Conquest of the Horde

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As I said it's my personal opinion. Some may wish to decide beforehand. I just personally don't want to do fights like that. I prefer the outcome of the fight to be a secret to even myself until it comes.
I'm not trying to be an ass about my thread, and I apologies if that is how I am coming off. I appreciate everyone's input and have taken all points into consideration, and edited my main post accordingly.

Thank you all for your input!
Well, to play Devil's advocate here, if people shouldn't play characters capable of fighting without having knowledge of the craft, I absolutely expect the same rule to be applied equally to all other areas of roleplaying. No crafters unless you have knowledge of how to sew, mix potions, use a forge, or tan leather. Don't have a character dabble in politics without having done extensive research or experienced it firsthand. Want to roleplay as an adult in a relationship or having had children? Oh, goodness, no! Not unless you've engaged in sex firsthand and have children of your own!

I think that sometimes we let our expectations get in the way of roleplay. Roleplay isn't real life; roleplay is an opportunity to explore concepts and ideas and abilities far beyond the scope that we experience in our personal lives. I am an advocate of doing research before applying particular knowledge to writing (I love learning!), but I don't think that it should be a barrier to roleplay. If you are going to arbitrarily place a restriction on one area of roleplay it would be appropriate to apply it equally in all other areas. In this situation, it would effectively nix most people's ability to do anything.

I recognize that I have outlined an extreme scenario, but if you start saying that you believe that the outcome of one area of roleplay should be determined by personal knowledge it's not a far jump to other areas.



Regarding your initial post, Requiem, I'm not sure if calling this guide is the exact word that I would utilize. A lot of what you have outlined is a matter of preference than anything else, as evidence by the replies to this thread.

I personally prefer trust fights over any other form of combat (unless it's in an event against NPCs, if only for the ease of moving forward in a timely manner). In fact, I had never heard of roll-based outcomes to combat until I joined Conquest of the Horde two years ago. That said, I've never applied three of your suggestions in trust combat:

  1. Predetermining the victor of the fight;
  2. Determining the outcome of the fight prior to engaging in combat; and
  3. Outlining how the fight will proceed.
As noted it is a matter of preference, but I feel that an encounter becomes scripted if you delve that far ahead. At this point I am no longer a roleplayer but an actor.

And you've been fine, Requiem. I've seen little cause for conflict within the thread itself. We're just having a cordial discussion; people can disagree and should be able to voice their opinions, as long as they're able to do so in an appropriate manner.
(06-15-2012, 10:23 AM)Piroska Wrote: [ -> ]Oh, goodness, no! Not unless you've engaged in sex firsthand and have children of your own!

[Image: 6a00d8341c652b53ef011168e57cea970c-800wi]

Regardless, I've had quite the fun with trust battles. Hell, man, some I haven't even fought back in (when Syl killed Shiv, for an example). Some people may not feel comfortable with it, while some may. Just don't rustle your jimmies over someone else's preference. Most of us are firstly on this server for our own enjoyment, but it's good to accommodate someone else's into there occasionally.
(06-15-2012, 10:23 AM)Piroska Wrote: [ -> ]That said, I've never applied three of your suggestions in trust combat:

  1. Predetermining the victor of the fight;
  2. Determining the outcome of the fight prior to engaging in combat; and
  3. Outlining how the fight will proceed.

Well 2 out of 5 ain't bad :P


Anyways, Based off some of the input I have read I will be making a minor correction to point 4 (Determine how the fight will proceed) with emphasis more on personal planning and less on group planning.
i.e. Little Timmy decides that it is within his characters ability to start the combat out strong and tapper off as he tires.

(06-15-2012, 10:23 AM)Piroska Wrote: [ -> ]I'm not sure if calling this guide is the exact word that I would utilize. A lot of what you have outlined is a matter of preference than anything else, as evidence by the replies to this thread.

I disagree.

Go to any book store and you will see multiple "guides" to all manner of tasks. What I posted is guidance of one, of many, possible ways to conduct a trust combat. This is why I call it "A Practical Guide" not "The Practical Guide " .

But, that's my opinion... One of many it would seem :P

Perhaps a re title to "A Beginners Practical Guide To Trust Duels" would be a better fit, since this post would seem to cater more towards someone not experienced to trust fights?
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Okay... I give up with this undefined stuff.

Derp, wrong browser.

Anyways I meant to say to Piroska that those comparisons aren't accurate because:

No one cares how someone made the potion, or the sword, or the baby. They just care that it's there now.

