10-08-2011, 09:57 PM
In-Character Currency
-Overview-
Many of you have noticed a new trio of items on CotH!
Well, alright, not new. Newly accessible! We've decided to implement an in-character system of currency for the server. There are a few different reasons for this addition, but overall the belief is that an IC coinpurse can create some new RP opportunities, as well as give characters a drive to attend events and go adventuring. Some examples of RP concepts which will benefit from this system would be;
Merchants
Previously merchant characters were essentially giving away their wares. All in all money has not been considered as a finite resource to most characters, making purchases rather invalid when there is no actual cost associated with it. This goes the same with auctions in that one player may bid over and over, regardless of winning the past ten auctions. This would give the other attendees a greater ability to purchase goods as well, and also help keep the values sane.
Bandits
Footpads, rogues, cutpurses! These ruffians patrol unguarded roads just waiting for a victim to stumble down their path. With an in-character currency these characters now have a more tangible reason to exist, and one which will certainly affect their victims more. This goes for criminal activity in general; it now has a representation for the wealth its garnering.
Nobles
Nobles are one of those special profiles which so far have seemed a bit situational to me. In most places their nobility hardly matters, and with the average Joe usually toting around up to 200 gold the noble's money doesn't play much of a part either. In this system of currency though nobles would indeed have a visible lead ahead of the normal characters in terms of wealth. Personally I believe this gives much more weight to these special profiles, and makes them stand out quite a bit more. Hence, we shall be allowing them 30 extra gold per noble house.
-Distribution-
But what's there to be said about how to -get- this newfangled 'money', Bounty? Well I'm so glad you asked, me!
Let's cover what we all know first-- There are two instances where you will be able to collect a sum of cash from the NPC vendor in the Out of Character Cavern; 5 silver at level 50 and 5 gold at level 80. As far as free handouts go, that's the limit.
Now, without a source of income things would become stagnant-- as such GMs are going to be hosting events with monetary rewards. In order to keep some consistency there are three levels at which an event can pay a group, that being 20 silver for a small event, 60 silver for a medium event and 1 gold and 50 silver for a large event. This is only a restriction placed upon the GM team of course; players may overpay or underpay our standards freely.
On that note, though, players should help circulate the cash as well; I don't mean spend half your gold buying something from someone, but it helps to have cash flow other than in GM run instances.
-Price Suggestions-
'But Bounty!' you proclaim once more, with a fixated gaze of longing and some minor confusion, 'What kind of value do these coins have?'
Another excellent question. To answer it we've compiled a list of sample prices which you can apply to your own wares and the like; this is by no means a set in stone rulebook for anyone, but it should help you figure out the value of your coins in relation to other purchases. You'll find it below, within the spoiler tag:
-GM Endorsement-
'But wait Bounty, don't go just yet!' you cry out, by now having developed a slight froth. 'What about those who run events who are non-GMs? Won't they get muscled out by the GM events providing gold rewards? Won't they suffer if they have to pay an event group?'
Oh thee of little faith.
We realise that those running events are essentially paying you to come participate; but, we have a way to avoid having the event holders shell out money from their own pockets!
What you might call this is an Endorsement. Instead of paying a group on your own character with their own money, let a faction handle it! If your doing your event under the banner of a faction (killing Defias for Stormwind, hunting for food for the Crossroads), then a supervising GM can dish out cash rewards once the event is completed. ICly the cash is from these factions either way; one does not go out on a hunting party and then pay his allied for helping.
Due to the nature of this process we do wish to have GMs actually supervise the event, to make sure that it is worth the amount of gold being given. When money is coming from a GM endorsed event it will have to adhere to three ranks of money, by extension of this.
And with that, I do believe I've concluded all of my points on this matter. Feel free to leave your questions and comments below and I or another member of the staff will attempt to furnish you with an answer!
If we're good, then happy spending!
Written by Rigley
-Overview-
Many of you have noticed a new trio of items on CotH!
