02-13-2012, 02:47 PM
Hiya.
I kinda like rules. As a gamemaster I suppose it comes with the job. I’m not one for stifling creativity, of course—But I feel if something is to be made available it should be done through proper channels. It should be argued and put into place so that others may follow in that example, should they want to. With this in mind, allow me to use a quote.
Don’t take me for naive; I’ve known that this has been the policy of a few people. I’ve even heard that some have made comments such as ‘this character isn’t going to be profiled; I know it wouldn’t get approved’. I suppose this is simply the first time I have seen this sentiment laid out in front of me, and phrased so bluntly.
Mentalities like this make me question why am a GM. Why there are GMs at all; or even a server like CotH to begin with. As far as I knew the draw of this place as a whole was an adherence to a common set of rules. To escape the vast fields of disguised dragons and exotic islander humans who caused the Catacylsm (it happened—I am serious). Because while CotH is a server made to be RP oriented it is by no means the only one. There are a multitude of other servers where those in charge are not as strict or completely free as to what they will allow to be played on their server. Why CotH then? Why bring something that is forbidden in and just hide it, hoping it will never surface to the GM team’s knowledge? Why not leave that for another server and simply keep to what has been outlined on CotH?
Let’s face it: The server in and of itself is growing more and more lax, and I’ll freely state that. When I joined Demon Hunters were all but non-existent. Armor was generally whatever you could scavenge from PvE or an auction house, until you got your silver tokens from a profile approval—And even then, you likely needed to farm an extra one or two to have all you wished for. Characters were leveled without the use of tokens, and variants now easily accessed (technomage, gunslinger, ace, etc) were pinned down under a rigid and hard to access system. Since then things have changed a lot. There are portals to most convenient RP locations; some new zones have been cleared or phased for use, and formerly special equipment such as glaives, guns and tattoos has been made readily available for a paltry sum of OOC gold.
From both a GM standpoint and that of a player I feel that there’s been a lot more made available, and that rules have been stretched quite far by the administration and gamemaster team’s choices in the past as it is. And I don’t even necessarily dislike that. But why then must those lines be stretched further? Why is it that limits are expanded only to be called for even further expansion? How far can they be pushed until we’re enveloped in that roleplay from retail that we once tried to avoid by seeking out a private server? People may act like their ideas are small, but no raindrop will call itself responsible for a flood.
Let it not be said that I am against new ideas, or even changes to current policy though. I didn’t mind when demon hunters were opened, or when new places were added to a teleporter. At first. I feel that there is a feeling of excess being fostered inadvertently, but that is another matter entirely. My issue is that not only are rules being expanded upon, but some people decide that the GM team is not worth discussing these matters with. Is it because we take time to respond? Unorthodox ideas or changes to what was once a rigid and already weakening policy is something that takes time to discuss. Is it because we may not view your argument well? You may think the same of ours; and in some cases it is not wholly possible to find a ‘right’ answer. Only one which is put in place for the server to follow by those who maintain it.
Is it because we may say no? I imagine that is a large reason. We do say no, at times. What is the point of a group which keeps a set of rules though if those rules are not meant to be enforced? What is the point of attempting to enforce a rule when those you are attempting to benefit will just subvert your efforts and make infractions in secret? And yet at the same time I guarantee some of the people who act in this manner will be the first to cry for these same rules if they see something –they- perceive as an infraction. There just does not seem to be a middle ground to me. If you feel your concept fits within the rules you agreed to upon joining this site, then bring it before us. If not, then just let it be. Even those on the GM team have had characters and concepts rejected before, so we do not flippantly disregard an idea presented to us. Many of us, if not all, know how it feels to have a concept you have put thought and enjoyment into making. But sometimes that concept is not for CotH.
I have been told before that we would all be much happier if we would just close our eyes when interacting with concepts we dislike in roleplay. Turn the other cheek, so to say; allow them to have their fun, and go elsewhere. In that same vein I have been told that if we were all simply blind and uncaring to the things we did not like, we would be all the better for it. But I’ve done that step already. I was blind to dragons, robot night elves, inter-dimensional travelers, vampires and every variety of stock villain brought into light. I’ve already walked away from them, and let them have their fun; it’s why I’m here now, after all. I don’t want to be blind to CotH, though. I want to see vibrant personalities and complex characters. Realistic and believable protagonists in conflict with their equally made antagonists. I want to see colorful oddities—peculiar, but not made for the sheer sake of being random. I can’t get that on retail—even if I were to find some friends who were like-minded, there is no incentive or reason for anyone else to follow in our interests. And while that roleplay still exists on CotH, it doesn’t preserve itself. I don’t mind change, and I don’t mind new ideas—I just want to be able to know where the line draws.
I don’t really know how to conclude this, because I don’t expect anyone to come forward in response to this. I don’t imagine any of the people I am attempting to talk to here really value my opinion in general—I’ll be wholly honest in my perception in saying that they’ve probably closed out this tab a long time prior to this point in this (currently at time of writing this number) 1,242 word length post. But I’m depressed. So I thought I would scrawl my musings down once more.
