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Alcaz island
#1
Hello too any and all who read this.

I have decided to put this hear to try and push for Alcaz island, to have it's creatures phased or removed.

Too any and all who have been around CotH for a while you might remember the island. It was basically a place of chaos where pirates could trade for slaves and people could go for generally nefarious purposes.

The location seems to be in the rp locations lists but if someone tries to rp there then they are attacked by Naga and various other creatures so I was wondering if we could please have this phased for players to rp in, as I feel it will invite a darker element to our world of CotH. (There is only so much you can get away with in Booty Bay.)

So to sum up, please could we have the island phased?
Those that run from their past are engulfed by it.
Those that fight their heritage, are beaten back down.
Those who accept themselves and use their past as a strength...
These are the ones that are truly strong.
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#2
From memory, it used to be phased but all the phasing was broken with the new update. I'm sure someone will get around to fixing it someday.
“Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children that dragons can be killed.”
— G.K. Chesterton

Spoiler:
[Image: tumblr_n9hl98KKPd1r4fnslo1_500.gif]

Have a puppy Ruby and a nice day.
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#3
I will see about rephasing all the mobs when I can!
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
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#4
Thank you Kretol! :)
Those that run from their past are engulfed by it.
Those that fight their heritage, are beaten back down.
Those who accept themselves and use their past as a strength...
These are the ones that are truly strong.
PM
Reply
#5
Done!
Keep in mind that the phasing may not 'stick' until after the next server restart.
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
[-] The following 4 users Like Kretol's post:
  • Aranor, Stealthscout, Ural, Joe2618
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