Hey, everyone. Since the title says it anyway, there's no point in trying to make a fancy prelude leading up to my concept! Let's just discuss it, instead!
I'm sure that the thread in of itself is hardly a surprise considering how much of a weirdo I have become regarding the Quilboar. Which partly is why this thread isn't going to be a wall of text, since it isn't about proving whether it can happen and the how/why/where/who of the concept, just, well, whether it's feasible OOCly and in terms of the community. I could throw out twenty kajillion lore snippets that prove that it's possible, but that's irrelevant if nobody is interested in the idea or would like to make it anything more than Maulbane sitting in a corner cackling madly with a few sea urchins he's drawn pig-faces onto. This thread is more for the non-staff than the staff, as I I know it's possible ICly and therefore can later make a way more coherent pitch for you GMs - this is just to see whether anybody would want to see it or would have any interest in it, as well as tackle any questions.
So, in lieu of an actual proposal, this is more of a pitch. Here is the series of fairly malleable primary concepts that've been rattling around in my brain for some time.
1) A subset of Quilboar become associated with the Horde. I personally prefer the idea of inventing a tribe for such a purpose, but there's extensive lore showing it's attempt-able for existing tribes too.
> The nature of this association is in the air. From a true alliance, to a 'second class member' situation, to a simple non-aggression treaty, to forced assimilation and whatever in between.
> > The process in which the Quilboar do this would likely be an expansive storyline. Smaller than Hyjal, but a large deal with a very present and excessively possible failure state. Likely tied to the Earthworks.
> > > If the storyline is failed, bottom line is the race doesn't join; at worst, doing consciously stupid things ICly around Quilboar could go as far as maiming / character death, as a side-idea. Long story short, wouldn't be easy.
2) This subset, whatever it ends up being, would allow for mini-CMC status for this particular group.
> Any other Quilboar would still use the full CMC process.
3) This group of potential-Quilboar would have their own lore, primarily predetermined but shaped by the players that decide to join it (in this way it would function like a noble house, somewhat)
4) They'd have a foundation within their group/tribe to RP among themselves, but also multiple excuses / methods for them to leave the pack (so to speak) and RP abroad like any other CMC.
That's a little hectic, as it's all go to go through community opinion and probably come out differently than that, but I can provide another list (the list tag has just about confused Maulbane) of benefits that I feel this'll have.
1) It'll provide a balance to the amount of unplayable races friendly or connected to either faction - Alliance have a far higher pool of groups to choose from. In this case, the Quilboar would play as an equivalent to the Furbolg (for example the Barkskin who are outright aligned with the Alliance, or the Timbermaw who obviously have a greater connection to the Night Elves).
2) The Quilboar have some of the greatest changes since Cataclysm of any unplayable / hostile race, and their development is a source of super-duper interest - especially if a small part of it can be player-driven!
3) It'll provide endless inter-factional conflict. Quilboar attempting (and possibly failure) to forgive or quash their hate of the Tauren for the greater good (or just to stay on the Orcs' good side)? Orcs pitying the Quilboar as the underdogs they once were, or trying to 'civilise' them into productive members of the Horde? Blood Elves investigating their new, experimental magic for potential? Forsaken condemning - or researching - their ties to the Scourge? The Darkspear flocking to learn more about potential Loa such as Agamaggan, and their experimental shamanistic magics? Goblins... Well, Goblins trying to make a buck? There's a real, tangible interest in the eyes of almost every race in the Quilboar, waiting to be tapped. Friction! Drama! New storylines!
4) A group of predominantly Kalimdor-based CMCs will inevitably spark RP in the region, hopefully consistently, and may bring players who'd otherwise not have bothered with Orcs, Tauren or Trolls in particular out of their hidey-holes.
5) The group will also function as a guild in of itself, and have their own storylines and events exclusive to themselves (but also ones that deal with the Horde proper)
6) Unlocks certain magic that is totally exclusive to the Quilboar; piggy-magic, crystal-based geomancy, thornweaving, which are totally unknown by the rest of the Horde. Could even be tutored (with trust and such) to non-Quilboar, reminiscent of the old prestige system with characters teaching newbies rare abilities.
7) Provide basis for a new RP location for the Horde. A Quilboar village? Yes please! (Doesn't need to be made, as Brambleblade Ravine has no NPCs since the Cataclysm)
8) At the end of the day, Quilboar are just really adorable and obviously the best. You wouldn't deprive them of having fun, would you?
This post is, in general, pretty slapdash, but so are the Quilboar, so I can pretend that's just a clever meta element of the thread rather than my own incompetence.
So, yes. What's your opinion on this? Do you think it's worth it? Do you think it's too much trouble? Do you have any questions about the Quilboar in particular that are interfering with your judgment of this idea? Feel free to post! In fact, I order you to post.
