Conquest of the Horde

Full Version: Suggestion!
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Soo! I have an idea to make roll fighting slightly more entertaining and/or tactical!

Could we add weapon effects? For RP, I mean. This is just a suggestion, tell me your opinion, please.

As in;
  • Two Handed weapons would attack once, and do two damage.
  • Using a shield would allow you to roll defence twice
  • Using dual wield would allow you to attack twice, one damage each hit

These could be made up for ever! And they seem fair to me, if we use the same tactic.
My opinion on this is that, while it is a valid system, it would invalidate magic-using classes. Thus, they can still only do 1 damage/hit, only attack once, only defend once... And to try and incorporate magic into this would be quite silly, and too complex.

I'm saying it should be up to the people fighting. Such things shouldn't be enforced, but left to player discretion. If both participants are up for it, then, yes, it's fair. If not, though, then you can't push people into it...

Just my humble opinion.
Actually, I see it would be rather easy to fit magic in it.

And, I've always been annoyed by the fact that how you can't really do anything properly tactical in Roll-fighting, it's always just hit-defend. It's the single thing I don't like in the server, but it's also hardly easy to fix.

Still, I'm only suggesting so yeah. I'd just love to see something on the forums to refer to if you're fighting a roll-fight and want a good ruleset.
Oh goodness, there are as many rule sets as there are members of the server, but provided everyone agrees to the rule set to be used, you're doing it right. I don't think we will ever be able to create an official rule set since there will always be people who will argue about this or that, but for events that you would run I would say you have the right to impose your rule set, sure.

Duskwolf and I are working on a means to add tactics to RP fighting ( see my signature ), and with school officially ending for me this Tuesday, I'll be going back to working on that.
What I meant was, that one could go
"So, could we use the Lolfail combat set in this battle?"

And there'd be a lolfail combat set rule set in the forums to look at, so you wouldn't have to explain it every time.
Azheron Wrote:What I meant was, that one could go
"So, could we use the Lolfail combat set in this battle?"

And there'd be a lolfail combat set rule set in the forums to look at, so you wouldn't have to explain it every time.

I don't see why you can't have a thread here that outlines your rule set. It might be a better idea to have it on the wiki instead, however. I know of a guild, The Coalition, that did something similar.
I believe I will make such!

I only wonder where I should place it.
A problem I see with this system is that some people naturally want to be duelists with only one sword. Perhaps the character believes that using one weapon allows for more finesse, but then this system would not account for that and all the player would be doing is gimping themselves. One more issue is warriors who are able to duel wield two-handers. That gives them a potential to deal four damage in a single turn.

I think it was put right that players should just decide for it themselves. Its good to have a system though for reference so in an RP situation you could merely link it and ask if all parties agree to the rule set. Anyways, I think you should really accommodate what I mentioned.
ptdapen Wrote:A problem I see with this system is that some people naturally want to be duelists with only one sword. Perhaps the character believes that using one weapon allows for more finesse, but then this system would not account for that and all the player would be doing is gimping themselves. One more issue is warriors who are able to duel wield two-handers. That gives them a potential to deal four damage in a single turn.

I think it was put right that players should just decide for it themselves. Its good to have a system though for reference so in an RP situation you could merely link it and ask if all parties agree to the rule set. Anyways, I think you should really accommodate what I mentioned.

Well, you could give one handed sword specialists without a shield some kind of + on attack rolls? Weak, but reliable attacks?(in comaprison to a 2-hander).

The problem is though that this system just invites exceptions, particularly with magic.
So I use entangling roots on you... you roll defense twice, because... you have a shield? Yeah...

Now don't get me wrong, I'm sure the answer to this problem is "common sense", but the point of a rule set is to write down the common sense in rules, no?