04-06-2010, 02:18 PM
Doing Damage
A quick reference guide to injury and death
Table of Contents:
(Search by number to jump to a section.)
Introduction:
The art and institution of making war is undoubtedly one of mankind's earliest achievements. The history of the world is, in many ways, purely a history of conflict: a struggle against not only the enemy, but against entropy and the very sands of time. There is both wisdom and truth in the adage that claims that the history of our world is one that has been written by the victors. Here at Conquest of the Horde, the drama of armed combat is never far away -- this is, after all, the World of Warcraft.
Using This Guide:
War itself comes with the implied risk of death. That is the entire goal: to incapacitate the enemy to the point where they may no longer pose any threat to either you or your people -- regardless of whether the enemy is a single individual or an entire nation.
Weapons used in a conflict have a larger or smaller chance of inflicting an incapacitating (or fatal) injury. A stone thrown from the hand, for instance, will not hit with the same bone-shattering, four-inches-of-solid-oak-piercing force of a longbow's clothyard -- all of this is borders on common sense, but all of this is something that must be taken into account when reviewing this guide. When in doubt, the damage effects listed are applicable for an injury caused by a weapon of war -- a sword, an axe, a bow, etc., as opposed to something more primitive, such as sticks or stones.
The purpose of this document is relatively simple: it is a quick-reference, designed to allow you to determine the level of injury your character has taken with what I hope will be some level of accuracy. Allow me to add, however, that the contents of this guide should also, in some cases, help you determine the realism of your continued presence in a fight. Each location listed in the guide has the following sections:
Injury location: Identifies the location of the damage.
Chance of Fatality: Assists with determining the likelihood of death from an injury to this location. Takes treatment into account.
Time to Fatality: Time, in minutes, hours, or days, before a fatal wound to this location will kill the affected individual. May vary: shorter times indicate the presence of a vital organ, and should be used in the event of damage to that organ.
Possible Symptoms of Injury: Possible symptoms of a fatal or non-fatal injury to this location.
Possible Resurrection Complications: Possible post-resurrection complications due to death from an injury to this location.
Now, without further delay, to the guide.
1.0.0: The Guide
1.1.0: Head
Chance of Fatality: Over 90%
Time to Fatality: Instant to 24 Hours
Possible Symptoms of Injury:
1.2.0: Neck
Chance of Fatality: Over 90%
Time to Fatality: Instant to 24 Hours
Possible Symptoms of Injury:
1.3.0: Torso
1.3.1: Shoulders
Chance of Fatality: Under 30%
Time to Fatality: 1 Hour to Over 3 Days
Possible Symptoms of Injury:
1.3.2: Upper Chest
Chance of Fatality: Over 70%
Time to Fatality: Instant to Over 3 Days
Possible Symptoms of Injury:
1.3.3: Lower Chest
Chance of Fatality: Over 50%
Time to Fatality: 10 Minutes to Over 3 Days
Possible Symptoms of Injury:
1.3.4: Stomach
Chance of Fatality: Over 30%
Time to Fatality: 3 Days to Over 5 Days
Possible Symptoms of Injury:
1.3.5: Waist
Chance of Fatality: Over 50%
Time to Fatality: Over 3 Days
Possible Symptoms of Injury:
1.3.6: Groin
Chance of Fatality: Over 50% (Special Condition: severed femoral artery, over 99%)
Time to Fatality: Over 3 Days (Special Condition: severed femoral artery, 2 minutes)
Possible Symptoms of Injury:
1.4.0: Extremities
1.4.1: Arms
Chance of Fatality: Under 15%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
1.4.2: Legs
Chance of Fatality: Under 15% (Special Condition: severed femoral artery, over 99%)
Time to Fatality: Over 5 Days (Special Condition: severed femoral artery, 2 minutes)
Possible Symptoms of Injury:
1.4.3: Hands
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
1.4.4: Feet
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
1.4.5: Tail
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
A quick reference guide to injury and death
Table of Contents:
(Search by number to jump to a section.)
Spoiler:
The art and institution of making war is undoubtedly one of mankind's earliest achievements. The history of the world is, in many ways, purely a history of conflict: a struggle against not only the enemy, but against entropy and the very sands of time. There is both wisdom and truth in the adage that claims that the history of our world is one that has been written by the victors. Here at Conquest of the Horde, the drama of armed combat is never far away -- this is, after all, the World of Warcraft.
Using This Guide:
War itself comes with the implied risk of death. That is the entire goal: to incapacitate the enemy to the point where they may no longer pose any threat to either you or your people -- regardless of whether the enemy is a single individual or an entire nation.
Weapons used in a conflict have a larger or smaller chance of inflicting an incapacitating (or fatal) injury. A stone thrown from the hand, for instance, will not hit with the same bone-shattering, four-inches-of-solid-oak-piercing force of a longbow's clothyard -- all of this is borders on common sense, but all of this is something that must be taken into account when reviewing this guide. When in doubt, the damage effects listed are applicable for an injury caused by a weapon of war -- a sword, an axe, a bow, etc., as opposed to something more primitive, such as sticks or stones.
The purpose of this document is relatively simple: it is a quick-reference, designed to allow you to determine the level of injury your character has taken with what I hope will be some level of accuracy. Allow me to add, however, that the contents of this guide should also, in some cases, help you determine the realism of your continued presence in a fight. Each location listed in the guide has the following sections:
Injury location: Identifies the location of the damage.
Chance of Fatality: Assists with determining the likelihood of death from an injury to this location. Takes treatment into account.
Time to Fatality: Time, in minutes, hours, or days, before a fatal wound to this location will kill the affected individual. May vary: shorter times indicate the presence of a vital organ, and should be used in the event of damage to that organ.
