A swings at B with his sword. Oh, B had already been blocking so the attack doesn't work.<br />
<br />
[7.6] Speedhackers<br />
	Speedhackers, in short, do impossible things in a small amount of time. For example, a paladin revives six of her fallen allies between attacks from a lone Forsaken.<br />
<br />
[7.7] Zoicite<br />
	Zoicites alter themselves as needed for each situation that happens to them. Lost in the mountains? Oh, I'm a world class survivalist even though I've never left Ironforge in my life.<br />
<br />
[7.8] Oneshotters<br />
	People who win fights with instant death attacks. Warlock uses Finger of Death and pwns everyone.<br />
<br />
[7.9] Trinities<br />
	Trinities suddenly gain abilities with no prior exposure. *Poof!* I'm immune to fire now, and since you're a fire mage.../pumme</span>l<br />
<br />
<span style="color: #FF4000;" class="mycode_color">[8.0] How to Stop/Prevent GMing<br />
	Now, how do we stop this pesky and overall not nice issue? Well, simply put, all battles should be roll battles if you're worried on trust. You can't God-mod a roll in WoW that isn't quite obvious. I can't really make it any clearer than this: Use common sense. Don't dodge every attack. If you're in plate armor, you'll have a harder time dodging than someone in leather armor. And people in leather armor will take more damage from a weapon attack compared to someone in plate armor. It's not that complicated.</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[9.0] ClichÃƒÂ©s<br />
	ClichÃƒÂ©s are ideas that overly used and are no longer really that creative or unique. Yes, they seem fancy, but in reality, it's not. Get over it.<br />
<br />
[9.1] I wield Frostmourne/Ashbringer/Gorehowl!<br />
	Umm, no, you don't. Lore weapons belong to LORE CHARACTERS. There is no reason why you should ever have one of these. EVER. Unless some kindly god on high decides your character is worthy of wielding a lore weapon, you don't get one. Also, the chances of you actually getting a lore weapon? Zero to none.<br />
<br />
[9.2] I was trained by [Insert lore character of your choice here]!<br />
	I understand that you're trying to make your character super and everything, but this is just plain sad. You don't need a lore character to make your character cool. You need to use what the lore gives you and work with it. Lore characters obviously affect the lore, but you don't need a personal relationship with Arthas for your character to be a great person.<br />
<br />
[9.3] I'm the Son/Daughter of [Insert lore character here]!<br />
	Just like the previous one, but worse. That would mean the lore character had to have bumped uglies with another person, which raises the question of when the f**k they would have had time to do so since they were, you know, busy making lore!? So if you think this is a good idea, you would be wrong. No character should be close to lore characters.<br />
<br />
[9.4] I'm a Mage/Warrior/Paladin/Shaman/Druid!<br />
	Can anyone tell me what's wrong with this? If you can't, I'll explain. This person has decided to cram five different classes into one to make a super character. This is what I like to call overkill. Once again, you don't need your characters to be this special. Although, to be honest, Blizzard did this with Me'dan, who is the son of Garona Halforcen and Medivh, meaning he's one half Human, one quarter Orc, and one quarter Draenei. He can use mage spells, shaman spells, and is learning in the light as a paladin. My conclusion: Blizzard has lost all creativity.<br />
<br />
[9.5] Amnesia<br />
	"Oh my god, I have amnesia! I can't remember who I am!" There was a reason this is banned from being used in profiles. Mainly because it means you're a lazy bastard who wants to not make a history for your character. That is disappointing in its own right, but I am once again here to teach, not judge. Rule of thumb, though: Amnesia is totally unentertaining and should not be used by people writing their profiles.<br />
<br />
[9.6] I'm from an alternate dimension!<br />
	Simply put, the Warcraft universe already has a huge amount of lore to work with. Stay in our dimension please. Unless you're from Outland. Then you are allowed. Otherwise, I've only got one thing to say to that: GTFO.</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[10.0] Conclusion<br />
	My conclusion is simple and to the point. Sueism is a serious issue in Roleplaying, but it can be averted if you follow simple steps and be creative. If you're having trouble, you can always ask for help. God-modding is cheating, and you will be flogged for it if you're doing it intentionally. If you don't if you are or not, check and see if you're giving the other person a fair chance to respond to your post. Finally, avoid clichÃƒÂ©s. They never look good and make you seem like a really bad roleplayer. In the end, it all comes down to respect for your better roleplayer. And if you can't respect your fellow roleplayer, you can frankly go to hell</span>.<br />
The End]]></description>
			<content:encoded><![CDATA[Hello, everyone. Most of you know who I am, but for those of you that don't, I am HelveteSong, a simple nublet according to one lumberjack GM. 8D Anyways, I've been thinking of publishing another guide...And the more I thought about it, the more I realized: I haven't really seen a guide that covers Sue-ism and how to take care of it when making your character. Rensin's guide about the commonly portrayed stereotypes was a good start, but we need to move deeper into the cesspool that is...the Mary Sue, Godmodding, and ClichÃƒÂ©s.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">[1.0] What is a Mary Sue?<br />
         [1.1] Symptoms of Sueism</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">[2.0] Why should I care about Sueism?</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[3.0] Types of Mary Sues<br />
         [3.1] Black Hole Sue<br />
         [3.2] Purity Sue<br />
         [3.3] God Mode Sue<br />
         [3.4] Copycat Sue<br />
         [3.5] Sympathetic Sue<br />
         [3.6] Anti Sue<br />
         [3.7] Thirty Sue Pile-up</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[4.0] How to avoid Sueism<br />
         [4.1] Be Believable<br />
         [4.2] Flaws<br />
         [4.3] Read the Damn Lore</span><br />
<br />
<span style="color: #0000FF;" class="mycode_color">[5.0] What is God-modding?</span><br />
<br />
<span style="color: #8000BF;" class="mycode_color">[6.0] Why should I care about God-modding?</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[7.0] Types of God-modding<br />
         [7.1] Aimbotters<br />
         [7.2] God-Moders<br />
         [7.3] Min-Maxers<br />
         [7.4] Miss Cleos<br />
         [7.5] McFlys<br />
         [7.6] Speedhackers<br />
         [7.7] Zoicites<br />
         [7.8] Oneshotters<br />
         [7.9] Trinities</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">[8.0] How to stop GMing</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[9.0] Cliches<br />
         [9.1] I wield Frostmourne/Ashbringer/Gorehowl!<br />
         [9.2] I was trained by [Insert lore character of your choice here]!<br />
         [9.3] I'm the Son/Daughter of [Insert lore character here]!<br />
         [9.4] I'm a Mage/Warrior/Paladin/Shaman/Druid!<br />
         [9.5] Amnesia<br />
         [9.6] I'm from an alternate dimension!</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[10.0] Conclusion</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[1.0] What is a Mary Sue?<br />
	Why, that's a very good question, kind reader looking at my guide! A Mary Sue, most simply put, is a created character, whether it be in a fanfiction, or in our case, a roleplay, who's too damn perfect to be realistic or believable. For example, a half-angel, half demon warrior who's sword will save the world. Also, he's incredibly handsome, super smart, is invincible, and can make anyone who makes eye contact with him fall in love with him. Believable, right? If you said yes, either you're still new to roleplaying...or need to be taken out of the gene pool. I digress, I'm here to educate, not insult.<br />
<br />
[1.1] Symptoms of Sueism<br />
-Being immune too any, all or most status effects/curses/hoaxes. <br />
-Ignoring a fellow roleplayer's attack because your character is just too awesome to be attacked. <br />
-Instantly being strong without any recorded progress of strength/endurance training. <br />
-Usually likes the spotlight on their own character so they use attention seeking methods in order to take the spotlight. <br />
Ã‚Â­-Have powers that equal or surpass Thrall/Lich King or any other significantly strong character in World of Warcraft. <br />
-Beauty that is always described in sparkly detail. (Can be overdone)<br />
-You're character comes out of a battle unscathed, scar-less and generally A-OK. <br />
-He/she has spiritual powers that heal the sick, make brownies, make woman fertile without using any mana. <br />
-Other characters tend to get jealous of your ass kickery, good looks, sharp wit, intelligence, and charm. <br />
-He/she suffers from amnesia.<br />
-He/she habitually shares profound wisdom and knowledge <br />
-He/she has Barbie Doll syndrome. <br />
-He/she succeeds in everything. <br />
-Inversely, he/she fails at everything. <br />
-He/she has unusual tatoos that magically appeared. <br />
-He/she has a super model figure. <br />
-He/she has an unnatural hair/eye color when no one else in his/her race can have it. <br />
-His/her parents died horribly (or they just died) and your character is out for revenge. <br />
-He/she the last of his/her race or clan. <br />
-He/she has a demon or something trapped inside himself/herself.</span><br />
<span style="font-weight: bold;" class="mycode_b">(List copypasta'd from Gaiaonline guild 'Kingdom Hearts: Beyond the Door')</span><br />
<span style="color: #FF4000;" class="mycode_color"><br />
[2.0] Why should I care about Sueism?<br />
	Sueism is a very bad thing in roleplaying. It can utterly and unequivically ruin a RP session. A Mary Sue, or its male counterpart, Gary Stu, simply try to make the story all about them, which in a roleplay, frankly sucks. You're playing a character and living out their story! Why the hell should you now worship some dude because he carries a golden sword made of pure Light and knows all of the Dragon Aspect leaders personally and meets up with them to play poker every Thursday?! Pardon my French, but...no. It's never about any one character, but of all of the characters in the world who's actions and influence create one giant story.  Even the Canons, despite having Sueish qualities, do not create lore on their own. There is always, always, more than one player in the game of roleplaying. Because if you're roleplaying by yourself, that's not roleplaying, that's just...lonely.</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[3.0] Types of Mary Sues<br />
	There are many types of Mary Sues, so many to list that it would take up a majority of this guide! But I'll list key ones that we would most likely see on CotH.<br />
<br />
[3.1] Black Hole Sue<br />
	The Black Hole Sue alters the fabric of reality to accommodate the person's world. All villains stand down after a single quip, all of their allies fall in love with the Sue, and all is right in their messed up little world. To counter this Sue, be humble. Share the limelight. Let the story form without constant tampering.<br />
<br />
[3.2] Purity Sue<br />
	The Purity Sue is like a saint on overdrive. They're pure, gentle, have a soothing voice, and can do no wrong. To counter this Sue, have some faults, ya know? Maybe she's secretly a sadist, or he has multiple wives. Whatever.<br />
<br />
[3.3] God Mode Sue<br />
	No one can harm this Sue, he/she's too powerful! All attacks are dodged, all magic immune'd, and nothing will stop this Sue from saving the day! To counter this Sue, take hits in battle. No one is indestructable.<br />
<br />
[3.4] Copycat Sue<br />
	Exactly as the name implies. This Sue just copies from other people, movies, games, books, TV shows, etc. There is no creativity when it comes to this Sue, and that's what makes them so memorable. To counter this Sue, well, isn't it obvious? Think up your own ideas about your characters!<br />
<br />
[3.5] Sympathetic Sue<br />
	This Sue cries out for sympathy, everyone has to feel bad for them. I mean, after all, their parents were murdered by bandits, they've been robbed, and no one loves them. Boo hoo. To counter this Sue, don't ask for sympathy. Have something a little positive about your character. If you're playing a down-on-your-luck bum, then I have no comment.<br />
<br />
[3.6] Anti Sue<br />
	Ah, yes, the Anti Sue. This Sue was created by people attempting to hide their Sueist nature. No longer is she beautiful; she's now a hag. No longer is she intelligent, she's now smart as a sack of bricks. Yet, for being completely useless, ugly, and unintelligent, she's still the center of attention! To counter this Sue, balance out your character with good and bad things about them. She's smart, but a little homely. Rich, yet is crippled by an old war wound. Work with it, people!<br />
<br />
[3.7] Thirty Sue Pile-up<br />
	The nightmare of all Sues. This is when people cram so many Sues together, it forms a giant Suemonster capable of halting all RP around the server in shock. To counter this Sue...Don't make such a damn Sue in the first place. Dismantle all the Sue pieces from it and restart the character if you need to. [Which you probably do.]</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[4.0] How to Avoid Sueism<br />
	Now the real question comes up: "Helvete, how do I avoid being a Sue?" Why, that's another good question from you, my faithful  reader! Keep this up, and I'll give you a gold star. Avoiding Sueism isn't as scary or difficult as it looks, but there are a few important rules to keep in mind:<br />
<br />
[4.1] Be Believable <br />
	BY KRETOL HIMSELF, this is the most important out of all the steps. Your character does not need to be Jaina and Arthas' love child who wields Ashbringer to be a good character. Even the most common farmer's child can be a good character as long as they're  fleshed out properly. If you're having trouble of whether something is believable or not, remember this? "Would it make sense if my character [insert whatever question you have here]?" If the answer is no, don't toss it in there. No one is perfect, everyone has flaws of some kind. Which leads into my next point.<br />
<br />
[4.2] Flaws<br />
	Flaws are an important part of your character not being a Sue. No person is ever, truly perfect. And if they say they are, they need my size 12 shoe in their arse. But I doubt it would fit seeing as their head is wedged pretty deep to begin with. Again, I digress. Your orc has scars all over his face and body? He's not a handsome chap, then. Your Dwarf's taken one too many hammers to the noggin? Guess he's no rocket scientist. But not all flaws are physical. I cannot stress this enough. Your Blood Elf is constantly trying to find fel magicks, a xenophobic Night Elf. All of these can help you avoid Sueism and create a character that you normally wouldn't have thought of. IMPORTANT: Clumsiness and naivity are REALLY CRAPPY FLAWS on their own. Have a reason for them. Maybe your character has a permanent limp, so he can't walk right. Maybe your other character is a shut in, so she knows nothing about proper etiquette. Don't be a Bella.<br />
<br />
[4.3] Follow the Damn Lore<br />
	Simple, yes? Well, for some, not really. I mean, if you don't know the lore, go read up or ask for help! It's reasonable, it's safe, you learn something. Night elves don't go to Ratchet/Booty Bay/ANY Goblin city without a pretty damn good reason to do so. Also, no Belf and Nelf would ever be civilized towards one another. EVER. They'd be at each other's throats. That would also be the same when it came to any Alliance race and any Horde race. There are always exceptions, but again, that's in the lore. If you're too lazy to find it...Tough crap. Go find it, learn it, so you don't look like a fool if someone asks why your troll is walking around with a human and not eating his face.</span><br />
<br />
<span style="color: #0000FF;" class="mycode_color">[5.0] What is God-modding? (GMing)<br />
	Ah, GMing. The way to keep a character safe from death, maiming, or any harm period. Also works in reverse, allowing a character to do the impossible and kill any foe, no matter how big or tough or evil. How does a human who's farmed his whole life beat a Night Elf who's been trained for hundreds of years in combat? It doesn't happen without one of two things: Really lucky rolls or God-modding. If you have to God-Mod, you're a cheater. No one likes a cheater. If you think people like cheaters, you're clearly lost in your own land of la la happiness, where vampires sparkle and protagonists have no personality. Do not confuse this with Game Master GMing, they do it for good. Generally. &gt;_&gt;</span><br />
<br />
<span style="color: #8000BF;" class="mycode_color">[6.0] Why should I care about God-modding?<br />
	GMing, like Sueism, kills roleplay. Two characters are in a fight, one stabs the other eighteen times in ribs, cuts the other guy's arm off, and stomps on the guy's foot before guy number two can respond. Fair, right? Again, if you answer yes, out of the gene pool with you. you don't get to reproduce. Like I said earlier, GMing is cheating. It's rude, disgusting, and if you do it intentionally...you're an a-hole and deserve a boot to the head.</span><br />
<br />
<span style="color: #FF0000;" class="mycode_color">[7.0] Types of GMing<br />
	Like the Mary Sue section, I'll only list the most important ones.<br />
<br />
[7.1] Aimbotter<br />
	An Aimbotter is one who can fire off an arrow from Booty Bay to Darnassus and hit Tyrande in the face every time.<br />
<br />
[7.2] God-Moders<br />
	God Moders are the ones who shrug off every attack, even after being impaled by a giant sword, they fight as if nothing was wrong.<br />
<br />
[7.3] Min-maxers<br />
	Min-maxers are characters that are overly powered and have crappy weaknesses. A perfect example would be Achilles from Greek mythology. Weak point, his heel. His power? DESTROY EVERYONE.<br />
<br />
[7.4] Miss Cleos<br />
	Miss Cleos use out of character knowledge as in game knowledge, giving them the unfair edge in any roleplaying situation.<br />
<br />
[7.5] McFlys<br />
	McFlys do everything in hindsight. For example, A swings at B with his sword. Oh, B had already been blocking so the attack doesn't work.<br />
<br />
[7.6] Speedhackers<br />
	Speedhackers, in short, do impossible things in a small amount of time. For example, a paladin revives six of her fallen allies between attacks from a lone Forsaken.<br />
<br />
[7.7] Zoicite<br />
	Zoicites alter themselves as needed for each situation that happens to them. Lost in the mountains? Oh, I'm a world class survivalist even though I've never left Ironforge in my life.<br />
<br />
[7.8] Oneshotters<br />
	People who win fights with instant death attacks. Warlock uses Finger of Death and pwns everyone.<br />
<br />
[7.9] Trinities<br />
	Trinities suddenly gain abilities with no prior exposure. *Poof!* I'm immune to fire now, and since you're a fire mage.../pumme</span>l<br />
<br />
<span style="color: #FF4000;" class="mycode_color">[8.0] How to Stop/Prevent GMing<br />
	Now, how do we stop this pesky and overall not nice issue? Well, simply put, all battles should be roll battles if you're worried on trust. You can't God-mod a roll in WoW that isn't quite obvious. I can't really make it any clearer than this: Use common sense. Don't dodge every attack. If you're in plate armor, you'll have a harder time dodging than someone in leather armor. And people in leather armor will take more damage from a weapon attack compared to someone in plate armor. It's not that complicated.</span><br />
<br />
<span style="color: #FFFF00;" class="mycode_color">[9.0] ClichÃƒÂ©s<br />
	ClichÃƒÂ©s are ideas that overly used and are no longer really that creative or unique. Yes, they seem fancy, but in reality, it's not. Get over it.<br />
<br />
[9.1] I wield Frostmourne/Ashbringer/Gorehowl!<br />
	Umm, no, you don't. Lore weapons belong to LORE CHARACTERS. There is no reason why you should ever have one of these. EVER. Unless some kindly god on high decides your character is worthy of wielding a lore weapon, you don't get one. Also, the chances of you actually getting a lore weapon? Zero to none.<br />
<br />
[9.2] I was trained by [Insert lore character of your choice here]!<br />
	I understand that you're trying to make your character super and everything, but this is just plain sad. You don't need a lore character to make your character cool. You need to use what the lore gives you and work with it. Lore characters obviously affect the lore, but you don't need a personal relationship with Arthas for your character to be a great person.<br />
<br />
[9.3] I'm the Son/Daughter of [Insert lore character here]!<br />
	Just like the previous one, but worse. That would mean the lore character had to have bumped uglies with another person, which raises the question of when the f**k they would have had time to do so since they were, you know, busy making lore!? So if you think this is a good idea, you would be wrong. No character should be close to lore characters.<br />
<br />
[9.4] I'm a Mage/Warrior/Paladin/Shaman/Druid!<br />
	Can anyone tell me what's wrong with this? If you can't, I'll explain. This person has decided to cram five different classes into one to make a super character. This is what I like to call overkill. Once again, you don't need your characters to be this special. Although, to be honest, Blizzard did this with Me'dan, who is the son of Garona Halforcen and Medivh, meaning he's one half Human, one quarter Orc, and one quarter Draenei. He can use mage spells, shaman spells, and is learning in the light as a paladin. My conclusion: Blizzard has lost all creativity.<br />
<br />
[9.5] Amnesia<br />
	"Oh my god, I have amnesia! I can't remember who I am!" There was a reason this is banned from being used in profiles. Mainly because it means you're a lazy bastard who wants to not make a history for your character. That is disappointing in its own right, but I am once again here to teach, not judge. Rule of thumb, though: Amnesia is totally unentertaining and should not be used by people writing their profiles.<br />
<br />
[9.6] I'm from an alternate dimension!<br />
	Simply put, the Warcraft universe already has a huge amount of lore to work with. Stay in our dimension please. Unless you're from Outland. Then you are allowed. Otherwise, I've only got one thing to say to that: GTFO.</span><br />
<br />
<span style="color: #00FF00;" class="mycode_color">[10.0] Conclusion<br />
	My conclusion is simple and to the point. Sueism is a serious issue in Roleplaying, but it can be averted if you follow simple steps and be creative. If you're having trouble, you can always ask for help. God-modding is cheating, and you will be flogged for it if you're doing it intentionally. If you don't if you are or not, check and see if you're giving the other person a fair chance to respond to your post. Finally, avoid clichÃƒÂ©s. They never look good and make you seem like a really bad roleplayer. In the end, it all comes down to respect for your better roleplayer. And if you can't respect your fellow roleplayer, you can frankly go to hell</span>.<br />
The End]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[It's YOUR Character: Making an Effective Character Profile]]></title>
			<link>https://www.conquestofthehorde.com/thread-14634.html</link>
			<pubDate>Sun, 21 Mar 2010 00:24:40 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=1157">Darkneon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-14634.html</guid>
			<description><![CDATA[<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/CoverIYC.jpg" loading="lazy"  alt="[Image: CoverIYC.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">0.0 Preface</span><br />
Welcome to Ã¢Â€ÂœIt's YOUR CharacterÃ¢Â€Â by Darkneon! Consider this a good start to beginning or improving upon your Character Profiling and Building skills. In this guide you'll be introduced the many different ways you can effectively create and present your character starting from absolute scratch! For the remainder of the time, we'll be using Conquest of the Horde's character template, break it down bit-by-bit, and learning tips, tricks, and guidelines for each sect. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Table of Content</span><br />
0.0 Preface<br />
1.0 Preparations<br />
1.1 Ideas and Inspiration<br />
2.0 Foundation<br />
2.1 Race and Gender<br />
2.2 Physical Appearance <br />
2.3 Class<br />
2.4 Age<br />
3.0 History<br />
4.0 Name<br />
5.0 Personality<br />
6.0 Alignment<br />
7.0 The Finishing Touches<br />
8.0 Keeping it Short (Optional)<br />
9.0 Example Profiles<br />
10.0 Profile-Checking Courtesy<br />
11.0 Special Thanks!<br />
12.0 Epilogue <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.0 Preparations</span><br />
Okay, first things first. When we start baking, we have to gather all of our ingredients, right? Well, before we begin: here are some questions you should keep in mind while building your character and profile:<br />
<br />
<span style="font-style: italic;" class="mycode_i">1.	How am I going to use this character in-game?</span><br />
<br />
 -This is simply to remind you what the purpose of this character is. Are they meant to make others laugh and lighten a moody situation, or inject drama into others and create conflict?<br />
<br />
<span style="font-style: italic;" class="mycode_i">2.	Will other people take pleasure in role playing with my character?</span><br />
<br />
-You don't role play for you. If other people will be burdened by trying to find ways to accept your character OCCly, then it's best to just not go through with it at all. Give and take, that's what it's all about. Knowing when to take some attention away from others, and when to back down and give them the spotlight. (Humility, anyone?)<br />
<br />
<span style="font-style: italic;" class="mycode_i"> 3.   What would the GMs be thinking?</span><br />
<br />
-Self-explanatory. <br />
<br />
<span style="font-style: italic;" class="mycode_i">4. What am I doing to avoid creating a clichÃƒÂ©, Mary Sue, or flat character?</span><br />
<br />
-These are the characters that are basic clones riding on the originality of another author. All it takes to make one is creating a spin-off and switching a few things around with your own imagination. This borders on the edge of copywriting, and requires no imagination on your part. /Nobody/ likes to role play with an idea we've seen hundreds of times. That's why we're going to start from scratch and do this the proper way. <br />
<span style="font-style: italic;" class="mycode_i"><br />
5. What will my character contribute to a situation?</span><br />
<br />
-Role playing is about having fun, portraying realistic emotions, and pulling your weight. If people have to constantly have their character's lessened at your expense, or sacrifice the quality of their role play just to be able to fit you in Ã¢Â€Â“ do you think you're doing your duty as a role player? This is generally why things such as vampires, half-demons, or Naga aren't playable. Unless you get special attention while you role play that kind of character, you really aren't contributing much. This includes characters that are meant to make everyone (everyone!) feel a certain way. This is godmodding and forces other players to sacrifice their role play by having their characters react to the way you want them to. <br />
<br />
Avoid including your opinions of your character in a profile! When writing one, always stick to the facts. <br />
<br />
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<span style="font-weight: bold;" class="mycode_b"><br />
1.1 Ideas and Inspiration</span><br />
<br />
Start thinking. Did you ever meet somebody that you wanted to be, just because of their personality? Have you ever read a book and just admired the way a character acted and spoke? <br />
<br />
Make a catalyst of all the things you'd think you'd have fun portraying (emotions, actions, speech, etc). This will serve as your inspiration and will be the determining factor on whether or not you've created a Mary Sue or an original character. Though, we'll get into that later.<br />
<br />
Try jotting down some ideas on what would make somebody act like this. Then, start crossing out anything you're unsure of. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Example:</span><br />
I personally admire Atticus Finch from to Kill a Mocking Bird. I've always wanted to role-play a businessman. Hey, maybe even that plump boss who always has the giant cig hanging from the corner of his mouth! Though, I don't want my character to be completely heartless, because that's just not my role play style. <br />
<br />
Now let's see. . . Atticus Finch is known to be calm, patient, intellectual, and very good with children.  However, there are very different types of businessmen. So I'm going to be more specific, and choose something that compliments my other ideas. Therefore, I'll go with the traits of a small-town businessman. The ones I like tend to pay attention to quality, make friends with customers, and are very skilled in their craft. The boss tends to be very determined, demanding, and of course Ã¢Â€Â“ the famous cig. <br />
<br />
Time to make a character collage! I like the intellectual and being good with children, but I'm having some doubts how patience may affect the overall character. So, I'll cross that out. Paying attention to quality and being very skilled is also great! There are a lot of things I can do with a demanding and persistent character. See how easy it is! (corny smile)<br />
<br />
~<br />
<br />
This is about the time you should start getting a good sense of what type of character you're going to play. I'm advising you never to wing your profile, and don't start this process with a solid intention in mind Ã¢Â€Â“ you'll have to be flexible if you want a realistic character. When you're trying to hard to get exactly what you want, that's when you start making mistakes and end up 'bending' the rules. In most cases, this is what will get your profile denied or at least severely questioned.<br />
<br />
<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/deniedIYC.jpg" loading="lazy"  alt="[Image: deniedIYC.jpg]" class="mycode_img" /><br />
<br />
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<span style="text-decoration: underline;" class="mycode_u"><br />
<span style="font-weight: bold;" class="mycode_b">2.0 Foundation</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.1 Race and Gender</span><br />
<br />
Now that you have an idea in mind, think about which race your ideas would most likely fit in with.<br />
<br />
 My idea will work great for a human or a dwarf, but being good with children or carrying a cigar isn't something Orcs or Night Elves are known for. Stick to the Status Quo; don't try to assimilate a society to fit your needs. It doesn't really go over well and adds a film of unrealism to your character. If you want to play a particular race, than make sure you eliminate any inspirations that don't fit. A Tauren is chauvinistic where a human is green. Once you have determined your race, this is the perfect opportunity to expand on your collage by adding traits the race is known for. Then based on these traits, determine which gender bests fits them (don't be afraid to play on stereotypes, everyone's a little bit racist).<br />
<br />
In this instance, I don't really find it as exciting to portray a Human, so I'm going to roll a dwarf. Dwarves are known to be proud, gruff, and inebriated. When I imagine my character, I see a man. You don't really think of women when you imagine cigars and plump-bosses (, do you?). This is probably because my inspiration was drawn from male dominant sources. <br />
<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Physical Appearance </span><br />
<br />
Oh dear! A luscious blonde with sparkling blue eyes as deep as the ocean? Jet black hair with shining emerald eyes that glimmer with unfathomable thought? Please, stop! Ask yourself: What is the point of the Physical Appearance of your character? Personally, I think it goes beyond what (s)he's going to look like. It's time to learn what to take advantage of and what to leave alone. The appearance of your character can be used greatly to contribute to how (s)he is fleshed out, or serve as an anchor weighing them down at the bottom of the Great Sea.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hair and Eyes</span><br />
<br />
Please, do yourself a favor and keep these simple. Genetics is the laziest pretext to try and create an original character. Don't take the extra mile by getting too in-depth about what color it is. Of course, expanding blonde to dirty blonde makes sense. Though, putting things like honey blonde or silky-extra-soft blonde is unnecessary and just plain too much. DON'T USE GEMS TO DESCRIBE EYE COLOR. It's excessively narcissistic and takes away from the entire profile. Say blue eyes, not sapphire. Nobody really wants to hear the most specific color for your character's hair that you can come up with, and you're better off using your creativity elsewhere. <br />
<br />
Also, keep it natural. When you leave your house to go to work or school Ã¢Â€Â“ do you commonly see people with yellow eyes and purple hair? It's possible, but it's not common. Please, using hair and eye colors to try and make your character more innovative is not even a pioneering gesture in itself, don't do it! It's a big no-no (sage nod). Well, describe them however you feel. . . that's just my opinion.<br />
<br />
~My character is going to have black hair and brown eyes. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Weight and Height</span><br />
<br />
This is your friend! Not many people take advantage of this. How does the life-style of the short and portly man differ from the tall and buff surfer boy? Height and Weight are good sources on fleshing out your character's personality. Perhaps he missed the most important interview of his life because he was so short he couldn't reach his gyrocopter keys that his mother left on the kitchen stool and is now spending the rest of his life cleaning up Kodo dung at the Darkmoon Faire. Just remember, be natural with it. Stay within the limits of your race Ã¢Â€Â“ that's the reason why we chose that before we got to this. <br />
<br />
~My dwarf is going to be pretty average height, but I imagine him very plump. Therefore he's going to be average 4'11'' but a whopping 210 pounds! Can you imagine the disproportion? Nom nom nom nom nom.<br />
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<span style="font-weight: bold;" class="mycode_b">2.3 Class</span><br />
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<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/ClassIYC.jpg" loading="lazy"  alt="[Image: ClassIYC.jpg]" class="mycode_img" /><br />
<br />
This is a sketchy topic because it can be determined BEFORE or AFTER you finish your profile. Therefore, we'll split this into two categories. Malleable and Lore-Restricted. <br />
<br />
Malleable:             <br />
-Warrior                      <br />
-Hunter<br />
-Rogue<br />
<br />
Lore-Restricted:<br />
Lightly:<br />
-Druid<br />
-Shaman<br />
-Mage<br />
-Warlock<br />
-Priest<br />
<br />
Heavily:<br />
-Paladin<br />
-Death Knight<br />
<br />
Regardless of what class you've chosen, you've now just picked the next source of inspiration to glue to your ever-expanding character collage! <br />
<br />
For those of you who've chosen a malleable character, you should have a good sense of what this means your character is capable of. This can determine their fighting style and secondary skills. Don't feel obligated to stay within the limits, though. You don't even have to play the class! If you simply want to be an engineer with no warrior skills- then it's perfectly okay to use a warrior for your place holder. Never feel obligated to have to play a warrior, hunter, or rogue just because there's no Engineer class.<span style="font-weight: bold;" class="mycode_b"> NOTE: If you decide to use a malleable class as a place-holder, then your character would not have the skills associated with that class.</span> Feel free to build your characters skills and style from scratch. However, if you're going to be using magic, or portray any skills that belong to a Lore-restricted class, than you're in the wrong category.<br />
<br />
