Conquest of the Horde

Full Version: Dave's Gurubashi Modifiers
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+5 attack VS Death Knights, Shadow Priests, Blood Elves, Demon Hunters, Undead, Necromancers

For demon hunters, why DKs, SPriests, Undead, and Necromancers?
What additional bonuses would you give a gladiator, Monsieur?
- In WOW, undead-ness essentially came -from- demons. Burning Legion yadda yadda, and with DKs's spectral vision also working for undead, it followed (to me) that their powers would also have to do with those. Again, if that's not the view of the players involved, it can handily de scrapped. SPriests may be a stretch.

- [Felled up] should be edited to "a 1 on any roll" or "a 1 or 100 on any attack roll". What sounds funner? It should also specify that it produces the defeat of the character you were specifically rolling against.

Gladiator: +1 hp, +2 on attack rolls in organised combat, +10 on initiative rolls in organised combat.

Also, if anyone has tried the system, I'd love some feedback.
Aphetoros Wrote:+5 attack VS Death Knights, Shadow Priests, Blood Elves, Demon Hunters, Undead, Necromancers

For demon hunters, why DKs, SPriests, Undead, and Necromancers?

Undead aren't controlled by fel; they're controlled by arcane or runic magic. Demon hunters would have no advantage aside from their general awesomeness. Shadow Priests aren't related to fel in any way, or demons--divine shadow is closer to arcane than anything, or at least that's what I've gathered from WoWwiki.

Also, I dislike the fel'd up trait. An insta-KO seems like an irritating ability--couldn't they just have a passive crit bonus, like +5/10 to crits instead? It would be more reliably useful, and remove the chance of any sort of ludicrous instagib kill.

Other than that, I really like this sytem. It's simple and efficient for the most part. I'm unsure about prestiges, but that's just because they are currently closed and I suffer from jealous nerdrage. :P
Tried it, and what I noticed is the fights seem to end too quickly. Upping the HP might be neccessary.
Aphetoros Wrote:Tried it, and what I noticed is the fights seem to end too quickly. Upping the HP might be neccessary.

Honestly, this sounds like a bit of a bonus. One of the problems I have with fight-RP (particularly trust fights) is that they generally last far, far too long.
- Edited the Demon Hunter to incorporate observations in the first post.

- Added a fight importance clause to the initial HP.

- Has anyone played warlock (or VS one) with this system and has been made a sad panda? I must re-iterate that needing only +40 Crit threshold is a lot bigger than the power of [Felled Up] right now.

(And yes, nerdlust 4 prestige =P~ )
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