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Stormwind Guard.
#1
I found this browsing for additional information about the Stormwind Guard, I like it, what do you others think?

Structure.
(decending)

Captain.
Lieutenant.
Sergeant.
Corporal.
Guard.
Recruit.

After hearing your opinions these are what we will go with. I simply removed the Lance Constable since I could really see any point with the rank.

Basic Guard Events

Mission

A mission generally consists of investigating a crime or arresting a wanted criminal.

Training

Trainings include uniform inspections, fitness training, combat training, or practicing any Guard activity. Training can be focused on things such as combat, training with a specific weapon, or how to survive in hostile environments. These could be documented with a report and pictures.

Patrols

The Guard patrol is a simple circuit around the city. It goes through all major districts of the city. Any incidents are to be reported and filed.

The Book of Laws

The Stormwind Book of Laws is the main reason for the Guard's existence. It contains all the laws and regulations that visitors and residents of Stormwind need to uphold.

Stormwind City Book of Laws, First Edition.

Chapter 1: Matters of Violence

(See appendix C for notes on Subsections)

§1: Assault, on citizen:

Subsection 1 - two warnings and community service for five days.

Subsection 2 - three warnings and fourteen days of community service.

Subsection 3 – five warnings, imprisonement until trial and a fine of 200 silver to be paid to the victims family.


§2: Assault, on a noble:

Subsection 1 - Fine of 100 silver and three warnings.

Subsection 2 - Five warnings and fourteen days of community service.

Subsection 3 – Imprionement until trial, five warnings and a 500 silver fine to be paid to the victims family.


§3: Assault, on a guard:

Subsection 1 - Fine of 100 silver and two warnings.

Subsection 2 - Fine of 200 silver and three warnings, seven days in jail.

Subsection 3 – Imprionement until trial, five warnings and a fine of 400 silver to be paid to the victims family.


---All the above carry a penalty of direct imprisonment, held until fine is paid or innocence proved in trial.---


§4: Brawls, inside an Inn:

One warning and a fine of 50 silver to any innkeeper. Full payment of any broken inventory of the Inn. For particularly large brawls the guilty may have to serve the Innkeeper for up to fourteen days. (Running errands, watching the entrance, promoting the Inn with a big poster stitched to their chest etc).


§5: Brawls, outside:

two warnings. Possible ban from city.


§6: Conspiracy to murder:

4 warnings. Possible ban from city after trial. Eyewitnesses needed to prosecute the case.

§7: Murder, attempted:

Five warnings. Possible ban from city or three years of service in jail after trial. Eyewitnesses needed to prosecute the case.

§8: Murder, committed:

6 warnings. Possible Sentence of Death or ban from city after trial. Eyewitnesses needed to prosecute the case.

§9: Torture.

3-6 warnings, imprisonment until trial and a 300 silver fine to victim. Possible Sentence of Death, ban from city or a two year long service in jail after trial.

Chapter 2: Matters of Property


§1: Burglary:

3 warnings. Will have a remark on their name in our lists as a criminal, all stolen goods must be returned along with a fine of 50 silver.


§2: Robbery, of citizen:

3 warnings. Remark on their name as a criminal, all stolen goods must be returned along with a 50 silver fine.


§3: Robbery, of official property:

4 warnings. May be outlawed and banned from the city or sent to jail for a one year long service after trial.

§4: Theft, major:

3 warnings. Official humiliation, stolen good must be returned along with a fine of 80 silver to the Stormwind Guard.


§5: Theft, minor:

2 warnings. Official humiliation, stolen good must be returned along with a fine of 50 silver to the Stormwind Guard.


§6: Theft, pick pocketing:

1 warning, fine of 50 silver to the Stormwind Guard and stolen goods returned to victim.


§7: Damage on City Property

Punishment depends on damage done. Official Humiliation and fine dependent on the damage done. If the Guard suspects the damage done extends 10 golds worth, imprisonment until trial.


§8: Trade, unlicensed

2 warnings, fine of 100 silver, possible confiscation of goods. Affects trades in alcohol, tobacco, firearms, food and drinks. Licenses to be issued by the Stormwind Census – see a Royal Factor to find out about the price for a license.


§9: Trade, illegal

4 warnings, dependant punishment. Affects trade in poisons, slaves, narcotics, stolen goods and Horde items. Guard to determine punishment, lower limit set to 50 silver. A trial may result in a Sentence of Death in extreme cases.


