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		<title><![CDATA[Conquest of the Horde - [WoW] Storylines]]></title>
		<link>https://www.conquestofthehorde.com/</link>
		<description><![CDATA[Conquest of the Horde - https://www.conquestofthehorde.com]]></description>
		<pubDate>Tue, 28 Apr 2026 05:54:37 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[The Rebirth of Folion]]></title>
			<link>https://www.conquestofthehorde.com/thread-39170.html</link>
			<pubDate>Sat, 24 Jan 2015 04:57:25 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=9305">Gunnash</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39170.html</guid>
			<description><![CDATA[( I know that he was supposed to die, but I couldn't bring myself to end the character that I put so much work into,  so I searched for a way of preserving him. Here's what I made up so far. If I can be bothered I'll update this thread as I go along. Consider it a sign from me that the server may be shut down,  but my characters live on.) <br />
<br />
  It was supposed to be a simple escort - extract the target and deliver him to the headquarters safely. Something went wrong. Horribly wrong.  The extraction was simple enough. Folion and two other Death Knights infiltrated the prison where the captive was being kept completely unnoticed, which, for three bulwarks of armour ( one draenei, one blood elf and one Forsaken) was quite atypical and suspicious. The prisoner was extracted and the team started making it's way back to the designated location, when they were ambushed. They got overwhelmed. The Forsaken stood on a tripwire and activated a series of complex mechanisms,  eventually leading to his head getting chopped off.  The blood elf created a shield of ice, but even it was futile against the barrage of arrows that impaled him. Folion was the last one standing. He fought bravely, but eventually a human lunged at his neck with a dagger. He felt it impaling Folion's skin. He fell to the ground and felt the blood pouring out of him. The last thing he remembered was a flash of bright light, and then falling.<br />
"Is this what dying feels like? Quite painless.  I expected to be screaming in pain" he thought as memories flew around his head. All the people he met, the hardships he overcame,  all gone. He didn't want to die. He didn't want to leave all this behind. Then it hit him <br />
"Wait, shouldn't I be dead by now" he thought.  He reached at his neck,  where the dagger hit, only to find there was no blood. His surprise was cut off by two voices:<br />
"You think it's dead?"<br />
"Of course, you stupid oaf,  can't you see it's not breathing?"<br />
"We should take the armour.  It looks expensive"<br />
Folion realized that these two were talking about him. He sprung to life and said <br />
"I think you'll find that I am very much alive... wait, what in the Fel are you?" <br />
He looked at the men. One was a regular human, but the other one was some sort of... cat? No, that's impossible. <br />
"I could ask the same of you, beast" the cat like creature replied.<br />
" I am a draenei,  and I am over twenty thousand years old.  And you?"<br />
" Twenty thousand, you say? Well, I am a khajiit,  from the desert land of Elsweyr.  Where are you from, dreni? "<br />
"It's draenei.  I am from Argus,  a land that is now destroyed. Tell me, cat, where am I?"<br />
The khajiit smirked "You, my goat-hoofed friend, are in Skyrim. "<br />
<br />
<br />
TBC<br />
(This series will be based on an actual play through that I'm doing almost daily, and each week I'll post a reply with the continuation of the story.)]]></description>
			<content:encoded><![CDATA[( I know that he was supposed to die, but I couldn't bring myself to end the character that I put so much work into,  so I searched for a way of preserving him. Here's what I made up so far. If I can be bothered I'll update this thread as I go along. Consider it a sign from me that the server may be shut down,  but my characters live on.) <br />
<br />
  It was supposed to be a simple escort - extract the target and deliver him to the headquarters safely. Something went wrong. Horribly wrong.  The extraction was simple enough. Folion and two other Death Knights infiltrated the prison where the captive was being kept completely unnoticed, which, for three bulwarks of armour ( one draenei, one blood elf and one Forsaken) was quite atypical and suspicious. The prisoner was extracted and the team started making it's way back to the designated location, when they were ambushed. They got overwhelmed. The Forsaken stood on a tripwire and activated a series of complex mechanisms,  eventually leading to his head getting chopped off.  The blood elf created a shield of ice, but even it was futile against the barrage of arrows that impaled him. Folion was the last one standing. He fought bravely, but eventually a human lunged at his neck with a dagger. He felt it impaling Folion's skin. He fell to the ground and felt the blood pouring out of him. The last thing he remembered was a flash of bright light, and then falling.<br />
"Is this what dying feels like? Quite painless.  I expected to be screaming in pain" he thought as memories flew around his head. All the people he met, the hardships he overcame,  all gone. He didn't want to die. He didn't want to leave all this behind. Then it hit him <br />
"Wait, shouldn't I be dead by now" he thought.  He reached at his neck,  where the dagger hit, only to find there was no blood. His surprise was cut off by two voices:<br />
"You think it's dead?"<br />
"Of course, you stupid oaf,  can't you see it's not breathing?"<br />
"We should take the armour.  It looks expensive"<br />
Folion realized that these two were talking about him. He sprung to life and said <br />
"I think you'll find that I am very much alive... wait, what in the Fel are you?" <br />
He looked at the men. One was a regular human, but the other one was some sort of... cat? No, that's impossible. <br />
"I could ask the same of you, beast" the cat like creature replied.<br />
" I am a draenei,  and I am over twenty thousand years old.  And you?"<br />
" Twenty thousand, you say? Well, I am a khajiit,  from the desert land of Elsweyr.  Where are you from, dreni? "<br />
"It's draenei.  I am from Argus,  a land that is now destroyed. Tell me, cat, where am I?"<br />
The khajiit smirked "You, my goat-hoofed friend, are in Skyrim. "<br />
<br />
<br />
TBC<br />
(This series will be based on an actual play through that I'm doing almost daily, and each week I'll post a reply with the continuation of the story.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fighting fire with fire]]></title>
			<link>https://www.conquestofthehorde.com/thread-39089.html</link>
			<pubDate>Wed, 14 Jan 2015 05:26:38 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=8102">SpaksTheSane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-39089.html</guid>
			<description><![CDATA[A few fliers have been left around most elven settlements in norther Kalimdor and neutral towns in southern Kalimdor, the following message being wirtten in Common:<br />
<br />
"Teralvir Ashanaar and Ironpaw of the Stillspine seek your help. We are trying to determine if it is possible to determine whether or not the corruptive effects of fel energy can be prevented from driving furbolgs mad. <br />
<br />
Therefore we require the following:<br />
<br />
- a warlock that comes recommended either by the Alliance or the Horde as having used their talents to serve their people, preferably specializing in the understanding, summoning and control of demons;<br />
<br />
- a skilled enchanter specializing in items which grant resistances to harmful magical effects;<br />
<br />
- druids capable of healing great wounds or soothing enraged wild life.<br />
<br />
For those willing to help with this cause, monetary compensation shall be given, which can be discussed with Teralvir Ashanaar in Moonglade."<br />
<br />
OOC information:<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"> This will actually be the first event I have ever hosted, sp I'd like to keep it small, with four, max five people joining. A warlock, an enchanter and two-three druids or if you have a furbolg cmc, you are welcome as well.<br />
<br />
We would very much appreciate the assistance of a GM, so any of you out there that would be willing to help, we have cake for you. <br />
<br />
As for the event itself, it will be held in Moonglade, at a date which remains to be established. The hour would be between 5 am and 1 pm server time, remaining to be set depending on the people who will be attending.<br />
<br />
As for the purpose of the event, it will be to determine whether something can be done to protect the furbolgs from going mad when exposed to demons or large quantities of fel energy. <br />
<br />
Leave a reply bellow or a PM if you are interested in joining. First come, first served. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> </div></div></div>]]></description>
			<content:encoded><![CDATA[A few fliers have been left around most elven settlements in norther Kalimdor and neutral towns in southern Kalimdor, the following message being wirtten in Common:<br />
<br />
"Teralvir Ashanaar and Ironpaw of the Stillspine seek your help. We are trying to determine if it is possible to determine whether or not the corruptive effects of fel energy can be prevented from driving furbolgs mad. <br />
<br />
Therefore we require the following:<br />
<br />
- a warlock that comes recommended either by the Alliance or the Horde as having used their talents to serve their people, preferably specializing in the understanding, summoning and control of demons;<br />
<br />
- a skilled enchanter specializing in items which grant resistances to harmful magical effects;<br />
<br />
- druids capable of healing great wounds or soothing enraged wild life.<br />
<br />
For those willing to help with this cause, monetary compensation shall be given, which can be discussed with Teralvir Ashanaar in Moonglade."<br />
<br />
OOC information:<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"> This will actually be the first event I have ever hosted, sp I'd like to keep it small, with four, max five people joining. A warlock, an enchanter and two-three druids or if you have a furbolg cmc, you are welcome as well.<br />
<br />
We would very much appreciate the assistance of a GM, so any of you out there that would be willing to help, we have cake for you. <br />
<br />
As for the event itself, it will be held in Moonglade, at a date which remains to be established. The hour would be between 5 am and 1 pm server time, remaining to be set depending on the people who will be attending.<br />
<br />
As for the purpose of the event, it will be to determine whether something can be done to protect the furbolgs from going mad when exposed to demons or large quantities of fel energy. <br />
<br />
Leave a reply bellow or a PM if you are interested in joining. First come, first served. <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" /> </div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Age of Abscissor]]></title>
			<link>https://www.conquestofthehorde.com/thread-38608.html</link>
			<pubDate>Fri, 26 Sep 2014 20:23:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5774">SachikoMaeda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38608.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Age of Abscissor</span><br />
<img src="http://i.imgur.com/s15JUuS.png" loading="lazy"  alt="[Image: s15JUuS.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">This taint has been felt before. The taint that such a crude shape was drawn with. It was no doubt something strange, yet at the same time so familiar. It beckons you closer with its odd allure. Those who feel its presence either desire for more or run in fear. What does it speak to you? Will you seek the darkness this power hides in? Or shall you run to the Light to crush it?<br />
<br />
This strange marking has found itself carved in various places throughout Azeroth and the Outlands. Animals of all shapes and sizes stay away from these markings. Those daring enough to come close enough are given a message that only a demon could understand. Who could be leaving such a strange mark and why?</span></span><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">OOC Information</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">It has been a long time since I've tried to kick off a storyline. I'm hoping this can be one people can go to while waiting for the Hyjal storyline and events to continue. I'd like to note that there are currently <span style="font-style: italic;" class="mycode_i">no</span> events planned. Nope. None. How will that work?<br />
<br />
This is to be an open-ended storyline to be influenced by all who become intertwined with the story. Do you choose to seek out the demonic presence outright and kill it? What about befriend it? Maybe learn about whoever is doing this? It's entirely up to you. If there are events, they will be impromptu unless noted in this thread. If you wish to hold an event regarding this storyline or becoming involved in it in some way, feel free to PM me or message me on Skype.</div></span><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Updates on Age of Abscissor</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><ul class="mycode_list"><li>No events currently planned<br />
</li>
<li>Storyline is ongoing currently<br />
</li>
<li>In need of supporters<br />
</li>
<li>No markings currently discovered by any players/characters<br />
</li>
</ul>
</span><br />
<br />
End note:<br />
I try to keep these posts vague to add to the mystery. I will explain more with the inner circle on those plotting with the forces at hand. If you are curious on how your character could take part, again, simply ask! I won't bite your head off. If you're lucky.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Age of Abscissor</span><br />
<img src="http://i.imgur.com/s15JUuS.png" loading="lazy"  alt="[Image: s15JUuS.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">This taint has been felt before. The taint that such a crude shape was drawn with. It was no doubt something strange, yet at the same time so familiar. It beckons you closer with its odd allure. Those who feel its presence either desire for more or run in fear. What does it speak to you? Will you seek the darkness this power hides in? Or shall you run to the Light to crush it?<br />
<br />
This strange marking has found itself carved in various places throughout Azeroth and the Outlands. Animals of all shapes and sizes stay away from these markings. Those daring enough to come close enough are given a message that only a demon could understand. Who could be leaving such a strange mark and why?</span></span><br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">OOC Information</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">It has been a long time since I've tried to kick off a storyline. I'm hoping this can be one people can go to while waiting for the Hyjal storyline and events to continue. I'd like to note that there are currently <span style="font-style: italic;" class="mycode_i">no</span> events planned. Nope. None. How will that work?<br />
<br />
This is to be an open-ended storyline to be influenced by all who become intertwined with the story. Do you choose to seek out the demonic presence outright and kill it? What about befriend it? Maybe learn about whoever is doing this? It's entirely up to you. If there are events, they will be impromptu unless noted in this thread. If you wish to hold an event regarding this storyline or becoming involved in it in some way, feel free to PM me or message me on Skype.</div></span><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Updates on Age of Abscissor</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><ul class="mycode_list"><li>No events currently planned<br />
</li>
<li>Storyline is ongoing currently<br />
</li>
<li>In need of supporters<br />
</li>
<li>No markings currently discovered by any players/characters<br />
</li>
</ul>
</span><br />
<br />
End note:<br />
I try to keep these posts vague to add to the mystery. I will explain more with the inner circle on those plotting with the forces at hand. If you are curious on how your character could take part, again, simply ask! I won't bite your head off. If you're lucky.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zenethen's Mini-Adventures!]]></title>
			<link>https://www.conquestofthehorde.com/thread-38578.html</link>
			<pubDate>Sat, 20 Sep 2014 16:11:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5394">Zenethen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38578.html</guid>
			<description><![CDATA[Some of you may have occasionally seen that when I'm bored and there are people on GMI, I'll suggest a mini-adventure! That is, I'll get on one of my countless characters and brew something up completely on-the-spot.<br />
<br />
I've decided to advertise the mini-adventure concept of mine to everybody else! These mini-adventures can range between simply helping some pay off a debt in a capital city, to going on a dangerous quest for a magical item. Regardless, these are all brewed up relatively on the spot, and barely ever have any connection to other mini-adventures. If they do connect, that's up to you to find the connections.<br />
<br />
Anyhow! The main topic here is to offer my services as a mini-adventure DM (please note: I am not a GM, so my powers as a mini-adventure DM are somewhat limited where phasing and such things could come into play) and ask if anyone has any particular wants or suggestions for me.<br />
