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Game Research: I'm So Buff
#1
Ahoy! This thread is part two of my research into developing a MMORPG. You can still reply to my original thread, which was centered around things you'd like to see that would break the mold of more traditional games.

Today's topic: What are your favorite buffs?

I'm referring to offensive and defensive, active and passive, and everything in-between. I'm also curious as to whether people like triggered buffs (for example, gain attack speed upon getting a critical strike) or "always on" buffs.

Have at it!
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#2
IMO one of the most annoying things is playing a game by chance. I prefer static buffs. Temporary ones are interesting. Ones with designed synergy or E-Z- Mode synergy (you next attack does +20% damage).

On a slight tangent, I much prefer cooldowns versus resource management. Buffs that reduce cooldown or allow for a second 'charge' to be stored for future burst-damage needs could make things exciting.

Furthermore, I don't like downtime. In-between fights should be used for anything but sitting around while regen ticks away. Passive buffs that help with this tend to be my favorite.
The true test of his choice lies forward.
— The story of the Silithian.


See life through shades of silver.
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#3
I hate that healers are viewed as a 'oh let's make them fun class'. They're fun as they are. I enjoy supporting my teammates.

I prefer playing buffers/debuffers, but few games support that. Preventing damage rather than bandaiding damage.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#4
For the love of god, movement speed bonuses.
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#5
(06-09-2015, 01:41 PM)Spiralin Wrote: For the love of god, movement speed bonuses.
SoW plz!
I Am the Sea



Need an easy way to host/link files and images? Check this thread!

Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)
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