§10: Smuggling

3 warnings, fine of 70 silver, possible confiscation of goods. If street value of confiscated goods sums to more than 10 golds worth, imprisonment until trial.


§11: Possession of Illegal Goods.

1-3 warnings, confiscation of goods. Covers possession of Stolen Goods, Deathweed, Maidens Anguish, Glowcap, Moonglow, Ichor of Undeath, Goblin Rocket Fuel, Non-Alcoholic Lager, narcotics of any kind. Anyone with a reason that they must carry any of these items, such as alchemists, must apply for a license - and prove that there is no alternative reagent - before carrying them.


§12: Kidnapping

3 warnings, dependant punishment. Punishment can vary from 50 to 200 silver fine for short lengths of kidnapping (i.e. a day or two), to possible outlaw and trial for longer periods.


§13: Fraud

1-3 Warnings, fine of the estimated profit from the fraud – if this exceeds 10 Gold, a trial is required resulting in possible outlaw from the city.


§14: Transformation of a person/item against the person/owners will.

2 warnings, appropriate fine paid to the victim. Eyewitnesses needed.


Chapter 3: Matters of Disorder


§1: Disrespectful activity near sacred places:

This law applies to the Moonwell, Cathedral, Abbey, and other places deemed sacred. Depending on the nature of the activity: 1-3 warnings, cleaning of the appropriate area, as well as service to an appropriate institution for a time depending on the seriousnes of the activity.


§2: Eavesdropping:

2 warnings. This can not be reported by citizen. A Guard must catch the eavesdropper in the act.

Being caught sneaking up on a Guard constitutes a violation of this law.


§3: Gambling/Betting:

3 warnings. Must be witnessed by a Guard.


§4: Warlocks, Ritual; Summoning of Demons:

6 warning. Fine of 500 silver. Already summoned demons will need to be unsummoned. Any proof of meddling with demons and such will lead to imprisonment until trial, possible Sentence of Death or banned and outlawed from the Kingdom.

§5: Warlocks, Hidden Larger Gathering of:

10 warnings. This is a special law. If any citizen happens to find a ritual ongoing, the Stormwind Guard and able citizens may engage the Warlocks with the goal to neutralize. The Warlocks will be accused of conspiring against the Alliance and will be imprisoned until trial, Sentence of Death or ban and outlawed from the kingdom possible. Any citizen that happens to see such a gathering is encouraged to report this immediately.


§6: Arrest, resisting

1 warning, Fine of 50 silver and fourteen days in custody. The Guardsmen cannot apply this law unless he has followed procedure to the letter. It is considered resisting arrest if the person: a) Runs away when asked to stay b) refuses to follow the Guard when asked three times.


§7: Impersonating a Guard

3 warnings, fine of 100 silver, public humiliation. If a citizen is found impersonating a Guardsmen more than once he will be fined double the second time. The third time this amount will be doubled again and he will be improsoned until Trial, and so forth.


§8: Bribing a Guard

2 warnings, public humiliation. The nature of the humiliation is to be determined by the Guard in question.


§9: Reckless Riding

1 warning, fine of 30 silver. An additional warning, and imprisonment for a suitable period of time if drunk.


§10: Public Disturbance

1 warning, fine of 30 silver. Includes being overly drunk, disorderly, disturbing the peace. For acts of a more lewd nature, also apply Chapter 3, Section 9.


§11: Riot, causing

5 warnings. Anyone charged with causing a riot should be arrested and held for trial. Depending on the severity, a further punishment will be given through trial, maximum penalty being the Sentence of Death.


§12: Loitering with intent

1 warning. Anyone found loitering outside the cell in the command center, Stockades or the Westbrook Garrison, suspiciously should be warned and asked to leave. Refusal or further loitering will result in imprisonment.


§13:Aiding and Abetting

1 warning, fine of 50 silver. This law applies to anyone found aiding a known criminal by hiding them, or assisting them in an escape attempt.


§14: Drinking on the streets

Verbal warning and asked to move inside, followed by 1 warning and confiscation of beer if the verbal warning is not heeded too. [Exceptions during holidays and issued celebrations.


§15: Being a jackass.

Guard's discretion. Appropriate punishment, which may involve the Stormwind Guard simply ignoring the presence of the citizen in question.


