I think you guys are missing the overall point of this.
1) It's not meant to entirely take over the current system. It's more of the players choice than the enforced rules already.
2) You talk about wanting a more restrictive system, didn't you read why this thread was created in the first place? It's because everyone is camping in Stormwind and we have little to no conflict RP. Why? Because nobody wants to maim their character or get involved in RP that's going to get their killed.
Sure you can jump up and roll a new character if they die, but look at the further restrictions. You have to come up with an entire new profile to get accepted. That gets extremely tedious, and what is the overall point?
A lot of you are reading about this system, and merely jumping to conclusions. You assume it's going to entirely replace the current system, and in doing so, by your opinion it will wreck roleplay in general.
As I said before, this was an idea on one way you could handle things, instead of character death. It is a
choice. If you want him to die from it, fine, that's your right as the player of said character. If you would rather be an IC NPC at the time, that should be your choice as well, as long as you inform the other player as such.
Quote:..................If people don't want to die, they shouldn't get involved in situations that could get them killed.............
You are right, hence why we have an overabundance of people sitting in Stormwind and roleplaying, while the Horde characters get shafted because there is more Alliance characters.
You can penalize death all you want, but all you are ultimately doing is setting it up so more people will sit in Stormwind, or will simply travel OOCly when they do leave Stormwind, so no RP takes place.
I agree, there need to be rules in place on how this is governed. If an orc is stupid enough to wander into Stormwind killing people, then that is a reason why they should not get resurrected. That's why we keep the Resurrection board. To monitor if an idiot does something like that.
As far as feuds and rivalries, you are still missing the point. If Character X has a feud with Character Y, and they get together to duel, you simply cannot use this system to work it. It's not that hard to understand. One of them will die, and they can resurrect using the current system.
But in some instances, my system is the better one. If I create a guild of assassins, sometimes I could put hits on players, no problem. But if I want to make a name for myself, with more deaths, I could use this option to have the Tauren Hunter, Maulbane, portray a different Tauren Hunter, who could be the NPC "hit" for my assassins.
Maulbane gets the RP of the hunt and fighting off assassins, but it's not Maulbane's character that is the target, it's the pseudo-character he's portraying for the length of the RP.
We used to do that all the time on another server. I was even approached by friends asking me to create random humans to be the targets for murder.
It's essentially the same premise as this, only instead of taking up a character slot to create the target, I use a premade character and have them act as the target.
IE, if Thrall the orc warlock is the assassination target, and I have an orc warlock named Durim, I could "act" as Thrall for the duration of the RP, and have him killed off from the RP. But my character isn't the one killed, Thrall is.
It would be classified as an OOC death, because ICly it happens to the other target.