Those who've selected a Lore-Restricted Class, start doing your research! You'll probably spend more time researching than you will be actually writing your profile. Don't assume you know your lore well enough NOT to do research. That is a major mistake. Researching the class will provide you with additional information, reconfirm your knowledge, or even correct it. Once again, use this information to your advantage. Think about the traits and personalities associated with this class Ã¢Â€Â“ add it to your collage. The best character in this genre is one that is accurately portrayed. Once again though, choose carefully. There's no such thing as a loving Death Knight, and a Druid starting forest fires. Like many, you can claim some special event to make this possible, but what use is that to anyone? People want to role play with a shaman, not some industrialized electric shooting orc that got dropped on the head when he was a toddler. It's funny, but it's only meant for laughs. If that's the type of character you're trying to go for, then there isn't much point in you even reading this part of the guide.<br />
<span style="color: #FF0000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b">~ IMPORTANT NOTE: See Section 9.0 Example Profiles for a default and heavily-lore based character profile.</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><br />
2.4 Age</span><br />
<br />
Okay! So you've done your research and you have a pretty good idea what the character is going to be like. Now read the age guidelines for your race and gender (as determined by the server you're playing on). Determine the most accurate age for your character (not the age you want), and stick with it. Once again, draw from this. What are traits associated to the people of this age? <br />
<br />
Whoa, whoa! You chose a Night Elf? Even after consulting the guidelines, you may find yourself a bit confused. When it comes to the immortal Elves (Pre-Mount Hyjal Smashing), what basically happened was they were born, aged to 300, and then stopped growing (kinda like being petrified or frozen in carbonite). Well, when the big ol' defiler came around and went all Terminator on the big tree in the sky, the Night Elves lost their immortality. You know the story! If your Night Elf was born before then, you get another 900 years of life! If you were born after, then don't worry about it. When mortal and aging, Night Elves can only live for 1,200 years. So apply this depending on when your Night Elf was born.<br />
<br />
~I think mine would be a middle-aged gent, but going into his more elderly years. So in Dwarven years, that would be about 165. The middle-aged tend to be more experienced in the world, but more prideful, as well.<br />
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<span style="font-weight: bold;" class="mycode_b">3.0 History</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Whoa, whoa! Hold up Darkneon! You skipped <span style="font-weight: bold;" class="mycode_b">personality</span>!</span><br />
<br />
Haha, your so cute when you think your helping. Actually, there's a point to this. I promise!<br />
 <br />
Now that you've gotten your foundation and research in order, it's time to start defining where your character comes from. For those with Lore-restricted character, this will be fairly easy for you. Those who have to build from the ground up, sit in for the haul. First things first: RESEARCH YOUR RACE'S LORE! Google, WoWWiki, Fellow Role players. Get all the information you can before you even start writing! This will help you avoid making the many mistakes that the GMs will be looking for. (They're vultures, I tell you.)<br />
<br />
What really helps me is starting in Year 30 (the beginning of the WoW MMORPG series) and working backwards on the timeline to determine when my character was born. When writing your history, there may be times where an event that affects your character occured. (Every character is subject to lore! Unless (s)he was born under a rock, yours is not exempt! NO EXCEPTIONS!)<br />
<br />
Keep your collage and research at hand, but keep in mind Ã¢Â€Â“ this is where your character concept will probably undergo metamorphosis and mutate into something far from what you expected. Building a character is kind of like working with water colors. You get to pick which colors to put on the paper, but the second you set your brush down Ã¢Â€Â“ you just let the water do what it wants. <br />
<br />
Start off with the family history. What type of people have been in it -- is it old or new? Think about what traits the parents would probably pass to their children, and base it on how you want your character to turn out. <br />
<br />
Then, begin with the childhood. This is the growing phase of every organism, and what happens now will impact your character forever! Did they have any childhood friends that affected them greatly, any experiences that still affect them as an adult, and what skills did they begin to learn? Be original, but don't be afraid. Consider the world of Azeroth. People die everday, everybody carries a sword, and the dead are walking. You're most likely going to experience a death. Portray the character's childhood in away that compliments the culture of WoW. That is why I'd like to mention that having your character changed by the death of his/her parents is NOT clichÃƒÂ©, but riding it as the most significant event in their life IS.<br />
<br />
Work your way into adulthood. Think, what happens when a person goes from being a teenager to an adult. They begin detaching from their parents, finding work, making new friends. Consult stories and documents of people's lives to gain inspiration, if you must. Write about exciting things they did, how their life is changing, and even if they had their own family. Things they will remember!<br />
<br />
<br />
For Lore-restricted characters, your life is probably already determined for you. Though, I'm pretty sure your character wasn't a child death knight or destroying the Dark Portal between the First and Second Wars. Don't feel like you have to input extra character subplots just to make your history look unique. THIS IS YOUR HISTORY, NOT YOUR BIOGRAPHY. Think about why GMs want to know about your characters history. Yet alone why anybody (such as a boss, or government) would want to know anything about your history. They want to identify where you were and what you were doing at the time given. If you were in the Wetlands, bathing your bottom in a pool filled with crocodiles during the orcish invasion and got your arse bitten off and had to spend the entire First War in an infirmary - then say so! Though, don't inflate your history uselessly describing every little detail and emotion your character went through.<br />
<br />
You do not have to portray your character through his/her history. Remember most of all: everything is cause and effect. This is what will change your character the most. How everything leading up to that point influences the decision they make. Often are histories questioned when somebody feels that the choice your character made completely went against logical reasoning.<br />
<br />
COMMON PROBLEM ALERT! Too much do I see people play a race that acts against its entire culture. I'm no exception, as I have done this too. I admit that I chose to play a blood elf, but I purposely made her run away to the Darkmoon Faire just so I wouldn't have to play her as a blood elf. Of course, there are people like this in Azeroth, but it's happening too much. In addition, the reasons for doing so are very selfish, most of the time. The quality of role-play in your community is affected when people go out of their way in order to play the character they want. I have specifically formatted this guide to make sure you don't end up doing the same thing! People want to role play with a tolerant Tauren, not a half-wit moo-moo who's constantly reminds everyone that he's nothing like those druggie cows back home. (Though, this is a good idea, it gets out of hand when everybody does it.)<br />
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<span style="font-weight: bold;" class="mycode_b"><br />
4.0 Name</span><br />
<br />
That's a mighty cool Night Elf Druid you got there. What's his name?<br />
<br />
Ã¢Â€Â¦<br />
<br />
You haven't even named him yet? <br />
Alright, I guess I'll have to show you how to do it.<br />
<br />
With names like Lalamoonspam and L33T, Warcraft is probably requesting some normal people, and you're the best I can do so listen up!<br />
<br />
If you researched your race's lore, then you should be familiar with how they name each other. If you're still clueless you can use the randomize option when creating a character in-game, or at least draw inspiration from it. Last names are usually granted through a family history or great deed so it's only common sense that you include it in your history and explain how you got it.<br />
<br />
Legacy Rules: This is for last names that are acquired through feats or great deeds.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Rule #1:</span> Use as many fancy words as possible. Instead of Bookeeper, try Tometosser. Nightelfripperandgutter? How about Treantsmasher? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rule #2:</span> Use a combination of Noun-Verb, Adjective-Noun, or Adjective-Verb (and vice versa).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Humans are Special: </span>It's true; they don't have silly last names like Sunstrider and Pebblewatcher. Humans first gained their last names in association to professions. Ted the metal worker is now Ted Steel, and Sarah the town Ã¢Â€ÂœladyÃ¢Â€Â who gets so clobbered on Saturday nights that she ends up puking into the public well is now Sarah Dreadfulwater. Yup, it's just that easy ladies and gentlemen. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quick Tip: </span>You may think names like Ashley and Steve are too common, but your first name is not what makes you unique. That's why you get to have so much fun making a last name from scratch! <span style="text-decoration: underline;" class="mycode_u">SO DO IT.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><br />
5.0 Personality</span><br />
<br />
This is the coat of frosting, the presentation and the collaboration of all your hard work thus far! It's time to solidify your character, and show your community what to expect from your character. There are millions of ways you can write out a personality, so I can only offer you some tips and categories to focus on.<br />
<br />
<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/TipsTricksIYC.jpg" loading="lazy"  alt="[Image: TipsTricksIYC.jpg]" class="mycode_img" /><br />
<br />
1.	Keep it organized. If you have to, spread it out into sections.<br />
<br />
2.	Stay true to your history.<br />
<br />
3.	Let the paint flow, don't force the character.<br />
<br />
4.	Determine how your character has been affected by their occupation. Everybody has to make a living.<br />
<br />
5.	What your character is trying to achieve in life.<br />
<br />
6.	Their motivation and inspiration. You should be an expert on this stuff by now! Why does your character do the things they do? What are their needs? <br />
<br />
Regarding 6, here's a good list of needs that I acquired from a forum sometime ago. (Apologies that I do not know who to accredit for it, if anybody knows Ã¢Â€Â“ please speak up)<br />
<br />
+Achievement - Someone with this need sets out to accomplish difficult tasks. This person might maintain high standard and work towards distant goals. They might enjoy competition and are generally willing to put forth more effort to attain excellence. <br />
<br />
+Affiliation - Someone with the need for affiliation enjoys being around people, enjoys being with friends and will accept people readily. This person would make efforts to win friendships and maintain associations with people. <br />
	<br />
+Aggression - Someone who needs aggression enjoys combat and argument. This person is easily annoyed and willing to hurt people getting in their way. They might seek to Ã¢Â€Âœget evenÃ¢Â€Â. <br />
<br />
+Autonomy - Someone with the need for autonomy tries to break away from restraints, confinement, or restrictions of any kind. They enjoy being unattached, free from people, places, or obligations, and may be rebellious when faced with restraints. <br />
	<br />
+Exhibition - Someone with this need wants to be the center of attention. This person enjoys having an audience and engages in behavior that wins the notice of others. They may enjoy being dramatic or witty. <br />
	<br />
+Safety - Someone who needs safety does not enjoy exciting activities, especially if danger is involved. They avoid risk of bodily harm and seek to maximize personal safety. <br />
	<br />
+Nurturing - Someone with the need to nurture gives sympathy and comfort, assisting others whenever possible. They're interested in caring for children, the disabled, or the infirm, and offer a Ã¢Â€Âœhelping handÃ¢Â€Â to those in need. This person readily performs favors for others. <br />
	<br />
+Order - Someone with this need is concerned with keeping their personal effects and surroundings neat and organized. They dislike clutter, confusion, and lack of organization. They are also interested in developing methods for keeping materials methodically organized. <br />
	<br />
+Power - Someone with the need for power attempts to control the environment and influence or direct other people. This person expresses opinions forcefully and tends to enjoy the role of leader, which they may assume spontaneously. <br />
	<br />
+Succor - Someone who needs succor frequently seeks the sympathy, protection, love, advice, and reassurance of other people. They might feel insecure or helpless without such support and confide difficulties readily to a receptive person. <br />
<br />
+Understanding - Someone with this need wants to understand many areas of knowledge. This person often has a strong intellectual curiosity and values the synthesis of ideas and logical thought.<br />
<br />
You can have as many as you think necessary! <br />
<br />
7.	Choose two dominant traits that are consistent and reinforce one another. Give a contradictory trait to add more depth. Your character can be kind and caring, but quick to blame others. Heartless and malicious, but easy to talk to.<br />
<br />
8.	VERY IMPORTANT: Attitudes and Behaviors. These are very different from one another. How you behave to a gnome can differ with what you think about them. Interracial interactions have been clearly defined in World of Warcraft, but you don't have to limit it to just race. We all have different attitudes about genders, certain jobs, and even certain types of people. You may be one who behaves respectfully to the elderly, or one who slaps their butts. Just don't get carried away, you're trying to point out what makes your character different from others.<br />
<br />
9.	Tastes and preferences. Is your character an advocate of fine wines? Would they rather spend the morning in the library than at a bar? Do they prefer leather to soft . . . sofas? Tell us more about them as a person! If you have to, get a cheesy personal survey to get some ideas. <br />
<br />
10.	Don't feel restricted to these categories and tips; consider what you remember about other people. Was it their corny sense of humour or their cotton swab building abilities? The personality is what makes your character original, and not just a collection of other people's ideas. <br />
<br />
11.	Have fun with it! <br />
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<br />
<span style="font-weight: bold;" class="mycode_b">6.0 Alignment</span><br />
<br />
Don't complain just because it's optional! You should use it.<br />
<br />
Advantages of Having an Alignment:<br />
1. Alignments are simple. <br />
2. They help you stay in character.<br />
3. You're not completely bound to a single alignment for the rest of your life. Your choices and actions will be able to change it. <br />
4. Alignments are very good at coagulating your character's personality. <br />
5. Alignments are simple.<br />
<br />
Here's a crash course!<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://cnsdev.dk/hosted/Loof/Motivational%20Posters/Alignments4.jpg" loading="lazy"  alt="[Image: Alignments4.jpg]" class="mycode_img" /><br />
<br />
HeyÃ¢Â€Â¦if a visual aid isn't good enough, I don't know what is.</div></div></div>
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<br />
<span style="font-weight: bold;" class="mycode_b">7.0 The Finishing Touches</span><br />
<br />
It's finally all together. Are you happy with the way it turned out? Are you confident that you'll be able to role play this character, and have fun doing it? Reflect upon the questions you were told to ask yourself at the beginning of this guide. If you're absolutely not sure about any of this, I advise you to restart and try again. It's hard, but you just have to know when to quit and start over. <br />
<br />
When applying this section of the guide to your character profile, always keep the GMs in mind. They're the judges who determine whether you spend your life happy or in a miserable pit of eternal suffering. Not really, but it'll do you good to think so while posting your profile!<br />
<br />
By now, you should probably have most of your template filled out. Based on what I've read about GM comments on character profiles Ã¢Â€Â“ here's a list of all the things you should keep an eye out for:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Spacing</span> <br />
That giant wall of text containing all of your beautiful and completed ideas glowing in the morning light . . . is very unappealing to read. Every time you finish writing about a specific idea, section of time, or story - put a line of space between that paragraph and the next. The GMs have better things to do than spend almost an hour trying to keep their place in the text-block of your profile, and trust me, they won't bother. You'll most likely receive a reply saying to Ã¢Â€ÂœFix your spacingÃ¢Â€Â, and be forced to wait another couple of days before they get around to it, again.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Example</span><br />
WRONG:<br />
 Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers. One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield! Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion. When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday. <br />
<br />
RIGHT: <br />
Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers. <br />
<br />
One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield! <br />
<br />
Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion. <br />
<br />
When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday.<br />
<br />
~Much easier to read, right?<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Grammar/Spelling</span><br />
 We can all use work on this. Don't be lazy, send your profile to a good friend who'll take the time to go through and edit your work. Even better, use Microsoft Word. An occasional error is okay, but if it happens to frequently it can make your profile hard to read, and you will be asked to correct mistakes on your own time.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Colors, Pictures, and Pizazz</span><br />
Save it for Wiki. GM's aren't interested in how pretty you can make your profile look. Once it's been accepted and transferred to the wiki, then you can knock yourself out! Though, remember the process. It's very tedious and time-consuming to try and transfer things from the forums into the wiki if you have to deal with colorful words and giant pictures. <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bolding, Italics, and Underlining</span><br />
I don't know where the GM's stand on the use of these tools. However, treat them respectfully. They are to organize and emphasize certain parts of your profile. If you want, you can set up a format in which to categorize your profile. Such as bolding <span style="font-weight: bold;" class="mycode_b">History</span> and <span style="font-weight: bold;" class="mycode_b">Personality</span>, and then underlining the different sections such as <span style="text-decoration: underline;" class="mycode_u">Childhood</span>, <span style="text-decoration: underline;" class="mycode_u">Adulthood</span>, <span style="text-decoration: underline;" class="mycode_u">Tastes</span>, and <span style="text-decoration: underline;" class="mycode_u">Dislikes</span>. If you want to <span style="font-style: italic;" class="mycode_i">emphasize</span> a certain word, then use the tactic of /slashing/ it. Italics can sometimes interrupt the flow of a sentence, and are better left to point out quotes and sourced information. <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Practice Good Writing Skills</span><br />
 Be on the watch for redundant words. If a certain word (verb, adjective, preposition, etc.) appears more than three (maybe even two) times in about three sentences, you should probably find an alternative word. Recycling in the Writing world is bad! Expand your vocabulary and try to find that word that fits perfectly. Tea is sublime, not good. The boy struts, not walks. Lock onto that word you tend to use often, and destroy it with your awesome editing powers!<br />
<br />
When it comes to repeating nouns, find other ways to address the subject. Timmy could be the small boy, the curious youngster, or a perverted princox depending on the situation. <br />
<br />
Alter your sentence structures! They ate the sandwich. The sandwich, they ate. Ate they, the sandwich. Ate the sandwich, they. This method seems odd, but Shakespeare used it, too!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Be Picky</span><br />
 After posting your profile, read it over and over and over and over again. Post it, sleep on it, then read it again. Eat breakfeast, go to school, eat lunch, come home, then read it some more! You'll often find little mistakes that you didn't catch before. Don't be afraid to edit them out. If you feel that you can add a little bit more to your character's personality or history, then do so! Though, if you find yourself constantly changing things or even altering entire sections of the profile then it's not ready and you should consider taking it off and working on it a little bit more.<br />
<br />
Don't make the mistake of withdrawing a good profile, however! Sometimes, you just have to teach yourself to stop and when to know it's enough. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Accept Criticism</span><br />
 Fellow community members will often take the time to assist you in touching up your profile after posting it. Be respectful, regardless if they're wrong, right, rude, or kind. Sometimes they may have a valid point, and if it regards the lore Ã¢Â€Â“ then somebody has made a mistake. It's best to wait for the final word from the GM if an agreement isn't reached. If you're enlightened to something that was indeed wrong, then it's all the better.<br />
<br />
However, if they question something that doesn't make sense about your character (often regarding the very common problems in character profiling I've already addressed), and you aren't able to provide a very clear and realistic answer. Then, it's time to reconsider some things about your character. If there's anything that goes against a good quality character , it's one that people have to make big exceptions for. <br />
<br />
Don't assume anything though, sometimes it may just be that they didn't read something correctly and seek clarification.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Don't Argue with the GM</span><br />
 Whether they are wrong, right, mislead, or miserable at the time, their word is final. It's a server rule that you've agreed to willingly, and they're probably right. In the case you truly believe you have been wronged, take it up with another GM, but be prepared to face the negative and positive consequences alike.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Be Patient</span><br />
I have to explain this to you? Well, whenever somebody groans at you about how annoyed they are that the GMs are taking /so/ long to read their profiles, laugh in their faces for me. Take advantage of the time to <span style="text-decoration: underline;" class="mycode_u">be picky</span>. I couldn't imagine what would've happened if a GM pointed out that I spelled Moonbrook as Westbroke. The agony!<br />
<br />
<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8.0 Keeping It Short (Optional)</span><br />
<br />
This is, as mentioned above, completely optional. Though, I do understand. We don't want to hold up the poor GMs with too many well-thought out profiles, or we're just trying to get this damn character approved ASAP.<br />
<br />
When writing the personality, avoid restating attitudes and behaviors already associated with that class or race (e.g. a paladin who hates Scourge, duh). Try to focus on the things that will influence their choices and actions, plus anything that will compliment the history of your character.<br />
<br />
When writing the actual history, keep it down to the major events in their life (entering an academy, graduating, fighting the First War, etc). All lore-based events count and should be included. <br />
<br />
Going with this option means that you have to sell the personality. GMs are looking for individuality just as much as they are looking for Lore-complimenting characters.<br />
<br />
<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9.0 Example Profiles</span><br />
<br />
These are two approved profiles that I wrote so that you may use them as a reference. I used this guide to write these.<br />
<br />
Wimrick, Profession: Explorer, Default Class: Warrior. (Malleable) <br />
 <br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Information</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player:</span> Darkneon<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Character Full Name:</span> Wimrick Hagin Vaultspringer<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character in-Game Name:</span> Wimrick<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Nickname(s):</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Association(s):</span> Gnomeregan, Ironforge<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Gnome<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Class:</span> Warrior (default)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 136<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Sex:</span> Male<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Hair:</span> White (w/Blue Tint)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyes:</span> Hazel<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> 43 pounds<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 3'<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span><br />
<br />
Cloth-based materials, and not to forget -- his favorite leather hat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other:</span> A journal.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Personality</span></span><br />
<br />
WimrickÃ¢Â€Â¦ I could tell you a load about this little bugger. For one, he's always keeping himself busy. I once put a cake in front of him, and he didn't as much as glance at it 'till he was done writing one those fancy papers of his. I mean: Who in their right mind doesn't have time for cake? Bah, you could tell by the look in his eye he's always thinking his way through things. Certainly not about my famous triple-chocolate cake, though.<br />
<br />
He's not a dwarf, so it's safe to assume he's non-alcoholic. He is a social drinker on occasion, but has none of that Ã¢Â€Âœoff-the-rack swillÃ¢Â€Â. He's also a got a very cheesy smile, He uses it often, so you'll always know when he's delighted. Like most of his kind, he's very tolerant, but not stupid. He's got a nose for snubbing out the bad lot. I think it's 'cause he listens so damn much. Then he turns his ears off for just a second and starts letting the words flow out like a broken faucet. He's very articulate with his words, but very easy to understand.<br />
<br />
Then there's those times you try to rush him. He can be as slow as old Miss Gertrude, bless her heart. You sometimes have to give him a "gentle push", by which I mean punt him over the side of a cliff. I'm exaggerating, but I often want to. He'll get all fatherly on you, hugging his eyebrows to his nose, and wave around his superior fingers. (Oh, how dreadful the almighty fingers of scorn!) After a good wag or two of the digits, he'll begin to explain the virtues of patience! I don't try to stress him much anymore, not even for fun. Those fingers of his are very pointy.<br />
<br />
In the Lab, he's his regular self. Occasionally, he makes small talk to keep the silence from biting at you like a termite on wood. Though quietly enough that you don't end up dropping another vial of potassium nitrate and charcoal into your Bunsen burner. (I do miss my gorgeous mustache.)<br />
<br />
In the field, that's where you get a peek at his feral side! You never know what's going to come through the brush, but you know he's always got his trigger finger on "Matilda". Indeed, he did name his gun. I see nothing wrong with it, but feel free to judge. Over the years, Mr. Vaultspringer here has composed himself quite a cranium of data. So, that makes surviving out there much easier.<br />
<br />
All in all, Wimrick's a pretty friendly guy who knows how to appreciate good humor. He loves adventure, and he loves sharing them with others. Nevertheless, digging around in unknown places can get you in quite a pickle. In which case, you just have to hope he won't outrun you, aye?<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><br />
History</span></span><br />
<br />
Wimrick was born in Gnomeregan in Year -103 to Hagin Tometosser, a short-tempered librarian, and Wimmy Smallrig, an engineer. He was named after his mother, Wimmy. He claims to have been a legendary prankster. Although the worst he ever did was place a lit firework in the gunpowder shop. It wasn't that big of a deal, so I don't know why everybody made a big fuss over it.<br />
<br />
He grew up with just enough, but not too much and was given just the appropriate amount of attention. He loved it when Wimmy took him to work with her, where he eventually developed his engineering skills. When studying, his father was also a huge help. Although, Wimrick was constantly scorned when he did not remember information or spoke it inaccurately.<br />
<br />
His role model, Clopper Wizbang (The first Gnome ever to join the Explorers' League) kept him striving to become successful. Wizbang wasn't actually there rooting him on, but Wimrick was motivated by the promise of adventure and achievement, especially to the extent of what Clopper had achieved. Wimrick wanted to be just like him. History Amnesia turned into Trivia, and he read more and more, until he was the one correcting his father.<br />
<br />
By that time, though, he had already moved out of his parent's hovel and was reaching adulthood. He found a paying job in Crazzle Fiddlestick's mechanical shop as a filing clerk. He was soon promoted to assistant manager, and acquired the money he needed to travel to and buy a small dwelling in Ironforge and quit his job. It was the next step in continuing his pursuit of knowledge.<br />
<br />
There, he joined a lab in Tinker Town that specialized in animal husbandry, crude medicine, and alchemy. For the next 15 years he studied both botany and zoology, interests that would fuel his want to explore Azeroth.<br />
<br />
In Year -63, he felt his skills were good enough to finally apply for the Explorers' Guild. His life would hit a major hurdle when he found out that they were not interested. Less than a dozen minorities make it into the dwarf-dominant guild each year, and Wimrick thought he had a chance. His dream was crushed, but he wouldn't allow anyone to tell him what he could and could not do. He was always optimistic, in a sense.<br />
<br />
Although being denied membership, Wimrick was granted permission to read from the public library the Explorers' Guild hosted. Not only did it contain information on organisms he never believe existed, but it contained history far beyond anything Wimrick had ever seen. It was like turning to the last page of a giant book, just to find out it was only the first volume.<br />
<br />
Throughout his early adulthood, Wimrick continued to advance his studies in botany and zoology, extending it to ecology and astronomy. Through hard work and greater knowledge, he was promoted to chief researcher and head of operations for the laboratory. He was even allowed to accompany an expedition into Khaz Modan in Year -30.<br />
<br />
These accompaniments turned into regular field work, but he never did again chase his old dream. Whether out of fear of rejection or simply aspiring to greater objectives, it didn't matter. Wimrick was gaining real life experience, which was better than all the gold in Azeroth.<br />
<br />
The laboratory was eventually run out of business by aggressive local competition and Wimrick was left unemployed. He wasn't too fazed, as it was about time he became his own boss, and the smell of a bigger world haunted him at the gates of Ironforge, calling out to him like a freshly baked pie on a windowsill. Wimrick marched to Tinker Town and purchased a business permit. With what little money he had left, he bought the equipment he needed and began finding non-commissioned work amongst the quarry sights in the mountains.<br />
<br />
Five years passed before he acquired the money needed to hire a crew of his own. He finally set out to explore unknown regions and dwell deeper into the history of Azeroth. By selling copies of his research to a more than willing Explorers' Guild, Wimrick was able to keep his dream alive.<br />
<br />
Today, he still retells stories of the most exciting explorations they made. His personal favorite was when his research team descended into the deserted catacombs of Stranglethorn Trolls.<br />
<br />
The place was very damaged, with occasional holes in the floor that were hardly wide enough to be leaped. The trolls had bobby trapped it to the brim! The worst one was a room that contained artifacts illustrating troll history back to 3,000 years ago. They rapidly began work, and that was when the trap activated. A rolling stone groaned across the entrance and sealed them inside the vault. The movement alone was powerful enough to crack the tomb's supports, and the ceiling began to fall apart. Wimrick quickly used materials they had with them and some of the artifacts to embed crude dynamite into a nearby wall. They took cover behind a hastily built barrier and he blasted a hole that crumbled away the weakening stone and allowed them to jump out. The frail section of the catacombs quickly began to follow, but Wimrick had known their path well enough to run them to the entrance, where they sprung safely into the jungle as the threshold to the crypt sealed shut behind them ; Thus, earning him his name- Vaultspringer.<br />
<br />
Eventually, the dream would have to be put on hold. The Second War had erupted and Wimrick was being called back to the dwarf lands to do his duty. He disbanded his 26 year-old research team with a heavy heart and headed back to assist his kin in finishing the construction of the Deeprun Tram.<br />
<br />
Wimrick was 128 years old when the troggs came. He was still 128 when he learned within the safety of Ironforge, that his parents had still been in Gnomeregan when the radiation was released. The year was a miserable one. He didn't pick up a single tome, and everywhere around him could he see the sorrowing faces of countless people.<br />
<br />
Life would not wait, however. Morale began to pick up again. In honor of his parents Wimrick took up his father's name and always gave internal remembrance to his mother when his name was spoken.<br />
<br />
Now, he wishes to begin his journeys into Azeroth's uncharted lands once more. Maybe achieve his greatest dream and start a laboratory of his own. All he needs...is a crew.</div></div></div>
<br />
Marcellus, class: Paladin. (Heavily Lore-Restricted)<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold;" class="mycode_b">Player: </span>Darkneon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character Full Name:</span> Killian Marcellus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character In-Game Name:</span> Marcellus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Nickname(s):</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Association(s):</span> Brotherhood of the Horse, Knights of Lordaeron, Knights of the Silver Hand, the Church of the Holy Light<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Class:</span> Paladin<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Age:</span> 53+ (starting Year 30, beginning of the WoW MMO-RPG series)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sex:</span> Male<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hair:</span> White<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyes: </span>Green<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> 195<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Height:</span> 6'1''<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Usual Garments/Armor: </span>Platemail<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other:</span> Holding true to old customs and personal morality - Killian does not wear a helmet, foster swords, or ride horses. In place of his helmet, he keeps a Phylactery of Faithfulness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment: </span>Lawful Good<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