<br />
As of right now, my mini-adventures can be anything and anywhere. Northrend, Outland, Eastern Kingdoms, Kalimdor, Alliance, Horde, or completely neutral. If you have a personal preference, I can bend to it, of course, with everything included!<br />
<br />
Long story short, as long as I'm available, I'm always up for hosting a little mini-adventure for anyone or any group (while it works best one-on-one, I am not opposed to small groups!). Just PM me on the forums, add me on skype and message me there, what have you, and I'll try to get in-game and run a little mini-adventure for you according to your criteria.<br />
<br />
I will be posting adventures completed and their participants at a later time under a  spoiler, so keep an eye out for those!<br />
<br />
Any questions or suggestions for me?<br />
<br />
Completed:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Can You Give Me A Hand?:</span></span> A Stormwind Guard Officer asks for some quick help pinning a smuggler ring headed in the... Organ trade, of all things. They needed someone to make the buy for them, so that they could get evidence and pin the smugglers down. Cristovao, Sorley, and Mica all go in for the job. The buy is confusing at first, but eventually the package, called 'Miller's Delight' is acquired and taken to the officer. The officer finds the evidence within - a frozen hand - and calls for the arrest, rewarding them afterwards. (Participants: CappnRob, Reigen, and Scout)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Fork In The Road:</span></span> Zenethen Galrein, a crazed undead who reveres the Pebble of Destiny as a divine figure, needs help recovering an object that's been stolen from him. Cashwin, an adventurer, is up to the task, following Zenethen to a nearby shore and confronting three pirates who supposedly have what Zenethen wants. After a quick scuffle involving the death of one pirate and the severe injury of the other two, the object is revealed to be... A bronze fork. The Fork of Truth, as Zenethen calls it. Cashwin is given eleven silver, and Zenethen marvels at the artifact of his master. (Participant: Cartoonkarl)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Knowledge Is Power:</span></span> Vindicus Haelthorne, a necromancer of interesting origins, has recruited the aid of Celen, a magic hunter, in a problem. His cousin, who passed away several months ago, had many hideaways rife with magical items. He seeks a certain item, as the hideaways are warded against his entry. Celen is sent there via a teleportation stone, and encounters four knights, who warn her of Vindicus' necromancy. She incapacitates the four knights, and retrieves the tome from the hideaway, bringing it back to Vindicus and confronting him with the information. He informs her that the tome was acquired to keep it from the hands of the knights, who wanted it for nefarious purposes. (Participant: StealthScout)<br />
<br />
</div></div></div>]]></description>
			<content:encoded><![CDATA[Some of you may have occasionally seen that when I'm bored and there are people on GMI, I'll suggest a mini-adventure! That is, I'll get on one of my countless characters and brew something up completely on-the-spot.<br />
<br />
I've decided to advertise the mini-adventure concept of mine to everybody else! These mini-adventures can range between simply helping some pay off a debt in a capital city, to going on a dangerous quest for a magical item. Regardless, these are all brewed up relatively on the spot, and barely ever have any connection to other mini-adventures. If they do connect, that's up to you to find the connections.<br />
<br />
Anyhow! The main topic here is to offer my services as a mini-adventure DM (please note: I am not a GM, so my powers as a mini-adventure DM are somewhat limited where phasing and such things could come into play) and ask if anyone has any particular wants or suggestions for me.<br />
<br />
As of right now, my mini-adventures can be anything and anywhere. Northrend, Outland, Eastern Kingdoms, Kalimdor, Alliance, Horde, or completely neutral. If you have a personal preference, I can bend to it, of course, with everything included!<br />
<br />
Long story short, as long as I'm available, I'm always up for hosting a little mini-adventure for anyone or any group (while it works best one-on-one, I am not opposed to small groups!). Just PM me on the forums, add me on skype and message me there, what have you, and I'll try to get in-game and run a little mini-adventure for you according to your criteria.<br />
<br />
I will be posting adventures completed and their participants at a later time under a  spoiler, so keep an eye out for those!<br />
<br />
Any questions or suggestions for me?<br />
<br />
Completed:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Can You Give Me A Hand?:</span></span> A Stormwind Guard Officer asks for some quick help pinning a smuggler ring headed in the... Organ trade, of all things. They needed someone to make the buy for them, so that they could get evidence and pin the smugglers down. Cristovao, Sorley, and Mica all go in for the job. The buy is confusing at first, but eventually the package, called 'Miller's Delight' is acquired and taken to the officer. The officer finds the evidence within - a frozen hand - and calls for the arrest, rewarding them afterwards. (Participants: CappnRob, Reigen, and Scout)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Fork In The Road:</span></span> Zenethen Galrein, a crazed undead who reveres the Pebble of Destiny as a divine figure, needs help recovering an object that's been stolen from him. Cashwin, an adventurer, is up to the task, following Zenethen to a nearby shore and confronting three pirates who supposedly have what Zenethen wants. After a quick scuffle involving the death of one pirate and the severe injury of the other two, the object is revealed to be... A bronze fork. The Fork of Truth, as Zenethen calls it. Cashwin is given eleven silver, and Zenethen marvels at the artifact of his master. (Participant: Cartoonkarl)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Knowledge Is Power:</span></span> Vindicus Haelthorne, a necromancer of interesting origins, has recruited the aid of Celen, a magic hunter, in a problem. His cousin, who passed away several months ago, had many hideaways rife with magical items. He seeks a certain item, as the hideaways are warded against his entry. Celen is sent there via a teleportation stone, and encounters four knights, who warn her of Vindicus' necromancy. She incapacitates the four knights, and retrieves the tome from the hideaway, bringing it back to Vindicus and confronting him with the information. He informs her that the tome was acquired to keep it from the hands of the knights, who wanted it for nefarious purposes. (Participant: StealthScout)<br />
<br />
</div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Knight's Tale]]></title>
			<link>https://www.conquestofthehorde.com/thread-38527.html</link>
			<pubDate>Wed, 10 Sep 2014 15:02:28 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=308">Kaghuros</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38527.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"> "Once upon a time, Old stories tell us,/there were great knights who died defending us."<br />
-From the Lordaeron Tales, Cheoffery Gaucer.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #C41F3B;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The Knight's Tale</span> </span><br />
A record of the travels of Aidan Medren and his companions as his life unfolds.</div>
<br />
<br />
<br />
I've decided that it's a good idea to record the important moments in my character's progression so I can keep my notes together and have a nice record of the storyline for everyone involved. This is something new for me, and it's changed in intent from before since I really don't see the need for the kind of structured plots I was doing but also want to have a kind of timeline of how he's changed. Consider it an experiment in charting my character's development. A pilot project for my new main character.<br />
<br />
Arcs noted in <span style="color: #C41F3B;" class="mycode_color">Red</span> are stories dealing with Aidan and his past, sort of his original "main plot" and future branches wherever that plot takes him. Events noted in <span style="color: #E6CC80;" class="mycode_color">Light Brown</span> are related to the subplot The Blade Itself, and other subplots may be noted in different colors in the future. The arcs marked in <span style="color: #785dc7;" class="mycode_color">Purple</span> deal with negative events outside of Aidan's control that have hindered him and must be overcome.<br />
<br />
While some of these events will be DMed, most arose spontaneously from RP and are here mostly to bookmark the places I feel Aidan's story has advanced significantly.<br />
<br />
<br />
(If one of the people who took part is reading this, enjoy hearing about your exploits!)<br />
<br />
<span style="font-size: medium;" class="mycode_size">Timeline:</span><ul class="mycode_list"><li>The first major offensive against the Twilight's Hammer concludes in Hyjal<a href="http://www.conquestofthehorde.com/Thread-HYJAL-Chapter-1-Nordrassil?pid=316637#pid316637" target="_blank" rel="noopener" class="mycode_url">LINK</a><br />
<br />
</li>
<li>A week passes as Aidan recovers from his injuries at Acherus and returns to Nordrassil.<br />
<br />
</li>
<li>The party travels to Lordaeron via boat.<br />
<br />
</li>
<li>Arc I Part I - A Fool's Errand - Arc 1 begins<br />
<br />
</li>
<li>Arc I Part II - Chasing Ghosts<br />
<br />
</li>
<li>One month has elapsed.<br />
<br />
</li>
<li>Arc I Part III - River's End - Arc 1 ends<br />
<br />
</li>
<li>The party returns to Nordrassil. Aidan remains for a week to arrange temporary command of the Death Knights before departing to Acherus.<br />
<br />
</li>
<li>Aidan passes through Redridge on his way back to Hyjal, meeting Cristovao and having a chance encounter with Mica.<br />
<br />
</li>
<li>Two months have elapsed.<br />
<br />
</li>
<li>Finding the Wind<br />
<br />
</li>
<li>Bones of the Earth<br />
<br />
</li>
<li>Into the Heart of Darkness<br />
<br />
</li>
<li>Aidan forges the hilt of his blade, getting it enchanted by an Elven runeworker in Darnassus for a sum of gold and the remainder of his Abyss Crystals.<br />
<br />
</li>
<li>Aidan and Roux venture to the Exodar, where Aidan has a religious experience at the foot of the Naaru O'ros.<br />
<br />
</li>
<li>Three months have elapsed - Aidan leads a raid in Hyjal, during which he and many others are taken captive by the Twilight's Hammer.<br />
<br />
</li>
<li>Arc II Part I - The Shattered Crown - Arc 2 begins<br />
<br />
</li>
<li>Arc II Part II - Guardians' Mercy<br />
<br />
</li>
<li>A Candle Against the Dark <br />
<br />
</li>
<li>Four months have elapsed.<br />
<br />
</li>
<li>Arc II Part III - What All True Heroes Strive For<br />
<br />
</li>
<li>Picking up the Pieces<br />
<br />
</li>
<li>Arc II Part IV - An Oath Among Brothers - Arc 2 ends<br />
<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part I - A Fool's Errand</span></span><br />
<br />
The Party embarks from Acherus to reach a village on the outskirts of Stratholme. The group finds passage to a western watchtower by air, but that's as far as the Argents will assure their safety. With their forces stretched as thinly as they are, the Crusade can't bring much to bear re-capturing the outlying hamlets. That means that the party must travel the rest of the way on foot and without the protection of Argent patrols - a dangerous proposition in these times.<br />
<br />
Resolution:<br />
<br />
Subject to a vision of the past brought on by a strange artifact, Roux and Paulton have discovered the potential destination of Aidan's wife Elaina. What they also discovered was Aidan's strength as a Paladin - and his ultimate selfishness. In the heat of battle the Paladin abandoned his men to protect his wife, condemning his men. The line broke without his support, allowing the Scourge to overrun the Paladins.<br />
<br />
Though disgusted by his actions, Brother Paulton forgave Aidan for his sins and drove him to renew his vows in service to the Light. Though not entirely divested of his guilt, Aidan hopes to redeem himself through service to virtue so that he can one day greet the spirits of his brothers in the Light with his head held high and his honor restored. Glory to the Light! Glory to Lordaeron!<br />
<br />
Additionally, the party has acquired a strange artifact. The Dreamspike, the bizarre trap that Aidan activated, can be used to trap an effected subject (and anyone in the general area) in one of the most powerful memories in their life for the duration of the memory. If operated by a skilled user, the delusions can become as dangerous as the real event, though divergences from the actual events of the memory will cause it to become unstable (subjects can roll vs 40 to disbelieve and destroy the illusion, or to attempt to strengthen it and stay a few minutes longer than the memory would normally last). Item appearance: <a href="http://www.wowhead.com/item=15854" target="_blank" rel="noopener" class="mycode_url">http://www.wowhead.com/item=15854</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part II - Chasing Ghosts</span></span><br />
<br />
Following in the footsteps of a Plague-era refugee caravan the party sets off to Erol's Landing, a fishing village on the Throndroril River that once housed a bustling river-barge industry. The refugees would have gathered here to find passage north or south on the river to safety, however it's difficult to say which way the barges were sent that day, or even if any made it out. In this town, now overrun with the restless spirits of the dead, Aidan hopes against hope that he can locate the trail of the refugees once again - and that he doesn't find the ghost of his beloved on the banks instead.<br />
<br />
Resolution:<br />
<br />
Aidan recovered a ledger with the logs of the travelers leaving the docks fairly easily. However, when the group attempted to save some books from a monastery of Paulton's religious order (the Order of Leofrick), they were attacked by the ghosts of refugees slain by the Scourge while they hid in its halls. Though they escaped with some priceless books and relics of the Order, the ghosts remain. Perhaps another party can free the monastery from its curse.<br />
<br />
The ledger revealed that Elaina and her group had evacuated to the north, retreating to Quel'thalas and the Sunwave Anchorage. There, it seems, they intended to take an Elven ship to the kingdoms of the south, bypassing the plague and war-stricken Arathor by the grace of the Elves. This poses a problem... How to find out where she went!<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part III - River's End</span></span><br />
<br />
Stealing across the Thalassian border by night, the party enters the western Ghostlands following the trail of Elaina's journey up the Throndroril River. Sunwave Anchorage, long abandoned due to its remote location (far from the capitol city) and Scourge presence, proves to be a potential conclusion for Aidan's search. Can they translate the passenger logs to find her destination, or will they encounter a very familiar ghoul instead...?<br />
<br />
Resolution:<br />
<br />
Roux and Aidan successfully infiltrated the Ghostlands with little incident, and made their way into the city. Initially the zombies around the area proved to be no threat, but the large concentration within the main docks proved almost overwhelming. With a combination of luck and skill the pair took down the shambling dead and searched the premises. Roux found some of Elaina's belongings, but refused to allow Aidan to lose hope. They stole away with the Elven transport records, hoping that a translation would reveal Elaina made it out safely.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #E6CC80;" class="mycode_color">The Blade Itself</span></span><br />
<br />
Pushed onward by his defeat at the hands of Twilight's Hammer elementals, Aidan hopes to forge a blade capable of striking grievous wounds to those incorporeal fiends. He begins working on a way to gather Elementium, the only metal he knows capable of physically restraining an elemental. <br />
<br />
He'll need many other components to forge this legendary weapon. A Mage has shown him the value of Abyss Crystals, harvested from the dreaded Realm of Shadows. He must also procure enough Truesilver to forge strong runes, and the Saronite necessary for a cruel edge. That's all in addition to overcoming his own flaws and becoming a better warrior.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Finding the Wind</span><br />
<br />
On the banks of the Well of Eternity Roux taught Aidan how to meditate and find an inner calm, a new experience for the troubled Knight. Letting go of his worrisome thoughts allowed him the focus to channel his Death Grip in a much more precise way, feeling for the shadowy vibrations of individual types of substance instead of the whole of an enemy's body. This came as a useful preparation for the mission he was about to attempt: to steal the elementium bindings from a Twilight's Hammer elemental servant.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Bones of the Earth</span><br />
<br />
