Conquest of the Horde

Full Version: Flying houses... kind of
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I like. My draenei loves Nagrand like. . . A whole lot. Living there would be a dream come true for her. But a floating tavern would also be really nice.
Darksaber Wrote:Imagine trying to get planning permission from Shattrath City Council

"Alright Mr Craig Zee. You want to build a house...?"
"...on top of a floating island"
"..."

But remember making a house on a flying rock will be very isolating. Admtitedly it will give you privacy if you want to have close-quarters roleplay but the practically of getting there, plus the inevitable fact that you will accidentally hit the auto-run key
Hebry (the character who would love to live in Nagrand) is equipped with:
a) Arcane powers, therefore - he will need some time to study the energies of the place and then he will be able to just teleport there.
b) Stan - a nice and friendly gryphon with blue reins and armored forehead. His main purpose is flying, though.

But looks like this one won't happen, since no GM said anything about it, except for Rensin, who pointed at the obvious fact that it will cause lag. And Nostra, who said that he might do it if he has permission, which (after spending like 15 minutes in connecting facts in my rotten brain) he probably doesn't have. :)
Well, my orc would probably live on on of the floating islands. He would have built a hut using wood he cut himself and brought up using his wyvern (Story only, atm. I need Grunt before I get it In-game). He would probably build on one with a water source.

Long story short, it would be self-sufficient. So, gold isn't required, which solves some of the in-character problems, but not the mechanics issues.
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