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Aphetoros's Combat System
#1
So, this is not going to be a complete post, as of now I'm cataloging things here as well!

===============================
Statistic || Unmodified Number

Armor Class || 8
Fortitude || 10
Reflex || 8
Will || 10
===============================
===============================
Race || Male HP || Female HP

Human || 50 || 45
Dwarf || 60 || 60
Gnome || 40 || 40
Night Elf || 52 || 47
Draenei || 54 || 49
Orc || 50 || 45
Forsaken || 48 || 47
Troll || 51 || 46
Tauren || 61 || 56
Blood Elf || 46 || 41
===============================


===============================
Ability Score Descriptions

Strength (Str) measures your character’s physical
power. It’s important for most characters who fight hand-to-hand.
✦ Melee basic attacks are based on Strength.
✦ Priests, warriors, paladins, and hunters have powers based on Strength.
✦ Your Strength might contribute to your Fortitude defense.
✦ Strength is the key ability for Athletics skill checks.

Constitution (Con) represents your character’s health, stamina, and vital force. All characters benefit from a high Constitution score.
✦ Your Constitution score is added to your hit points.
✦ The number of healing surges you can use each day is influenced by your Constitution.
✦ Many warlock powers are based on Constitution.
✦ Your Constitution might contribute to your Fortitude defense.
✦ Constitution is the key ability for Endurance skill checks.

Dexterity (Dex) measures hand-eye coordination, agility, reflexes, and balance.
✦ Ranged basic attacks are based on Dexterity.
✦ Many hunter and rogue powers are based on Dexterity.
✦ Your Dexterity might contribute to your Reflex defense.
✦ If you wear light armor, your Dexterity might contribute to your Armor Class.
✦ Dexterity is the key ability for Acrobatics, Stealth, and Thievery skill checks.


Intelligence: (Int)
describes how well your character learns and reasons.
✦ Mage powers are based on Intelligence.
✦ Your Intelligence might contribute to your Reflex defense.
✦ If you wear light armor, your Intelligence might contribute to your Armor Class.
✦ Intelligence is the key ability for Arcana, History, and Religion skill checks.

Wisdom: (Wis) measures your common sense, perception,
self-discipline, and empathy. You use your Wisdom score to notice details, sense danger, and get a read on other people.
✦ Many priest powers are based on Wisdom.
✦ Your Wisdom may contribute to your Will defense.
✦ Wisdom is the key ability for Dungeoneering, Heal, Insight, Nature, and Perception skill checks.

Charisma: (Cha) measures your force of personality, persuasiveness, and leadership.
✦ Many paladin and warlock powers are based on Charisma.
✦ Your Charisma may contribute to your Will defense.
✦ Charisma is the key ability for Bluff, Diplomacy, Intimidate, and Streetwise skill checks.

========================
Healing Surges
========================

To be defined later, but as it might appear to some of you this is very similar to D&D 4E. I know many people dislike it, but it does have pros. It's easy to pick up and simple to use. As another note, I will be defining classes and different ways of playing them later in this post. Many things will be based on your class. For example, if you're an extremely frail dwarf priest, you will be able to modify your hit-points accordingly.
[Image: Ml7sNnX.gif]
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