09-29-2011, 09:53 AM
I feel inordinately pleased with myself for that title.
But anyway.
I have several questions I would like answers to, but haven't been able to come up with on my own. So I turn to the wizards here for some information or (positive, constructive) debate.
Have at you.
Death Gates: I've heard a number of different lines of logic on this. Do death gates only go to Acherus, and if so, why? If you're using the Plane of Shadow to travel (although I don't believe that's specified anywhere), why can't you pick a different destination?
Death Grip: If we're going by the in-game tool-tip, you harness dark energy (or something) to pull a target towards you. I personally have, since I made my death knight forever ago, used it to throw stuff all over the place, never actually giving it any thought until someone told me that it can only pull and that I'm bad and I should feel bad. Which got me thinking; if we can do it one way, what's the problem with reversing it? If a death knight is adept enough to use that energy to pull, why's pushing out of the question?
And, to tie these both together, I'd like to direct people to the Tormentor's ability section. Now yes, I am aware the prestiges are debunk now, but with the free-form system that's in place, is it reasonable for a skilled death knight to have some of these abilities, like alternate death gate destinations, or do more than just pull with death grip? I've broached this subject a few times, but I still get people jumping on me for it. Isn't that what the free-form was for? Variation? I just really don't see the big issue with it, but...that's me. Opinions are welcome.
On a somewhat related note:
Second Generation Death Knights: How many are still clomping around at this point in the timeline? (These Knights, for reference) While we seen a handful of named ones in game (including a bunch that were in the randomly generated names for WC3 multiplayer), is it reasonable to assume that the ones we didn't get didn't simply keel over when Arthas was killed? Would his death affect their powers/runeblades at all?
Continuing with that line of thought, what's the deal with all of the minor Scourge left over in the Eastern Kingdoms (Duskwood, Plaguelands, etc) now that Arthas is gone? Skeletons, ghouls, zombies, things like that. Are they just wandering around mindlessly, as per usual? Is Bolvar messing with their heads in some way?
It's a DK day, apparently, because Death Knight Runes are next on my list. I was under the impression all they placed runes on were their weapons, hence all the hubbub about runeblades. I've had someone tell me recently, though, that DKs throw runes on all their gear, including armor, to enhance it. Can I get a confirm/deny/speculative guess on that?
And now for one completely unrelated (almost) query: Enchanting. How much of an impact/advantage is reasonable if your character's equipment is ICly enchanted? To clarify the question: You have a sword. It can chop through good armor in a few solid swings. However, if you give it the Executioner (armor piercing) enchant, is it suddenly a lightsaber, cleaving through everything with impunity? Or, take your chain shirt. With the Defense enchant, does it suddenly give the protective qualities of plate armor? Somewhere in between?
Or is this one of those "Use your head, silly." sort of things that just made a neat whistling sound as it flew over my head?
Also, does anyone actually play an IC enchanter? I haven't been able to find one.
So there we go. The random thoughts that've been rolling around in my head for past week or so. Feel free to comment, respond to one question, all the questions, or tell me to leave my death knight alone and go do my math homework instead.
But anyway.
I have several questions I would like answers to, but haven't been able to come up with on my own. So I turn to the wizards here for some information or (positive, constructive) debate.
Have at you.
Death Gates: I've heard a number of different lines of logic on this. Do death gates only go to Acherus, and if so, why? If you're using the Plane of Shadow to travel (although I don't believe that's specified anywhere), why can't you pick a different destination?
Death Grip: If we're going by the in-game tool-tip, you harness dark energy (or something) to pull a target towards you. I personally have, since I made my death knight forever ago, used it to throw stuff all over the place, never actually giving it any thought until someone told me that it can only pull and that I'm bad and I should feel bad. Which got me thinking; if we can do it one way, what's the problem with reversing it? If a death knight is adept enough to use that energy to pull, why's pushing out of the question?
And, to tie these both together, I'd like to direct people to the Tormentor's ability section. Now yes, I am aware the prestiges are debunk now, but with the free-form system that's in place, is it reasonable for a skilled death knight to have some of these abilities, like alternate death gate destinations, or do more than just pull with death grip? I've broached this subject a few times, but I still get people jumping on me for it. Isn't that what the free-form was for? Variation? I just really don't see the big issue with it, but...that's me. Opinions are welcome.
On a somewhat related note:
Second Generation Death Knights: How many are still clomping around at this point in the timeline? (These Knights, for reference) While we seen a handful of named ones in game (including a bunch that were in the randomly generated names for WC3 multiplayer), is it reasonable to assume that the ones we didn't get didn't simply keel over when Arthas was killed? Would his death affect their powers/runeblades at all?
Continuing with that line of thought, what's the deal with all of the minor Scourge left over in the Eastern Kingdoms (Duskwood, Plaguelands, etc) now that Arthas is gone? Skeletons, ghouls, zombies, things like that. Are they just wandering around mindlessly, as per usual? Is Bolvar messing with their heads in some way?
It's a DK day, apparently, because Death Knight Runes are next on my list. I was under the impression all they placed runes on were their weapons, hence all the hubbub about runeblades. I've had someone tell me recently, though, that DKs throw runes on all their gear, including armor, to enhance it. Can I get a confirm/deny/speculative guess on that?
And now for one completely unrelated (almost) query: Enchanting. How much of an impact/advantage is reasonable if your character's equipment is ICly enchanted? To clarify the question: You have a sword. It can chop through good armor in a few solid swings. However, if you give it the Executioner (armor piercing) enchant, is it suddenly a lightsaber, cleaving through everything with impunity? Or, take your chain shirt. With the Defense enchant, does it suddenly give the protective qualities of plate armor? Somewhere in between?
Or is this one of those "Use your head, silly." sort of things that just made a neat whistling sound as it flew over my head?
Also, does anyone actually play an IC enchanter? I haven't been able to find one.
So there we go. The random thoughts that've been rolling around in my head for past week or so. Feel free to comment, respond to one question, all the questions, or tell me to leave my death knight alone and go do my math homework instead.