11-08-2011, 05:59 PM
Just use generic, vague ideas. Broader carpets cover broader floors. Just "madness" is enough, and then the players can decide what that "madness" dictates for their character.
(11-08-2011, 06:00 PM)Etmosril Wrote: [ -> ]Eh. Generic madness is overused.
I'd like to see some genuine fear. Look at the 1918 flu epidemic. Heck, look at ANY case of disease outbreak. The drama people make over it should give you a good idea of what it does to us mentally.
Epidemics make people self-centered and terrified. You don't even need to be diseased to feel those effects. People betray, abandon or deny help to one another out of fear.
The problem is playing a character realistically, as we'd all like to play fearless badarses to some degree.
(11-08-2011, 06:33 PM)Etmosril Wrote: [ -> ]Yup! You're right. I've always thought that healing and resurrections 'devalue' injuries and death, so to speak. And if I recall, Rosencrat tried to limit that in the last event by preventing Light from destroying the disease.
What I'd like is some well-devised IC explanation as to why none of those can be used. If we can also think of something to prevent use of mage portals, so much the better. It's not frightening if you can just wave a hand and save yourself.
(11-08-2011, 06:42 PM)FlyingSquirrel Wrote: [ -> ]Eh. I think people will just complain then about it being more powerful then the Third War plague, if it can affect everything, as I think Loxmardin said. It happened last time.
(11-08-2011, 06:49 PM)hiddengecko Wrote: [ -> ]Old Gods plunging an area into insanity
(11-08-2011, 08:03 PM)Rosencrat Wrote: [ -> ]Now, the last plague couldn't be cured because it was 'super powerful'. The last plague couldn't be cured because it effected brain tissue. It's always been a topic of some interest to me: If you get an organ transplant and heal afterwards, will your body reject the non-tissue in favor of attempting to re-create new tissue? If your brain's make-up is changed will healing cause it to revert or will it simply maintain the new tissue? And can Light even affect brain tissue?
(11-08-2011, 08:03 PM)Rosencrat Wrote: [ -> ]On the topic of diseases-that-aren't-diseases:
Some people will remember that I'm quite fond of Brain Slugs. What are Brain Slugs? They were disgusting, crawling monsters that crawled into their victim's heads and controlled their movements. They mostly made an appearance in Bad Business and Darkest Deadwind and they were, quite honestly, very fun to play around with.
Perhaps something along those lines would be best?
The problem between the two ideas is that the disease is easy to manufacture and hard to explain and that non-diseases are hard to manufacture but easy to explain.
I would, after all, want to steer clear of Over-Powered 'God' relics and baubles and keep it grounded in the virulency of a plague.
(11-08-2011, 08:07 PM)c0rzilla Wrote: [ -> ]...Apologies, my fan-girl qualities got the best of me.
(11-08-2011, 08:22 PM)hiddengecko Wrote: [ -> ]The issue with the 'madness/your will is not your own' concept is that it can essentially force character derailment upon players. Rather than allowing a player's personality to be expressed in extreme circumstances, they are essentially required to roleplay either a different character or a different version of that character.
(11-08-2011, 08:57 PM)Rosencrat Wrote: [ -> ](11-08-2011, 08:22 PM)hiddengecko Wrote: [ -> ]The issue with the 'madness/your will is not your own' concept is that it can essentially force character derailment upon players. Rather than allowing a player's personality to be expressed in extreme circumstances, they are essentially required to roleplay either a different character or a different version of that character.
I am actually of the mind, and even say so in an earlier post, that I am shying away of forcing people to play infected in favor of forcing them to contend with the moral choice of dealing with NPC victims who are infected.