<span style="font-weight: bold;" class="mycode_b">Personality:</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Adherence</span><br />
 Killian has spent a great majority of his time retiring his memories from the wars. He has only recently re-evaluated his life, coming to the conclusion that he'd rather die with a hammer in his hand than coughing up organs (and other assorted bodily fluids) upon his death bed. He remains loyal to the Alliance and pledges himself to its cause forever, regardless of whichever flag he serves under. He is a very traditional and well-mannered. The Three Virtues have been the driving force behind his entire life-style.<br />
<br />
Having seen plenty of blood, Killian likes to avoid unnecessary conflict. Never raising his weapon save in the defense of another or himself. There are plenty of other methods to confer with one's troubles. Withal, he holds true to the paladin code of conduct out of responsibility and conscience.<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Attitudes and Behaviors </span><br />
Though his aging and compassion have somewhat pacified him, he still knows the Orcs (both New and Old) as a race capable of great destruction. Regardless of how honourable they may wish to be. He'd rather never see one again. Though, stories of their sacrifice at Mount Hyjal have contributed greatly to an underling respect.<br />
<br />
He has heard much of the Blood Elves, though he has yet to see one. Still, such a betrayal cannot be left unconsidered. Once, inside to Chapel walls, he was talking to a priest about High Elves. Then, per chance, the priest began to tell him tales of the new Silvermoon. Killian remembers how he cringed at their vanity and selfishness and how he begged for a change of subject. His stomach is still left in a complicated knot following that conversation. . . the priest got a good kick out of it, though.<br />
<br />
The Forsaken and Scourge remain painful and unbearable reminders of past memories. Like most, Killian has pledged to rid Azeroth of these spiteful beings. Despite any humanity they attempt to show, he has seen too much.<br />
<br />
If there's any other race he comes to respect as much as humans, it's the dwarves. They are practically brothers. They have shared camp and stories alike about the fire, and blood and sweat upon the fields. Gnomes are always up for debate due to their wide range of personalities and intentions, but their diligence and ingenuity have proven admirable.<br />
<br />
Other than these few races, Killian has either not heard enough, or even seen any other race outside of his lifetime prior the end of the Third War. Regardless of how deep his pain may run, he will remain respectful to his ally and enemy alike.<br />
<br />
Killian is very humoured by the youth of humankind. They speak in irony, yet are very determined to prove themselves. Any modest elder smiles, knowing what they'll be thinking when they're older. Still, they are young and rash, and contradicting their respectable seniors often. Sometimes, a push in the right direction will do them good. Killian has experienced often what happens when you try to force your opinion upon them. Patience sits well.<br />
<br />
A fellow of his own age? Historical timelines are one thing, but the emotional and physical legends within them are plentiful. If his peer (or even a curious youngster) would be willing to forgo the time, then he would be more than prepared to entertain them with one.<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
The Paladin Within </span><br />
However, age will not wear away the man he had been. This shows when being forcefully put in an awkward situation, manning the battlefield, leading ignorant people, witnessing heresy, or dealing with somebody speaking out against the Holy Light. He becomes gruff, ordering, and strict. It is not some shadow or anti-version of himself, but that part of a person that never fades. He bears no lament for this, but uses it as strength to inspire the faltering mind.<br />
<br />
Ã¢Â€ÂœGood order makes men bold, and confusion, cowards.Ã¢Â€Â -NiccolÃƒÂ² Machiavelli<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Inspiration</span><br />
<br />
His faith is his occupation, and therefore he subsists simply. Materialism is a wasted attribute. He remains motivated through order and understanding. Killian dislikes clutter, confusion, or a lack of organization. Although he is able to work calmly in these conditions, the only disorganization he'll ever come to appreciate is that of nature. He is of strong intellectual curiosity and values the synthesis of ideas and logical thought.<br />
<br />
During the wars, he often criticized the evils that life could create. It wasn't until he aged that he saw both sides of the moon. He realized humans as beautiful creations, capable of expressing their imaginations through the Fine Arts. He fondly respects those who submit their effort and time to create wonderful paintings, eloquent dances, and inspirational performances. It acts as a balancing force within him.<br />
<br />
Although undemanding, Killian has developed quite a taste for quality cheeses. His most favorite would have to be Brie. Stormwind Brie, for the sake of nationalism. Bringing him cheese will always reward you with a warm smile and tender gratitude.<br />
<br />
If any confront him asking what he seeks in life, they will get the same answer. That he has no ultimate goal in life, but that he is living it. To give every breathe to the universe, and live for somebody other than himself. He believes that it is a life well spent, a happy one.<br />
<br />
Ã¢Â€ÂœI gaze back upon all of it . . . and wonder how it is that my body and soul have endured so much. Then, I stop asking questions, and I say I am grateful to have come so far. That I am happy with the life I have led, and that I do not fear death. For when it comes, I will be content and look back once more Ã¢Â€Â“ and know it is enough.Ã¢Â€Â -Killian Marcellus, Year 30<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">History:</span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Childhood</span><br />
<br />
In the year of (-)24, in the town of Grand Hamlet, there lives an ancient family. It's history as deep as the roots of a grand oak tree. A tome of a thousand parchments, first written in times when Ironforge remained untouched by civil war. The record of the Marcellus family is filled with knights, both chivalrous and malicious, with property and name flowing through the father to his eldest son. Upon this year, of twenty-four, births the eldest son of four.<br />
<br />
Bestown the name Killian, he was ordained to join the ranks of Azeroth's knights (just as his father, his grandfather, his great grandfather, and those alike). In the year of (-)18, the boy of six was sent away to page for Sandford Reginald the IV. A lord of Grand Hamlet. The young folio bowed to the honour of dressing his lord, and jumped at the privilege to accompany his lady about the parish. He wrestled and fought fellow pages with wooden tools. Reaching a status where squires presented him training-at-arms. Killian learned to hunt and hawk, to be quick and graceful, and to stay faithful and flexible. He even learned how to read and write, despite its unknightly petition. He often speaks of friendship with his lord's cleric, Brother Corwin, from the Brotherhood of Northshire. The man who realized it to him to understand and respect the Light.<br />
<br />
Nearly ninety-nine full moons will pass to mark the change from page to squire. Upon his fourteenth season, Sir Knight Lon Gregory III seeks a servant. Killian showed promise, and thus, the next seven of his teenage years would be exhausted under the banner of Knight Gregory. He ran the field of battle, delivering fresh lances and horses to his master. He educated his body to accept the burden of heavy armor, and was soon permissioned to play games with real weapons against other knights. His master gifted him his own horse to learn to ride with his weapon arm free, and awarded him a mace and shield to present his rank to his peers. Though, the trial of it all would lead to the most chivalrous act of all. The young Marcellus must understand restraint following a fight, when his blade is at the throat of another knight. Sir Gregory will remember this boy for his swift learning.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Adulthood</span><br />
<br />
Year (-)4, the young Killian outgrew his old mentor. He left the Gregory many blessings and returned to his home of Grand Hamlet. There, he was greeted warmly by Lord Reginald and his court, and received a spacious stockroom to begin his preparations into knighthood. He spent the night in prayer without food or sleep, and come morning, bathed in warm water from head to feet. Dried and ready, he equipped a special padded vest and hood to keep his armor from pinching and tearing at his skin. A page assisted him within the final moments of his childhood. With a huff and puff, he finished the fit with a white tunic, and descended into the grand hall. He approached his lord and knelt at his knee. In turn, the lord touched his shoulder gently, Ã¢Â€ÂœI dub thee, Sir KnightÃ¢Â€Â, at the age of twenty.<br />
<br />
Killian received his mace, lance, and golden spurs. Free to roam the world, if but only a year. As then, he united in the ranks of the Knights of Stormwind to join his father, and was later followed by the second eldest brother.<br />
<br />
Four years, the Marcellus family flourished in the continued success of their family unaware (as all) that this marked the end of the era. Nearly 1,200 years of human prosperity would twist and turn in the fiery portals of Draenor. Year one, the orcish hordes flooded from the Dark Portal and crashed upon the walls of Stormwind. The Brotherhood of the Horse fought well, and repelled the fiendish devils. Killian left his family in Stormwind afterwards, escorting the two youngest of the family back to Grand Hamlet. His younger sister was to become a lady-in-waiting and his youngest brother to become a page.<br />
<br />
Too soon, did the vile tempest return and topple Stormwind like a castle of sand. Drowning all inside without a single mercy, crashing upon the backend wall and flooding back out to engulf the surrounding towns of Azeroth. Killian awoke at the sound of the manor's warning bell. Grunts and blades clashed outside his quarters, cutting the weasands of his lord, lady, and sister beloved. He grabbed for his only brother and called upon the guard to unite. Long did they fight in the burning night. Ã¢Â€Â˜Till a favorable wind blew forth with news of the late Stormwind walls. Forced to flee, the knight took what little was left and made west Ã¢Â€Â“ to Moonbrook. There they stood, waiting for hopeful news that never came. Only the entourage of Lord Anduin Lothar. They docked the ships with no past in hand, voyaging the Great Sea to lands of Lordaeron and Dalaran.<br />
<br />
It was his twenty-eighth season, when Killian and his brother took arms with the kingdom of Lordaeron. He, himself, joined the Knights of Lordaeron. His brother was stationed into the town of Southshore. Killian was found of good faith and virtue, and selected to join the Knights of the Silver Hand, founded under Archbishop Alonsus Faol and Uther the Lightbringer. He journeyed to Stratholme to study the ways of magic and the three virtues in efforts to fight the oncoming hordes.<br />
<br />
Fate would have the orcs crashing upon their door, seeing to the death of his brother in Southshore. Their beaches swelled at the mere size of the orcish flock, forcing the Alliance's shield until they could strike back. Killian was called upon to join the forces of High Commander Lothar, and soon marched upon the Peak of Aerie. Here would he meet his first dwarf, inspired by their brutality and strength upon the field of battle. He fought until the army was forced to split, remaining with the half fighting off the large number of orcs still remaining within the Hinterlands. Faith and determination saw the enemy back and across the bridge of Thandol Span. Joined by more from Ironforge, they relentlessly pushed their way to Blackrock Spire. There, confronted by the destroyer of Stormwind and his malevolent mass. The battle raged, ensuing the deaths of many, including the commander himself, and leaving many more injured and unable to help. Killian was among the critically wounded, and could not continue under Paladin Turalyon in the final push that would shatter the mirror-face of the Dark Portal.<br />
<br />
Recovering within the next two months, the aging paladin aided his order in caring for the northern victims of the Orcish attack. Time did pass until he was able to sit back and relax in Year 11, at age thirty-four; soon serving the Knights of the Silver Hand for another fifteen more. Killian humbled and came to terms with his life. He used up most of his prime in combat, and lost his inheritance during the First War. With no family of his own, he grew fond and content tutoring the younger soldiers and paladins amongst the internment camps. He enjoyed the time spent with his brothers combating the rebelling orcs, punishing them for their wickedness and greed. Through tenacity, he finally established the bridge between him and the universe. A path that will guide him through compassion. He left the Foothills on a pilgrimage.<br />
<br />
Later, at forty-eight, he was called upon again to aid his fellow paladins north to investigate the disturbances caused by the rebelling orcs. More years depleted, spent fighting the brutal and importunate Orcs. His band was soon called with others to reinforce Hearthglen to aid Prince Menethil. Here, would he learn how honourable the orcs are when compared to the true evils capable of creation. It was a gruesome change, fighting a foe of flesh to hammering away piles of bone and rot. The humans rallied and marched northward, to aid Stratholme against the Plague of Undeath. Here, Prince Arthras' decrees a draconian order to Uther, who in turn refuses. The Prince has ordered all those loyal to Lordaeron to assist in the destruction of innocent life, and in turn contain the plague? The camps hush over in airs of tension, and end in protest when the Prince orders the Knights of the Silver Hand no more. Along with most, Killian refused and left with his paladin brothers, later returning to suffer through the task of burying the dead.<br />
<br />
He remained north as the Prince's army sailed away. The paladins tried but could not control the relentless Plague, one far greater in determination than even the Orcs. Then word spread of the Prince's return. Of the King's Death. Of Arthras' Betrayal. The destruction of Uther, betrayed by Lordaeron's own royal blood, left the remaining order in stonic distress. Petrified. Then the ghouls were upon them and ripped into their very souls. Reluctantly, Killian and his brothers chose to depart from each other and flee their separate ways.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Older Years . . .</span><br />
<br />
Hearing of Stormwind's resurrection, it served as a beckon to the old Killian to revisit his birthplace and finally pay respects to his late family and lord. There, he served the Church of the Holy Light throughout the remainder of Third War. Even now, it's still argued whether or not the Silver Hand remains. Regardless, Killian will always consider himself a part of the order, content to die serving the Light.</div></div></div>
<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10.0 Profile-Checking Courtesy</span><br />
<br />
GMs aren't the only ones who try to assist players with profiles. So, here are a few things to keep in mind when commenting on somebodies profiles:<br />
<br />
1. Don't comment on profiles near the bottom of the list. This bumps them to the top and makes the wait even longer, after they cross the mid-point line, it's the GMs duty to inform them of any mistakes.<br />
<br />
2. Don't try to argue Lore. Most of the time, you will be assuming. Unless you truly know that something will not fly, then don't start a flame war. Often, many people will join in with their own opinions and assumptions.<br />
<br />
3. When you know what you're talking about: Make a good argument. Format it, spell/grammar check it, and support it with citations and quotes. <br />
<br />
4. Start with the Positive. This is both being mature and respectful. What is it that they did extremely right? Was there anything creative they did that you noticed? Don't lie just to sound courteous. <br />
<br />
5. Be Precise: Think of possible ways your comment can be misinterpreted and try to fix it. Always attempt to support yourself with quotations and citations when possible.<br />
<br />
6. Don't throw your opinion into a debate over a profile: This is the GMs job, not yours. <br />
<br />
7. If you just want to comment for the sake of commenting, PM the player.<br />
<br />
<br />
<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">11.0 Special Thanks!</span><br />
<br />
I'd like to thank Piken for addressing what seems to be big confusion regarding the Night Elf age guildlines. I'd also like to thank Piroska for helping my brain comprehend it. I swear, I tried to explain it, but it wouldn't listen. Your contribution is truly appreciated! (It also makes me look good!) <br />
<br />
Another thank you to Sourpuddle for taking the time to point out spelling errors and for helping improve the Class portion of this guide! <br />
<br />
Thank you!<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12.0 Epilogue</span><br />
<br />
Remember to Thank the GM who takes the time to initial, approve, and transfer your character to the wiki.<br />
<br />
It's always polite to show that you're willing to take some time to let them know their efforts are appreciated. They do it for you.<br />
<br />
That's about all I can think of right now. Keep in mind that that there are hundreds of different ways to go about making a successful character profile. If you develop your own system, even greater! Hopefully, you find something useful in this guide to aid you in your character-m]]></description>
			<content:encoded><![CDATA[<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/CoverIYC.jpg" loading="lazy"  alt="[Image: CoverIYC.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">0.0 Preface</span><br />
Welcome to Ã¢Â€ÂœIt's YOUR CharacterÃ¢Â€Â by Darkneon! Consider this a good start to beginning or improving upon your Character Profiling and Building skills. In this guide you'll be introduced the many different ways you can effectively create and present your character starting from absolute scratch! For the remainder of the time, we'll be using Conquest of the Horde's character template, break it down bit-by-bit, and learning tips, tricks, and guidelines for each sect. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Table of Content</span><br />
0.0 Preface<br />
1.0 Preparations<br />
1.1 Ideas and Inspiration<br />
2.0 Foundation<br />
2.1 Race and Gender<br />
2.2 Physical Appearance <br />
2.3 Class<br />
2.4 Age<br />
3.0 History<br />
4.0 Name<br />
5.0 Personality<br />
6.0 Alignment<br />
7.0 The Finishing Touches<br />
8.0 Keeping it Short (Optional)<br />
9.0 Example Profiles<br />
10.0 Profile-Checking Courtesy<br />
11.0 Special Thanks!<br />
12.0 Epilogue <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.0 Preparations</span><br />
Okay, first things first. When we start baking, we have to gather all of our ingredients, right? Well, before we begin: here are some questions you should keep in mind while building your character and profile:<br />
<br />
<span style="font-style: italic;" class="mycode_i">1.	How am I going to use this character in-game?</span><br />
<br />
 -This is simply to remind you what the purpose of this character is. Are they meant to make others laugh and lighten a moody situation, or inject drama into others and create conflict?<br />
<br />
<span style="font-style: italic;" class="mycode_i">2.	Will other people take pleasure in role playing with my character?</span><br />
<br />
-You don't role play for you. If other people will be burdened by trying to find ways to accept your character OCCly, then it's best to just not go through with it at all. Give and take, that's what it's all about. Knowing when to take some attention away from others, and when to back down and give them the spotlight. (Humility, anyone?)<br />
<br />
<span style="font-style: italic;" class="mycode_i"> 3.   What would the GMs be thinking?</span><br />
<br />
-Self-explanatory. <br />
<br />
<span style="font-style: italic;" class="mycode_i">4. What am I doing to avoid creating a clichÃƒÂ©, Mary Sue, or flat character?</span><br />
<br />
-These are the characters that are basic clones riding on the originality of another author. All it takes to make one is creating a spin-off and switching a few things around with your own imagination. This borders on the edge of copywriting, and requires no imagination on your part. /Nobody/ likes to role play with an idea we've seen hundreds of times. That's why we're going to start from scratch and do this the proper way. <br />
<span style="font-style: italic;" class="mycode_i"><br />
5. What will my character contribute to a situation?</span><br />
<br />
-Role playing is about having fun, portraying realistic emotions, and pulling your weight. If people have to constantly have their character's lessened at your expense, or sacrifice the quality of their role play just to be able to fit you in Ã¢Â€Â“ do you think you're doing your duty as a role player? This is generally why things such as vampires, half-demons, or Naga aren't playable. Unless you get special attention while you role play that kind of character, you really aren't contributing much. This includes characters that are meant to make everyone (everyone!) feel a certain way. This is godmodding and forces other players to sacrifice their role play by having their characters react to the way you want them to. <br />
<br />
Avoid including your opinions of your character in a profile! When writing one, always stick to the facts. <br />
<br />
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<span style="font-weight: bold;" class="mycode_b"><br />
1.1 Ideas and Inspiration</span><br />
<br />
Start thinking. Did you ever meet somebody that you wanted to be, just because of their personality? Have you ever read a book and just admired the way a character acted and spoke? <br />
<br />
Make a catalyst of all the things you'd think you'd have fun portraying (emotions, actions, speech, etc). This will serve as your inspiration and will be the determining factor on whether or not you've created a Mary Sue or an original character. Though, we'll get into that later.<br />
<br />
Try jotting down some ideas on what would make somebody act like this. Then, start crossing out anything you're unsure of. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Example:</span><br />
I personally admire Atticus Finch from to Kill a Mocking Bird. I've always wanted to role-play a businessman. Hey, maybe even that plump boss who always has the giant cig hanging from the corner of his mouth! Though, I don't want my character to be completely heartless, because that's just not my role play style. <br />
<br />
Now let's see. . . Atticus Finch is known to be calm, patient, intellectual, and very good with children.  However, there are very different types of businessmen. So I'm going to be more specific, and choose something that compliments my other ideas. Therefore, I'll go with the traits of a small-town businessman. The ones I like tend to pay attention to quality, make friends with customers, and are very skilled in their craft. The boss tends to be very determined, demanding, and of course Ã¢Â€Â“ the famous cig. <br />
<br />
Time to make a character collage! I like the intellectual and being good with children, but I'm having some doubts how patience may affect the overall character. So, I'll cross that out. Paying attention to quality and being very skilled is also great! There are a lot of things I can do with a demanding and persistent character. See how easy it is! (corny smile)<br />
<br />
~<br />
<br />
This is about the time you should start getting a good sense of what type of character you're going to play. I'm advising you never to wing your profile, and don't start this process with a solid intention in mind Ã¢Â€Â“ you'll have to be flexible if you want a realistic character. When you're trying to hard to get exactly what you want, that's when you start making mistakes and end up 'bending' the rules. In most cases, this is what will get your profile denied or at least severely questioned.<br />
<br />
<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/deniedIYC.jpg" loading="lazy"  alt="[Image: deniedIYC.jpg]" class="mycode_img" /><br />
<br />
<br />
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<span style="text-decoration: underline;" class="mycode_u"><br />
<span style="font-weight: bold;" class="mycode_b">2.0 Foundation</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.1 Race and Gender</span><br />
<br />
Now that you have an idea in mind, think about which race your ideas would most likely fit in with.<br />
<br />
 My idea will work great for a human or a dwarf, but being good with children or carrying a cigar isn't something Orcs or Night Elves are known for. Stick to the Status Quo; don't try to assimilate a society to fit your needs. It doesn't really go over well and adds a film of unrealism to your character. If you want to play a particular race, than make sure you eliminate any inspirations that don't fit. A Tauren is chauvinistic where a human is green. Once you have determined your race, this is the perfect opportunity to expand on your collage by adding traits the race is known for. Then based on these traits, determine which gender bests fits them (don't be afraid to play on stereotypes, everyone's a little bit racist).<br />
<br />
In this instance, I don't really find it as exciting to portray a Human, so I'm going to roll a dwarf. Dwarves are known to be proud, gruff, and inebriated. When I imagine my character, I see a man. You don't really think of women when you imagine cigars and plump-bosses (, do you?). This is probably because my inspiration was drawn from male dominant sources. <br />
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<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Physical Appearance </span><br />
<br />
Oh dear! A luscious blonde with sparkling blue eyes as deep as the ocean? Jet black hair with shining emerald eyes that glimmer with unfathomable thought? Please, stop! Ask yourself: What is the point of the Physical Appearance of your character? Personally, I think it goes beyond what (s)he's going to look like. It's time to learn what to take advantage of and what to leave alone. The appearance of your character can be used greatly to contribute to how (s)he is fleshed out, or serve as an anchor weighing them down at the bottom of the Great Sea.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hair and Eyes</span><br />
<br />
Please, do yourself a favor and keep these simple. Genetics is the laziest pretext to try and create an original character. Don't take the extra mile by getting too in-depth about what color it is. Of course, expanding blonde to dirty blonde makes sense. Though, putting things like honey blonde or silky-extra-soft blonde is unnecessary and just plain too much. DON'T USE GEMS TO DESCRIBE EYE COLOR. It's excessively narcissistic and takes away from the entire profile. Say blue eyes, not sapphire. Nobody really wants to hear the most specific color for your character's hair that you can come up with, and you're better off using your creativity elsewhere. <br />
<br />
Also, keep it natural. When you leave your house to go to work or school Ã¢Â€Â“ do you commonly see people with yellow eyes and purple hair? It's possible, but it's not common. Please, using hair and eye colors to try and make your character more innovative is not even a pioneering gesture in itself, don't do it! It's a big no-no (sage nod). Well, describe them however you feel. . . that's just my opinion.<br />
<br />
~My character is going to have black hair and brown eyes. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Weight and Height</span><br />
<br />
This is your friend! Not many people take advantage of this. How does the life-style of the short and portly man differ from the tall and buff surfer boy? Height and Weight are good sources on fleshing out your character's personality. Perhaps he missed the most important interview of his life because he was so short he couldn't reach his gyrocopter keys that his mother left on the kitchen stool and is now spending the rest of his life cleaning up Kodo dung at the Darkmoon Faire. Just remember, be natural with it. Stay within the limits of your race Ã¢Â€Â“ that's the reason why we chose that before we got to this. <br />
<br />
~My dwarf is going to be pretty average height, but I imagine him very plump. Therefore he's going to be average 4'11'' but a whopping 210 pounds! Can you imagine the disproportion? Nom nom nom nom nom.<br />
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<span style="font-weight: bold;" class="mycode_b">2.3 Class</span><br />
<br />
<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/ClassIYC.jpg" loading="lazy"  alt="[Image: ClassIYC.jpg]" class="mycode_img" /><br />
<br />
This is a sketchy topic because it can be determined BEFORE or AFTER you finish your profile. Therefore, we'll split this into two categories. Malleable and Lore-Restricted. <br />
<br />
Malleable:             <br />
-Warrior                      <br />
-Hunter<br />
-Rogue<br />
<br />
Lore-Restricted:<br />
Lightly:<br />
-Druid<br />
-Shaman<br />
-Mage<br />
-Warlock<br />
-Priest<br />
<br />
Heavily:<br />
-Paladin<br />
-Death Knight<br />
<br />
Regardless of what class you've chosen, you've now just picked the next source of inspiration to glue to your ever-expanding character collage! <br />
<br />
For those of you who've chosen a malleable character, you should have a good sense of what this means your character is capable of. This can determine their fighting style and secondary skills. Don't feel obligated to stay within the limits, though. You don't even have to play the class! If you simply want to be an engineer with no warrior skills- then it's perfectly okay to use a warrior for your place holder. Never feel obligated to have to play a warrior, hunter, or rogue just because there's no Engineer class.<span style="font-weight: bold;" class="mycode_b"> NOTE: If you decide to use a malleable class as a place-holder, then your character would not have the skills associated with that class.</span> Feel free to build your characters skills and style from scratch. However, if you're going to be using magic, or portray any skills that belong to a Lore-restricted class, than you're in the wrong category.<br />
<br />
Those who've selected a Lore-Restricted Class, start doing your research! You'll probably spend more time researching than you will be actually writing your profile. Don't assume you know your lore well enough NOT to do research. That is a major mistake. Researching the class will provide you with additional information, reconfirm your knowledge, or even correct it. Once again, use this information to your advantage. Think about the traits and personalities associated with this class Ã¢Â€Â“ add it to your collage. The best character in this genre is one that is accurately portrayed. Once again though, choose carefully. There's no such thing as a loving Death Knight, and a Druid starting forest fires. Like many, you can claim some special event to make this possible, but what use is that to anyone? People want to role play with a shaman, not some industrialized electric shooting orc that got dropped on the head when he was a toddler. It's funny, but it's only meant for laughs. If that's the type of character you're trying to go for, then there isn't much point in you even reading this part of the guide.<br />
<span style="color: #FF0000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b">~ IMPORTANT NOTE: See Section 9.0 Example Profiles for a default and heavily-lore based character profile.</span></span><br />
<br />
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<span style="font-weight: bold;" class="mycode_b"><br />
2.4 Age</span><br />
<br />
Okay! So you've done your research and you have a pretty good idea what the character is going to be like. Now read the age guidelines for your race and gender (as determined by the server you're playing on). Determine the most accurate age for your character (not the age you want), and stick with it. Once again, draw from this. What are traits associated to the people of this age? <br />
<br />
Whoa, whoa! You chose a Night Elf? Even after consulting the guidelines, you may find yourself a bit confused. When it comes to the immortal Elves (Pre-Mount Hyjal Smashing), what basically happened was they were born, aged to 300, and then stopped growing (kinda like being petrified or frozen in carbonite). Well, when the big ol' defiler came around and went all Terminator on the big tree in the sky, the Night Elves lost their immortality. You know the story! If your Night Elf was born before then, you get another 900 years of life! If you were born after, then don't worry about it. When mortal and aging, Night Elves can only live for 1,200 years. So apply this depending on when your Night Elf was born.<br />
<br />
~I think mine would be a middle-aged gent, but going into his more elderly years. So in Dwarven years, that would be about 165. The middle-aged tend to be more experienced in the world, but more prideful, as well.<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">3.0 History</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Whoa, whoa! Hold up Darkneon! You skipped <span style="font-weight: bold;" class="mycode_b">personality</span>!</span><br />
<br />
Haha, your so cute when you think your helping. Actually, there's a point to this. I promise!<br />
 <br />
Now that you've gotten your foundation and research in order, it's time to start defining where your character comes from. For those with Lore-restricted character, this will be fairly easy for you. Those who have to build from the ground up, sit in for the haul. First things first: RESEARCH YOUR RACE'S LORE! Google, WoWWiki, Fellow Role players. Get all the information you can before you even start writing! This will help you avoid making the many mistakes that the GMs will be looking for. (They're vultures, I tell you.)<br />
<br />
What really helps me is starting in Year 30 (the beginning of the WoW MMORPG series) and working backwards on the timeline to determine when my character was born. When writing your history, there may be times where an event that affects your character occured. (Every character is subject to lore! Unless (s)he was born under a rock, yours is not exempt! NO EXCEPTIONS!)<br />
<br />
Keep your collage and research at hand, but keep in mind Ã¢Â€Â“ this is where your character concept will probably undergo metamorphosis and mutate into something far from what you expected. Building a character is kind of like working with water colors. You get to pick which colors to put on the paper, but the second you set your brush down Ã¢Â€Â“ you just let the water do what it wants. <br />
<br />
Start off with the family history. What type of people have been in it -- is it old or new? Think about what traits the parents would probably pass to their children, and base it on how you want your character to turn out. <br />
<br />
Then, begin with the childhood. This is the growing phase of every organism, and what happens now will impact your character forever! Did they have any childhood friends that affected them greatly, any experiences that still affect them as an adult, and what skills did they begin to learn? Be original, but don't be afraid. Consider the world of Azeroth. People die everday, everybody carries a sword, and the dead are walking. You're most likely going to experience a death. Portray the character's childhood in away that compliments the culture of WoW. That is why I'd like to mention that having your character changed by the death of his/her parents is NOT clichÃƒÂ©, but riding it as the most significant event in their life IS.<br />
<br />
Work your way into adulthood. Think, what happens when a person goes from being a teenager to an adult. They begin detaching from their parents, finding work, making new friends. Consult stories and documents of people's lives to gain inspiration, if you must. Write about exciting things they did, how their life is changing, and even if they had their own family. Things they will remember!<br />
