08-28-2009, 06:20 PM
I decided to sit back and see if I could put my copious amount of free time into helping out around here with some productive suggestions. Here's the results of an afternoon of mulling over it and looking over the notes for the other server.
The GM's aren't gods. (Le gasp!) They can't be every where all the time and suffer from that whole mortal spirit thing. They have bad days! And get burnt out and over whelmed! On top of them not being omnipotent machines, they've also got varying methods of handling conflicts/issues. With all these variables, and the mentioned-somewhere distrust of authority and we get to the roots of the problem. I have two suggestions to help with this. I expect them to be fully massacred, but I at least want to try.
One: We make a form on the website with explicit instructions about what needs to be submitted. Personal account of the event, what was done to try and solve it before Gm involvement, screen caps etc. Along with this, we also come up with suggestions on how people can deal with issues on their own. A kind of Conflict Resolution How-to. It trusts people to read, I know. But we live in a text world. I, likely naively, think once people know it's there they will make use of it.
Two: Allow for players to apply as guards. It will take a lot of strain off the GM's who keep getting dragged into brawls and what not. Yes there will be abuse. Some characters will take some gold or a favor to let people go. But those kinds of things can be handled through rp by GM's. Who could/should be the officers of said guards.
That is all I have for now, though there is this vague notion that how we distribute 'punishments' needs to be more public. Some kind of forum or page that has the reasons a certain ruling is made. All right, have at it folks.
The GM's aren't gods. (Le gasp!) They can't be every where all the time and suffer from that whole mortal spirit thing. They have bad days! And get burnt out and over whelmed! On top of them not being omnipotent machines, they've also got varying methods of handling conflicts/issues. With all these variables, and the mentioned-somewhere distrust of authority and we get to the roots of the problem. I have two suggestions to help with this. I expect them to be fully massacred, but I at least want to try.
One: We make a form on the website with explicit instructions about what needs to be submitted. Personal account of the event, what was done to try and solve it before Gm involvement, screen caps etc. Along with this, we also come up with suggestions on how people can deal with issues on their own. A kind of Conflict Resolution How-to. It trusts people to read, I know. But we live in a text world. I, likely naively, think once people know it's there they will make use of it.
Two: Allow for players to apply as guards. It will take a lot of strain off the GM's who keep getting dragged into brawls and what not. Yes there will be abuse. Some characters will take some gold or a favor to let people go. But those kinds of things can be handled through rp by GM's. Who could/should be the officers of said guards.
That is all I have for now, though there is this vague notion that how we distribute 'punishments' needs to be more public. Some kind of forum or page that has the reasons a certain ruling is made. All right, have at it folks.