Well, alright, not new. Newly accessible! We've decided to implement an in-character system of currency for the server. There are a few different reasons for this addition, but overall the belief is that an IC coinpurse can create some new RP opportunities, as well as give characters a drive to attend events and go adventuring. Some examples of RP concepts which will benefit from this system would be;
Merchants
Previously merchant characters were essentially giving away their wares. All in all money has not been considered as a finite resource to most characters, making purchases rather invalid when there is no actual cost associated with it. This goes the same with auctions in that one player may bid over and over, regardless of winning the past ten auctions. This would give the other attendees a greater ability to purchase goods as well, and also help keep the values sane.
Bandits
Footpads, rogues, cutpurses! These ruffians patrol unguarded roads just waiting for a victim to stumble down their path. With an in-character currency these characters now have a more tangible reason to exist, and one which will certainly affect their victims more. This goes for criminal activity in general; it now has a representation for the wealth its garnering.
Nobles
Nobles are one of those special profiles which so far have seemed a bit situational to me. In most places their nobility hardly matters, and with the average Joe usually toting around up to 200 gold the noble's money doesn't play much of a part either. In this system of currency though nobles would indeed have a visible lead ahead of the normal characters in terms of wealth. Personally I believe this gives much more weight to these special profiles, and makes them stand out quite a bit more. Hence, we shall be allowing them 30 extra gold per noble house.
-Distribution-
But what's there to be said about how to -get- this newfangled 'money', Bounty? Well I'm so glad you asked, me!
Let's cover what we all know first-- There are two instances where you will be able to collect a sum of cash from the NPC vendor in the Out of Character Cavern; 5 silver at level 50 and 5 gold at level 80. As far as free handouts go, that's the limit.
Now, without a source of income things would become stagnant-- as such GMs are going to be hosting events with monetary rewards. In order to keep some consistency there are three levels at which an event can pay a group, that being 20 silver for a small event, 60 silver for a medium event and 1 gold and 50 silver for a large event. This is only a restriction placed upon the GM team of course; players may overpay or underpay our standards freely.
On that note, though, players should help circulate the cash as well; I don't mean spend half your gold buying something from someone, but it helps to have cash flow other than in GM run instances.
-Price Suggestions-
'But Bounty!' you proclaim once more, with a fixated gaze of longing and some minor confusion, 'What kind of value do these coins have?'
Another excellent question. To answer it we've compiled a list of sample prices which you can apply to your own wares and the like; this is by no means a set in stone rulebook for anyone, but it should help you figure out the value of your coins in relation to other purchases. You'll find it below, within the spoiler tag:
Spoiler:
Standard Items
Rags
Free!
Poor Commoner's Clothing
10 silver
Common Commoner's Clothing
50 silver
Good Commoner's Clothing
1 gold
Cloth Armor
4 gold
Leather Armor
7 gold
Mail Armor
10 gold
Plate Armor
20 gold
Shield
1 gold
One-handed Melee Weapon
3 gold
Two-handed Melee Weapon
7 gold
Caster's Weapon
1 gold
Gun
5 gold
Bow
50 silver
Begger's Quality
Divide price by 5
Poor Quality
Divide price by 2
Good Quality
Multiply price by 2
Masterwork Quality
Multiply price by 5
This is, of course, assuming that we're speaking in terms of standard gear; something that would make you comparable to a footsoldier. Most actual starting adventurers would likely not start with everything of such a price.
Noble's Garb
10 gold
Standard Services
Inn Room
20 silver per night
Meager Meal
5 silver
Good Meal
20 silver
Generic Ale
2 silver
Generic Wine
30 silver
Travel Fare (Flightmaster)
60 silver
Zeppelin Travel
80 silver
Boat Travel
60 silver
Ground Mount
10 (Plus a monthly expense of 1) gold
Flying Mount
20 (Plus a monthly expense of 1) gold
Dragon
10000000000000000 (Plus more money than you have a day) gold
Specialty Goods
Enchantment (Armor)
50 gold
Enchantment (Weapon)
50 gold
Enchanted Scroll
20 gold
Essentially a scroll used to imbue a caster with a temporary enhancing effect.