Roux and Aidan ambushed a small Twilight patrol, stealing the elementium from their Bound Elemental using the Death Knight's newfound mastery of Death Grip. With its bindings removed, the elemental was a difficult beast to fight. Aidan distracted it while Roux took care of the cultist with the grisly efficiency of a wolf. Though both Aidan and Roux took injuries in the short encounter, they were able to escape with their spoils before a second patrol arrived. Spurred on by their success, Aidan believes he can easily acquire the other components he needs. And, at least for the present, he can begin to work on the basic pattern of his new runed blade.<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Into the Heart of Darkness</span><br />
<br />
Aidan has been dreading this moment for some time, but he knows he must soon enter the Realm of Shadows to seek out the Abyss Crystals he requires for his blade. As a Death Knight he knows a bit more than he'd like to about this horrifying realm. He's been haunted since his dark rebirth by the spirits of the dead whose lives he ended in the Lich King's service, as well as other dark denizens of that parallel realm. Now he must confront the sins of his past in order to forge the weapon that will give him a more hopeful future.<br />
<br />
Resolution:<br />
<br />
Callum and Roux found more than they bargained for in the realm of the dead. Four shadowy knights, dead by a selfish decision Aidan made during the Third War, led a group of spirits to assault the party. Though the spirits were vanquished, the ghostly knights stood to prevent the party from ever returning to Azeroth, their power in this realm greater than those who did not wholly belong to it.<br />
<br />
The knights offered a bargain: Aidan could pledge an oath to the men he wronged and confess his sins before his companions (including the woman he now loves), or he could leave his guilt hidden and condemn two more to death. Naturally Aidan confessed, though reluctantly. This proved enough to turn the spirits away, though they seemed to have more in mind for the Death Knight in the future. Perhaps the spirits of the dead offer more to men of the Light than simply a danger to be rooted out or a problem to be solved.<br />
<br />
The party recovers a number of Abyss Crystals: enchanted gems crystallized from the congealed envy of the vengeful dead. They have the ability to absorb magic and other forms of energy.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part I - The Shattered Crown</span></span><br />
<br />
Imprisoned by the Twilight's Hammer and tortured bodily for days, Aidan found himself suddenly freed from his imprisonment via a pernicious bargain. Seldszyne proposed a deal: let Roux go free unharmed in exchange for Aidan's sword in battle alongside the Twilight's Hammer. Naturally Aidan agreed, hopeful that he could use his newfound freedom to escape or sow discord in the ranks. He apologized to a confused Roux, promising her he would come back to her safe and sound. He left a message with a ghoulish servant and cast it into the Realm of Shadow for Ydir to find, hoping to warn the Guardians of Hyjal and bring aid swiftly for his friends.<br />
<br />
After being questioned by the Black Dragonflight, Aidan's attempts at bravado proved his downfall when he was thrown back into the cells for insubordinate behavior. He found himself under assault from the Twilight Anchorite Nytamuur, and only too late did he realize the man was there to twist his memories of his friends. By excising some of his corrupted memories and "walling off" what he valued within the deepest reaches of his soul, Aidan was able to preserve at least some shreds of his sense of self from destruction.<br />
<br />
However this desperate gambit has left Aidan's soul fragmented. His mind was broken by the effort, shattering his memories and blending what remained. Though he preserved what he felt was "him" within a cocoon of memory, what was left was bereft of allegiance and all too willing to serve whatever master happened upon him. This servile state is also what the Twilights would encounter upon his regaining consciousness: a broken Knight whose only desires are to kill for the sake of killing and serve for the sake of serving.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part II - Guardians' Mercy</span></span><br />
<br />
Aidan fought beside the Twilight's Hammer when the Guardians of Hyjal rescued their prisoners from the cave. He was subdued by Aroes and Sorley, and carried back to camp by Ydir to recover. Unbeknownst to them, however, Aidan was fighting under his own power and not at the whims of the Twilight Lich. When he returned he was greeted by Roux, his intended target, whom he had been tricked into believing was the one who killed his wife Elaina (when in reality his memories of the two women had been mixed together with his memories of his own death). When she came to greet him he gave her a deadly attack instead of a loving embrace.<br />
<br />
She would have died if not for the timely intervention of the Elven Death Knight Shendan, who pushed Aidan away and restrained him until Janice could subdue him further with frost magic. Aidan was imprisoned by the Guardians for evaluation- if he failed to recover from the Twilight mind-breaking he was to be dumped into the Well of Eternity for a swift death from its holy waters. Luckily his friends came to his aid once again. Aroes, Ydir, and Roux came together to enter his mind and repair the damage the Twilights had done. With Roux's soothing magic and Aroes' mind-altering Shadows the group broke through Aidan's mental blocks and sealed what memories could be saved. Though some memories were left unfixed he regained enough to become himself again.<br />
<br />
Now free, Aidan hopes to recover from the mental trauma of remembering his actions as a cultist and perhaps even recover more of the memories he lost under Nytamuur's shadowy assault.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">A Candle Against the Dark</span></span><br />
<br />
In an abandoned smithy nestled in the Dun Morogh countryside Aidan crafted a masterwork blade. Enchanted by an Elf paid in priceless gems and made from metal stolen from the bindings of a Twilight elemental, this sword is the blade he will carry with him into the future he sees before him. The world calls for battle, for an iron will, and for hope. This is a blade forged with hope. <a href="http://www.conquestofthehorde.com/Thread-The-Knight-s-Tale?pid=322828#pid322828" target="_blank" rel="noopener" class="mycode_url">Silverflame.</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part III - What All True Heroes Strive For</span></span><br />
<br />
Peace, hope, faith - all things lacking in those Death Knights who have given up on a normal life. Though Aidan lost them once in the bowels of the Twilight's Hammer camp, he has regained them through the help of his friends, new and old. His meeting with Araeviss, a Naga, proved to be of little use to him immediately. However, her advice echoed across his waking hours: you do not need to atone for the sins of your past. She showed him a curious example, an example of a creature hideously cursed but ultimately able to live without it burdening her spirit. Her lesson has affected him, even if he won't admit it. It has given him hope for a future of peace, of respect, and most importantly the sense that he should continue to fight for what he believes in.<br />
<br />
Indeed for many Death Knights peace is a thing that's only found in the grave, but for others it has become a lifestyle. Journeying across the Eastern Kingdoms with Roux Blackwood, Aidan has made it his goal to interview and reconnoiter with those Death Knights who have made lives for themselves outside the confines of the Ebon Blade. He met with Gavin, a barkeeper in Fuselight, whose success gave him hope, and Anisa, a hunter and leatherworker in Lordaeron, who had much to say about helping other Knights through their troubles. With Anisa's inspiration and the shared experiences of those few Knights who integrated with society, perhaps they can aid their fellow Knights in returning to a productive life after the battles are done.<br />
<br />
Though he is still unsure of himself, as he always was, Aidan firmly believes he can fight at the forefront of the Guardians of Hyjal and make a difference in the world.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Picking up the Pieces</span></span><br />
<br />
Aidan participated in all four of the efforts to piece together the Archdruid's broken staff. By his efforts five elementals were banished from Azeroth, and by the efforts of his comrades all eight pieces of the staff were safely recovered. Though Aidan himself doubts the power of the staff's magic, he's grown proud of the Guardians of Hyjal and their fierce determination to defeat the Twilight's Hammer. Not only has his courage been renewed, but he got to see Roux lead an assault on her own - something both rare and unusually successful. Though he holds no illusions that the ongoing war will be easy, he knows now that the Guardians have what it takes.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part IV - An Oath Among Brothers</span></span><br />
<br />
Summoned before the Knights of Acherus to give testimony about his condition following the Twilight's Hammer incident, Aidan was faced with perhaps his greatest challenge yet: proving his ability to the Knights of Acherus for a second time. Through the testimony of one Roux Blackwood and the examination of a Lich Aidan was cleared for command. However, the Knights of Acherus were unwilling to put Aidan back in his original command so soon after his defeat. Instead, he has been ordered to report before Dread Commander Itheros Blackheart for an urgent assignment that could use his unique set of skills.<br />
<br />
For the resolution of this story, <a href="http://www.conquestofthehorde.com/Thread-The-Knight-s-Tale?pid=323627#pid323627" target="_blank" rel="noopener" class="mycode_url">read below!</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Blades of Hyjal</span> [Coming Soon!]</span><br />
<br />
The Guardians of Hyjal have their secret weapon and Aidan has his: Elementium. But his Knights aren't yet outfitted with enough of the stuff to hold their own, and one man with an Elementium runeblade is hardly enough to take on an army of crazed cultists. He'll need to get more, and that means shaking down the supply line on one front and shaking down the Twilight's Hammer on the other. <br />
<br />
Expect some spontaneous DMed events in Hyjal, at least when I've got the mood to do them. Fight for honor, reclaim resources for the war effort, and help the Ebon Blade earn the respect of the Elves.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"> "Once upon a time, Old stories tell us,/there were great knights who died defending us."<br />
-From the Lordaeron Tales, Cheoffery Gaucer.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #C41F3B;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The Knight's Tale</span> </span><br />
A record of the travels of Aidan Medren and his companions as his life unfolds.</div>
<br />
<br />
<br />
I've decided that it's a good idea to record the important moments in my character's progression so I can keep my notes together and have a nice record of the storyline for everyone involved. This is something new for me, and it's changed in intent from before since I really don't see the need for the kind of structured plots I was doing but also want to have a kind of timeline of how he's changed. Consider it an experiment in charting my character's development. A pilot project for my new main character.<br />
<br />
Arcs noted in <span style="color: #C41F3B;" class="mycode_color">Red</span> are stories dealing with Aidan and his past, sort of his original "main plot" and future branches wherever that plot takes him. Events noted in <span style="color: #E6CC80;" class="mycode_color">Light Brown</span> are related to the subplot The Blade Itself, and other subplots may be noted in different colors in the future. The arcs marked in <span style="color: #785dc7;" class="mycode_color">Purple</span> deal with negative events outside of Aidan's control that have hindered him and must be overcome.<br />
<br />
While some of these events will be DMed, most arose spontaneously from RP and are here mostly to bookmark the places I feel Aidan's story has advanced significantly.<br />
<br />
<br />
(If one of the people who took part is reading this, enjoy hearing about your exploits!)<br />
<br />
<span style="font-size: medium;" class="mycode_size">Timeline:</span><ul class="mycode_list"><li>The first major offensive against the Twilight's Hammer concludes in Hyjal<a href="http://www.conquestofthehorde.com/Thread-HYJAL-Chapter-1-Nordrassil?pid=316637#pid316637" target="_blank" rel="noopener" class="mycode_url">LINK</a><br />
<br />
</li>
<li>A week passes as Aidan recovers from his injuries at Acherus and returns to Nordrassil.<br />
<br />
</li>
<li>The party travels to Lordaeron via boat.<br />
<br />
</li>
<li>Arc I Part I - A Fool's Errand - Arc 1 begins<br />
<br />
</li>
<li>Arc I Part II - Chasing Ghosts<br />
<br />
</li>
<li>One month has elapsed.<br />
<br />
</li>
<li>Arc I Part III - River's End - Arc 1 ends<br />
<br />
</li>
<li>The party returns to Nordrassil. Aidan remains for a week to arrange temporary command of the Death Knights before departing to Acherus.<br />
<br />
</li>
<li>Aidan passes through Redridge on his way back to Hyjal, meeting Cristovao and having a chance encounter with Mica.<br />
<br />
</li>
<li>Two months have elapsed.<br />
<br />
</li>
<li>Finding the Wind<br />
<br />
</li>
<li>Bones of the Earth<br />
<br />
</li>
<li>Into the Heart of Darkness<br />
<br />
</li>
<li>Aidan forges the hilt of his blade, getting it enchanted by an Elven runeworker in Darnassus for a sum of gold and the remainder of his Abyss Crystals.<br />
<br />
</li>
<li>Aidan and Roux venture to the Exodar, where Aidan has a religious experience at the foot of the Naaru O'ros.<br />
<br />
</li>
<li>Three months have elapsed - Aidan leads a raid in Hyjal, during which he and many others are taken captive by the Twilight's Hammer.<br />
<br />
</li>
<li>Arc II Part I - The Shattered Crown - Arc 2 begins<br />
<br />
</li>
<li>Arc II Part II - Guardians' Mercy<br />
<br />
</li>
<li>A Candle Against the Dark <br />
<br />
</li>
<li>Four months have elapsed.<br />
<br />
</li>
<li>Arc II Part III - What All True Heroes Strive For<br />
<br />
</li>
<li>Picking up the Pieces<br />
<br />
</li>
<li>Arc II Part IV - An Oath Among Brothers - Arc 2 ends<br />
<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part I - A Fool's Errand</span></span><br />
<br />
The Party embarks from Acherus to reach a village on the outskirts of Stratholme. The group finds passage to a western watchtower by air, but that's as far as the Argents will assure their safety. With their forces stretched as thinly as they are, the Crusade can't bring much to bear re-capturing the outlying hamlets. That means that the party must travel the rest of the way on foot and without the protection of Argent patrols - a dangerous proposition in these times.<br />
<br />
Resolution:<br />
<br />
Subject to a vision of the past brought on by a strange artifact, Roux and Paulton have discovered the potential destination of Aidan's wife Elaina. What they also discovered was Aidan's strength as a Paladin - and his ultimate selfishness. In the heat of battle the Paladin abandoned his men to protect his wife, condemning his men. The line broke without his support, allowing the Scourge to overrun the Paladins.<br />
<br />
Though disgusted by his actions, Brother Paulton forgave Aidan for his sins and drove him to renew his vows in service to the Light. Though not entirely divested of his guilt, Aidan hopes to redeem himself through service to virtue so that he can one day greet the spirits of his brothers in the Light with his head held high and his honor restored. Glory to the Light! Glory to Lordaeron!<br />
<br />
Additionally, the party has acquired a strange artifact. The Dreamspike, the bizarre trap that Aidan activated, can be used to trap an effected subject (and anyone in the general area) in one of the most powerful memories in their life for the duration of the memory. If operated by a skilled user, the delusions can become as dangerous as the real event, though divergences from the actual events of the memory will cause it to become unstable (subjects can roll vs 40 to disbelieve and destroy the illusion, or to attempt to strengthen it and stay a few minutes longer than the memory would normally last). Item appearance: <a href="http://www.wowhead.com/item=15854" target="_blank" rel="noopener" class="mycode_url">http://www.wowhead.com/item=15854</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part II - Chasing Ghosts</span></span><br />
<br />
Following in the footsteps of a Plague-era refugee caravan the party sets off to Erol's Landing, a fishing village on the Throndroril River that once housed a bustling river-barge industry. The refugees would have gathered here to find passage north or south on the river to safety, however it's difficult to say which way the barges were sent that day, or even if any made it out. In this town, now overrun with the restless spirits of the dead, Aidan hopes against hope that he can locate the trail of the refugees once again - and that he doesn't find the ghost of his beloved on the banks instead.<br />
<br />
Resolution:<br />
<br />
