08-20-2014, 01:21 PM
So, in general CotH's profile system allows us to play a variety of variations on the default classes provided in the game. This of course includes a myriad of canon classes that never really fit into the in-game's standard selections, such as Steamwarriors or Lightslayers.
However, a notable few selection of canon classes simply don't truly fit into -ANY- class designation, either through old game design, or being unable to distill their race's lore into the game's base classes. Most notorious of these are primarily Night Elf heroes such as the Priestess of the Moon (a tiger-riding Hunter who heals), Warden (a rogue in plate armor that -blinks-), Demon Hunter (a warlock that fights hand to hand like a rogue), as well as few others like Necromancer (frost mages with unholy magic? maybe?).
Now while the in game spell book is just for bells and whistles, it has always been fun to use whatever is available to spice up RP and give a little more oomph to spells and abilities. Back in the days of the prestiege classes, prestiege classes had access to unique spells added by I believe @"Kretol" ? I do not remember exactly, but I do recall when Thragash was a runemaster, he had some unique spell effects.
So what is this discussion about? I say perhaps these super-special classes (most of which are special profiles anyway) get access to a modfied spellbook that permits them to use their signature spells in game for enhancing RP flavor. What spells they would get would need to be decided upon by the staff, but I've a general idea down below:
Priestess of the Moon: Hunter base class, add Starfall from Druid and a few base healing spells from Priest.
Warden: Warrior base class, Add fan of Knives and Blink. Unsure if there's anything to replicate Spirit of Vengeance. (Alternatively, use Rogue as the Base Class and give them access to Plate Armor?)
Demon Hunter: Rogue base class, Add Metamorphosis from Warlock, as well as that one self-damage fire spell which name eludes me at the moment, and Mana Burn from Priests.
Necromancer: Mage base class. Raise Dead and Army of the Dead from Death Knights, maybe other unholy spells? Dunno.
Shadow Hunter: Hunter base class with Hex and totems? Or perhaps a special shaman that can use ranged weapons.
... that's all I've got on mind for now. Anyway, what does everyone else think? Would you all like specialized classes to have unique spells given to them via a special profile system of some sort? What I listed are just examples I made off the top of my head; obviously if this were ever implemented it would be much more refined and have a definitive list of what special classes can and can not do.
However, a notable few selection of canon classes simply don't truly fit into -ANY- class designation, either through old game design, or being unable to distill their race's lore into the game's base classes. Most notorious of these are primarily Night Elf heroes such as the Priestess of the Moon (a tiger-riding Hunter who heals), Warden (a rogue in plate armor that -blinks-), Demon Hunter (a warlock that fights hand to hand like a rogue), as well as few others like Necromancer (frost mages with unholy magic? maybe?).
Now while the in game spell book is just for bells and whistles, it has always been fun to use whatever is available to spice up RP and give a little more oomph to spells and abilities. Back in the days of the prestiege classes, prestiege classes had access to unique spells added by I believe @"Kretol" ? I do not remember exactly, but I do recall when Thragash was a runemaster, he had some unique spell effects.
So what is this discussion about? I say perhaps these super-special classes (most of which are special profiles anyway) get access to a modfied spellbook that permits them to use their signature spells in game for enhancing RP flavor. What spells they would get would need to be decided upon by the staff, but I've a general idea down below:
Priestess of the Moon: Hunter base class, add Starfall from Druid and a few base healing spells from Priest.
Warden: Warrior base class, Add fan of Knives and Blink. Unsure if there's anything to replicate Spirit of Vengeance. (Alternatively, use Rogue as the Base Class and give them access to Plate Armor?)
Demon Hunter: Rogue base class, Add Metamorphosis from Warlock, as well as that one self-damage fire spell which name eludes me at the moment, and Mana Burn from Priests.
Necromancer: Mage base class. Raise Dead and Army of the Dead from Death Knights, maybe other unholy spells? Dunno.
Shadow Hunter: Hunter base class with Hex and totems? Or perhaps a special shaman that can use ranged weapons.
... that's all I've got on mind for now. Anyway, what does everyone else think? Would you all like specialized classes to have unique spells given to them via a special profile system of some sort? What I listed are just examples I made off the top of my head; obviously if this were ever implemented it would be much more refined and have a definitive list of what special classes can and can not do.