I'm sure that the thread in of itself is hardly a surprise considering how much of a weirdo I have become regarding the Quilboar. Which partly is why this thread isn't going to be a wall of text, since it isn't about proving whether it can happen and the how/why/where/who of the concept, just, well, whether it's feasible OOCly and in terms of the community. I could throw out twenty kajillion lore snippets that prove that it's possible, but that's irrelevant if nobody is interested in the idea or would like to make it anything more than Maulbane sitting in a corner cackling madly with a few sea urchins he's drawn pig-faces onto. This thread is more for the non-staff than the staff, as I I know it's possible ICly and therefore can later make a way more coherent pitch for you GMs - this is just to see whether anybody would want to see it or would have any interest in it, as well as tackle any questions.
So, in lieu of an actual proposal, this is more of a pitch. Here is the series of fairly malleable primary concepts that've been rattling around in my brain for some time.
1) A subset of Quilboar become associated with the Horde. I personally prefer the idea of inventing a tribe for such a purpose, but there's extensive lore showing it's attempt-able for existing tribes too.
> The nature of this association is in the air. From a true alliance, to a 'second class member' situation, to a simple non-aggression treaty, to forced assimilation and whatever in between.
> > The process in which the Quilboar do this would likely be an expansive storyline. Smaller than Hyjal, but a large deal with a very present and excessively possible failure state. Likely tied to the Earthworks.
> > > If the storyline is failed, bottom line is the race doesn't join; at worst, doing consciously stupid things ICly around Quilboar could go as far as maiming / character death, as a side-idea. Long story short, wouldn't be easy.
2) This subset, whatever it ends up being, would allow for mini-CMC status for this particular group.
> Any other Quilboar would still use the full CMC process.
3) This group of potential-Quilboar would have their own lore, primarily predetermined but shaped by the players that decide to join it (in this way it would function like a noble house, somewhat)
4) They'd have a foundation within their group/tribe to RP among themselves, but also multiple excuses / methods for them to leave the pack (so to speak) and RP abroad like any other CMC.
That's a little hectic, as it's all go to go through community opinion and probably come out differently than that, but I can provide another list (the list tag has just about confused Maulbane) of benefits that I feel this'll have.
1) It'll provide a balance to the amount of unplayable races friendly or connected to either faction - Alliance have a far higher pool of groups to choose from. In this case, the Quilboar would play as an equivalent to the Furbolg (for example the Barkskin who are outright aligned with the Alliance, or the Timbermaw who obviously have a greater connection to the Night Elves).
2) The Quilboar have some of the greatest changes since Cataclysm of any unplayable / hostile race, and their development is a source of super-duper interest - especially if a small part of it can be player-driven!
3) It'll provide endless inter-factional conflict. Quilboar attempting (and possibly failure) to forgive or quash their hate of the Tauren for the greater good (or just to stay on the Orcs' good side)? Orcs pitying the Quilboar as the underdogs they once were, or trying to 'civilise' them into productive members of the Horde? Blood Elves investigating their new, experimental magic for potential? Forsaken condemning - or researching - their ties to the Scourge? The Darkspear flocking to learn more about potential Loa such as Agamaggan, and their experimental shamanistic magics? Goblins... Well, Goblins trying to make a buck? There's a real, tangible interest in the eyes of almost every race in the Quilboar, waiting to be tapped. Friction! Drama! New storylines!
4) A group of predominantly Kalimdor-based CMCs will inevitably spark RP in the region, hopefully consistently, and may bring players who'd otherwise not have bothered with Orcs, Tauren or Trolls in particular out of their hidey-holes.
5) The group will also function as a guild in of itself, and have their own storylines and events exclusive to themselves (but also ones that deal with the Horde proper)
6) Unlocks certain magic that is totally exclusive to the Quilboar; piggy-magic, crystal-based geomancy, thornweaving, which are totally unknown by the rest of the Horde. Could even be tutored (with trust and such) to non-Quilboar, reminiscent of the old prestige system with characters teaching newbies rare abilities.
7) Provide basis for a new RP location for the Horde. A Quilboar village? Yes please! (Doesn't need to be made, as Brambleblade Ravine has no NPCs since the Cataclysm)
8) At the end of the day, Quilboar are just really adorable and obviously the best. You wouldn't deprive them of having fun, would you?
This post is, in general, pretty slapdash, but so are the Quilboar, so I can pretend that's just a clever meta element of the thread rather than my own incompetence.
So, yes. What's your opinion on this? Do you think it's worth it? Do you think it's too much trouble? Do you have any questions about the Quilboar in particular that are interfering with your judgment of this idea? Feel free to post! In fact, I order you to post.