Aidan recovered a ledger with the logs of the travelers leaving the docks fairly easily. However, when the group attempted to save some books from a monastery of Paulton's religious order (the Order of Leofrick), they were attacked by the ghosts of refugees slain by the Scourge while they hid in its halls. Though they escaped with some priceless books and relics of the Order, the ghosts remain. Perhaps another party can free the monastery from its curse.<br />
<br />
The ledger revealed that Elaina and her group had evacuated to the north, retreating to Quel'thalas and the Sunwave Anchorage. There, it seems, they intended to take an Elven ship to the kingdoms of the south, bypassing the plague and war-stricken Arathor by the grace of the Elves. This poses a problem... How to find out where she went!<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Part III - River's End</span></span><br />
<br />
Stealing across the Thalassian border by night, the party enters the western Ghostlands following the trail of Elaina's journey up the Throndroril River. Sunwave Anchorage, long abandoned due to its remote location (far from the capitol city) and Scourge presence, proves to be a potential conclusion for Aidan's search. Can they translate the passenger logs to find her destination, or will they encounter a very familiar ghoul instead...?<br />
<br />
Resolution:<br />
<br />
Roux and Aidan successfully infiltrated the Ghostlands with little incident, and made their way into the city. Initially the zombies around the area proved to be no threat, but the large concentration within the main docks proved almost overwhelming. With a combination of luck and skill the pair took down the shambling dead and searched the premises. Roux found some of Elaina's belongings, but refused to allow Aidan to lose hope. They stole away with the Elven transport records, hoping that a translation would reveal Elaina made it out safely.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #E6CC80;" class="mycode_color">The Blade Itself</span></span><br />
<br />
Pushed onward by his defeat at the hands of Twilight's Hammer elementals, Aidan hopes to forge a blade capable of striking grievous wounds to those incorporeal fiends. He begins working on a way to gather Elementium, the only metal he knows capable of physically restraining an elemental. <br />
<br />
He'll need many other components to forge this legendary weapon. A Mage has shown him the value of Abyss Crystals, harvested from the dreaded Realm of Shadows. He must also procure enough Truesilver to forge strong runes, and the Saronite necessary for a cruel edge. That's all in addition to overcoming his own flaws and becoming a better warrior.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Finding the Wind</span><br />
<br />
On the banks of the Well of Eternity Roux taught Aidan how to meditate and find an inner calm, a new experience for the troubled Knight. Letting go of his worrisome thoughts allowed him the focus to channel his Death Grip in a much more precise way, feeling for the shadowy vibrations of individual types of substance instead of the whole of an enemy's body. This came as a useful preparation for the mission he was about to attempt: to steal the elementium bindings from a Twilight's Hammer elemental servant.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Bones of the Earth</span><br />
<br />
Roux and Aidan ambushed a small Twilight patrol, stealing the elementium from their Bound Elemental using the Death Knight's newfound mastery of Death Grip. With its bindings removed, the elemental was a difficult beast to fight. Aidan distracted it while Roux took care of the cultist with the grisly efficiency of a wolf. Though both Aidan and Roux took injuries in the short encounter, they were able to escape with their spoils before a second patrol arrived. Spurred on by their success, Aidan believes he can easily acquire the other components he needs. And, at least for the present, he can begin to work on the basic pattern of his new runed blade.<br />
<br />
<span style="color: #E6CC80;" class="mycode_color">Into the Heart of Darkness</span><br />
<br />
Aidan has been dreading this moment for some time, but he knows he must soon enter the Realm of Shadows to seek out the Abyss Crystals he requires for his blade. As a Death Knight he knows a bit more than he'd like to about this horrifying realm. He's been haunted since his dark rebirth by the spirits of the dead whose lives he ended in the Lich King's service, as well as other dark denizens of that parallel realm. Now he must confront the sins of his past in order to forge the weapon that will give him a more hopeful future.<br />
<br />
Resolution:<br />
<br />
Callum and Roux found more than they bargained for in the realm of the dead. Four shadowy knights, dead by a selfish decision Aidan made during the Third War, led a group of spirits to assault the party. Though the spirits were vanquished, the ghostly knights stood to prevent the party from ever returning to Azeroth, their power in this realm greater than those who did not wholly belong to it.<br />
<br />
The knights offered a bargain: Aidan could pledge an oath to the men he wronged and confess his sins before his companions (including the woman he now loves), or he could leave his guilt hidden and condemn two more to death. Naturally Aidan confessed, though reluctantly. This proved enough to turn the spirits away, though they seemed to have more in mind for the Death Knight in the future. Perhaps the spirits of the dead offer more to men of the Light than simply a danger to be rooted out or a problem to be solved.<br />
<br />
The party recovers a number of Abyss Crystals: enchanted gems crystallized from the congealed envy of the vengeful dead. They have the ability to absorb magic and other forms of energy.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part I - The Shattered Crown</span></span><br />
<br />
Imprisoned by the Twilight's Hammer and tortured bodily for days, Aidan found himself suddenly freed from his imprisonment via a pernicious bargain. Seldszyne proposed a deal: let Roux go free unharmed in exchange for Aidan's sword in battle alongside the Twilight's Hammer. Naturally Aidan agreed, hopeful that he could use his newfound freedom to escape or sow discord in the ranks. He apologized to a confused Roux, promising her he would come back to her safe and sound. He left a message with a ghoulish servant and cast it into the Realm of Shadow for Ydir to find, hoping to warn the Guardians of Hyjal and bring aid swiftly for his friends.<br />
<br />
After being questioned by the Black Dragonflight, Aidan's attempts at bravado proved his downfall when he was thrown back into the cells for insubordinate behavior. He found himself under assault from the Twilight Anchorite Nytamuur, and only too late did he realize the man was there to twist his memories of his friends. By excising some of his corrupted memories and "walling off" what he valued within the deepest reaches of his soul, Aidan was able to preserve at least some shreds of his sense of self from destruction.<br />
<br />
However this desperate gambit has left Aidan's soul fragmented. His mind was broken by the effort, shattering his memories and blending what remained. Though he preserved what he felt was "him" within a cocoon of memory, what was left was bereft of allegiance and all too willing to serve whatever master happened upon him. This servile state is also what the Twilights would encounter upon his regaining consciousness: a broken Knight whose only desires are to kill for the sake of killing and serve for the sake of serving.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part II - Guardians' Mercy</span></span><br />
<br />
Aidan fought beside the Twilight's Hammer when the Guardians of Hyjal rescued their prisoners from the cave. He was subdued by Aroes and Sorley, and carried back to camp by Ydir to recover. Unbeknownst to them, however, Aidan was fighting under his own power and not at the whims of the Twilight Lich. When he returned he was greeted by Roux, his intended target, whom he had been tricked into believing was the one who killed his wife Elaina (when in reality his memories of the two women had been mixed together with his memories of his own death). When she came to greet him he gave her a deadly attack instead of a loving embrace.<br />
<br />
She would have died if not for the timely intervention of the Elven Death Knight Shendan, who pushed Aidan away and restrained him until Janice could subdue him further with frost magic. Aidan was imprisoned by the Guardians for evaluation- if he failed to recover from the Twilight mind-breaking he was to be dumped into the Well of Eternity for a swift death from its holy waters. Luckily his friends came to his aid once again. Aroes, Ydir, and Roux came together to enter his mind and repair the damage the Twilights had done. With Roux's soothing magic and Aroes' mind-altering Shadows the group broke through Aidan's mental blocks and sealed what memories could be saved. Though some memories were left unfixed he regained enough to become himself again.<br />
<br />
Now free, Aidan hopes to recover from the mental trauma of remembering his actions as a cultist and perhaps even recover more of the memories he lost under Nytamuur's shadowy assault.<br />
<br />
<br />
<span style="color: #E6CC80;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">A Candle Against the Dark</span></span><br />
<br />
In an abandoned smithy nestled in the Dun Morogh countryside Aidan crafted a masterwork blade. Enchanted by an Elf paid in priceless gems and made from metal stolen from the bindings of a Twilight elemental, this sword is the blade he will carry with him into the future he sees before him. The world calls for battle, for an iron will, and for hope. This is a blade forged with hope. <a href="http://www.conquestofthehorde.com/Thread-The-Knight-s-Tale?pid=322828#pid322828" target="_blank" rel="noopener" class="mycode_url">Silverflame.</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part III - What All True Heroes Strive For</span></span><br />
<br />
Peace, hope, faith - all things lacking in those Death Knights who have given up on a normal life. Though Aidan lost them once in the bowels of the Twilight's Hammer camp, he has regained them through the help of his friends, new and old. His meeting with Araeviss, a Naga, proved to be of little use to him immediately. However, her advice echoed across his waking hours: you do not need to atone for the sins of your past. She showed him a curious example, an example of a creature hideously cursed but ultimately able to live without it burdening her spirit. Her lesson has affected him, even if he won't admit it. It has given him hope for a future of peace, of respect, and most importantly the sense that he should continue to fight for what he believes in.<br />
<br />
Indeed for many Death Knights peace is a thing that's only found in the grave, but for others it has become a lifestyle. Journeying across the Eastern Kingdoms with Roux Blackwood, Aidan has made it his goal to interview and reconnoiter with those Death Knights who have made lives for themselves outside the confines of the Ebon Blade. He met with Gavin, a barkeeper in Fuselight, whose success gave him hope, and Anisa, a hunter and leatherworker in Lordaeron, who had much to say about helping other Knights through their troubles. With Anisa's inspiration and the shared experiences of those few Knights who integrated with society, perhaps they can aid their fellow Knights in returning to a productive life after the battles are done.<br />
<br />
Though he is still unsure of himself, as he always was, Aidan firmly believes he can fight at the forefront of the Guardians of Hyjal and make a difference in the world.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Picking up the Pieces</span></span><br />
<br />
Aidan participated in all four of the efforts to piece together the Archdruid's broken staff. By his efforts five elementals were banished from Azeroth, and by the efforts of his comrades all eight pieces of the staff were safely recovered. Though Aidan himself doubts the power of the staff's magic, he's grown proud of the Guardians of Hyjal and their fierce determination to defeat the Twilight's Hammer. Not only has his courage been renewed, but he got to see Roux lead an assault on her own - something both rare and unusually successful. Though he holds no illusions that the ongoing war will be easy, he knows now that the Guardians have what it takes.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #785dc7;" class="mycode_color">Part IV - An Oath Among Brothers</span></span><br />
<br />
Summoned before the Knights of Acherus to give testimony about his condition following the Twilight's Hammer incident, Aidan was faced with perhaps his greatest challenge yet: proving his ability to the Knights of Acherus for a second time. Through the testimony of one Roux Blackwood and the examination of a Lich Aidan was cleared for command. However, the Knights of Acherus were unwilling to put Aidan back in his original command so soon after his defeat. Instead, he has been ordered to report before Dread Commander Itheros Blackheart for an urgent assignment that could use his unique set of skills.<br />
<br />
For the resolution of this story, <a href="http://www.conquestofthehorde.com/Thread-The-Knight-s-Tale?pid=323627#pid323627" target="_blank" rel="noopener" class="mycode_url">read below!</a><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #C41F3B;" class="mycode_color">Blades of Hyjal</span> [Coming Soon!]</span><br />
<br />
The Guardians of Hyjal have their secret weapon and Aidan has his: Elementium. But his Knights aren't yet outfitted with enough of the stuff to hold their own, and one man with an Elementium runeblade is hardly enough to take on an army of crazed cultists. He'll need to get more, and that means shaking down the supply line on one front and shaking down the Twilight's Hammer on the other. <br />
<br />
Expect some spontaneous DMed events in Hyjal, at least when I've got the mood to do them. Fight for honor, reclaim resources for the war effort, and help the Ebon Blade earn the respect of the Elves.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How We Have Suffered]]></title>
			<link>https://www.conquestofthehorde.com/thread-38511.html</link>
			<pubDate>Mon, 08 Sep 2014 09:29:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=8329">Snuggley</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38511.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">This flier is posted up on the many messenger boards around the city of Orgrimmar.<br />
<br />
</div><div style="text-align: left;" class="mycode_align">	Orcs of the Horde, veterans of the Icy North, the Treacherous Highlands and the boiling sands. The hour for our kind is dark. We live in a world that is tearing itself apart, our people die of hunger and starvation at home, while our brothers and sisters in arms die far from home. The Alliance pillages and burns the outer settlements, showing no mercy and stealing from the dead. Troops pour endlessly from the mouth of Theramore, clad in armor and with blades ready to strike. With machinations of steam and iron, immense war machines of great destruction lumber slowly towards our homes and our lives. The Alliance comes for us, brothers and sisters. <br />
<br />
	Still we carry on, against a powerful and dangerous enemy. Our allies in Thunder Bluff, whom we give our lives defending refuse to acknowledge that this cannot be stopped with pretty words and politics. The trolls of the Isles send neither aid nor troops to help the cause, and the recently inducted goblins taint and disease our oldest hunting grounds in the name of gold and profit. The Forsaken, far across the seas and entrenched in a battle of attrition against a nation of old, there is truly no one coming to the aide of the Horde's founding people. They have grown comfortable with the lands purchased for them with our blood. Now that they no longer have need of our boots or our axes, they toss us aside to the vultures. Truely, we are alone.<br />
<br />
	When a wolf is cornered, it is the most ferocious beast any can encounter. Like the mighty wolf, we must show the Alliance that our teeth can still rip, and that our blades can still cut. We must be strong, brothers and sisters. The times ahead will be some of the hardest we may ever face on this new world. We must be resolute as mountains in our cause, as steady as ox in our beliefs, and as vicious as wolves on the battlefield. As the world burns around us, we buffet the storm of ash and fire. Victory is coming, brothers and sisters. And our lifetime of endless hardship assures us, we are the only ones strong enough to reap it's benefits. <br />
<br />
	A glorious victory will not be given freely, we must enter the breach once more. But through the shells, the bombings, the bullets fly and the lance's march? The peace we have been promised, but kept from our grasp. The lives that were robbed from us, and the strength that keeps our enemies from sleep late at night. Rally behind Garrosh Hellscream, son of Grom Hellscream. We will know the victory that only the son of a great and mighty hero can grant us, and prove ourselves mightier than any foe. Loktar Ogar, brothers and sisters of the Horde, and may your blades never dull. <br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kRXqLUbCtVE" frameborder="0" allowfullscreen="true"></iframe></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">This flier is posted up on the many messenger boards around the city of Orgrimmar.<br />
<br />
