Conquest of the Horde

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It's something like Rigman said.

Maybe even just creating a certain character just for the specific situation, yes? Then delete it right after.

It'd add variety and fun for people who're up for doing it, and I mean, who wouldn't want to help fellow CotHians while having fun themselves?
I do this almost exclusively, and I've discovered a little trick to it: give your "playable NPC" two professions, and make the second profession something with mobility.

As an example, Dr. Mansfield is first and foremost a physician, but when medical work is slow, he is also a natural philosopher. His medical work is what frequently gets me into an RP, but it is the natural philosophy aspect of it that gets me to where the RP is in the first place.

Ok, hey guys! The General here, with a somewhat wise announcement. My character Vitaly Zaitsev owns a restaurant in Stormwind with his wife Epsilon. As I can't seem to get on WoW for the next few weeks, Eppy has taken over and I've seen some posts by her about hiring entertainment and help around the restaurant/bar.

Now, I believe this is exactly what you guys were talking about when a few mentioned actually enjoying it and not throwing away the character. Although this couple didn't start as throw-away's, but that makes no difference.

If you guys want to start a pub or some other player owned hub, simply show a GM ingame the location personally (OOC of course), and if needed request some chairs or tables added, and basically ICly your character has purchased the specific plot of land from the governing authority of said land.

Now, go onward young CotHer's! Go onward to create new hubs and new foods and drinks! Also, make sure you have a few announcements when the RP officially starts there.

Thank you for reading this lengthy post,
GeneralDefyre
If players created established non-combat characters, would it be feasible to create NPC doppelgangers located in their places of work, or wandering about a city? In theory, this could create the illusion of a more persistent world, inhabited by the roleplayers' creations.

This begs the question of how to make said NPC be out of sight when the actual PC was in use, but this is only an idea to begin with.
Players are unable to RP NPCs, really. You gotta make your own character. Otherwise Non-Player Characters would be Player Characters!
(07-15-2011, 02:35 PM)Xigo Wrote: [ -> ]Players are unable to RP NPCs, really. You gotta make your own character. Otherwise Non-Player Characters would be Player Characters!

Pardon me if I was not entirely clear.
The idea stems from a user-created and played character whose function mirrors existing NPCs. If said RP character's work mirrored that of an NPC, namely in that they would have a persistent presence in a single, frequented location, then having a prop NPC would represent their character doing their job when the player is offline.
For example, if someone Roleplays a barkeeper character, then having an NPC to fill in for the player's absence would promote the idea that, yes, their character is a full-time employee.

I suspect my use of "established" may have been the key factor in my ambiguity; it was merely to imply that the character was frequently used, and not a throwaway situational character. I didn't mean to suggest people should play the NPCs Blizzard had already created.

Ack, I fear this sounds a bit aggressive or defensive. I do not mean it to be. I simply cannot help myself but be overly formal in my writing.
She's trying to say the follow:

Say that I create a cook in the Salty Sailor's tavern. It is useful for great deals of RP, and you create an NPC with the same model, named the same, and so on.
(07-05-2011, 09:19 AM)sunday12321 Wrote: [ -> ]There -used- to be a mailman guild.

I, as Desledar, have restarted this. Anything I should know about the old one?
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