Chapter 4: Matters of War

§1: Attack on City, Hostile

In the event of a hostile attack/siege of the City all Guards are to secure all civilians inside the Keep and defend the King at all costs. Coffee should be served all civilians during the attack, and the remaining Guard are to secure the Keep.


§2: Treason

-May lead to a Sentence of Death through trial.


Chapter 5: The Rights of the Guard


1. The Guard maintain the right to search any person(s) considered suspicious for illegal goods, weaponry, body parts and false facial hair. Failure to comply with this request may result in Chapter 3, Section 6 (Arrest, Resisting).

2. The Guard maintain the right to search any property after informing the owner for suspicious goods, wanted fugitives, evidence required in an ongoing investigation, and poisoned beer. Failure to comply with this request may result in Chapter 3, Section 6 (Arrest, Resisting).

3. The Guard maintain the right to break certain laws with good reason (for example, undercover operations in criminal organizations), and only when a full report and formal request to a commanding officer is filed. Failure to file a formal request will result in a discharge from service, and possible arrest.

4. The Guard maintain the right to injure escaping criminals with intent to slow or stop them. Causing unnecessary injury may result in a discharge from service, and possible Chapter 1, Sections 1 or 2 (Assault on Citizen, Assault on Noble).

5. The Guard maintain the right to immediately execute any criminals considered immediately threatening to the life of a citizen or guardsmen, but a full and detailed report proving that little to no other option was available to them at the time within 24 hours of the death. Failure to file this report will result in discharge from service, and possibly lead to Chapter 1, Section 7 (Murder, Committed).

6. The Guard maintain the right to charge anyone caught tampering with the office Coffee Machine, of any crime listed in the book of laws, dependant on the level of tampering, and punish them accordingly.


Chapter 6: The Rights of Citizens

1. A citizen has the right to food and drink if in the custody of the Guard, at a maximum of three meals a day accompanied by a non-alcoholic drink.

2. When in Court, a citizen has the right for any trial against them to be fair, and may request a change of jury if they believe they could be biased.

3. A citizen has the right to request an attorney at their own expense when in watch custody and awaiting trial.

4. A citizen must be given at least 14 days notice if they are to be put on trial, so they may gather evidence and witnesses. Failure to arrive at the designated date will result in a warrant for their immediate arrest, and will be found guilty by default.

5. A citizen has the right to file a complaint should they feel they are being treated poorly/ unfairly by any Guard personnel. These complaints should be in writing made to the Captain, or to a Magistrate or Noble of Stormwind.

6. A condemned prisoner has the right to talk to a priest or paladin, prior to execution. A condemned prisoner is also entitled to a final pint of stout, immediately before execution.


Appendix A:


Trials

Trials will be held against someone that has broken laws, the Stormwind Guard will gather witnesses and evidence against the criminals.

A date will be set where the trial is to be held (see Chapter 6). All witnesses will be heard in front of a representative of the law and the criminal will be judged thereafter.

Appendix B:

Other repercussions

Gathering an amount of 10 warnings may result in one of the following:

-An appropriately long imprisonment.

-Public Information Release (i.e. Yells, Posters) with the intent of letting people know the identity of criminals

-Ban from the city

Gathering an amount of (minimum) 15 warnings may result in the status of Outlawed or a personal "interrogation" by the Guard. The status of Outlawed can only be attained after a Trial, or in special circumstances.

After the Outlaw period or after an interrogation, one will return to 0 warning points, but still remain listed in our system.


Appendix C:

Guide to defining Subsections

Subsection 1 – Defined as a “light assault”. One punch, kick, or strike with blunt object to the body.

Subsection 2 – Defined as “actual assault”. A series of blows from the hands or feet, or a blunt weapon to the body. Also covers a single strike to the head from a blunt object, or a single strike from a bladed or sharpened weapon to an area that is not immediately life-threatening.

Subsection 3 – Defined as “grievous assault”. A long series of blows with no regard for the area struck, or the life of the victim. Covers several or more blows to the head, and one strike from a bladed or sharpened weapon to a potentially life-threatening area. Also covers multiple strikes from bladed or sharpened weapons to an area that is not immediately life-threatening.

This Appendix is intended as a rough guide only. The Guardsman making the report must use their better judgment to determine which Subsection the assault falls under.


Appendix D:

Citizens' Arrest and Vigilantism.