</div><div style="text-align: left;" class="mycode_align">	Orcs of the Horde, veterans of the Icy North, the Treacherous Highlands and the boiling sands. The hour for our kind is dark. We live in a world that is tearing itself apart, our people die of hunger and starvation at home, while our brothers and sisters in arms die far from home. The Alliance pillages and burns the outer settlements, showing no mercy and stealing from the dead. Troops pour endlessly from the mouth of Theramore, clad in armor and with blades ready to strike. With machinations of steam and iron, immense war machines of great destruction lumber slowly towards our homes and our lives. The Alliance comes for us, brothers and sisters. <br />
<br />
	Still we carry on, against a powerful and dangerous enemy. Our allies in Thunder Bluff, whom we give our lives defending refuse to acknowledge that this cannot be stopped with pretty words and politics. The trolls of the Isles send neither aid nor troops to help the cause, and the recently inducted goblins taint and disease our oldest hunting grounds in the name of gold and profit. The Forsaken, far across the seas and entrenched in a battle of attrition against a nation of old, there is truly no one coming to the aide of the Horde's founding people. They have grown comfortable with the lands purchased for them with our blood. Now that they no longer have need of our boots or our axes, they toss us aside to the vultures. Truely, we are alone.<br />
<br />
	When a wolf is cornered, it is the most ferocious beast any can encounter. Like the mighty wolf, we must show the Alliance that our teeth can still rip, and that our blades can still cut. We must be strong, brothers and sisters. The times ahead will be some of the hardest we may ever face on this new world. We must be resolute as mountains in our cause, as steady as ox in our beliefs, and as vicious as wolves on the battlefield. As the world burns around us, we buffet the storm of ash and fire. Victory is coming, brothers and sisters. And our lifetime of endless hardship assures us, we are the only ones strong enough to reap it's benefits. <br />
<br />
	A glorious victory will not be given freely, we must enter the breach once more. But through the shells, the bombings, the bullets fly and the lance's march? The peace we have been promised, but kept from our grasp. The lives that were robbed from us, and the strength that keeps our enemies from sleep late at night. Rally behind Garrosh Hellscream, son of Grom Hellscream. We will know the victory that only the son of a great and mighty hero can grant us, and prove ourselves mightier than any foe. Loktar Ogar, brothers and sisters of the Horde, and may your blades never dull. <br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kRXqLUbCtVE" frameborder="0" allowfullscreen="true"></iframe></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jameston's LFRP]]></title>
			<link>https://www.conquestofthehorde.com/thread-38267.html</link>
			<pubDate>Wed, 23 Jul 2014 01:28:16 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=9098">Jameston</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-38267.html</guid>
			<description><![CDATA[Hello all, not sure if this is the right format for what I am looking for but here we go. Currently I have created a blood elf Death Knight character who doesn't remember his past and I am looking for anyone who would be interested in Roleplaying the part or parts of brothers or sisters or even other types of family members. The only requirement being that you must be a blood elf. <br />
<br />
If you are interested please contact me on skype by looking through the skype group for my name, which is Jameston, or add tyi167 to contacts so we can discuss the details there. Thank you very much in advance! <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" />]]></description>
			<content:encoded><![CDATA[Hello all, not sure if this is the right format for what I am looking for but here we go. Currently I have created a blood elf Death Knight character who doesn't remember his past and I am looking for anyone who would be interested in Roleplaying the part or parts of brothers or sisters or even other types of family members. The only requirement being that you must be a blood elf. <br />
<br />
If you are interested please contact me on skype by looking through the skype group for my name, which is Jameston, or add tyi167 to contacts so we can discuss the details there. Thank you very much in advance! <img src="https://www.conquestofthehorde.com/images/smilies/orc/orc3.gif" alt=":)" title=":)" class="smilie smilie_65" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tun'kar Rex]]></title>
			<link>https://www.conquestofthehorde.com/thread-37966.html</link>
			<pubDate>Wed, 04 Jun 2014 19:33:30 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=3875">Jonoth</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37966.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://phoenixrizinart.com/wow/tunkar-tunkalar.jpg" loading="lazy"  alt="[Image: tunkar-tunkalar.jpg]" class="mycode_img" /></div>
<br />
<span style="color: #FFFFE0;" class="mycode_color">The heat of the Barrens finally started to break as the sun set behind the hills. It had been a long day of wandering for Tun'kar Skullkeeper, not unlike any other day in recent times. He had found an abandoned camp some weeks before, and it became the first real home Tun'kar had. The first few nights were filled with sleep and satisfaction from his hunts. But his sleep eventually became troubled as he settled in.<br />
<br />
The spirit of his sister seemed to visit his dreams. He remembered that he had been brought back for a purpose, one which he had yet to figure out or discover. Tun'kar liked the solitude of the camp, and the liberating freedom it brought. He felt at peace away from the wars and conflicts. He supported the rise of Hellscream, but while he cheered for strength in the Horde, deep down he was still a recluse at heart.<br />
<br />
One night, a memory of his sister came to him in his dreams. They had been sitting under the shade of a small tree in the camp, and she spoke of one day seeing beyond the walls. She spoke of the other Orcs, and their dreams of returning home to Draenor, though most had abandoned that dream in the lethargy of the camp. This was their home now. But his sister, despite her growing dismay on the inside, kept the hope alive in Tun'kar for a new home and a fresh start. He always hoped she'd see that place, and he'd one day repay her for everything she did for him.<br />
<br />
Tun'kar awoke the next day, his heart aching both literally and figuratively. The demons had ruined Draenor, and his sister did not live to see the freedom he now had. But there was the dream...the dream of a home. A place of peace.<br />
<br />
Tun'kar walked out into the light of day, some distance away from the camp. In the dirt, he ran his axe to trace a line around his camp, the mountains forming the backside of the area.<br />
<br />
He raised his axe to the sky.<br />
<br />
His voiced boomed, echoing for the Barrens to hear.<br />
<br />
The voice carried the name of his new home, which he named in honor of the sister who would never see it.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #98FB98;" class="mycode_color">"TUN'KALAR."</span></span><br />
<br />
-------------------------------------------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOC Info:</span> The "city" of Tun'kalar is open for any and all to come and join in on the fun. While he has no official claim on the land, Tun'kar seeks to make it a haven for those he deems worthy. How/if the territory grows and develops will depend entirely on RP! Feel free to post here or shoot me a PM if you are interested in this storyline!<br />
<br />
The red circle below is where he is squatting:<br />
<img src="http://phoenixrizinart.com/wow/tunkalar.jpg" loading="lazy"  alt="[Image: tunkalar.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://phoenixrizinart.com/wow/tunkar-tunkalar.jpg" loading="lazy"  alt="[Image: tunkar-tunkalar.jpg]" class="mycode_img" /></div>
<br />
<span style="color: #FFFFE0;" class="mycode_color">The heat of the Barrens finally started to break as the sun set behind the hills. It had been a long day of wandering for Tun'kar Skullkeeper, not unlike any other day in recent times. He had found an abandoned camp some weeks before, and it became the first real home Tun'kar had. The first few nights were filled with sleep and satisfaction from his hunts. But his sleep eventually became troubled as he settled in.<br />
<br />
The spirit of his sister seemed to visit his dreams. He remembered that he had been brought back for a purpose, one which he had yet to figure out or discover. Tun'kar liked the solitude of the camp, and the liberating freedom it brought. He felt at peace away from the wars and conflicts. He supported the rise of Hellscream, but while he cheered for strength in the Horde, deep down he was still a recluse at heart.<br />
<br />
One night, a memory of his sister came to him in his dreams. They had been sitting under the shade of a small tree in the camp, and she spoke of one day seeing beyond the walls. She spoke of the other Orcs, and their dreams of returning home to Draenor, though most had abandoned that dream in the lethargy of the camp. This was their home now. But his sister, despite her growing dismay on the inside, kept the hope alive in Tun'kar for a new home and a fresh start. He always hoped she'd see that place, and he'd one day repay her for everything she did for him.<br />
<br />
Tun'kar awoke the next day, his heart aching both literally and figuratively. The demons had ruined Draenor, and his sister did not live to see the freedom he now had. But there was the dream...the dream of a home. A place of peace.<br />
<br />
Tun'kar walked out into the light of day, some distance away from the camp. In the dirt, he ran his axe to trace a line around his camp, the mountains forming the backside of the area.<br />
<br />
He raised his axe to the sky.<br />
<br />
His voiced boomed, echoing for the Barrens to hear.<br />
<br />
The voice carried the name of his new home, which he named in honor of the sister who would never see it.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #98FB98;" class="mycode_color">"TUN'KALAR."</span></span><br />
<br />
-------------------------------------------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOC Info:</span> The "city" of Tun'kalar is open for any and all to come and join in on the fun. While he has no official claim on the land, Tun'kar seeks to make it a haven for those he deems worthy. How/if the territory grows and develops will depend entirely on RP! Feel free to post here or shoot me a PM if you are interested in this storyline!<br />
<br />
The red circle below is where he is squatting:<br />
<img src="http://phoenixrizinart.com/wow/tunkalar.jpg" loading="lazy"  alt="[Image: tunkalar.jpg]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[Curse of the Tombs! [Uldum Sidestory]]]></title>
			<link>https://www.conquestofthehorde.com/thread-37790.html</link>
			<pubDate>Sat, 19 Apr 2014 20:45:18 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5318">CappnRob</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37790.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Other forces are landing in Uldum! <br />
Gnomeregan submarines have found harbor at the southeastern coast!</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/DPqhOxUl.jpg" loading="lazy"  alt="[Image: DPqhOxUl.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">. . .<br />
<br />
There's just one problem.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/9nzchzbl.jpg" loading="lazy"  alt="[Image: 9nzchzbl.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/xbinoUkl.jpg" loading="lazy"  alt="[Image: xbinoUkl.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The entire expedition has fallen under a curse!<br />
<br />
What tragedy! What misfortune!<br />
<br />
How could such a fate come upon these poor souls!?</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Gq06v7Ul.jpg" loading="lazy"  alt="[Image: Gq06v7Ul.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">. . .<br />
<br />
Well. . .</span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">To be continued!</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Other forces are landing in Uldum! <br />
Gnomeregan submarines have found harbor at the southeastern coast!</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/DPqhOxUl.jpg" loading="lazy"  alt="[Image: DPqhOxUl.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">. . .<br />
<br />
There's just one problem.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/9nzchzbl.jpg" loading="lazy"  alt="[Image: 9nzchzbl.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/xbinoUkl.jpg" loading="lazy"  alt="[Image: xbinoUkl.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">The entire expedition has fallen under a curse!<br />
<br />
What tragedy! What misfortune!<br />
<br />
How could such a fate come upon these poor souls!?</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Gq06v7Ul.jpg" loading="lazy"  alt="[Image: Gq06v7Ul.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">. . .<br />
<br />
Well. . .</span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-small;" class="mycode_size">To be continued!</span></span>]]></content:encoded>
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			<title><![CDATA[A Reckoning in Redridge]]></title>
			<link>https://www.conquestofthehorde.com/thread-37763.html</link>
			<pubDate>Sun, 13 Apr 2014 15:36:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5318">CappnRob</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37763.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Things have been quiet for the Alliance in Redridge mountains... Peaceful, serene, and idle.</div></span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/ND51rGV.jpg?1" loading="lazy"  alt="[Image: ND51rGV.jpg?1]" class="mycode_img" /></div>
<br />
<span style="font-style: italic;" class="mycode_i"><div style="text-align: center;" class="mycode_align">They can not fathom the storm that is starting to brew right under their noses.</div></span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tykQXOv.jpg?1" loading="lazy"  alt="[Image: tykQXOv.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Even now, they plot. They plan. They prepare. Swords sharpened, armor strengthened.</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/vOiHKzx.jpg?1" loading="lazy"  alt="[Image: vOiHKzx.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Today, Lakeshire rests in peaceful ignorance. But soon...</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/KHKTsIo.jpg?1" loading="lazy"  alt="[Image: KHKTsIo.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">A reckoning is coming. And it's motive is simple...</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/GvxhN7p.jpg?2" loading="lazy"  alt="[Image: GvxhN7p.jpg?2]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Revenge.</span></div>
<br />
<span style="font-size: xx-small;" class="mycode_size">Restoring Stormwind Part 3: Coming Soon&#153;</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Things have been quiet for the Alliance in Redridge mountains... Peaceful, serene, and idle.</div></span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/ND51rGV.jpg?1" loading="lazy"  alt="[Image: ND51rGV.jpg?1]" class="mycode_img" /></div>
<br />
<span style="font-style: italic;" class="mycode_i"><div style="text-align: center;" class="mycode_align">They can not fathom the storm that is starting to brew right under their noses.</div></span><br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tykQXOv.jpg?1" loading="lazy"  alt="[Image: tykQXOv.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Even now, they plot. They plan. They prepare. Swords sharpened, armor strengthened.</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/vOiHKzx.jpg?1" loading="lazy"  alt="[Image: vOiHKzx.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Today, Lakeshire rests in peaceful ignorance. But soon...</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/KHKTsIo.jpg?1" loading="lazy"  alt="[Image: KHKTsIo.jpg?1]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">A reckoning is coming. And it's motive is simple...</span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/GvxhN7p.jpg?2" loading="lazy"  alt="[Image: GvxhN7p.jpg?2]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Revenge.</span></div>
<br />
<span style="font-size: xx-small;" class="mycode_size">Restoring Stormwind Part 3: Coming Soon&#153;</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Embrace the Shadow]]></title>
			<link>https://www.conquestofthehorde.com/thread-37756.html</link>
			<pubDate>Sat, 12 Apr 2014 22:37:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5318">CappnRob</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37756.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There's word on the vine in Tirisfal...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Word of religious revival in the Shadow...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A revival that will invigorate Lordaeron and its people...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Will you offer your hand in the nation's future?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Come and see for yourself, and find out...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Who knows what the Shadows have in store for <span style="font-weight: bold;" class="mycode_b">you</span>.</div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://wac.7725.edgecastcdn.net/807725/website/wp-content/uploads/2013/01/undead-couple-brill.jpg" loading="lazy"  alt="[Image: undead-couple-brill.jpg]" class="mycode_img" /></div>
