09-23-2011, 01:44 PM
Where have you gone?
I can't find any of the villainy on CotH. And I feel like when there was villainy it had a lot of PvP to it. And PvP is alright but it felt like villains were... restricted.
A hero could go fight for his country in a war rp.
A hero could pull off a rescue.
A hero could join on a spontaneous event.
But a villain? It seemed most villains or villain groups were reduced to PVPing between hero groups. There was a lot of PvE things they could do like make a base, gather resources, make a super weapon, try to deceive, try to influence, manipulate, and so on, but it seemed that a lot of it in the end became "how long can we do bad stuff before hero group X crushes us for it."
I'd like to see some form of villainy or antagonist groups that sort of have a plot line formulated and some goals, and not waiting around for a chance to PVP with the heroes. I'd also like to see the return of a hideout like the Catacombs, though perhaps some of the ship rp locations could serve as a temporary place to come together. Most of all I'd just like to see some goals and ambitions carried out, and not just be there for the purpose of another group to beat down.
I just feel like lamenting over the loss of a certain kind of rp I enjoyed. I really liked when we had the Heretic Circus and the stuff Duraza came up with. I'm not sure if we'll have something like that again for awhile.
I can't find any of the villainy on CotH. And I feel like when there was villainy it had a lot of PvP to it. And PvP is alright but it felt like villains were... restricted.
A hero could go fight for his country in a war rp.
A hero could pull off a rescue.
A hero could join on a spontaneous event.
But a villain? It seemed most villains or villain groups were reduced to PVPing between hero groups. There was a lot of PvE things they could do like make a base, gather resources, make a super weapon, try to deceive, try to influence, manipulate, and so on, but it seemed that a lot of it in the end became "how long can we do bad stuff before hero group X crushes us for it."
I'd like to see some form of villainy or antagonist groups that sort of have a plot line formulated and some goals, and not waiting around for a chance to PVP with the heroes. I'd also like to see the return of a hideout like the Catacombs, though perhaps some of the ship rp locations could serve as a temporary place to come together. Most of all I'd just like to see some goals and ambitions carried out, and not just be there for the purpose of another group to beat down.
I just feel like lamenting over the loss of a certain kind of rp I enjoyed. I really liked when we had the Heretic Circus and the stuff Duraza came up with. I'm not sure if we'll have something like that again for awhile.