If a Guard cannot be located, it is within the right of any Citizen to apprehend a criminal, and immediately secure them until help arrives. The Guard do not advise any citizen to single-handedly attempt to apprehend any “dangerous” criminals, and require only the support of the community in locating said persons for themselves to deal with.

No Citizen is allowed to pass their own judgement and punishment on a criminal, regardless of the presence, or lack thereof, of a Guard. Failure to adhere to this will result in the citizen themselves being charged, and likely removal of any chance at a Trial.

The Guard may give a group a Vigilante permit, but only after a thorough examination. This is so that, in dire times, certain groups may aid the Guard in keeping the streets of Stormwind crime-free. To apply for a permit, speak to an Officer.

Crimes against the church may be dealt with by one of the church bodies, such as the Silver Hand.

Guard's Manual

GUARD'S COURTYARD TRAINING

Order: Attention Action: -stand at attention without saluting

Order: Prepare for inspection Action: -When approached, say "[target rank here], sir/ma'am, [your rank here] reporting ready for inspection, sir/ma'am!" -Salute.

Order: Dismissed Action: -One step back -Salute -Wait for salute back -Right turn -Walk

Saluting;

Saluting is a very important thing within the Guard. A salute is a Guard's greeting towards one another, as a sign of respect. -All- members are supposed to salute one another when:

· Coming into the Command Center or any indoor area, if there are any Guards present inside, saluting each and every Guard is not necessary, one salute is enough when there are two or more.

· When passing a fellow Guard on patrol or when stopping to talk to a Guard that is on patrol.

· When leaving the Command Center with Guards inside it, or leaving a scene.

· When you receive direct orders from a superior rank to do something specific, go get this one patched up, go get this one, make a report, etc. Saluting is a gesture of telling your superior rank that you understood their order.

· You are also to salute in when during Drills, according to each and every Drill.

On patrol:

Patrols are a Guard's way of checking if everything is alright within the City and no one is breaking the Law in any way, and other sorts of trouble.

· Guards are preferred to patrol in pairs, this increases a Guard's safety if they are ambushed and/or if there is a situation that requires more than one Guard to solve.

· Patrols are supposed to be done in straight lines, walking on the right side of the road, and on bridges. Higher ranks are supposed to be in front of lower ranks, and then size order. It is preferred that all Guards get a torch or a lantern of some sort, since it gets dark in the evening. Ranks, then size is the general order, unless the superior Officers orders otherwise.


WATCHMAN'S PATROL

The Watch patrol is a simple circuit around the city. It goes through all major districts of the city.

Any incidents are to be reported into the File Cabinet.


GUARD DOCTRINES

Remember these policies in all dealings with citizens, visitors and criminals.

We try to maintain law and order by The Four P's:

Preventive actions

Presence

Patience

Polite enforcement


The two D's and the P (DDP) describe the ideal Guard and what he consists of. Be an example to your peers by following them.

Discipline Dedication Politeness


GUARD'S BEHAVIOR

- No Tainted Language ((read: NO OOC))

- Never raise your voice! ((Means: no /yell from Guards. Except in dire emergencies!))

- Unless time is of the essence, Guards do not run, they walk. The sight of Guards running causes panic (or simply confusion).

- Be polite to everyone you meet. Show the maturity and responsibility people expect from the City Guard.

- No drunkeness while on duty!

- ((Try not to use /w for secret IC whispered conversations. Find an alleyway or corner and use /say instead. This allows for rogues to listen in and have a fun time.))

- ((Most important: Have fun! Make the game fun! Bring the atmosphere to the streets. Live the role. Enjoy!))

- (Except for public places, shops and taverns, all buildings should be considered to have doors. Do not just walk inside of buildings that look like private homes, unless you have a warrant.))




[Discuss!]
All makt åt Tengil, vår befriare!

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#2
Nostra. Your awesome.

Quote:These were the old PvP ranks and I thought they could be used, alternatively we could use the ones I saw on a Stormwind Guard Live- Server guild-site.

Captain.
Lieutenant.
Sergeant.
Corporal.
Lance Constable.
Guard.
Recruit.

I think these ranks are easier to work with, but

Quote:Structure.
(decending)

Grand Marshal.
Field Marshal.
Marshal.
Commander.
Lieutenant Commander.
Knight-Champion.
Knight-Captain.
Knight-Lieutenant.
Knight.
Sergeant Major.
Master Sergeant.
Sergeant.
Corporal.
Private.

