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Art thread!
I kid you not

The one on the left is Batty, the one on the right is Owlie.
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Hehe, kidded I am not. Nice names. /thumbsup
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Thank-you.

Too bad I can't use half these names in WoW rp and get taken seriously. Might make it a nick-name though to one of my characters(like my gnome called "Cherry").
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shadowsnake117 Wrote:
Hawk Wrote:ANOTHER MSPAINT STORYBOARD OF A LORE EVENT, YOU SAY? OH, WHY NOT?

HERE'S THE LIFE OF TROLLS IN A CRUDELY DRAWN STORYBOARD.



Perfect! So much drama, life, and emotion in that drawing I love it!

Have you ever considered becoming a Graphic Novelist Hawk? xD

.. Now I have. I'd be the most mediocre man on the job! *standard ebul laugh*
"I am more afraid of one hundred sheep led by a lion than one hundred lions led by a sheep."
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Spoiler:
[Image: itaredramaticpicture.png]

Concerning Gatwazzak's death
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We interrupt this CotH to bring you

Scout

in

MY GRAPHICS TABLET IS GREAT!

Spoiler:
[Image: Scout29.png]

*struts around*
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...

lolwhat

Spoiler:
[Image: Smilegodm-1.jpg]

Yay for random doodles whatever this thing is.

Edit: My MSPaint/MSN handwriting thing powers are awesome, no?


Edit2: Serious stuff. Yeah.

Spoiler:
[Image: AngusModelM.png]

I tried doing a model manip thing and well. It's horrible.
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Just quick 30min pic I drew when the electricity went off and I got bored.. :)
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Dilly Wrote:Edit2: Serious stuff. Yeah.

Spoiler:
[Image: AngusModelM.png]

I tried doing a model manip thing and well. It's horrible.
When utilizing models from the game, always start out with an image that is far larger than the expected end product. So, if you're drawing on the model from the WoW Model Viewer, zoom in as much as you can with the program running at its maximum size. This will help a lot; it allows you greater control over the image since you can better see the initial details and the image will look much smoother as a finished product when you resize it to the smaller, intended size.

Another trick that I use all of the time is to take advantage of layers and layer effects present in Photoshop and GIMP. I learned this a year or two ago from a fellow member of the blogosphere.
  1. Once all of your work has been done to manipulate the image, merge all layers. This will be Layer1.
  2. Make a copy of Layer1. This is Layer2.
  3. Add a blur effect to Layer2. I prefer Guassian Blur, usually around 1.5 pixels. The larger the initial image, the larger the blur effect you should use.
  4. Copy Layer2. This is Layer3.
  5. Place Layer2 beneath Layer1. The order of the layers (from top to bottom) should be: Layer3, Layer1, Layer2.
  6. Apply a layer effect to the top-most layer, Layer3. I personally use Hard Light, usually between 35 and 50%. If the image looks too bright or unrealistic, Soft Light is an acceptable alternative.
  7. Resize the image to the intended final result.

I added the aforementioned effects to your image and resized it to 50% of its original size. That is all I did. As you can see, the edges look far less pixelated and the colors pop out a little more. If the original image had started out larger, the final image could have also been a little larger.

What are you saving the screencaptures from the model viewer as? I usually use PNG with a transparent background, but some of the models (particularly a number of armor pieces) lose definition and look partially transparent as well; a BMP with an odd background color (I usually use a bright neon green, something around the lines of #00ff00) works as well. If the image's background isn't transparent, use the Magic Wand Tool to select the offending background color and then delete it. Make sure that the background color isn't used in the image itself (even close or similar colors), otherwise you might end selecting unintended parts of the image.

Also, get rid of any glow effects that exist on the model prior to exporting the image. That stuff always looks pixelated and jagged and horrible. It's best to added those effects yourself, during the post-production. I don't believe that any of the pieces you've got on the image have a glow effect (other than night elven eyes), but it's something to keep in mind in the future when you make outfits with them.

The manipulation looks awesome! Just applying a handful of tricks will turn your raw product into really awesome results.


Edit: Oh, one more suggestion! You can change the WMV's display options. Doing this ahead of time can really improve the quality of your images. Go to Options -> Settings and select the Display tab. If you don't know the appropriate one to use on the dropdown menu, play around. Find the one that works best for your computer while having the best looking image.

You'll need to exit the program after any changes were made in this area before they can take effect.
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I'm amazed with how good everyone is at drawing compared to me ._. You are my new idols.. *Fan girl scream*
Cathi: The shy priestess of "The Catherdral of Light" in Stormwind. Very beautiful, 19 years old and specialised in the weirdest of tricks.
[Image: bguyrn.jpg]
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Wow you guys I wish I could post my stuff! This makes me want to start drawing again... :p
Fallen to the Darkness,
lost to the Light,
she wanders alone,
in places of astounding height,
once a Champion,
of Life, of Love,
now only Hateful,
the Defiled and Murdered Dove

I Have Risen...
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[Image: bunny.png]

A drawing for the sake of drawing. Sometimes it's good just to get one done, even if it's similar to the last.
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Dilly Wrote:...

lolwhat

Spoiler:
[Image: Smilegodm-1.jpg]

Yay for random doodles whatever this thing is.

Edit: My MSPaint/MSN handwriting thing powers are awesome, no?
FFFFFFFFFFFFFFFFFFFFFFFFFFFF WHY DID YOU HAVE TO DO THAT. WHY!?

Anywho, here's something I made with mah new graphics tablet! :B
Spoiler:
[Image: i_see_you_by_piesofgod-d2xq6aw.png]
Jeneal jumps into the water. "HAHAHAHAHA!" She turns into a seal.
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Beholders in the dark, sneaking up behind you!
Little by little, one travels far.
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Hey Pies, what's going on in that pic- OH DEAR GOD NSJFJSBAJBHJBJV!
"Everybody sees what you appear to be, few feel what you are..."
-Niccolò Machiavelli
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