06-30-2011, 07:27 AM
(06-29-2011, 08:45 PM)Kaghuros Wrote: [ -> ](06-29-2011, 08:08 PM)flammos200 Wrote: [ -> ]...I haven't seen a bigger mish-mash since a cousin of mine tried drawing things from an old folk fairytale.
First off, there's no such thing as a fully living Death Knight. All Death Knights are undead or have undead characteristics in some way at the very least.
However, the degree to which they are undead may vary. "Living" Death Knights aren't living, really. Living means that they need to consume matter. These ones have all the traits of an Undead, except with added real, twisted emotions, a pulse and the need to breathe. That's it. That's everything that differentiates the two base-line.
Nothing else separates the two. They are the same machines of death. The same eternal and undying creatures that kill to live. The same - usually cold-blooded - murderers that slaughtered countless. The same beings that never tire, nor sleep, nor starve, neither become dehydrated, and might not even feel pain, or smell or taste - 'cept blood. They might like that as they slaughter stuff - that the differences are inconsequential.
Sure, it's easier to kill off one than the other, since you can just asphyxiate them or cut them and let them die of bloodloss. But I've ceased to see why the issue is such a big one? The differences are so small that they're utterly inconsequential in the long run.
Death Knights are Death Knights and they should be played accordingly regardless of what 'kind' they are. You slaughtered countless. You need to kill to live. You're immortal. You've been mind-controlled. Deal with it, character.
Quote for truth.
But then again, if everyone played them that way there really wouldn't be so much hurt over it, eh? It seems to me that the biggest supposed difference people find disagreement over, and the one that they will not mention in argument, is the one that leads to babby. Because everyone likes Death Knight ERP right? (right?)
Perhaps, then, the issue is not the degree to which a Death Knight is undead.
Instead, I would rather worry about the class's misportrayal as something that it is not, as a whole, regardless of "living" or fully, completely, Forsaken-level undead.
If there's one issue that should be addressed, it's that. The class as a whole, rather than the 'sides' and aspects of it which are intentionally left ambiguous by a developer that wanted life-vampires. 'S why they gave us all sorts of skin choices at character creation. So we can portray the level to which the Death Knight is undead.
I have seen as many poorly-done Undead DeeKays as I have so-called "living" ones(That, I will stress again, are -not actually living- in the normal sense).
In short, if a sanction or decision is to be taken, it should-No, must- affect every Death Knight, regardless of degree of Undeath.
What should be seen is well-played Death Knights, rather than a set of restrictions as to just if their ticker tocks or their lungs work.