01-25-2012, 09:33 AM
As some of you might probably know, I've recently made a witch doctor troll. I have been having this idea stuck in my mind -which I guess is pretty much logical- that witch doctors are high-regarded in troll community. To be able to roleplay past that, though, I have made Jozz a 'fon, otherwise known as a loner, having no political or monetary power. I would want to check if that is alright, so I may RP further, without a special profile?
Also, there is the problem about a witch doctor's spells and, overall, abilities. WoWPedia has very little information about those, it seems, but I have taken liberty of looking at Diablo III's Witch Doctor, and found many of those to be perfectly possible with a little changes. I shall color the perfectly possible ones in green, the unknown ones in yellow, and the impossible ones in red.
Here is a list of said abilities.
Zombie-controlling. Zalazane is known for having this ability, as well as other trolls. Those -and, I think, with no exception- are also necromancers by RPG-class, but witch doctor and sorcerer by WoW. Bear, also, in mind that bodies can't be found anywhere. It'd require a place such as a graveyard, or such, as witch doctors aren't really necromancers, so they can't control a zombie's mind to follow him everywhere. No? I would like to let this for GMs to decide. Here is a list for the zombie abilities I have not written before. These shall be colored the same way, with the exception that I will temporarily believe zombie-controlling to be possible.
Please let me know what you think.
QUICK-EDIT: These abilities are the ones from Diablo III alone. The witch doctors from Azeroth also have some abilities of themselves, such as a gigantic amount of knowledge about different substances and where to find them, as well as how to mix them. They are, thus, able to make the uncanny concotions in their mighty cauldrons. Also voodoo, mon.
LATE-EDIT: Would a witch doctor be able to speak to the spirits freely? I know I've already seen a someone use this IC. Will the spirits tell him, for example, where his enemies are, or the sorts?
Also, there is the problem about a witch doctor's spells and, overall, abilities. WoWPedia has very little information about those, it seems, but I have taken liberty of looking at Diablo III's Witch Doctor, and found many of those to be perfectly possible with a little changes. I shall color the perfectly possible ones in green, the unknown ones in yellow, and the impossible ones in red.
Here is a list of said abilities.
Spoiler:
I would like to let the zombie abilities for a little later. Thus, I will just jump over those, only to be explained after the list ends.
- Poison dart - I see this very logical. Trolls have been known to use poison with their weapons, and darts are very easy to use. Plus, they are very tribal.
- Plague of Toads - Due to a witch doctor's ability to control the minds of lesser beings, I see this logical as well. Controlling one, two, three, maybe four frogs, to come beside the witch doctor, who puts an infesting plague on their skin, and sends them towards the witch doctor's enemy. That okay?
- Corpse spiders - Again, just like the toad ability, the witch doctor would control spider minds to attack a target. I would also like to point that it sounds only logical for the witch doctor's ability to control a lesser being's mind to be invers proportional with the size of this being. Thus, a horde of spiders would be way easier to control than a horde of toads.
- Firebats - Alright, this may seem strange, thinking that they're bats on fire. I'd like to let this as sending bats to disrupt a spell or incapacitate the target, or simply stop it from attacking in any way, for a short time.
- Firebomb - I see this as throwing skulls at enemies. Skulls with a little napalm bomb inside of them. They break, napalm goes boom. More damage than lighting someone up.
- Locust Swarm - The same as the other controlling spells, only it does exactly what the Diablo III spell says. Perhaps some level of intrerupting an enemy attack, as well.
- Acid cloud - Witch doctors have been known to light carefully prepared and crushed leaves, giving different smokes, with different spells. One might allow easy stitching, as an aestethic, as Derrick has been RP'd with, while other may, indeed, raise a poisonous fume.
- Haunt - I see this a little unlogical, as spirits are not one's to command in the world of Azeroth. But, then again, witch doctors are known to be able to force spirits one way or another. So maybe this ability isn't so unlogical as I've originally thought?
- Horrify - A fear-spell, often known in priests and warlocks, as well as warriors. Not sure wheter this would work. Perhaps, again, by forcing a spirit to do so.
- Spirit Walk - I'm guessing nada. Witch Doctors don't just disappear on the spot, do they?
- Soul Harvest - Warlock spell, only it only damages. Not sure wheter it would work for a witch doctor.
- Spirit Barage - This is a priest's spell, able to 'bombard' a target's mind. Maybe'd work, maybe not?
- Mass Confusion - Again, if forcing spirits to do the witch doctor's job is allowed, this could work. But this might very well be Horrify.
- Hex - This is already an ability witch doctors -World of Warcraft witch doctors- posses. I'm not sure enemies would turn into chickens, though.
- Big Bad Voodoo - Just like hex.
- Fetish Army - Just like hex. I'm afraid, though, that this might be too much?
Spoiler:
- Zombie charger - My guess would be that this zombie would be a one-use one, made for charging, and probably intrerupting spellcasting, as well as attacks. After its charge, though, it'll be rendered useless -just a dead body.
- Wall of zombies - Again, I'm thinking nada. Too OP.
- Zombie dogs - Tempting. Maybe even another animal. Well I guess you can already guess what this ability is about, eh?
- Grasp of the Dead - Hands, springing out of the ground, slowing or intrerupting attacks? Might be OP?
- Gargantuan - Okay, this is totally OP. This pretty much implies controlling an abomination. Heeeeell no.
Please let me know what you think.
QUICK-EDIT: These abilities are the ones from Diablo III alone. The witch doctors from Azeroth also have some abilities of themselves, such as a gigantic amount of knowledge about different substances and where to find them, as well as how to mix them. They are, thus, able to make the uncanny concotions in their mighty cauldrons. Also voodoo, mon.
LATE-EDIT: Would a witch doctor be able to speak to the spirits freely? I know I've already seen a someone use this IC. Will the spirits tell him, for example, where his enemies are, or the sorts?