<br />
<br />
For Lore-restricted characters, your life is probably already determined for you. Though, I'm pretty sure your character wasn't a child death knight or destroying the Dark Portal between the First and Second Wars. Don't feel like you have to input extra character subplots just to make your history look unique. THIS IS YOUR HISTORY, NOT YOUR BIOGRAPHY. Think about why GMs want to know about your characters history. Yet alone why anybody (such as a boss, or government) would want to know anything about your history. They want to identify where you were and what you were doing at the time given. If you were in the Wetlands, bathing your bottom in a pool filled with crocodiles during the orcish invasion and got your arse bitten off and had to spend the entire First War in an infirmary - then say so! Though, don't inflate your history uselessly describing every little detail and emotion your character went through.<br />
<br />
You do not have to portray your character through his/her history. Remember most of all: everything is cause and effect. This is what will change your character the most. How everything leading up to that point influences the decision they make. Often are histories questioned when somebody feels that the choice your character made completely went against logical reasoning.<br />
<br />
COMMON PROBLEM ALERT! Too much do I see people play a race that acts against its entire culture. I'm no exception, as I have done this too. I admit that I chose to play a blood elf, but I purposely made her run away to the Darkmoon Faire just so I wouldn't have to play her as a blood elf. Of course, there are people like this in Azeroth, but it's happening too much. In addition, the reasons for doing so are very selfish, most of the time. The quality of role-play in your community is affected when people go out of their way in order to play the character they want. I have specifically formatted this guide to make sure you don't end up doing the same thing! People want to role play with a tolerant Tauren, not a half-wit moo-moo who's constantly reminds everyone that he's nothing like those druggie cows back home. (Though, this is a good idea, it gets out of hand when everybody does it.)<br />
<br />
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<span style="font-weight: bold;" class="mycode_b"><br />
4.0 Name</span><br />
<br />
That's a mighty cool Night Elf Druid you got there. What's his name?<br />
<br />
Ã¢Â€Â¦<br />
<br />
You haven't even named him yet? <br />
Alright, I guess I'll have to show you how to do it.<br />
<br />
With names like Lalamoonspam and L33T, Warcraft is probably requesting some normal people, and you're the best I can do so listen up!<br />
<br />
If you researched your race's lore, then you should be familiar with how they name each other. If you're still clueless you can use the randomize option when creating a character in-game, or at least draw inspiration from it. Last names are usually granted through a family history or great deed so it's only common sense that you include it in your history and explain how you got it.<br />
<br />
Legacy Rules: This is for last names that are acquired through feats or great deeds.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Rule #1:</span> Use as many fancy words as possible. Instead of Bookeeper, try Tometosser. Nightelfripperandgutter? How about Treantsmasher? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rule #2:</span> Use a combination of Noun-Verb, Adjective-Noun, or Adjective-Verb (and vice versa).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Humans are Special: </span>It's true; they don't have silly last names like Sunstrider and Pebblewatcher. Humans first gained their last names in association to professions. Ted the metal worker is now Ted Steel, and Sarah the town Ã¢Â€ÂœladyÃ¢Â€Â who gets so clobbered on Saturday nights that she ends up puking into the public well is now Sarah Dreadfulwater. Yup, it's just that easy ladies and gentlemen. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quick Tip: </span>You may think names like Ashley and Steve are too common, but your first name is not what makes you unique. That's why you get to have so much fun making a last name from scratch! <span style="text-decoration: underline;" class="mycode_u">SO DO IT.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><br />
5.0 Personality</span><br />
<br />
This is the coat of frosting, the presentation and the collaboration of all your hard work thus far! It's time to solidify your character, and show your community what to expect from your character. There are millions of ways you can write out a personality, so I can only offer you some tips and categories to focus on.<br />
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<img src="http://i587.photobucket.com/albums/ss313/kittiesnpancakes/TipsTricksIYC.jpg" loading="lazy"  alt="[Image: TipsTricksIYC.jpg]" class="mycode_img" /><br />
<br />
1.	Keep it organized. If you have to, spread it out into sections.<br />
<br />
2.	Stay true to your history.<br />
<br />
3.	Let the paint flow, don't force the character.<br />
<br />
4.	Determine how your character has been affected by their occupation. Everybody has to make a living.<br />
<br />
5.	What your character is trying to achieve in life.<br />
<br />
6.	Their motivation and inspiration. You should be an expert on this stuff by now! Why does your character do the things they do? What are their needs? <br />
<br />
Regarding 6, here's a good list of needs that I acquired from a forum sometime ago. (Apologies that I do not know who to accredit for it, if anybody knows Ã¢Â€Â“ please speak up)<br />
<br />
+Achievement - Someone with this need sets out to accomplish difficult tasks. This person might maintain high standard and work towards distant goals. They might enjoy competition and are generally willing to put forth more effort to attain excellence. <br />
<br />
+Affiliation - Someone with the need for affiliation enjoys being around people, enjoys being with friends and will accept people readily. This person would make efforts to win friendships and maintain associations with people. <br />
	<br />
+Aggression - Someone who needs aggression enjoys combat and argument. This person is easily annoyed and willing to hurt people getting in their way. They might seek to Ã¢Â€Âœget evenÃ¢Â€Â. <br />
<br />
+Autonomy - Someone with the need for autonomy tries to break away from restraints, confinement, or restrictions of any kind. They enjoy being unattached, free from people, places, or obligations, and may be rebellious when faced with restraints. <br />
	<br />
+Exhibition - Someone with this need wants to be the center of attention. This person enjoys having an audience and engages in behavior that wins the notice of others. They may enjoy being dramatic or witty. <br />
	<br />
+Safety - Someone who needs safety does not enjoy exciting activities, especially if danger is involved. They avoid risk of bodily harm and seek to maximize personal safety. <br />
	<br />
+Nurturing - Someone with the need to nurture gives sympathy and comfort, assisting others whenever possible. They're interested in caring for children, the disabled, or the infirm, and offer a Ã¢Â€Âœhelping handÃ¢Â€Â to those in need. This person readily performs favors for others. <br />
	<br />
+Order - Someone with this need is concerned with keeping their personal effects and surroundings neat and organized. They dislike clutter, confusion, and lack of organization. They are also interested in developing methods for keeping materials methodically organized. <br />
	<br />
+Power - Someone with the need for power attempts to control the environment and influence or direct other people. This person expresses opinions forcefully and tends to enjoy the role of leader, which they may assume spontaneously. <br />
	<br />
+Succor - Someone who needs succor frequently seeks the sympathy, protection, love, advice, and reassurance of other people. They might feel insecure or helpless without such support and confide difficulties readily to a receptive person. <br />
<br />
+Understanding - Someone with this need wants to understand many areas of knowledge. This person often has a strong intellectual curiosity and values the synthesis of ideas and logical thought.<br />
<br />
You can have as many as you think necessary! <br />
<br />
7.	Choose two dominant traits that are consistent and reinforce one another. Give a contradictory trait to add more depth. Your character can be kind and caring, but quick to blame others. Heartless and malicious, but easy to talk to.<br />
<br />
8.	VERY IMPORTANT: Attitudes and Behaviors. These are very different from one another. How you behave to a gnome can differ with what you think about them. Interracial interactions have been clearly defined in World of Warcraft, but you don't have to limit it to just race. We all have different attitudes about genders, certain jobs, and even certain types of people. You may be one who behaves respectfully to the elderly, or one who slaps their butts. Just don't get carried away, you're trying to point out what makes your character different from others.<br />
<br />
9.	Tastes and preferences. Is your character an advocate of fine wines? Would they rather spend the morning in the library than at a bar? Do they prefer leather to soft . . . sofas? Tell us more about them as a person! If you have to, get a cheesy personal survey to get some ideas. <br />
<br />
10.	Don't feel restricted to these categories and tips; consider what you remember about other people. Was it their corny sense of humour or their cotton swab building abilities? The personality is what makes your character original, and not just a collection of other people's ideas. <br />
<br />
11.	Have fun with it! <br />
<br />
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<span style="font-weight: bold;" class="mycode_b">6.0 Alignment</span><br />
<br />
Don't complain just because it's optional! You should use it.<br />
<br />
Advantages of Having an Alignment:<br />
1. Alignments are simple. <br />
2. They help you stay in character.<br />
3. You're not completely bound to a single alignment for the rest of your life. Your choices and actions will be able to change it. <br />
4. Alignments are very good at coagulating your character's personality. <br />
5. Alignments are simple.<br />
<br />
Here's a crash course!<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://cnsdev.dk/hosted/Loof/Motivational%20Posters/Alignments4.jpg" loading="lazy"  alt="[Image: Alignments4.jpg]" class="mycode_img" /><br />
<br />
HeyÃ¢Â€Â¦if a visual aid isn't good enough, I don't know what is.</div></div></div>
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<span style="font-weight: bold;" class="mycode_b">7.0 The Finishing Touches</span><br />
<br />
It's finally all together. Are you happy with the way it turned out? Are you confident that you'll be able to role play this character, and have fun doing it? Reflect upon the questions you were told to ask yourself at the beginning of this guide. If you're absolutely not sure about any of this, I advise you to restart and try again. It's hard, but you just have to know when to quit and start over. <br />
<br />
When applying this section of the guide to your character profile, always keep the GMs in mind. They're the judges who determine whether you spend your life happy or in a miserable pit of eternal suffering. Not really, but it'll do you good to think so while posting your profile!<br />
<br />
By now, you should probably have most of your template filled out. Based on what I've read about GM comments on character profiles Ã¢Â€Â“ here's a list of all the things you should keep an eye out for:<br />
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<span style="text-decoration: underline;" class="mycode_u">Spacing</span> <br />
That giant wall of text containing all of your beautiful and completed ideas glowing in the morning light . . . is very unappealing to read. Every time you finish writing about a specific idea, section of time, or story - put a line of space between that paragraph and the next. The GMs have better things to do than spend almost an hour trying to keep their place in the text-block of your profile, and trust me, they won't bother. You'll most likely receive a reply saying to Ã¢Â€ÂœFix your spacingÃ¢Â€Â, and be forced to wait another couple of days before they get around to it, again.<br />
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<span style="font-style: italic;" class="mycode_i">Example</span><br />
WRONG:<br />
 Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers. One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield! Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion. When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday. <br />
<br />
RIGHT: <br />
Lisa was a farmer's girl born in Tennessee. She had a ma, pa, and two brothers that she really liked. She's the youngest of the family, and usually ends up getting picked on by her two older brothers. <br />
<br />
One time, they stuck her hair in cow dung and laughed. She got really angry and pushed her older brother into pa's favorite horse. The horse whined and grew epic wings. Turning into a demon of mass destruction, raging it's hooves of fury across the continental United States. The government quickly deployed several of their ICBMs to deal with the equine threat, but to no success. The horse had used mana shield! <br />
<br />
Lisa quickly summons the spell breakers of Canada to take care of the horse. Using feedback and the power of love, the hockey elves successfully destroyed the wrathful stallion. <br />
<br />
When pa found out, Lisa got grounded for a month and denied mashed potatoes on Family Friday.<br />
<br />
~Much easier to read, right?<br />
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<span style="text-decoration: underline;" class="mycode_u"><br />
Grammar/Spelling</span><br />
 We can all use work on this. Don't be lazy, send your profile to a good friend who'll take the time to go through and edit your work. Even better, use Microsoft Word. An occasional error is okay, but if it happens to frequently it can make your profile hard to read, and you will be asked to correct mistakes on your own time.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Colors, Pictures, and Pizazz</span><br />
Save it for Wiki. GM's aren't interested in how pretty you can make your profile look. Once it's been accepted and transferred to the wiki, then you can knock yourself out! Though, remember the process. It's very tedious and time-consuming to try and transfer things from the forums into the wiki if you have to deal with colorful words and giant pictures. <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bolding, Italics, and Underlining</span><br />
I don't know where the GM's stand on the use of these tools. However, treat them respectfully. They are to organize and emphasize certain parts of your profile. If you want, you can set up a format in which to categorize your profile. Such as bolding <span style="font-weight: bold;" class="mycode_b">History</span> and <span style="font-weight: bold;" class="mycode_b">Personality</span>, and then underlining the different sections such as <span style="text-decoration: underline;" class="mycode_u">Childhood</span>, <span style="text-decoration: underline;" class="mycode_u">Adulthood</span>, <span style="text-decoration: underline;" class="mycode_u">Tastes</span>, and <span style="text-decoration: underline;" class="mycode_u">Dislikes</span>. If you want to <span style="font-style: italic;" class="mycode_i">emphasize</span> a certain word, then use the tactic of /slashing/ it. Italics can sometimes interrupt the flow of a sentence, and are better left to point out quotes and sourced information. <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Practice Good Writing Skills</span><br />
 Be on the watch for redundant words. If a certain word (verb, adjective, preposition, etc.) appears more than three (maybe even two) times in about three sentences, you should probably find an alternative word. Recycling in the Writing world is bad! Expand your vocabulary and try to find that word that fits perfectly. Tea is sublime, not good. The boy struts, not walks. Lock onto that word you tend to use often, and destroy it with your awesome editing powers!<br />
<br />
When it comes to repeating nouns, find other ways to address the subject. Timmy could be the small boy, the curious youngster, or a perverted princox depending on the situation. <br />
<br />
Alter your sentence structures! They ate the sandwich. The sandwich, they ate. Ate they, the sandwich. Ate the sandwich, they. This method seems odd, but Shakespeare used it, too!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Be Picky</span><br />
 After posting your profile, read it over and over and over and over again. Post it, sleep on it, then read it again. Eat breakfeast, go to school, eat lunch, come home, then read it some more! You'll often find little mistakes that you didn't catch before. Don't be afraid to edit them out. If you feel that you can add a little bit more to your character's personality or history, then do so! Though, if you find yourself constantly changing things or even altering entire sections of the profile then it's not ready and you should consider taking it off and working on it a little bit more.<br />
<br />
Don't make the mistake of withdrawing a good profile, however! Sometimes, you just have to teach yourself to stop and when to know it's enough. <br />
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<span style="text-decoration: underline;" class="mycode_u"><br />
Accept Criticism</span><br />
 Fellow community members will often take the time to assist you in touching up your profile after posting it. Be respectful, regardless if they're wrong, right, rude, or kind. Sometimes they may have a valid point, and if it regards the lore Ã¢Â€Â“ then somebody has made a mistake. It's best to wait for the final word from the GM if an agreement isn't reached. If you're enlightened to something that was indeed wrong, then it's all the better.<br />
<br />
However, if they question something that doesn't make sense about your character (often regarding the very common problems in character profiling I've already addressed), and you aren't able to provide a very clear and realistic answer. Then, it's time to reconsider some things about your character. If there's anything that goes against a good quality character , it's one that people have to make big exceptions for. <br />
<br />
Don't assume anything though, sometimes it may just be that they didn't read something correctly and seek clarification.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Don't Argue with the GM</span><br />
 Whether they are wrong, right, mislead, or miserable at the time, their word is final. It's a server rule that you've agreed to willingly, and they're probably right. In the case you truly believe you have been wronged, take it up with another GM, but be prepared to face the negative and positive consequences alike.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Be Patient</span><br />
I have to explain this to you? Well, whenever somebody groans at you about how annoyed they are that the GMs are taking /so/ long to read their profiles, laugh in their faces for me. Take advantage of the time to <span style="text-decoration: underline;" class="mycode_u">be picky</span>. I couldn't imagine what would've happened if a GM pointed out that I spelled Moonbrook as Westbroke. The agony!<br />
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<span style="font-weight: bold;" class="mycode_b">8.0 Keeping It Short (Optional)</span><br />
<br />
This is, as mentioned above, completely optional. Though, I do understand. We don't want to hold up the poor GMs with too many well-thought out profiles, or we're just trying to get this damn character approved ASAP.<br />
<br />
When writing the personality, avoid restating attitudes and behaviors already associated with that class or race (e.g. a paladin who hates Scourge, duh). Try to focus on the things that will influence their choices and actions, plus anything that will compliment the history of your character.<br />
<br />
When writing the actual history, keep it down to the major events in their life (entering an academy, graduating, fighting the First War, etc). All lore-based events count and should be included. <br />
<br />
Going with this option means that you have to sell the personality. GMs are looking for individuality just as much as they are looking for Lore-complimenting characters.<br />
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<span style="font-weight: bold;" class="mycode_b">9.0 Example Profiles</span><br />
<br />
These are two approved profiles that I wrote so that you may use them as a reference. I used this guide to write these.<br />
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Wimrick, Profession: Explorer, Default Class: Warrior. (Malleable) <br />
 <br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Information</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player:</span> Darkneon<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Character Full Name:</span> Wimrick Hagin Vaultspringer<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character in-Game Name:</span> Wimrick<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Nickname(s):</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Association(s):</span> Gnomeregan, Ironforge<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Gnome<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Class:</span> Warrior (default)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span> 136<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Sex:</span> Male<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Hair:</span> White (w/Blue Tint)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyes:</span> Hazel<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> 43 pounds<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Height:</span> 3'<br />
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<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Appearance</span></span><br />
<br />
Cloth-based materials, and not to forget -- his favorite leather hat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other:</span> A journal.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Personality</span></span><br />
<br />
WimrickÃ¢Â€Â¦ I could tell you a load about this little bugger. For one, he's always keeping himself busy. I once put a cake in front of him, and he didn't as much as glance at it 'till he was done writing one those fancy papers of his. I mean: Who in their right mind doesn't have time for cake? Bah, you could tell by the look in his eye he's always thinking his way through things. Certainly not about my famous triple-chocolate cake, though.<br />
<br />
He's not a dwarf, so it's safe to assume he's non-alcoholic. He is a social drinker on occasion, but has none of that Ã¢Â€Âœoff-the-rack swillÃ¢Â€Â. He's also a got a very cheesy smile, He uses it often, so you'll always know when he's delighted. Like most of his kind, he's very tolerant, but not stupid. He's got a nose for snubbing out the bad lot. I think it's 'cause he listens so damn much. Then he turns his ears off for just a second and starts letting the words flow out like a broken faucet. He's very articulate with his words, but very easy to understand.<br />
<br />
Then there's those times you try to rush him. He can be as slow as old Miss Gertrude, bless her heart. You sometimes have to give him a "gentle push", by which I mean punt him over the side of a cliff. I'm exaggerating, but I often want to. He'll get all fatherly on you, hugging his eyebrows to his nose, and wave around his superior fingers. (Oh, how dreadful the almighty fingers of scorn!) After a good wag or two of the digits, he'll begin to explain the virtues of patience! I don't try to stress him much anymore, not even for fun. Those fingers of his are very pointy.<br />
<br />
In the Lab, he's his regular self. Occasionally, he makes small talk to keep the silence from biting at you like a termite on wood. Though quietly enough that you don't end up dropping another vial of potassium nitrate and charcoal into your Bunsen burner. (I do miss my gorgeous mustache.)<br />
<br />
In the field, that's where you get a peek at his feral side! You never know what's going to come through the brush, but you know he's always got his trigger finger on "Matilda". Indeed, he did name his gun. I see nothing wrong with it, but feel free to judge. Over the years, Mr. Vaultspringer here has composed himself quite a cranium of data. So, that makes surviving out there much easier.<br />
<br />
All in all, Wimrick's a pretty friendly guy who knows how to appreciate good humor. He loves adventure, and he loves sharing them with others. Nevertheless, digging around in unknown places can get you in quite a pickle. In which case, you just have to hope he won't outrun you, aye?<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><br />
History</span></span><br />
<br />
Wimrick was born in Gnomeregan in Year -103 to Hagin Tometosser, a short-tempered librarian, and Wimmy Smallrig, an engineer. He was named after his mother, Wimmy. He claims to have been a legendary prankster. Although the worst he ever did was place a lit firework in the gunpowder shop. It wasn't that big of a deal, so I don't know why everybody made a big fuss over it.<br />
<br />
He grew up with just enough, but not too much and was given just the appropriate amount of attention. He loved it when Wimmy took him to work with her, where he eventually developed his engineering skills. When studying, his father was also a huge help. Although, Wimrick was constantly scorned when he did not remember information or spoke it inaccurately.<br />
<br />
His role model, Clopper Wizbang (The first Gnome ever to join the Explorers' League) kept him striving to become successful. Wizbang wasn't actually there rooting him on, but Wimrick was motivated by the promise of adventure and achievement, especially to the extent of what Clopper had achieved. Wimrick wanted to be just like him. History Amnesia turned into Trivia, and he read more and more, until he was the one correcting his father.<br />
<br />
By that time, though, he had already moved out of his parent's hovel and was reaching adulthood. He found a paying job in Crazzle Fiddlestick's mechanical shop as a filing clerk. He was soon promoted to assistant manager, and acquired the money he needed to travel to and buy a small dwelling in Ironforge and quit his job. It was the next step in continuing his pursuit of knowledge.<br />
<br />
There, he joined a lab in Tinker Town that specialized in animal husbandry, crude medicine, and alchemy. For the next 15 years he studied both botany and zoology, interests that would fuel his want to explore Azeroth.<br />
<br />
In Year -63, he felt his skills were good enough to finally apply for the Explorers' Guild. His life would hit a major hurdle when he found out that they were not interested. Less than a dozen minorities make it into the dwarf-dominant guild each year, and Wimrick thought he had a chance. His dream was crushed, but he wouldn't allow anyone to tell him what he could and could not do. He was always optimistic, in a sense.<br />
<br />
Although being denied membership, Wimrick was granted permission to read from the public library the Explorers' Guild hosted. Not only did it contain information on organisms he never believe existed, but it contained history far beyond anything Wimrick had ever seen. It was like turning to the last page of a giant book, just to find out it was only the first volume.<br />
<br />
Throughout his early adulthood, Wimrick continued to advance his studies in botany and zoology, extending it to ecology and astronomy. Through hard work and greater knowledge, he was promoted to chief researcher and head of operations for the laboratory. He was even allowed to accompany an expedition into Khaz Modan in Year -30.<br />
<br />
These accompaniments turned into regular field work, but he never did again chase his old dream. Whether out of fear of rejection or simply aspiring to greater objectives, it didn't matter. Wimrick was gaining real life experience, which was better than all the gold in Azeroth.<br />
<br />
The laboratory was eventually run out of business by aggressive local competition and Wimrick was left unemployed. He wasn't too fazed, as it was about time he became his own boss, and the smell of a bigger world haunted him at the gates of Ironforge, calling out to him like a freshly baked pie on a windowsill. Wimrick marched to Tinker Town and purchased a business permit. With what little money he had left, he bought the equipment he needed and began finding non-commissioned work amongst the quarry sights in the mountains.<br />
<br />
Five years passed before he acquired the money needed to hire a crew of his own. He finally set out to explore unknown regions and dwell deeper into the history of Azeroth. By selling copies of his research to a more than willing Explorers' Guild, Wimrick was able to keep his dream alive.<br />
<br />
Today, he still retells stories of the most exciting explorations they made. His personal favorite was when his research team descended into the deserted catacombs of Stranglethorn Trolls.<br />
<br />
The place was very damaged, with occasional holes in the floor that were hardly wide enough to be leaped. The trolls had bobby trapped it to the brim! The worst one was a room that contained artifacts illustrating troll history back to 3,000 years ago. They rapidly began work, and that was when the trap activated. A rolling stone groaned across the entrance and sealed them inside the vault. The movement alone was powerful enough to crack the tomb's supports, and the ceiling began to fall apart. Wimrick quickly used materials they had with them and some of the artifacts to embed crude dynamite into a nearby wall. They took cover behind a hastily built barrier and he blasted a hole that crumbled away the weakening stone and allowed them to jump out. The frail section of the catacombs quickly began to follow, but Wimrick had known their path well enough to run them to the entrance, where they sprung safely into the jungle as the threshold to the crypt sealed shut behind them ; Thus, earning him his name- Vaultspringer.<br />
<br />
Eventually, the dream would have to be put on hold. The Second War had erupted and Wimrick was being called back to the dwarf lands to do his duty. He disbanded his 26 year-old research team with a heavy heart and headed back to assist his kin in finishing the construction of the Deeprun Tram.<br />
<br />
Wimrick was 128 years old when the troggs came. He was still 128 when he learned within the safety of Ironforge, that his parents had still been in Gnomeregan when the radiation was released. The year was a miserable one. He didn't pick up a single tome, and everywhere around him could he see the sorrowing faces of countless people.<br />
<br />
Life would not wait, however. Morale began to pick up again. In honor of his parents Wimrick took up his father's name and always gave internal remembrance to his mother when his name was spoken.<br />
<br />
Now, he wishes to begin his journeys into Azeroth's uncharted lands once more. Maybe achieve his greatest dream and start a laboratory of his own. All he needs...is a crew.</div></div></div>
<br />
Marcellus, class: Paladin. (Heavily Lore-Restricted)<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold;" class="mycode_b">Player: </span>Darkneon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character Full Name:</span> Killian Marcellus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Character In-Game Name:</span> Marcellus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Nickname(s):</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Association(s):</span> Brotherhood of the Horse, Knights of Lordaeron, Knights of the Silver Hand, the Church of the Holy Light<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Race:</span> Human<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Class:</span> Paladin<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Age:</span> 53+ (starting Year 30, beginning of the WoW MMO-RPG series)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sex:</span> Male<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hair:</span> White<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyes: </span>Green<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight:</span> 195<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Height:</span> 6'1''<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Usual Garments/Armor: </span>Platemail<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other:</span> Holding true to old customs and personal morality - Killian does not wear a helmet, foster swords, or ride horses. In place of his helmet, he keeps a Phylactery of Faithfulness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment: </span>Lawful Good<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
<span style="font-weight: bold;" class="mycode_b">Personality:</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Adherence</span><br />
 Killian has spent a great majority of his time retiring his memories from the wars. He has only recently re-evaluated his life, coming to the conclusion that he'd rather die with a hammer in his hand than coughing up organs (and other assorted bodily fluids) upon his death bed. He remains loyal to the Alliance and pledges himself to its cause forever, regardless of whichever flag he serves under. He is a very traditional and well-mannered. The Three Virtues have been the driving force behind his entire life-style.<br />
<br />
Having seen plenty of blood, Killian likes to avoid unnecessary conflict. Never raising his weapon save in the defense of another or himself. There are plenty of other methods to confer with one's troubles. Withal, he holds true to the paladin code of conduct out of responsibility and conscience.<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Attitudes and Behaviors </span><br />
Though his aging and compassion have somewhat pacified him, he still knows the Orcs (both New and Old) as a race capable of great destruction. Regardless of how honourable they may wish to be. He'd rather never see one again. Though, stories of their sacrifice at Mount Hyjal have contributed greatly to an underling respect.<br />
<br />
He has heard much of the Blood Elves, though he has yet to see one. Still, such a betrayal cannot be left unconsidered. Once, inside to Chapel walls, he was talking to a priest about High Elves. Then, per chance, the priest began to tell him tales of the new Silvermoon. Killian remembers how he cringed at their vanity and selfishness and how he begged for a change of subject. His stomach is still left in a complicated knot following that conversation. . . the priest got a good kick out of it, though.<br />
<br />
The Forsaken and Scourge remain painful and unbearable reminders of past memories. Like most, Killian has pledged to rid Azeroth of these spiteful beings. Despite any humanity they attempt to show, he has seen too much.<br />
<br />
If there's any other race he comes to respect as much as humans, it's the dwarves. They are practically brothers. They have shared camp and stories alike about the fire, and blood and sweat upon the fields. Gnomes are always up for debate due to their wide range of personalities and intentions, but their diligence and ingenuity have proven admirable.<br />
<br />
Other than these few races, Killian has either not heard enough, or even seen any other race outside of his lifetime prior the end of the Third War. Regardless of how deep his pain may run, he will remain respectful to his ally and enemy alike.<br />
<br />
Killian is very humoured by the youth of humankind. They speak in irony, yet are very determined to prove themselves. Any modest elder smiles, knowing what they'll be thinking when they're older. Still, they are young and rash, and contradicting their respectable seniors often. Sometimes, a push in the right direction will do them good. Killian has experienced often what happens when you try to force your opinion upon them. Patience sits well.<br />
<br />
A fellow of his own age? Historical timelines are one thing, but the emotional and physical legends within them are plentiful. If his peer (or even a curious youngster) would be willing to forgo the time, then he would be more than prepared to entertain them with one.<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
The Paladin Within </span><br />
