Conquest of the Horde

Full Version: Some items...
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Two items, more specifically, [item]http://www.wowhead.com/item=18348[/item] and it's improvements, as well as [item]http://www.wowhead.com/item=50046[/item] and variations are spawnable by the .addrpitem command. I think that this should be removed, as those have a unique model, and have lore behind them, thus should not be attainable by the random level 1 roleplaying in Ratchet.

Another suggestion I have has to deal with spirit beasts. I believe these should not be allowed to be tamed, which I know can happen with them. The reason for this, is that Spirit Beasts are supposed to be really powerful. Hell, one of them is the mate of a deity. And specifically that one, Loque'nahak, is the one I have the biggest problem with, because, as I've said, he's the mate of a deity, and shouldn't be the pet of random level (this time) 76.

That is all.
:P
o.o I don't understand your view on the Destroyed Magic Item. As it could be used for anything since it's just some random destroyed magic item. It's model may be specific but that doesn't mean it has to be the same thing. But the Spirit Beast thing I sort of see your point.
I dont understand, neither of those items have models o_o
Ahha that is broken.
Well I meant Quel'Serrar and Quel'delar.
Well, you're in luck! They're bugged to be untameable according to the latest player reports.
Kaghuros Wrote:Well, you're in luck! They're bugged to be untameable according to the latest player reports.
Probably not the most elegant of fixes, but I think we can run with that. :P
You need beast mastery talent to tame them. That's most likely the problem.