Possible Symptoms of Injury: Possible symptoms of a fatal or non-fatal injury to this location.
Possible Resurrection Complications: Possible post-resurrection complications due to death from an injury to this location.
Now, without further delay, to the guide.
1.0.0: The Guide
1.1.0: Head
Chance of Fatality: Over 90%
Time to Fatality: Instant to 24 Hours
Possible Symptoms of Injury:
- Bleeding from ears
Bleeding from eyes
Bleeding from mouth
Bleeding from nose
Confusion
Difficulty breathing
Full or partial body paralysis
Headache
Loss of balance
Loss of consciousness
Loss of memory / full amnesia
Uneven pupil dilation
Visible deformity
Vomiting
- Decreased intelligence
Difficulty breathing
Full or partial body paralysis
Loss of balance
Loss of hearing
Loss of memory / full amnesia
Loss of smell
Loss of speech
Loss of taste
Loss of vision
Moderate to severe disfigurement
1.2.0: Neck
Chance of Fatality: Over 90%
Time to Fatality: Instant to 24 Hours
Possible Symptoms of Injury:
- Bleeding from mouth
Bleeding from nose
Difficulty breathing
Difficulty speaking
Full body paralysis
- Difficulty breathing
Full body paralysis
Loss of speech
Moderate disfigurement
1.3.0: Torso
1.3.1: Shoulders
Chance of Fatality: Under 30%
Time to Fatality: 1 Hour to Over 3 Days
Possible Symptoms of Injury:
- Loss of arm
Upper arm paralysis
- Loss of arm
Upper arm paralysis
1.3.2: Upper Chest
Chance of Fatality: Over 70%
Time to Fatality: Instant to Over 3 Days
Possible Symptoms of Injury:
- Bleeding from mouth
Bleeding from nose
Coughing
Coughing up blood
Difficulty breathing
Loss of consciousness
- Coughing
Decreased lung capacity
Difficulty breathing
1.3.3: Lower Chest
Chance of Fatality: Over 50%
Time to Fatality: 10 Minutes to Over 3 Days
Possible Symptoms of Injury:
- Bleeding from mouth
Bleeding from nose
Coughing
Coughing up blood
Difficulty breathing
Loss of consciousness
- Coughing
Decreased lung capacity
Difficulty breathing
1.3.4: Stomach
Chance of Fatality: Over 30%
Time to Fatality: 3 Days to Over 5 Days
Possible Symptoms of Injury:
- Bleeding from mouth
Bloody stool
Bloody urine
Decreased appetite
Excessive thirst
Internal bleeding
Internal infection
Paralysis from pain
Paralysis from shock
Vomiting
Vomiting blood
- Decreased appetite
Vomiting
1.3.5: Waist
Chance of Fatality: Over 50%
Time to Fatality: Over 3 Days
Possible Symptoms of Injury:
- Bleeding from mouth
Bloody stool
Bloody urine
Decreased appetite
Excessive thirst
Internal bleeding
Internal infection
Jaundice
Lower body paralysis
Paralysis from pain
Paralysis from shock
Vomiting
Vomiting blood
- Decreased appetite
Increased chance of death from alcohol
Increased susceptibility to alcohol
Increased susceptibility to poisons
Increased susceptibility to toxins
Lower body paralysis
Vomiting
1.3.6: Groin
Chance of Fatality: Over 50% (Special Condition: severed femoral artery, over 99%)
Time to Fatality: Over 3 Days (Special Condition: severed femoral artery, 2 minutes)
Possible Symptoms of Injury:
- Bloody stool
Bloody urine
Complete loss of blood pressure
Damage or destruction of genitals
Inability to pass waste
Inability to reproduce
Limp
Loss of leg
Lower body paralysis
Upper leg paralysis
- Damage or destruction of genitals
Difficulty passing waste
Inability to reproduce
Limp
Loss of leg
Lower body paralysis
Mild to severe disfigurement
Upper leg paralysis
1.4.0: Extremities
1.4.1: Arms
Chance of Fatality: Under 15%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
- Bone fractures
Full or partial arm paralysis
Inability to form a fist
Loss of arm
Weakness
- Full or partial arm paralysis
Inability to form a fist
Loss of arm
Weakness
1.4.2: Legs
Chance of Fatality: Under 15% (Special Condition: severed femoral artery, over 99%)
Time to Fatality: Over 5 Days (Special Condition: severed femoral artery, 2 minutes)
Possible Symptoms of Injury:
- Bone fractures
Complete loss of blood pressure
Full or partial leg paralysis
Limp
Loss of leg
- Full or partial leg paralysis
Limp
Loss of leg
Weakness
1.4.3: Hands
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
- Bone fractures
Full or partial hand paralysis
Inability to form a fist
Loss of hand
Loss of sensation
Swelling
Weakness
- Full or partial hand paralysis
Inability for form a fist
Loss of hand
Weakness
1.4.4: Feet
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
- Bone fractures
Full or partial foot paralysis
Limp
Loss of foot
Loss of sensation
Swelling
Weakness
- Full or partial foot paralysis
Inability to walk extended distances
Inability to use stirrups
Limp
Loss of foot
Loss of sensation
Weakness
1.4.5: Tail
Chance of Fatality: Under 10%
Time to Fatality: Over 5 Days
Possible Symptoms of Injury:
- Bone fractures
Full or partial tail paralysis
Inability to ride a mount
Inability to sit for extended times
Loss of balance
Loss of sensation
- Full or partial tail paralysis
Inability to ride a mount
Inability to sit for extended times
Loss of balance
Loss of sensation