However, age will not wear away the man he had been. This shows when being forcefully put in an awkward situation, manning the battlefield, leading ignorant people, witnessing heresy, or dealing with somebody speaking out against the Holy Light. He becomes gruff, ordering, and strict. It is not some shadow or anti-version of himself, but that part of a person that never fades. He bears no lament for this, but uses it as strength to inspire the faltering mind.<br />
<br />
Ã¢Â€ÂœGood order makes men bold, and confusion, cowards.Ã¢Â€Â -NiccolÃƒÂ² Machiavelli<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Inspiration</span><br />
<br />
His faith is his occupation, and therefore he subsists simply. Materialism is a wasted attribute. He remains motivated through order and understanding. Killian dislikes clutter, confusion, or a lack of organization. Although he is able to work calmly in these conditions, the only disorganization he'll ever come to appreciate is that of nature. He is of strong intellectual curiosity and values the synthesis of ideas and logical thought.<br />
<br />
During the wars, he often criticized the evils that life could create. It wasn't until he aged that he saw both sides of the moon. He realized humans as beautiful creations, capable of expressing their imaginations through the Fine Arts. He fondly respects those who submit their effort and time to create wonderful paintings, eloquent dances, and inspirational performances. It acts as a balancing force within him.<br />
<br />
Although undemanding, Killian has developed quite a taste for quality cheeses. His most favorite would have to be Brie. Stormwind Brie, for the sake of nationalism. Bringing him cheese will always reward you with a warm smile and tender gratitude.<br />
<br />
If any confront him asking what he seeks in life, they will get the same answer. That he has no ultimate goal in life, but that he is living it. To give every breathe to the universe, and live for somebody other than himself. He believes that it is a life well spent, a happy one.<br />
<br />
Ã¢Â€ÂœI gaze back upon all of it . . . and wonder how it is that my body and soul have endured so much. Then, I stop asking questions, and I say I am grateful to have come so far. That I am happy with the life I have led, and that I do not fear death. For when it comes, I will be content and look back once more Ã¢Â€Â“ and know it is enough.Ã¢Â€Â -Killian Marcellus, Year 30<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">History:</span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><br />
Childhood</span><br />
<br />
In the year of (-)24, in the town of Grand Hamlet, there lives an ancient family. It's history as deep as the roots of a grand oak tree. A tome of a thousand parchments, first written in times when Ironforge remained untouched by civil war. The record of the Marcellus family is filled with knights, both chivalrous and malicious, with property and name flowing through the father to his eldest son. Upon this year, of twenty-four, births the eldest son of four.<br />
<br />
Bestown the name Killian, he was ordained to join the ranks of Azeroth's knights (just as his father, his grandfather, his great grandfather, and those alike). In the year of (-)18, the boy of six was sent away to page for Sandford Reginald the IV. A lord of Grand Hamlet. The young folio bowed to the honour of dressing his lord, and jumped at the privilege to accompany his lady about the parish. He wrestled and fought fellow pages with wooden tools. Reaching a status where squires presented him training-at-arms. Killian learned to hunt and hawk, to be quick and graceful, and to stay faithful and flexible. He even learned how to read and write, despite its unknightly petition. He often speaks of friendship with his lord's cleric, Brother Corwin, from the Brotherhood of Northshire. The man who realized it to him to understand and respect the Light.<br />
<br />
Nearly ninety-nine full moons will pass to mark the change from page to squire. Upon his fourteenth season, Sir Knight Lon Gregory III seeks a servant. Killian showed promise, and thus, the next seven of his teenage years would be exhausted under the banner of Knight Gregory. He ran the field of battle, delivering fresh lances and horses to his master. He educated his body to accept the burden of heavy armor, and was soon permissioned to play games with real weapons against other knights. His master gifted him his own horse to learn to ride with his weapon arm free, and awarded him a mace and shield to present his rank to his peers. Though, the trial of it all would lead to the most chivalrous act of all. The young Marcellus must understand restraint following a fight, when his blade is at the throat of another knight. Sir Gregory will remember this boy for his swift learning.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Adulthood</span><br />
<br />
Year (-)4, the young Killian outgrew his old mentor. He left the Gregory many blessings and returned to his home of Grand Hamlet. There, he was greeted warmly by Lord Reginald and his court, and received a spacious stockroom to begin his preparations into knighthood. He spent the night in prayer without food or sleep, and come morning, bathed in warm water from head to feet. Dried and ready, he equipped a special padded vest and hood to keep his armor from pinching and tearing at his skin. A page assisted him within the final moments of his childhood. With a huff and puff, he finished the fit with a white tunic, and descended into the grand hall. He approached his lord and knelt at his knee. In turn, the lord touched his shoulder gently, Ã¢Â€ÂœI dub thee, Sir KnightÃ¢Â€Â, at the age of twenty.<br />
<br />
Killian received his mace, lance, and golden spurs. Free to roam the world, if but only a year. As then, he united in the ranks of the Knights of Stormwind to join his father, and was later followed by the second eldest brother.<br />
<br />
Four years, the Marcellus family flourished in the continued success of their family unaware (as all) that this marked the end of the era. Nearly 1,200 years of human prosperity would twist and turn in the fiery portals of Draenor. Year one, the orcish hordes flooded from the Dark Portal and crashed upon the walls of Stormwind. The Brotherhood of the Horse fought well, and repelled the fiendish devils. Killian left his family in Stormwind afterwards, escorting the two youngest of the family back to Grand Hamlet. His younger sister was to become a lady-in-waiting and his youngest brother to become a page.<br />
<br />
Too soon, did the vile tempest return and topple Stormwind like a castle of sand. Drowning all inside without a single mercy, crashing upon the backend wall and flooding back out to engulf the surrounding towns of Azeroth. Killian awoke at the sound of the manor's warning bell. Grunts and blades clashed outside his quarters, cutting the weasands of his lord, lady, and sister beloved. He grabbed for his only brother and called upon the guard to unite. Long did they fight in the burning night. Ã¢Â€Â˜Till a favorable wind blew forth with news of the late Stormwind walls. Forced to flee, the knight took what little was left and made west Ã¢Â€Â“ to Moonbrook. There they stood, waiting for hopeful news that never came. Only the entourage of Lord Anduin Lothar. They docked the ships with no past in hand, voyaging the Great Sea to lands of Lordaeron and Dalaran.<br />
<br />
It was his twenty-eighth season, when Killian and his brother took arms with the kingdom of Lordaeron. He, himself, joined the Knights of Lordaeron. His brother was stationed into the town of Southshore. Killian was found of good faith and virtue, and selected to join the Knights of the Silver Hand, founded under Archbishop Alonsus Faol and Uther the Lightbringer. He journeyed to Stratholme to study the ways of magic and the three virtues in efforts to fight the oncoming hordes.<br />
<br />
Fate would have the orcs crashing upon their door, seeing to the death of his brother in Southshore. Their beaches swelled at the mere size of the orcish flock, forcing the Alliance's shield until they could strike back. Killian was called upon to join the forces of High Commander Lothar, and soon marched upon the Peak of Aerie. Here would he meet his first dwarf, inspired by their brutality and strength upon the field of battle. He fought until the army was forced to split, remaining with the half fighting off the large number of orcs still remaining within the Hinterlands. Faith and determination saw the enemy back and across the bridge of Thandol Span. Joined by more from Ironforge, they relentlessly pushed their way to Blackrock Spire. There, confronted by the destroyer of Stormwind and his malevolent mass. The battle raged, ensuing the deaths of many, including the commander himself, and leaving many more injured and unable to help. Killian was among the critically wounded, and could not continue under Paladin Turalyon in the final push that would shatter the mirror-face of the Dark Portal.<br />
<br />
Recovering within the next two months, the aging paladin aided his order in caring for the northern victims of the Orcish attack. Time did pass until he was able to sit back and relax in Year 11, at age thirty-four; soon serving the Knights of the Silver Hand for another fifteen more. Killian humbled and came to terms with his life. He used up most of his prime in combat, and lost his inheritance during the First War. With no family of his own, he grew fond and content tutoring the younger soldiers and paladins amongst the internment camps. He enjoyed the time spent with his brothers combating the rebelling orcs, punishing them for their wickedness and greed. Through tenacity, he finally established the bridge between him and the universe. A path that will guide him through compassion. He left the Foothills on a pilgrimage.<br />
<br />
Later, at forty-eight, he was called upon again to aid his fellow paladins north to investigate the disturbances caused by the rebelling orcs. More years depleted, spent fighting the brutal and importunate Orcs. His band was soon called with others to reinforce Hearthglen to aid Prince Menethil. Here, would he learn how honourable the orcs are when compared to the true evils capable of creation. It was a gruesome change, fighting a foe of flesh to hammering away piles of bone and rot. The humans rallied and marched northward, to aid Stratholme against the Plague of Undeath. Here, Prince Arthras' decrees a draconian order to Uther, who in turn refuses. The Prince has ordered all those loyal to Lordaeron to assist in the destruction of innocent life, and in turn contain the plague? The camps hush over in airs of tension, and end in protest when the Prince orders the Knights of the Silver Hand no more. Along with most, Killian refused and left with his paladin brothers, later returning to suffer through the task of burying the dead.<br />
<br />
He remained north as the Prince's army sailed away. The paladins tried but could not control the relentless Plague, one far greater in determination than even the Orcs. Then word spread of the Prince's return. Of the King's Death. Of Arthras' Betrayal. The destruction of Uther, betrayed by Lordaeron's own royal blood, left the remaining order in stonic distress. Petrified. Then the ghouls were upon them and ripped into their very souls. Reluctantly, Killian and his brothers chose to depart from each other and flee their separate ways.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Older Years . . .</span><br />
<br />
Hearing of Stormwind's resurrection, it served as a beckon to the old Killian to revisit his birthplace and finally pay respects to his late family and lord. There, he served the Church of the Holy Light throughout the remainder of Third War. Even now, it's still argued whether or not the Silver Hand remains. Regardless, Killian will always consider himself a part of the order, content to die serving the Light.</div></div></div>
<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10.0 Profile-Checking Courtesy</span><br />
<br />
GMs aren't the only ones who try to assist players with profiles. So, here are a few things to keep in mind when commenting on somebodies profiles:<br />
<br />
1. Don't comment on profiles near the bottom of the list. This bumps them to the top and makes the wait even longer, after they cross the mid-point line, it's the GMs duty to inform them of any mistakes.<br />
<br />
2. Don't try to argue Lore. Most of the time, you will be assuming. Unless you truly know that something will not fly, then don't start a flame war. Often, many people will join in with their own opinions and assumptions.<br />
<br />
3. When you know what you're talking about: Make a good argument. Format it, spell/grammar check it, and support it with citations and quotes. <br />
<br />
4. Start with the Positive. This is both being mature and respectful. What is it that they did extremely right? Was there anything creative they did that you noticed? Don't lie just to sound courteous. <br />
<br />
5. Be Precise: Think of possible ways your comment can be misinterpreted and try to fix it. Always attempt to support yourself with quotations and citations when possible.<br />
<br />
6. Don't throw your opinion into a debate over a profile: This is the GMs job, not yours. <br />
<br />
7. If you just want to comment for the sake of commenting, PM the player.<br />
<br />
<br />
<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11.0 Special Thanks!</span><br />
<br />
I'd like to thank Piken for addressing what seems to be big confusion regarding the Night Elf age guildlines. I'd also like to thank Piroska for helping my brain comprehend it. I swear, I tried to explain it, but it wouldn't listen. Your contribution is truly appreciated! (It also makes me look good!) <br />
<br />
Another thank you to Sourpuddle for taking the time to point out spelling errors and for helping improve the Class portion of this guide! <br />
<br />
Thank you!<br />
______________________________________________________________________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12.0 Epilogue</span><br />
<br />
Remember to Thank the GM who takes the time to initial, approve, and transfer your character to the wiki.<br />
<br />
It's always polite to show that you're willing to take some time to let them know their efforts are appreciated. They do it for you.<br />
<br />
That's about all I can think of right now. Keep in mind that that there are hundreds of different ways to go about making a successful character profile. If you develop your own system, even greater! Hopefully, you find something useful in this guide to aid you in your character-m]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The RP secrets: In-depth look at profiles]]></title>
			<link>https://www.conquestofthehorde.com/thread-13198.html</link>
			<pubDate>Wed, 13 Jan 2010 07:06:49 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=230">Monolith</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-13198.html</guid>
			<description><![CDATA[In this guide, I'll be looking in-depth at every aspect of the parts of the profile. Hopefully everything will be understandable.<br />
<br />
Player: This is your forum name. Place it so we can know who put up the profile when we put it on the wiki.<br />
<br />
Character Full Name: Your character's full name. Things like "John Johnson", "John William Johnson", "John 'the snake' Johnson". It can involve just first and last, first middle and last, and a nickname. Remember to sound like your races' names too. Nothing like "Razgotu Forrguudra" the Gnome. Furthermore, no names of lore characters, and no relations to lore characters in-name. Remember: Strong characters need not piggy back off of the established fame of a lore character!<br />
<br />
Character In-Game Name: What you named your character when you made it in-game. Should be just the first name. Remember CotH's naming policy as well! <br />
<br />
Nickname(s): What is your character known by that isn't his name? Could be a shortened version of his full name (I.E. William would be "Will") or an alias, or perhaps just something random people call him.<br />
<br />
Association(s): Oftentimes, your main association will be Horde or Alliance, your city, and any other factions/guilds you belong to. Remember only a few factions beyond Alliance and Horde are open to players. No Illidari. No Scourge. No Scarlet Crusade. Nothing like that.<br />
<br />
Race: Any of the ten races allowed are right there on the character select screen when you go to make the character. You needn't be half-anything, you can just be a full blooded Human, Elf, or what have you. Anything beyond the ten basic races will be a... Well, I'm not going to lie. It's more than likely going to be a "No."<br />
<br />
Class: Here is where your character class goes. No prestige titles go here (I.E. Assassin, Bonechewer, Felsworn etc) since as you fill this out, it isn't an approved character. It needs to be approved before you can get a prestige. Furthermore, you can be a class OOC and IC. Say IC you just want a tailor. OOC you're a Warlock. Be sure to address this! Furthermore, anything beyond the basics will need to be cleared with a GM first.<br />
<br />
Age: <a href="http://wiki.conquestofthehorde.com/Age_Guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Age_Guidelines</a> Remember to stay within the norms of your race! No Human lives to be a thousand, and no Elf is going to run around at 22.<br />
<br />
Sex: Male or female. Not difficult.<br />
<br />
Hair: Once again, keep within the norms of your race. No pink hair for Orcs and no black hair for NElves.<br />
<br />
Eyes: Norms of your race! You don't need to be super special with MEGA SUPER SAYIAN eyes that crackle lightning. <br />
<br />
Weight: <a href="http://wiki.conquestofthehorde.com/Weight_guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Weight_guidelines</a> Remember to keep proportions in note. If you're 300 lbs and 5'2. you're going to be very wide. Norms of your race apply.<br />
<br />
Height: <a href="http://wiki.conquestofthehorde.com/Height_guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Height_guidelines</a> Once again, keep proportions in mind. I once made an extremely gaunt warrior because I wanted him to be 6'2 and around 110 lbs.<br />
<br />
Usual Garments/Armor: What does your character usually wear? Robes to express his higher standing or magical backround? Thuggish leathers that help conceal him in darkness? Shining armor that reflects the glory of the light? Peasant clothes? Be descriptive! <br />
<br />
Other: What does your character have that is unique about them? Perhaps he has no teeth, or missing an eye. Maybe he has a birth defect. Be descriptive! Can't stress this enough.<br />
<br />
Alignment: This describes it better than I ever could. <a href="http://wiki.conquestofthehorde.com/Character_Alignment" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Character_Alignment</a><br />
<br />
Personality: My favorite part. What is your character like? What does he like? What does he hate? What does he think about current events? IS he reactionate or stoic to his surroundings? Be descriptive! Something like "He is happy" just will NOT do! It is your character, you should know him inside and out! So, tell us.<br />
<br />
History: The bulk of the profile. Your character's apst. What happened to him? What made him the way he is? Where was he born, and how was he brought up? This part of the profile is the most important, as it lets us take a look at your character, to see what made him how he is. Go from birth to now, not with every minute detail though! We're looking for an outline, and the ideal length is 3-6 paragraphs. Remember to space and the like, and that personality combined with history must be at least ten lines! <br />
<br />
Alright, that about does it. Just wanted to make a quick guide on the detailes of a profile. Have fun making your next character, and my next guide will be over IC events!]]></description>
			<content:encoded><![CDATA[In this guide, I'll be looking in-depth at every aspect of the parts of the profile. Hopefully everything will be understandable.<br />
<br />
Player: This is your forum name. Place it so we can know who put up the profile when we put it on the wiki.<br />
<br />
Character Full Name: Your character's full name. Things like "John Johnson", "John William Johnson", "John 'the snake' Johnson". It can involve just first and last, first middle and last, and a nickname. Remember to sound like your races' names too. Nothing like "Razgotu Forrguudra" the Gnome. Furthermore, no names of lore characters, and no relations to lore characters in-name. Remember: Strong characters need not piggy back off of the established fame of a lore character!<br />
<br />
Character In-Game Name: What you named your character when you made it in-game. Should be just the first name. Remember CotH's naming policy as well! <br />
<br />
Nickname(s): What is your character known by that isn't his name? Could be a shortened version of his full name (I.E. William would be "Will") or an alias, or perhaps just something random people call him.<br />
<br />
Association(s): Oftentimes, your main association will be Horde or Alliance, your city, and any other factions/guilds you belong to. Remember only a few factions beyond Alliance and Horde are open to players. No Illidari. No Scourge. No Scarlet Crusade. Nothing like that.<br />
<br />
Race: Any of the ten races allowed are right there on the character select screen when you go to make the character. You needn't be half-anything, you can just be a full blooded Human, Elf, or what have you. Anything beyond the ten basic races will be a... Well, I'm not going to lie. It's more than likely going to be a "No."<br />
<br />
Class: Here is where your character class goes. No prestige titles go here (I.E. Assassin, Bonechewer, Felsworn etc) since as you fill this out, it isn't an approved character. It needs to be approved before you can get a prestige. Furthermore, you can be a class OOC and IC. Say IC you just want a tailor. OOC you're a Warlock. Be sure to address this! Furthermore, anything beyond the basics will need to be cleared with a GM first.<br />
<br />
Age: <a href="http://wiki.conquestofthehorde.com/Age_Guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Age_Guidelines</a> Remember to stay within the norms of your race! No Human lives to be a thousand, and no Elf is going to run around at 22.<br />
<br />
Sex: Male or female. Not difficult.<br />
<br />
Hair: Once again, keep within the norms of your race. No pink hair for Orcs and no black hair for NElves.<br />
<br />
Eyes: Norms of your race! You don't need to be super special with MEGA SUPER SAYIAN eyes that crackle lightning. <br />
<br />
Weight: <a href="http://wiki.conquestofthehorde.com/Weight_guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Weight_guidelines</a> Remember to keep proportions in note. If you're 300 lbs and 5'2. you're going to be very wide. Norms of your race apply.<br />
<br />
Height: <a href="http://wiki.conquestofthehorde.com/Height_guidelines" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Height_guidelines</a> Once again, keep proportions in mind. I once made an extremely gaunt warrior because I wanted him to be 6'2 and around 110 lbs.<br />
<br />
Usual Garments/Armor: What does your character usually wear? Robes to express his higher standing or magical backround? Thuggish leathers that help conceal him in darkness? Shining armor that reflects the glory of the light? Peasant clothes? Be descriptive! <br />
<br />
Other: What does your character have that is unique about them? Perhaps he has no teeth, or missing an eye. Maybe he has a birth defect. Be descriptive! Can't stress this enough.<br />
<br />
Alignment: This describes it better than I ever could. <a href="http://wiki.conquestofthehorde.com/Character_Alignment" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Character_Alignment</a><br />
<br />
Personality: My favorite part. What is your character like? What does he like? What does he hate? What does he think about current events? IS he reactionate or stoic to his surroundings? Be descriptive! Something like "He is happy" just will NOT do! It is your character, you should know him inside and out! So, tell us.<br />
<br />
History: The bulk of the profile. Your character's apst. What happened to him? What made him the way he is? Where was he born, and how was he brought up? This part of the profile is the most important, as it lets us take a look at your character, to see what made him how he is. Go from birth to now, not with every minute detail though! We're looking for an outline, and the ideal length is 3-6 paragraphs. Remember to space and the like, and that personality combined with history must be at least ten lines! <br />
<br />
Alright, that about does it. Just wanted to make a quick guide on the detailes of a profile. Have fun making your next character, and my next guide will be over IC events!]]></content:encoded>
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		<item>
			<title><![CDATA[Secrets of RP: IC and OOC seperation.]]></title>
			<link>https://www.conquestofthehorde.com/thread-13191.html</link>
			<pubDate>Tue, 12 Jan 2010 20:49:23 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=230">Monolith</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-13191.html</guid>
			<description><![CDATA[This is, as of this writing, a problem. Not as big of a deal as it once was, but still merits being spoken of. <br />
Diving headfirst in, I will first speak of the abomination that is...<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: 8pt;" class="mycode_size">METAGAMING</span></span><br />
<br />
In short, metagaming is using your knowledge OOC, maybe something said over the chat channel, to your IC benefit. As in, you hear a warlock coven's meeting at this location, and you spread the word IC, or go try to find them. It is incredibly low, and you're discouraging evil role-play, easily some of the best and most fun role-play out there. First things first, I will speak of the two complexes that I've become familiar with that are often linked to metagaming. I will, as I so often do, use examples. <br />
<span style="color: #0000FF;" class="mycode_color">The Hero Complex</span><br />
You just created a paladin. You are a defender of good, a keeper of what's right, and a divine light in this dark world. But, oh noes! What good is it to be a slayer of evil and not slay evil?! Instead of going out to fight Scourge, demons, monsters, or the other infinite horrors of Azeroth, you hear from a friend that his warlock coven is sacrificing a virgin. Why, that's just the thing your paladin would stop! You rush to the location, and try to halt the evildoers from doing their deed. Totally fine, right?<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">No. It isn't.</span></span><br />
You, by doing this, are attacking their group. And not just ICly, you are doing it OOCly. You are discouraging having secretive evil RP by just doing what you want to, and not as THE RULES say you HAVE TO. With little ability to be secretive, the point of being a secretive warlock coven is inert! By doing this en masse, the group will disappear, thus ruining that RP forever. Well done, you're taking away the fun of others. Some hero.<br />
<span style="color: #BF0000;" class="mycode_color">The Villain Complex</span><br />
You just rolled a shadow priest. A real facemelter, he is! And soon he's part of a big evil group! Yay! The group suddenly targets a specific warrior for actions against. You, knowing your shadow priest has to be helpful, decide to know where he is, at every moment, ever. Why? You're friends with the warrior's friend, who's always around him. You can kick back, relax, and have a chocolate malt as you tell your guild he's attempting to hide in Redridge. That's fine, right?<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">Yeah, no. It's not.</span></span><br />
For the same reasons as above, this is not a proper or acceptable way of RPing! Think about it, would you like to be in that Warrior's spot when the group descends on him?<br />
Metagaming is bad, and metagamers are terrible people. Report them when you see them.<br />
<br />
My next point. <br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #00FF00;" class="mycode_color">Character death/maiming</span></span><br />
Recalling back to the idea of someone dropping in on a group of Warlocks- metagamed or not. Say you do that, and you raise your mighty hammer and bellow a roar, only to engage them! You are quickly overrun by the 5-on-1 odds and killed by the group. What did you honestly expect? Them to say "Oh no! A Paladin! Curses, foiled again!" And to flee? While they have the advantage, I don't think they will. <br />
Okay, now your character is dead. What do you do?<br />
WHAT NOT TO DO<br />
-Whine<br />
-Develop a personal OOC vendetta against those who killed you<br />
-Rage in any way. That only leads to BAD TIMES.<br />
WHAT TO DO<br />
-Reroll, experience new RP!<br />
-Wait a week<br />
-Find a Priest<br />
-Fill out a Resurrection thread<br />
-Get it approved<br />
-Good times!<br />
Maturity over anything that happens is always the best choice for anything. You'll gain the respect of your peers, of the GMs, and be welcome in any RP you wish in which to participate. It's not like the character is lost forever, anyway. Only a week.<br />
As far as maiming goes, let's say instead of death... the warlocks cut out your eyes, chop off your hands, or cripple you in some way. You character is no longer functioning? Of course not! It could make for great RP! Revenge or sorrow RP, RP that really will provoke emotion. <br />
<br />
<span style="font-size: 6pt;" class="mycode_size">**Always remember. A character warning must be issued before character death or maiming can happen! If it doesn't come, then you may retcon the event or pass it off as you were unconscious. And there must be time for the character being warned to flee before attacking!**</span><br />
<br />
My third and final point. <br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">DRAMALLAMAS</span></span><br />
You're following this guide. You're being a functional, enjoyed member of any RP you're in. Yay for you! However, someone comes in and begins stirring up as much crap as possible. He talks in caps and tries to start OOC fights with every member of the RP, or is the more sinister one who doesn't use caps, but makes constant snide and sarcastic remarks. <br />
WHAT TO DO<br />
-Don't feed the Llama. Just keep quiet, do not engage him/her.<br />
-Take screenshots, and submit them to any friendly neighborhood GM. You will soon find him a lot more humbled.<br />
WHAT NOT TO DO<br />
-Engage him/her in any way. That's just feeding the fire. <br />
That's it. Simple, eh?<br />
<br />
There. That's all I care to type in one sitting. My next RP seret will be.. Addressing profiles in-depth!]]></description>
			<content:encoded><![CDATA[This is, as of this writing, a problem. Not as big of a deal as it once was, but still merits being spoken of. <br />
Diving headfirst in, I will first speak of the abomination that is...<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: 8pt;" class="mycode_size">METAGAMING</span></span><br />
<br />
In short, metagaming is using your knowledge OOC, maybe something said over the chat channel, to your IC benefit. As in, you hear a warlock coven's meeting at this location, and you spread the word IC, or go try to find them. It is incredibly low, and you're discouraging evil role-play, easily some of the best and most fun role-play out there. First things first, I will speak of the two complexes that I've become familiar with that are often linked to metagaming. I will, as I so often do, use examples. <br />
<span style="color: #0000FF;" class="mycode_color">The Hero Complex</span><br />
You just created a paladin. You are a defender of good, a keeper of what's right, and a divine light in this dark world. But, oh noes! What good is it to be a slayer of evil and not slay evil?! Instead of going out to fight Scourge, demons, monsters, or the other infinite horrors of Azeroth, you hear from a friend that his warlock coven is sacrificing a virgin. Why, that's just the thing your paladin would stop! You rush to the location, and try to halt the evildoers from doing their deed. Totally fine, right?<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">No. It isn't.</span></span><br />
You, by doing this, are attacking their group. And not just ICly, you are doing it OOCly. You are discouraging having secretive evil RP by just doing what you want to, and not as THE RULES say you HAVE TO. With little ability to be secretive, the point of being a secretive warlock coven is inert! By doing this en masse, the group will disappear, thus ruining that RP forever. Well done, you're taking away the fun of others. Some hero.<br />
<span style="color: #BF0000;" class="mycode_color">The Villain Complex</span><br />
You just rolled a shadow priest. A real facemelter, he is! And soon he's part of a big evil group! Yay! The group suddenly targets a specific warrior for actions against. You, knowing your shadow priest has to be helpful, decide to know where he is, at every moment, ever. Why? You're friends with the warrior's friend, who's always around him. You can kick back, relax, and have a chocolate malt as you tell your guild he's attempting to hide in Redridge. That's fine, right?<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">Yeah, no. It's not.</span></span><br />
For the same reasons as above, this is not a proper or acceptable way of RPing! Think about it, would you like to be in that Warrior's spot when the group descends on him?<br />
Metagaming is bad, and metagamers are terrible people. Report them when you see them.<br />
<br />
My next point. <br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #00FF00;" class="mycode_color">Character death/maiming</span></span><br />
Recalling back to the idea of someone dropping in on a group of Warlocks- metagamed or not. Say you do that, and you raise your mighty hammer and bellow a roar, only to engage them! You are quickly overrun by the 5-on-1 odds and killed by the group. What did you honestly expect? Them to say "Oh no! A Paladin! Curses, foiled again!" And to flee? While they have the advantage, I don't think they will. <br />
Okay, now your character is dead. What do you do?<br />
WHAT NOT TO DO<br />
-Whine<br />
-Develop a personal OOC vendetta against those who killed you<br />
-Rage in any way. That only leads to BAD TIMES.<br />
WHAT TO DO<br />
-Reroll, experience new RP!<br />
-Wait a week<br />
-Find a Priest<br />
-Fill out a Resurrection thread<br />
-Get it approved<br />
-Good times!<br />
Maturity over anything that happens is always the best choice for anything. You'll gain the respect of your peers, of the GMs, and be welcome in any RP you wish in which to participate. It's not like the character is lost forever, anyway. Only a week.<br />
As far as maiming goes, let's say instead of death... the warlocks cut out your eyes, chop off your hands, or cripple you in some way. You character is no longer functioning? Of course not! It could make for great RP! Revenge or sorrow RP, RP that really will provoke emotion. <br />
<br />
<span style="font-size: 6pt;" class="mycode_size">**Always remember. A character warning must be issued before character death or maiming can happen! If it doesn't come, then you may retcon the event or pass it off as you were unconscious. And there must be time for the character being warned to flee before attacking!**</span><br />
<br />
My third and final point. <br />
<span style="font-size: 6pt;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">DRAMALLAMAS</span></span><br />
You're following this guide. You're being a functional, enjoyed member of any RP you're in. Yay for you! However, someone comes in and begins stirring up as much crap as possible. He talks in caps and tries to start OOC fights with every member of the RP, or is the more sinister one who doesn't use caps, but makes constant snide and sarcastic remarks. <br />
WHAT TO DO<br />
-Don't feed the Llama. Just keep quiet, do not engage him/her.<br />
-Take screenshots, and submit them to any friendly neighborhood GM. You will soon find him a lot more humbled.<br />
WHAT NOT TO DO<br />
-Engage him/her in any way. That's just feeding the fire. <br />
That's it. Simple, eh?<br />
<br />
There. That's all I care to type in one sitting. My next RP seret will be.. Addressing profiles in-depth!]]></content:encoded>
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			<title><![CDATA[The secrets of RP part one- Improv!]]></title>
			<link>https://www.conquestofthehorde.com/thread-13157.html</link>
			<pubDate>Mon, 11 Jan 2010 14:06:13 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=230">Monolith</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-13157.html</guid>
			<description><![CDATA[<span style="font-size: 6pt;" class="mycode_size"><span style="color: #008000;" class="mycode_color">Improv.</span></span><br />
<br />
