Warden
Requirements:
Classes: Warrior/Rogue/Hunter
Races: (Alliance): Night Elf, Draenei, Dwarf/Human (Rarely)
(Horde): Orc, Tauren, Troll.
What is a Warden?
-Quoted from WoWwiki:
"
Wardens serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters."
Called the "Policeforce of Kalimdor", but are not confined to Kalimdor.
Usually are assigned to a town, or region.
Who likes them?
- Being solitary, and keeping to either uncivilized areas, or themselves in general, not many even know of the "Warden's" existence. A Warden's own race would be most accepting of the brutal methods used by the Wardens. Other races would depend on their personal values, and current employment. (I.E. Jailers/Military officials would approve more than a Priest.)
Who doesn't?
-Mainly anyone involved in crime, religions (aside from the worship of Elune), or some Governments.
-Demons and Fel-sworn, which tend to be hunted by Warden's in the interest of their people or assigned Region.
Strengths:
-High abilities in Melee situations.
-Shadow Abilities like those of the Rogue, with a heavy Arsenal like that of a Warrior.
-Use of the Spirit of Justice..
Weaknesses:
-Often unsocial, only talking to other impeding on their missions or lands.
-Untrusted or disliked by many, leaving them even more alone than a simple hermit.
-No self benefit skills, only spells would be in combat, or raising the fallen for combat.
Passive Skills:
Increases in: Strength, Stamina, Melee haste and Damage.
Usable skills:
Blink: A Line of Sight skill, transporting the caster a short distance using shadow magic. (May be boosted when used in shadows?)
Fan of Knives: The Warden throws a knife or other thrown object, while simultaneously splitting it into hundreds on
fragments for an Area of Effect move. (Quoted from WoWwiki: "A warden can unleash an arsenal of blades and knives upon the unsuspecting. The warden can magically split a thrown knife to let loose a cascade of cutting terror upon her quarry")
Shadow Strike: The Warden steps through the shadows to appear behind an enemy target and strike for heavy damage. (Unblockable? Taken from Maiev Shadowsong.)
Vengeance: Summons an Avatar of Vengeance to fight along-side the Warden. (When a humanoid is slain by the Avatar, a Spirit of vengeance is formed to fight alongside the Warden as well.)((Not sure if this would be possible in-game))
Non-Night Elf Wardens would receive a lesser invisibility skill, like the Night Elves' Shadowmeld.
Training:
With GM permission the first few Wardens of the server would train from the Warden NPC's: Saria Nightwatcher (Night Elf), Warden Thelwater (Human/Dwarf), Tree Warder Chawn (Tauren), Nork Bloodfrenzy (Orc).
Rituals
The first portion of a Warden's training would take place in the region of their Mentor (with no purposeful IC contact wandering adventurers are okay). It will be mainly learning the laws of the class, and laws of the lands. At the end of this portion, (let's say a week OOC?) the Initiate will be given an exam, over the Laws and methods used by a Warden. If passed, the Initiate will move on, if failed the Initiate will be sent home, not allowed to try again for a good amount of time (tba).
After passing the first trial, the Warden will then move on to perfecting their melee and martial skills, on the local wildlife/ through sparring with the mentor. This will be supervised, but never interfered with, by the mentor. If the initiate fails, the mentor will watch the death of his pupil (If you somehow survive the loss, he will send you home.) with no remorse. If the player survives the full length of the trial (Two weeks OOC?) he will have his first swear-in.
During the swear-in, one of the most crucial steps in their training, the pupil must be able to recite all the verses of the Warden's codes (again tba). If they fail the recital they will be sent home, never again allowed to retry. For the next trial, the Initiate must spend 3 OOC weeks in the wilderness, thus reinforcing their stamina, survivability, and Nature affinity. The Warden's mentor will set a kill count, and the Warden will down the right number of targets. If the Warden at any time leaves the area he is assigned to, he will be banished from the mentor's sight. If they succeed, they will be given their first assignment (Usually a bounty, but in some cases employment as a guard is acceptable).
The final trial will have a given time period of a week, if not completed within the week, the Initiate will be banished from the mentor's sight. If succeeded, the mentor will give the new Warden a choice of three REAL assignments. (Zone watching, Bounty Hunting, Assisting a town in their guard posts.)
Gear:
The Warden usually wields a special weapon, The Moon Sword. It is their man weapon of choice, shaped into a circle, with a heavy blade connecting both sides on the handle. Other favored weapons include Glaives, Fist weapons, and polearms.
The Warden's cloak. (Quoted from WoWwiki)
"these green velvet cloaks bear a fringe of deadly, razor-sharp blades along the hem, resembling the wings of an owl. Wardens learn to shift and swing the cloak dramatically, presenting the blade fringes to anyone who might get too close. The cloak is both a defensive measure against sneak attacks and a potent weapon for the warden when surrounded by enemies.It also provides numerous knife blades for the warden to use with their Fan of Knives."
See
http://images2.wikia.nocookie.net/__cb2 ... rtwork.jpg for an example of both.