Conquest of the Horde

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Pink. You remember pink. The sound of a lisp and the sweet taste of candy on your lips.

Before you know it, you and your friends have been taken to the inter most parts of your mind.

When you come out of your haze, you come back changed, different.


I started doing these events a month or so ago, taking those willing to take the challenge of eating Sprinkles' laced sweets on adventures into their inner selves.

So, far...I've gotten some good results! These events are designed around the players who wish to join.

A good example of what to expect could be...

Maraudon: The Return Home

After a group of gnomes took the laced candies, they were greeted by the smell and sound of the sea. Before they knew it, a thresher came to bring them to her world, 'their' world. Through the adventure, the gnomes themselves turned into threshers, locking themselves on to their guide and referring to her as mother. Memories of their parents flooded them and when coming to the destination, they let out all their feelings; crying and apologizing to their 'mother and father' thresher as they left.

Or!

Nagrand: The Plain of Calm

An unknowing victim and a returning addict took the bait and slowly, but surely felt the breezes of the plains. Before they knew it, they were a top a floating island, looking down at the world below them. There, they met an orc shaman, 'The Keeper'. Through finding their elemental connection (The ones they felt represented themselves clearly), they became one with them. They learned first hand how the corruption was ruining their planets, giving them a 'feeling' of what is happening.

Or even!

Desolace: The Void

Yet again, people took the pink one's sweets, this time taking them to a mass graveyard, filled with essences of animals. After meeting their guide, an ethereal without a name, the group began to wander, looking around the dilapidated ruins of past civilizations. Before they knew it, they began to hear cries from familiar voices, calling out their names. "Mo-Mom?" "D-Da?" "Is that..Are they dead?" Each found their family member and discusses thoughts that had been plaguing them. Before they knew it, they each disappeared, promising to see them again within the Void.

Yes, it might sound strange, but from the ones involved, their characters have changed and become 'more realistic' as I have heard.

What am I looking for? Well, I have a few people that I have started doing these events with MUHAHA8IDIDNTFORGETYOU, Caravan, Krilari, Avon, Immy and, Nymus to name a few. I'd like to get two or three more and get a bit more information! Then, I can plan a head of time with you and make these events catered for the character. I'd prefer newer or characters that might not see as much play time! Let's make these things interesting!

Quote:Player:

Character Full Name:

Strengths:

Weaknesses:

Fears:

Repressed memories (two or three):

Defining moments (two or three):

A filled out example!

Quote:Player: Cressy

Character Full Name: Morning Rainbow 'Cressy' Fluxxwizzle

Strengths: Silver tongue, Fearless, Sex appeal, torture, green thumb

Weaknesses: Fearless, detached, tyrannous, obsessive

Fears: Becoming attached, abandonment, families

Repressed memories (two to four): *Witnessing her parents being murdered.
*Being enslaved
*First marriage

Defining moments (two to four): *Being set free
* Becoming an auctioneer
* Helping establish a name for herself

To those who have already joined, fill this out! To those who would like to join..Fill this out!
Player:Rensin

Character Full Name: Rensin (Aviles) Redjaw

Strengths: He's physically strong, and fairly agile.

Weaknesses: He's not too bright, often is brash, has a near addiction to liquor, and is quick to anger.

Fears: Death and turning undead, disappointing his now deceased parents, waking up and finding that he is is suddenly no longer a man, spiders, malformed gnomes, disease and plague, and of small flying machines.

Repressed memories (two or three): Although he wasn't there, he tires his hardest to forget about his parents death, something that actually weighs on him from time to time. While not exactly repressed, it's something he actively tries to NOT remember constantly. There's also various parties in Ratchet involving his Gnome buddies, lots of liquor, and salacious women, some with events that'd make the creators of "The Hangover" blush. During these times, bad things often happened to Rensin... things that are too traumatic to remember.

Defining moments (two or three): His most defining moments were when he learned to fight in the arena... being thrust into it when being a young drunk that had no clue how to fight outside of a small bit of fisticuffs, and when he owned the Growling Rat. Subsequently, another defining moment was when he lost the Growling Rat, and started his journey to find out what he needs in life.
Quote:Quote:
Player: Xigo

Character Full Name: Skyfin

Strengths: Bold, Wise, Blunt, Determination

Weaknesses: Condescending towards other races, Stubborn, Elitist, Lacks the manners of 'surface races'

Fears:
-Failure in his quest
-Being eaten/denied a proper death

Repressed memories (two or three):
-Laying to rest his fallen tribesfish
-His discovery that his people are made into stew in Westfall

Defining moments (two or three):
-Ascending from a mere hunter to a shaman
-Embarking on his quest to discover the sky
Player: McKnighter

Character Full Name: Noria Duskbinder

Strengths: Experienced, adapt in mental activities, very good at anything non-combat oriented. Educated and witty. Organized and professional.

Weaknesses: Possessive and controlling sprinkled with self-doubt in her position in life. Curiosity killed the Noria. Not very physical and when angered she loses rational and moral standards.

Fears: Being unable to be in control of a situation, having an accident within someone's mind, being alone, growing old and unattractive, and being killed.

Repressed memories (two or three):
- A 'lively party' in Noria's bed was slaughtered by assassins, only her escaping with a spell.
- A mistake while operating on a client's mind led him brain dead.