RP is all about improvision. Your character and you must always be prepared for anything that could happen. Take, for example, your character is sitting in a bar and enjoying a drink. Then, out of nowhere, a barfight breaks out! Does your character... Run? Join in? Hide? Ignore it? Food for thought!<br />
<br />
I, for one, do exercises to think deep of my character's psyche. If you feel your RP is lacking, you can try them as well. One of my favorite exercises is writing down a series of events and then imagining and recording your character's reaction. For example, if my character Tarius- a Deathknight- went to be executed for some terrible crime, he'd stay silent to the crowd and try to mentally justify what he did. However, on the other end of the spectrum, my Mage Zimmasul would cry and beg for his life in a panic. If my Rogue Ilario was asked about his past, he'd give a brief lie and try to change the subject. However, if my Hunter Bass was asked, you'd get a long, story-like spiel about what he remembers. Those are just a few examples. How would your character react to...<br />
<br />
-Someone romantically interested in them? <br />
-Being demoted or fired from a job or mission? <br />
-Having a child? <br />
-Friends/family killed?<br />
-Being outsmarted?<br />
-Being told a bland joke? <br />
-Stepping on a nail?<br />
-Eating something disgusting? <br />
-Buying a slave?<br />
<br />
Those are just a few ideas that really, some expect will never happen to them. Some may sound silly or pointless, but everyone reacts differently. Doesn't hurt to think of how your characters will. Personally, I believe the stranger and weirder the situations you put your characters in, the better. You really get a chance to think on them, that way. The better you understand your characters. The better you understand your characters, the better RP you will get out of them.<br />
<br />
Please feel free to post situations and reactions down below, as well as critique, comments, or anything. My next guild will be of keeping IC and OOC seperate!<br />
<br />
~Monololololith]]></description>
			<content:encoded><![CDATA[<span style="font-size: 6pt;" class="mycode_size"><span style="color: #008000;" class="mycode_color">Improv.</span></span><br />
<br />
RP is all about improvision. Your character and you must always be prepared for anything that could happen. Take, for example, your character is sitting in a bar and enjoying a drink. Then, out of nowhere, a barfight breaks out! Does your character... Run? Join in? Hide? Ignore it? Food for thought!<br />
<br />
I, for one, do exercises to think deep of my character's psyche. If you feel your RP is lacking, you can try them as well. One of my favorite exercises is writing down a series of events and then imagining and recording your character's reaction. For example, if my character Tarius- a Deathknight- went to be executed for some terrible crime, he'd stay silent to the crowd and try to mentally justify what he did. However, on the other end of the spectrum, my Mage Zimmasul would cry and beg for his life in a panic. If my Rogue Ilario was asked about his past, he'd give a brief lie and try to change the subject. However, if my Hunter Bass was asked, you'd get a long, story-like spiel about what he remembers. Those are just a few examples. How would your character react to...<br />
<br />
-Someone romantically interested in them? <br />
-Being demoted or fired from a job or mission? <br />
-Having a child? <br />
-Friends/family killed?<br />
-Being outsmarted?<br />
-Being told a bland joke? <br />
-Stepping on a nail?<br />
-Eating something disgusting? <br />
-Buying a slave?<br />
<br />
Those are just a few ideas that really, some expect will never happen to them. Some may sound silly or pointless, but everyone reacts differently. Doesn't hurt to think of how your characters will. Personally, I believe the stranger and weirder the situations you put your characters in, the better. You really get a chance to think on them, that way. The better you understand your characters. The better you understand your characters, the better RP you will get out of them.<br />
<br />
Please feel free to post situations and reactions down below, as well as critique, comments, or anything. My next guild will be of keeping IC and OOC seperate!<br />
<br />
~Monololololith]]></content:encoded>
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			<title><![CDATA[Playing Discordant Characters Effectively]]></title>
			<link>https://www.conquestofthehorde.com/thread-10327.html</link>
			<pubDate>Sat, 03 Oct 2009 01:39:12 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=2367">Moose</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-10327.html</guid>
			<description><![CDATA[<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 8pt;" class="mycode_size">Playing Discordant Characters Effectively</span><br />
<span style="font-size: 6pt;" class="mycode_size">And Teaching Yourself to Blend in With Society</span><br />
a caffeine-filled post by</span> <span style="color: #333333;" class="mycode_color">Moose</span><br />
<br />
H'okay, where do I start here? <br />
<br />
I'm Moose, if we haven't met before. I'm an avid gamer and take an active interest in playing less-than-nice characters--in fact, villainous and cruel types are probably my favorite to play. When done right, they feel alien to us and completely compelling--while we grow attached in an expected manner to good guys, the bad ones draw us in and make us question our own morality by finding things in common with what we want to push aside as pure evil. Unfortunately, it's very easy to play a bad guy (or even an antihero) the wrong way, which is detrimental to IC scenes in RP and OOC consistency. A bad villain played wrong is never fun for anyone.<br />
<br />
I won't get into it too much as there's plenty of guides around, but when you make an unsavory character you want to keep a few things in mind--namely, you can't be in the spotlight as often as a good guy is, your character is in the wrong (and the right typically prevails), and there's more to your character than just the bad stuff. It's easy to get caught up in the dark arts rituals and the mad lust for power, just don't let it become the only thing you ever do. To play a villain, you have to be patient.<br />
<br />
But this post isn't about villains.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">This post is about discordant characters,</span> which are far more than just villains--in fact, unsavory characters spawn from their personality, not their alignment. A discordant character is something of the following: <span style="color: #FF4000;" class="mycode_color">gruff, aloof, rude, crude, petty, brattish, snobbish, cruel, spitfire temper.</span> They're not the sort of people you want to keep as friends in real life. Drama follows them everywhere and threatens to drown them in their own blood as they're constantly getting into fights, be it verbal or physical conflict. Many of them are good at drawing attention to themselves and then spurning the sudden interest taken when they act in a way that society would consider uncouth. <br />
<br />
Discordant characters draw attention to themselves, but <span style="color: #FF4000;" class="mycode_color">playing one requires OOC courtesy and a general knowledge of where to draw the line. </span>Everyone should have a chance to be in the spotlight and you may end up toning down your loudmouth just so the quieter characters get their own facetime. Unfortunately, this is harder than it sounds--after several years of playing meanies, I still struggle to find a balance between IC technicalities and stepping aside OOCly. But I can share what I know with you.<br />
<br />
<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">To start things off, here's a few discordant archetypes I've seen:</span><br />
Calculating Researcher:</span> Jordan spends most of his time hunched over his disorganized notes, mind always buried in calculations and work. He tends to neglect his physical health and has odd sleeping habits, leading him to be tired and irritable in the day. Though he's not that bad a guy, he keeps few friends and tends to speak with others in a detached, cool manner. He is not very expressive and sometimes attempts to analyze emotions, and the like that should be left out of the scientific method. <span style="font-style: italic;" class="mycode_i">This archetype can be researching any manner of things. It's typically swung either sympathetically, where the focus is on the researcher's tireless devotion and eventual destruction of themself, or cruelly, where the focus is on the researcher's work and the downright horrid ends they're willing to meet. A close cousin of the Researcher is the assassin that spends most of his time planning another's murder and studying the art of silent killing.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Greedy Bastard: </span>Gustav always has money on his mind. He will do anything to get at money and has few morals or ethics if the end result is profit. He has a head for numbers but prefers to con others into doing the dirty work for him; when he's found out it's difficult to track him down thanks to careful covering of his tracks, which is what has enabled him to survive many of his predecessors. <span style="font-style: italic;" class="mycode_i">This fiscal-minded character is most often male and faction-neutral, though this isn't always the case. Most goblins are based off this archetype, to one degree of social behavior or another. Its shortcomings lie in overuse and abuse; characters that claim unsavory, grey-moral activities in the name of money are often red-flagged for poor RP.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Mister Angry:</span> Something's got Hogarth's panties in a knot, and it seems he's got a grudge befitting the whole world. Anger and annoyance follow him in a cloud of persistent petulance. He's not much of a talker and typically responds to people with grunts instead of real words; he will resort to violent tactics when pressed. <span style="font-style: italic;" class="mycode_i">This character is usually male and not a magic-user. He's often a cynic that has seen a lot of war, and tends to be a merc-for-hire. The degree of violence varies widely from someone who is merely unsociable to someone with a hair trigger.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Nobler-Than-Thou:</span> Claire is, by all accounts, a spoiled twit. She's petulant and seems to think the world revolves around her; whenever more mature people prove otherwise she resorts to throwing fits and complaining loudly about how nothing ever goes her way. She expects the world to kotow to her nature, and is often met with disappointment when this is not the case. <span style="font-style: italic;" class="mycode_i">Personally, I've seen this archetype more in women than men but it's been done for both genders. In WoW's setting, this is especially common in blood elves and human nobility. It can sometimes be difficult to enjoy playing characters like this because of the type's tendency to not back down and reject all logic and reasoning in favor of what they think is right.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Spitfire:</span> Ember is a brattish, fiery woman with an incredibly sharp tongue. She's quick to retort and constantly finds herself in petty arguments without knowing when to quit. Her words are often unnecessarily rude and bitter. When frustrated, she resorts to underhanded tactics such as blackmail and extortion. <span style="font-style: italic;" class="mycode_i">This character is typically a female rogue. In modern settings she is often a redhead with freckles and green eyes; this likely stems from Irish stereotypes. Unfortunately, it's also a very overused concept and takes some work to play in a distinguishable manner.</span><br />
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<span style="color: #FF4000;" class="mycode_color">World-weary Warrior:</span> Rob doesn't take crap from anyone. He isn't up to dealing with childish complaints and tends to laugh in people's faces when they try to give him guff. While he's not always the man on top in fights, he is physically fit and packs about as much bite as he does bark. He can be overly aggressive and quick to judge; Rob jumps the gun on most issues of great importance and is usually regarded as a callous jerk. <span style="font-style: italic;" class="mycode_i">This character is typically brutish and--you guessed it--a warrior. There's also a good chance they spend most of their time in taverns. A common variation is the world-weary rogue, which is usually more passive but still refuses to put up with diplomacy.</span><br />
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There are, certainly, other archetypes out there that I haven't listed, but you likely see where I'm going by now. Discordant characters are not nice people and are much more likely to get into trouble than your average Joe. As such, they can be much more fun to play . . . but it's also difficult to get them right. It's very easy to take an archetype and spin it in the wrong way, creating a character that is detrimental to RP rather than helpful. For the most part, <span style="color: #FF4000;" class="mycode_color">whether or not you can make a bad character work relies on your OOC handling,</span> but your character's given personality also plays a part. Below I've included some examples of the same archetypes that I've seen in the past--either they make me groan and shake my head, or just sigh a little bit and move to the other side of the tavern. For whatever reason, something went wrong when the player created or started playing the character, and they ended up unrealistic in some manner.<br />
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<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Discordant Archetypes Played Wrong:</span><br />
"Bad" Calculating Researcher:</span> Jordan is an outright psychotic man with a penchant for needles and test tubes. Though he has no verifiable training in his line of work, he adores watching people bleed and always carries his tools on hand. <span style="font-style: italic;" class="mycode_i">While fun to play, this example has little to no use in an everyday setting because of the mental instability and vioelnce; he would quickly be apprehended and locked up in most areas of society. Remember, kids, you don't need to be crazy or unscrupulous to be bad.</span><br />
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<span style="color: #FF4000;" class="mycode_color">"Bad" Greedy Bastard:</span> Gustav is literally rolling in wealth. He has a huge empire and lots of connections and no one ever catches him because he's very careful and usually has his minions do the work for him. Everyone who tries to rat him out he silences--personally. <span style="font-style: italic;" class="mycode_i">There's not much wrong with this example of the archetype, except it assumes no responsibility for its actions and thus cuts out an important part of dramatic RP. Its "personal" note is a bit on the side of Sueism, which is never a good thing, and it conflicts with him preferring to use minions for his dirty work.</span><br />
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<span style="color: #FF4000;" class="mycode_color">"Bad" Mister Angry:</span> Hogarth is a very quiet, thoughtful man. He keeps to himself and never has much to say, but is easily angered and will lash out with physical force in response to very little provocation. <span style="font-style: italic;" class="mycode_i">This example is bad because it limits the amount of interaction between this character and a stranger. Chances are, very little will be accomplished.</span><br />
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<span style="color: #FF4000;" class="mycode_color">"Bad" Nobler-Than-Thou:</span> Claire is an elegant, well-mannered woman that grew up in a noble house with everything given to her. She comes off well and everyone likes her so they give her what she wants, though on occasion she can be frustrated when things don't go her way. <span style="font-style: italic;" class="mycode_i">This example is bad because the character's personality conflicts with her upbringing and gives off mixed messages throughout. The player wants us to view her as kind, but offers no evidence as to why we should think she's a good person.</span><br />
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<span style="color: #FF4000;" class="mycode_color">"Bad" Spitfire:</span> Ember is a witty, attractive woman that always knows when to find the right words at the right time. She has a bit of a temper and can sometimes get in trouble, but is always able to get herself out with minimal trouble; everyone's a sucker for a pretty face. <span style="font-style: italic;" class="mycode_i">This example is bad because . . . well, if I added a winking emoticon, it would sound more like an eRP ad than a real personality. </span><br />
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<span style="color: #FF4000;" class="mycode_color">"Bad" World-weary Warrior:</span> Rob thinks everyone around him is stupid and challenges people to fights every chance he gets. He loves to fight and almost always wins because he fights so much; the bartender at his favorite tavern lets it go because he pays so much money to the establishment and always buys a round of drinks for the combatants once he's beaten them. <span style="font-style: italic;" class="mycode_i">This example is bad because the character is assumed to win most fights, and is not reprimanded for poor behavior. In a realistic setting, the character would be thrown out of any bar for starting a fistfight.</span><br />
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So where's the big problem with most of these examples? They're all somewhat realistic and would be just fine with a little tweaking; you know a few people you could trust to spin it right on its head and turn the character into something great. And that's wonderful; I know some people like that too--but there's also the people that do it wrong, and you should especially <span style="color: #FF4000;" class="mycode_color">watch yourself when playing a discordant character to help keep from souring RP.</span><br />
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As a rule of thumb, <span style="color: #FF4000;" class="mycode_color">if you doubt whether or not you're being disruptive, just back off.</span> If your character is yelling at one guy in a bar and there's six PCs there, you should probably quiet down--how you do so depends on your character, but being needlessly volatile is often a bad idea. Keep in mind that there are going to be other people RPing with you besides just yourself. By the same token, if your character is ignoring any and all attempts to communicate, where's the fun in that? You'll get nowhere if all you do is tell people to go away.<br />
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Thus, I provide you with a caffiene-fueled rant and a list of techniques I've used in the past to take bad characters out of commission and throw the goodies in. Most of these are broad generalizations, and you'll likely have to fit them to each and every situation, but when you're stuck it may be a good starting point to look here.<br />
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<span style="color: #FF4000;" class="mycode_color">First up: talkers.</span> Are things getting too heated? Does your character not want to back down, but you know that remaining stubborn could result in unneeded OOC drama and cause hurt feelings because of the result? Are you worried that a fight will erupt and you'll face guard abuse or being forced to leave because of a tavern brawl? Do you feel the need to keep the peace or step out of a conversation for any reason? Here you go.<br />
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<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Getting Your Loudmouth Out of a Negative Conversation:</span><br />
1. Step back OOCly.</span> Let the people you're RPing with know that you're looking to back off and would like not to be pressed too hard. This way, they know you've got some player reasoning behind actions that may be slightly out-of-character and will adjust to fit instead of questioning you.<br />
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<span style="color: #FF4000;" class="mycode_color">2. Take a look at the situation.</span> Who started the fight and where does it look like it's going? How angry/frustrated/emotional is your character compared to their normal state, and are the other characters in a similar state? What is the main focus of the fight? Through this, you can help decide what reasoning you can use to have your character step back.<br />
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<span style="color: #FF4000;" class="mycode_color">3. Let your character calm down.</span> Maybe they realize they misheard something, or start listening to the person telling them that they're being childish, or they remember a key piece of information that . . . you get the point. This is entirely situational and may be difficult to pull off if you feel that your character would not back down, but you have other options discussed below.<br />
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4. Let the other characters calm down.</span> Generally, once one player steps back and accepts that their character is going out of line to an uncomfortable level OOCly, the other players will rein themselves in automatically. It really just takes one person to shift the focus of an RP from negative to positive, which is very useful if you feel your character is followed by too much aggression.<br />
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<span style="color: #FF4000;" class="mycode_color">5. If you can't quiet your character by reasonable means, ask someone else to help via whisper.</span> PM a friend that you came in with and have them drop a line that you can escape with--your character is screaming bloody murder, but your friend grabs them by the shoulders and holds them back so that a real fight can't erupt. Getting the message, one of the other players grabs the man you were about to fight and holds him back too, giving everyone a chance to sit back.<br />
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<span style="color: #FF4000;" class="mycode_color">6. If all else fails, and you're not happy with where things are going, get out.</span> Have your character storm out if need be, or escape to pressing business, or just leave quietly because no one else is taking the hint and quieting down. If it's not fun for you, there's a chance those around you aren't enjoying it much either.<br />
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And, conversely, some characters aren't good with starting conversation because they're not very sociable. These types are especially hard to play because <span style="color: #FF4000;" class="mycode_color">they rely on other players to take the initiative,</span> and without OOC communication most players will assume you're busy and/or don't want to RP (for some odd reason, you're sitting on CotH anyway) when you tell their character to leave.<br />
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<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Making Friends for the Socially Awkward: </span><br />
1. Talk out of character first. </span>While you may not be a fan of metagaming, making nice OOC is the key to avoiding misunderstandings and hurt feelings. It helps to set something up ahead of time with characters that don't like to talk, because you already know the person you're going to be meeting--thus, you don't need to explain your actions to them and they know you want to RP with them.<br />
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2. Focus on making your emotes easy to respond to.</span> No one wants to have to lead an RP all by themselves; if you give the other player nothing to work off of they'll grow frustrated. Instead of grunting and offering terse answers, consider throwing in a condescending remark or something similar for good measure--it may not be pleasant, but it helps give the RP direction so the other player isn't doing all the work.<br />
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<span style="color: #FF4000;" class="mycode_color">3. Seek out like-minded characters and give your character something to appreciate in others. </span>If you hate everyone equally, except for people who earn your respect, then you'll never give anyone a chance to earn your respect. A night elf may not want to speak to your average drunk, but she may not mind speaking to another elf in Darnassus. And then, though she'd never talk to a gnome of her own volition, one of her progressive friends may declare the gnome to be "all right." Everything is situational, which leads me to my next point.<br />
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<span style="color: #FF4000;" class="mycode_color">4. Stick your character in situations where they will be inclined to speak.</span> Do not plunk your researcher down in a tavern where it's loud, noisy, and generally disruptive and expect him to get any work done. Taverns are there for socializing, and we all know that one guy who sits in the corner and occasionally emotes turning a page in the book he's reading--try to keep away from that. If you have a brawler, take them to a brawl when looking for friends. If you have a researcher, go to sites of intellectual interest (you may have to set up an appointment for that one). If you have a drunkard, by all means stay in the tavern--but don't expect to find your greedy bastard a partner in crime just by sitting around boozing all day.<br />
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So your snappy jerk avoided getting in a brawl today and your antisocial jerk made a friend. But you still have your greedy meanie to worry about and whatever's going on with his empire, and your researcher is getting nowhere which makes him kind of boring, and you're not quite sure what you want to do with your rogue because she's always being . . . well, you get the point. <br />
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Either way, you made a lot of progress today and now you think it's time to treat yourself to playing your main; after all, you were just reading this guide because you set something up that wasn't going to happen for a few hours. So you log on your main but the things you've just learned are stuck in your head and you can't stop thinking about your alts, so you vow to get one of them the storyline they deserve . . . for some reason, you end up playing major villain when you were originally going to be dicking around with your group of friends. No biggie; you're still locked together OOC.<br />
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<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Playing Storyline Villains:</span><br />
1. Remember that the heroes are supposed to win.</span> Unless you're going at it OOC for a downer ending, accept that you're likely going to get the short end of the stick. People like happy endings. You can't change that. You can still go out with a bang, cause some tragedy and make the world hate you, but you have to keep in mind that in the end you will not prevail. Though just because you know that OOC is no reason to let it affect your IC schemes.<br />
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<span style="color: #FF4000;" class="mycode_color">2. Accept that you are a supporting character.</span> You will be left out of the hero's plotting and will likely only appear in the storylines when the heros need you to. Unless you're lucky enough to be in a villain-centered storyline, or one where both good and bad characters get equal representation, you won't be seeing as much facetime as you might like. As such, you've got to do a lot of OOC planning--keep track of where your villain is off-screen at all times, what they're doing and what's a realistic marker of advancement in between appearances.<br />
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<span style="color: #FF4000;" class="mycode_color">3. Take a look at how your character relates to the heroes.</span> What ties them into the storyline? Is it something as simple as an accidental murder that led to your character being on the run, or a planned series of killings to undermine an otherwise strong order? Depending on the situation, your character may be a grey-area question of morals, or he may be the black part of a black and white situation. <br />
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<span style="color: #FF4000;" class="mycode_color">4. Play up your strengths in the beginning and hide your weaknesses, but set yourself up for failure in the end. </span>As mentioned above, the good guys are probably going to win, and if there's no question about who's the good guy then it's not you. But as a storyline villain, you are probably the primary storyteller and the one driving the players behind. I speak mostly of D&amp;D and DMing in this matter, but if you're pulling the strings you better be able to put on a climactic show.<br />
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<span style="color: #FF4000;" class="mycode_color">5. Don't metagame.</span> While it's alright to stick around in an RP after your character has left ICly, don't use any of the information you learn without good reason. And when I say good reason, I mean /good/ reason--it's very easy to play a rich villain and say he had a spy watching, but unless you go out of your way to emote the spy/tell people OOCly that there's someone watching, then you better not let it give you an advantage in RP. This is your main failing as a storyline villain: you likely don't have anyone to plot with. You're alone. In the event you have multiple villains involved, that just makes it all the better for you.<br />
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<span style="color: #FF4000;" class="mycode_color">6. Make your villain appeal to human emotion. </span>Playing a cold, callous, wretched individual is great, but it can be perceived as flat and/or poorly characterized. Instead of taking the obvious route and playing a monster that's easy to hate, consider playing a villain with grey morals that challenges the audience to consider his line of thinking instead of branding it as evil--study modern social issues and apply them to fantasy settings; take a look at the underlying principles behind conflict and build a plot that resolves around emotional distress and questions. Or go ahead and play a hack n'slash game; that's fine too.<br />
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There's a far more extensive variety of personalities and archetypes than what I have listed up near the beginning of this post. You can find these by google, but I offer you one site in particular: <a href="http://www.sff.net/paradise/plottricks.htm" target="_blank" rel="noopener" class="mycode_url">http://www.sff.net/paradise/plottricks.htm</a> This link is especially important if you're at all interested in playing a storyline villain. It's a very humorous read if you've never seen the Evil Overlord List before, but it has tons of information added on and compiled in an easy to read manner. Though particularly useful for humorous endeavors, it has a very realistic/cynical view on combat that can easily be used to reflect a villain's way of thinking; I like to refer back to here every now and then for laughs and plot ideas.<br />
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And now then, if you're wondering, I wrote this post and threw it up on the internet because <span style="color: #FF4000;" class="mycode_color">I like to share my ideas.</span> Even if none of you benefit from reading this, I know I helped set myself straight by writing it and learn something new just by attempting to impart my ideas to others. I like seeing bad-to-the-bone characters, but sometimes they can disrupt otherwise fine RP and I felt I might be able to make a difference by posting a few helping techniques to keep that from happening. Don't take your naughty children to church, ladies and gents.<br />
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Keeping these principles in mind, go on and participate in whatever RP you have set up . . . and leave me alone. I don't want to know what you do in your spare time with that elf, thank you very much.<br />
<span style="color: #FF4000;" class="mycode_color">Moose</span><br />
<span style="font-size: 50pt;" class="mycode_size">Blah blah blah, sorry Moose, I TL;DRed you again.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 8pt;" class="mycode_size">Playing Discordant Characters Effectively</span><br />
<span style="font-size: 6pt;" class="mycode_size">And Teaching Yourself to Blend in With Society</span><br />
a caffeine-filled post by</span> <span style="color: #333333;" class="mycode_color">Moose</span><br />
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H'okay, where do I start here? <br />
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I'm Moose, if we haven't met before. I'm an avid gamer and take an active interest in playing less-than-nice characters--in fact, villainous and cruel types are probably my favorite to play. When done right, they feel alien to us and completely compelling--while we grow attached in an expected manner to good guys, the bad ones draw us in and make us question our own morality by finding things in common with what we want to push aside as pure evil. Unfortunately, it's very easy to play a bad guy (or even an antihero) the wrong way, which is detrimental to IC scenes in RP and OOC consistency. A bad villain played wrong is never fun for anyone.<br />
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I won't get into it too much as there's plenty of guides around, but when you make an unsavory character you want to keep a few things in mind--namely, you can't be in the spotlight as often as a good guy is, your character is in the wrong (and the right typically prevails), and there's more to your character than just the bad stuff. It's easy to get caught up in the dark arts rituals and the mad lust for power, just don't let it become the only thing you ever do. To play a villain, you have to be patient.<br />
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But this post isn't about villains.<br />
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<span style="color: #FF4000;" class="mycode_color">This post is about discordant characters,</span> which are far more than just villains--in fact, unsavory characters spawn from their personality, not their alignment. A discordant character is something of the following: <span style="color: #FF4000;" class="mycode_color">gruff, aloof, rude, crude, petty, brattish, snobbish, cruel, spitfire temper.</span> They're not the sort of people you want to keep as friends in real life. Drama follows them everywhere and threatens to drown them in their own blood as they're constantly getting into fights, be it verbal or physical conflict. Many of them are good at drawing attention to themselves and then spurning the sudden interest taken when they act in a way that society would consider uncouth. <br />
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Discordant characters draw attention to themselves, but <span style="color: #FF4000;" class="mycode_color">playing one requires OOC courtesy and a general knowledge of where to draw the line. </span>Everyone should have a chance to be in the spotlight and you may end up toning down your loudmouth just so the quieter characters get their own facetime. Unfortunately, this is harder than it sounds--after several years of playing meanies, I still struggle to find a balance between IC technicalities and stepping aside OOCly. But I can share what I know with you.<br />
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<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">To start things off, here's a few discordant archetypes I've seen:</span><br />