Mekgineer's Chopper/Hog
50 gold (5 gold a month)
Flying Machine
70 gold (5 gold a month)
Steamwarrior's Battlegear
30 gold
Basic Potion
50 silver
Advanced Potion
1 gold
Poison
70 silver
Guild Purchases
Small House
30 (plus yearly expense of 3) gold
Medium House
50 (plus yearly expense of 5) gold
Large House
80 (plus yearly expense of 8) gold
Small Manor
150 (plus yearly expense of 25) gold
Large Manor
200 (plus yearly expense of 50) gold
Zeppelin
100 (plus bi-monthly expense of 10) gold
Transport Ship
50 (plus bi-monthly expense of 5) gold
Warship
250 (plus monthly expense of 15) gold
Airship
1000 (plus monthly expense of 40) gold
Rags
Free!
Poor Commoner's Clothing
10 silver
Common Commoner's Clothing
50 silver
Good Commoner's Clothing
1 gold
Cloth Armor
4 gold
Leather Armor
7 gold
Mail Armor
10 gold
Plate Armor
20 gold
Shield
1 gold
One-handed Melee Weapon
3 gold
Two-handed Melee Weapon
7 gold
Caster's Weapon
1 gold
Gun
5 gold
Bow
50 silver
Begger's Quality
Divide price by 5
Poor Quality
Divide price by 2
Good Quality
Multiply price by 2
Masterwork Quality
Multiply price by 5
This is, of course, assuming that we're speaking in terms of standard gear; something that would make you comparable to a footsoldier. Most actual starting adventurers would likely not start with everything of such a price.
Noble's Garb
10 gold
Standard Services
Inn Room
20 silver per night
Meager Meal
5 silver
Good Meal
20 silver
Generic Ale
2 silver
Generic Wine
30 silver
Travel Fare (Flightmaster)
60 silver
Zeppelin Travel
80 silver
Boat Travel
60 silver
Ground Mount
10 (Plus a monthly expense of 1) gold
Flying Mount
20 (Plus a monthly expense of 1) gold
Dragon
10000000000000000 (Plus more money than you have a day) gold
Specialty Goods
Enchantment (Armor)
50 gold
Enchantment (Weapon)
50 gold
Enchanted Scroll
20 gold
Essentially a scroll used to imbue a caster with a temporary enhancing effect.
Mekgineer's Chopper/Hog
50 gold (5 gold a month)
Flying Machine
70 gold (5 gold a month)
Steamwarrior's Battlegear
30 gold
Basic Potion
50 silver
Advanced Potion
1 gold
Poison
70 silver
Guild Purchases
Small House
30 (plus yearly expense of 3) gold
Medium House
50 (plus yearly expense of 5) gold
Large House
80 (plus yearly expense of 8) gold
Small Manor
150 (plus yearly expense of 25) gold
Large Manor
200 (plus yearly expense of 50) gold
Zeppelin
100 (plus bi-monthly expense of 10) gold
Transport Ship
50 (plus bi-monthly expense of 5) gold
Warship
250 (plus monthly expense of 15) gold
Airship
1000 (plus monthly expense of 40) gold
-GM Endorsement-
'But wait Bounty, don't go just yet!' you cry out, by now having developed a slight froth. 'What about those who run events who are non-GMs? Won't they get muscled out by the GM events providing gold rewards? Won't they suffer if they have to pay an event group?'
Oh thee of little faith.
We realise that those running events are essentially paying you to come participate; but, we have a way to avoid having the event holders shell out money from their own pockets!
What you might call this is an Endorsement. Instead of paying a group on your own character with their own money, let a faction handle it! If your doing your event under the banner of a faction (killing Defias for Stormwind, hunting for food for the Crossroads), then a supervising GM can dish out cash rewards once the event is completed. ICly the cash is from these factions either way; one does not go out on a hunting party and then pay his allied for helping.
Due to the nature of this process we do wish to have GMs actually supervise the event, to make sure that it is worth the amount of gold being given. When money is coming from a GM endorsed event it will have to adhere to three ranks of money, by extension of this.
And with that, I do believe I've concluded all of my points on this matter. Feel free to leave your questions and comments below and I or another member of the staff will attempt to furnish you with an answer!
If we're good, then happy spending!
Written by Rigley