But people -do- care about how he won the fight.

In fights people focus on the reason for the outcome, where in professions and many other things, people focus on the outcome itself and not the process which created this outcome.

Also I didn't say they shouldn't play them. I said maybe they shouldn't RP -fighting- as that character.

Any by that standard, yeah... you probably shouldn't RP the forging process of making a sword if you have no idea how to forge a sword.

Aaaand yet another change to my post... this time to requiem.

Don't change the title or content of the post to better fit the posts within. Perhaps instead we need to get back more on topic.
(06-15-2012, 11:25 AM)Aadora Wrote: [ -> ]Don't change the title or content of the post to better fit the posts within. Perhaps instead we need to get back more on topic.

Fair enough.
(06-15-2012, 08:55 AM)Rensin Wrote: [ -> ]. That leaves there to be little discussion about what's going to be in the fight, because often times me and the other person (USUALLY Rofupi because we love to trust fight together... Mmm, one on one trust fights with Krentcakes <3) like to surprise eachother with what our characters do.

YEAH TRUST FIGHTING IS PRETTY COOL MAYBE WE COULD DO IT MORE OFTEN IF YOU WERE ONLINE MORE.

JERK.
I always feel that planning how a trust fight will go takes away from the magic. Most people here are reasonable and I don't think anyone would try pulling a novice-mage-beats-death-knight stunt in a trust fight. Although planning the fight itself isn't something I do, planning the victor definately is something I prefer. Better to do it earlier then one person piping up after 10 emotes, "... So when are you going to lose?"

Apologies if I reiterated anything already said this is simply a response to the original post :D

Edit: After reading the thread... I see it derailed a bit. Better make sure no one plays a warlock unless they practise warlockery in real life? And WoW fighting is not the same as real life fighting, otherwise a mage throwing a fireball would cook a fighter in plate before he could make it three steps. And a gunshot would likely cripple or kill someone in a single shot regardless of armour (Sure they aren't as good as modern guns but I think it's safe to say WoW guns are more powerful then crossbows, which could kill armoured knights in the real world.)
This is AWESOME. Honestly! I myself mostly do trust fights and it's good to have something to rely on. ^^

Now 'planning' full on might be a little bit too much in some people's taste, I sometimes do it, oftentimes I just fight. I recommentd at least presenting your characters, though. I prefer planning those RPs when the content is clearly one sided or rigged...I mean, Melina could take legions of novice swordsmen, it's bound to need some clarification somehow.
Woot! I like this post. I do pretty much everything that was stated. Not all my fights have a predetermined winner, but I do sometimes. But anyway. I think the best thing to do is try it out with people who your unsure on about their rp styles. Cause how else do you get to know them? Someone wants to fight me, I'm game, all the way. Infact, every person I've fought with the trust system I didn't know until afterwards. Ain't that right Gat, Kalah and all the rest of you that I've fought in Ashenvale. Saddly, I still don't know half of you. (Please, talk to me! I like friends ^^) But what I do is simple. Let it slide, emote according to what my foe does. I like to give the benefit of the doubt. Afterall, this is Coth. People here deserve some sort of chance to prove themselves aye? But, I enjoy letting things go as they will. It makes some epic fights. If yeh got on this server, I'll trust fight ya anytime! Challenge issued! Shall it be accepted?
[Image: knapp01.png]

Melina shall accept your challenge!

(But seriously, I'd love to do some shameless advertising and point out I'd love to get some fights going with some of my characters ^.~)
Thanks for the praise KageAcuma and Holynexus. But honestly this post changed a lot from when I initially posted it. I would like to thank you all for your input.

And what can I say, experience causes ideas. Was just running a trust fight, we had a general idea of victor...me... then he pulls something out of left field and does a sexy attack at my blind spot (Blind in one eye). All I have to say is bravo!

So change on point two. the planned victor is a tentative and can be subject to change. If the other player pulls something out of is... pocket... that would defeat you, lights out, you loose. :D
(06-16-2012, 05:21 PM)requiem225 Wrote: [ -> ]we had a general idea of victor...KageAcuma...


There, fixed.

Anyway, that's a good idea.
Basically, trust RP is this: you can trust the other player not to godmod or interact in an unrealistic way. If you want an example of unrealistic, one would be a human character getting shot in the head yet still being able to fight back right after it happens. Really, anything beyond the ability of the character is unrealistic.

A guide on trust RP makes it sound more complicated then it really is, but if it helps people then it's done its job.
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