<br />
<a href="http://www.conquestofthehorde.com/Thread-Seminars-in-Shadow" target="_blank" rel="noopener" class="mycode_url">The seminars begin...</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">There's word on the vine in Tirisfal...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Word of religious revival in the Shadow...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A revival that will invigorate Lordaeron and its people...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Will you offer your hand in the nation's future?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Come and see for yourself, and find out...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Who knows what the Shadows have in store for <span style="font-weight: bold;" class="mycode_b">you</span>.</div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://wac.7725.edgecastcdn.net/807725/website/wp-content/uploads/2013/01/undead-couple-brill.jpg" loading="lazy"  alt="[Image: undead-couple-brill.jpg]" class="mycode_img" /></div>
<br />
<a href="http://www.conquestofthehorde.com/Thread-Seminars-in-Shadow" target="_blank" rel="noopener" class="mycode_url">The seminars begin...</a>]]></content:encoded>
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			<title><![CDATA[He's Not Like Us.]]></title>
			<link>https://www.conquestofthehorde.com/thread-37752.html</link>
			<pubDate>Fri, 11 Apr 2014 23:38:30 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=193">Krent</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37752.html</guid>
			<description><![CDATA[Private Curtyl sat staring into his mug. Amongst all the clattering, idle chatter, and creaking wooden chairs, he could not grasp what had happened to him earlier in the day. The scene kept replaying in his head. A crisp blue sky, a line of glittering steel armor, a whole audience looking on. Eri and Jenks stood at his side, faces plastered with the same anxious joy of the meeting. A ceremony. A <span style="font-style: italic;" class="mycode_i">graduation</span> ceremony. Seven months of brutal training, cleaning, study--and at times humiliation--finally paid off. No longer were they referred to as 'newbie,' 'greenhorn,' 'stock-slop,' or 'cockroach.' They were now <span style="font-style: italic;" class="mycode_i">privates</span>. Privates with <span style="font-style: italic;" class="mycode_i">names</span> Private Curtyl, Eri, and Jenks. <br />
<br />
	Curtyl kept staring into the dissipating foam before him. A gloved hand came before him, motioning side to side. “Hey! Curtyl! You're drifting off again!” A chirping voice, harsh and sweet. Curtyl perked up to see Eri's lightly-freckled face grinning at him. She brushed back a strand of her auburn hair, then waved a half-filled mug at him. “I'm already half-drained, over here! C'mon, drink up another round!” And with that the new recruits of the Argent Dawn waved for the barmaid. <br />
<br />
	“Another round, for me and my comrades!” Curtyl belched it out with a pang of pride, motioning to his fellow Eri and Jenks. Jenks, on that motion, leaned back in his chair, choking back a hard gulp. The tall, lanky fellow of the newly-appointed Crusades, Private Jenks held up his hands to the approaching barmaid. His face was yellow and his eyes half-closed—apparently, the drinks of tonight were too much for the man to handle. <br />
<br />
	“I'll have a water...” Private Jenks murmured out. The tall man horked forth, pressing a balled up fist to his mouth. “A water and some bread,” he quickly murmured. With a down-cast gaze, and a heavy eye-drop, he looked towards the bar maiden with a hope of sympathy. Three more strong, alcoholic drinks, and poor Jenks would be exploding his insides all over the tavern floor. This the bar maiden knew, and thus winked to the poor recruit in a motion of understanding. <br />
<br />
	Eri, on the other hand, reveled in the drink. A light brush of foam on her freckled features, and she was begging for more. Clamouring her mug down, she looked to the bar maid and screamed; “an extra order of stout, for me! Dwarven black; none of that weak, watered down shite!” Of the three of them, she had drank the most—three mugs on Curtyl, five on Jenks. The wide grin plastered on her foamy lips told that she was ready to drink many, many more. <br />
<br />
	Curtyl couldn't help but laugh. He expected this scenario; Eri and Jenks always standing at polar opposites, even when training. In every situation where Jenks relented, Eri advanced. Where Jenks opted for defense, Eri went to the offense. In every scenario—whether physical or theoretical—Curtyl found himself as a mediator. He always imagined himself somewhere between Eri the hot-headed and Jenks the un-motivated. How the three managed to get this far in the Crusades, he didn't know....<br />
<br />
	The barmaid came with another round. Dwarven black stout—foaming and rich—for Eri, water and bread for the already defeated Jenks. Curtyl, somehow, managing to survive on a light tavern lager...something he couldn't remember the name of, yet was tied closely to this tavern. The bar maid clashed down the drinks with a smile and a curtsy. <br />
<br />
	“Will there be anything else, m'lord?” She spoke, while turning away from the table. It seemed to be a rhetorical question; the poor maid was obviously overworked. This was the night of graduation, after all; many a newly recruited Argent Crusader will wish to fill their share tonight. <br />
<br />
Already three steps away from Curtyl's table, was he managed to bark back a; “No, that will be all!” Clanging mugs, shouting cries, bets made for this and that...awashed in a sea of chattering chaos. Curtyl never felt so at home. Relaxed. At ease. The brave men and women, crowded around him in the depths of this tavern, were all celebrating the same things he was. <span style="font-style: italic;" class="mycode_i">Making it</span>, gaining the honor of the Argent Crusade....<br />
<br />
	And however many times Curtyl's eyes scanned the taverns, there was one image he could not shake. One image that always stood out, no matter how many times he glanced about. The tavern was filled with images of celebrating humans, elves, dwarfs and trolls–clusters of the races, all fresh from divisional barracks.   Yet, amidst them all, somewhere centered between the Alliance and Horde races, was a single orc. A downtrodden individual with a greasy green mohawk, and spiked up armor. <br />
<br />
	He did not fly the proud colors of the Horde. Nor was he dressed in the Argent Crusade's color. He wore no tabard, and flew no symbol. No, he was simply an orc, dressed in gun-metal chain mail and goblin munitions. There was some sort of symbol burnt on the nakedness of his neck, available for all to see; but Curtyl couldn't make exactly what it was. Tucked away in the corner of the Hearthglen barr, this orc sat. Staring into his drink, silent amidst all of the cheers. He sat and waited. <br />
<br />
	Curtyl glanced over to him. Partly out of fear, but mostly out of curiosity; what was this sort of orc doing in Hearthglen? He wasn't like the other members of the Crusades. He wasn't like the Horde members, and—most obviously—wasn't like any of the Alliance members. Who was he? Why was he here? Why was there a buffer of empty seats, strung along his sitting....? <br />
<br />
	Curtyl wondered. He stared off, examining the orc. Glaring after the strange mark on his neck---what was that, exactly? As he stewed in his thoughts, Curtyl noticed the human–yes, <span style="font-style: italic;" class="mycode_i">human</span>–barmaid moving towards the unnamed orc. He gasped his breath; clenched his jaws; kept tight in his seat, unmoving. The fair maiden was about to <span style="font-style: italic;" class="mycode_i">sully[i] herself before this orc, he thought....<br />
<br />
	Their chatter, he couldn't hear. But he saw her smile. He heard [i]him</span> chuckle. They exchanged words, coin, and a light-hearted disposition. She...to Curtyl's shock, refilled his drink. And even went so far as to strike up a match to light his cigar! A human lighting an <span style="font-style: italic;" class="mycode_i">orc's</span> cigar?! The very thought seemed blasphemous, horrid, absolutely terrible! Curtyl felt his hands clenching, his fingers tightening, his pulse quickening, his--- <br />
<br />
	The doors shot open. Stumbling forth, a man clanked. Dressed in full plate mail, but with a red-bleached face, a figured emerged. The celebrations halted, quickly, quietly. Even red-faced and drunk, the recruits knew who the man before them was. An old human captain–having apparently helped himself to the liberties of drink before him–came crashing forth unto the tavern. Stumbling, cursing, thrashing about—however one wanted to remember it, really. <br />
<br />
	He was a daunting man, Captain Laroy. Taller than any man Curtyl had seen in the Crusade—and that included the orcs and trolls! No one was reputed to be as tough, and as daunting, as Laroy was. Rumor had it he was the sole survivor of a party that had killed a Dread Lord. He was known to have survived the toughest of battles, slaughtering the worst of the Scourge and living to tell the tale. <br />
<br />
	And here he was, stumbling drunkenly through the gates of the Hearthglen tavern. He gulped, choked, and held his breath—only to stand tall. Glaring, shooting his eyes across the field the new recruits. The tavern fell silent, for expecting him to say something—anything–to the going-ons of the tavern. But he halted himself, straightened his back, and then.... <br />
<br />
	...Immediately fell his gaze onto the lone, strange, orcish mercenary type. <br />
<br />
	“Miiiiiitttttttttzzzzzzz! M'boy, ya drinkin' alone?!” <br />
<br />
	“T'was plannin' too, 'til yer ugly ass showed up.” <br />
<br />
	The two stared unto each other, hard. Tense. Orc and human, glaring into each other with eyes of death. <br />
<br />
	But after a moment or two, they lightened. Chuckled, laughed. Roaring so. And that's when Captain Laroy made a beeline to where the lone orc was sitting, plopped down next to him, and ordered up a drink. “A bottle'a Goldcock Whiskey, for me an' Mitz here!” Captain Laroy shouted to the bartender. <br />
<br />
	The barkeep looked forth, blinked, then exclaimed; “A whole bottle? Are you sure?”  <br />
<br />
	“Did'ja hear me stutter, ya backwoods fool? I said a whole bottle of Goldcock—straight and narrow! Double-shot 'em both on the rocks, if ya will, for me and Mitz here!” Captain Laroy slapped the orc mercenary on the back, saying this. <br />
<br />
	He perked up. Glass-covered, engineering eye clicking and whirring, a mark of Horde Exile on his neck. “An if'n ya please....add some extra rocks, fer me. Neva' one ta drink Goldcock raw, an' all. Always betta' 'ta take that good'a drink slow.” The orc snorted, reaching into his metal jacket for a wrapped cigar. “Of course, I's trust y'know what ta do....” <br />
<br />
	And the bar keep just knew what, what. He immediately reached for a flint and tinder-box, going to strike alight the wrap of tobacco that held up in the Orc's mouth.... <br />
<br />
	<span style="font-style: italic;" class="mycode_i">Disgusting,</span> was the only thought Curtyl could muster. Seeing not only the bar employees, but also the esteemed Captain Laroy, suck up to this....<span style="font-style: italic;" class="mycode_i">orc</span>. This nameless, shameless, orc with the strange mark on his neck and unadorned armor. Curtyl felt it was the gravest of insults; the lowliest of markings. And yet, as the minutes ticked away, he could not deny the roaring laughter that came from the Orcs' and Captain Laroy's direction.....<br />
<br />
<span style="font-style: italic;" class="mycode_i">He's not like us. He'll never be like us. Why does Laroy drink with him so....?<br />
<br />
Why does Hearthglenn house such an individual....? </span><br />
<br />
These were the last thoughts Private Curtyl thought, before passing out to oblivion. A newly adorned member of the Argent Crusade, he never thought to learn of the orc's name.]]></description>
			<content:encoded><![CDATA[Private Curtyl sat staring into his mug. Amongst all the clattering, idle chatter, and creaking wooden chairs, he could not grasp what had happened to him earlier in the day. The scene kept replaying in his head. A crisp blue sky, a line of glittering steel armor, a whole audience looking on. Eri and Jenks stood at his side, faces plastered with the same anxious joy of the meeting. A ceremony. A <span style="font-style: italic;" class="mycode_i">graduation</span> ceremony. Seven months of brutal training, cleaning, study--and at times humiliation--finally paid off. No longer were they referred to as 'newbie,' 'greenhorn,' 'stock-slop,' or 'cockroach.' They were now <span style="font-style: italic;" class="mycode_i">privates</span>. Privates with <span style="font-style: italic;" class="mycode_i">names</span> Private Curtyl, Eri, and Jenks. <br />
<br />
	Curtyl kept staring into the dissipating foam before him. A gloved hand came before him, motioning side to side. “Hey! Curtyl! You're drifting off again!” A chirping voice, harsh and sweet. Curtyl perked up to see Eri's lightly-freckled face grinning at him. She brushed back a strand of her auburn hair, then waved a half-filled mug at him. “I'm already half-drained, over here! C'mon, drink up another round!” And with that the new recruits of the Argent Dawn waved for the barmaid. <br />
<br />
	“Another round, for me and my comrades!” Curtyl belched it out with a pang of pride, motioning to his fellow Eri and Jenks. Jenks, on that motion, leaned back in his chair, choking back a hard gulp. The tall, lanky fellow of the newly-appointed Crusades, Private Jenks held up his hands to the approaching barmaid. His face was yellow and his eyes half-closed—apparently, the drinks of tonight were too much for the man to handle. <br />
<br />
	“I'll have a water...” Private Jenks murmured out. The tall man horked forth, pressing a balled up fist to his mouth. “A water and some bread,” he quickly murmured. With a down-cast gaze, and a heavy eye-drop, he looked towards the bar maiden with a hope of sympathy. Three more strong, alcoholic drinks, and poor Jenks would be exploding his insides all over the tavern floor. This the bar maiden knew, and thus winked to the poor recruit in a motion of understanding. <br />
<br />
	Eri, on the other hand, reveled in the drink. A light brush of foam on her freckled features, and she was begging for more. Clamouring her mug down, she looked to the bar maid and screamed; “an extra order of stout, for me! Dwarven black; none of that weak, watered down shite!” Of the three of them, she had drank the most—three mugs on Curtyl, five on Jenks. The wide grin plastered on her foamy lips told that she was ready to drink many, many more. <br />
<br />
	Curtyl couldn't help but laugh. He expected this scenario; Eri and Jenks always standing at polar opposites, even when training. In every situation where Jenks relented, Eri advanced. Where Jenks opted for defense, Eri went to the offense. In every scenario—whether physical or theoretical—Curtyl found himself as a mediator. He always imagined himself somewhere between Eri the hot-headed and Jenks the un-motivated. How the three managed to get this far in the Crusades, he didn't know....<br />
<br />
	The barmaid came with another round. Dwarven black stout—foaming and rich—for Eri, water and bread for the already defeated Jenks. Curtyl, somehow, managing to survive on a light tavern lager...something he couldn't remember the name of, yet was tied closely to this tavern. The bar maid clashed down the drinks with a smile and a curtsy. <br />
<br />
	“Will there be anything else, m'lord?” She spoke, while turning away from the table. It seemed to be a rhetorical question; the poor maid was obviously overworked. This was the night of graduation, after all; many a newly recruited Argent Crusader will wish to fill their share tonight. <br />
<br />
Already three steps away from Curtyl's table, was he managed to bark back a; “No, that will be all!” Clanging mugs, shouting cries, bets made for this and that...awashed in a sea of chattering chaos. Curtyl never felt so at home. Relaxed. At ease. The brave men and women, crowded around him in the depths of this tavern, were all celebrating the same things he was. <span style="font-style: italic;" class="mycode_i">Making it</span>, gaining the honor of the Argent Crusade....<br />
<br />
	And however many times Curtyl's eyes scanned the taverns, there was one image he could not shake. One image that always stood out, no matter how many times he glanced about. The tavern was filled with images of celebrating humans, elves, dwarfs and trolls–clusters of the races, all fresh from divisional barracks.   Yet, amidst them all, somewhere centered between the Alliance and Horde races, was a single orc. A downtrodden individual with a greasy green mohawk, and spiked up armor. <br />
<br />
	He did not fly the proud colors of the Horde. Nor was he dressed in the Argent Crusade's color. He wore no tabard, and flew no symbol. No, he was simply an orc, dressed in gun-metal chain mail and goblin munitions. There was some sort of symbol burnt on the nakedness of his neck, available for all to see; but Curtyl couldn't make exactly what it was. Tucked away in the corner of the Hearthglen barr, this orc sat. Staring into his drink, silent amidst all of the cheers. He sat and waited. <br />
