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Some items...
#1
Two items, more specifically, [item]http://www.wowhead.com/item=18348[/item] and it's improvements, as well as [item]http://www.wowhead.com/item=50046[/item] and variations are spawnable by the .addrpitem command. I think that this should be removed, as those have a unique model, and have lore behind them, thus should not be attainable by the random level 1 roleplaying in Ratchet.

Another suggestion I have has to deal with spirit beasts. I believe these should not be allowed to be tamed, which I know can happen with them. The reason for this, is that Spirit Beasts are supposed to be really powerful. Hell, one of them is the mate of a deity. And specifically that one, Loque'nahak, is the one I have the biggest problem with, because, as I've said, he's the mate of a deity, and shouldn't be the pet of random level (this time) 76.

That is all.
:P
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#2
o.o I don't understand your view on the Destroyed Magic Item. As it could be used for anything since it's just some random destroyed magic item. It's model may be specific but that doesn't mean it has to be the same thing. But the Spirit Beast thing I sort of see your point.
Wow. Sometimes I forget the past.
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#3
I dont understand, neither of those items have models o_o
[Image: Ml7sNnX.gif]
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#4
Ahha that is broken.
Well I meant Quel'Serrar and Quel'delar.
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#5
Well, you're in luck! They're bugged to be untameable according to the latest player reports.
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#6
Kaghuros Wrote:Well, you're in luck! They're bugged to be untameable according to the latest player reports.
Probably not the most elegant of fixes, but I think we can run with that. :P
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
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#7
You need beast mastery talent to tame them. That's most likely the problem.
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