Conquest of the Horde

Full Version: The Tier System: (A prestige system idea, work in progress)
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Alrighty then... Now that its out there and Aphe knows I am up to evil... I will just keep working.
Do you like success! I love success! We have successfully finished the system and then conquered the server with application of the most amazing thing ever!!!



Not...

See the work has been going well, but not that well, with school coming up I have had to resort to the barbarism of asking my stats teacher to help me with a minor problem.

See when trying to find the statistical change in prestige applications I found a few things in particular and I was astonished with the overall thought that, prestiges are not commonly gone after by people who dislike trying for their work, so if you put a system before them it causes them to cringe and cry that they may have to work to get something cool. And there was a lot of other horrible mathematics and smart talk to behold, my stats teacher roaring about how applications of statistics have uses all over the universe. Then he offered me a doughnut. I do believe however that such a system cannot generally map player activities and likes/dislikes to a 100% mark of true unadulterated purity. Despite what some may think,

I AM INDEED GETTING SOMETHING OUT OF THIS!

It is the enjoyment of knowing my task is closer to completion and knowing that my arduous amount of work will go into something -I am doing- for the server and to possibly cause RP.

SO if you were indeed wondering.

Project 9: Legacy, indeed is tied to why I bumped this and why I am being such a secretive spectre about my work.

Sincerely,
The Master of Manipulating Lore to Horrible Extents
(08-19-2011, 05:01 PM)Brutalskars Wrote: [ -> ]secretive spectre about my work.

[Image: SPECTRE_001.jpg]
Oh, remember back when we were talking about the system, I forgot to put this in.

It takes a minimum of 1 month wait time between each tier up, and each tier requires roughly a month time span = to the number of the tier to complete.

Tier one character after your approved and been here for about a month, assuming you get right away approved for tier 2.

Tier 2 = 2
Wait = 1
Tier 3 = 3
Wait = 1
Tier 4 = 4
Wait = 1
Tier 5 = 5

Do the math.

2 + 1 + 3 + 1 + 4 + 1 + 5 = 17 months of work roughly to go from tier 1 to tier 5 in a straight shot. This does not include any other time, disapproval or the like which can set it back from 17 months to about 20 at max most times...
Complaining too many people would have high power characters?

It takes over one year to accomplish the most over powered level of character with the math I did for it. If anything, this would mean if a person actually kept their character alive and was with the server that long, I believe they deserve their power/title/whatever.


But that is me rambling about something I didn't add into the main draft at the time.
Doesn't that give older players an unfair advantage over new ones? It's like Grakor mentioned in one of his posts, why do you need to jump through extra hoops to play something that doesn't meaningfully change RP (Or even if it did why would you jump through hoops for it at all)?
Well, veterans are veterans is my thought. Is it unfair that I have been here longer know the rules and how to work around them? Still, I was saying it as a theoretical, considering most people don't have that kind of patience, plus I myself don't even find going through it all special, considering who I am though, whatever right.

And about jumping through hoops, this server is hoops. The thought process of why put more hoops in place, makes sense. I would agree that why do you need more hoops? But this is all coming from someone that is fine with jumping through hoops.

That is just me however, like stated, that was the time period I forgot to mention that it would take. And yes it would give advantage to veteran players, well because they have been around, they have had the time to do it. Is it wrong of me then to say the veteran players on wow should not have an advantage. When you have time to build characters, whether in RP or in statistics such as Retail, advantage goes to the veteran. Is the noob who just got on the game, who hardly has made it to level 85 at a disadvantage raiding than someone like Kretol who has been with WoW since the start. Yes, they are at a disadvantage.

Whatever though, it is a worthless argument.

Sincerely,
Your Absolute and Immortal King
I hate to kick a dead mule... but this system screams the same problems (somewhat worse in my opinion) that was mentioned in a recent prestige problem thread. Being able to take on 2-3 people as a steamtank, it's a little worse than the bonus roll thing. Maybe I'm overlooking something, but I don't see it fixing the last issue or allowing me to do something with the half months worth of posts I wrote out when I applied for a prestige.
I love to maul dead horses!

When I edited this and sent it to Kretol for the GM team to see, I pointed out, power is a relative thing. You know what, I honestly don't care if people lose fights, You know I think people are too much into winning sometimes. You know, if I lose to a prestige that is being fair about its power, I could honestly care less!

You know, I have the equivalent in prestige with all the work and time I put into Kathorg, I would dislike losing to some new character just because, "its the fair thing to do". You know, I do believe that if someone actually uses the power properly, they can have it.

It is after all the duty of the GMs to pay attention and enforce things like, oh ya, people actually abusing power. I say that the server screams, NON ATTENTIVE, over half the time. People take it far to personally when power is brought up. Next time you complain of power remember, Fantasy Universes like Warcraft have power in place for a reason; it is part of the story. If it is RP'd incorrectly, it is the player's problem and they should be addressed about it.

If the team were attentive and you know, policed things as a GM normally does, plus the extra work it takes in this in order for someone to get the power. I do believe it would help.

But people don't like to work a lot these days, and more over, do their jobs half the time. At least from my perspective. Most of the complaints were about power, and it proves the point, if you care about something you argue for or against it. If you do not care about power, it is not something you should address.

Sometimes responsible players make suggestions because they how to use what they have and the like. Sometimes other players screw it up for the rest of us. Sometimes GMs forget their jobs.

