Conquest of the Horde

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(05-09-2012, 12:01 PM)Kretol Wrote: [ -> ]
(05-08-2012, 11:04 PM)Rigley Wrote: [ -> ]AV still isn't on the portal-- not sure why not, but its complete and ready to go.

I've been holding off on adding it until I have a chance to up the levels of all the NPCs in there. I should have a chance to do that today!

Psh. Why do you think I have marksmen stationed around! c:

But yar-- I have the place laid out so that that shouldn't be a problem either way.
Idea!

If you're planning to do that Island event line, perhaps SotA might be of use for a setting.
I did think of that. If I do carry through with it in the future perhaps I will have the area evolve into that for the duration.

Then again I'm not certain how many big chains I'll be holding after Solidarity. And Solidarity has kinda been giving me the impression that a chain like The Island wouldn't really work-- not to the right capacity of what it was intended, at least.
Alterac Valley is now open!

Strand of the Ancients should be open shortly after the next restart; need some new objects in to complete the areas.
(05-08-2012, 11:04 PM)Rigley Wrote: [ -> ]Rigley included elves in his build.

All of my elf-Uh, I mean like.

Rigley, are there any plans to turn Eye of the Storm, the Outland Battleground, into an Arpee area? I love the Netherstormy feel of the place, so I was wondering...
Strand of the Ancients should be up shortly! (read: whenever Kretol has time to add it!)

As always, summation below:

Spoiler:
Strand of the Ancients

The setting: The Strand of the Ancients is an isle that has for a large period of time been a region of conflict for the forces of the Alliance and Horde as they have been exploring the continent of Northrend. Seemingly an island of untapped power, so far neither the Alliance nor the Horde have been able to pursue its holdings with much success, their research teams often given precious little time to research the ruins before the next siege comes from one side or another-- the amount of times the isle has changed hands has been called disgraceful by some, and comical by others. It has, in the words of some military officials, become nothing but a black hole of gold, troops and resources without any fruition.

When claims over the isle resurfaced following the defeat of the Lich King, two factions from within the Horde and Alliance stepped forward to form an unsteady cease-fire on the isle, as to prevent even more months of stalemates and increasing hostility towards the efforts upon the isle. Reluctant but not willing to expend more assets in constant conflict for the isle, the factions agreed. The Reliquary and the Explorer's League made landfall upon the isle, and began with construction of rudimentary base camps from which to expand out from, seeking to create a crude yet functional port city atop the isle, to aid with finances for their operations.

The Factions and Notable Locations:

The Reliquary: A fledgling organization of Silvermoon's aspiring and intellectual population, the Reliquary is the Horde's gateway into the Strand of the Ancients. Shrewd and often self-sufficient, the Reliquary have dominated the western edge of the isle. Proud of their race (as could be predicted), the Reliquary are not subtle in their decor and have spared no expense in acclimating their members and visitors, despite being such a new faction within their people.

The leadership of the Reliquary consists of High Examiner Tae'Thelan Bloodwatcher's main force in Silvermoon and Archmage Halendor Sunseeker's division, dispatched to the Strand of the Ancients.

The Explorer's League:

---

Pinnacle Point Anchorage: Upon the eastern shore of the island a basecamp has been established by The Reliquary. Dubbed Pinnacle Point, it serves as a makeshift harbor for Horde vessels, and also the origin point for many expeditions into the partially sunken titanic tower nearby. Pinnacle Point holds a sizable shelter which has been constructed just off the docks, used for visitors and a general area for crafting of needed materials. Be aware that only the Horde are allowed in Pinnacle Point, and guardsmen will detain any Alliance seeking to enter.

Sunseeker Tower: A titanic tower seized by the Reliquary and Archmage Sunseeker. It has since become the centralized source of The Reliquary's power on the isle, serving as a large archive as well as a laboratory and arcane study. Archmage Sunseeker resides on the top floor.

-Sunseeker Tower has a small collection of homes surrounding it and the path up further into the isle; a chapel has been erected as well, and the elves also control the eastern engineering lab. Residents primarily reside in the tents erected around the tower.

---

The Explorer's League: The Ironforge Explorer's League needs no introduction in comparison to the Reliquary. Prosperous and well funded, the Explorer's League is an organization of high interest within the Alliance, particularly whenever titanic power is concerned. Led by Brann Bronzebeard, the Explorer's League has made quick work in spreading across the isle and beginning their excavations.

The Intrepid: An Explorer's League ship. Though the Alliance have not established as solid a camp on the western shore they do have the benefit of having a larger (if somewhat more unwieldly) vessel. The Intrepid serves as a lodging and an area for shelter for Alliance coming through, and the camp established just off of its dock has a small bar set up.

