04-22-2012, 01:48 PM
Seeing as this issue has come up recently, I've decided to write a guide to remedy the 'wait I can be killed here' thing.
Note. This is just how I have NPCs react when I'm controlling them as a GM. I do not know how other GMs will handle it. Do not treat this 'guide' as the gospel to entering hostile territories.
Righto. I'm going to list a number of places that faction NPCs will kill-on-sight members of the opposing faction in. Here we go.
Alliance Controlled
Elwynn Forest
Westfall
Duskwood
Redridge Mountains
Dun Morogh
Loch Modan
Azuremyst Isle
Bloodmyst Isle
Teldrassil
Darkshore
Mount Hyjal
Horde Controlled
Eversong Woods
Ghostlands
Tirisfal Glades
Isle of Quel'Danas (Save Neutral Zones)
Durotar
Mulgore
Predicted FAQ
What if my character is caught in one of these areas? Do I immediately die?
Wait a minute. What about Ashenvale? Wouldn't the elves kill anyone who enters?
What if I go near a town/settlement/fort/etc that isn't in a listed region?
What are the severity of punishments?
How should players react to seeing someone of the opposing faction in one of these areas?
But 'X' is my character's snuggle muffin and she will vouch for h-
Note. This is just how I have NPCs react when I'm controlling them as a GM. I do not know how other GMs will handle it. Do not treat this 'guide' as the gospel to entering hostile territories.
Righto. I'm going to list a number of places that faction NPCs will kill-on-sight members of the opposing faction in. Here we go.
Alliance Controlled
Elwynn Forest
Westfall
Duskwood
Redridge Mountains
Dun Morogh
Loch Modan
Azuremyst Isle
Bloodmyst Isle
Teldrassil
Darkshore
Mount Hyjal
Horde Controlled
Eversong Woods
Ghostlands
Tirisfal Glades
Isle of Quel'Danas (Save Neutral Zones)
Durotar
Mulgore
Predicted FAQ
What if my character is caught in one of these areas? Do I immediately die?
Spoiler:
No. If you are spotted by a guard, you will be asked to stow your weapons and accept escort out of the woods so long as you're not flying faction colors/part of a warband. If you do not comply, then they call for reinforcements, and the character is in danger of dying. They will not take prisoners at this point unless the individual explicitly surrenders
Wait a minute. What about Ashenvale? Wouldn't the elves kill anyone who enters?
Spoiler:
As much as the elves would love to see arrows sticking out of every orc who enters their sacred home's throat, they lack the manpower to kill everyone. As such, they reserve their full strength for any actual conflicts with Horde forces, instead of risking losing Sentinels on random travelers. And so long as these adventurers are respectful to the blessed woods, they do not need to be killed or escorted out. That being said, they have a firm grip on Darkshore and Mount Hyjal, and will gladly shoot someone there.
What if I go near a town/settlement/fort/etc that isn't in a listed region?
Spoiler:
You will not be allowed in. And if you linger around the settlement, they will give you one warning to depart. If you do not depart, they will attack.
What are the severity of punishments?
Spoiler:
Look at it this way. If you surrender, you're not a threat. If you don't surrender, you have to be put down. Whether you're knocked unconscious or killed is your OOC decision until you give them reason to kill your character. They're not going to let you live if you kill a guard, burn a building, or otherwise harm the faction.
How should players react to seeing someone of the opposing faction in one of these areas?
Spoiler:
Issue a character warning if you want to do something about it. Or tell a GM if this opposing-faction character is clearly visible by the guards.
But 'X' is my character's snuggle muffin and she will vouch for h-
Spoiler:
Then you will both die. Consorting with the enemy, you filth? Not on my watch.