But at the end of the day it comes down to this, "Do I believe it is a matter of people, not power."

Yes, it is not the power, it is how some are using it which causes the issue. But if it were properly managed, not as many issues would arise.

Sincerely,
The Grandmaster of Games
Honestly roleplay isn't fair. It's actually starting to annoy me with all the, "it's unfair" burro mierda! Of course a character that has been around longer is going to be more powerful-- of -course- someone in a steamtank is going to be able to tank on more than one person. It hardly matters anyway, does it? Roll bonuses or not, isn't it just easier to trust things out and just accept that some characters are better than others? If people are going to make prestiges for power, then they are-- and the only thing to do is deny them!

Honestly, sometimes I look at a class/archetype and go-- wow, I really want to RP that!

But I can't.

This system has so much variety and it also makes an effort to limit the ease at which power can be acquired-- trust is needed from the GMs too!
I really like this idea. Sounds very, very interesting! I'd totally use it. :)
(08-23-2011, 01:54 PM)Aphetoros Wrote: [ -> ]Honestly roleplay isn't fair. It's actually starting to annoy me with all the, "it's unfair" burro mierda! Of course a character that has been around longer is going to be more powerful

I disagree, but I'm sure that doesn't come as a surprise. My argument is below, but you can feel free to disregard it as I don't really intend on making an long-winded argument in Brutal's thread.

Spoiler:
Except the idea is that things should be fair, because it is more involving in most cases if things are that way. To look at it from the perspective of a newly joining member, what would your impression be if the other people were all powered up from just having existed longer? And how could you make a character with any skill other than being a fresh recruit, without training through a system like this? As odd as it may be to say this I think this actually seems more limiting; you're going from what was previously a pair of levels of power (prestige and non-prestige) to several, all requiring time invested in multiple characters to have them gain this power.

I understand that people want to be better because their characters are around longer, but the length you play a character shouldn't equate to the power they have. Just because I played Rigley or Endling a lot doesn't mean they should beat a newly made warrior in a fistfight. Perhaps you think a roll bonus should display your characters as experienced, but can we not make veteran characters with experience in combat from the beginning?

This may be alright for current players, but in the long run it would make things rather difficult for new ones, or new characters in general. I just don't understand what the point would even be of making a new character if all of the other ones you encounter will be inevitably better. :x


EDIT: if you're actually interested in trying to sway me you're free to PM me, of course.
Despite the fact that I agree with the last comment about the inevitability, my focus was more on new players making new non-experienced characters. This system is great for them, I think, but it does have an issue with characters that want to start experienced. And it's not just the length-- I meant that the length of time played only matters if your character is working -for- something-- towards something.


I disagree with the notion that making a character for a prestige is bad. Sometimes I want to play a certain type of character, but I can't play it because we're not allowed.
(08-23-2011, 03:44 PM)Aphetoros Wrote: [ -> ]Despite the fact that I agree with the last comment about the inevitability, my focus was more on new players making new non-experienced characters.

Wait
Just let me focus on this.

I happen to play a lot of Veteran Characters. Now, I ask you this; How does it make sense that a character which's been fighting for near-30 years, is beaten by a Peasant that picked up a pitchfork a year ago and is now suddenly the biggest BAMF ever?
(08-23-2011, 04:34 PM)FlyingSquirrel Wrote: [ -> ]
(08-23-2011, 03:44 PM)Aphetoros Wrote: [ -> ]Despite the fact that I agree with the last comment about the inevitability, my focus was more on new players making new non-experienced characters.

Wait
Just let me focus on this.

I happen to play a lot of Veteran Characters. Now, I ask you this; How does it make sense that a character which's been fighting for near-30 years, is beaten by a Peasant that picked up a pitchfork a year ago and is now suddenly the biggest BAMF ever?

Same way a certain king of England kicked the bucket at Hastings. Sheer dumb luck, and an arrow in the eye fired by a random, nameless peasant that had prolly only picked up a bow three months prior.

Same way an 11 000 year-old fighter that's been honing their body since before the Sundering can die if a seven year old points a flintlock pistol at their head and pulls the trigger.

Age and experience count, yes. But lady Luck is the Great Equalizer.
(08-23-2011, 04:34 PM)FlyingSquirrel Wrote: [ -> ]
(08-23-2011, 03:44 PM)Aphetoros Wrote: [ -> ]Despite the fact that I agree with the last comment about the inevitability, my focus was more on new players making new non-experienced characters.

Wait
Just let me focus on this.

I happen to play a lot of Veteran Characters. Now, I ask you this; How does it make sense that a character which's been fighting for near-30 years, is beaten by a Peasant that picked up a pitchfork a year ago and is now suddenly the biggest BAMF ever?
I think you misread my comment. I'm talking about non-experienced characters. If everyone made those then this system would be fine-- however it doesn't work that way. I like this system for its diversity, but it would be nice if it could be altered to fit veteran-esque characters. Either way, just because they because a prestige means very little-- in a trust fight the more experienced person will likely win-- likely, please don't talk to me about lady luck more, I just read the above D: D:. Just because I'm a tier 3 warrior doesn't mean I'm going to go 'lul, i'm better cause tier 3' in a trust fight with someone who'd logically win. Like if Astus fought Therai...

I try to read up on a character if I'm going to fight them so I know how to react-- to know how experienced a character is. And really, your condescension is not necessary, Danalthar ;-;.
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