Defining moments (two or three):
- Being the jewel of her family in Silvermoon, doing anything she wanted there.
- Now a successful therapist taking charge of her own life.
Player: Vee

Character Full Name: Jurok Tideturner

Strengths: Quick witted, Wise, Experienced, Revered

Weaknesses: Anxious, Self Doubting, Self Conscious, Merciful

Fears: Letting people (and spirits) down, Humans (not petrifying, though), Loss of Shamanism, Going overboard with new power

Repressed memories (two or three): Being beaten and made fun of in early chidlhood (internment camps), elemental spirits initially being unresponsive to him, first killing

Defining moments (two or three): Showing signs of Far Sight, Visiting the Circle of Elements and communing with the spirits as a Far Seer, joining the Deadeye Watchers.
To those with characters previously involved, I would like you to fill this out too.
Player: Aroes

Character Full Name: Aroes Blackstone

Strengths: An iron will, charisma, intellect

Weaknesses: Arrogance, shortsightedness, Sprinkles

Fears: Death, wraiths, Greekun(Tavren's felhound)

Repressed memories (two or three):
Almost being "used" by harpies.
One of the Kidnapped events.

Defining moments (two or three):
Staring an orcish deathknight into submission
Having his shadowfiend consume another shadowfiend in the presence of night elves.
Player: ImagenAshyun

Character Full Name: Morfo Skyscholar

Strengths: Audacity, quick-witticism, high education, compassion, and a strong.

Weaknesses: Overly idealistic, a bit xenophobic, paranoid of being punted by anyone bigger than a dwarf

Fears: Death, homelessness, social abandonment, Taurens

Repressed memories (two or three): An attempt at creating a jetpack that nearly killed him and his brother; losing his friends to the fall of Gnomeregan.

Defining moments (two or three): The flight from Gnomeregan; losing his brother to a brutal death under Dalaran







Can we enter more than one character to this?
Totally. :3
Player: muhaha8

Character Full Name: Glyndin Stonefist

Strengths: Physical and mental strength, patience, wisdom.

Weaknesses: Stubbornness, drunkenness.

Fears: Running out of ale, losing touch with the Titans.

Repressed memories (two or three): The death of his father in the War of the Three Hammers, losing his first turtle named Sammy.

Defining moments (two or three): Drinking his first ale, fighting valiantly in the War of the Three Hammers, discovering and developing the Titan spark within himself.
Player: CappnRob

Character Full Name: Hrodebert Rivermouth

Strengths: Physically strong and fit, tenacious, intelligently gifted

Weaknesses: Headstrong, cock-sure, short tempered and impulsive

Fears: Losing either Jami or Mathieu, not being there for his family when they need him, any sense of helplessness, being hunted down as a traitor

Repressed memories (two or three): Fighting against the Horde during the Second War (general PTSD), losing his old homes in the Third War, sending his wife and son away to get Fel

Defining moments (two or three): Saving Jami's trade caravan from orc raiders, marrying Jami, the birth of Mathieu
Player: DaveM

Character Full Name: Dazennar Seregon

Strengths: Ruthlessness, wit, sociopathy

Weaknesses: Sadism, hedonism, sociopathy

Fears: Imprisonement, being restricted from action, the slaves he trains becoming/being better killers or manipulators than him

Repressed memories (two or three): - Being a perfectly adjusted happy frolicking child as he grew up close to his cousin.
- His uncle's speech about "...his worth only being as much as is his sharpness as a blade of Seregon, his ideals that can only be those of seeking dominance over the cattle masses, what his father never understood..." during a fel binge in his teenage years, in celebration of his first kill.
- Killing his first love, Xendra - a fellow assassin, in a psychotic episode on the impulse that emotional connections make one weak, and that he cannot afford it.

Defining moments (two or three): - His uncle giving him fel to try as a child. He would later on realise that this was done during a House council meeting in which his father's de facto exile was discussed.
- His first kill at the age of fifteen, reluctance-filled, swift and clean.
- His second kill a few weeks later - slow remorseless prolonged torture.
Player: SachikoMaeda

Character Full Name: Doran Lilivei Klin'quel Goldquill

Strengths: Strong will, an optimist most of the time, kind heart.

Weaknesses: Fearful of many things, naïve, generally lacks confidence in abilities

Fears: Dying and staying dead, losing Keyus, seeing his adoptive family die, humans (especially male paladins in plate armor riding horses), the Light

Repressed memories (two or three): Finding his blood parents murdered,
The death of his previous lover Larenir,
His time during Kidnapped

Defining moments (two or three): summoning a felguard for the first time,
Gaining what he believes to be affection from Keyus




He's not played as much anymore. Nothing with any solid development anyways.
Player: Kenshiro

Character Full Name: Strifium Flamefeather

Strengths: Strong will, Intelligent, Powerful Mage, Ambitious

Weaknesses: Physically weak, apathetic, emotional outbursts of rage or sadness

Fears: The Scourge, the Wretched, Losing his magic, Losing his mind, Dying without making an impact on the world, fire

Repressed memories (two or three):
-Being forced to murder his pregnant wife when she was raised as an undead minion of the Scourge during the sacking of Silvermoon.
-Some friends being torched by the burning trees in Quel'thalas, whom he wasn't able to save.

Defining moments (two or three):
-Going with his parents to their home by the water in Eversong Woods.
-Becoming a Magister.
-Training an apprentice.
Player: Kira13

Character Full Name: Coren Feld (alter ego: Jeremy Codd)

Strengths: Strong willed, Agile, Intelligent, Ambitious, Steady hand

Weaknesses: Fragile, constant stress of keeping his identity secret

Fears: Secret identity found, getting sloppy, work offers going fewer and fewer, undead

Repressed memories (two or three):
-Having been forced to kill his own master
-Having come back to lordaeronian lands, only to find 'em completely overrun by the undead

Defining moments (two or three):
-Having visited Quel'Thalas, even though it was alone
-Acceptance to be trained under his now-dead master
-Seeing as his reflexes, precision and speed got better and better