<br />
	Curtyl glanced over to him. Partly out of fear, but mostly out of curiosity; what was this sort of orc doing in Hearthglen? He wasn't like the other members of the Crusades. He wasn't like the Horde members, and—most obviously—wasn't like any of the Alliance members. Who was he? Why was he here? Why was there a buffer of empty seats, strung along his sitting....? <br />
<br />
	Curtyl wondered. He stared off, examining the orc. Glaring after the strange mark on his neck---what was that, exactly? As he stewed in his thoughts, Curtyl noticed the human–yes, <span style="font-style: italic;" class="mycode_i">human</span>–barmaid moving towards the unnamed orc. He gasped his breath; clenched his jaws; kept tight in his seat, unmoving. The fair maiden was about to <span style="font-style: italic;" class="mycode_i">sully[i] herself before this orc, he thought....<br />
<br />
	Their chatter, he couldn't hear. But he saw her smile. He heard [i]him</span> chuckle. They exchanged words, coin, and a light-hearted disposition. She...to Curtyl's shock, refilled his drink. And even went so far as to strike up a match to light his cigar! A human lighting an <span style="font-style: italic;" class="mycode_i">orc's</span> cigar?! The very thought seemed blasphemous, horrid, absolutely terrible! Curtyl felt his hands clenching, his fingers tightening, his pulse quickening, his--- <br />
<br />
	The doors shot open. Stumbling forth, a man clanked. Dressed in full plate mail, but with a red-bleached face, a figured emerged. The celebrations halted, quickly, quietly. Even red-faced and drunk, the recruits knew who the man before them was. An old human captain–having apparently helped himself to the liberties of drink before him–came crashing forth unto the tavern. Stumbling, cursing, thrashing about—however one wanted to remember it, really. <br />
<br />
	He was a daunting man, Captain Laroy. Taller than any man Curtyl had seen in the Crusade—and that included the orcs and trolls! No one was reputed to be as tough, and as daunting, as Laroy was. Rumor had it he was the sole survivor of a party that had killed a Dread Lord. He was known to have survived the toughest of battles, slaughtering the worst of the Scourge and living to tell the tale. <br />
<br />
	And here he was, stumbling drunkenly through the gates of the Hearthglen tavern. He gulped, choked, and held his breath—only to stand tall. Glaring, shooting his eyes across the field the new recruits. The tavern fell silent, for expecting him to say something—anything–to the going-ons of the tavern. But he halted himself, straightened his back, and then.... <br />
<br />
	...Immediately fell his gaze onto the lone, strange, orcish mercenary type. <br />
<br />
	“Miiiiiitttttttttzzzzzzz! M'boy, ya drinkin' alone?!” <br />
<br />
	“T'was plannin' too, 'til yer ugly ass showed up.” <br />
<br />
	The two stared unto each other, hard. Tense. Orc and human, glaring into each other with eyes of death. <br />
<br />
	But after a moment or two, they lightened. Chuckled, laughed. Roaring so. And that's when Captain Laroy made a beeline to where the lone orc was sitting, plopped down next to him, and ordered up a drink. “A bottle'a Goldcock Whiskey, for me an' Mitz here!” Captain Laroy shouted to the bartender. <br />
<br />
	The barkeep looked forth, blinked, then exclaimed; “A whole bottle? Are you sure?”  <br />
<br />
	“Did'ja hear me stutter, ya backwoods fool? I said a whole bottle of Goldcock—straight and narrow! Double-shot 'em both on the rocks, if ya will, for me and Mitz here!” Captain Laroy slapped the orc mercenary on the back, saying this. <br />
<br />
	He perked up. Glass-covered, engineering eye clicking and whirring, a mark of Horde Exile on his neck. “An if'n ya please....add some extra rocks, fer me. Neva' one ta drink Goldcock raw, an' all. Always betta' 'ta take that good'a drink slow.” The orc snorted, reaching into his metal jacket for a wrapped cigar. “Of course, I's trust y'know what ta do....” <br />
<br />
	And the bar keep just knew what, what. He immediately reached for a flint and tinder-box, going to strike alight the wrap of tobacco that held up in the Orc's mouth.... <br />
<br />
	<span style="font-style: italic;" class="mycode_i">Disgusting,</span> was the only thought Curtyl could muster. Seeing not only the bar employees, but also the esteemed Captain Laroy, suck up to this....<span style="font-style: italic;" class="mycode_i">orc</span>. This nameless, shameless, orc with the strange mark on his neck and unadorned armor. Curtyl felt it was the gravest of insults; the lowliest of markings. And yet, as the minutes ticked away, he could not deny the roaring laughter that came from the Orcs' and Captain Laroy's direction.....<br />
<br />
<span style="font-style: italic;" class="mycode_i">He's not like us. He'll never be like us. Why does Laroy drink with him so....?<br />
<br />
Why does Hearthglenn house such an individual....? </span><br />
<br />
These were the last thoughts Private Curtyl thought, before passing out to oblivion. A newly adorned member of the Argent Crusade, he never thought to learn of the orc's name.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Call to Hyjal]]></title>
			<link>https://www.conquestofthehorde.com/thread-37624.html</link>
			<pubDate>Thu, 13 Mar 2014 16:47:13 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5199">ImagenAshyun</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37624.html</guid>
			<description><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/mqTjHKGQL0I" frameborder="0" allowfullscreen="true"></iframe></div>
<span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Nightsong" Extended Version, which features music played in the zone.</span></span></div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/TLKSrUR.png" loading="lazy"  alt="[Image: TLKSrUR.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">“The Call to Hyjal”</span></span></span> is a series of event chains that tell the tales of Mount Hyjal as per the Cataclysm storyline. The RP events are adapted from the actual questlines from the game, tweaked for RP and an emphasis on team efforts. Adventurers of all walks of life will join the Guardians of Hyjal, a subgroup of the Cenarion Circle, in battling the Twilight’s Hammer Cult and the maddened fire elements as Ragnaros rises from the Throne of Flame in hopes to destroy Nordrassil, the World Tree.<br />
<br />
Hero players will be given opportunities to affect the world directly through their actions. At critical points, crucial lore figures such as Ysera and Malfurion Stormrage will appear to interact directly with player characters. In addition, the server’s residential Green Dragon, Shalara, will appear periodically to guide the players as they venture around the mountain to defend it against the Twilight’s Hammer.<br />
<br />
Although the nature of the story has a bigger focus on the involvement of <span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">druids </span></span>from the Cenarion Circle, all player characters of all walks of life, regardless of class and race, are invited to the Hyjal story. Player interactions and involvement, though they do not necessarily change the core lore, will be able to directly affect the environment based on the<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"> Good End, Bad End</span></span> system of event outcome.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/pn00dOT.png" loading="lazy"  alt="[Image: pn00dOT.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">“GOOD END, BAD END” MISSION OBJECTIVES</span></span></span></span></div></span><br />
<br />
On certain events, the stakes are raised to very dangerous levels as our heroes fight to push back the Twilight’s Hammer. Although the lore heads for the direction of eventual success from our heroes, this does not mean that causalities will not happen and good endings are guaranteed. <span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mission objectives will set up with possibilities for failure, ranging from falling back from a push from the Twilight’s Hammer, destruction upon an area, or death to a group of NPCs or even players.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">Good-End-<span style="color: #FF0000;" class="mycode_color">Bad-End Events</span> (GEBE’s)</span> </span>will have a RW system in which players must make their moves and rolls determine their successes. Specifics will apply depending on the event.<br />
<br />
<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">DIRECT PLAYER PROGRESS IN ENVIRONMENTAL CHANGES</span></span></span></span></div></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">“The Call to Hyjal” </span>event line encourages direct involvement from the players beyond simply facing the Twilight’s Hammer and culling down enemies. Sections of the forest can be healed, trees replanted, shrines reclaimed, and enemy lines quelled to ensure safety and recovery for the mountain.  As players accomplish mission objectives, more of the zone will be freed for open roleplay.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://s26.postimg.org/sa0cxg9q1/hyjal_chpt1.png" loading="lazy"  alt="[Image: hyjal_chpt1.png]" class="mycode_img" /></div></div></div>
<br />
From the very start of the event line, only the immediate area around the Nordrassil Inn will be open for RP. Attempts to go into the gray zones (including the adjacent the Circle of Cinders) may prompt a CW. Attempts to enter the red zones will <span style="font-style: italic;" class="mycode_i">definitely</span> prompt a CW.<br />
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<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">STORY BY CHAPTERS</span></span></span></span></div></span><br />
<br />
The Hyjal story is adapted from the questline and adjusted for group RP, primarily through mission objectives and some smaller-scale events. Due to the scale of the story itself and the size of the zone, “The Call to Hyjal” will lend itself as a long-term investment for your characters to provide in different modes of RP. Be it high stakes battles, personal connections to the dangers, or the need to prove oneself, anything can be made available for your character’s development as he or she defend Hyjal from the Elementals and the Twilight Cult.<br />
<br />
The following Chapters are planned for the Hyjal eventline, with more on the way:<br />
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<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 1: Nordrassil</strong></td></tr>
<tr><td class="trow1">
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<div style="text-align: center;" class="mycode_align">Event details <a href="http://www.conquestofthehorde.com/Thread-HYJAL-Chapter-1-Nordrassil" target="_blank" rel="noopener" class="mycode_url">here</a>.</div>
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</td></tr>
</table>
</div></div></div>
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<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 2: Shrine of Goldrinn</strong></td></tr>
<tr><td class="trow1">
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<div style="text-align: center;" class="mycode_align">Story Summary TBA</div>
<br />
</td></tr>
</table>
</div></div></div>
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<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 3: Aviana's Legacy</strong></td></tr>
<tr><td class="trow1">
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<div style="text-align: center;" class="mycode_align">Story Summary TBA</div>
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</td></tr>
</table>
</div></div></div>
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<br />
Details on each Chapter will be provided at a later time.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/2mkU7fU.png" loading="lazy"  alt="[Image: 2mkU7fU.png]" class="mycode_img" /></div>
<ul class="mycode_list"><li>1.) All server <a href="http://wiki.conquestofthehorde.com/Rules" target="_blank" rel="noopener" class="mycode_url">rules</a> and <a href="http://wiki.conquestofthehorde.com/Policies" target="_blank" rel="noopener" class="mycode_url">policies</a> apply. Do not powergame, do not metagame, do not abuse the guards, and so forth.<br />
<br />
2.) Unless allowed otherwise, please do not move ahead and away from the DMs throughout the duration of the event.<br />
<br />
3.) Do not whisper for permission/approval to do your own personal wacky super special snowflake big-goddamn-heroic hijinks—you will be denied. Everyone has and will be given opportunities for heroics; you just have to make it your own without stealing others’.<br />
<br />
4.) Do not venture further than the secured zones (indicated by the map and presence of NPCs ingame), or a CW may/will be issued.<br />
<br />
5.) Keep all conflicts IC. Take any OOC issues to the Private Discussion forums and/or PMs with the staff.</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/mqTjHKGQL0I" frameborder="0" allowfullscreen="true"></iframe></div>
<span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Nightsong" Extended Version, which features music played in the zone.</span></span></div></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/TLKSrUR.png" loading="lazy"  alt="[Image: TLKSrUR.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">“The Call to Hyjal”</span></span></span> is a series of event chains that tell the tales of Mount Hyjal as per the Cataclysm storyline. The RP events are adapted from the actual questlines from the game, tweaked for RP and an emphasis on team efforts. Adventurers of all walks of life will join the Guardians of Hyjal, a subgroup of the Cenarion Circle, in battling the Twilight’s Hammer Cult and the maddened fire elements as Ragnaros rises from the Throne of Flame in hopes to destroy Nordrassil, the World Tree.<br />
<br />
Hero players will be given opportunities to affect the world directly through their actions. At critical points, crucial lore figures such as Ysera and Malfurion Stormrage will appear to interact directly with player characters. In addition, the server’s residential Green Dragon, Shalara, will appear periodically to guide the players as they venture around the mountain to defend it against the Twilight’s Hammer.<br />
<br />
Although the nature of the story has a bigger focus on the involvement of <span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">druids </span></span>from the Cenarion Circle, all player characters of all walks of life, regardless of class and race, are invited to the Hyjal story. Player interactions and involvement, though they do not necessarily change the core lore, will be able to directly affect the environment based on the<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"> Good End, Bad End</span></span> system of event outcome.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/pn00dOT.png" loading="lazy"  alt="[Image: pn00dOT.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">“GOOD END, BAD END” MISSION OBJECTIVES</span></span></span></span></div></span><br />
<br />
On certain events, the stakes are raised to very dangerous levels as our heroes fight to push back the Twilight’s Hammer. Although the lore heads for the direction of eventual success from our heroes, this does not mean that causalities will not happen and good endings are guaranteed. <span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mission objectives will set up with possibilities for failure, ranging from falling back from a push from the Twilight’s Hammer, destruction upon an area, or death to a group of NPCs or even players.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">Good-End-<span style="color: #FF0000;" class="mycode_color">Bad-End Events</span> (GEBE’s)</span> </span>will have a RW system in which players must make their moves and rolls determine their successes. Specifics will apply depending on the event.<br />
<br />
<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">DIRECT PLAYER PROGRESS IN ENVIRONMENTAL CHANGES</span></span></span></span></div></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">“The Call to Hyjal” </span>event line encourages direct involvement from the players beyond simply facing the Twilight’s Hammer and culling down enemies. Sections of the forest can be healed, trees replanted, shrines reclaimed, and enemy lines quelled to ensure safety and recovery for the mountain.  As players accomplish mission objectives, more of the zone will be freed for open roleplay.<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://s26.postimg.org/sa0cxg9q1/hyjal_chpt1.png" loading="lazy"  alt="[Image: hyjal_chpt1.png]" class="mycode_img" /></div></div></div>
<br />
From the very start of the event line, only the immediate area around the Nordrassil Inn will be open for RP. Attempts to go into the gray zones (including the adjacent the Circle of Cinders) may prompt a CW. Attempts to enter the red zones will <span style="font-style: italic;" class="mycode_i">definitely</span> prompt a CW.<br />
<br />
<br />
<span style="font-family: Times New Roman;" class="mycode_font"><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: orange;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">STORY BY CHAPTERS</span></span></span></span></div></span><br />
<br />
