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A Warden's Defensive: Securing Darkshore - Phase Three

Lor'Danel

Brothers and sisters, our lands have been struck hard by the cataclysm. It is our duty to secure these lands in the name of our Goddess Elune, justice must be rendered upon these insolent invaders. Our once secure and beautiful lands are now full of hostile entities, we must do our best to remove these threats and strike with great vengeance for those who have fallen in their offensive.

Yet another victory was claimed recently but it is only unjustfully so a short lived one. Upon further investigation a document was recovered involving information that the settlement of Lor'Danel will be attacked in a weeks time by the Twilight Hammer. The force that is coming is unknown to us. But the troops already defending Lor'Danel would hint that the Twilight will bring more than they are in order to defeat them. There is the possibility they were expecting the aid from two of their recently destroyed camps which include the Master's Glaive and Mist's Edge.


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Lor'Danel represents our sanctuary in Darkshore, a foot onto Kalimdor from Teldrassil. It cannot fall to the Twilight. To lose Lor'Danel would be to lose Darkshore. All our efforts would go in vain if this battle is lost. I urge all those willing and able to be prepared for the coming attack. Even though the Twilight offensive will be weakened by our operations, they are still a force to be reckoned with.

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If Lor'Danel falls our connection to Ashenvale will be cut off and we will be possibly unable to support our own and that is a defeat we cannot suffer.


Summary of the first event.
Spoiler:
- The warden rallies the militia in Ashenvale, Astranaar. They march to Darkshore.

- In Darkshore a battle plan is made, Gray and Fesoldar scout out the excavation site.

- The scouts bring back word that the cultists are doing some sort of ritual.

- The warden cancels her speech and urges everyone to attack afraid of what the ritual will bring.

- The group is promptly teleported by Gray into the site, the warden sounds the battle horn and ten sentinels attack from the north.

- The initial strike has several workers running and fleeing the field of battle while the faceless and a fire caller engage the group consisted of militia, sentinels and Dorini Thera.

- After the defeat of the faceless the ritual was not stopped, a warlock satyr casts a giant ball of flame and delivers it upon the charging group of sentinels.

- The satyr was out of reach and had summoned a demon to aid him, the warden blinks away from the battlefield to fight the unreachable demon and satyr by others.

- The others find that the very Avatar of Soggoth is summoned and whatever effort they make seems to not take effect upon the abomination that is the avatar.

- Gray, Elveda, Taldren, Ceredor, Tykeral give their best along with Dorini Thera. Gray dies as the Avatar of Soggoth collapses to the ground and causes a quake. The scolding's around the Master's Glaive fall and leave the man trapped and impaled.

- After the satyr and his demon are defeated the warden rejoins the fight. Seeing how the Avatar of Soggoth is too large to be effectively brought down by the many warriors which came with the warden. She decides to summon the Avatar of Vengeance. All the fallen sentinels are brought as spirits of Vengeance and the Avatar of Soggoth is brought to his knees soon after.

- Elveda delivers some serious injuries to the Avatar with a risk of heroic proportions, aided by the others the Avatar is cut open and soon dies in a muck of purple blood. At the end the Avatar and spirits of Vengeance disappear.

- The injured are retrieved and guided out of the excavation site, upon exiting it a mysterious force causes a miniature landslide which covers up the tools and the camp of the Twilight Hammer below the Master's Glaive.

Summary of the second event:
Spoiler:
- The troops gather in Lor'Danel due to rough terrain from the Grove of the Anicents. The briefing on the operation info is given.

- Nooken and Saul formulate a plan to destroy the shard.

- The troops march out with no support of the sentinels this time.

- On arrival a battle formation is formed with fighters in front and casters in the back. The line is shortly broken by Bananor who rushes off to save a moon priestess being sacraficed.

- He is late and her last words are only known to Bananor himself. In the process he gets injured.

- The battle is on and the cultists control elementals from the very sea to the land to fight for them.

- After a medium sized skirmish with the cultists the leader of the camp and his mages raise more elementals in a shape of an army. The lives of all are in danger.

- The warden has raced off to chase a shadowy figure who had struck her forces with lightning.

- Gray comes into middle of the battle revealing that he was not dead after all. A mirror image had faked his demise.

- Elementals pour through from the sea in great number but in quick succession Gray and Rolland form an arcane barrier to hold them back with Ninde using her druidic abilities to kill as many as possible. 'Starfall'.

- Keira casts her druidic magic upon the shard but it would only generate heat and reflect some spells, killing elementals, purging the camp and almost incinerating Saul and Nooken as their plan fails.

- In the end as a final attempt to destroy the shard, Rolland and Gray join their powers together to guide beams of arcane in an attempt to destroy the shard. Helped by Keira the shard explodes and sends sharp shard shrapnel over the general area. On close inspection it was melting and the leader along with his mages suffer severe injuries only to be later on killed by the now free water elementals.

- Afterwards healing was done upon many of the warden's troops only to dicover the document which implies the next assault.




Screenshots from the previous events:
Spoiler:

Event one: The fight versus the avatar of Soggoth.
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Event two: Before marching out from Lor'Danel and in the battle as Rolland keeps an arcane barrier.
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OOC notes:
Spoiler:
Once more I was surprised by the people who came again. It inspires me to make more of these and I will continiue to do so as long as there is any interest left.

This event has gone through without any technical difficulties which was a relief. Krilari was there once more to assist and for that I thank him once more.

Any complaints, suggestions and concerns are to be delivered via private message.

The events in their nature are slow as I have come to learn. I try to give everyone their attention and oppertunity to do as they wish. So before you consider coming you will have to understand things can be very chaotic or very slow.

The event takes place on 25th of January; 2 PM server/realm/COTH time.

All alliance races are welcome, but the attendance is preferable of the races dwelling there which are night elves and worgen.

By attending this event you render yourself temporarily under the command of the warden in charge of the offensive. If you do not obey orders you(your character) will be removed from the event.

On the other hand if you think you can help, that would be nice.

Timezones and when you can attend the event, beloooow:

East USA: 5PM/1700 hours
West USA: 2PM/1500 hours
Greenwich Mean Time: 10PM/2200 hours
Sarajevo, Bosnia: 11PM/2300 hours
Sydney, Australia: 9AM/0900 hours
There seems to be a lack of available GMs currently and there is a possibility the event will be postponed as there's no one around to help set it up.
Krilari saves the day.
Best screenshots:

Spoiler:
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Spoiler:
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Spoiler:
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Spoiler:
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The rest -> clicky

(Also includes the "best" screenshots because I was a bit lazy to remove them from the folder)

(I need to find a way to make these less blurry, pff)