Calculating Researcher:</span> Jordan spends most of his time hunched over his disorganized notes, mind always buried in calculations and work. He tends to neglect his physical health and has odd sleeping habits, leading him to be tired and irritable in the day. Though he's not that bad a guy, he keeps few friends and tends to speak with others in a detached, cool manner. He is not very expressive and sometimes attempts to analyze emotions, and the like that should be left out of the scientific method. <span style="font-style: italic;" class="mycode_i">This archetype can be researching any manner of things. It's typically swung either sympathetically, where the focus is on the researcher's tireless devotion and eventual destruction of themself, or cruelly, where the focus is on the researcher's work and the downright horrid ends they're willing to meet. A close cousin of the Researcher is the assassin that spends most of his time planning another's murder and studying the art of silent killing.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Greedy Bastard: </span>Gustav always has money on his mind. He will do anything to get at money and has few morals or ethics if the end result is profit. He has a head for numbers but prefers to con others into doing the dirty work for him; when he's found out it's difficult to track him down thanks to careful covering of his tracks, which is what has enabled him to survive many of his predecessors. <span style="font-style: italic;" class="mycode_i">This fiscal-minded character is most often male and faction-neutral, though this isn't always the case. Most goblins are based off this archetype, to one degree of social behavior or another. Its shortcomings lie in overuse and abuse; characters that claim unsavory, grey-moral activities in the name of money are often red-flagged for poor RP.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Mister Angry:</span> Something's got Hogarth's panties in a knot, and it seems he's got a grudge befitting the whole world. Anger and annoyance follow him in a cloud of persistent petulance. He's not much of a talker and typically responds to people with grunts instead of real words; he will resort to violent tactics when pressed. <span style="font-style: italic;" class="mycode_i">This character is usually male and not a magic-user. He's often a cynic that has seen a lot of war, and tends to be a merc-for-hire. The degree of violence varies widely from someone who is merely unsociable to someone with a hair trigger.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Nobler-Than-Thou:</span> Claire is, by all accounts, a spoiled twit. She's petulant and seems to think the world revolves around her; whenever more mature people prove otherwise she resorts to throwing fits and complaining loudly about how nothing ever goes her way. She expects the world to kotow to her nature, and is often met with disappointment when this is not the case. <span style="font-style: italic;" class="mycode_i">Personally, I've seen this archetype more in women than men but it's been done for both genders. In WoW's setting, this is especially common in blood elves and human nobility. It can sometimes be difficult to enjoy playing characters like this because of the type's tendency to not back down and reject all logic and reasoning in favor of what they think is right.</span><br />
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<span style="color: #FF4000;" class="mycode_color">Spitfire:</span> Ember is a brattish, fiery woman with an incredibly sharp tongue. She's quick to retort and constantly finds herself in petty arguments without knowing when to quit. Her words are often unnecessarily rude and bitter. When frustrated, she resorts to underhanded tactics such as blackmail and extortion. <span style="font-style: italic;" class="mycode_i">This character is typically a female rogue. In modern settings she is often a redhead with freckles and green eyes; this likely stems from Irish stereotypes. Unfortunately, it's also a very overused concept and takes some work to play in a distinguishable manner.</span><br />
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<span style="color: #FF4000;" class="mycode_color">World-weary Warrior:</span> Rob doesn't take crap from anyone. He isn't up to dealing with childish complaints and tends to laugh in people's faces when they try to give him guff. While he's not always the man on top in fights, he is physically fit and packs about as much bite as he does bark. He can be overly aggressive and quick to judge; Rob jumps the gun on most issues of great importance and is usually regarded as a callous jerk. <span style="font-style: italic;" class="mycode_i">This character is typically brutish and--you guessed it--a warrior. There's also a good chance they spend most of their time in taverns. A common variation is the world-weary rogue, which is usually more passive but still refuses to put up with diplomacy.</span><br />
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There are, certainly, other archetypes out there that I haven't listed, but you likely see where I'm going by now. Discordant characters are not nice people and are much more likely to get into trouble than your average Joe. As such, they can be much more fun to play . . . but it's also difficult to get them right. It's very easy to take an archetype and spin it in the wrong way, creating a character that is detrimental to RP rather than helpful. For the most part, <span style="color: #FF4000;" class="mycode_color">whether or not you can make a bad character work relies on your OOC handling,</span> but your character's given personality also plays a part. Below I've included some examples of the same archetypes that I've seen in the past--either they make me groan and shake my head, or just sigh a little bit and move to the other side of the tavern. For whatever reason, something went wrong when the player created or started playing the character, and they ended up unrealistic in some manner.<br />
<br />
<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Discordant Archetypes Played Wrong:</span><br />
"Bad" Calculating Researcher:</span> Jordan is an outright psychotic man with a penchant for needles and test tubes. Though he has no verifiable training in his line of work, he adores watching people bleed and always carries his tools on hand. <span style="font-style: italic;" class="mycode_i">While fun to play, this example has little to no use in an everyday setting because of the mental instability and vioelnce; he would quickly be apprehended and locked up in most areas of society. Remember, kids, you don't need to be crazy or unscrupulous to be bad.</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">"Bad" Greedy Bastard:</span> Gustav is literally rolling in wealth. He has a huge empire and lots of connections and no one ever catches him because he's very careful and usually has his minions do the work for him. Everyone who tries to rat him out he silences--personally. <span style="font-style: italic;" class="mycode_i">There's not much wrong with this example of the archetype, except it assumes no responsibility for its actions and thus cuts out an important part of dramatic RP. Its "personal" note is a bit on the side of Sueism, which is never a good thing, and it conflicts with him preferring to use minions for his dirty work.</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">"Bad" Mister Angry:</span> Hogarth is a very quiet, thoughtful man. He keeps to himself and never has much to say, but is easily angered and will lash out with physical force in response to very little provocation. <span style="font-style: italic;" class="mycode_i">This example is bad because it limits the amount of interaction between this character and a stranger. Chances are, very little will be accomplished.</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">"Bad" Nobler-Than-Thou:</span> Claire is an elegant, well-mannered woman that grew up in a noble house with everything given to her. She comes off well and everyone likes her so they give her what she wants, though on occasion she can be frustrated when things don't go her way. <span style="font-style: italic;" class="mycode_i">This example is bad because the character's personality conflicts with her upbringing and gives off mixed messages throughout. The player wants us to view her as kind, but offers no evidence as to why we should think she's a good person.</span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">"Bad" Spitfire:</span> Ember is a witty, attractive woman that always knows when to find the right words at the right time. She has a bit of a temper and can sometimes get in trouble, but is always able to get herself out with minimal trouble; everyone's a sucker for a pretty face. <span style="font-style: italic;" class="mycode_i">This example is bad because . . . well, if I added a winking emoticon, it would sound more like an eRP ad than a real personality. </span><br />
<br />
<span style="color: #FF4000;" class="mycode_color">"Bad" World-weary Warrior:</span> Rob thinks everyone around him is stupid and challenges people to fights every chance he gets. He loves to fight and almost always wins because he fights so much; the bartender at his favorite tavern lets it go because he pays so much money to the establishment and always buys a round of drinks for the combatants once he's beaten them. <span style="font-style: italic;" class="mycode_i">This example is bad because the character is assumed to win most fights, and is not reprimanded for poor behavior. In a realistic setting, the character would be thrown out of any bar for starting a fistfight.</span><br />
<br />
So where's the big problem with most of these examples? They're all somewhat realistic and would be just fine with a little tweaking; you know a few people you could trust to spin it right on its head and turn the character into something great. And that's wonderful; I know some people like that too--but there's also the people that do it wrong, and you should especially <span style="color: #FF4000;" class="mycode_color">watch yourself when playing a discordant character to help keep from souring RP.</span><br />
<br />
As a rule of thumb, <span style="color: #FF4000;" class="mycode_color">if you doubt whether or not you're being disruptive, just back off.</span> If your character is yelling at one guy in a bar and there's six PCs there, you should probably quiet down--how you do so depends on your character, but being needlessly volatile is often a bad idea. Keep in mind that there are going to be other people RPing with you besides just yourself. By the same token, if your character is ignoring any and all attempts to communicate, where's the fun in that? You'll get nowhere if all you do is tell people to go away.<br />
<br />
Thus, I provide you with a caffiene-fueled rant and a list of techniques I've used in the past to take bad characters out of commission and throw the goodies in. Most of these are broad generalizations, and you'll likely have to fit them to each and every situation, but when you're stuck it may be a good starting point to look here.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">First up: talkers.</span> Are things getting too heated? Does your character not want to back down, but you know that remaining stubborn could result in unneeded OOC drama and cause hurt feelings because of the result? Are you worried that a fight will erupt and you'll face guard abuse or being forced to leave because of a tavern brawl? Do you feel the need to keep the peace or step out of a conversation for any reason? Here you go.<br />
<br />
<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Getting Your Loudmouth Out of a Negative Conversation:</span><br />
1. Step back OOCly.</span> Let the people you're RPing with know that you're looking to back off and would like not to be pressed too hard. This way, they know you've got some player reasoning behind actions that may be slightly out-of-character and will adjust to fit instead of questioning you.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">2. Take a look at the situation.</span> Who started the fight and where does it look like it's going? How angry/frustrated/emotional is your character compared to their normal state, and are the other characters in a similar state? What is the main focus of the fight? Through this, you can help decide what reasoning you can use to have your character step back.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">3. Let your character calm down.</span> Maybe they realize they misheard something, or start listening to the person telling them that they're being childish, or they remember a key piece of information that . . . you get the point. This is entirely situational and may be difficult to pull off if you feel that your character would not back down, but you have other options discussed below.<br />
<span style="color: #FF4000;" class="mycode_color"><br />
4. Let the other characters calm down.</span> Generally, once one player steps back and accepts that their character is going out of line to an uncomfortable level OOCly, the other players will rein themselves in automatically. It really just takes one person to shift the focus of an RP from negative to positive, which is very useful if you feel your character is followed by too much aggression.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">5. If you can't quiet your character by reasonable means, ask someone else to help via whisper.</span> PM a friend that you came in with and have them drop a line that you can escape with--your character is screaming bloody murder, but your friend grabs them by the shoulders and holds them back so that a real fight can't erupt. Getting the message, one of the other players grabs the man you were about to fight and holds him back too, giving everyone a chance to sit back.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">6. If all else fails, and you're not happy with where things are going, get out.</span> Have your character storm out if need be, or escape to pressing business, or just leave quietly because no one else is taking the hint and quieting down. If it's not fun for you, there's a chance those around you aren't enjoying it much either.<br />
<br />
And, conversely, some characters aren't good with starting conversation because they're not very sociable. These types are especially hard to play because <span style="color: #FF4000;" class="mycode_color">they rely on other players to take the initiative,</span> and without OOC communication most players will assume you're busy and/or don't want to RP (for some odd reason, you're sitting on CotH anyway) when you tell their character to leave.<br />
<br />
<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Making Friends for the Socially Awkward: </span><br />
1. Talk out of character first. </span>While you may not be a fan of metagaming, making nice OOC is the key to avoiding misunderstandings and hurt feelings. It helps to set something up ahead of time with characters that don't like to talk, because you already know the person you're going to be meeting--thus, you don't need to explain your actions to them and they know you want to RP with them.<br />
<span style="color: #FF4000;" class="mycode_color"><br />
2. Focus on making your emotes easy to respond to.</span> No one wants to have to lead an RP all by themselves; if you give the other player nothing to work off of they'll grow frustrated. Instead of grunting and offering terse answers, consider throwing in a condescending remark or something similar for good measure--it may not be pleasant, but it helps give the RP direction so the other player isn't doing all the work.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">3. Seek out like-minded characters and give your character something to appreciate in others. </span>If you hate everyone equally, except for people who earn your respect, then you'll never give anyone a chance to earn your respect. A night elf may not want to speak to your average drunk, but she may not mind speaking to another elf in Darnassus. And then, though she'd never talk to a gnome of her own volition, one of her progressive friends may declare the gnome to be "all right." Everything is situational, which leads me to my next point.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">4. Stick your character in situations where they will be inclined to speak.</span> Do not plunk your researcher down in a tavern where it's loud, noisy, and generally disruptive and expect him to get any work done. Taverns are there for socializing, and we all know that one guy who sits in the corner and occasionally emotes turning a page in the book he's reading--try to keep away from that. If you have a brawler, take them to a brawl when looking for friends. If you have a researcher, go to sites of intellectual interest (you may have to set up an appointment for that one). If you have a drunkard, by all means stay in the tavern--but don't expect to find your greedy bastard a partner in crime just by sitting around boozing all day.<br />
<br />
So your snappy jerk avoided getting in a brawl today and your antisocial jerk made a friend. But you still have your greedy meanie to worry about and whatever's going on with his empire, and your researcher is getting nowhere which makes him kind of boring, and you're not quite sure what you want to do with your rogue because she's always being . . . well, you get the point. <br />
<br />
Either way, you made a lot of progress today and now you think it's time to treat yourself to playing your main; after all, you were just reading this guide because you set something up that wasn't going to happen for a few hours. So you log on your main but the things you've just learned are stuck in your head and you can't stop thinking about your alts, so you vow to get one of them the storyline they deserve . . . for some reason, you end up playing major villain when you were originally going to be dicking around with your group of friends. No biggie; you're still locked together OOC.<br />
<br />
<span style="color: #FF4000;" class="mycode_color"><span style="font-size: 6pt;" class="mycode_size">Playing Storyline Villains:</span><br />
1. Remember that the heroes are supposed to win.</span> Unless you're going at it OOC for a downer ending, accept that you're likely going to get the short end of the stick. People like happy endings. You can't change that. You can still go out with a bang, cause some tragedy and make the world hate you, but you have to keep in mind that in the end you will not prevail. Though just because you know that OOC is no reason to let it affect your IC schemes.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">2. Accept that you are a supporting character.</span> You will be left out of the hero's plotting and will likely only appear in the storylines when the heros need you to. Unless you're lucky enough to be in a villain-centered storyline, or one where both good and bad characters get equal representation, you won't be seeing as much facetime as you might like. As such, you've got to do a lot of OOC planning--keep track of where your villain is off-screen at all times, what they're doing and what's a realistic marker of advancement in between appearances.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">3. Take a look at how your character relates to the heroes.</span> What ties them into the storyline? Is it something as simple as an accidental murder that led to your character being on the run, or a planned series of killings to undermine an otherwise strong order? Depending on the situation, your character may be a grey-area question of morals, or he may be the black part of a black and white situation. <br />
<br />
<span style="color: #FF4000;" class="mycode_color">4. Play up your strengths in the beginning and hide your weaknesses, but set yourself up for failure in the end. </span>As mentioned above, the good guys are probably going to win, and if there's no question about who's the good guy then it's not you. But as a storyline villain, you are probably the primary storyteller and the one driving the players behind. I speak mostly of D&amp;D and DMing in this matter, but if you're pulling the strings you better be able to put on a climactic show.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">5. Don't metagame.</span> While it's alright to stick around in an RP after your character has left ICly, don't use any of the information you learn without good reason. And when I say good reason, I mean /good/ reason--it's very easy to play a rich villain and say he had a spy watching, but unless you go out of your way to emote the spy/tell people OOCly that there's someone watching, then you better not let it give you an advantage in RP. This is your main failing as a storyline villain: you likely don't have anyone to plot with. You're alone. In the event you have multiple villains involved, that just makes it all the better for you.<br />
<br />
<span style="color: #FF4000;" class="mycode_color">6. Make your villain appeal to human emotion. </span>Playing a cold, callous, wretched individual is great, but it can be perceived as flat and/or poorly characterized. Instead of taking the obvious route and playing a monster that's easy to hate, consider playing a villain with grey morals that challenges the audience to consider his line of thinking instead of branding it as evil--study modern social issues and apply them to fantasy settings; take a look at the underlying principles behind conflict and build a plot that resolves around emotional distress and questions. Or go ahead and play a hack n'slash game; that's fine too.<br />
<br />
There's a far more extensive variety of personalities and archetypes than what I have listed up near the beginning of this post. You can find these by google, but I offer you one site in particular: <a href="http://www.sff.net/paradise/plottricks.htm" target="_blank" rel="noopener" class="mycode_url">http://www.sff.net/paradise/plottricks.htm</a> This link is especially important if you're at all interested in playing a storyline villain. It's a very humorous read if you've never seen the Evil Overlord List before, but it has tons of information added on and compiled in an easy to read manner. Though particularly useful for humorous endeavors, it has a very realistic/cynical view on combat that can easily be used to reflect a villain's way of thinking; I like to refer back to here every now and then for laughs and plot ideas.<br />
<br />
And now then, if you're wondering, I wrote this post and threw it up on the internet because <span style="color: #FF4000;" class="mycode_color">I like to share my ideas.</span> Even if none of you benefit from reading this, I know I helped set myself straight by writing it and learn something new just by attempting to impart my ideas to others. I like seeing bad-to-the-bone characters, but sometimes they can disrupt otherwise fine RP and I felt I might be able to make a difference by posting a few helping techniques to keep that from happening. Don't take your naughty children to church, ladies and gents.<br />
<br />
Keeping these principles in mind, go on and participate in whatever RP you have set up . . . and leave me alone. I don't want to know what you do in your spare time with that elf, thank you very much.<br />
<span style="color: #FF4000;" class="mycode_color">Moose</span><br />
<span style="font-size: 50pt;" class="mycode_size">Blah blah blah, sorry Moose, I TL;DRed you again.</span>]]></content:encoded>
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			<title><![CDATA[Rensin's Overused Concepts]]></title>
			<link>https://www.conquestofthehorde.com/thread-9184.html</link>
			<pubDate>Fri, 14 Aug 2009 12:42:34 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=140">Harmonic</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-9184.html</guid>
			<description><![CDATA[This is a little guide that goes over things that are seen time after time in other's profiles.  They come up often, and seldom are overlooked, as they are blatant red flags of... well, a pretty Mary-Sue like character.  Reason being?  We've all seen it over, and over, and over, and over, and OVER again.<br />
<br />
Now, some of you will automatically think I'm trying to bash you, or that "HEY THAT'S MY CHARACTER", but in all honesty, it's to -help- you guys.  It's also... not by coincidence they are here.  So, if it is here, and it matches your character... well...<br />
<br />
<br />
<br />
Anyhow, here's the list.<br />
<br />
<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Orphan:</span>  Ahh.  I start out with this why?  Because I do not think I have a single chracter with living parents.  While, this isn't -so- bad, some people milk it like there is no tomorrow.  As in, what I call, the "pity me" orphan.  This is usually a person playing them as so tragic, and misbegotten by everyone that they cannot bear it!  Oh the drama!<br />
<br />
There is also a -second- part to it.  The orphan of a dramatic death.  This orphan has seen it all, usually at a young age.  People think this makes them deep and tragic, with something to be figured out when that guy starts to ask you about your past...but really, it's something that has happened to either so many people in WoW, or enough times at least in character that it's pretty anti-climatic at this point.<br />
<br />
Like I said, this -can- be pulled off, since it's quite difficult to play a character with relations that don't exist in game, or that you can at least communicate to, but just take it down a notch and you'll be cool.<br />
<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Uberdin:</span>  This is usually a Pally.  They can consecrate the ground better than anyone, and they are excelled in combat, romancing, fel magic, ancient lore, and window washing.  This is one of the most watched for characters, just because they roleplay them as being able to do anything.  Worship the light?  Pah, only if they have to, which is seldom because this motorcycle driving archtype is obviously broody.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Nice Warlock/Forsaken/Deathknight:</span> This is a character that goes against everything that you'd consider any of these things to be.  Rather, than the standard tortured soul that has REAL flaws and problems, such as being dead, having to carry themselves secretly, or practicing an art that could get them killed ICly... they are the opposite.<br />
<br />
They are overly nice to everyone.  They are so friendly, that they'd hug a human and discuss how fun it is to practice summoning their sexy Succubus, or their cute and cuddly Ghoul with a heart of gold.  This character may be centered around... *gag* eRP, or something also excedingly rediculous.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Powermage:</span>Mages can do anything right?  Right?  No, they can't.  But people try to make them do everything.<br />
<br />
You know the powers your mage has on 'em?  Some of -those- aren't even considered IC.  Don't make us stuff for 'em.  Especially mental powers.  <br />
<br />
<span style="color: #FF0000;" class="mycode_color">Brain Damaged Orc:</span> There are two GMs and and two ADMINs, -read it- ADMINs that will tear this character appart.  Unless the character is a peon there'd be no reason for them to act mentally defunct.  Orcs are actually a quiet, and honorable race that fight to -survive-.  Playing them as dumb is insulting.<br />
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<span style="color: #FF0000;" class="mycode_color">Social Bunny:</span>  Not what you think.  This is a character that knows major lore figures.  Why would you know these figures?  And honestly, if you do know them, so darn intamately, why are -you- not a lore figure?  The simple answer is that you are not.  Piggy-backing on the success of an established character in a profile is a sign of weak writing.  It shouldn't be about how amazing Thrall is, the profile should tell us about your character.<br />
<br />
Although, Thrall is amazing.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Crazy:</span> This character is usually described as "unstable" or "wild", or something like that.  Players make it known that their actions are -random-, and so on and so forth.  Basically, what the profile screams is "I don't know what the hell I'm doing with this character, so I'll call him crazy."<br />
<br />
Crazy?  It's actually just... lazy.  Put some time into it, and try to actually come up with a concept other than saying they are random.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Mastertinkerbubblefluffmeggacute (Gnome):</span> Secrettom will appreciate this, I think.  Since it's seen a lot.  And that's Gnomes with wierd names popping all about claiming they are "masters of blahblahblah" and so on and so forth.  Yes, they love to tinker.  Yes, their names can be slightly off the norm.  But when you get Gigglestink, inventor of the Nuke, it's going way too far.  It's a good idea to tone it down with the cute, and the whole mastergenius stuff, and stick to a single concept.  Like steampunk.  Gnomes are cool when played right, but I'm going to be blatant.  There are like, six Gnomes (not gonna name, but I will say their may be more) that don't make me OOCly want to steer away from them.<br />
<br />
Gnomes -should- be a majority serious, with a splash, a -splash- of cute/tinkery.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Broodelf:</span>  Goes for both Elf races.  This is an elf that is so broody that he's a real turn off to the people around him.  With Bloodelves, it's usually an elf that hates -everything-.  While, yes, BE's are generally not nice, but snobbish, they still can differentiate between another noble, and someone who is a stinking-non-noble.<br />
<br />
For the NE's, this is that -male- elf that defies women, of any race, and goes to the glorious human lands to spread around whatever it is those damn things spread around.  Men in this race should be so much more docile than what they are played to be.  They've been ruled by women for -Thousands of years-!<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Venomdruid:</span>  Ahh, this is a type of druid that has shown up more than a few times on profiles.  This archetype is a druid that not only slept in the Emerald Dream, but the Nightmare as well.  Somehow, they claim that this makes them evil, or something like a mentally defunct spit personality being.<br />
<br />
It really makes no sense, but it's happened, -quite- a few times.  Heh.<br />
<br />
---------------------------------<br />
<br />
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<span style="color: #0000FF;" class="mycode_color">Final part:  The "duh" factor.</span><br />
<br />
<br />
This is pretty self explainatory.  I hope you all know this one.  If it is not from cannon lore... it shouldn't be in your profile.  If it's something you made up, and includes something -with- official lore (such as an area or a character) it certainly shouldn't be in your profile.  If you get something super special that makes you awesome and everyone else suck, it shouldn't be in your profile.<br />
<br />
Also, if you are a megapowered as a -child-, then it's an automatic failure of the duh check.  Any.  Class.  Or.  Race.<br />
<br />
<br />
This is the "duh" factor.  The "duh" factor basically means, that if you cannot... comprehend this, then your character will get denied.  Why?<br />
<br />
Well, duh.]]></description>
			<content:encoded><![CDATA[This is a little guide that goes over things that are seen time after time in other's profiles.  They come up often, and seldom are overlooked, as they are blatant red flags of... well, a pretty Mary-Sue like character.  Reason being?  We've all seen it over, and over, and over, and over, and OVER again.<br />
<br />
Now, some of you will automatically think I'm trying to bash you, or that "HEY THAT'S MY CHARACTER", but in all honesty, it's to -help- you guys.  It's also... not by coincidence they are here.  So, if it is here, and it matches your character... well...<br />
<br />
<br />
<br />
Anyhow, here's the list.<br />
<br />
<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Orphan:</span>  Ahh.  I start out with this why?  Because I do not think I have a single chracter with living parents.  While, this isn't -so- bad, some people milk it like there is no tomorrow.  As in, what I call, the "pity me" orphan.  This is usually a person playing them as so tragic, and misbegotten by everyone that they cannot bear it!  Oh the drama!<br />
<br />
There is also a -second- part to it.  The orphan of a dramatic death.  This orphan has seen it all, usually at a young age.  People think this makes them deep and tragic, with something to be figured out when that guy starts to ask you about your past...but really, it's something that has happened to either so many people in WoW, or enough times at least in character that it's pretty anti-climatic at this point.<br />
<br />
Like I said, this -can- be pulled off, since it's quite difficult to play a character with relations that don't exist in game, or that you can at least communicate to, but just take it down a notch and you'll be cool.<br />
<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Uberdin:</span>  This is usually a Pally.  They can consecrate the ground better than anyone, and they are excelled in combat, romancing, fel magic, ancient lore, and window washing.  This is one of the most watched for characters, just because they roleplay them as being able to do anything.  Worship the light?  Pah, only if they have to, which is seldom because this motorcycle driving archtype is obviously broody.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Nice Warlock/Forsaken/Deathknight:</span> This is a character that goes against everything that you'd consider any of these things to be.  Rather, than the standard tortured soul that has REAL flaws and problems, such as being dead, having to carry themselves secretly, or practicing an art that could get them killed ICly... they are the opposite.<br />
<br />
They are overly nice to everyone.  They are so friendly, that they'd hug a human and discuss how fun it is to practice summoning their sexy Succubus, or their cute and cuddly Ghoul with a heart of gold.  This character may be centered around... *gag* eRP, or something also excedingly rediculous.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Powermage:</span>Mages can do anything right?  Right?  No, they can't.  But people try to make them do everything.<br />
<br />
You know the powers your mage has on 'em?  Some of -those- aren't even considered IC.  Don't make us stuff for 'em.  Especially mental powers.  <br />
<br />
<span style="color: #FF0000;" class="mycode_color">Brain Damaged Orc:</span> There are two GMs and and two ADMINs, -read it- ADMINs that will tear this character appart.  Unless the character is a peon there'd be no reason for them to act mentally defunct.  Orcs are actually a quiet, and honorable race that fight to -survive-.  Playing them as dumb is insulting.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Social Bunny:</span>  Not what you think.  This is a character that knows major lore figures.  Why would you know these figures?  And honestly, if you do know them, so darn intamately, why are -you- not a lore figure?  The simple answer is that you are not.  Piggy-backing on the success of an established character in a profile is a sign of weak writing.  It shouldn't be about how amazing Thrall is, the profile should tell us about your character.<br />
<br />
Although, Thrall is amazing.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">The Crazy:</span> This character is usually described as "unstable" or "wild", or something like that.  Players make it known that their actions are -random-, and so on and so forth.  Basically, what the profile screams is "I don't know what the hell I'm doing with this character, so I'll call him crazy."<br />
<br />
Crazy?  It's actually just... lazy.  Put some time into it, and try to actually come up with a concept other than saying they are random.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Mastertinkerbubblefluffmeggacute (Gnome):</span> Secrettom will appreciate this, I think.  Since it's seen a lot.  And that's Gnomes with wierd names popping all about claiming they are "masters of blahblahblah" and so on and so forth.  Yes, they love to tinker.  Yes, their names can be slightly off the norm.  But when you get Gigglestink, inventor of the Nuke, it's going way too far.  It's a good idea to tone it down with the cute, and the whole mastergenius stuff, and stick to a single concept.  Like steampunk.  Gnomes are cool when played right, but I'm going to be blatant.  There are like, six Gnomes (not gonna name, but I will say their may be more) that don't make me OOCly want to steer away from them.<br />
<br />
Gnomes -should- be a majority serious, with a splash, a -splash- of cute/tinkery.<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Broodelf:</span>  Goes for both Elf races.  This is an elf that is so broody that he's a real turn off to the people around him.  With Bloodelves, it's usually an elf that hates -everything-.  While, yes, BE's are generally not nice, but snobbish, they still can differentiate between another noble, and someone who is a stinking-non-noble.<br />
<br />
For the NE's, this is that -male- elf that defies women, of any race, and goes to the glorious human lands to spread around whatever it is those damn things spread around.  Men in this race should be so much more docile than what they are played to be.  They've been ruled by women for -Thousands of years-!<br />
<br />
<span style="color: #FF0000;" class="mycode_color">Venomdruid:</span>  Ahh, this is a type of druid that has shown up more than a few times on profiles.  This archetype is a druid that not only slept in the Emerald Dream, but the Nightmare as well.  Somehow, they claim that this makes them evil, or something like a mentally defunct spit personality being.<br />