The Hyjal story is adapted from the questline and adjusted for group RP, primarily through mission objectives and some smaller-scale events. Due to the scale of the story itself and the size of the zone, “The Call to Hyjal” will lend itself as a long-term investment for your characters to provide in different modes of RP. Be it high stakes battles, personal connections to the dangers, or the need to prove oneself, anything can be made available for your character’s development as he or she defend Hyjal from the Elementals and the Twilight Cult.<br />
<br />
The following Chapters are planned for the Hyjal eventline, with more on the way:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 1: Nordrassil</strong></td></tr>
<tr><td class="trow1">
<br />
<div style="text-align: center;" class="mycode_align">Event details <a href="http://www.conquestofthehorde.com/Thread-HYJAL-Chapter-1-Nordrassil" target="_blank" rel="noopener" class="mycode_url">here</a>.</div>
<br />
</td></tr>
</table>
</div></div></div>
<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 2: Shrine of Goldrinn</strong></td></tr>
<tr><td class="trow1">
<br />
<div style="text-align: center;" class="mycode_align">Story Summary TBA</div>
<br />
</td></tr>
</table>
</div></div></div>
<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><b>Spoiler:</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="quotecontent"><div style="display: none;">
<table border="0" cellspacing="{$theme['borderwidth']}" cellpadding="{$theme['tablespace']}" class="tborder" style="width:80%;">
<tr><td class="thead"><strong>Chapter 3: Aviana's Legacy</strong></td></tr>
<tr><td class="trow1">
<br />
<div style="text-align: center;" class="mycode_align">Story Summary TBA</div>
<br />
</td></tr>
</table>
</div></div></div>
<br />
<br />
Details on each Chapter will be provided at a later time.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/2mkU7fU.png" loading="lazy"  alt="[Image: 2mkU7fU.png]" class="mycode_img" /></div>
<ul class="mycode_list"><li>1.) All server <a href="http://wiki.conquestofthehorde.com/Rules" target="_blank" rel="noopener" class="mycode_url">rules</a> and <a href="http://wiki.conquestofthehorde.com/Policies" target="_blank" rel="noopener" class="mycode_url">policies</a> apply. Do not powergame, do not metagame, do not abuse the guards, and so forth.<br />
<br />
2.) Unless allowed otherwise, please do not move ahead and away from the DMs throughout the duration of the event.<br />
<br />
3.) Do not whisper for permission/approval to do your own personal wacky super special snowflake big-goddamn-heroic hijinks—you will be denied. Everyone has and will be given opportunities for heroics; you just have to make it your own without stealing others’.<br />
<br />
4.) Do not venture further than the secured zones (indicated by the map and presence of NPCs ingame), or a CW may/will be issued.<br />
<br />
5.) Keep all conflicts IC. Take any OOC issues to the Private Discussion forums and/or PMs with the staff.</li>
</ul>
]]></content:encoded>
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		<item>
			<title><![CDATA[[DP] Our haunting past]]></title>
			<link>https://www.conquestofthehorde.com/thread-37540.html</link>
			<pubDate>Sun, 23 Feb 2014 05:51:37 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=2789">Bovel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-37540.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/lBe3JBA.jpg" loading="lazy"  alt="[Image: lBe3JBA.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: 20pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font"><span style="color: #708090;" class="mycode_color">Our haunting past</span></span></span></span></div>
<br />
<blockquote class="mycode_quote"><cite>Death's Watch demon above Auchindoun Wrote:</cite>What is this? Memories I recognize. Tell me anchorite, do you miss her?<br />
Ahmat still dreams in the gardens of her home... dreaming that her father will begin to love her!</blockquote><br />
<br />
The ruins of Karabor has long haunted the pilgrimage with its lost glory and former gravity within the draenei society. Now the time has come and the path leads into the Black Temple for those brave enough to join the pilgrims.<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 10pt;" class="mycode_size"><span style="color: #4682B4;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font">Synopsis</span></span></span></span></div>
Anchorite Telah reveals his decision to leave for the temple of Karabor and grasping at chance to perhaps see his daughter once again. It was also decided that the venture shall cleanse a corner of the sacred grounds from the corruption of the Burning Legion.<br />
<br />
In the eastern corner of Terokkar, at the fringes of Shadowmoon territory, a keeper of the Sha'tar hands over a mysteriously dense chest to the pilgrims. She claimed it contained one of the most important artifacts to the Exiled Ones and it would aid in the risky endeavor.<br />
<br />
The pilgrims braved the fel-tinged and ashen wastes of the valley and very soon suspect they are stalked by something that remains unseen. Below the ruins of Baa'ri they are attacked by a pack of mutated beasts and demons. They reach the Altar of Sha'tar without any casualties.<br />
<br />
By finding their way into the subterranean waterways of Karabor, the pilgrims snuck into the ruins without attracting too much attention. Naga remnants suffering from strange mutations almost enslaved some with their beautiful and alluring voices. Spirits haunted the grounds they crossed, stuck in moments of the past and more or less unaware of the pilgrims. In the end Allira and Kapre were asked to leave the party and fulfill a greater quest - tend to their children.<br />
<br />
In one of the deepest and most hidden corners the pilgrims found the fiend who had pulled their strings all along - Tzakeel the Silently Mourning Mother. Empowered by a piece of the original Ata'mal they brought the wrath of the Light upon the demonic servants. But their quest was not without sacrifices and it's with heads lowered in sorrow that they leave Karabor, they shrine they consecrated and the final freedom they gave to countless of draenei, living and dead.<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="color: #4682B4;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font">Related Links</span></span></span></span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="http://www.conquestofthehorde.com/Thread-DP-A-Pilgrim-s-Schedule" target="_blank" rel="noopener" class="mycode_url">A Pilgrim's Schedule</a><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="http://www.conquestofthehorde.com/Thread-The-Draenic-Pilgrimage" target="_blank" rel="noopener" class="mycode_url">The Draenic Pilgrimage</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/lBe3JBA.jpg" loading="lazy"  alt="[Image: lBe3JBA.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: 20pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font"><span style="color: #708090;" class="mycode_color">Our haunting past</span></span></span></span></div>
<br />
<blockquote class="mycode_quote"><cite>Death's Watch demon above Auchindoun Wrote:</cite>What is this? Memories I recognize. Tell me anchorite, do you miss her?<br />
Ahmat still dreams in the gardens of her home... dreaming that her father will begin to love her!</blockquote><br />
<br />
The ruins of Karabor has long haunted the pilgrimage with its lost glory and former gravity within the draenei society. Now the time has come and the path leads into the Black Temple for those brave enough to join the pilgrims.<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 10pt;" class="mycode_size"><span style="color: #4682B4;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font">Synopsis</span></span></span></span></div>
Anchorite Telah reveals his decision to leave for the temple of Karabor and grasping at chance to perhaps see his daughter once again. It was also decided that the venture shall cleanse a corner of the sacred grounds from the corruption of the Burning Legion.<br />
<br />
In the eastern corner of Terokkar, at the fringes of Shadowmoon territory, a keeper of the Sha'tar hands over a mysteriously dense chest to the pilgrims. She claimed it contained one of the most important artifacts to the Exiled Ones and it would aid in the risky endeavor.<br />
<br />
The pilgrims braved the fel-tinged and ashen wastes of the valley and very soon suspect they are stalked by something that remains unseen. Below the ruins of Baa'ri they are attacked by a pack of mutated beasts and demons. They reach the Altar of Sha'tar without any casualties.<br />
<br />
By finding their way into the subterranean waterways of Karabor, the pilgrims snuck into the ruins without attracting too much attention. Naga remnants suffering from strange mutations almost enslaved some with their beautiful and alluring voices. Spirits haunted the grounds they crossed, stuck in moments of the past and more or less unaware of the pilgrims. In the end Allira and Kapre were asked to leave the party and fulfill a greater quest - tend to their children.<br />
<br />
In one of the deepest and most hidden corners the pilgrims found the fiend who had pulled their strings all along - Tzakeel the Silently Mourning Mother. Empowered by a piece of the original Ata'mal they brought the wrath of the Light upon the demonic servants. But their quest was not without sacrifices and it's with heads lowered in sorrow that they leave Karabor, they shrine they consecrated and the final freedom they gave to countless of draenei, living and dead.<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="color: #4682B4;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Impact;" class="mycode_font">Related Links</span></span></span></span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="http://www.conquestofthehorde.com/Thread-DP-A-Pilgrim-s-Schedule" target="_blank" rel="noopener" class="mycode_url">A Pilgrim's Schedule</a><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="http://www.conquestofthehorde.com/Thread-The-Draenic-Pilgrimage" target="_blank" rel="noopener" class="mycode_url">The Draenic Pilgrimage</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Durotar: Betrayal in the Sand]]></title>
			<link>https://www.conquestofthehorde.com/thread-36871.html</link>
			<pubDate>Tue, 26 Nov 2013 05:17:48 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.conquestofthehorde.com/member.php?action=profile&uid=5501">Rowgen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.conquestofthehorde.com/thread-36871.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"I request your council, spirit. Allow me to speak with you."</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Speak."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Honor, brother. I need to know what brought this fate to you. What are your last memories of life? What brought you to the end?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Juvenk. Juvenk. Juvenk."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Juvenk. What does this word mean to you, spirit?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Juvenk betrayed me."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"What brought Juvenk to slay you, brother?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"He is a traitor."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Was he part of your unit, brother? Sent with you on this route?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"He was. He was."</div></span><br />
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Durotar: Betrayal in the Sand</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FFA500;" class="mycode_color">"Right,"</span> the grunt had said reluctantly, eying them appraisingly. <span style="color: #FFA500;" class="mycode_color">"You look like a tough lot. I need a favor done,"</span> he had said, cutting straight to the chase. <span style="color: #FFA500;" class="mycode_color">"We sent out a patrol earlier today, but we've heard nothing from them. We're spread thin with the recent troubles in the Barrens - but nobody cares to admit it. Can't scramble the men for a search party in time, so . . . I'm looking at creative solutions."</span><br />
<br />
The adventurers had accepted their quest, and set out to investigate. What they found was the evidence of treason - the body of an orc in the water. Pulling it onto the riverside, the adventurers discovered that he had not drowned. His throat was bruised. He had been strangled. Through the mystic rites of the pyremaster, the adventurers learned the murderer's name, but they know nothing of his motives. What they do know is that if one man can make a whole patrol disappear barely without a trace, he can pose a danger to Razor Hill.</div>
<br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">"Juvenk. Juvenk. Juvenk."</span></div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">OOC:</span></span></span></div>
<br />
An <span style="font-style: italic;" class="mycode_i">always</span> <span style="font-weight: bold;" class="mycode_b">OPEN</span> adventure . . .<br />
<ul class="mycode_list"><li>. . . that will last until Thursday!<br />
</li>
<li>. . . for all to enjoy!<br />
</li>
<li>. . . set in Durotar, in the Horde's very heart.<br />
</li>
<li>. . . with a host who puts your wishes in focus.<br />
</li>
<li>. . . that will give <span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">YOU, THE HERO</span></span> the chance to shine.<br />
</li>
<li>. . . that promises the opportunity to enjoy a <span style="font-style: italic;" class="mycode_i">unique</span> experience according to your character's qualities.<br />
</li>
</ul>
<br />
The last few promises are very ambitious, but do not rely entirely on me! I hope that players will actively cooperate with fellow players, to contribute to both their own and others' experience, and I hope that active communication between myself and the players will help shape a good experience for all of us!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"I request your council, spirit. Allow me to speak with you."</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Speak."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Honor, brother. I need to know what brought this fate to you. What are your last memories of life? What brought you to the end?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Juvenk. Juvenk. Juvenk."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Juvenk. What does this word mean to you, spirit?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"Juvenk betrayed me."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"What brought Juvenk to slay you, brother?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"He is a traitor."</div></span><br />
<br />
<span style="color: #B31B1B;" class="mycode_color"><div style="text-align: left;" class="mycode_align">"Was he part of your unit, brother? Sent with you on this route?"</div></span><br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: right;" class="mycode_align">"He was. He was."</div></span><br />
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Durotar: Betrayal in the Sand</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FFA500;" class="mycode_color">"Right,"</span> the grunt had said reluctantly, eying them appraisingly. <span style="color: #FFA500;" class="mycode_color">"You look like a tough lot. I need a favor done,"</span> he had said, cutting straight to the chase. <span style="color: #FFA500;" class="mycode_color">"We sent out a patrol earlier today, but we've heard nothing from them. We're spread thin with the recent troubles in the Barrens - but nobody cares to admit it. Can't scramble the men for a search party in time, so . . . I'm looking at creative solutions."</span><br />
<br />
The adventurers had accepted their quest, and set out to investigate. What they found was the evidence of treason - the body of an orc in the water. Pulling it onto the riverside, the adventurers discovered that he had not drowned. His throat was bruised. He had been strangled. Through the mystic rites of the pyremaster, the adventurers learned the murderer's name, but they know nothing of his motives. What they do know is that if one man can make a whole patrol disappear barely without a trace, he can pose a danger to Razor Hill.</div>
<br />
<br />
<span style="color: #708090;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">"Juvenk. Juvenk. Juvenk."</span></div></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">OOC:</span></span></span></div>
<br />
An <span style="font-style: italic;" class="mycode_i">always</span> <span style="font-weight: bold;" class="mycode_b">OPEN</span> adventure . . .<br />
<ul class="mycode_list"><li>. . . that will last until Thursday!<br />
</li>
<li>. . . for all to enjoy!<br />
</li>
<li>. . . set in Durotar, in the Horde's very heart.<br />
</li>
<li>. . . with a host who puts your wishes in focus.<br />
</li>
<li>. . . that will give <span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">YOU, THE HERO</span></span> the chance to shine.<br />
</li>
<li>. . . that promises the opportunity to enjoy a <span style="font-style: italic;" class="mycode_i">unique</span> experience according to your character's qualities.<br />
</li>
</ul>
<br />
The last few promises are very ambitious, but do not rely entirely on me! I hope that players will actively cooperate with fellow players, to contribute to both their own and others' experience, and I hope that active communication between myself and the players will help shape a good experience for all of us!]]></content:encoded>
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