Conquest of the Horde

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Aren't the RPG books the main guide-line for lore?
Noooooo.
The RPG books are maybe a suggestion at best. Anything lore comes from the Horse-mouth of Blizzard, likely off their main site or through in-game lore quests/characters/etc. Most things rooted in lore can be found on the Wiki ( www.wowpedia.org , for reference.)

Human 'witch doctors' could totally work, but I can't think of much else to add than whatever else has been said. I could imagine human sailors that live/work in the Booty Bay area would be more likely to put some faith in 'Voodoo' practices, with so much exposure to trolls down there. I couldn't really think of anywhere else it could work.

Furthermore, yarrrr.
That's indeed a good suggestion. A blackwater pirate could pick up some things from trolls when they observed them. Perhaps even get some trinkets off them to assist. (Stolen ofcource). There isn't really much information about how they "not" could pick up the voodoo so I guess I can give it a go.
(04-17-2012, 05:24 AM)Lystaa Wrote: [ -> ]Noooooo.
The RPG books are maybe a suggestion at best. Anything lore comes from the Horse-mouth of Blizzard, likely off their main site or through in-game lore quests/characters/etc. Most things rooted in lore can be found on the Wiki ( www.wowpedia.org , for reference.)

Human 'witch doctors' could totally work, but I can't think of much else to add than whatever else has been said. I could imagine human sailors that live/work in the Booty Bay area would be more likely to put some faith in 'Voodoo' practices, with so much exposure to trolls down there. I couldn't really think of anywhere else it could work.

Furthermore, yarrrr.

A fair amount of lore on both wowwiki and wowpedia comes straight from the RPG books. The more you know!
(04-17-2012, 06:43 AM)Beltharean Wrote: [ -> ]A fair amount of lore on both wowwiki and wowpedia comes straight from the RPG books. The more you know!

That said, efforts have been made by members of both WoWWiki and WoWpedia to clearly identify subjects that have been influenced by the roleplaying game because Blizzard itself has stated that they're not cannon. You can tell which is from the roleplaying game and which is not either by the footnotes or, if an entire section of an article is based on one of the roleplaying game's guides, by a large template placed at the top of the section.

I wish that Blizzard had been a little more careful in its creation of the roleplaying games. They're fun and had they been more valid (as opposed to borrowing heavily from other universes) would have continued to be a good source of information for people interested in Warcraft's lore. As it is, a lot of what was stated in those guides were often contradictory.
Someone mind explaining what the word "canon" means, since I've heard that a lot lately and I keep thinking it's a canon such as to be found on a pirate ship!

Also on another forum I've posted the same they said "Canonically, there are already sailors who practice things like voodoo." (Again with the canon! It confuses me. )
Canon - In character, factual. When something is canon it means it happened and is is lore. When something is non-canon, it means it's not a fact and holds no fact in lore. For example:

In canon, Kael'thas is a blood elf male.

Non-canon would be saying Kael'thas and Illidan have an love-child together.

EDIT: And is Piro said, Wowpedia and WoWwiki have been marking anything from the RPG as non-canon. They go as far to separate it from the main section to make sure it's noticeable on what was from the RPG and what wasn't.
(04-17-2012, 12:30 PM)Zukaza031 Wrote: [ -> ]Someone mind explaining what the word "canon" means, since I've heard that a lot lately and I keep thinking it's a canon such as to be found on a pirate ship!

Also on another forum I've posted the same they said "Canonically, there are already sailors who practice things like voodoo." (Again with the canon! It confuses me. )

On a side note, there's a difference between "canon" and "cannon." "Canon" is as Reigen described; "cannon" is the literal weapon, like in old time warfare. :P
Aha- thank you for mentioning!
At this point it's pretty much a mess to tell what is canon and what is not. That's why we are playing here after all. Confused about something server lore related? Ask Kretol or Cressy. They are the GameMaster of our RP, kinda.
Quote: Ask Kretol or Cressy.

Don't limit yourself to these two. The entire GM team is willing to answer questions, and in all fairness, you're better off asking a GM rather than Kretol. He's busy enough as it is managing the site, the server, and all of the people on it. GMs and Grunts alike. If you have a question on lore, you should most likely post it in the Private Discussion Forums, make a ticket, or ask away in general chat (Either the General Discussion forum, or in Chat / Barrens in-game).
The most important thing is doing this right. Of course it can be done, however! Ask yourself several questions.

1. Where did he learn voodoo?
2. Does he truly believe in its power, or is he merely abusing it?
3. If he does; why? Did he ever believe in the Light, and if so, why would he change faiths?
4. More importantly than where, how did he learn voodoo? Did a random troll teach him, and if so why did they?
5. How did he become interested in voodoo?
6. Is he good at voodoo? If not, is he learning, and if so, how?
7. Voodoo is not necessarily a well-accepted practice in other cultures, so why is it that a human (tying into numbers 2 and 3) is a practitioner of trollish magic.

I think that should definitely help you 'get started' on the whole 'voodoo pirate' thing. Simultaneously, he would probably be either a mage or a priest; -probably- a mage.
(04-17-2012, 04:14 PM)Aphetoros Wrote: [ -> ]Simultaneously, he would probably be either a mage or a priest; -probably- a mage.

Class may not have as much importance as profession here, although I would agree that those two would be likely candidates. But a warrior who makes his own potions to enhance his stamina or recovery could also very well fall into the realm of a voodoo practitioner. Other than that, I love the questions you pose in your post ^^
(04-17-2012, 04:14 PM)Aphetoros Wrote: [ -> ]The most important thing is doing this right. Of course it can be done, however! Ask yourself several questions.

1. Where did he learn voodoo?
2. Does he truly believe in its power, or is he merely abusing it?
3. If he does; why? Did he ever believe in the Light, and if so, why would he change faiths?
4. More importantly than where, how did he learn voodoo? Did a random troll teach him, and if so why did they?
5. How did he become interested in voodoo?
6. Is he good at voodoo? If not, is he learning, and if so, how?
7. Voodoo is not necessarily a well-accepted practice in other cultures, so why is it that a human (tying into numbers 2 and 3) is a practitioner of trollish magic.

I think that should definitely help you 'get started' on the whole 'voodoo pirate' thing. Simultaneously, he would probably be either a mage or a priest; -probably- a mage.

1:He has been exposed to their culture. Being in booty bay amongst the trolls
2:He believes in it's power but would abuse it if he masters it.
3:To make him more beneficial and feared amongst his crew.
4:Observation, self-teaching, stealing of voodoo trinkets/idols to assist him
5:He lived a long time in Booty Bay and he happened to see some voodoo curses/blessings. He got curious for it.
6:He is learning and might still have some failures. (This could be a flaw for the character). At some points he might succeed to curse someone, at some points he might just curse himself.
7: He would try to keep it hidden and practise it on his ship only. When they assaulted a ship and would have captives he could use them to practise on.

Hope this lists helps for my reasons!

Oh and I would be a rogue still. For my fencing techniques.
The Trolls who are most traditional within Stranglethorn Vale wouldn't go near Booty Bay, they're the kinds of Trolls who would scalp a human who walks along the roads late at night.
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