Main Menu
Events Calendar

Latest Threads
You are a fond memory. Good night, CoTH...
Last Post: svempagunnar
09-14-2022 01:12 AM
» Replies: 42
» Views: 92232
Where Are You Now?
Last Post: Tales23
11-24-2020 06:53 PM
» Replies: 16
» Views: 805
What is glistening
Last Post: Xigo
08-17-2020 10:19 AM
» Replies: 9
» Views: 6287
You Can't Go Home Again
Last Post: Scout
03-15-2019 09:24 PM
» Replies: 0
» Views: 4471
"Years of Service" Awards
Last Post: Maulbane
05-26-2018 09:58 PM
» Replies: 100
» Views: 3777

Who's Online
There are currently no members online.

MUD Checklist and Dev Notes
This is partially so others can see where we're headed, and notes for myself and the other staff members working on this project so we don't forget what we're doing. This is likely going to get continuously updated as work progresses.

-= Immediate Goals =-

- Update the race list.
- Come up with some basic race and history lore. Put these in the appropriate help files.
- Build the initial location for RP. Probably a trade town of some kind.
- Rename the mud. Kretol has a placeholder name right now, so we need to think up something snazzy.
- Set up additional staff ranks aside from the default Archon (not everyone on staff needs admin privs, guys.)

-= Short-term Goals =-

- Examine base classes and the stock sub-classes, see what we want to keep and what we want to toss.
- More races are always possible.
- More town areas, especially racial capitols.
- First actual adventure areas for leveling.
- More lore writing. Deities and locations need to be written.

-= Long-term Goals =-

- Potentially creating our own classes and sub-classes.
- More areas. Always more areas.
- Player housing.
- Player clans.
- Conquest locations.
- More stuff I'm sure I'll remember later and put down here in a future update.

-= Dev Notes =-

- Probably keeping CoffeeMUD's class system, using AppSub. Everyone starts as an Apprentice, which is a basic commoner class, and can then advance to a chosen base class. from there, they can level up in different sub-classes of that base class, allowing limited multiclassing so long as they're all part of the same base class. (Example, Apprentice to Fighter, and then taking levels in both Ranger and Paladin as they are Fighter sub-classes.)
- System allows for interesting things for class development, including penalizing spellcasting if you're not the proper alignment, and restricting certain classes/sub-classes to certain races. Not sure how much I'll want to use this, but keeping it in mind for later.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
[-] The following 5 users Like Grakor456's post:
  • Clovis, Scout, Loxmardin, Kretol, ImagenAshyun
Anything I could do to help? Note, I know nothing about MUDs.
All makt åt Tengil, vår befriare!

Would I be of any help? I like creating things. Let me help. Please.
“Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children that dragons can be killed.”
— G.K. Chesterton

[Image: tumblr_n9hl98KKPd1r4fnslo1_500.gif]

Have a puppy Ruby and a nice day.

Quick Reply
Type your reply to this message here.

Human Verification
Please tick the checkbox that you see below. This process is used to prevent automated spam bots.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Some Notes Regarding Variants/Prestiges Grakor456 23 4,308 03-07-2012, 01:49 AM
Last Post: Harmonic

Users browsing this thread: 1 Guest(s)

This forum uses Lukasz Tkacz MyBB addons.