Seems really structured. I don't think all the ranks will be filled, making some of them useless.
One man
Two guns
Three friends
Four foes
XI Touch
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#3
Heh, this is a really good guide. I'd like to see one for SI:7 but I doubt they have one.
"War doesn't determine who's right. War determines who's left."
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#4
It´s not a player only organization, I would assume that the higher ranks are filled by the NPCs.

And -no- credit to me, it all goes to some guy (tried to find some other names, in vain) called "Dugald" from Earthen Ring.
All makt åt Tengil, vår befriare!

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#5
I do believe it's time we got a little structure set down for the guards. I think this system is a great idea.
For the ranks, I find the shorter list to be slightly more appropriate. The longer one seems more fit for the general military.
[Image: kialee.png]
I need a life.
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#6
Nostra Wrote:It´s not a player only organization, I would assume that the higher ranks are filled by the NPCs.

And -no- credit to me, it all goes to some guy (tried to find some other names, in vain) called "Dugald" from Earthen Ring.

Nostra. Your still awesome. Will the GM's be controlling the NPC's at the higher ranks? If so, I think it will be fine.
One man
Two guns
Three friends
Four foes
XI Touch
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#7
Nostra Wrote:Captain.
Lieutenant.
Sergeant.
Corporal.
Lance Constable.
Guard.
Recruit.

I like this better. It's simpler and easier to remember.
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#8
I think the shorter one is better and the longer is military based.
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#9
The shorter list does seem better for a city watch type organisation, the longer list definitely seems more for military use. Are there different variations of uniform based on rank?
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#10
Truly amazing there, use of initiative.
But i do say, i dont like lance constable. its out of context is it not from guard to lance constable to corporal? Thats like sticking a police man in the army :P

So i'd reccomend using the good ole rank of lance corporal instead?
And then i couldnt of placed the ranks any better myself.

I can really shine in these Guard rp'ings. Something that comes natural to me now as im use to inspecting my own troops, training them Skill at arms, Drill and PT and the such and such.

I love you Nostra :D
But love to me is. When we are parted, we each feel the lack of the other half of ourselves. We are incomplete like a book in two volumes of which the first has been lost. That is what I think, to me, love is: incompleteness in absence.
:// I love her
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#11
Personally, I hate "Lance Constable"! That's rubbish
I'd prefer something like Private, or something of the similar, one word (like the rest) and that rolls off the tongue!
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Cry Havoc! And let slip the Dogs of War!
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#12
Guard / Guardsman has replaced private.
Lance corporal would then be the next step on the promotion ladder, which of course i have sent my reccomendation.

Im all in favor of these ranks because they are exactly the same as british army guards regiment ( Coldstream, Grenadier, Welsh...etc etc )

Claims on Lt.
Jokes ;P

May i also add that you only salute officers and not enlisted?
You only have to brace up to enlisted. Its a sign of respect in any army. As i know my NCO's ( Non commisioned officers ) Hate being saluted, They only get called by there rank

Eg:

Speaking to an NCO

Good morning -Sergeant, Corporal ( for both lance and corporal ) -

Speaking to a Commisioned officer

Good morning -Sir / Ma'am - or the rank like: Good morning - Lieutenant / captain -

But if you wanna go for the salute go for it.

I just think that saluting every single person is a waste of time, Surely you must think so too, You can salute to the left, right while marching, Though you never salute to the front if your marching, you do a halt then salute :P

Oh oh and

CDRILS would be useful here

Courage, Discipline, Respect for others, Intergrity ( honesty), Loyalty and selfless commitment can be employed in aswell, For every single rule made can relate to the british armies 'super six'
But love to me is. When we are parted, we each feel the lack of the other half of ourselves. We are incomplete like a book in two volumes of which the first has been lost. That is what I think, to me, love is: incompleteness in absence.
:// I love her
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#13
Made some edits to the OP.

Feel free to state your opinions, they will be read and contemplated, further changes are possible.
All makt åt Tengil, vår befriare!

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#14
I think this should be moved to Articles and guides. It is very useful to whatever people RP guards.
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#15
Opinion noted and acted upon!
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"We are here on earth to fart around, and don't let anybody tell you different."
~Kurt Vonnegut
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