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Poll: Do you think living DKs should be a special profile?
You do not have permission to vote in this poll.
Heck yes! They should be the minority, not so populous.
48.48%
32 48.48%
No way! We should be free to choose living/dead on our own.
40.91%
27 40.91%
I have another opinion not really mentioned here, and I'm posting a reply to elaborate!
10.61%
7 10.61%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

Living DKs: Special profile?
#46
BountyHunter Wrote:You know, we could compromise and say you just have to make a normal profile and have it approved before you can create a Living DK. That would work much better than special profiling.

If we are going to put in a limitation, make this for every deathknight. Though I admit, I'm getting really tired that people are being limited in some way or another. Having RPed on retail lately, I've seen the difference between CotH and retail. Guess what? Retail is more relaxed then CotH, is at times, more fun, and requires a lot less "You can't do x, or y." because people on retail, RP solely to have fun.

Another limitation like this, deprives the fun and causes just more QQ.

Quote:And Psychyn, if we're not cautious about what we allow people to play, then why are Nobles/Ghouls special profiles?. Special things, such a Living Death Knights, need Special profiles.

A thing I've personally never agreed with, hence why I've never made a single special profile. I do not feel the need to be 'special', and any one of my normal profiles has as much thought in it as any special profile made by someone else. The only 'special' thing I've ever requested, was paul the squirrel. And face it, it's still, a simple, ordinary squirrel. Living DK's aren't special, they are supported by lore and should be treated normal like any other DK. If people don't like it, tell yourself "You don't have to like it." like I do, on several fronts such as the special profile area.

I just think it's a silly, saddening thing to put a restriction on. After having played retail, I'm starting to believe CotH has too many RP restrictions already, but that's besides the topic so I won't go further into that.
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#47
Personally I think they should be kept a normal profile. That way you have moderation on how many there actually are and if the numbers of living Death Knights raises at a fast rate then make them a special profile.
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#48
Yea. Living DKs being 'level 80 only' sounds like a good solution for making sure they're well thought out, but without the need for hosing numbers or hindering RP overall. Switched to option 3, therefore.
Spoiler:
[Image: Boys.jpg]
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#49
Psychyn Wrote:
BountyHunter Wrote:You know, we could compromise and say you just have to make a normal profile and have it approved before you can create a Living DK. That would work much better than special profiling.

If we are going to put in a limitation, make this for every deathknight. Though I admit, I'm getting really tired that people are being limited in some way or another. Having RPed on retail lately, I've seen the difference between CotH and retail. Guess what? Retail is more relaxed then CotH, is at times, more fun, and requires a lot less "You can't do x, or y." because people on retail, RP solely to have fun.

Another limitation like this, deprives the fun and causes just more QQ.

Quote:And Psychyn, if we're not cautious about what we allow people to play, then why are Nobles/Ghouls special profiles?. Special things, such a Living Death Knights, need Special profiles.

A thing I've personally never agreed with, hence why I've never made a single special profile. I do not feel the need to be 'special', and any one of my normal profiles has as much thought in it as any special profile made by someone else. The only 'special' thing I've ever requested, was paul the squirrel. And face it, it's still, a simple, ordinary squirrel. Living DK's aren't special, they are supported by lore and should be treated normal like any other DK. If people don't like it, tell yourself "You don't have to like it." like I do, on several fronts such as the special profile area.

I just think it's a silly, saddening thing to put a restriction on. After having played retail, I'm starting to believe CotH has too many RP restrictions already, but that's besides the topic so I won't go further into that.

/hug
With a hip, hip and a clippity clop
He's out looking for a head to swap
So don't try to figure out a plan
You can't reason with a headless man
~Disney

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#50
Stormgald Wrote:I get where you're coming from, and please, don't take this personally but... Death Knights are directly inserted into lore more so than any random warrior or base class a character rolls. I'm having a hard time trying to explain this but. By lore standards and CotH standards, very, and I mean VERY few people have slain a dragon, titan, lich or dreadlord; and I believe that most if not all of us that are 'pro-special-profile' are completely basing our decision on lore facts rather than game mechanics.

You can't have it both ways, though. Your argument is that DKs should be special because they're exceptionally powerful. I'm pointing out that they're only as powerful as anyone else from the point in time that they existed, on.

Also, I disagree with the assertion that DKs are inserted more into our lore. A very large chunk of lore figures are just stronger versions of the base classes, after all.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#51
Grakor456 Wrote:You can't have it both ways, though. Your argument is that DKs should be special because they're exceptionally powerful. I'm pointing out that they're only as powerful as anyone else from the point in time that they existed, on.

Also, I disagree with the assertion that DKs are inserted more into our lore. A very large chunk of lore figures are just stronger versions of the base classes, after all.

I agree 100% with the second part. You're so right. I was simply saying base classes like our own characters. You know what I mean? Like, any character a player rolls that isn't a Death Knight will have completely or mostly dissimilar pasts or histories from each other. However, every Death Knight rolled was directly created by the Lich King to do his will. They are playing Arthas' Ghouls so they are more directly inserted into lore in general than a base class would be. You see my logic? It's very hard to explain, heh...

As for the first part. What exactly does that mean? 'Not having it both ways.' They are absurdly powerful (in lore.) I don't see how they are just as powerful as a warrior or rogue...

Anyway, that's about all I'm going to add to the subject.
Chieftain Muyoh Wolftotem - Chieftain of the Wolftotem Tribe
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#52
Stormgald Wrote:I agree 100% with the second part. You're so right. I was simply saying base classes like our own characters. You know what I mean? Like, any character a player rolls that isn't a Death Knight will have completely or mostly dissimilar pasts or histories from each other. However, every Death Knight rolled was directly created by the Lich King to do his will. They are playing Arthas' Ghouls so they are more directly inserted into lore in general than a base class would be. You see my logic? It's very hard to explain, heh...

As for the first part. What exactly does that mean? 'Not having it both ways.' They are absurdly powerful (in lore.) I don't see how they are just as powerful as a warrior or rogue...

Anyway, that's about all I'm going to add to the subject.

I'm not sure I agree with that logic, either. DKs are grunt footsoldiers working for a particular entity, which is pretty much how every character starts. The only difference is that DKs have their own, unique storyline instead of storyline based on race, which really doesn't mean much in the end.

By "not having it both ways", I'm saying that you can't just proclaim that DKs are awesome for X, and not also take a look at how everyone else has been treated. To illustrate my point better, based purely on lore and not mechanics of either system, let's explain it this way:

Paladins and Death Knights are, essentially, equivalent yet opposite. I'm not sure anyone would want to argue against that, that's how they've been portrayed since WC3, and possibly even since WC2. DKs, from the beginning, were essentially Pallys that went over to the dark side and had their abilities flipped to evil, but they were roughly on the same power. Now, with that equivalency made, Paladins are also roughly on par with Warriors. This is partially due to simple game balance, but also makes sense from a logical standpoint: Paladins are good melee combatants. However, they trade some of their melee potential for the ability to use magical prayers and holy spells, while warriors dedicate themselves entirely to weaponry and thus can reach a peak with that, that no one else can match.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#53
Although I am tempted to hit the Heck yes button quickly, I think that it shouldn't be shot down so quickly, after all it's still some form of creativity.
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