~Rigley
I kinda like rules. As a gamemaster I suppose it comes with the job. I’m not one for stifling creativity, of course—But I feel if something is to be made available it should be done through proper channels. It should be argued and put into place so that others may follow in that example, should they want to. With this in mind, allow me to use a quote.
Quote: The unspoken rule on CoTH is apparently that some things are best gotten away with by not asking at all
Don’t take me for naive; I’ve known that this has been the policy of a few people. I’ve even heard that some have made comments such as ‘this character isn’t going to be profiled; I know it wouldn’t get approved’. I suppose this is simply the first time I have seen this sentiment laid out in front of me, and phrased so bluntly.
Mentalities like this make me question why am a GM. Why there are GMs at all; or even a server like CotH to begin with. As far as I knew the draw of this place as a whole was an adherence to a common set of rules. To escape the vast fields of disguised dragons and exotic islander humans who caused the Catacylsm (it happened—I am serious). Because while CotH is a server made to be RP oriented it is by no means the only one. There are a multitude of other servers where those in charge are not as strict or completely free as to what they will allow to be played on their server. Why CotH then? Why bring something that is forbidden in and just hide it, hoping it will never surface to the GM team’s knowledge? Why not leave that for another server and simply keep to what has been outlined on CotH?
Let’s face it: The server in and of itself is growing more and more lax, and I’ll freely state that. When I joined Demon Hunters were all but non-existent. Armor was generally whatever you could scavenge from PvE or an auction house, until you got your silver tokens from a profile approval—And even then, you likely needed to farm an extra one or two to have all you wished for. Characters were leveled without the use of tokens, and variants now easily accessed (technomage, gunslinger, ace, etc) were pinned down under a rigid and hard to access system. Since then things have changed a lot. There are portals to most convenient RP locations; some new zones have been cleared or phased for use, and formerly special equipment such as glaives, guns and tattoos has been made readily available for a paltry sum of OOC gold.
From both a GM standpoint and that of a player I feel that there’s been a lot more made available, and that rules have been stretched quite far by the administration and gamemaster team’s choices in the past as it is. And I don’t even necessarily dislike that. But why then must those lines be stretched further? Why is it that limits are expanded only to be called for even further expansion? How far can they be pushed until we’re enveloped in that roleplay from retail that we once tried to avoid by seeking out a private server? People may act like their ideas are small, but no raindrop will call itself responsible for a flood.
Let it not be said that I am against new ideas, or even changes to current policy though. I didn’t mind when demon hunters were opened, or when new places were added to a teleporter. At first. I feel that there is a feeling of excess being fostered inadvertently, but that is another matter entirely. My issue is that not only are rules being expanded upon, but some people decide that the GM team is not worth discussing these matters with. Is it because we take time to respond? Unorthodox ideas or changes to what was once a rigid and already weakening policy is something that takes time to discuss. Is it because we may not view your argument well? You may think the same of ours; and in some cases it is not wholly possible to find a ‘right’ answer. Only one which is put in place for the server to follow by those who maintain it.
Is it because we may say no? I imagine that is a large reason. We do say no, at times. What is the point of a group which keeps a set of rules though if those rules are not meant to be enforced? What is the point of attempting to enforce a rule when those you are attempting to benefit will just subvert your efforts and make infractions in secret? And yet at the same time I guarantee some of the people who act in this manner will be the first to cry for these same rules if they see something –they- perceive as an infraction. There just does not seem to be a middle ground to me. If you feel your concept fits within the rules you agreed to upon joining this site, then bring it before us. If not, then just let it be. Even those on the GM team have had characters and concepts rejected before, so we do not flippantly disregard an idea presented to us. Many of us, if not all, know how it feels to have a concept you have put thought and enjoyment into making. But sometimes that concept is not for CotH.
I have been told before that we would all be much happier if we would just close our eyes when interacting with concepts we dislike in roleplay. Turn the other cheek, so to say; allow them to have their fun, and go elsewhere. In that same vein I have been told that if we were all simply blind and uncaring to the things we did not like, we would be all the better for it. But I’ve done that step already. I was blind to dragons, robot night elves, inter-dimensional travelers, vampires and every variety of stock villain brought into light. I’ve already walked away from them, and let them have their fun; it’s why I’m here now, after all. I don’t want to be blind to CotH, though. I want to see vibrant personalities and complex characters. Realistic and believable protagonists in conflict with their equally made antagonists. I want to see colorful oddities—peculiar, but not made for the sheer sake of being random. I can’t get that on retail—even if I were to find some friends who were like-minded, there is no incentive or reason for anyone else to follow in our interests. And while that roleplay still exists on CotH, it doesn’t preserve itself. I don’t mind change, and I don’t mind new ideas—I just want to be able to know where the line draws.
I don’t really know how to conclude this, because I don’t expect anyone to come forward in response to this. I don’t imagine any of the people I am attempting to talk to here really value my opinion in general—I’ll be wholly honest in my perception in saying that they’ve probably closed out this tab a long time prior to this point in this (currently at time of writing this number) 1,242 word length post. But I’m depressed. So I thought I would scrawl my musings down once more.
~Rigley