<br />
It really makes no sense, but it's happened, -quite- a few times.  Heh.<br />
<br />
---------------------------------<br />
<br />
<br />
<span style="color: #0000FF;" class="mycode_color">Final part:  The "duh" factor.</span><br />
<br />
<br />
This is pretty self explainatory.  I hope you all know this one.  If it is not from cannon lore... it shouldn't be in your profile.  If it's something you made up, and includes something -with- official lore (such as an area or a character) it certainly shouldn't be in your profile.  If you get something super special that makes you awesome and everyone else suck, it shouldn't be in your profile.<br />
<br />
Also, if you are a megapowered as a -child-, then it's an automatic failure of the duh check.  Any.  Class.  Or.  Race.<br />
<br />
<br />
This is the "duh" factor.  The "duh" factor basically means, that if you cannot... comprehend this, then your character will get denied.  Why?<br />
<br />
Well, duh.]]></content:encoded>
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			<title><![CDATA[The "Normal" Character.]]></title>
			<link>https://www.conquestofthehorde.com/thread-5427.html</link>
			<pubDate>Sun, 15 Mar 2009 16:17:44 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=140">Harmonic</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-5427.html</guid>
			<description><![CDATA[Now, something was brought up in chat today, when I actually said that it is preferred to have a normal character on CoTH.  What does this mean?<br />
<br />
To me, a normal character is any of the standardized races that you start with, Humans, Dwarves, Gnomes, Draenei, Night Elves, Orcs, Trolls, Tauren, Forsaken, and those Blood Elves.  A normal character would be someone that fits with the lore that's already been established by Blizzard, and what little tweeks we put in, meaning that, lets say, you decide to play a demon from japanese lore, it -really- wouldn't ever be accepted.<br />
<br />
Now, very rarely do people jump to this conclusion.  -However-, a lot of people do think that they can play, lets say, a character that has a relationship with an enemy faction that they normally wouldn't.  Now, while there are exceptions to the rule (such as Steamwheedle Cartel members), it is highly unlikely this would happen, and therefore would also not be accepted.<br />
<br />
This goes for people trying to play non-standard races (any type of NPC that isn't already one of the 10 starting races), playing a lore figure, playing a figure that cannot exist in the WoW universe, playing a character with already established prestige, playing a character that has a very odd or outlandish backstory, playing a character with a very... odd class that isn't standard (that hasn't been already approved by a GM), or playing a character with multiple classes.<br />
<br />
<br />
<br />
Someone had also said that normal is boring.  I happen to think that, if you are able to write and roleplay well, you can make normal a hell of a lot of fun.  Now, normal does not mean that they are ordinary, or that they can't accomplish great things, normal just means that it fits in the outlines that have been stated throughout the forum.<br />
<br />
Normal means that you can be evil, comical, smart, brooding, stupid, sad, heroic, docile, shy, or ANY combination of a vast ammount of emotions, or your character can be something in WoW that you could -never- be in life.  I've seen hundreds upon hundreds of profiles that have taken the perfectly normal, and made it -fun-.<br />
<br />
Again, what it all comes down to are two different things.  What is fun for you to play, and what fits within the rules and established lore.  Good luck with your characters, and I hope some people find this useful.<br />
<br />
Resources, taken from CoTH's wiki, and rules:<br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Character_Creation_Warning_Signs" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Chara...ning_Signs</a><br />
<br />
<a href="http://wiki.conquestofthehorde.com/Ten_Commandments_of_Character_Descriptions" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Ten_C...scriptions</a><br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Possible_Playable_Races" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Possi...able_Races</a><br />
<span style="color: #40FF00;" class="mycode_color">TO ELABORATE ON THIS PAGE:  It's a bit outdated, and it says that they are -possible- player races, which means -in the future-.  They are not NOW.  Crossbows will be fired at you if you try to play 'em now.  And fire.</span><br />
<a href="http://wiki.conquestofthehorde.com/Non-Playable_Races" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Non-Playable_Races</a><br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Rules#Role-playing" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Rules#Role-playing</a><br />
<span style="color: #40FF00;" class="mycode_color">For this link, see rule #5.</span><br />
<br />
<br />
<span style="color: #40FF00;" class="mycode_color"><br />
And, so you can see what profiles have been accepted to get an idea of what GM's look for, look to this link.</span><br />
<a href="http://wiki.conquestofthehorde.com/Character_Profiles" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Character_Profiles</a><br />
<br />
<span style="color: #4080FF;" class="mycode_color"><span style="font-size: 50pt;" class="mycode_size">Disclaimer:  I am not liable for whatever tone you read this in.  This is in no way, shape, or form directed at anyone, it was sparked by a discussion in chat.  IF you find that this may relate to you in any manner, then be content in knowing that I used fictional characters that have no relation to anyone living or dead.<br />
<br />
All hearings have been held in a court of law under Judge Judy Garland, and the trials are rea-... eep, got carried away.</span></span>]]></description>
			<content:encoded><![CDATA[Now, something was brought up in chat today, when I actually said that it is preferred to have a normal character on CoTH.  What does this mean?<br />
<br />
To me, a normal character is any of the standardized races that you start with, Humans, Dwarves, Gnomes, Draenei, Night Elves, Orcs, Trolls, Tauren, Forsaken, and those Blood Elves.  A normal character would be someone that fits with the lore that's already been established by Blizzard, and what little tweeks we put in, meaning that, lets say, you decide to play a demon from japanese lore, it -really- wouldn't ever be accepted.<br />
<br />
Now, very rarely do people jump to this conclusion.  -However-, a lot of people do think that they can play, lets say, a character that has a relationship with an enemy faction that they normally wouldn't.  Now, while there are exceptions to the rule (such as Steamwheedle Cartel members), it is highly unlikely this would happen, and therefore would also not be accepted.<br />
<br />
This goes for people trying to play non-standard races (any type of NPC that isn't already one of the 10 starting races), playing a lore figure, playing a figure that cannot exist in the WoW universe, playing a character with already established prestige, playing a character that has a very odd or outlandish backstory, playing a character with a very... odd class that isn't standard (that hasn't been already approved by a GM), or playing a character with multiple classes.<br />
<br />
<br />
<br />
Someone had also said that normal is boring.  I happen to think that, if you are able to write and roleplay well, you can make normal a hell of a lot of fun.  Now, normal does not mean that they are ordinary, or that they can't accomplish great things, normal just means that it fits in the outlines that have been stated throughout the forum.<br />
<br />
Normal means that you can be evil, comical, smart, brooding, stupid, sad, heroic, docile, shy, or ANY combination of a vast ammount of emotions, or your character can be something in WoW that you could -never- be in life.  I've seen hundreds upon hundreds of profiles that have taken the perfectly normal, and made it -fun-.<br />
<br />
Again, what it all comes down to are two different things.  What is fun for you to play, and what fits within the rules and established lore.  Good luck with your characters, and I hope some people find this useful.<br />
<br />
Resources, taken from CoTH's wiki, and rules:<br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Character_Creation_Warning_Signs" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Chara...ning_Signs</a><br />
<br />
<a href="http://wiki.conquestofthehorde.com/Ten_Commandments_of_Character_Descriptions" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Ten_C...scriptions</a><br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Possible_Playable_Races" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Possi...able_Races</a><br />
<span style="color: #40FF00;" class="mycode_color">TO ELABORATE ON THIS PAGE:  It's a bit outdated, and it says that they are -possible- player races, which means -in the future-.  They are not NOW.  Crossbows will be fired at you if you try to play 'em now.  And fire.</span><br />
<a href="http://wiki.conquestofthehorde.com/Non-Playable_Races" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Non-Playable_Races</a><br />
<br />
<br />
<a href="http://wiki.conquestofthehorde.com/Rules#Role-playing" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Rules#Role-playing</a><br />
<span style="color: #40FF00;" class="mycode_color">For this link, see rule #5.</span><br />
<br />
<br />
<span style="color: #40FF00;" class="mycode_color"><br />
And, so you can see what profiles have been accepted to get an idea of what GM's look for, look to this link.</span><br />
<a href="http://wiki.conquestofthehorde.com/Character_Profiles" target="_blank" rel="noopener" class="mycode_url">http://wiki.conquestofthehorde.com/Character_Profiles</a><br />
<br />
<span style="color: #4080FF;" class="mycode_color"><span style="font-size: 50pt;" class="mycode_size">Disclaimer:  I am not liable for whatever tone you read this in.  This is in no way, shape, or form directed at anyone, it was sparked by a discussion in chat.  IF you find that this may relate to you in any manner, then be content in knowing that I used fictional characters that have no relation to anyone living or dead.<br />
<br />
All hearings have been held in a court of law under Judge Judy Garland, and the trials are rea-... eep, got carried away.</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[The Cartel and YOU(r character)]]></title>
			<link>https://www.conquestofthehorde.com/thread-2279.html</link>
			<pubDate>Sat, 09 Aug 2008 15:50:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=166">TwilightDisciple</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-2279.html</guid>
			<description><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><div style="text-align: center;" class="mycode_align">The Cartel vs. The World</div>
<br />
Since I know there's people who RP either as members of the Steamwheedle Cartel, associates/allies of the Cartel, or thinking of joining them, I figured this would help them as well as people who encounter them.  Also, I figured, with the new faction system, this is as good a time as ever to type this up.<br />
<br />
These are based half on confirmed lore, and half on speculations made using confirmed lore.<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Other Races</span></span><br />
The Cartel doesn't care about race. They only care about your moneymaking power, your cunning, and whatever else you've got to contribute to the cause.   It's because of this that, if you cross them or jeopardize their operations, they go crazy on you.  People like the Southsea Freebooters and Bloodsails are their enemies for these reasons.  They also punish inside problems rather harshly. Think Mafia or any other prosperous, high-end organization.<br />
<br />
One group they REALLY hate? The Scourge. They hate anyone able to wipe out their customer base.<br />
<br />
Overall, when a member of a race is discovered to be Cartel, things get different. While historical grudges or alliances may be nullified, a new window of distrust may be opened.<br />
<br />
Also remember, as a Cartel member, your character may still have grudges with certain races.  While some more business-oriented and older non-Goblin members may learn to push their racism aside while actually in the face of the races they dislike, others may outright refuse to deal with certain groups while being a member. It all depends on your character.<br />
<br />
One must remember that Steamwheedle Cartel is not some racial utopia; far from it.  A lot of inducted Cartel members might come from shady pasts and may have been cast out or done wrong by their race.  They may have a disdain for outsiders that are a member of their own race, even, and only view those outside the Cartel as potential money sources and nothing more.  Some may bring in old prejudices. Again, though, they struggle to make sure business comes first, unless they want to be counterproductive. This is an interesting thing to RP, a racist in the Cartel.<br />
<br />
You should read <a href="http://www.conquestofthehorde.com/forum/viewtopic.php?f=17&amp;t=2646" target="_blank" rel="noopener" class="mycode_url">Rensin's Guide on Race Relations</a> for further insight into this.<br />
<br />
Generally, non goblin Cartel members shouldn't flaunt who they are unless on official business. The princes are holed up in a mountain fortress for a reason.  Take Krent's advice here on how to act, members and associates:<br />
<blockquote class="mycode_quote"><cite>Krent Wrote:</cite>Only point I'd like to add is from the dangers of meta-gaming. Just because <span style="font-style: italic;" class="mycode_i"> you </span> know how each of the various races of Azeroth will react to the Cartel, doesn't mean that you're character will. Whenever I play Krent in a public setting, I tend to use the education taught to me in Mobster / Gangster / Yakuza films when regarding Organized Crime. As in, if you're not in a territory that's controlled by your crew, don't flaunt it. Secrecy is one of the most vital aspects of the gang life. Never know when you might bump into the vengeful sibling of someone your organization had killed, right?<br />
<br />
If you plan on joining the cartel or are already a member, it's better you don't have your character run around screaming "HAY GUIZ BEING IN THE CARTEL IS SO AWESOME.". Krent has this problem with his new fondness of Goblin-jive, but he generally tries to take steps towards secrecy when referring to his work. "Delivery boy for a respectable catering service.", etc etc. <br />
<br />
This is the number one problem I see in the aspect of "criminal" RP. Too many players try to flaunt their outlaw / criminal / infamous status, without thinking about the dire repercussions that would come of it.</blockquote><br />
Thank you, Krent. Now, I will try my best to explain how goblins are usually handled, and non-goblin Cartel members are handled differently.  I will lump them together at times, as anyone who allies with Goblins may be treated the same by some groups.<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Horde</span></span><br />
The Cartel has a stronger history with the Horde than they do the Alliance, as they were once Horde. From WoWWiki:<br />
 <blockquote class="mycode_quote"><cite>Quote:</cite> During the Second War a Horde ambassador met with a single trade prince, and convinced him and his subordinates to join the Horde (while the rest of the goblin race stayed neutral). This may have been Trade Prince Steamwheedle. Some horde members have tried to improve relations with the Steamwheedle Cartel. Perhaps with enough persuasion, the goblins could be convinced to rejoin the Horde for the first time since the Second War. This is unlikely to happen however, as the trade prince realized his mistake and left the Horde, and the goblin race remembers the mistake and remains neutral to this day. </blockquote>
<br />
Also, it's said that some members of the Horde are still trying to get them to re-unite.  This may have weakened over time with the Goblins taking in nearly any race under their wing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Orcs</span><br />
Goblins aided the orcs in the past. They have an extremely strong relationship.  Some Goblins have even remained in the Horde.  The Steamwheedle Cartel is now neutral from Orgrimmar, but the orcs remember their allies.Because of this history, perhaps orcs are more likely to feel more at ease around, say, a human member of the Cartel faster than a permitted human diplomat from Stormwind?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Trolls</span><br />
<span style="font-style: italic;" class="mycode_i">Oh my god. </span>  Darkspear Trolls tolerate the Cartel because of their history with the orcs, but I would imagine the older ones have all kinds of problems with them.  Goblins outbred and outadvanced in technology the jungle trolls of Kezan, nearly wiping them out. (One troll village is left on that island, but no one has any interest in the area to bother it) I imagine the trolls who head to the Zandalar summit every 6 years still bring this issue up.<br />
<br />
Non-goblin members would probably be tolerated with equally mixed feelings, too.  Anyone who supports a goblin is only adding to the problem, they'd see it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tauren</span><br />
Conservative Tauren hate the destructiveness and materialness of Goblins in general.  With Venture being (Either is, once was, or is becoming one, no one knows for sure) a possible subsidiary of Steamwheedle, and what they've been doing in Mulgore, their relationship with them is probably the rockiest out of the Horde.  <br />
When before a non-Goblin member, they will probably just try their best to stick to common ground and business. They probably won't try to get personal so that conflicts of interest don't arise. <br />
<br />
I could be very wrong and need to do more research on this. I only know so much about the Tauren.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forsaken </span><br />
There are hardly any Undead in the Cartel. None are known to live anywhere on Kezan. That said, the Forsaken probably see Goblins as too damn quirky to deal with.  The Forsaken tend to hate outrageous surprises they can't control, and Goblins embody that.<br />
<br />
Their allies are no different.  Seeing the big mish-mash of races among them makes them hard to predict.  Other than that, they're someone who'll do business with them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blood Elves </span><br />
This race already has it pretty rough and they give it to other people pretty rough. However, Cartel members are taught to do business with them as smoothly as possible.  Blood Elves like the Cartel's typical Ã¢Â€Âœdon't ask, don't tell, don't careÃ¢Â€Â approach to things and expect the same from their non-Goblin members. Though, I'm sure some testier Blood Elves would love to lay it on thick and see how fast enemy races in the Cartel will crackÃ¢Â€Â¦<br />
<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Alliance</span></span><br />
Less ties here, but some interesting relationships, nonethelessÃ¢Â€Â¦<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Humans</span><br />
Humans are curious and diplomatic, so they'd be more curious about the Cartel. However, an establishment run by a people who had such strong ties to the orcs in the past can only be trusted so much.  That said, humans are the third largest population on Kezan, so that should say something.<br />
*Update* Humans and goblins have a stronger relationship than I'd thought. As long as there's been humans in Theramore, there's been goblins giving them a leg up... for a price.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gnomes</span><br />
This is the big one. Even though there are gnomes in the Cartel, this is probably the most fiery relationship.  They constantly compete in terms of scientific and technological advances. It can look like friendly competition to those who don't know, but the competitions lead to destructive results for anyone within range.  Gnomeregan-based scientists probably get frilled over Cartel scientists of any race, especially.<br />
<br />
*By this, I don't necessarily mean people studying gnomish engineering vs goblin engineering. There are many sciences in Warcraft.  I just mean people who are technology bound and are lending their services to the Cartel instead ofÃ¢Â€Â¦ not Goblins. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ironforge Dwarves</span><br />
Believe it or not, there is a rumor that Prince Steamwheedle has a strong alliance with the Ironforge dwarf leaders, friendship, even. This makes sense, as goblins and dwarves share some dominant traits (short, their technology has some things in common, main hub is a giant fortress city in a firey mountain, materialistic, intelligent) that would make them good friends.   Whether the relationship is with a Bronzebeard or some higher-up is unknown.  The bond isn't widely known, but not a secret, either. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Night Elves</span><br />
Elven Sentinels have been known to kidnap Goblin deforesters and force them to develop machines that contribute to restoration.  Your typical Kal'Dorei is a cool-headed, jaded xenophobe.  Your typical goblin is a hot-headed, excitable socialite.  It's rare a highly traditional Night Elf would even think of stooping low enough to do business with a goblin, nor a known Cartel member. If they did, they would be extremely covert about it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draenei</span><br />
While Draenei are nowhere near anti-social, and have cool technology like the Goblins, I would imagine the whole thing with Goblins mostly being some kind of Neutral or Chaotic aligned would put a wrench in things.  I don't know how many of them know of what the Goblins are all about right off, but I'm sure they're in for a bad (or oddly fascinating) surprise when they learn about their ways and Cartel culture.<br />
<br />
Please feel free to dispute these or ask questions, especially the ones where I said I wasn't wholly familiar with the race.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 6pt;" class="mycode_size">Identity and Insignia</span></span><br />
This goes back to Krent's argument. However, there are some instances where a Cartel member must make their allegiance known.<br />
<br />
Most Cartel members who aren't goblins likely have an insignia of some kind, be it a pin or an armband or SOMETHING that says who they are. I ask you to read this part as there's been some "I totally know you're Cartel!" occurrences.<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><br />
When would a non-goblin Cartel member wear their insignia?</span></span><ul class="mycode_list"><li>If they're in a city that normally deems them an enemy. (Orc in Stormwind)<br />
</li>
<li>If they're out in the wilds of a notoriously contested area and not on Cartel property. (Example: Human Cartel merchants on a caravan may do this for some kind of added protection when passing through 1k Needles, which is mostly Horde-dominated, or Silithus, which is just contested.)</li>
</ul>
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><br />
When would a non-goblin Cartel member NOT wear their insignia?</span></span><ul class="mycode_list"><li>If they're on Goblin property, like Booty Bay or Ratchet.<br />
</li>
<li>If they're in a sanctuary where open conflict is not allowed anyway.</li>
</ul>
<br />
You always have That One New Guy who may proudly brandish their insignia everywhere. Aside from that, it's safe to assume most non-Goblin Cartel members follow these rules.<br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><div style="text-align: center;" class="mycode_align">The Cartel vs. The World</div>
<br />
Since I know there's people who RP either as members of the Steamwheedle Cartel, associates/allies of the Cartel, or thinking of joining them, I figured this would help them as well as people who encounter them.  Also, I figured, with the new faction system, this is as good a time as ever to type this up.<br />
<br />
These are based half on confirmed lore, and half on speculations made using confirmed lore.<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Other Races</span></span><br />
The Cartel doesn't care about race. They only care about your moneymaking power, your cunning, and whatever else you've got to contribute to the cause.   It's because of this that, if you cross them or jeopardize their operations, they go crazy on you.  People like the Southsea Freebooters and Bloodsails are their enemies for these reasons.  They also punish inside problems rather harshly. Think Mafia or any other prosperous, high-end organization.<br />
<br />
One group they REALLY hate? The Scourge. They hate anyone able to wipe out their customer base.<br />
<br />
Overall, when a member of a race is discovered to be Cartel, things get different. While historical grudges or alliances may be nullified, a new window of distrust may be opened.<br />
<br />
Also remember, as a Cartel member, your character may still have grudges with certain races.  While some more business-oriented and older non-Goblin members may learn to push their racism aside while actually in the face of the races they dislike, others may outright refuse to deal with certain groups while being a member. It all depends on your character.<br />
<br />
One must remember that Steamwheedle Cartel is not some racial utopia; far from it.  A lot of inducted Cartel members might come from shady pasts and may have been cast out or done wrong by their race.  They may have a disdain for outsiders that are a member of their own race, even, and only view those outside the Cartel as potential money sources and nothing more.  Some may bring in old prejudices. Again, though, they struggle to make sure business comes first, unless they want to be counterproductive. This is an interesting thing to RP, a racist in the Cartel.<br />
<br />
You should read <a href="http://www.conquestofthehorde.com/forum/viewtopic.php?f=17&amp;t=2646" target="_blank" rel="noopener" class="mycode_url">Rensin's Guide on Race Relations</a> for further insight into this.<br />
<br />
Generally, non goblin Cartel members shouldn't flaunt who they are unless on official business. The princes are holed up in a mountain fortress for a reason.  Take Krent's advice here on how to act, members and associates:<br />
<blockquote class="mycode_quote"><cite>Krent Wrote:</cite>Only point I'd like to add is from the dangers of meta-gaming. Just because <span style="font-style: italic;" class="mycode_i"> you </span> know how each of the various races of Azeroth will react to the Cartel, doesn't mean that you're character will. Whenever I play Krent in a public setting, I tend to use the education taught to me in Mobster / Gangster / Yakuza films when regarding Organized Crime. As in, if you're not in a territory that's controlled by your crew, don't flaunt it. Secrecy is one of the most vital aspects of the gang life. Never know when you might bump into the vengeful sibling of someone your organization had killed, right?<br />
<br />
If you plan on joining the cartel or are already a member, it's better you don't have your character run around screaming "HAY GUIZ BEING IN THE CARTEL IS SO AWESOME.". Krent has this problem with his new fondness of Goblin-jive, but he generally tries to take steps towards secrecy when referring to his work. "Delivery boy for a respectable catering service.", etc etc. <br />
<br />
This is the number one problem I see in the aspect of "criminal" RP. Too many players try to flaunt their outlaw / criminal / infamous status, without thinking about the dire repercussions that would come of it.</blockquote><br />
Thank you, Krent. Now, I will try my best to explain how goblins are usually handled, and non-goblin Cartel members are handled differently.  I will lump them together at times, as anyone who allies with Goblins may be treated the same by some groups.<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Horde</span></span><br />
The Cartel has a stronger history with the Horde than they do the Alliance, as they were once Horde. From WoWWiki:<br />
 <blockquote class="mycode_quote"><cite>Quote:</cite> During the Second War a Horde ambassador met with a single trade prince, and convinced him and his subordinates to join the Horde (while the rest of the goblin race stayed neutral). This may have been Trade Prince Steamwheedle. Some horde members have tried to improve relations with the Steamwheedle Cartel. Perhaps with enough persuasion, the goblins could be convinced to rejoin the Horde for the first time since the Second War. This is unlikely to happen however, as the trade prince realized his mistake and left the Horde, and the goblin race remembers the mistake and remains neutral to this day. </blockquote>
<br />
Also, it's said that some members of the Horde are still trying to get them to re-unite.  This may have weakened over time with the Goblins taking in nearly any race under their wing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Orcs</span><br />
Goblins aided the orcs in the past. They have an extremely strong relationship.  Some Goblins have even remained in the Horde.  The Steamwheedle Cartel is now neutral from Orgrimmar, but the orcs remember their allies.Because of this history, perhaps orcs are more likely to feel more at ease around, say, a human member of the Cartel faster than a permitted human diplomat from Stormwind?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Trolls</span><br />
<span style="font-style: italic;" class="mycode_i">Oh my god. </span>  Darkspear Trolls tolerate the Cartel because of their history with the orcs, but I would imagine the older ones have all kinds of problems with them.  Goblins outbred and outadvanced in technology the jungle trolls of Kezan, nearly wiping them out. (One troll village is left on that island, but no one has any interest in the area to bother it) I imagine the trolls who head to the Zandalar summit every 6 years still bring this issue up.<br />
<br />
Non-goblin members would probably be tolerated with equally mixed feelings, too.  Anyone who supports a goblin is only adding to the problem, they'd see it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tauren</span><br />
Conservative Tauren hate the destructiveness and materialness of Goblins in general.  With Venture being (Either is, once was, or is becoming one, no one knows for sure) a possible subsidiary of Steamwheedle, and what they've been doing in Mulgore, their relationship with them is probably the rockiest out of the Horde.  <br />
When before a non-Goblin member, they will probably just try their best to stick to common ground and business. They probably won't try to get personal so that conflicts of interest don't arise. <br />
<br />
I could be very wrong and need to do more research on this. I only know so much about the Tauren.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forsaken </span><br />
There are hardly any Undead in the Cartel. None are known to live anywhere on Kezan. That said, the Forsaken probably see Goblins as too damn quirky to deal with.  The Forsaken tend to hate outrageous surprises they can't control, and Goblins embody that.<br />
<br />
Their allies are no different.  Seeing the big mish-mash of races among them makes them hard to predict.  Other than that, they're someone who'll do business with them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blood Elves </span><br />
This race already has it pretty rough and they give it to other people pretty rough. However, Cartel members are taught to do business with them as smoothly as possible.  Blood Elves like the Cartel's typical Ã¢Â€Âœdon't ask, don't tell, don't careÃ¢Â€Â approach to things and expect the same from their non-Goblin members. Though, I'm sure some testier Blood Elves would love to lay it on thick and see how fast enemy races in the Cartel will crackÃ¢Â€Â¦<br />
<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Steamwheedle Cartel vs. Alliance</span></span><br />
Less ties here, but some interesting relationships, nonethelessÃ¢Â€Â¦<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Humans</span><br />
Humans are curious and diplomatic, so they'd be more curious about the Cartel. However, an establishment run by a people who had such strong ties to the orcs in the past can only be trusted so much.  That said, humans are the third largest population on Kezan, so that should say something.<br />
*Update* Humans and goblins have a stronger relationship than I'd thought. As long as there's been humans in Theramore, there's been goblins giving them a leg up... for a price.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gnomes</span><br />
This is the big one. Even though there are gnomes in the Cartel, this is probably the most fiery relationship.  They constantly compete in terms of scientific and technological advances. It can look like friendly competition to those who don't know, but the competitions lead to destructive results for anyone within range.  Gnomeregan-based scientists probably get frilled over Cartel scientists of any race, especially.<br />
<br />
*By this, I don't necessarily mean people studying gnomish engineering vs goblin engineering. There are many sciences in Warcraft.  I just mean people who are technology bound and are lending their services to the Cartel instead ofÃ¢Â€Â¦ not Goblins. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ironforge Dwarves</span><br />
Believe it or not, there is a rumor that Prince Steamwheedle has a strong alliance with the Ironforge dwarf leaders, friendship, even. This makes sense, as goblins and dwarves share some dominant traits (short, their technology has some things in common, main hub is a giant fortress city in a firey mountain, materialistic, intelligent) that would make them good friends.   Whether the relationship is with a Bronzebeard or some higher-up is unknown.  The bond isn't widely known, but not a secret, either. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Night Elves</span><br />
Elven Sentinels have been known to kidnap Goblin deforesters and force them to develop machines that contribute to restoration.  Your typical Kal'Dorei is a cool-headed, jaded xenophobe.  Your typical goblin is a hot-headed, excitable socialite.  It's rare a highly traditional Night Elf would even think of stooping low enough to do business with a goblin, nor a known Cartel member. If they did, they would be extremely covert about it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draenei</span><br />
While Draenei are nowhere near anti-social, and have cool technology like the Goblins, I would imagine the whole thing with Goblins mostly being some kind of Neutral or Chaotic aligned would put a wrench in things.  I don't know how many of them know of what the Goblins are all about right off, but I'm sure they're in for a bad (or oddly fascinating) surprise when they learn about their ways and Cartel culture.<br />
<br />
Please feel free to dispute these or ask questions, especially the ones where I said I wasn't wholly familiar with the race.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 6pt;" class="mycode_size">Identity and Insignia</span></span><br />
This goes back to Krent's argument. However, there are some instances where a Cartel member must make their allegiance known.<br />
<br />
Most Cartel members who aren't goblins likely have an insignia of some kind, be it a pin or an armband or SOMETHING that says who they are. I ask you to read this part as there's been some "I totally know you're Cartel!" occurrences.<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><br />
When would a non-goblin Cartel member wear their insignia?</span></span><ul class="mycode_list"><li>If they're in a city that normally deems them an enemy. (Orc in Stormwind)<br />
</li>
<li>If they're out in the wilds of a notoriously contested area and not on Cartel property. (Example: Human Cartel merchants on a caravan may do this for some kind of added protection when passing through 1k Needles, which is mostly Horde-dominated, or Silithus, which is just contested.)</li>
</ul>
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><br />
When would a non-goblin Cartel member NOT wear their insignia?</span></span><ul class="mycode_list"><li>If they're on Goblin property, like Booty Bay or Ratchet.<br />
</li>
<li>If they're in a sanctuary where open conflict is not allowed anyway.</li>
</ul>
<br />
You always have That One New Guy who may proudly brandish their insignia everywhere. Aside from that, it's safe to assume most non-Goblin Cartel members follow these rules.<br />
</span>]]></content:encoded>
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