-What the Alliance lacks in infrastructure on the main beach is made up for with their construction further into the isle; they boast a good few more houses than The Reliquary, and have acquired the western machine bay as well.

Expedition Point Tower: Looming over the rest of the isle, the Expedition Point Tower lies before the main gate leading into the top of the island's titanic structure. A former cannon tower employed during previous battles on the isle, it has since been converted into a watch post and a small study. Brann Bronzebeard, leader of the Explorer's League forces, resides here.

---

The Courtyard of the Ancients: On the summit of the isle rests a large titanic fortress, as well as a peculiar tower. While research has been ongoing concerning the tower and fortress, little information has been found; at current the pact of expeditionary forces are still attempting to force their way through the heavy gate leading into the fortress proper. The tower, while certainly a marvel of the titans and their work, has elicited little information past the host of deactivated mechagnome attendants.

---

And that concludes my little wrap-up of my work thus far. As always, follow the usual rules concerning these areas, and be aware that areas on the landing beach are faction specific. Aside from that, please point out any spawning errors you find and I'll work on correcting them-- I will say upfront that I know that some homes have minor errors with camera angling, but I don't intend to mess with that as each house like that already went through a good solid time of moving about before being settled for that spot.

Anyways. Have fun!

I'm actually quite fond of how this place came out. Elves and all. Maybe especially the elf stuff.

@Flammos-- EotS is currently not an unlocked battleground map for some reason, otherwise it would be on the list as well. Might be something to inquire to Kret about.

Next is Arathi, most likely.

(Solidarity updates coming tomorrow, on another note.)

Addendum: The good Archmage is not yet present on the isle, due to his not existing yet. Please don't sit in his chair. His guards won't appreciate it.
SotA has been added to the faction RP Locations categories!
Astranaar now has tables and chairs!

Whoooooooo?

I'd like some suggestions for decoration if anyone has any. I'm mostly speaking in terms of buildings being furnished for RP, but I'm open to plenty of things so long as they're within server rules or you have speshul permission from Kret regarding a big request.

So aye.

Any ideas?
Arathi Basin.

I NEEDS IT.
(06-30-2012, 05:29 PM)CappnRob Wrote: [ -> ]Arathi Basin.

I NEEDS IT.
At current, the last thing I was told on that matter was to hold off on further added BGs due to a lack of use of the initial ones spawned.
Could the Blood Knight building in Silvermoon get some work space! Perhaps mini office-tables on the ground floor and/or second floor. Typically we've role-played a lot of paper work being done, but standing around(some in armor!) isn't comfortable!

:o Please?
(06-30-2012, 05:41 PM)Rigley Wrote: [ -> ]
(06-30-2012, 05:29 PM)CappnRob Wrote: [ -> ]Arathi Basin.

I NEEDS IT.
At current, the last thing I was told on that matter was to hold off on further added BGs due to a lack of use of the initial ones spawned.
Wat.

I've seen a lot of RP in Strand of the Ancients and Isle of Conqeust.

Alterac Valley, less so, but I'd argue it's hard to RP in AV given the only neutral area is a deadzone full of haxarchers.

I WANT MY RURAL HUMAN FARMLAAAND.
(06-30-2012, 05:48 PM)McKnighter Wrote: [ -> ]Could the Blood Knight building in Silvermoon get some work space! Perhaps mini office-tables on the ground floor and/or second floor. Typically we've role-played a lot of paper work being done, but standing around(some in armor!) isn't comfortable!

:o Please?
Done!

To note: Two rooms have been edited, and their NPCs moved. The former chamber of the Naaru beneath the Blood Knight building now serves as a prison, with addled magi who once drained the Naaru having a stay within.

Lord Solanaar Bloodwrath and Magister Astalor Bloodsworn have moved outside the cell and are in heated discussion over said magi's place in the jail.

As well, the back room of the Blood Knight headquarters has been sanitized of the gladiator rabble that were idling about previously. They have been shown the door to the streets directly outside of the headquarters, and their former lodging has been converted into a gathering room for the knights.

Other notes:
-The Blood Elf side of Strand of the Ancients looks a little bit prettier.

-A few Tirisfal homes have been furnished; more to come later.


Please post any new suggestions in this thread and I will consider them for future implementation!
Sidenote:

I'm contemplating removing he hostile NPCs in the Field of Strife, Alterac Valley. NPCs would still remain on either side as guards.

Y/N?
(07-05-2012, 01:30 PM)Rigley Wrote: [ -> ]Sidenote:

I'm contemplating removing he hostile NPCs in the Field of Strife, Alterac Valley. NPCs would still remain on either side as guards.

Y/N?

Y
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