Conquest of the Horde

Full Version: Death Knight Policy Change
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Hmmm I was playing offline today and started a blood elf DK and did all the quests 'n stuff. Noticed that there were even VERY few NPCs who were draenei, probably about three total. So I'd assume that if even the NPCs had so little draenei DKs then they most probably are extremely rare.

As for the Ebon Blade not making DKs anymore, I wouldn't know. Just before the last DK quest to ally with Thrall, Mograine said something about how their remaining necromancers would continue raising dead, but since a very small number of them didn't run off with Arthas, it probably wouldn't be as easy to make new knights.
I certainly do not enjoy this change. I've seen too many new death knights around already, and when I joked about DK hunting, I have received replies that clearly state that the "Death knight is more powerful than my current character I am playing on." So, if people roll DK's only for "more powerful" characters. I'm strongly against this nor will I ever fight a trust fight with one.
Death Knights are no more powerful than, say, a paladin. If you see people abusing this policy, screenshot it, we can just as easily change it back if we need to.
You still have to remember:Yes, it's not fair, but Death knights themselves are very good fighters. Also, they have very nasty sorcery at their fingertips (Like Mikain said, they have as much power as a Paladin[which is quite a lot]). If you're some sort of farmer, and win a fight against a DK because you rolled good..then that's unrealistic and I doubt many DK's would want that kind of RP.

(Where a farmer beats them because of bad rolls.)
It would be easy to just let everyone level up to 60. Then let peons have DK's.
I don't want one, tho. Just thought about it.
Azheron Wrote:Then let peons have DK's.

No.

To but it bluntly, that'll be jumping the gun. Things aren't exactly perfect with Grunts at the moment, and if we let everyone use it, it'll just be a shamble.
Kimaira Wrote:I certainly do not enjoy this change. I've seen too many new death knights around already, and when I joked about DK hunting, I have received replies that clearly state that the "Death knight is more powerful than my current character I am playing on." So, if people roll DK's only for "more powerful" characters. I'm strongly against this nor will I ever fight a trust fight with one.

Why would you suggest "hunting" people play a specific class just because you don't like it OOC'ly to begin with?
waffenbaum Wrote:Why would you suggest "hunting" people play a specific class just because you don't like it OOC'ly to begin with?
The same reason I would jokingly suggest to hunt BElves. *nods sagely* As mentioned previously, apparently they're a copper a dozen.
Kretol Wrote:The same reason I would jokingly suggest to hunt BElves. *nods sagely* As mentioned previously, apparently they're a copper a dozen.

I say give it a month, something else will be popular by then. A big fuss over nothing as usual.
Only problem I can see is that Death knights aren't exactly supposed to be all that numerous, seeing as there's literally a finite supply of them and it was only the survivors of a losing attack force that was forming the Ebon Blade. On a similar note, they're not meant to be loitering around cities, searching for RP - they were accepted as members of the various factions on the terms that they help them with the war against the Scourge, not act like regular citizens.

The sudden overpopulation makes no sense, really, even if things will "get better" or whatever. Just felt the need to throw that out there.
The only reason I can think of for a Death Knight to be in a city would be trying to get everyone else OUT of the city and into Northrend. Recruit and stuff. And think about this guys, is it a coincidence that Death Knights and more Northrend areas were expanded at the same time? ...Well, yes, it probably is a coincidence. But it could still work.
Just a minor note: They're the ones who wounded Arthas and made him run back to Icecrown to recover, plus they took over Acherus. I wouldn't exactly call them a losing force ^^
Sol Wrote:Only problem I can see is that Death knights aren't exactly supposed to be all that numerous, seeing as there's literally a finite supply of them...

Another misconception, more DK's are constantly being made or freed. Some DK questlines include things like trying to convert scourge DK's, and there are Ebon Blade Initiates all over the place. If they were all present for light's hope, why are there still initiates and those who are still learning in Acherus?

Some evidence can be seen in major dk's and their runeblades. Thassarian and Koltira Deathweaver, while still part of the scourge, had the general large runeblade. However, once they were freed they crafted new ones, Thassarian made two, and Koltira made one giant one that he named Byfrost. This is also seen in Darion himself, after giving up Ashbringer, he crafted two new runeblades.

So now we know they can craft their own runeblades, and they have a lich, if not more hanging around somewhere. They make their own ghouls and geists, so what is stopping them from creating more needed soldiers?

They'd look at it this way, the more the ebon blade raise, the less the Lich King can. Sure they see themselves as creatures that do not belong, but Darion isn't a fool. In conversation with Tirion he shows he is willing to go to greater lengths in this war because he is "not bound by honor like a Paladin."
I'd never considered that, to be honest with you, Mikain. On my Retail server (where I saw HEAPS of DKs, and that's why I'm not that keen on this idea), everyone I met was apparently a veteran of Light's Hope. However, the information you've given me is sound enough and that's changed my opinion. Thanks for telling me.

Animinora Wrote:Just a minor note: They're the ones who wounded Arthas and made him run back to Icecrown to recover, plus they took over Acherus. I wouldn't exactly call them a losing force ^^

No, that was Tirion whacking him round the head with the purified Ashbringer. This is the event that freed the Ebon Blade completely, as I think it weakened his control on them Forsaken-style. Regardless, they were being slowly beaten by the Argent Dawn's defenders until the scripted sequence starts - you can tell by Darion's speech that he's weakening, until he falls to his knees and all fighting stops. After Arthas took the hit, I think the Scourge was sort of thrown into frenzy as well, which could explain how easy it was for the Ebon Blade to take Acherus from the forces that remained.
Sol Wrote:I'd never considered that, to be honest with you, Mikain. On my Retail server (where I saw HEAPS of DKs, and that's why I'm not that keen on this idea), everyone I met was apparently a veteran of Light's Hope. However, the information you've given me is sound enough and that's changed my opinion. Thanks for telling me.

Then I have done my jerb. I didn't consider it that way either, then I started doing more and more planning to bring Northrend open and started noticing these small things.
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