05-01-2010, 04:15 PM
So I have had this idea floating around my noggin' for quite a while now, and I think now I have developed a good enough system in my head of what gun dueling in WoW would be like.
So here's the scenario: Two gentlemen/nobles have a growing altercation...and they've had enough, these two cannot possibly both exist at the same time! So they decide to have a Gentleman's duel!
So here's the basic idea...one duelist challenges the other.
The concept of seconds: Seconds are close friends or even paid mercenaries that will fill in for a duelist. This second is optional, and will personally inspect the duelist's firearm and can fight for them should they be unable to.
Step One: The challenger chooses the type of gun they will use.
Step Two: They arrange a date, time and place to have the duel. Should one man cower down or not show up without a second...bye bye honor.
Step Three: They meet and stand roughly 15-30 feet from each other...depending on the gun.
The duel itself: The man who was challenged fires the first shot. The shooters have only one bullet loaded in their guns at any given time, and have two options.
Option One: Shoot their bullet up in the air to say "Let bygones be bygones...no one needs to die here" and hope the other man does the same.
Option Two: Fire away!
Then it is the challenger's turn. If the challenger is still alive and standing he is entitled to his turn to fire. The same rules apply.
The battle mechanics: Alright this is how the rolling works. PLEASE NOTE: AGREEING TO A DUEL IS CONSENTING TO CHARACTER DEATH.
Here are the /roll rates:
85+: Chest or headshot, instant kill, victim dies there.
70-84: vital organ hit, seek immidiate healing...victim is defeated.
40-70: Hit on limb or body, damage not fatal, victim stands.
1-39: Bullet has missed.
Rules you should know:
1. There is only one bullet in the guns at any given time (more may be loaded later), challenger ALWAYS fires second.
2. There are no defence rolls, the outcome relies completely on the roll of the attacker.
3. In the duel there must be the following factors: A healer present, a referee (calls the shots and distributes the weaponry after inspecting. This can also be replaced by two respective seconds for the duelists.
4. The winner is still standing or untouched. The person with the least amount of damage is victorious, if both challengers are damaged but still alive, they can agree to loading a second bullet, or calling a draw.
5. If there is a suggestion to load a second bullet, it must be mutual between both parties.
6. The challenger decides on the gun choice.
7. Both players have consented to character death OOCly at the beginning of the duel.
8. If both players miss, it is considered a draw, or they may load a second bullet.
9. Should either of the duelists not be able to attend the set date...their second may step in for them to fight for them.
10. Duelists may elect a second to either fight for them, or take their place should they be ill or unable to attend.
That's about it! A CotH gentleman's duel! Tell me what you think or how it could be improved!
So here's the scenario: Two gentlemen/nobles have a growing altercation...and they've had enough, these two cannot possibly both exist at the same time! So they decide to have a Gentleman's duel!
So here's the basic idea...one duelist challenges the other.
The concept of seconds: Seconds are close friends or even paid mercenaries that will fill in for a duelist. This second is optional, and will personally inspect the duelist's firearm and can fight for them should they be unable to.
Step One: The challenger chooses the type of gun they will use.
Step Two: They arrange a date, time and place to have the duel. Should one man cower down or not show up without a second...bye bye honor.
Step Three: They meet and stand roughly 15-30 feet from each other...depending on the gun.
The duel itself: The man who was challenged fires the first shot. The shooters have only one bullet loaded in their guns at any given time, and have two options.
Option One: Shoot their bullet up in the air to say "Let bygones be bygones...no one needs to die here" and hope the other man does the same.
Option Two: Fire away!
Then it is the challenger's turn. If the challenger is still alive and standing he is entitled to his turn to fire. The same rules apply.
The battle mechanics: Alright this is how the rolling works. PLEASE NOTE: AGREEING TO A DUEL IS CONSENTING TO CHARACTER DEATH.
Here are the /roll rates:
85+: Chest or headshot, instant kill, victim dies there.
70-84: vital organ hit, seek immidiate healing...victim is defeated.
40-70: Hit on limb or body, damage not fatal, victim stands.
1-39: Bullet has missed.
Rules you should know:
1. There is only one bullet in the guns at any given time (more may be loaded later), challenger ALWAYS fires second.
2. There are no defence rolls, the outcome relies completely on the roll of the attacker.
3. In the duel there must be the following factors: A healer present, a referee (calls the shots and distributes the weaponry after inspecting. This can also be replaced by two respective seconds for the duelists.
4. The winner is still standing or untouched. The person with the least amount of damage is victorious, if both challengers are damaged but still alive, they can agree to loading a second bullet, or calling a draw.
5. If there is a suggestion to load a second bullet, it must be mutual between both parties.
6. The challenger decides on the gun choice.
7. Both players have consented to character death OOCly at the beginning of the duel.
8. If both players miss, it is considered a draw, or they may load a second bullet.
9. Should either of the duelists not be able to attend the set date...their second may step in for them to fight for them.
10. Duelists may elect a second to either fight for them, or take their place should they be ill or unable to attend.
That's about it! A CotH gentleman's duel! Tell me what you think or how it could be improved!